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/cvs/libgender/test.C
Revision: 1.79
Committed: Thu Nov 4 03:58:32 2004 UTC (19 years, 7 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.78: +6 -2 lines
Log Message:
*** empty log message ***

File Contents

# Content
1 #include <stdlib.h>
2 #include <stdio.h>
3 #include <string.h>
4 #include <math.h>
5
6 #include "opengl.h"
7
8 #include "SDL.h"
9 #include "SDL_opengl.h"
10
11 static SDL_Surface *global_image = NULL;
12 static GLuint global_texture = 0;
13
14 #include "util.h"
15 #include "entity.h"
16 #include "txtprt_import.h"
17
18 #include "shader.h"
19
20 /**********************************************************************/
21
22 view camera;
23 vec3 camera_velocity;
24 float camera_angle, camera_angle2, camera_velocity_angle, camera_velocity_angle2;
25 float camera_velocity_factor = 80;
26
27 void
28 HotKey_ToggleFullScreen (void)
29 {
30 SDL_Surface *screen;
31
32 screen = SDL_GetVideoSurface ();
33
34 if (SDL_WM_ToggleFullScreen (screen))
35 printf ("Toggled fullscreen mode - now %s\n",
36 (screen->flags & SDL_FULLSCREEN) ? "fullscreen" : "windowed");
37 else
38 printf ("Unable to toggle fullscreen mode\n");
39 }
40
41 void
42 HotKey_ToggleGrab (void)
43 {
44 SDL_GrabMode mode;
45
46 printf ("Ctrl-G: toggling input grab!\n");
47 mode = SDL_WM_GrabInput (SDL_GRAB_QUERY);
48
49 if (mode == SDL_GRAB_ON)
50 printf ("Grab was on\n");
51 else
52 printf ("Grab was off\n");
53
54 mode = SDL_WM_GrabInput (mode ? SDL_GRAB_OFF : SDL_GRAB_ON);
55
56 if (mode == SDL_GRAB_ON)
57 printf ("Grab is now on\n");
58 else
59 printf ("Grab is now off\n");
60 }
61
62 void
63 HotKey_Iconify (void)
64 {
65 printf ("Ctrl-Z: iconifying window!\n");
66 SDL_WM_IconifyWindow ();
67 }
68
69 int
70 HandleEvent (SDL_Event * event)
71 {
72 int done;
73
74 done = 0;
75
76 switch (event->type)
77 {
78 case SDL_ACTIVEEVENT:
79 /* See what happened */
80 printf ("app %s ", event->active.gain ? "gained" : "lost");
81 if (event->active.state & SDL_APPACTIVE)
82 printf ("active ");
83 else if (event->active.state & SDL_APPMOUSEFOCUS)
84 printf ("mouse ");
85 else if (event->active.state & SDL_APPINPUTFOCUS)
86 printf ("input ");
87
88 printf ("focus\n");
89 break;
90
91 case SDL_KEYDOWN:
92 if (event->key.keysym.sym == SDLK_UP) camera_velocity.z--;
93 if (event->key.keysym.sym == SDLK_DOWN) camera_velocity.z++;
94 if (event->key.keysym.sym == SDLK_RIGHT) camera_velocity_angle++;
95 if (event->key.keysym.sym == SDLK_LEFT) camera_velocity_angle--;
96 if (event->key.keysym.sym == SDLK_PAGEUP) camera_velocity_angle2++;
97 if (event->key.keysym.sym == SDLK_PAGEDOWN) camera_velocity_angle2--;
98 if (event->key.keysym.sym == SDLK_e) camera_velocity.y--;
99 if (event->key.keysym.sym == SDLK_q) camera_velocity.y++;
100 if (event->key.keysym.sym == SDLK_v) camera_velocity_factor *= 1.5;
101 if (event->key.keysym.sym == SDLK_b) camera_velocity_factor /= 1.5;
102
103 if (event->key.keysym.sym == SDLK_ESCAPE)
104 done = 1;
105
106 if ((event->key.keysym.sym == SDLK_g) &&
107 (event->key.keysym.mod & KMOD_CTRL))
108 HotKey_ToggleGrab ();
109
110 if ((event->key.keysym.sym == SDLK_z) &&
111 (event->key.keysym.mod & KMOD_CTRL))
112 HotKey_Iconify ();
113
114 if ((event->key.keysym.sym == SDLK_RETURN) &&
115 (event->key.keysym.mod & KMOD_ALT))
116 HotKey_ToggleFullScreen ();
117
118 break;
119
120 case SDL_KEYUP:
121 if (event->key.keysym.sym == SDLK_UP) camera_velocity.z++;
122 if (event->key.keysym.sym == SDLK_DOWN) camera_velocity.z--;
123 if (event->key.keysym.sym == SDLK_LEFT) camera_velocity_angle++;
124 if (event->key.keysym.sym == SDLK_RIGHT) camera_velocity_angle--;
125 if (event->key.keysym.sym == SDLK_PAGEUP) camera_velocity_angle2--;
126 if (event->key.keysym.sym == SDLK_PAGEDOWN) camera_velocity_angle2++;
127 if (event->key.keysym.sym == SDLK_e) camera_velocity.y++;
128 if (event->key.keysym.sym == SDLK_q) camera_velocity.y--;
129 break;
130
131 case SDL_QUIT:
132 done = 1;
133 break;
134 }
135
136 return (done);
137 }
138
139 void draw_floor (int size, int dx, int dy, int dz)
140 {
141 int x, z, ry;
142
143 for (x = 0; x < 10; x++)
144 {
145 for (z = 0; z < 10; z++)
146 {
147 vector<vertex_t2f_n3f_v3f> pts;
148 pts.push_back (vertex_t2f_n3f_v3f (point ( 0, 0, 0), vec3 (0, 1, 0), tex2 (0, 0)));
149 pts.push_back (vertex_t2f_n3f_v3f (point ( 0, 0, size), vec3 (0, 1, 0), tex2 (0, 1)));
150 pts.push_back (vertex_t2f_n3f_v3f (point (size, 0, size), vec3 (0, 1, 0), tex2 (1, 1)));
151 pts.push_back (vertex_t2f_n3f_v3f (point (size, 0, 0), vec3 (0, 1, 0), tex2 (1, 0)));
152
153 geometry_quads *q = new geometry_quads;
154 //q->m = new simple_material;
155 q->set (pts);
156 entity *e = new entity (q);
157 e->move (vec3 (dx + x * size, dy, dz + z * size));
158 e->show ();
159 }
160 }
161 }
162
163 void draw_test_nurb ()
164 {
165 geometry_nurbs *q = new geometry_nurbs;
166 q->set ();
167 entity *e = new entity (q);
168 e->move (vec3 (10, 3, -4));
169 e->show ();
170 }
171
172 void fisch (vec3 center, GLfloat radius, int depth)
173 {
174 entity *planet = new entity (new geometry_sphere (radius));
175 planet->move (center);
176 planet->show ();
177
178 if (--depth)
179 {
180 GLfloat r2 = radius * .1F;
181 GLfloat r3 = radius + r2;
182
183 fisch (center + vec3 (r3, 0, 0), r2, depth);
184 fisch (center + vec3 (0, 0, r3), r2, depth);
185 fisch (center + vec3 (-r3, 0, 0), r2, depth);
186 }
187 }
188
189 extern void draw_level ();
190 int
191 RunGLTest (int argc, char *argv[],
192 int logo, int slowly, int bpp, float gamma, int noframe, int fsaa)
193 {
194 int i;
195 int rgb_size[3];
196 int w = 640;
197 int h = 480;
198 int done = 0;
199 int frames;
200 Uint32 video_flags;
201 int value;
202 GLenum gl_error;
203
204 if (SDL_Init (SDL_INIT_VIDEO) < 0)
205 {
206 fprintf (stderr, "Couldn't initialize SDL: %s\n", SDL_GetError ());
207 exit (1);
208 }
209
210 /* See if we should detect the display depth */
211 if (bpp == 0)
212 {
213 if (SDL_GetVideoInfo ()->vfmt->BitsPerPixel <= 8)
214 bpp = 8;
215 else
216 bpp = 16; /* More doesn't seem to work */
217 }
218
219 video_flags = SDL_OPENGL;
220
221 for (i = 1; argv[i]; ++i)
222 if (strcmp (argv[1], "-fullscreen") == 0)
223 video_flags |= SDL_FULLSCREEN;
224
225 if (noframe)
226 video_flags |= SDL_NOFRAME;
227
228 /* Initialize the display */
229 switch (bpp)
230 {
231 case 8:
232 rgb_size[0] = 3;
233 rgb_size[1] = 3;
234 rgb_size[2] = 2;
235 break;
236
237 case 15:
238 case 16:
239 rgb_size[0] = 5;
240 rgb_size[1] = 5;
241 rgb_size[2] = 5;
242 break;
243
244 default:
245 rgb_size[0] = 8;
246 rgb_size[1] = 8;
247 rgb_size[2] = 8;
248 break;
249 }
250
251 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, rgb_size[0]);
252 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb_size[1]);
253 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, rgb_size[2]);
254 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 24);
255 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
256
257 if (fsaa)
258 {
259 SDL_GL_SetAttribute (SDL_GL_MULTISAMPLEBUFFERS, 1);
260 SDL_GL_SetAttribute (SDL_GL_MULTISAMPLESAMPLES, fsaa);
261 }
262
263 if (SDL_SetVideoMode (w, h, bpp, video_flags) == NULL)
264 {
265 fprintf (stderr, "Couldn't set GL mode: %s\n", SDL_GetError ());
266 SDL_Quit ();
267 exit (1);
268 }
269
270 //printf ("Screen BPP: %d\n", SDL_GetVideoSurface ()->format->BitsPerPixel);
271 //printf ("\n");
272 //printf ("Vendor : %s\n", glGetString (GL_VENDOR));
273 //printf ("Renderer : %s\n", glGetString (GL_RENDERER));
274 //printf ("Version : %s\n", glGetString (GL_VERSION));
275 //printf ("Extensions : %s\n", glGetString (GL_EXTENSIONS));
276 printf ("\n");
277
278 SDL_GL_GetAttribute (SDL_GL_RED_SIZE, &value);
279 printf ("SDL_GL_RED_SIZE: requested %d, got %d\n", rgb_size[0], value);
280 SDL_GL_GetAttribute (SDL_GL_GREEN_SIZE, &value);
281 printf ("SDL_GL_GREEN_SIZE: requested %d, got %d\n", rgb_size[1], value);
282 SDL_GL_GetAttribute (SDL_GL_BLUE_SIZE, &value);
283 printf ("SDL_GL_BLUE_SIZE: requested %d, got %d\n", rgb_size[2], value);
284 SDL_GL_GetAttribute (SDL_GL_DEPTH_SIZE, &value);
285 printf ("SDL_GL_DEPTH_SIZE: requested %d, got %d\n", bpp, value);
286 SDL_GL_GetAttribute (SDL_GL_DOUBLEBUFFER, &value);
287 printf ("SDL_GL_DOUBLEBUFFER: requested 1, got %d\n", value);
288
289 if (fsaa)
290 {
291 SDL_GL_GetAttribute (SDL_GL_MULTISAMPLEBUFFERS, &value);
292 printf ("SDL_GL_MULTISAMPLEBUFFERS: requested 1, got %d\n", value);
293 SDL_GL_GetAttribute (SDL_GL_MULTISAMPLESAMPLES, &value);
294 printf ("SDL_GL_MULTISAMPLESAMPLES: requested %d, got %d\n", fsaa,
295 value);
296 }
297
298 /* Set the window manager title bar */
299 SDL_WM_SetCaption ("libgender rendering test", "gendertest");
300
301 /* Set the gamma for the window */
302 if (gamma != 0.0)
303 SDL_SetGamma (gamma, gamma, gamma);
304
305 testmat = new test_material;
306
307 #if 0
308 entity *planet = new entity (new geometry_sphere (10));
309 planet->move (vec3 (0, 0, -20));
310 planet->show ();
311 #endif
312
313 for (int i = 0; i < 20; i++)
314 {
315 // load a entity
316 txtprt_parser p;
317 geometry *g;
318 try
319 {
320 g = p.read ("test.blasc");
321 }
322 catch (txtprt_i_exception & e)
323 {
324 cout << "ERR: " << e.msg << endl;
325 }
326
327 entity *e = new entity (g);
328 e->move (vec3 (i*5, -3, -i*10));
329 e->show ();
330 }
331
332 #if 0
333 {
334 fisch (vec3 (0, 0, -2e9), 1e9, 8);
335 //entity *planet = new entity (new geometry_sphere (1e9));
336 //planet->move (vec3 (0, 0, -1.5e9));
337 //planet->show ();
338 }
339
340 {
341 entity *planet = new entity (new geometry_sphere (4e15));
342 planet->move (vec3 (0, 0, 1e17));
343 planet->show ();
344 }
345
346 //draw_floor (10, -500, -10, -1000);
347 draw_level ();
348
349
350 {
351 geometry_heightfield *hf = new geometry_heightfield (100000., 100000.);
352 entity *e = new entity (hf);
353 e->move (vec3 (-100000, -100000 * 0.01, -100000));
354 e->show ();
355 }
356
357 //draw_test_nurb ();
358 #endif
359
360 //camera.orig.x = 108; camera.orig.y = 0; camera.orig.z = -368;
361 camera.orig.x = 0; camera.orig.y = 0; camera.orig.z = 0;
362 camera.p = point (0, 0, 10);
363 camera.d = vec3 (0, 0, -1);
364 camera.u = vec3 (0, 1, 0);
365 camera.w = w; camera.h = h;
366 camera.fov = 40.;
367
368 glEnable (GL_CULL_FACE);
369 glDisable (GL_ALPHA_TEST);
370 glDisable (GL_BLEND);
371
372 /* Loop until done. */
373 frames = 0;
374
375 linear_light mylight;
376 mylight.radius = 100000;
377 mylight.c = colour (1., 1, 1, 1.);
378 mylight.intensity = 1.2;
379
380 pass pass_light (&mylight);
381
382 while (!done)
383 {
384 char *sdl_error;
385 SDL_Event event;
386
387 camera_angle += 180 * camera_velocity_angle * timer.diff;
388 camera_angle2 += 180 * camera_velocity_angle2 * timer.diff;
389
390 vec3 geradeaus = matrix::rotation (-camera_angle, vec3 (0, 1, 0)) * vec3 (0, 0, -1);
391 vec3 right = matrix::rotation (90., vec3 (0, 1, 0)) * geradeaus;
392
393 camera.d = matrix::rotation (camera_angle2, right) * geradeaus;
394 camera.u = cross (camera.d, right);
395
396 camera.p = camera.p - camera.d * (camera_velocity_factor * timer.diff) * camera_velocity.z;
397 camera.p = camera.p - camera.u * (camera_velocity_factor * timer.diff) * camera_velocity.y;
398
399 mylight.orig = camera.orig;
400 mylight.p = camera.p;
401
402 //mylight.intensity = max (sinf (timer.now) + 1.2F, 0.2F);
403
404 camera.begin ();
405 camera.render (view::DEPTH, pass_depth);
406 camera.render (view::POSTDEPTH, pass_depth);
407 camera.render (view::LIGHTED, pass_light);
408 camera.end ();
409
410 SDL_GL_SwapBuffers ();
411 timer.frame ();
412
413 #if 0
414 /* Check for error conditions. */
415 gl_error = glGetError ();
416
417 if (gl_error != GL_NO_ERROR) fprintf (stderr, "testgl: OpenGL error: %d\n", gl_error);
418
419 sdl_error = SDL_GetError ();
420
421 if (sdl_error[0] != '\0')
422 {
423 fprintf (stderr, "testgl: SDL error '%s'\n", sdl_error);
424 SDL_ClearError ();
425 }
426
427 /* Allow the user to see what's happening */
428 //SDL_Delay (40);
429 #endif
430
431 /* Check if there's a pending event. */
432 while (SDL_PollEvent (&event))
433 done = HandleEvent (&event);
434
435 ++frames;
436 }
437
438 if (global_image)
439 {
440 SDL_FreeSurface (global_image);
441 global_image = NULL;
442 }
443
444 if (global_texture)
445 {
446 glDeleteTextures (1, &global_texture);
447 global_texture = 0;
448 }
449
450 /* Destroy our GL context, etc. */
451 SDL_Quit ();
452 return (0);
453 }
454 int
455 main (int argc, char *argv[])
456 {
457 int i, logo;
458 int numtests;
459 int bpp = 0;
460 int slowly;
461 float gamma = 0.0;
462 int noframe = 0;
463 int fsaa = 0;
464
465 logo = 0;
466 slowly = 0;
467 numtests = 1;
468 for (i = 1; argv[i]; ++i)
469 {
470 if (strcmp (argv[i], "-twice") == 0)
471 {
472 ++numtests;
473 }
474 if (strcmp (argv[i], "-slow") == 0)
475 {
476 slowly = 1;
477 }
478 if (strcmp (argv[i], "-bpp") == 0)
479 {
480 bpp = atoi (argv[++i]);
481 }
482 if (strcmp (argv[i], "-gamma") == 0)
483 {
484 gamma = (float) atof (argv[++i]);
485 }
486 if (strcmp (argv[i], "-noframe") == 0)
487 {
488 noframe = 1;
489 }
490 if (strcmp (argv[i], "-fsaa") == 0)
491 {
492 ++fsaa;
493 }
494 if (strncmp (argv[i], "-h", 2) == 0)
495 {
496 printf
497 ("Usage: %s [-twice] [-logo] [-slow] [-bpp n] [-gamma n] [-noframe] [-fsaa]\n",
498 argv[0]);
499 exit (0);
500 }
501 }
502
503 for (i = 0; i < numtests; ++i)
504 RunGLTest (argc, argv, logo, slowly, bpp, gamma, noframe, fsaa);
505
506 return 0;
507 }