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/cvs/libgender/util.C
Revision: 1.25
Committed: Sat Oct 9 23:12:07 2004 UTC (19 years, 8 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.24: +16 -2 lines
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File Contents

# User Rev Content
1 root 1.3 /*
2     * math support
3     * most of the more complicated code is taken from mesa.
4     */
5    
6 root 1.2 #include <cstdio> // ugly
7 root 1.25 #include <cstring>
8 root 1.1 #include <cmath>
9    
10 root 1.4 #include <sys/time.h>
11     #include <time.h>
12 root 1.20
13 root 1.15 #include <GL/gl.h>
14 root 1.25 #include <GL/glu.h>
15 root 1.20 #include <GL/glut.h>
16 root 1.2
17 root 1.1 #include "util.h"
18 root 1.15 #include "entity.h"
19 root 1.1
20 root 1.3 #define DEG2RAD (M_PI / 180.)
21    
22 root 1.6 void renormalize (sector &s, point &p)
23     {
24     float i;
25    
26 root 1.11 p.x = modff (p.x, &i); s.x += (soffs)i;
27     p.y = modff (p.y, &i); s.y += (soffs)i;
28     p.z = modff (p.z, &i); s.z += (soffs)i;
29 root 1.6 }
30    
31 root 1.7 /////////////////////////////////////////////////////////////////////////////
32    
33 root 1.1 const vec3 normalize (const vec3 &v)
34     {
35 root 1.3 GLfloat s = abs (v);
36    
37     if (!s)
38     return v;
39 root 1.1
40 root 1.3 s = 1. / s;
41 root 1.1 return vec3 (v.x * s, v.y * s, v.z * s);
42     }
43    
44     const vec3 cross (const vec3 &a, const vec3 &b)
45     {
46     return vec3 (
47 root 1.3 a.y * b.z - a.z * b.y,
48     a.z * b.x - a.x * b.z,
49     a.x * b.y - a.y * b.x
50     );
51 root 1.2 }
52    
53 root 1.7 /////////////////////////////////////////////////////////////////////////////
54    
55 root 1.12 void matrix::diagonal (GLfloat v)
56 root 1.2 {
57     for (int i = 4; i--; )
58     for (int j = 4; j--; )
59     data[i][j] = i == j ? v : 0.;
60     }
61    
62 root 1.12 const matrix operator *(const matrix &a, const matrix &b)
63 root 1.2 {
64 root 1.12 matrix r;
65 root 1.2
66 root 1.3 // taken from mesa
67     for (int i = 0; i < 4; i++)
68     {
69     const GLfloat ai0=a(i,0), ai1=a(i,1), ai2=a(i,2), ai3=a(i,3);
70    
71     r(i,0) = ai0 * b(0,0) + ai1 * b(1,0) + ai2 * b(2,0) + ai3 * b(3,0);
72     r(i,1) = ai0 * b(0,1) + ai1 * b(1,1) + ai2 * b(2,1) + ai3 * b(3,1);
73     r(i,2) = ai0 * b(0,2) + ai1 * b(1,2) + ai2 * b(2,2) + ai3 * b(3,2);
74     r(i,3) = ai0 * b(0,3) + ai1 * b(1,3) + ai2 * b(2,3) + ai3 * b(3,3);
75     }
76 root 1.2
77 root 1.3 return r;
78     }
79 root 1.2
80 root 1.12 const matrix matrix::rotation (GLfloat angle, const vec3 &axis)
81 root 1.3 {
82     GLfloat xx, yy, zz, xy, yz, zx, xs, ys, zs, one_c, s, c;
83 root 1.2
84 root 1.3 s = (GLfloat) sinf (angle * DEG2RAD);
85     c = (GLfloat) cosf (angle * DEG2RAD);
86    
87     const GLfloat mag = abs (axis);
88    
89     if (mag <= 1.0e-4)
90 root 1.12 return matrix (1);
91 root 1.3
92 root 1.12 matrix m;
93 root 1.3 const vec3 n = axis * (1. / mag);
94    
95     xx = n.x * n.x;
96     yy = n.y * n.y;
97     zz = n.z * n.z;
98     xy = n.x * n.y;
99     yz = n.y * n.z;
100     zx = n.z * n.x;
101     xs = n.x * s;
102     ys = n.y * s;
103     zs = n.z * s;
104     one_c = 1.0F - c;
105    
106     m(0,0) = (one_c * xx) + c;
107     m(0,1) = (one_c * xy) - zs;
108     m(0,2) = (one_c * zx) + ys;
109     m(0,3) = 0;
110    
111     m(1,0) = (one_c * xy) + zs;
112     m(1,1) = (one_c * yy) + c;
113     m(1,2) = (one_c * yz) - xs;
114     m(1,3) = 0;
115    
116     m(2,0) = (one_c * zx) - ys;
117     m(2,1) = (one_c * yz) + xs;
118     m(2,2) = (one_c * zz) + c;
119     m(2,3) = 0;
120    
121     m(3,0) = 0;
122     m(3,1) = 0;
123     m(3,2) = 0;
124     m(3,3) = 1;
125    
126 root 1.9 return m;
127 root 1.3 }
128    
129 root 1.12 const vec3 operator *(const matrix &a, const vec3 &v)
130 root 1.3 {
131     return vec3 (
132 root 1.9 a(0,0) * v.x + a(0,1) * v.y + a(0,2) * v.z + a(0,3),
133     a(1,0) * v.x + a(1,1) * v.y + a(1,2) * v.z + a(1,3),
134     a(2,0) * v.x + a(2,1) * v.y + a(2,2) * v.z + a(2,3)
135 root 1.3 );
136 root 1.2 }
137    
138 root 1.12 void matrix::print ()
139 root 1.2 {
140     printf ("\n");
141     printf ("[ %f, %f, %f, %f ]\n", data[0][0], data[1][0], data[2][0], data[3][0]);
142     printf ("[ %f, %f, %f, %f ]\n", data[0][1], data[1][1], data[2][1], data[3][1]);
143     printf ("[ %f, %f, %f, %f ]\n", data[0][2], data[1][2], data[2][2], data[3][2]);
144     printf ("[ %f, %f, %f, %f ]\n", data[0][3], data[1][3], data[2][3], data[3][3]);
145     }
146    
147 root 1.12 const matrix matrix::translation (const vec3 &v)
148 root 1.2 {
149 root 1.12 matrix m(1);
150 root 1.2
151 root 1.9 m(0,3) = v.x;
152     m(1,3) = v.y;
153     m(2,3) = v.z;
154 root 1.2
155 root 1.9 return m;
156 root 1.1 }
157    
158 root 1.7 /////////////////////////////////////////////////////////////////////////////
159    
160     plane::plane (GLfloat a, GLfloat b, GLfloat c, GLfloat d)
161 root 1.9 : n (vec3 (a,b,c))
162 root 1.7 {
163     GLfloat s = 1. / abs (n);
164    
165     n = n * s;
166 root 1.9 this->d = d * s;
167 root 1.7 }
168    
169     /////////////////////////////////////////////////////////////////////////////
170    
171 root 1.1 void box::add (const box &o)
172     {
173     a.x = min (a.x, o.a.x);
174     a.y = min (a.y, o.a.y);
175     a.z = min (a.z, o.a.z);
176     b.x = max (b.x, o.b.x);
177     b.y = max (b.y, o.b.y);
178     b.z = max (b.z, o.b.z);
179     }
180    
181 root 1.19 void box::add (const point &p)
182 root 1.1 {
183     a.x = min (a.x, p.x);
184     a.y = min (a.y, p.y);
185     a.z = min (a.z, p.z);
186     b.x = max (b.x, p.x);
187     b.y = max (b.y, p.y);
188     b.z = max (b.z, p.z);
189 root 1.5 }
190    
191 root 1.7 /////////////////////////////////////////////////////////////////////////////
192 root 1.4
193     struct timer timer;
194     static double base;
195     double timer::now = 0.;
196     double timer::diff;
197 root 1.24 //double min_frame = 1. / 60.;
198     double min_frame = 1. / 600.;
199 root 1.4
200     void timer::frame ()
201     {
202     struct timeval tv;
203 root 1.23 double next;
204 root 1.4
205 root 1.23 for (;;)
206     {
207     gettimeofday (&tv, 0);
208    
209     next = tv.tv_sec - base + tv.tv_usec / 1.e6;
210     diff = next - now;
211    
212     if (diff >= min_frame)
213     break;
214    
215     SDL_Delay ((unsigned int)((min_frame - diff) * 1000.));
216     }
217 root 1.4
218     now = next;
219     }
220    
221     timer::timer ()
222     {
223     struct timeval tv;
224     gettimeofday (&tv, 0);
225     base = tv.tv_sec + tv.tv_usec / 1.e6;
226     }
227    
228 root 1.13 GLuint SDL_GL_LoadTexture (SDL_Surface * surface, GLfloat * texcoord)
229     {
230     GLuint texture;
231     int w, h;
232     SDL_Surface *image;
233     SDL_Rect area;
234     Uint32 saved_flags;
235     Uint8 saved_alpha;
236    
237     /* Use the surface width and height expanded to powers of 2 */
238 root 1.14 //w = power_of_two (surface->w);
239     //h = power_of_two (surface->h);
240 root 1.13 w = power_of_two (surface->w);
241     h = power_of_two (surface->h);
242     texcoord[0] = 0.0f; /* Min X */
243     texcoord[1] = 0.0f; /* Min Y */
244     texcoord[2] = (GLfloat) surface->w / w; /* Max X */
245     texcoord[3] = (GLfloat) surface->h / h; /* Max Y */
246    
247     image = SDL_CreateRGBSurface (SDL_SWSURFACE, w, h, 32,
248     #if SDL_BYTEORDER == SDL_LIL_ENDIAN /* OpenGL RGBA masks */
249     0x000000FF, 0x0000FF00, 0x00FF0000, 0xFF000000
250     #else
251     0xFF000000, 0x00FF0000, 0x0000FF00, 0x000000FF
252     #endif
253     );
254     if (image == NULL)
255     {
256     return 0;
257     }
258    
259     /* Save the alpha blending attributes */
260     saved_flags = surface->flags & (SDL_SRCALPHA | SDL_RLEACCELOK);
261     saved_alpha = surface->format->alpha;
262     if ((saved_flags & SDL_SRCALPHA) == SDL_SRCALPHA)
263     {
264     SDL_SetAlpha (surface, 0, 0);
265     }
266    
267     /* Copy the surface into the GL texture image */
268     area.x = 0;
269     area.y = 0;
270     area.w = surface->w;
271     area.h = surface->h;
272     SDL_BlitSurface (surface, &area, image, &area);
273    
274     /* Restore the alpha blending attributes */
275     if ((saved_flags & SDL_SRCALPHA) == SDL_SRCALPHA)
276     {
277     SDL_SetAlpha (surface, saved_flags, saved_alpha);
278     }
279    
280     /* Create an OpenGL texture for the image */
281     glGenTextures (1, &texture);
282     glBindTexture (GL_TEXTURE_2D, texture);
283     glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
284     glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
285     glTexImage2D (GL_TEXTURE_2D,
286     0,
287     GL_RGBA, w, h, 0, GL_RGBA, GL_UNSIGNED_BYTE, image->pixels);
288     SDL_FreeSurface (image); /* No longer needed */
289    
290     return texture;
291 root 1.20 }
292    
293     void render_text (GLint x, GLint y, const char *str)
294     {
295     glRasterPos2i (x, y);
296    
297     while (!*str)
298     glutBitmapCharacter (GLUT_BITMAP_HELVETICA_18, *str++);
299 root 1.15 }
300 root 1.13
301 root 1.21 namespace gl {
302    
303 root 1.24 void draw_box (const view &ctx, const sector &a, const sector &b)
304     {
305     int i;
306     static GLint verts[] = {
307     0x8000, 0x8004, 0x8006, 0x8002, // -x
308     0x8001, 0x8003, 0x8007, 0x8005, // +x
309     0x8000, 0x8001, 0x8005, 0x8004, // -y
310     0x8007, 0x8003, 0x8002, 0x8006, // +y
311     0x8000, 0x8002, 0x8003, 0x8001, // -z
312     0x8004, 0x8005, 0x8007, 0x8006, // +z
313     0
314     };
315    
316     glBegin (GL_QUADS);
317    
318     for (GLint *v = verts; *v; v++)
319     {
320     GLint mask = *v;
321    
322     glVertex3i (mask & 1 ? b.x : a.x,
323     mask & 2 ? b.y : a.y,
324     mask & 4 ? b.z : a.z);
325     }
326    
327     glEnd ();
328     }
329    
330 root 1.25 int nesting;
331    
332 root 1.24 void errchk (const char *name, const char *args, const char *file, int line)
333     {
334 root 1.25 static int inbegin;
335    
336     if (name[2] == 'B' && !strcmp (name, "glBegin"))
337     inbegin = 1;
338     else if (name[2] == 'E' && !strcmp (name, "glEnd"))
339     inbegin = 0;
340    
341     if (inbegin)
342     return;
343    
344 root 1.24 GLenum gl_derror = glGetError ();
345     if (gl_derror != GL_NO_ERROR)
346 root 1.25 fprintf (stderr, "%s:%d [GLERROR %d,%s] %s(%s)\n",
347     file, line, gl_derror, gluErrorString (gl_derror), name, args);
348 root 1.24 }
349 root 1.21
350     }
351    
352 root 1.10 //skedjuhlar main_scheduler;
353 root 1.17