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/cvs/libgender/util.h
Revision: 1.27
Committed: Thu Oct 7 23:39:43 2004 UTC (19 years, 8 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.26: +37 -40 lines
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File Contents

# User Rev Content
1 root 1.1 #ifndef UTIL_H
2     #define UTIL_H
3    
4 root 1.22 #include <SDL/SDL.h>
5     #include <SDL/SDL_image.h>
6 root 1.7 #include <cmath>
7 root 1.27 #include <cfloat>
8 root 1.1 #include <vector>
9 root 1.22 #include <string>
10 root 1.1
11 root 1.18 #include <Cg/cg.h>
12     #include <Cg/cgGL.h>
13    
14 root 1.1 using namespace std;
15 root 1.18
16     extern CGcontext cgc;
17     extern CGprogram vsh;
18     extern CGprogram fsh;
19 root 1.19 extern CGparameter mv, mvp, lightpos;
20 root 1.21 extern CGprofile vsh_profile, fsh_profile;
21 root 1.1
22 root 1.7 #include <GL/gl.h>
23    
24 root 1.3 typedef int soffs; // 32 bit
25     typedef unsigned int uoffs;
26 root 1.4 #define OFFS_BITS 31
27 root 1.9 #define SOFFS_MIN (soffs)-(1 << (OFFS_BITS - 2))
28     #define SOFFS_MAX (soffs)+(1 << (OFFS_BITS - 2))
29     #define MAXEXTENT (1UL << (OFFS_BITS - 1))
30 root 1.1
31     #define GLFLOAT_MAX 1e30
32     #define GLFLOAT_MIN -1e30
33    
34     struct vec3 {
35     GLfloat x, y, z;
36     vec3 () { };
37     vec3 (GLfloat x, GLfloat y, GLfloat z) : x(x), y(y), z(z) { };
38    
39     const vec3 operator -() const
40     { return vec3 (-x, -y, -z); }
41     };
42    
43     const vec3 normalize (const vec3 &v);
44     const vec3 cross (const vec3 &a, const vec3 &b);
45 root 1.6
46     inline const vec3 operator *(const vec3 &a, GLfloat s)
47     {
48     return vec3 (a.x * s, a.y * s, a.z * s);
49     }
50    
51 root 1.27 inline const vec3 operator +(const vec3 &a, const vec3 &b)
52     {
53     return vec3 (a.x + b.x, a.y + b.y, a.z + b.z);
54     }
55    
56     inline const vec3 operator -(const vec3 &a, const vec3 &b)
57     {
58     return vec3 (a.x - b.x, a.y - b.y, a.z - b.z);
59     }
60    
61 root 1.6 inline GLfloat dot (const vec3 &a, const vec3 &b)
62     {
63     return a.x * b.x + a.y * b.y + a.z * b.z;
64     }
65    
66     inline const GLfloat abs (const vec3 &v)
67     {
68     return sqrtf (dot (v, v));
69     }
70 root 1.1
71 root 1.16 struct matrix {
72 root 1.5 GLfloat data[4][4];
73    
74 root 1.12 const GLfloat operator ()(int i, int j) const { return data[j][i]; };
75     GLfloat &operator ()(int i, int j) { return data[j][i]; };
76 root 1.5
77     void diagonal (GLfloat v);
78     void clear () { diagonal (0.); };
79     void identity () { diagonal (1.); };
80    
81     void print (); // ugly
82    
83 root 1.16 static const matrix translation (const vec3 &v);
84     static const matrix rotation (GLfloat degrees, const vec3 &axis);
85 root 1.5
86 root 1.16 matrix () { };
87     matrix (GLfloat diag) { diagonal (diag); };
88 root 1.5 };
89    
90 root 1.16 const matrix operator *(const matrix &a, const matrix &b);
91     const vec3 operator *(const matrix &a, const vec3 &v);
92 root 1.10
93     typedef vec3 point;
94    
95     // a generic plane
96 root 1.12 struct plane {
97 root 1.10 vec3 n;
98     GLfloat d;
99    
100     GLfloat distance (const point &p) const
101     {
102     return dot (n, p) + d;
103     }
104    
105     plane () { };
106     plane (GLfloat a, GLfloat b, GLfloat c, GLfloat d);
107     };
108    
109     struct sector {
110     soffs x, y, z;
111    
112     sector (soffs x = 0, soffs y = 0, soffs z = 0) : x(x), y(y), z(z) { };
113    
114     void offset (int subindex, uoffs extent)
115     {
116     if (subindex & 1) x += extent;
117     if (subindex & 2) y += extent;
118     if (subindex & 4) z += extent;
119     }
120     };
121    
122 root 1.23 inline const sector operator +(const sector &a, const sector &b)
123     {
124     return sector (a.x + b.x, a.y + b.y, a.z + b.z);
125     }
126    
127     inline const sector operator -(const sector &a, const sector &b)
128     {
129     return sector (a.x - b.x, a.y - b.y, a.z - b.z);
130     }
131    
132 root 1.10 inline const sector translate (const sector &p, const sector &src, const sector &dst)
133     {
134 root 1.27 return p + (dst - src);
135 root 1.10 }
136    
137     void renormalize (sector &s, point &p);
138    
139     struct colour {
140     GLfloat r, g, b, a;
141     colour (GLfloat r = 1., GLfloat g = 1., GLfloat b = 1., GLfloat a = 1.) : r(r), g(g), b(b), a(a) { };
142     };
143 root 1.5
144 root 1.1 struct texc {
145     GLfloat s, t;
146     texc () { };
147     texc (GLfloat s, GLfloat t) : s(s), t(t) { };
148     };
149    
150     struct box {
151 root 1.27 point a, b;
152 root 1.8
153     box() { };
154 root 1.1
155     void reset ()
156     {
157 root 1.27 a = point ( FLT_MAX, FLT_MAX, FLT_MAX);
158     b = point (-FLT_MAX, -FLT_MAX, -FLT_MAX);
159 root 1.1 }
160    
161     void add (const box &o);
162     void add (const point &p);
163     };
164 root 1.5
165 root 1.1 struct light {
166     point p;
167     colour c;
168     GLfloat intensity;
169     GLfloat radius;
170 root 1.2 };
171    
172     struct material {
173     colour diffuse, specular, emission;
174     GLfloat shininess;
175 root 1.26
176     material ()
177     {
178     diffuse = colour (1, 0, 1, 1);
179     specular = colour (1, 0, 1, 1);
180     emission = colour (1, 0, 1, 1);
181     shininess = 1;
182     }
183 root 1.1 };
184    
185 root 1.27 struct entity;
186     struct geometry;
187 root 1.20 struct view;
188 root 1.7
189     extern struct timer {
190     static double now;
191     static double diff;
192    
193     static void frame ();
194     timer ();
195     } timer;
196 root 1.11
197 root 1.13 /*
198 root 1.11 #define MAX_EVENT_TYPES 10
199     enum event_type { TIMER_EV };
200     struct event {
201     event_type type;
202     };
203    
204     typedef callback1<void, event&> event_cb;
205    
206     class skedjuhlar {
207    
208     public:
209     // only 10 types for now
210     private:
211     vector <list<event_cb> > event_lists;
212    
213     public:
214     skedjuhlar () {
215     event_lists.resize (MAX_EVENT_TYPES, list<event_cb>());
216     }
217    
218     void register_event_cb (const event_type &t, const event_cb &e) {
219     event_lists[t].push_back (e);
220     };
221     void send_event (event &e) {
222     list<event_cb> &l = event_lists[e.type];
223     for (list<event_cb>::iterator it = l.begin (); it != l.end (); it++) {
224     (*it)(e);
225     }
226     };
227     void check_events () {
228     while (!events.empty ()) {
229     event &e = events.pop_front ();
230     list<event_cb> &l = event_lists[e->name];
231     for (list<event_cb>::iterator it = l.begin (); it !+ l.end (); it++) {
232     (*it)(e);
233     }
234     delete e; // ugly slow? hai hai..... 183G
235     }
236     }
237     };
238    
239     extern skedjuhlar main_scheduler;
240 root 1.13 */
241 root 1.22
242     GLuint SDL_GL_LoadTexture (SDL_Surface * surface, GLfloat * texcoord);
243 root 1.27
244 root 1.22 inline int power_of_two (int input)
245     {
246     int value = 1;
247    
248     while (value < input)
249     {
250     value <<= 1;
251     }
252     return value;
253     }
254    
255     struct TextureExecption {
256 root 1.27 TextureExecption (string s) : msg(s) { }
257     string msg;
258 root 1.22 };
259 root 1.27
260 root 1.22 struct Texture {
261 root 1.27 SDL_Surface *image;
262     GLuint texture;
263     GLfloat texcoord[4];
264    
265     public:
266    
267     Texture(const char *f)
268     {
269     image = IMG_Load (f);
270    
271     if (!image)
272     throw (TextureExecption ("Couldn't load " + (string) f + ": " + (string) IMG_GetError ()));
273 root 1.22
274 root 1.27 texture = SDL_GL_LoadTexture (image, (GLfloat*)&texcoord);
275     if (texture == 0)
276     throw (TextureExecption ("Couldn't make GL Texture, failed to create new RGB SWSurface"));
277     }
278 root 1.22 };
279 root 1.1
280     #endif
281