ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/libgender/test.C
Revision: 1.92
Committed: Wed Nov 10 01:57:15 2004 UTC (19 years, 7 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.91: +24 -0 lines
Log Message:
*** empty log message ***

File Contents

# Content
1 #include <stdlib.h>
2 #include <stdio.h>
3 #include <string.h>
4 #include <math.h>
5
6 #include "opengl.h"
7
8 #include "SDL.h"
9 #include "SDL_opengl.h"
10
11 static SDL_Surface *global_image = NULL;
12 static GLuint global_texture = 0;
13
14 #include "util.h"
15 #include "entity.h"
16 #include "txtprt_import.h"
17
18 bool doom3parse (const char *f);
19
20 #include "shader.h"
21
22 /**********************************************************************/
23
24 view camera;
25 vec3 camera_velocity;
26 float camera_angle, camera_angle2, camera_velocity_angle, camera_velocity_angle2;
27 float camera_velocity_factor = 80;
28
29 void
30 HotKey_ToggleFullScreen (void)
31 {
32 SDL_Surface *screen;
33
34 screen = SDL_GetVideoSurface ();
35
36 if (SDL_WM_ToggleFullScreen (screen))
37 printf ("Toggled fullscreen mode - now %s\n",
38 (screen->flags & SDL_FULLSCREEN) ? "fullscreen" : "windowed");
39 else
40 printf ("Unable to toggle fullscreen mode\n");
41 }
42
43 void
44 HotKey_ToggleGrab (void)
45 {
46 SDL_GrabMode mode;
47
48 printf ("Ctrl-G: toggling input grab!\n");
49 mode = SDL_WM_GrabInput (SDL_GRAB_QUERY);
50
51 if (mode == SDL_GRAB_ON)
52 printf ("Grab was on\n");
53 else
54 printf ("Grab was off\n");
55
56 mode = SDL_WM_GrabInput (mode ? SDL_GRAB_OFF : SDL_GRAB_ON);
57
58 if (mode == SDL_GRAB_ON)
59 printf ("Grab is now on\n");
60 else
61 printf ("Grab is now off\n");
62 }
63
64 void
65 HotKey_Iconify (void)
66 {
67 printf ("Ctrl-Z: iconifying window!\n");
68 SDL_WM_IconifyWindow ();
69 }
70
71 int
72 HandleEvent (SDL_Event * event)
73 {
74 int done;
75
76 done = 0;
77
78 switch (event->type)
79 {
80 case SDL_ACTIVEEVENT:
81 /* See what happened */
82 printf ("app %s ", event->active.gain ? "gained" : "lost");
83 if (event->active.state & SDL_APPACTIVE)
84 printf ("active ");
85 else if (event->active.state & SDL_APPMOUSEFOCUS)
86 printf ("mouse ");
87 else if (event->active.state & SDL_APPINPUTFOCUS)
88 printf ("input ");
89
90 printf ("focus\n");
91 break;
92
93 case SDL_KEYDOWN:
94 if (event->key.keysym.sym == SDLK_UP) camera_velocity.z--;
95 if (event->key.keysym.sym == SDLK_DOWN) camera_velocity.z++;
96 if (event->key.keysym.sym == SDLK_RIGHT) camera_velocity_angle++;
97 if (event->key.keysym.sym == SDLK_LEFT) camera_velocity_angle--;
98 if (event->key.keysym.sym == SDLK_PAGEUP) camera_velocity_angle2++;
99 if (event->key.keysym.sym == SDLK_PAGEDOWN) camera_velocity_angle2--;
100 if (event->key.keysym.sym == SDLK_e) camera_velocity.y--;
101 if (event->key.keysym.sym == SDLK_q) camera_velocity.y++;
102 if (event->key.keysym.sym == SDLK_v) camera_velocity_factor *= 1.5;
103 if (event->key.keysym.sym == SDLK_b) camera_velocity_factor /= 1.5;
104
105 if (event->key.keysym.sym == SDLK_ESCAPE)
106 done = 1;
107
108 if ((event->key.keysym.sym == SDLK_g) &&
109 (event->key.keysym.mod & KMOD_CTRL))
110 HotKey_ToggleGrab ();
111
112 if ((event->key.keysym.sym == SDLK_z) &&
113 (event->key.keysym.mod & KMOD_CTRL))
114 HotKey_Iconify ();
115
116 if ((event->key.keysym.sym == SDLK_RETURN) &&
117 (event->key.keysym.mod & KMOD_ALT))
118 HotKey_ToggleFullScreen ();
119
120 break;
121
122 case SDL_KEYUP:
123 if (event->key.keysym.sym == SDLK_UP) camera_velocity.z++;
124 if (event->key.keysym.sym == SDLK_DOWN) camera_velocity.z--;
125 if (event->key.keysym.sym == SDLK_LEFT) camera_velocity_angle++;
126 if (event->key.keysym.sym == SDLK_RIGHT) camera_velocity_angle--;
127 if (event->key.keysym.sym == SDLK_PAGEUP) camera_velocity_angle2--;
128 if (event->key.keysym.sym == SDLK_PAGEDOWN) camera_velocity_angle2++;
129 if (event->key.keysym.sym == SDLK_e) camera_velocity.y++;
130 if (event->key.keysym.sym == SDLK_q) camera_velocity.y--;
131 break;
132
133 case SDL_QUIT:
134 done = 1;
135 break;
136 }
137
138 return (done);
139 }
140
141 void draw_floor (int size, int dx, int dy, int dz)
142 {
143 int x, z, ry;
144
145 for (x = 0; x < 10; x++)
146 {
147 for (z = 0; z < 10; z++)
148 {
149 vector<vertex_t2f_n3f_v3f> pts;
150 pts.push_back (vertex_t2f_n3f_v3f (point ( 0, 0, 0), vec3 (0, 1, 0), tex2 (0, 0)));
151 pts.push_back (vertex_t2f_n3f_v3f (point ( 0, 0, size), vec3 (0, 1, 0), tex2 (0, 1)));
152 pts.push_back (vertex_t2f_n3f_v3f (point (size, 0, size), vec3 (0, 1, 0), tex2 (1, 1)));
153 pts.push_back (vertex_t2f_n3f_v3f (point (size, 0, 0), vec3 (0, 1, 0), tex2 (1, 0)));
154
155 geometry_quads *q = new geometry_quads;
156 //q->m = new simple_material;
157 q->set (pts);
158 entity *e = new entity (q);
159 e->move (vec3 (dx + x * size, dy, dz + z * size));
160 e->show ();
161 }
162 }
163 }
164
165 void draw_test_nurb ()
166 {
167 geometry_nurbs *q = new geometry_nurbs;
168 q->set ();
169 entity *e = new entity (q);
170 e->move (vec3 (10, 3, -4));
171 e->show ();
172 }
173
174 void fisch (vec3 center, GLfloat radius, int depth)
175 {
176 entity *planet = new entity (new geometry_sphere (testmat, radius));
177 planet->move (center);
178 planet->show ();
179
180 if (--depth)
181 {
182 GLfloat r2 = radius * .1F;
183 GLfloat r3 = radius + r2;
184
185 fisch (center + vec3 (r3, 0, 0), r2, depth);
186 fisch (center + vec3 (0, 0, r3), r2, depth);
187 fisch (center + vec3 (-r3, 0, 0), r2, depth);
188 }
189 }
190
191 extern void draw_level ();
192
193 octant *optimize (octant *o)//D
194 {
195 if (!o)
196 return o;
197
198 for (int i = 8; --i; )
199 o->sub[i] = optimize (o->sub[i]);
200
201 if (o->fill != 1 || o->size ())
202 return o;
203
204 printf ("skipped\n");
205
206 for (int i = 8; --i; )
207 if (o->sub[i])
208 return o->sub[i];
209
210 abort ();
211 }
212
213 int
214 RunGLTest (int argc, char *argv[],
215 int logo, int slowly, int bpp, float gamma, int noframe, int fsaa)
216 {
217 int i;
218 int rgb_size[3];
219 int w = 640;
220 int h = 480;
221 int done = 0;
222 int frames;
223 Uint32 video_flags;
224 int value;
225 GLenum gl_error;
226
227 if (SDL_Init (SDL_INIT_VIDEO) < 0)
228 {
229 fprintf (stderr, "Couldn't initialize SDL: %s\n", SDL_GetError ());
230 exit (1);
231 }
232
233 /* See if we should detect the display depth */
234 if (bpp == 0)
235 {
236 if (SDL_GetVideoInfo ()->vfmt->BitsPerPixel <= 8)
237 bpp = 8;
238 else
239 bpp = 16; /* More doesn't seem to work */
240 }
241
242 video_flags = SDL_OPENGL;
243
244 for (i = 1; argv[i]; ++i)
245 if (strcmp (argv[1], "-fullscreen") == 0)
246 video_flags |= SDL_FULLSCREEN;
247
248 if (noframe)
249 video_flags |= SDL_NOFRAME;
250
251 /* Initialize the display */
252 switch (bpp)
253 {
254 case 8:
255 rgb_size[0] = 3;
256 rgb_size[1] = 3;
257 rgb_size[2] = 2;
258 break;
259
260 case 15:
261 case 16:
262 rgb_size[0] = 5;
263 rgb_size[1] = 5;
264 rgb_size[2] = 5;
265 break;
266
267 default:
268 rgb_size[0] = 8;
269 rgb_size[1] = 8;
270 rgb_size[2] = 8;
271 break;
272 }
273
274 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, rgb_size[0]);
275 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb_size[1]);
276 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, rgb_size[2]);
277 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 24);
278 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
279
280 if (fsaa)
281 {
282 SDL_GL_SetAttribute (SDL_GL_MULTISAMPLEBUFFERS, 1);
283 SDL_GL_SetAttribute (SDL_GL_MULTISAMPLESAMPLES, fsaa);
284 }
285
286 if (SDL_SetVideoMode (w, h, bpp, video_flags) == NULL)
287 {
288 fprintf (stderr, "Couldn't set GL mode: %s\n", SDL_GetError ());
289 SDL_Quit ();
290 exit (1);
291 }
292
293 //printf ("Screen BPP: %d\n", SDL_GetVideoSurface ()->format->BitsPerPixel);
294 //printf ("\n");
295 //printf ("Vendor : %s\n", glGetString (GL_VENDOR));
296 //printf ("Renderer : %s\n", glGetString (GL_RENDERER));
297 //printf ("Version : %s\n", glGetString (GL_VERSION));
298 //printf ("Extensions : %s\n", glGetString (GL_EXTENSIONS));
299 printf ("\n");
300
301 SDL_GL_GetAttribute (SDL_GL_RED_SIZE, &value);
302 printf ("SDL_GL_RED_SIZE: requested %d, got %d\n", rgb_size[0], value);
303 SDL_GL_GetAttribute (SDL_GL_GREEN_SIZE, &value);
304 printf ("SDL_GL_GREEN_SIZE: requested %d, got %d\n", rgb_size[1], value);
305 SDL_GL_GetAttribute (SDL_GL_BLUE_SIZE, &value);
306 printf ("SDL_GL_BLUE_SIZE: requested %d, got %d\n", rgb_size[2], value);
307 SDL_GL_GetAttribute (SDL_GL_DEPTH_SIZE, &value);
308 printf ("SDL_GL_DEPTH_SIZE: requested %d, got %d\n", bpp, value);
309 SDL_GL_GetAttribute (SDL_GL_DOUBLEBUFFER, &value);
310 printf ("SDL_GL_DOUBLEBUFFER: requested 1, got %d\n", value);
311
312 if (fsaa)
313 {
314 SDL_GL_GetAttribute (SDL_GL_MULTISAMPLEBUFFERS, &value);
315 printf ("SDL_GL_MULTISAMPLEBUFFERS: requested 1, got %d\n", value);
316 SDL_GL_GetAttribute (SDL_GL_MULTISAMPLESAMPLES, &value);
317 printf ("SDL_GL_MULTISAMPLESAMPLES: requested %d, got %d\n", fsaa,
318 value);
319 }
320
321 /* Set the window manager title bar */
322 SDL_WM_SetCaption ("libgender rendering test", "gendertest");
323
324 /* Set the gamma for the window */
325 if (gamma != 0.0)
326 SDL_SetGamma (gamma, gamma, gamma);
327
328 testmat = new test_material;
329
330 entity *planet = new entity (new geometry_sphere (testmat, 10));
331 planet->move (vec3 (0, 0, -20));
332 planet->show ();
333
334 doom3parse ("test.proc");
335
336 for (int i = 8; --i; )
337 world.sub[i] = optimize (world.sub[i]);//D
338
339 for (int i = 0; i < 20; i++)
340 {
341 // load a entity
342 txtprt_parser p;
343 geometry *g;
344 try
345 {
346 g = p.read ("test.blasc");
347 }
348 catch (txtprt_i_exception & e)
349 {
350 cout << "ERR: " << e.msg << endl;
351 }
352
353 entity *e = new entity (g);
354 e->move (vec3 (i*5, -3, -i*10));
355 e->show ();
356 }
357
358 {
359 fisch (vec3 (0, 0, -2e9), 1e9, 8);
360 //entity *planet = new entity (new geometry_sphere (1e9));
361 //planet->move (vec3 (0, 0, -1.5e9));
362 //planet->show ();
363 }
364
365 {
366 entity *planet = new entity (new geometry_sphere (testmat, 4e15));
367 planet->move (vec3 (0, 0, 1e17));
368 planet->show ();
369 }
370
371 //draw_floor (10, -500, -10, -1000);
372 draw_level ();
373
374 #if 0
375 {
376 geometry_heightfield *hf = new geometry_heightfield (100000., 100000.);
377 entity *e = new entity (hf);
378 e->move (vec3 (-100000, -100000 * 0.01, -100000));
379 e->show ();
380 }
381 #endif
382
383 //draw_test_nurb ();
384
385 //camera.orig.x = 108; camera.orig.y = 0; camera.orig.z = -368;
386 camera.orig.x = 0; camera.orig.y = 0; camera.orig.z = 0;
387 camera.p = point (0, 0, 10);
388 camera.d = vec3 (0, 0, -1);
389 camera.u = vec3 (0, 1, 0);
390 camera.w = w; camera.h = h;
391 camera.fov = 40.;
392
393 glDisable (GL_ALPHA_TEST);
394
395 /* Loop until done. */
396 frames = 0;
397
398 linear_light mylight, mylight2;
399
400 mylight.radius = 100000;
401 mylight.c = colour (1., 1, 1, 1.);
402 mylight.intensity = 1.F;
403
404 mylight2.radius = 100000;
405 mylight2.c = colour (1., 0, 0, 1.);
406 mylight2.intensity = 1.F;
407
408 pass_data pass_light (&mylight);
409 pass_data pass_light2 (&mylight2);
410
411 while (!done)
412 {
413 char *sdl_error;
414 SDL_Event event;
415
416 camera_angle += 90 * camera_velocity_angle * timer.diff;
417 camera_angle2 += 90 * camera_velocity_angle2 * timer.diff;
418
419 vec3 geradeaus = matrix::rotation (-camera_angle, vec3 (0, 1, 0)) * vec3 (0, 0, -1);
420 vec3 right = matrix::rotation (90., vec3 (0, 1, 0)) * geradeaus;
421
422 camera.d = matrix::rotation (camera_angle2, right) * geradeaus;
423 camera.u = cross (camera.d, right);
424
425 camera.p = camera.p - camera.d * (camera_velocity_factor * timer.diff) * camera_velocity.z;
426 camera.p = camera.p - camera.u * (camera_velocity_factor * timer.diff) * camera_velocity.y;
427
428 mylight.orig = camera.orig;
429 mylight.p = camera.p;
430
431 mylight2.orig = camera.orig;
432 mylight2.p = camera.p + vec3 (sin (timer.now * 2) * 100, 1, cos (timer.now * 2) * 100);
433
434 //mylight.intensity = max (sinf (timer.now) + 1.2F, 0.2F);
435
436 camera.begin ();
437 camera.render (pass_depth);
438 camera.render (pass_postdepth);
439 camera.render (pass_light);
440 //camera.render (view::LIGHTED, pass_light2);
441 camera.end ();
442
443 SDL_GL_SwapBuffers ();
444 timer.frame ();
445
446 #if 0
447 /* Check for error conditions. */
448 gl_error = glGetError ();
449
450 if (gl_error != GL_NO_ERROR) fprintf (stderr, "testgl: OpenGL error: %d\n", gl_error);
451
452 sdl_error = SDL_GetError ();
453
454 if (sdl_error[0] != '\0')
455 {
456 fprintf (stderr, "testgl: SDL error '%s'\n", sdl_error);
457 SDL_ClearError ();
458 }
459
460 /* Allow the user to see what's happening */
461 //SDL_Delay (40);
462 #endif
463
464 /* Check if there's a pending event. */
465 while (SDL_PollEvent (&event))
466 done = HandleEvent (&event);
467
468 ++frames;
469 }
470
471 if (global_image)
472 {
473 SDL_FreeSurface (global_image);
474 global_image = NULL;
475 }
476
477 if (global_texture)
478 {
479 glDeleteTextures (1, &global_texture);
480 global_texture = 0;
481 }
482
483 /* Destroy our GL context, etc. */
484 SDL_Quit ();
485 return (0);
486 }
487 int
488 main (int argc, char *argv[])
489 {
490 int i, logo;
491 int numtests;
492 int bpp = 0;
493 int slowly;
494 float gamma = 0.0;
495 int noframe = 0;
496 int fsaa = 0;
497
498 logo = 0;
499 slowly = 0;
500 numtests = 1;
501 for (i = 1; argv[i]; ++i)
502 {
503 if (strcmp (argv[i], "-twice") == 0)
504 {
505 ++numtests;
506 }
507 if (strcmp (argv[i], "-slow") == 0)
508 {
509 slowly = 1;
510 }
511 if (strcmp (argv[i], "-bpp") == 0)
512 {
513 bpp = atoi (argv[++i]);
514 }
515 if (strcmp (argv[i], "-gamma") == 0)
516 {
517 gamma = (float) atof (argv[++i]);
518 }
519 if (strcmp (argv[i], "-noframe") == 0)
520 {
521 noframe = 1;
522 }
523 if (strcmp (argv[i], "-fsaa") == 0)
524 {
525 ++fsaa;
526 }
527 if (strncmp (argv[i], "-h", 2) == 0)
528 {
529 printf
530 ("Usage: %s [-twice] [-logo] [-slow] [-bpp n] [-gamma n] [-noframe] [-fsaa]\n",
531 argv[0]);
532 exit (0);
533 }
534 }
535
536 for (i = 0; i < numtests; ++i)
537 RunGLTest (argc, argv, logo, slowly, bpp, gamma, noframe, fsaa);
538
539 return 0;
540 }