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/cvs/libgender/test.C
Revision: 1.89
Committed: Sat Nov 6 01:56:20 2004 UTC (19 years, 6 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.88: +14 -16 lines
Log Message:
*** empty log message ***

File Contents

# Content
1 #include <stdlib.h>
2 #include <stdio.h>
3 #include <string.h>
4 #include <math.h>
5
6 #include "opengl.h"
7
8 #include "SDL.h"
9 #include "SDL_opengl.h"
10
11 static SDL_Surface *global_image = NULL;
12 static GLuint global_texture = 0;
13
14 #include "util.h"
15 #include "entity.h"
16 #include "txtprt_import.h"
17
18 bool doom3parse (const char *f);
19
20 #include "shader.h"
21
22 /**********************************************************************/
23
24 view camera;
25 vec3 camera_velocity;
26 float camera_angle, camera_angle2, camera_velocity_angle, camera_velocity_angle2;
27 float camera_velocity_factor = 80;
28
29 void
30 HotKey_ToggleFullScreen (void)
31 {
32 SDL_Surface *screen;
33
34 screen = SDL_GetVideoSurface ();
35
36 if (SDL_WM_ToggleFullScreen (screen))
37 printf ("Toggled fullscreen mode - now %s\n",
38 (screen->flags & SDL_FULLSCREEN) ? "fullscreen" : "windowed");
39 else
40 printf ("Unable to toggle fullscreen mode\n");
41 }
42
43 void
44 HotKey_ToggleGrab (void)
45 {
46 SDL_GrabMode mode;
47
48 printf ("Ctrl-G: toggling input grab!\n");
49 mode = SDL_WM_GrabInput (SDL_GRAB_QUERY);
50
51 if (mode == SDL_GRAB_ON)
52 printf ("Grab was on\n");
53 else
54 printf ("Grab was off\n");
55
56 mode = SDL_WM_GrabInput (mode ? SDL_GRAB_OFF : SDL_GRAB_ON);
57
58 if (mode == SDL_GRAB_ON)
59 printf ("Grab is now on\n");
60 else
61 printf ("Grab is now off\n");
62 }
63
64 void
65 HotKey_Iconify (void)
66 {
67 printf ("Ctrl-Z: iconifying window!\n");
68 SDL_WM_IconifyWindow ();
69 }
70
71 int
72 HandleEvent (SDL_Event * event)
73 {
74 int done;
75
76 done = 0;
77
78 switch (event->type)
79 {
80 case SDL_ACTIVEEVENT:
81 /* See what happened */
82 printf ("app %s ", event->active.gain ? "gained" : "lost");
83 if (event->active.state & SDL_APPACTIVE)
84 printf ("active ");
85 else if (event->active.state & SDL_APPMOUSEFOCUS)
86 printf ("mouse ");
87 else if (event->active.state & SDL_APPINPUTFOCUS)
88 printf ("input ");
89
90 printf ("focus\n");
91 break;
92
93 case SDL_KEYDOWN:
94 if (event->key.keysym.sym == SDLK_UP) camera_velocity.z--;
95 if (event->key.keysym.sym == SDLK_DOWN) camera_velocity.z++;
96 if (event->key.keysym.sym == SDLK_RIGHT) camera_velocity_angle++;
97 if (event->key.keysym.sym == SDLK_LEFT) camera_velocity_angle--;
98 if (event->key.keysym.sym == SDLK_PAGEUP) camera_velocity_angle2++;
99 if (event->key.keysym.sym == SDLK_PAGEDOWN) camera_velocity_angle2--;
100 if (event->key.keysym.sym == SDLK_e) camera_velocity.y--;
101 if (event->key.keysym.sym == SDLK_q) camera_velocity.y++;
102 if (event->key.keysym.sym == SDLK_v) camera_velocity_factor *= 1.5;
103 if (event->key.keysym.sym == SDLK_b) camera_velocity_factor /= 1.5;
104
105 if (event->key.keysym.sym == SDLK_ESCAPE)
106 done = 1;
107
108 if ((event->key.keysym.sym == SDLK_g) &&
109 (event->key.keysym.mod & KMOD_CTRL))
110 HotKey_ToggleGrab ();
111
112 if ((event->key.keysym.sym == SDLK_z) &&
113 (event->key.keysym.mod & KMOD_CTRL))
114 HotKey_Iconify ();
115
116 if ((event->key.keysym.sym == SDLK_RETURN) &&
117 (event->key.keysym.mod & KMOD_ALT))
118 HotKey_ToggleFullScreen ();
119
120 break;
121
122 case SDL_KEYUP:
123 if (event->key.keysym.sym == SDLK_UP) camera_velocity.z++;
124 if (event->key.keysym.sym == SDLK_DOWN) camera_velocity.z--;
125 if (event->key.keysym.sym == SDLK_LEFT) camera_velocity_angle++;
126 if (event->key.keysym.sym == SDLK_RIGHT) camera_velocity_angle--;
127 if (event->key.keysym.sym == SDLK_PAGEUP) camera_velocity_angle2--;
128 if (event->key.keysym.sym == SDLK_PAGEDOWN) camera_velocity_angle2++;
129 if (event->key.keysym.sym == SDLK_e) camera_velocity.y++;
130 if (event->key.keysym.sym == SDLK_q) camera_velocity.y--;
131 break;
132
133 case SDL_QUIT:
134 done = 1;
135 break;
136 }
137
138 return (done);
139 }
140
141 void draw_floor (int size, int dx, int dy, int dz)
142 {
143 int x, z, ry;
144
145 for (x = 0; x < 10; x++)
146 {
147 for (z = 0; z < 10; z++)
148 {
149 vector<vertex_t2f_n3f_v3f> pts;
150 pts.push_back (vertex_t2f_n3f_v3f (point ( 0, 0, 0), vec3 (0, 1, 0), tex2 (0, 0)));
151 pts.push_back (vertex_t2f_n3f_v3f (point ( 0, 0, size), vec3 (0, 1, 0), tex2 (0, 1)));
152 pts.push_back (vertex_t2f_n3f_v3f (point (size, 0, size), vec3 (0, 1, 0), tex2 (1, 1)));
153 pts.push_back (vertex_t2f_n3f_v3f (point (size, 0, 0), vec3 (0, 1, 0), tex2 (1, 0)));
154
155 geometry_quads *q = new geometry_quads;
156 //q->m = new simple_material;
157 q->set (pts);
158 entity *e = new entity (q);
159 e->move (vec3 (dx + x * size, dy, dz + z * size));
160 e->show ();
161 }
162 }
163 }
164
165 void draw_test_nurb ()
166 {
167 geometry_nurbs *q = new geometry_nurbs;
168 q->set ();
169 entity *e = new entity (q);
170 e->move (vec3 (10, 3, -4));
171 e->show ();
172 }
173
174 void fisch (vec3 center, GLfloat radius, int depth)
175 {
176 entity *planet = new entity (new geometry_sphere (testmat, radius));
177 planet->move (center);
178 planet->show ();
179
180 if (--depth)
181 {
182 GLfloat r2 = radius * .1F;
183 GLfloat r3 = radius + r2;
184
185 fisch (center + vec3 (r3, 0, 0), r2, depth);
186 fisch (center + vec3 (0, 0, r3), r2, depth);
187 fisch (center + vec3 (-r3, 0, 0), r2, depth);
188 }
189 }
190
191 extern void draw_level ();
192 int
193 RunGLTest (int argc, char *argv[],
194 int logo, int slowly, int bpp, float gamma, int noframe, int fsaa)
195 {
196 int i;
197 int rgb_size[3];
198 int w = 640;
199 int h = 480;
200 int done = 0;
201 int frames;
202 Uint32 video_flags;
203 int value;
204 GLenum gl_error;
205
206 if (SDL_Init (SDL_INIT_VIDEO) < 0)
207 {
208 fprintf (stderr, "Couldn't initialize SDL: %s\n", SDL_GetError ());
209 exit (1);
210 }
211
212 /* See if we should detect the display depth */
213 if (bpp == 0)
214 {
215 if (SDL_GetVideoInfo ()->vfmt->BitsPerPixel <= 8)
216 bpp = 8;
217 else
218 bpp = 16; /* More doesn't seem to work */
219 }
220
221 video_flags = SDL_OPENGL;
222
223 for (i = 1; argv[i]; ++i)
224 if (strcmp (argv[1], "-fullscreen") == 0)
225 video_flags |= SDL_FULLSCREEN;
226
227 if (noframe)
228 video_flags |= SDL_NOFRAME;
229
230 /* Initialize the display */
231 switch (bpp)
232 {
233 case 8:
234 rgb_size[0] = 3;
235 rgb_size[1] = 3;
236 rgb_size[2] = 2;
237 break;
238
239 case 15:
240 case 16:
241 rgb_size[0] = 5;
242 rgb_size[1] = 5;
243 rgb_size[2] = 5;
244 break;
245
246 default:
247 rgb_size[0] = 8;
248 rgb_size[1] = 8;
249 rgb_size[2] = 8;
250 break;
251 }
252
253 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, rgb_size[0]);
254 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb_size[1]);
255 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, rgb_size[2]);
256 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 24);
257 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
258
259 if (fsaa)
260 {
261 SDL_GL_SetAttribute (SDL_GL_MULTISAMPLEBUFFERS, 1);
262 SDL_GL_SetAttribute (SDL_GL_MULTISAMPLESAMPLES, fsaa);
263 }
264
265 if (SDL_SetVideoMode (w, h, bpp, video_flags) == NULL)
266 {
267 fprintf (stderr, "Couldn't set GL mode: %s\n", SDL_GetError ());
268 SDL_Quit ();
269 exit (1);
270 }
271
272 //printf ("Screen BPP: %d\n", SDL_GetVideoSurface ()->format->BitsPerPixel);
273 //printf ("\n");
274 //printf ("Vendor : %s\n", glGetString (GL_VENDOR));
275 //printf ("Renderer : %s\n", glGetString (GL_RENDERER));
276 //printf ("Version : %s\n", glGetString (GL_VERSION));
277 //printf ("Extensions : %s\n", glGetString (GL_EXTENSIONS));
278 printf ("\n");
279
280 SDL_GL_GetAttribute (SDL_GL_RED_SIZE, &value);
281 printf ("SDL_GL_RED_SIZE: requested %d, got %d\n", rgb_size[0], value);
282 SDL_GL_GetAttribute (SDL_GL_GREEN_SIZE, &value);
283 printf ("SDL_GL_GREEN_SIZE: requested %d, got %d\n", rgb_size[1], value);
284 SDL_GL_GetAttribute (SDL_GL_BLUE_SIZE, &value);
285 printf ("SDL_GL_BLUE_SIZE: requested %d, got %d\n", rgb_size[2], value);
286 SDL_GL_GetAttribute (SDL_GL_DEPTH_SIZE, &value);
287 printf ("SDL_GL_DEPTH_SIZE: requested %d, got %d\n", bpp, value);
288 SDL_GL_GetAttribute (SDL_GL_DOUBLEBUFFER, &value);
289 printf ("SDL_GL_DOUBLEBUFFER: requested 1, got %d\n", value);
290
291 if (fsaa)
292 {
293 SDL_GL_GetAttribute (SDL_GL_MULTISAMPLEBUFFERS, &value);
294 printf ("SDL_GL_MULTISAMPLEBUFFERS: requested 1, got %d\n", value);
295 SDL_GL_GetAttribute (SDL_GL_MULTISAMPLESAMPLES, &value);
296 printf ("SDL_GL_MULTISAMPLESAMPLES: requested %d, got %d\n", fsaa,
297 value);
298 }
299
300 /* Set the window manager title bar */
301 SDL_WM_SetCaption ("libgender rendering test", "gendertest");
302
303 /* Set the gamma for the window */
304 if (gamma != 0.0)
305 SDL_SetGamma (gamma, gamma, gamma);
306
307 testmat = new test_material;
308
309 entity *planet = new entity (new geometry_sphere (testmat, 10));
310 planet->move (vec3 (0, 0, -20));
311 planet->show ();
312
313 doom3parse ("test.proc");
314
315 for (int i = 0; i < 20; i++)
316 {
317 // load a entity
318 txtprt_parser p;
319 geometry *g;
320 try
321 {
322 g = p.read ("test.blasc");
323 }
324 catch (txtprt_i_exception & e)
325 {
326 cout << "ERR: " << e.msg << endl;
327 }
328
329 entity *e = new entity (g);
330 e->move (vec3 (i*5, -3, -i*10));
331 e->show ();
332 }
333
334 {
335 fisch (vec3 (0, 0, -2e9), 1e9, 8);
336 //entity *planet = new entity (new geometry_sphere (1e9));
337 //planet->move (vec3 (0, 0, -1.5e9));
338 //planet->show ();
339 }
340
341 {
342 entity *planet = new entity (new geometry_sphere (testmat, 4e15));
343 planet->move (vec3 (0, 0, 1e17));
344 planet->show ();
345 }
346
347 //draw_floor (10, -500, -10, -1000);
348 draw_level ();
349
350 #if 0
351 {
352 geometry_heightfield *hf = new geometry_heightfield (100000., 100000.);
353 entity *e = new entity (hf);
354 e->move (vec3 (-100000, -100000 * 0.01, -100000));
355 e->show ();
356 }
357 #endif
358
359 //draw_test_nurb ();
360
361 //camera.orig.x = 108; camera.orig.y = 0; camera.orig.z = -368;
362 camera.orig.x = 0; camera.orig.y = 0; camera.orig.z = 0;
363 camera.p = point (0, 0, 10);
364 camera.d = vec3 (0, 0, -1);
365 camera.u = vec3 (0, 1, 0);
366 camera.w = w; camera.h = h;
367 camera.fov = 40.;
368
369 glEnable (GL_CULL_FACE);
370 glDisable (GL_ALPHA_TEST);
371 glDisable (GL_BLEND);
372
373 /* Loop until done. */
374 frames = 0;
375
376 linear_light mylight;
377 mylight.radius = 100000;
378 mylight.c = colour (1., 1, 1, 1.);
379 mylight.intensity = 1.F;
380
381 pass pass_light (&mylight);
382
383 while (!done)
384 {
385 char *sdl_error;
386 SDL_Event event;
387
388 camera_angle += 90 * camera_velocity_angle * timer.diff;
389 camera_angle2 += 90 * camera_velocity_angle2 * timer.diff;
390
391 vec3 geradeaus = matrix::rotation (-camera_angle, vec3 (0, 1, 0)) * vec3 (0, 0, -1);
392 vec3 right = matrix::rotation (90., vec3 (0, 1, 0)) * geradeaus;
393
394 camera.d = matrix::rotation (camera_angle2, right) * geradeaus;
395 camera.u = cross (camera.d, right);
396
397 camera.p = camera.p - camera.d * (camera_velocity_factor * timer.diff) * camera_velocity.z;
398 camera.p = camera.p - camera.u * (camera_velocity_factor * timer.diff) * camera_velocity.y;
399
400 mylight.orig = camera.orig;
401 mylight.p = camera.p;
402
403 //mylight.intensity = max (sinf (timer.now) + 1.2F, 0.2F);
404
405 camera.begin ();
406 camera.render (view::DEPTH, pass_depth);
407 camera.render (view::POSTDEPTH, pass_depth);
408 camera.render (view::LIGHTED, pass_light);
409 camera.end ();
410
411 SDL_GL_SwapBuffers ();
412 timer.frame ();
413
414 #if 0
415 /* Check for error conditions. */
416 gl_error = glGetError ();
417
418 if (gl_error != GL_NO_ERROR) fprintf (stderr, "testgl: OpenGL error: %d\n", gl_error);
419
420 sdl_error = SDL_GetError ();
421
422 if (sdl_error[0] != '\0')
423 {
424 fprintf (stderr, "testgl: SDL error '%s'\n", sdl_error);
425 SDL_ClearError ();
426 }
427
428 /* Allow the user to see what's happening */
429 //SDL_Delay (40);
430 #endif
431
432 /* Check if there's a pending event. */
433 while (SDL_PollEvent (&event))
434 done = HandleEvent (&event);
435
436 ++frames;
437 }
438
439 if (global_image)
440 {
441 SDL_FreeSurface (global_image);
442 global_image = NULL;
443 }
444
445 if (global_texture)
446 {
447 glDeleteTextures (1, &global_texture);
448 global_texture = 0;
449 }
450
451 /* Destroy our GL context, etc. */
452 SDL_Quit ();
453 return (0);
454 }
455 int
456 main (int argc, char *argv[])
457 {
458 int i, logo;
459 int numtests;
460 int bpp = 0;
461 int slowly;
462 float gamma = 0.0;
463 int noframe = 0;
464 int fsaa = 0;
465
466 logo = 0;
467 slowly = 0;
468 numtests = 1;
469 for (i = 1; argv[i]; ++i)
470 {
471 if (strcmp (argv[i], "-twice") == 0)
472 {
473 ++numtests;
474 }
475 if (strcmp (argv[i], "-slow") == 0)
476 {
477 slowly = 1;
478 }
479 if (strcmp (argv[i], "-bpp") == 0)
480 {
481 bpp = atoi (argv[++i]);
482 }
483 if (strcmp (argv[i], "-gamma") == 0)
484 {
485 gamma = (float) atof (argv[++i]);
486 }
487 if (strcmp (argv[i], "-noframe") == 0)
488 {
489 noframe = 1;
490 }
491 if (strcmp (argv[i], "-fsaa") == 0)
492 {
493 ++fsaa;
494 }
495 if (strncmp (argv[i], "-h", 2) == 0)
496 {
497 printf
498 ("Usage: %s [-twice] [-logo] [-slow] [-bpp n] [-gamma n] [-noframe] [-fsaa]\n",
499 argv[0]);
500 exit (0);
501 }
502 }
503
504 for (i = 0; i < numtests; ++i)
505 RunGLTest (argc, argv, logo, slowly, bpp, gamma, noframe, fsaa);
506
507 return 0;
508 }