ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/libgender/test.C
Revision: 1.39
Committed: Wed Oct 6 09:41:48 2004 UTC (19 years, 8 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.38: +11 -0 lines
Log Message:
Texture mapping

File Contents

# Content
1 #include <stdlib.h>
2 #include <stdio.h>
3 #include <string.h>
4 #include <math.h>
5
6 #include "SDL.h"
7 #include "SDL_opengl.h"
8
9 static SDL_Surface *global_image = NULL;
10 static GLuint global_texture = 0;
11
12 #include "util.h"
13 #include "entity.h"
14 #include "txtprt_import.h"
15
16 CGcontext cgc;
17 CGprogram vsh, fsh;
18 CGparameter mv, mvp, lightpos;
19 CGprofile vsh_profile, fsh_profile;
20
21 static void CheckCgError(void)
22 {
23 CGerror err = cgGetError();
24
25 if (err != CG_NO_ERROR)
26 {
27 printf("CG error: %s\n", cgGetErrorString(err));
28 exit(1);
29 }
30 }
31
32 /**********************************************************************/
33
34 view camera;
35 vec3 camera_velocity;
36 float camera_angle = 0, camera_velocity_angle;
37 float camera_velocity_factor = 20;
38
39 void
40 HotKey_ToggleFullScreen (void)
41 {
42 SDL_Surface *screen;
43
44 screen = SDL_GetVideoSurface ();
45 if (SDL_WM_ToggleFullScreen (screen))
46 printf ("Toggled fullscreen mode - now %s\n",
47 (screen->flags & SDL_FULLSCREEN) ? "fullscreen" : "windowed");
48 else
49 printf ("Unable to toggle fullscreen mode\n");
50 }
51
52 void
53 HotKey_ToggleGrab (void)
54 {
55 SDL_GrabMode mode;
56
57 printf ("Ctrl-G: toggling input grab!\n");
58 mode = SDL_WM_GrabInput (SDL_GRAB_QUERY);
59 if (mode == SDL_GRAB_ON)
60 printf ("Grab was on\n");
61 else
62 printf ("Grab was off\n");
63
64 mode = SDL_WM_GrabInput (mode ? SDL_GRAB_OFF : SDL_GRAB_ON);
65 if (mode == SDL_GRAB_ON)
66 printf ("Grab is now on\n");
67 else
68 printf ("Grab is now off\n");
69 }
70
71 void
72 HotKey_Iconify (void)
73 {
74 printf ("Ctrl-Z: iconifying window!\n");
75 SDL_WM_IconifyWindow ();
76 }
77
78 int
79 HandleEvent (SDL_Event * event)
80 {
81 int done;
82
83 done = 0;
84 switch (event->type)
85 {
86 case SDL_ACTIVEEVENT:
87 /* See what happened */
88 printf ("app %s ", event->active.gain ? "gained" : "lost");
89 if (event->active.state & SDL_APPACTIVE)
90 {
91 printf ("active ");
92 }
93 else if (event->active.state & SDL_APPMOUSEFOCUS)
94 {
95 printf ("mouse ");
96 }
97 else if (event->active.state & SDL_APPINPUTFOCUS)
98 {
99 printf ("input ");
100 }
101
102 printf ("focus\n");
103 break;
104
105 case SDL_KEYDOWN:
106 if (event->key.keysym.sym == SDLK_UP) camera_velocity.z--;
107 if (event->key.keysym.sym == SDLK_DOWN) camera_velocity.z++;
108 if (event->key.keysym.sym == SDLK_LEFT) camera_velocity.x--;
109 if (event->key.keysym.sym == SDLK_RIGHT) camera_velocity.x++;
110 if (event->key.keysym.sym == SDLK_a) camera_velocity.y--;
111 if (event->key.keysym.sym == SDLK_s) camera_velocity.y++;
112 if (event->key.keysym.sym == SDLK_v) camera_velocity_factor *= 1.5;
113 if (event->key.keysym.sym == SDLK_b) camera_velocity_factor /= 1.5;
114 if (event->key.keysym.sym == SDLK_e) camera_velocity_angle++;
115 if (event->key.keysym.sym == SDLK_q) camera_velocity_angle--;
116
117 if (event->key.keysym.sym == SDLK_ESCAPE)
118 done = 1;
119
120 if ((event->key.keysym.sym == SDLK_g) &&
121 (event->key.keysym.mod & KMOD_CTRL))
122 HotKey_ToggleGrab ();
123
124 if ((event->key.keysym.sym == SDLK_z) &&
125 (event->key.keysym.mod & KMOD_CTRL))
126 HotKey_Iconify ();
127
128 if ((event->key.keysym.sym == SDLK_RETURN) &&
129 (event->key.keysym.mod & KMOD_ALT))
130 HotKey_ToggleFullScreen ();
131
132 break;
133
134 case SDL_KEYUP:
135 if (event->key.keysym.sym == SDLK_UP) camera_velocity.z++;
136 if (event->key.keysym.sym == SDLK_DOWN) camera_velocity.z--;
137 if (event->key.keysym.sym == SDLK_LEFT) camera_velocity.x++;
138 if (event->key.keysym.sym == SDLK_RIGHT) camera_velocity.x--;
139 if (event->key.keysym.sym == SDLK_a) camera_velocity.y++;
140 if (event->key.keysym.sym == SDLK_s) camera_velocity.y--;
141 if (event->key.keysym.sym == SDLK_e) camera_velocity_angle--;
142 if (event->key.keysym.sym == SDLK_q) camera_velocity_angle++;
143 break;
144
145 case SDL_QUIT:
146 done = 1;
147 break;
148 }
149
150 return (done);
151 }
152
153 int
154 RunGLTest (int argc, char *argv[],
155 int logo, int slowly, int bpp, float gamma, int noframe, int fsaa)
156 {
157 int i;
158 int rgb_size[3];
159 int w = 640;
160 int h = 480;
161 int done = 0;
162 int frames;
163 Uint32 start_time, this_time;
164 Uint32 video_flags;
165 int value;
166
167 if (SDL_Init (SDL_INIT_VIDEO) < 0)
168 {
169 fprintf (stderr, "Couldn't initialize SDL: %s\n", SDL_GetError ());
170 exit (1);
171 }
172
173 /* See if we should detect the display depth */
174 if (bpp == 0)
175 {
176 if (SDL_GetVideoInfo ()->vfmt->BitsPerPixel <= 8)
177 bpp = 8;
178 else
179 bpp = 16; /* More doesn't seem to work */
180 }
181
182 video_flags = SDL_OPENGL;
183
184 for (i = 1; argv[i]; ++i)
185 if (strcmp (argv[1], "-fullscreen") == 0)
186 video_flags |= SDL_FULLSCREEN;
187
188 if (noframe)
189 video_flags |= SDL_NOFRAME;
190
191 /* Initialize the display */
192 switch (bpp)
193 {
194 case 8:
195 rgb_size[0] = 3;
196 rgb_size[1] = 3;
197 rgb_size[2] = 2;
198 break;
199
200 case 15:
201 case 16:
202 rgb_size[0] = 5;
203 rgb_size[1] = 5;
204 rgb_size[2] = 5;
205 break;
206
207 default:
208 rgb_size[0] = 8;
209 rgb_size[1] = 8;
210 rgb_size[2] = 8;
211 break;
212 }
213
214 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, rgb_size[0]);
215 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb_size[1]);
216 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, rgb_size[2]);
217 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 16);
218 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
219
220 if (fsaa)
221 {
222 SDL_GL_SetAttribute (SDL_GL_MULTISAMPLEBUFFERS, 1);
223 SDL_GL_SetAttribute (SDL_GL_MULTISAMPLESAMPLES, fsaa);
224 }
225
226 if (SDL_SetVideoMode (w, h, bpp, video_flags) == NULL)
227 {
228 fprintf (stderr, "Couldn't set GL mode: %s\n", SDL_GetError ());
229 SDL_Quit ();
230 exit (1);
231 }
232
233 printf ("Screen BPP: %d\n", SDL_GetVideoSurface ()->format->BitsPerPixel);
234 printf ("\n");
235 printf ("Vendor : %s\n", glGetString (GL_VENDOR));
236 printf ("Renderer : %s\n", glGetString (GL_RENDERER));
237 printf ("Version : %s\n", glGetString (GL_VERSION));
238 printf ("Extensions : %s\n", glGetString (GL_EXTENSIONS));
239 printf ("\n");
240
241 SDL_GL_GetAttribute (SDL_GL_RED_SIZE, &value);
242 printf ("SDL_GL_RED_SIZE: requested %d, got %d\n", rgb_size[0], value);
243 SDL_GL_GetAttribute (SDL_GL_GREEN_SIZE, &value);
244 printf ("SDL_GL_GREEN_SIZE: requested %d, got %d\n", rgb_size[1], value);
245 SDL_GL_GetAttribute (SDL_GL_BLUE_SIZE, &value);
246 printf ("SDL_GL_BLUE_SIZE: requested %d, got %d\n", rgb_size[2], value);
247 SDL_GL_GetAttribute (SDL_GL_DEPTH_SIZE, &value);
248 printf ("SDL_GL_DEPTH_SIZE: requested %d, got %d\n", bpp, value);
249 SDL_GL_GetAttribute (SDL_GL_DOUBLEBUFFER, &value);
250 printf ("SDL_GL_DOUBLEBUFFER: requested 1, got %d\n", value);
251
252 if (fsaa)
253 {
254 SDL_GL_GetAttribute (SDL_GL_MULTISAMPLEBUFFERS, &value);
255 printf ("SDL_GL_MULTISAMPLEBUFFERS: requested 1, got %d\n", value);
256 SDL_GL_GetAttribute (SDL_GL_MULTISAMPLESAMPLES, &value);
257 printf ("SDL_GL_MULTISAMPLESAMPLES: requested %d, got %d\n", fsaa,
258 value);
259 }
260
261 /* Set the window manager title bar */
262 SDL_WM_SetCaption ("libgender rendering test", "gendertest");
263
264 /* Set the gamma for the window */
265 if (gamma != 0.0)
266 SDL_SetGamma (gamma, gamma, gamma);
267
268 // load a entity
269 for (int i = 0; i < 7; i++)
270 {
271 txtprt_parser p;
272 entity_transform *f = new entity_transform;
273 entity *e;
274 try
275 {
276 e = p.read ("test.blasc");
277 } catch (txtprt_i_exception & e)
278 {
279 cout << "ERR: " << e.msg << endl;
280 }
281 f->set (e);
282 f->update (matrix::translation (vec3 (0, -1, -i*5)));
283 f->show ();
284 }
285
286 camera.orig.x = camera.orig.y = camera.orig.z = 0;
287 camera.p = point (0, 0, 10);
288 camera.d = vec3 (0, 0, -1);
289 camera.u = vec3 (0, 1, 0);
290 camera.w = w; camera.h = h;
291 camera.fov = 80;
292
293 glMatrixMode (GL_MODELVIEW);
294 glLoadIdentity ();
295
296 //glEnable (GL_CULL_FACE);
297 glEnable (GL_DEPTH_TEST);
298 glEnable (GL_TEXTURE_2D); //texturing
299
300 glShadeModel (GL_SMOOTH);
301
302 glEnable (GL_LIGHTING);
303 //GLfloat lightc[4] = { 1, 0.1, 0.1, 1 };
304 //glLightf (GL_LIGHT0, GL_QUADRATIC_ATTENUATION);
305 //glLightfv (GL_LIGHT0, GL_DIFFUSE, lightc);
306 glEnable (GL_LIGHT0);
307
308 cgc = cgCreateContext ();
309
310 vsh_profile = CG_PROFILE_ARBVP1;
311 //if (cgGLIsProfileSupported (CG_PROFILE_VP30)) vsh_profile = CG_PROFILE_VP30;
312 //if (cgGLIsProfileSupported (CG_PROFILE_VP40)) vsh_profile = CG_PROFILE_VP40;
313 fsh_profile = CG_PROFILE_ARBFP1;
314 //if (cgGLIsProfileSupported (CG_PROFILE_FP30)) fsh_profile = CG_PROFILE_FP30;
315 //if (cgGLIsProfileSupported (CG_PROFILE_FP40)) fsh_profile = CG_PROFILE_FP40;
316
317 vsh = cgCreateProgramFromFile (cgc, CG_SOURCE, "vsh.cg", vsh_profile, 0, 0);
318 CheckCgError ();
319 cgGLLoadProgram (vsh);
320 CheckCgError ();
321 mv = cgGetNamedParameter (vsh, "WorldProj");
322 mvp = cgGetNamedParameter (vsh, "WorldViewProj");
323 lightpos = cgGetNamedParameter (vsh, "LightPos");
324 CheckCgError ();
325
326 CGparameter g_Texture; // the texture parameter
327
328
329 fsh = cgCreateProgramFromFile (cgc, CG_SOURCE, "fsh.cg", fsh_profile, 0, 0);
330 Texture t("o.jpg");
331 g_Texture = cgGetNamedParameter(fsh, "Texture"); // the texture cg-warper ;)
332 cgGLSetTextureParameter(g_Texture, t.texture); // Bind the texture number 999 to g_Texture
333 CheckCgError ();
334 cgGLLoadProgram (fsh);
335 CheckCgError ();
336
337 cgGLBindProgram (vsh);
338 CheckCgError ();
339 cgGLBindProgram (fsh);
340 CheckCgError ();
341
342 /* Loop until done. */
343 start_time = SDL_GetTicks ();
344 frames = 0;
345
346
347 while (!done)
348 {
349 GLenum gl_error;
350 char *sdl_error;
351 SDL_Event event;
352
353 glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
354
355 camera.p.x += camera_velocity_factor * camera_velocity.x * timer.diff;
356 camera.p.y += camera_velocity_factor * camera_velocity.y * timer.diff;
357 camera.p.z += camera_velocity_factor * camera_velocity.z * timer.diff;
358
359 camera_angle += camera_velocity_factor * camera_velocity_angle * timer.diff;
360 camera.d.z = -cos (camera_angle * 12 / 180.);
361 camera.d.x = sin (camera_angle * 12 / 180.);
362
363 cgGLSetParameter4f (lightpos, camera.p.x, camera.p.y, camera.p.z, 1);
364
365 glBindTexture (GL_TEXTURE_2D, t.texture);
366 cgGLEnableTextureParameter(g_Texture); // Enable the texture parameter
367
368 #if 0
369 static GLfloat ry;
370 ry += 0.001;
371 camera.d.x = cos (ry);
372 camera.d.z = sin (ry);
373 //camera.d.y = sin (ry * 0.1);
374 #endif
375
376 camera.begin ();
377 camera.pass (view::DEPTH);
378 camera.pass (view::LIGHTED);
379 camera.end ();
380
381 SDL_GL_SwapBuffers ();
382 timer.frame ();
383
384 /* Check for error conditions. */
385 gl_error = glGetError ();
386
387 if (gl_error != GL_NO_ERROR)
388 fprintf (stderr, "testgl: OpenGL error: %d\n", gl_error);
389
390 sdl_error = SDL_GetError ();
391
392 if (sdl_error[0] != '\0')
393 {
394 fprintf (stderr, "testgl: SDL error '%s'\n", sdl_error);
395 SDL_ClearError ();
396 }
397
398 /* Allow the user to see what's happening */
399 //SDL_Delay (20);
400
401 /* Check if there's a pending event. */
402 while (SDL_PollEvent (&event))
403 done = HandleEvent (&event);
404
405
406 ++frames;
407 }
408
409 /* Print out the frames per second */
410 this_time = SDL_GetTicks ();
411 if (this_time != start_time)
412 {
413 printf ("%2.2f FPS\n",
414 ((float) frames / (this_time - start_time)) * 1000.0);
415 }
416
417 if (global_image)
418 {
419 SDL_FreeSurface (global_image);
420 global_image = NULL;
421 }
422 if (global_texture)
423 {
424 glDeleteTextures (1, &global_texture);
425 global_texture = 0;
426 }
427
428 /* Destroy our GL context, etc. */
429 SDL_Quit ();
430 return (0);
431 }
432
433 int
434 main (int argc, char *argv[])
435 {
436 int i, logo;
437 int numtests;
438 int bpp = 0;
439 int slowly;
440 float gamma = 0.0;
441 int noframe = 0;
442 int fsaa = 0;
443
444 logo = 0;
445 slowly = 0;
446 numtests = 1;
447 for (i = 1; argv[i]; ++i)
448 {
449 if (strcmp (argv[i], "-twice") == 0)
450 {
451 ++numtests;
452 }
453 if (strcmp (argv[i], "-slow") == 0)
454 {
455 slowly = 1;
456 }
457 if (strcmp (argv[i], "-bpp") == 0)
458 {
459 bpp = atoi (argv[++i]);
460 }
461 if (strcmp (argv[i], "-gamma") == 0)
462 {
463 gamma = (float) atof (argv[++i]);
464 }
465 if (strcmp (argv[i], "-noframe") == 0)
466 {
467 noframe = 1;
468 }
469 if (strcmp (argv[i], "-fsaa") == 0)
470 {
471 ++fsaa;
472 }
473 if (strncmp (argv[i], "-h", 2) == 0)
474 {
475 printf
476 ("Usage: %s [-twice] [-logo] [-slow] [-bpp n] [-gamma n] [-noframe] [-fsaa]\n",
477 argv[0]);
478 exit (0);
479 }
480 }
481
482 for (i = 0; i < numtests; ++i)
483 RunGLTest (argc, argv, logo, slowly, bpp, gamma, noframe, fsaa);
484
485 return 0;
486 }