ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/libgender/test.C
Revision: 1.95
Committed: Thu Jan 6 03:09:00 2005 UTC (19 years, 5 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.94: +0 -2 lines
Log Message:
*** empty log message ***

File Contents

# Content
1 #include <stdlib.h>
2 #include <stdio.h>
3 #include <string.h>
4 #include <math.h>
5 #include <list>
6
7 #include "opengl.h"
8
9 #include "SDL.h"
10 #include "SDL_opengl.h"
11
12 static SDL_Surface *global_image = NULL;
13 static GLuint global_texture = 0;
14
15 #include "util.h"
16 #include "entity.h"
17 #include "txtprt_import.h"
18
19 bool doom3parse (const char *f);
20
21 #include "shader.h"
22
23 /**********************************************************************/
24
25 view camera;
26 vec3 camera_velocity;
27 float camera_angle, camera_angle2, camera_velocity_angle, camera_velocity_angle2;
28 float camera_velocity_factor = 80;
29
30 void
31 HotKey_ToggleFullScreen (void)
32 {
33 SDL_Surface *screen;
34
35 screen = SDL_GetVideoSurface ();
36
37 if (SDL_WM_ToggleFullScreen (screen))
38 printf ("Toggled fullscreen mode - now %s\n",
39 (screen->flags & SDL_FULLSCREEN) ? "fullscreen" : "windowed");
40 else
41 printf ("Unable to toggle fullscreen mode\n");
42 }
43
44 void
45 HotKey_ToggleGrab (void)
46 {
47 SDL_GrabMode mode;
48
49 printf ("Ctrl-G: toggling input grab!\n");
50 mode = SDL_WM_GrabInput (SDL_GRAB_QUERY);
51
52 if (mode == SDL_GRAB_ON)
53 printf ("Grab was on\n");
54 else
55 printf ("Grab was off\n");
56
57 mode = SDL_WM_GrabInput (mode ? SDL_GRAB_OFF : SDL_GRAB_ON);
58
59 if (mode == SDL_GRAB_ON)
60 printf ("Grab is now on\n");
61 else
62 printf ("Grab is now off\n");
63 }
64
65 void
66 HotKey_Iconify (void)
67 {
68 printf ("Ctrl-Z: iconifying window!\n");
69 SDL_WM_IconifyWindow ();
70 }
71
72 int
73 HandleEvent (SDL_Event * event)
74 {
75 int done;
76
77 done = 0;
78
79 switch (event->type)
80 {
81 case SDL_ACTIVEEVENT:
82 /* See what happened */
83 printf ("app %s ", event->active.gain ? "gained" : "lost");
84 if (event->active.state & SDL_APPACTIVE)
85 printf ("active ");
86 else if (event->active.state & SDL_APPMOUSEFOCUS)
87 printf ("mouse ");
88 else if (event->active.state & SDL_APPINPUTFOCUS)
89 printf ("input ");
90
91 printf ("focus\n");
92 break;
93
94 case SDL_KEYDOWN:
95 if (event->key.keysym.sym == SDLK_UP) camera_velocity.z--;
96 if (event->key.keysym.sym == SDLK_DOWN) camera_velocity.z++;
97 if (event->key.keysym.sym == SDLK_RIGHT) camera_velocity_angle++;
98 if (event->key.keysym.sym == SDLK_LEFT) camera_velocity_angle--;
99 if (event->key.keysym.sym == SDLK_PAGEUP) camera_velocity_angle2++;
100 if (event->key.keysym.sym == SDLK_PAGEDOWN) camera_velocity_angle2--;
101 if (event->key.keysym.sym == SDLK_e) camera_velocity.y--;
102 if (event->key.keysym.sym == SDLK_q) camera_velocity.y++;
103 if (event->key.keysym.sym == SDLK_v) camera_velocity_factor *= 1.5;
104 if (event->key.keysym.sym == SDLK_b) camera_velocity_factor /= 1.5;
105
106 if (event->key.keysym.sym == SDLK_ESCAPE)
107 done = 1;
108
109 if ((event->key.keysym.sym == SDLK_g) &&
110 (event->key.keysym.mod & KMOD_CTRL))
111 HotKey_ToggleGrab ();
112
113 if ((event->key.keysym.sym == SDLK_z) &&
114 (event->key.keysym.mod & KMOD_CTRL))
115 HotKey_Iconify ();
116
117 if ((event->key.keysym.sym == SDLK_RETURN) &&
118 (event->key.keysym.mod & KMOD_ALT))
119 HotKey_ToggleFullScreen ();
120
121 break;
122
123 case SDL_KEYUP:
124 if (event->key.keysym.sym == SDLK_UP) camera_velocity.z++;
125 if (event->key.keysym.sym == SDLK_DOWN) camera_velocity.z--;
126 if (event->key.keysym.sym == SDLK_LEFT) camera_velocity_angle++;
127 if (event->key.keysym.sym == SDLK_RIGHT) camera_velocity_angle--;
128 if (event->key.keysym.sym == SDLK_PAGEUP) camera_velocity_angle2--;
129 if (event->key.keysym.sym == SDLK_PAGEDOWN) camera_velocity_angle2++;
130 if (event->key.keysym.sym == SDLK_e) camera_velocity.y++;
131 if (event->key.keysym.sym == SDLK_q) camera_velocity.y--;
132 break;
133
134 case SDL_QUIT:
135 done = 1;
136 break;
137 }
138
139 return (done);
140 }
141
142 void draw_floor (int size, int dx, int dy, int dz)
143 {
144 int x, z, ry;
145
146 for (x = 0; x < 10; x++)
147 {
148 for (z = 0; z < 10; z++)
149 {
150 vector<vertex_t2f_n3f_v3f> pts;
151 pts.push_back (vertex_t2f_n3f_v3f (point ( 0, 0, 0), vec3 (0, 1, 0), tex2 (0, 0)));
152 pts.push_back (vertex_t2f_n3f_v3f (point ( 0, 0, size), vec3 (0, 1, 0), tex2 (0, 1)));
153 pts.push_back (vertex_t2f_n3f_v3f (point (size, 0, size), vec3 (0, 1, 0), tex2 (1, 1)));
154 pts.push_back (vertex_t2f_n3f_v3f (point (size, 0, 0), vec3 (0, 1, 0), tex2 (1, 0)));
155
156 geometry_quads *q = new geometry_quads;
157 //q->m = new simple_material;
158 q->set (pts);
159 entity *e = new entity (q);
160 e->move (vec3 (dx + x * size, dy, dz + z * size));
161 e->show ();
162 }
163 }
164 }
165
166 void draw_test_nurb ()
167 {
168 geometry_nurbs *q = new geometry_nurbs;
169 q->set ();
170 entity *e = new entity (q);
171 e->move (vec3 (10, 3, -4));
172 e->show ();
173 }
174
175 void fisch (vec3 center, GLfloat radius, int depth)
176 {
177 entity *planet = new entity (new geometry_sphere (testmat, radius));
178 planet->move (center);
179 planet->show ();
180
181 if (--depth)
182 {
183 GLfloat r2 = radius * .1F;
184 GLfloat r3 = radius + r2;
185
186 fisch (center + vec3 (r3, 0, 0), r2, depth);
187 fisch (center + vec3 (0, 0, r3), r2, depth);
188 fisch (center + vec3 (-r3, 0, 0), r2, depth);
189 }
190 }
191
192 extern void draw_level ();
193
194 std::list<entity_moveable *> moveables;
195
196 void perfom_moves ()
197 {
198 for (std::list<entity_moveable *>::iterator i = moveables.begin (); i != moveables.end (); ++i)
199 {
200 (*i)->perform_step (timer.diff);
201 }
202 }
203
204 int
205 RunGLTest (int argc, char *argv[],
206 int logo, int slowly, int bpp, float gamma, int noframe, int fsaa)
207 {
208 int i;
209 int rgb_size[3];
210 int w = 640;
211 int h = 480;
212 int done = 0;
213 int frames;
214 Uint32 video_flags;
215 int value;
216 GLenum gl_error;
217
218 if (SDL_Init (SDL_INIT_VIDEO) < 0)
219 {
220 fprintf (stderr, "Couldn't initialize SDL: %s\n", SDL_GetError ());
221 exit (1);
222 }
223
224 /* See if we should detect the display depth */
225 if (bpp == 0)
226 {
227 if (SDL_GetVideoInfo ()->vfmt->BitsPerPixel <= 8)
228 bpp = 8;
229 else
230 bpp = 16; /* More doesn't seem to work */
231 }
232
233 video_flags = SDL_OPENGL;
234
235 for (i = 1; argv[i]; ++i)
236 if (strcmp (argv[1], "-fullscreen") == 0)
237 video_flags |= SDL_FULLSCREEN;
238
239 if (noframe)
240 video_flags |= SDL_NOFRAME;
241
242 /* Initialize the display */
243 switch (bpp)
244 {
245 case 8:
246 rgb_size[0] = 3;
247 rgb_size[1] = 3;
248 rgb_size[2] = 2;
249 break;
250
251 case 15:
252 case 16:
253 rgb_size[0] = 5;
254 rgb_size[1] = 5;
255 rgb_size[2] = 5;
256 break;
257
258 default:
259 rgb_size[0] = 8;
260 rgb_size[1] = 8;
261 rgb_size[2] = 8;
262 break;
263 }
264
265 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, rgb_size[0]);
266 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb_size[1]);
267 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, rgb_size[2]);
268 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 24);
269 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
270
271 if (fsaa)
272 {
273 SDL_GL_SetAttribute (SDL_GL_MULTISAMPLEBUFFERS, 1);
274 SDL_GL_SetAttribute (SDL_GL_MULTISAMPLESAMPLES, fsaa);
275 }
276
277 if (SDL_SetVideoMode (w, h, bpp, video_flags) == NULL)
278 {
279 fprintf (stderr, "Couldn't set GL mode: %s\n", SDL_GetError ());
280 SDL_Quit ();
281 exit (1);
282 }
283
284 //printf ("Screen BPP: %d\n", SDL_GetVideoSurface ()->format->BitsPerPixel);
285 //printf ("\n");
286 //printf ("Vendor : %s\n", glGetString (GL_VENDOR));
287 //printf ("Renderer : %s\n", glGetString (GL_RENDERER));
288 //printf ("Version : %s\n", glGetString (GL_VERSION));
289 //printf ("Extensions : %s\n", glGetString (GL_EXTENSIONS));
290 printf ("\n");
291
292 SDL_GL_GetAttribute (SDL_GL_RED_SIZE, &value);
293 printf ("SDL_GL_RED_SIZE: requested %d, got %d\n", rgb_size[0], value);
294 SDL_GL_GetAttribute (SDL_GL_GREEN_SIZE, &value);
295 printf ("SDL_GL_GREEN_SIZE: requested %d, got %d\n", rgb_size[1], value);
296 SDL_GL_GetAttribute (SDL_GL_BLUE_SIZE, &value);
297 printf ("SDL_GL_BLUE_SIZE: requested %d, got %d\n", rgb_size[2], value);
298 SDL_GL_GetAttribute (SDL_GL_DEPTH_SIZE, &value);
299 printf ("SDL_GL_DEPTH_SIZE: requested %d, got %d\n", bpp, value);
300 SDL_GL_GetAttribute (SDL_GL_DOUBLEBUFFER, &value);
301 printf ("SDL_GL_DOUBLEBUFFER: requested 1, got %d\n", value);
302
303 if (fsaa)
304 {
305 SDL_GL_GetAttribute (SDL_GL_MULTISAMPLEBUFFERS, &value);
306 printf ("SDL_GL_MULTISAMPLEBUFFERS: requested 1, got %d\n", value);
307 SDL_GL_GetAttribute (SDL_GL_MULTISAMPLESAMPLES, &value);
308 printf ("SDL_GL_MULTISAMPLESAMPLES: requested %d, got %d\n", fsaa,
309 value);
310 }
311
312 /* Set the window manager title bar */
313 SDL_WM_SetCaption ("libgender rendering test", "gendertest");
314
315 /* Set the gamma for the window */
316 if (gamma != 0.0)
317 SDL_SetGamma (gamma, gamma, gamma);
318
319 testmat = new test_material;
320
321 entity_moveable *planet = new entity_moveable (new geometry_sphere (testmat, 10));
322 planet->move (vec3 (0, 0, -20));
323 planet->show ();
324
325 planet->v = vec3 (10, 0, 0);
326 moveables.push_back (planet);
327
328 doom3parse ("test.proc");
329
330 for (int i = 0; i < 20; i++)
331 {
332 // load a entity
333 txtprt_parser p;
334 geometry *g;
335 try
336 {
337 g = p.read ("test.blasc");
338 }
339 catch (txtprt_i_exception & e)
340 {
341 cout << "ERR: " << e.msg << endl;
342 }
343
344 entity *e = new entity (g);
345 e->move (vec3 (i*5, -3, -i*10));
346 e->show ();
347 }
348
349 {
350 fisch (vec3 (0, 0, -2e9), 1e9, 8);
351 //entity *planet = new entity (new geometry_sphere (1e9));
352 //planet->move (vec3 (0, 0, -1.5e9));
353 //planet->show ();
354 }
355
356 {
357 entity *planet = new entity (new geometry_sphere (testmat, 4e15));
358 planet->move (vec3 (0, 0, 1e17));
359 planet->show ();
360 }
361
362 //draw_floor (10, -500, -10, -1000);
363 draw_level ();
364
365 #if 0
366 {
367 geometry_heightfield *hf = new geometry_heightfield (100000., 100000.);
368 entity *e = new entity (hf);
369 e->move (vec3 (-100000, -100000 * 0.01, -100000));
370 e->show ();
371 }
372 #endif
373
374 //draw_test_nurb ();
375
376 //camera.orig.x = 108; camera.orig.y = 0; camera.orig.z = -368;
377 camera.orig.x = 0; camera.orig.y = 0; camera.orig.z = 0;
378 camera.p = point (0, 0, 10);
379 camera.d = vec3 (0, 0, -1);
380 camera.u = vec3 (0, 1, 0);
381 camera.w = w; camera.h = h;
382 camera.fov = 40.;
383
384 glDisable (GL_ALPHA_TEST);
385
386 /* Loop until done. */
387 frames = 0;
388
389 linear_light mylight, mylight2;
390
391 mylight.radius = 100000;
392 mylight.c = colour (1., 1, 1, 1.);
393 mylight.intensity = 1.F;
394
395 mylight2.radius = 100000;
396 mylight2.c = colour (1., 0, 0, 1.);
397 mylight2.intensity = 1.F;
398
399 pass_data pass_light (&mylight);
400 pass_data pass_light2 (&mylight2);
401
402 while (!done)
403 {
404 char *sdl_error;
405 SDL_Event event;
406
407 camera_angle += 90 * camera_velocity_angle * timer.diff;
408 camera_angle2 += 90 * camera_velocity_angle2 * timer.diff;
409
410 vec3 geradeaus = matrix::rotation (-camera_angle, vec3 (0, 1, 0)) * vec3 (0, 0, -1);
411 vec3 right = matrix::rotation (90., vec3 (0, 1, 0)) * geradeaus;
412
413 camera.d = matrix::rotation (camera_angle2, right) * geradeaus;
414 camera.u = cross (camera.d, right);
415
416 camera.p = camera.p - camera.d * (camera_velocity_factor * timer.diff) * camera_velocity.z;
417 camera.p = camera.p - camera.u * (camera_velocity_factor * timer.diff) * camera_velocity.y;
418
419 mylight.orig = camera.orig;
420 mylight.p = camera.p;
421
422 mylight2.orig = camera.orig;
423 mylight2.p = camera.p + vec3 (sin (timer.now * 2) * 100, 1, cos (timer.now * 2) * 100);
424
425 //mylight.intensity = max (sinf (timer.now) + 1.2F, 0.2F);
426
427 camera.begin ();
428 camera.render (pass_depth);
429 camera.render (pass_postdepth);
430 camera.render (pass_light);
431 //camera.render (view::LIGHTED, pass_light2);
432 camera.end ();
433
434 perfom_moves ();
435
436 SDL_GL_SwapBuffers ();
437 timer.frame ();
438
439 #if 0
440 /* Check for error conditions. */
441 gl_error = glGetError ();
442
443 if (gl_error != GL_NO_ERROR) fprintf (stderr, "testgl: OpenGL error: %d\n", gl_error);
444
445 sdl_error = SDL_GetError ();
446
447 if (sdl_error[0] != '\0')
448 {
449 fprintf (stderr, "testgl: SDL error '%s'\n", sdl_error);
450 SDL_ClearError ();
451 }
452
453 /* Allow the user to see what's happening */
454 //SDL_Delay (40);
455 #endif
456
457 /* Check if there's a pending event. */
458 while (SDL_PollEvent (&event))
459 done = HandleEvent (&event);
460
461 ++frames;
462 }
463
464 if (global_image)
465 {
466 SDL_FreeSurface (global_image);
467 global_image = NULL;
468 }
469
470 if (global_texture)
471 {
472 glDeleteTextures (1, &global_texture);
473 global_texture = 0;
474 }
475
476 /* Destroy our GL context, etc. */
477 SDL_Quit ();
478 return (0);
479 }
480 int
481 main (int argc, char *argv[])
482 {
483 int i, logo;
484 int numtests;
485 int bpp = 0;
486 int slowly;
487 float gamma = 0.0;
488 int noframe = 0;
489 int fsaa = 0;
490
491 logo = 0;
492 slowly = 0;
493 numtests = 1;
494 for (i = 1; argv[i]; ++i)
495 {
496 if (strcmp (argv[i], "-twice") == 0)
497 {
498 ++numtests;
499 }
500 if (strcmp (argv[i], "-slow") == 0)
501 {
502 slowly = 1;
503 }
504 if (strcmp (argv[i], "-bpp") == 0)
505 {
506 bpp = atoi (argv[++i]);
507 }
508 if (strcmp (argv[i], "-gamma") == 0)
509 {
510 gamma = (float) atof (argv[++i]);
511 }
512 if (strcmp (argv[i], "-noframe") == 0)
513 {
514 noframe = 1;
515 }
516 if (strcmp (argv[i], "-fsaa") == 0)
517 {
518 ++fsaa;
519 }
520 if (strncmp (argv[i], "-h", 2) == 0)
521 {
522 printf
523 ("Usage: %s [-twice] [-logo] [-slow] [-bpp n] [-gamma n] [-noframe] [-fsaa]\n",
524 argv[0]);
525 exit (0);
526 }
527 }
528
529 for (i = 0; i < numtests; ++i)
530 RunGLTest (argc, argv, logo, slowly, bpp, gamma, noframe, fsaa);
531
532 return 0;
533 }