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/cvs/libgender/test.C
Revision: 1.55
Committed: Sun Oct 10 00:41:03 2004 UTC (19 years, 8 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.54: +3 -2 lines
Log Message:
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File Contents

# Content
1 #include <stdlib.h>
2 #include <stdio.h>
3 #include <string.h>
4 #include <math.h>
5
6 #include "SDL.h"
7 #include "SDL_opengl.h"
8
9 static SDL_Surface *global_image = NULL;
10 static GLuint global_texture = 0;
11
12 #include "util.h"
13 #include "entity.h"
14 #include "txtprt_import.h"
15
16 CGcontext cgc;
17 CGprogram vsh, fsh;
18 CGparameter mv, mvp, lightpos;
19 CGprofile vsh_profile, fsh_profile;
20
21 static void CheckCgError (void)
22 {
23 CGerror err = cgGetError ();
24
25 if (err != CG_NO_ERROR)
26 {
27 printf("CG error: %s\n", cgGetErrorString (err));
28 exit(1);
29 }
30 }
31
32 /**********************************************************************/
33
34 view camera;
35 vec3 camera_velocity;
36 float camera_angle, camera_angle2, camera_velocity_angle, camera_velocity_angle2;
37 float camera_velocity_factor = 80;
38
39 void
40 HotKey_ToggleFullScreen (void)
41 {
42 SDL_Surface *screen;
43
44 screen = SDL_GetVideoSurface ();
45 if (SDL_WM_ToggleFullScreen (screen))
46 printf ("Toggled fullscreen mode - now %s\n",
47 (screen->flags & SDL_FULLSCREEN) ? "fullscreen" : "windowed");
48 else
49 printf ("Unable to toggle fullscreen mode\n");
50 }
51
52 void
53 HotKey_ToggleGrab (void)
54 {
55 SDL_GrabMode mode;
56
57 printf ("Ctrl-G: toggling input grab!\n");
58 mode = SDL_WM_GrabInput (SDL_GRAB_QUERY);
59 if (mode == SDL_GRAB_ON)
60 printf ("Grab was on\n");
61 else
62 printf ("Grab was off\n");
63
64 mode = SDL_WM_GrabInput (mode ? SDL_GRAB_OFF : SDL_GRAB_ON);
65 if (mode == SDL_GRAB_ON)
66 printf ("Grab is now on\n");
67 else
68 printf ("Grab is now off\n");
69 }
70
71 void
72 HotKey_Iconify (void)
73 {
74 printf ("Ctrl-Z: iconifying window!\n");
75 SDL_WM_IconifyWindow ();
76 }
77
78 int
79 HandleEvent (SDL_Event * event)
80 {
81 int done;
82
83 done = 0;
84 switch (event->type)
85 {
86 case SDL_ACTIVEEVENT:
87 /* See what happened */
88 printf ("app %s ", event->active.gain ? "gained" : "lost");
89 if (event->active.state & SDL_APPACTIVE)
90 {
91 printf ("active ");
92 }
93 else if (event->active.state & SDL_APPMOUSEFOCUS)
94 {
95 printf ("mouse ");
96 }
97 else if (event->active.state & SDL_APPINPUTFOCUS)
98 {
99 printf ("input ");
100 }
101
102 printf ("focus\n");
103 break;
104
105 case SDL_KEYDOWN:
106 if (event->key.keysym.sym == SDLK_UP) camera_velocity.z--;
107 if (event->key.keysym.sym == SDLK_DOWN) camera_velocity.z++;
108 if (event->key.keysym.sym == SDLK_RIGHT) camera_velocity_angle++;
109 if (event->key.keysym.sym == SDLK_LEFT) camera_velocity_angle--;
110 if (event->key.keysym.sym == SDLK_PAGEUP) camera_velocity_angle2++;
111 if (event->key.keysym.sym == SDLK_PAGEDOWN) camera_velocity_angle2--;
112 if (event->key.keysym.sym == SDLK_e) camera_velocity.y--;
113 if (event->key.keysym.sym == SDLK_q) camera_velocity.y++;
114 if (event->key.keysym.sym == SDLK_v) camera_velocity_factor *= 1.5;
115 if (event->key.keysym.sym == SDLK_b) camera_velocity_factor /= 1.5;
116
117 if (event->key.keysym.sym == SDLK_ESCAPE)
118 done = 1;
119
120 if ((event->key.keysym.sym == SDLK_g) &&
121 (event->key.keysym.mod & KMOD_CTRL))
122 HotKey_ToggleGrab ();
123
124 if ((event->key.keysym.sym == SDLK_z) &&
125 (event->key.keysym.mod & KMOD_CTRL))
126 HotKey_Iconify ();
127
128 if ((event->key.keysym.sym == SDLK_RETURN) &&
129 (event->key.keysym.mod & KMOD_ALT))
130 HotKey_ToggleFullScreen ();
131
132 break;
133
134 case SDL_KEYUP:
135 if (event->key.keysym.sym == SDLK_UP) camera_velocity.z++;
136 if (event->key.keysym.sym == SDLK_DOWN) camera_velocity.z--;
137 if (event->key.keysym.sym == SDLK_LEFT) camera_velocity_angle++;
138 if (event->key.keysym.sym == SDLK_RIGHT) camera_velocity_angle--;
139 if (event->key.keysym.sym == SDLK_PAGEUP) camera_velocity_angle2--;
140 if (event->key.keysym.sym == SDLK_PAGEDOWN) camera_velocity_angle2++;
141 if (event->key.keysym.sym == SDLK_e) camera_velocity.y++;
142 if (event->key.keysym.sym == SDLK_q) camera_velocity.y--;
143 break;
144
145 case SDL_QUIT:
146 done = 1;
147 break;
148 }
149
150 return (done);
151 }
152
153 void draw_floor (int size, int dx, int dy, int dz)
154 {
155 int x, z, ry;
156
157 for (x = 0; x < 100; x++)
158 {
159 for (z = 0; z < 100; z++)
160 {
161 vector<vertex2d> pts;
162 pts.push_back (vertex2d (point ( 0, 0, 0), vec3 (0, 1, 0), texc (0, 0)));
163 pts.push_back (vertex2d (point ( 0, 0, size), vec3 (0, 1, 0), texc (0, 1)));
164 pts.push_back (vertex2d (point (size, 0, size), vec3 (0, 1, 0), texc (1, 1)));
165 pts.push_back (vertex2d (point (size, 0, 0), vec3 (0, 1, 0), texc (1, 0)));
166
167 geometry_quads *q = new geometry_quads;
168 q->set (pts);
169 entity *e = new entity (q);
170 e->move (vec3 (dx + x * size, dy, dz + z * size));
171 e->show ();
172 }
173 }
174 }
175
176 void draw_test_nurb ()
177 {
178 geometry_nurbs *q = new geometry_nurbs;
179 q->set ();
180 entity *e = new entity (q);
181 e->move (vec3 (10, 3, -4));
182 e->show ();
183 }
184
185 extern void draw_level ();
186 int
187 RunGLTest (int argc, char *argv[],
188 int logo, int slowly, int bpp, float gamma, int noframe, int fsaa)
189 {
190 int i;
191 int rgb_size[3];
192 int w = 640;
193 int h = 480;
194 int done = 0;
195 int frames;
196 Uint32 start_time, this_time;
197 Uint32 video_flags;
198 int value;
199 GLenum gl_error;
200
201 if (SDL_Init (SDL_INIT_VIDEO) < 0)
202 {
203 fprintf (stderr, "Couldn't initialize SDL: %s\n", SDL_GetError ());
204 exit (1);
205 }
206
207 /* See if we should detect the display depth */
208 if (bpp == 0)
209 {
210 if (SDL_GetVideoInfo ()->vfmt->BitsPerPixel <= 8)
211 bpp = 8;
212 else
213 bpp = 16; /* More doesn't seem to work */
214 }
215
216 video_flags = SDL_OPENGL;
217
218 for (i = 1; argv[i]; ++i)
219 if (strcmp (argv[1], "-fullscreen") == 0)
220 video_flags |= SDL_FULLSCREEN;
221
222 if (noframe)
223 video_flags |= SDL_NOFRAME;
224
225 /* Initialize the display */
226 switch (bpp)
227 {
228 case 8:
229 rgb_size[0] = 3;
230 rgb_size[1] = 3;
231 rgb_size[2] = 2;
232 break;
233
234 case 15:
235 case 16:
236 rgb_size[0] = 5;
237 rgb_size[1] = 5;
238 rgb_size[2] = 5;
239 break;
240
241 default:
242 rgb_size[0] = 8;
243 rgb_size[1] = 8;
244 rgb_size[2] = 8;
245 break;
246 }
247
248 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, rgb_size[0]);
249 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb_size[1]);
250 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, rgb_size[2]);
251 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 16);
252 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
253
254 if (fsaa)
255 {
256 SDL_GL_SetAttribute (SDL_GL_MULTISAMPLEBUFFERS, 1);
257 SDL_GL_SetAttribute (SDL_GL_MULTISAMPLESAMPLES, fsaa);
258 }
259
260 if (SDL_SetVideoMode (w, h, bpp, video_flags) == NULL)
261 {
262 fprintf (stderr, "Couldn't set GL mode: %s\n", SDL_GetError ());
263 SDL_Quit ();
264 exit (1);
265 }
266
267 printf ("Screen BPP: %d\n", SDL_GetVideoSurface ()->format->BitsPerPixel);
268 printf ("\n");
269 printf ("Vendor : %s\n", glGetString (GL_VENDOR));
270 printf ("Renderer : %s\n", glGetString (GL_RENDERER));
271 printf ("Version : %s\n", glGetString (GL_VERSION));
272 printf ("Extensions : %s\n", glGetString (GL_EXTENSIONS));
273 printf ("\n");
274
275 SDL_GL_GetAttribute (SDL_GL_RED_SIZE, &value);
276 printf ("SDL_GL_RED_SIZE: requested %d, got %d\n", rgb_size[0], value);
277 SDL_GL_GetAttribute (SDL_GL_GREEN_SIZE, &value);
278 printf ("SDL_GL_GREEN_SIZE: requested %d, got %d\n", rgb_size[1], value);
279 SDL_GL_GetAttribute (SDL_GL_BLUE_SIZE, &value);
280 printf ("SDL_GL_BLUE_SIZE: requested %d, got %d\n", rgb_size[2], value);
281 SDL_GL_GetAttribute (SDL_GL_DEPTH_SIZE, &value);
282 printf ("SDL_GL_DEPTH_SIZE: requested %d, got %d\n", bpp, value);
283 SDL_GL_GetAttribute (SDL_GL_DOUBLEBUFFER, &value);
284 printf ("SDL_GL_DOUBLEBUFFER: requested 1, got %d\n", value);
285
286 if (fsaa)
287 {
288 SDL_GL_GetAttribute (SDL_GL_MULTISAMPLEBUFFERS, &value);
289 printf ("SDL_GL_MULTISAMPLEBUFFERS: requested 1, got %d\n", value);
290 SDL_GL_GetAttribute (SDL_GL_MULTISAMPLESAMPLES, &value);
291 printf ("SDL_GL_MULTISAMPLESAMPLES: requested %d, got %d\n", fsaa,
292 value);
293 }
294
295 /* Set the window manager title bar */
296 SDL_WM_SetCaption ("libgender rendering test", "gendertest");
297
298 /* Set the gamma for the window */
299 if (gamma != 0.0)
300 SDL_SetGamma (gamma, gamma, gamma);
301
302 for (int i = 0; i < 1; i++)
303 {
304 // load a entity
305 txtprt_parser p;
306 geometry *g;
307 try
308 {
309 g = p.read ("test.blasc");
310 }
311 catch (txtprt_i_exception & e)
312 {
313 cout << "ERR: " << e.msg << endl;
314 }
315
316 entity *e = new entity (g);
317 e->move (vec3 (i*5, -3, -i*10));
318 e->show ();
319 }
320
321 //draw_floor (10, -500, -10, -1000);
322 draw_level ();
323 //draw_test_nurb ();
324
325 //camera.orig.x = 108; camera.orig.y = 0; camera.orig.z = -368;
326 camera.orig.x = 0; camera.orig.y = 0; camera.orig.z = 0;
327 camera.p = point (0, 0, 10);
328 camera.d = vec3 (0, 0, -1);
329 camera.u = vec3 (0, 1, 0);
330 camera.w = w; camera.h = h;
331 camera.fov = 35;
332 camera.z_near = 1.;
333
334 glMatrixMode (GL_MODELVIEW);
335 glLoadIdentity ();
336
337 glEnable (GL_CULL_FACE);
338 glEnable (GL_DEPTH_TEST);
339
340 glShadeModel (GL_SMOOTH);
341
342 glEnable (GL_LIGHTING);
343 glEnable (GL_LIGHT0);
344
345 cgc = cgCreateContext ();
346
347 vsh_profile = CG_PROFILE_ARBVP1;
348 //if (cgGLIsProfileSupported (CG_PROFILE_VP30)) vsh_profile = CG_PROFILE_VP30;
349 //if (cgGLIsProfileSupported (CG_PROFILE_VP40)) vsh_profile = CG_PROFILE_VP40;
350 fsh_profile = CG_PROFILE_ARBFP1;
351 //if (cgGLIsProfileSupported (CG_PROFILE_FP30)) fsh_profile = CG_PROFILE_FP30;
352 //if (cgGLIsProfileSupported (CG_PROFILE_FP40)) fsh_profile = CG_PROFILE_FP40;
353
354 vsh = cgCreateProgramFromFile (cgc, CG_SOURCE, "vsh.cg", vsh_profile, 0, 0);
355 CheckCgError ();
356 cgGLLoadProgram (vsh);
357 CheckCgError ();
358 mv = cgGetNamedParameter (vsh, "WorldProj");
359 mvp = cgGetNamedParameter (vsh, "WorldViewProj");
360 lightpos = cgGetNamedParameter (vsh, "LightPos");
361 CheckCgError ();
362
363 CGparameter g_Texture; // the texture parameter
364
365
366 fsh = cgCreateProgramFromFile (cgc, CG_SOURCE, "fsh.cg", fsh_profile, 0, 0);
367 Texture t("o.jpg");
368 g_Texture = cgGetNamedParameter(fsh, "Texture"); // the texture cg-warper ;)
369 cgGLSetTextureParameter(g_Texture, t.texture); // Bind the texture number 999 to g_Texture
370 CheckCgError ();
371 cgGLLoadProgram (fsh);
372 CheckCgError ();
373
374 cgGLBindProgram (vsh);
375 CheckCgError ();
376 cgGLBindProgram (fsh);
377 CheckCgError ();
378
379 /* Loop until done. */
380 start_time = SDL_GetTicks ();
381 frames = 0;
382
383 while (!done)
384 {
385 char *sdl_error;
386 SDL_Event event;
387
388 camera_angle += 180 * camera_velocity_angle * timer.diff;
389 camera_angle2 += 180 * camera_velocity_angle2 * timer.diff;
390
391 vec3 geradeaus = matrix::rotation (-camera_angle, vec3 (0, 1, 0)) * vec3 (0, 0, -1);
392 vec3 right = matrix::rotation (90., vec3 (0, 1, 0)) * geradeaus;
393
394 camera.d = matrix::rotation (camera_angle2, right) * geradeaus;
395 camera.u = cross (camera.d, right);
396
397 camera.p = camera.p - camera.d * (camera_velocity_factor * timer.diff) * camera_velocity.z;
398 camera.p = camera.p - camera.u * (camera_velocity_factor * timer.diff) * camera_velocity.y;
399
400 cgGLSetParameter4f (lightpos, camera.p.x, camera.p.y, camera.p.z, 1);
401
402 glBindTexture (GL_TEXTURE_2D, t.texture);
403 cgGLEnableTextureParameter (g_Texture); // Enable the texture parameter
404
405 #if 0
406 static GLfloat ry;
407 ry += 0.001;
408 camera.d.x = cos (ry);
409 camera.d.z = sin (ry);
410 //camera.d.y = sin (ry * 0.1);
411 #endif
412
413 camera.begin ();
414 camera.pass (view::DEPTH);
415 camera.pass (view::LIGHTED);
416 camera.end ();
417
418 SDL_GL_SwapBuffers ();
419 timer.frame ();
420
421 /* Check for error conditions. */
422 gl_error = glGetError ();
423
424 if (gl_error != GL_NO_ERROR) fprintf (stderr, "testgl: OpenGL error: %d\n", gl_error);
425
426 sdl_error = SDL_GetError ();
427
428 if (sdl_error[0] != '\0')
429 {
430 fprintf (stderr, "testgl: SDL error '%s'\n", sdl_error);
431 SDL_ClearError ();
432 }
433
434 /* Allow the user to see what's happening */
435 //SDL_Delay (40);
436
437 /* Check if there's a pending event. */
438 while (SDL_PollEvent (&event))
439 done = HandleEvent (&event);
440
441
442 ++frames;
443 }
444
445 /* Print out the frames per second */
446 this_time = SDL_GetTicks ();
447 if (this_time != start_time)
448 {
449 printf ("%2.2f FPS\n",
450 ((float) frames / (this_time - start_time)) * 1000.0);
451 }
452
453 if (global_image)
454 {
455 SDL_FreeSurface (global_image);
456 global_image = NULL;
457 }
458 if (global_texture)
459 {
460 glDeleteTextures (1, &global_texture);
461 global_texture = 0;
462 }
463
464 /* Destroy our GL context, etc. */
465 SDL_Quit ();
466 return (0);
467 }
468 int
469 main (int argc, char *argv[])
470 {
471 int i, logo;
472 int numtests;
473 int bpp = 0;
474 int slowly;
475 float gamma = 0.0;
476 int noframe = 0;
477 int fsaa = 0;
478
479 logo = 0;
480 slowly = 0;
481 numtests = 1;
482 for (i = 1; argv[i]; ++i)
483 {
484 if (strcmp (argv[i], "-twice") == 0)
485 {
486 ++numtests;
487 }
488 if (strcmp (argv[i], "-slow") == 0)
489 {
490 slowly = 1;
491 }
492 if (strcmp (argv[i], "-bpp") == 0)
493 {
494 bpp = atoi (argv[++i]);
495 }
496 if (strcmp (argv[i], "-gamma") == 0)
497 {
498 gamma = (float) atof (argv[++i]);
499 }
500 if (strcmp (argv[i], "-noframe") == 0)
501 {
502 noframe = 1;
503 }
504 if (strcmp (argv[i], "-fsaa") == 0)
505 {
506 ++fsaa;
507 }
508 if (strncmp (argv[i], "-h", 2) == 0)
509 {
510 printf
511 ("Usage: %s [-twice] [-logo] [-slow] [-bpp n] [-gamma n] [-noframe] [-fsaa]\n",
512 argv[0]);
513 exit (0);
514 }
515 }
516
517 for (i = 0; i < numtests; ++i)
518 RunGLTest (argc, argv, logo, slowly, bpp, gamma, noframe, fsaa);
519
520 return 0;
521 }