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root |
1.3 |
/* |
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* math support |
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* most of the more complicated code is taken from mesa. |
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*/ |
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root |
1.2 |
#include <cstdio> // ugly |
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1.25 |
#include <cstring> |
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root |
1.1 |
#include <cmath> |
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root |
1.4 |
#include <sys/time.h> |
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#include <time.h> |
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root |
1.20 |
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1.27 |
#include "opengl.h" |
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1.2 |
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1.1 |
#include "util.h" |
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1.15 |
#include "entity.h" |
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root |
1.1 |
|
18 |
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1.3 |
#define DEG2RAD (M_PI / 180.) |
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1.6 |
void renormalize (sector &s, point &p) |
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{ |
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float i; |
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root |
1.11 |
p.x = modff (p.x, &i); s.x += (soffs)i; |
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p.y = modff (p.y, &i); s.y += (soffs)i; |
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p.z = modff (p.z, &i); s.z += (soffs)i; |
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root |
1.6 |
} |
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root |
1.7 |
///////////////////////////////////////////////////////////////////////////// |
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1.1 |
const vec3 normalize (const vec3 &v) |
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{ |
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1.37 |
GLfloat s = length (v); |
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1.3 |
|
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if (!s) |
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return v; |
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1.1 |
|
38 |
root |
1.3 |
s = 1. / s; |
39 |
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1.1 |
return vec3 (v.x * s, v.y * s, v.z * s); |
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} |
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const vec3 cross (const vec3 &a, const vec3 &b) |
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{ |
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return vec3 ( |
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root |
1.3 |
a.y * b.z - a.z * b.y, |
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a.z * b.x - a.x * b.z, |
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a.x * b.y - a.y * b.x |
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); |
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1.2 |
} |
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1.7 |
///////////////////////////////////////////////////////////////////////////// |
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plane::plane (GLfloat a, GLfloat b, GLfloat c, GLfloat d) |
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1.9 |
: n (vec3 (a,b,c)) |
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1.7 |
{ |
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1.37 |
GLfloat s = 1. / length (n); |
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1.7 |
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n = n * s; |
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1.9 |
this->d = d * s; |
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root |
1.7 |
} |
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///////////////////////////////////////////////////////////////////////////// |
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1.1 |
void box::add (const box &o) |
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{ |
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a.x = min (a.x, o.a.x); |
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a.y = min (a.y, o.a.y); |
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a.z = min (a.z, o.a.z); |
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b.x = max (b.x, o.b.x); |
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b.y = max (b.y, o.b.y); |
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b.z = max (b.z, o.b.z); |
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} |
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root |
1.19 |
void box::add (const point &p) |
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1.1 |
{ |
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a.x = min (a.x, p.x); |
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a.y = min (a.y, p.y); |
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a.z = min (a.z, p.z); |
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b.x = max (b.x, p.x); |
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b.y = max (b.y, p.y); |
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b.z = max (b.z, p.z); |
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root |
1.5 |
} |
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root |
1.7 |
///////////////////////////////////////////////////////////////////////////// |
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1.4 |
|
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struct timer timer; |
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static double base; |
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double timer::now = 0.; |
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double timer::diff; |
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1.41 |
double timer::fps = 1.; |
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double min_frame = 1. / 85.; |
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1.35 |
//double min_frame = 1. / 1000.; |
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1.4 |
|
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void timer::frame () |
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{ |
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struct timeval tv; |
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1.23 |
double next; |
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1.4 |
|
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1.34 |
gettimeofday (&tv, 0); |
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next = tv.tv_sec - base + tv.tv_usec / 1.e6; |
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diff = next - now; |
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1.36 |
fps = fps * 0.9 + (1. / diff) * 0.1; |
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1.34 |
|
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if (diff < min_frame) |
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1.23 |
{ |
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1.34 |
SDL_Delay ((unsigned int)((min_frame - diff) * 1000.)); |
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1.23 |
gettimeofday (&tv, 0); |
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next = tv.tv_sec - base + tv.tv_usec / 1.e6; |
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diff = next - now; |
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} |
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1.4 |
|
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now = next; |
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} |
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timer::timer () |
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{ |
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struct timeval tv; |
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gettimeofday (&tv, 0); |
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base = tv.tv_sec + tv.tv_usec / 1.e6; |
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} |
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1.20 |
void render_text (GLint x, GLint y, const char *str) |
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{ |
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glRasterPos2i (x, y); |
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1.29 |
#if 0 |
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1.20 |
while (!*str) |
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glutBitmapCharacter (GLUT_BITMAP_HELVETICA_18, *str++); |
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1.29 |
#endif |
134 |
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1.15 |
} |
135 |
root |
1.13 |
|
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root |
1.21 |
namespace gl { |
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1.33 |
|
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void matrix::diagonal (GLfloat v) |
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{ |
140 |
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for (int i = 4; i--; ) |
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for (int j = 4; j--; ) |
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data[i][j] = i == j ? v : 0.; |
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} |
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const matrix operator *(const matrix &a, const matrix &b) |
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{ |
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matrix r; |
148 |
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149 |
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// taken from mesa |
150 |
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for (int i = 0; i < 4; i++) |
151 |
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{ |
152 |
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const GLfloat ai0=a(i,0), ai1=a(i,1), ai2=a(i,2), ai3=a(i,3); |
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r(i,0) = ai0 * b(0,0) + ai1 * b(1,0) + ai2 * b(2,0) + ai3 * b(3,0); |
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r(i,1) = ai0 * b(0,1) + ai1 * b(1,1) + ai2 * b(2,1) + ai3 * b(3,1); |
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r(i,2) = ai0 * b(0,2) + ai1 * b(1,2) + ai2 * b(2,2) + ai3 * b(3,2); |
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r(i,3) = ai0 * b(0,3) + ai1 * b(1,3) + ai2 * b(2,3) + ai3 * b(3,3); |
158 |
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} |
159 |
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160 |
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return r; |
161 |
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} |
162 |
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163 |
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const matrix matrix::rotation (GLfloat angle, const vec3 &axis) |
164 |
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{ |
165 |
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GLfloat xx, yy, zz, xy, yz, zx, xs, ys, zs, one_c, s, c; |
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167 |
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s = (GLfloat) sinf (angle * DEG2RAD); |
168 |
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c = (GLfloat) cosf (angle * DEG2RAD); |
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170 |
root |
1.37 |
const GLfloat mag = length (axis); |
171 |
root |
1.33 |
|
172 |
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if (mag <= 1.0e-4) |
173 |
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return matrix (1); |
174 |
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175 |
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matrix m; |
176 |
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const vec3 n = axis * (1. / mag); |
177 |
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178 |
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xx = n.x * n.x; |
179 |
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yy = n.y * n.y; |
180 |
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zz = n.z * n.z; |
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xy = n.x * n.y; |
182 |
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yz = n.y * n.z; |
183 |
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zx = n.z * n.x; |
184 |
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xs = n.x * s; |
185 |
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ys = n.y * s; |
186 |
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zs = n.z * s; |
187 |
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one_c = 1.0F - c; |
188 |
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189 |
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m(0,0) = (one_c * xx) + c; |
190 |
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m(0,1) = (one_c * xy) - zs; |
191 |
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m(0,2) = (one_c * zx) + ys; |
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m(0,3) = 0; |
193 |
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194 |
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m(1,0) = (one_c * xy) + zs; |
195 |
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m(1,1) = (one_c * yy) + c; |
196 |
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m(1,2) = (one_c * yz) - xs; |
197 |
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m(1,3) = 0; |
198 |
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199 |
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m(2,0) = (one_c * zx) - ys; |
200 |
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m(2,1) = (one_c * yz) + xs; |
201 |
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m(2,2) = (one_c * zz) + c; |
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m(2,3) = 0; |
203 |
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m(3,0) = 0; |
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m(3,1) = 0; |
206 |
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m(3,2) = 0; |
207 |
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m(3,3) = 1; |
208 |
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209 |
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return m; |
210 |
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} |
211 |
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212 |
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const vec3 operator *(const matrix &a, const vec3 &v) |
213 |
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{ |
214 |
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return vec3 ( |
215 |
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a(0,0) * v.x + a(0,1) * v.y + a(0,2) * v.z + a(0,3), |
216 |
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a(1,0) * v.x + a(1,1) * v.y + a(1,2) * v.z + a(1,3), |
217 |
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a(2,0) * v.x + a(2,1) * v.y + a(2,2) * v.z + a(2,3) |
218 |
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); |
219 |
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} |
220 |
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221 |
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void matrix::print () |
222 |
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{ |
223 |
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printf ("\n"); |
224 |
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printf ("[ %f, %f, %f, %f ]\n", data[0][0], data[1][0], data[2][0], data[3][0]); |
225 |
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printf ("[ %f, %f, %f, %f ]\n", data[0][1], data[1][1], data[2][1], data[3][1]); |
226 |
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printf ("[ %f, %f, %f, %f ]\n", data[0][2], data[1][2], data[2][2], data[3][2]); |
227 |
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printf ("[ %f, %f, %f, %f ]\n", data[0][3], data[1][3], data[2][3], data[3][3]); |
228 |
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} |
229 |
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230 |
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const matrix matrix::translation (const vec3 &v) |
231 |
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{ |
232 |
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matrix m(1); |
233 |
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234 |
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m(0,3) = v.x; |
235 |
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m(1,3) = v.y; |
236 |
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m(2,3) = v.z; |
237 |
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238 |
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return m; |
239 |
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} |
240 |
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241 |
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///////////////////////////////////////////////////////////////////////////// |
242 |
root |
1.21 |
|
243 |
root |
1.38 |
void draw_bbox (const sector &a, const sector &b) |
244 |
root |
1.24 |
{ |
245 |
root |
1.38 |
static vertex_buffer_object vb; |
246 |
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static index_buffer_object ib; |
247 |
root |
1.24 |
|
248 |
root |
1.29 |
point pa(a), pb(b); |
249 |
root |
1.24 |
|
250 |
root |
1.38 |
vertex_v3f vd[] = { |
251 |
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point (a.x, a.y, a.z), |
252 |
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point (b.x, a.y, a.z), |
253 |
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point (a.x, b.y, a.z), |
254 |
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point (b.x, b.y, a.z), |
255 |
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point (a.x, a.y, b.z), |
256 |
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point (b.x, a.y, b.z), |
257 |
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point (a.x, b.y, b.z), |
258 |
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point (b.x, b.y, b.z), |
259 |
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}; |
260 |
root |
1.32 |
|
261 |
root |
1.38 |
if (!ib) |
262 |
root |
1.24 |
{ |
263 |
root |
1.38 |
static index_ushort verts[4*6] = { |
264 |
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0, 4, 6, 2, // -x |
265 |
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1, 3, 7, 5, // +x |
266 |
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0, 1, 5, 4, // -y |
267 |
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7, 3, 2, 6, // +y |
268 |
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0, 2, 3, 1, // -z |
269 |
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4, 5, 7, 6, // +z |
270 |
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}; |
271 |
root |
1.24 |
|
272 |
root |
1.38 |
ib.set (verts, 4*6, GL_STATIC_DRAW_ARB); |
273 |
root |
1.24 |
} |
274 |
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275 |
root |
1.38 |
vb.set (vd, 8, GL_STREAM_DRAW_ARB); |
276 |
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vb.bind (); |
277 |
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ib.draw (GL_QUADS, 0, 6*4); |
278 |
root |
1.24 |
} |
279 |
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280 |
root |
1.39 |
///////////////////////////////////////////////////////////////////////////// |
281 |
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282 |
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GLsizei format_stride (GLenum format) |
283 |
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{ |
284 |
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switch (format) |
285 |
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{ |
286 |
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case GL_V2F: abort (); |
287 |
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case GL_V3F: return sizeof (vertex_v3f); |
288 |
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case GL_C4UB_V2F: abort (); |
289 |
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case GL_C4UB_V3F: abort (); |
290 |
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case GL_C3F_V3F: abort (); |
291 |
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case GL_N3F_V3F: abort (); |
292 |
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case GL_C4F_N3F_V3F: abort (); |
293 |
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case GL_T2F_V3F: abort (); |
294 |
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case GL_T4F_V4F: abort (); |
295 |
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case GL_T2F_C4UB_V3F: abort (); |
296 |
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case GL_T2F_C3F_V3F: abort (); |
297 |
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case GL_T2F_N3F_V3F: return sizeof (vertex_t2f_n3f_v3f); |
298 |
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case GL_T2F_C4F_N3F_V3F: abort (); |
299 |
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case GL_T4F_C4F_N3F_V4F: abort (); |
300 |
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default: |
301 |
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abort (); |
302 |
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} |
303 |
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} |
304 |
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305 |
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GLsizei format_offset_p (GLenum format) |
306 |
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{ |
307 |
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switch (format) |
308 |
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{ |
309 |
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case GL_V2F: abort (); |
310 |
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case GL_V3F: { vertex_v3f v; return (char *)&v.p - (char *)&v; } |
311 |
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case GL_C4UB_V2F: abort (); |
312 |
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case GL_C4UB_V3F: abort (); |
313 |
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case GL_C3F_V3F: abort (); |
314 |
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case GL_N3F_V3F: abort (); |
315 |
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case GL_C4F_N3F_V3F: abort (); |
316 |
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case GL_T2F_V3F: abort (); |
317 |
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case GL_T4F_V4F: abort (); |
318 |
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case GL_T2F_C4UB_V3F: abort (); |
319 |
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case GL_T2F_C3F_V3F: abort (); |
320 |
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case GL_T2F_N3F_V3F: { vertex_t2f_n3f_v3f v; return (char *)&v.p - (char *)&v; } |
321 |
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case GL_T2F_C4F_N3F_V3F: abort (); |
322 |
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case GL_T4F_C4F_N3F_V4F: abort (); |
323 |
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default: |
324 |
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abort (); |
325 |
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} |
326 |
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} |
327 |
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328 |
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GLsizei format_offset_n (GLenum format) |
329 |
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{ |
330 |
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switch (format) |
331 |
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{ |
332 |
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case GL_V2F: abort (); |
333 |
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case GL_V3F: abort (); |
334 |
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case GL_C4UB_V2F: abort (); |
335 |
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case GL_C4UB_V3F: abort (); |
336 |
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case GL_C3F_V3F: abort (); |
337 |
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case GL_N3F_V3F: abort (); |
338 |
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case GL_C4F_N3F_V3F: abort (); |
339 |
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case GL_T2F_V3F: abort (); |
340 |
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case GL_T4F_V4F: abort (); |
341 |
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case GL_T2F_C4UB_V3F: abort (); |
342 |
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case GL_T2F_C3F_V3F: abort (); |
343 |
|
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case GL_T2F_N3F_V3F: { vertex_t2f_n3f_v3f v; return (char *)&v.n - (char *)&v; } |
344 |
|
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case GL_T2F_C4F_N3F_V3F: abort (); |
345 |
|
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case GL_T4F_C4F_N3F_V4F: abort (); |
346 |
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default: |
347 |
|
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abort (); |
348 |
|
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} |
349 |
|
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} |
350 |
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|
351 |
|
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GLsizei format_offset_t (GLenum format) |
352 |
|
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{ |
353 |
|
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switch (format) |
354 |
|
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{ |
355 |
|
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case GL_V2F: abort (); |
356 |
|
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case GL_V3F: abort (); |
357 |
|
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case GL_C4UB_V2F: abort (); |
358 |
|
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case GL_C4UB_V3F: abort (); |
359 |
|
|
case GL_C3F_V3F: abort (); |
360 |
|
|
case GL_N3F_V3F: abort (); |
361 |
|
|
case GL_C4F_N3F_V3F: abort (); |
362 |
|
|
case GL_T2F_V3F: abort (); |
363 |
|
|
case GL_T4F_V4F: abort (); |
364 |
|
|
case GL_T2F_C4UB_V3F: abort (); |
365 |
|
|
case GL_T2F_C3F_V3F: abort (); |
366 |
|
|
case GL_T2F_N3F_V3F: { vertex_t2f_n3f_v3f v; return (char *)&v.t - (char *)&v; } |
367 |
|
|
case GL_T2F_C4F_N3F_V3F: abort (); |
368 |
|
|
case GL_T4F_C4F_N3F_V4F: abort (); |
369 |
|
|
default: |
370 |
|
|
abort (); |
371 |
|
|
} |
372 |
|
|
} |
373 |
|
|
|
374 |
|
|
///////////////////////////////////////////////////////////////////////////// |
375 |
|
|
|
376 |
root |
1.25 |
int nesting; |
377 |
|
|
|
378 |
root |
1.24 |
void errchk (const char *name, const char *args, const char *file, int line) |
379 |
|
|
{ |
380 |
root |
1.25 |
static int inbegin; |
381 |
|
|
|
382 |
|
|
if (name[2] == 'B' && !strcmp (name, "glBegin")) |
383 |
|
|
inbegin = 1; |
384 |
|
|
else if (name[2] == 'E' && !strcmp (name, "glEnd")) |
385 |
|
|
inbegin = 0; |
386 |
|
|
|
387 |
|
|
if (inbegin) |
388 |
|
|
return; |
389 |
|
|
|
390 |
root |
1.24 |
GLenum gl_derror = glGetError (); |
391 |
|
|
if (gl_derror != GL_NO_ERROR) |
392 |
root |
1.32 |
{ |
393 |
|
|
fprintf (stderr, "%s:%d [GLERROR %d,%s] %s(%s)\n", |
394 |
|
|
file, line, gl_derror, gluErrorString (gl_derror), name, args); |
395 |
|
|
abort (); |
396 |
|
|
} |
397 |
root |
1.24 |
} |
398 |
root |
1.21 |
|
399 |
|
|
} |
400 |
|
|
|
401 |
root |
1.10 |
//skedjuhlar main_scheduler; |
402 |
root |
1.17 |
|