ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/libgender/util.h
Revision: 1.46
Committed: Mon Oct 18 12:06:10 2004 UTC (19 years, 7 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.45: +3 -4 lines
Log Message:
*** empty log message ***

File Contents

# User Rev Content
1 root 1.1 #ifndef UTIL_H
2     #define UTIL_H
3    
4 root 1.7 #include <cmath>
5 root 1.27 #include <cfloat>
6 root 1.39 #include <cstdlib>
7 root 1.1 #include <vector>
8 root 1.22 #include <string>
9 root 1.1
10 root 1.37 #include "opengl.h"
11 root 1.18
12 root 1.37 #include <SDL/SDL_image.h>
13 root 1.30
14 root 1.1 using namespace std;
15 root 1.18
16     extern CGcontext cgc;
17     extern CGprogram vsh;
18     extern CGprogram fsh;
19 root 1.19 extern CGparameter mv, mvp, lightpos;
20 root 1.21 extern CGprofile vsh_profile, fsh_profile;
21 root 1.1
22 root 1.36 typedef long long soffs; // 32 bit
23     typedef unsigned long long uoffs;
24 root 1.39 #define OFFS_BITS 63
25 root 1.36 #define SOFFS_MIN (soffs)-(1LL << (OFFS_BITS - 2))
26     #define SOFFS_MAX (soffs)+(1LL << (OFFS_BITS - 2))
27     #define MAXEXTENT (1ULL << (OFFS_BITS - 1))
28 root 1.1
29 root 1.39 #define ABS(n) ((n) < 0 ? -(n) : (n))
30    
31 root 1.37 struct sector
32     {
33 root 1.32 soffs x, y, z;
34    
35     sector (soffs x, soffs y, soffs z) : x(x), y(y), z(z) { };
36     sector (soffs xyz = 0) : x(xyz), y(xyz), z(xyz) { };
37    
38     void offset (int subindex, uoffs extent)
39     {
40     if (subindex & 1) x += extent;
41     if (subindex & 2) y += extent;
42     if (subindex & 4) z += extent;
43     }
44     };
45    
46     inline sector operator +(const sector &a, const sector &b)
47     {
48     return sector (a.x + b.x, a.y + b.y, a.z + b.z);
49     }
50    
51     inline sector operator -(const sector &a, const sector &b)
52     {
53     return sector (a.x - b.x, a.y - b.y, a.z - b.z);
54     }
55    
56     inline sector operator /(const sector &a, soffs b)
57     {
58     return sector (a.x / b, a.y / b, a.z / b);
59     }
60    
61 root 1.40 inline sector operator >>(const sector &a, unsigned int b)
62     {
63     return sector (a.x >> b, a.y >> b, a.z >> b);
64     }
65    
66 root 1.32 inline bool operator <=(const sector &a, const sector &b)
67     {
68     return a.x <= b.x && a.y <= b.y && a.z <= b.z;
69     }
70    
71     inline soffs max (const sector &a)
72     {
73     return max (a.x, max (a.y, a.z));
74     }
75    
76     inline sector translate (const sector &p, const sector &src, const sector &dst)
77     {
78     return p + (dst - src);
79     }
80    
81     inline sector abs (const sector &s)
82     {
83 root 1.39 return sector (ABS (s.x), ABS (s.y), ABS (s.z));
84 root 1.32 }
85 root 1.1
86 root 1.37 struct vec3
87     {
88 root 1.1 GLfloat x, y, z;
89     vec3 () { };
90 root 1.32 vec3 (GLfloat s) : x(s), y(s), z(s) { };
91 root 1.1 vec3 (GLfloat x, GLfloat y, GLfloat z) : x(x), y(y), z(z) { };
92 root 1.32 vec3 (const sector &s) : x(s.x), y(s.y), z(s.z) { };
93 root 1.1
94     const vec3 operator -() const
95     { return vec3 (-x, -y, -z); }
96     };
97    
98     const vec3 normalize (const vec3 &v);
99     const vec3 cross (const vec3 &a, const vec3 &b);
100 root 1.6
101     inline const vec3 operator *(const vec3 &a, GLfloat s)
102     {
103     return vec3 (a.x * s, a.y * s, a.z * s);
104     }
105    
106 root 1.27 inline const vec3 operator +(const vec3 &a, const vec3 &b)
107     {
108     return vec3 (a.x + b.x, a.y + b.y, a.z + b.z);
109     }
110    
111     inline const vec3 operator -(const vec3 &a, const vec3 &b)
112     {
113     return vec3 (a.x - b.x, a.y - b.y, a.z - b.z);
114     }
115    
116 root 1.6 inline GLfloat dot (const vec3 &a, const vec3 &b)
117     {
118     return a.x * b.x + a.y * b.y + a.z * b.z;
119     }
120    
121 root 1.45 // squared length
122     inline const GLfloat length2 (const vec3 &v)
123 root 1.6 {
124 root 1.45 return dot (v, v);
125     }
126    
127     inline const GLfloat length (const vec3 &v)
128     {
129     return sqrtf (length2 (v));
130 root 1.6 }
131 root 1.1
132 root 1.10 typedef vec3 point;
133    
134     // a generic plane
135 root 1.37 struct plane
136     {
137 root 1.10 vec3 n;
138     GLfloat d;
139    
140     plane () { };
141     plane (GLfloat a, GLfloat b, GLfloat c, GLfloat d);
142     };
143 root 1.45
144     inline GLfloat distance (const plane &a, const point &p)
145     {
146     return dot (a.n, p) + a.d;
147     }
148    
149     struct sphere {
150     point p;
151     GLfloat r;
152    
153     sphere () { };
154     sphere (const point &p, GLfloat r) : p(p), r(r) { };
155     };
156    
157     inline bool overlap (const sphere &a, const sphere &b)
158     {
159     GLfloat d = a.r + b.r;
160    
161     return length2 (a.p - b.p) <= d * d;
162     }
163    
164     struct cone {
165     point p;
166     vec3 a; // axis
167 root 1.46 GLfloat f, fs1, fc; // angle
168 root 1.45
169     cone () { };
170     cone (const point &p, const vec3 &a, GLfloat f)
171     : p(p), a(a), f(f)
172     {
173 root 1.46 fs1 = 1.F / sinf (f);
174 root 1.45 fc = cosf (f);
175     };
176     };
177    
178     inline bool overlap (const cone &c, const sphere &s)
179     {
180 root 1.46 vec3 d = s.p - c.p + c.a * (s.r * c.fs1);
181 root 1.45 return dot (c.a, d) >= length (d) * c.fc;
182     }
183 root 1.10
184     void renormalize (sector &s, point &p);
185    
186 root 1.37 struct colour
187     {
188 root 1.40 GLubyte r, g, b, a;
189     colour (GLfloat r = 1., GLfloat g = 1., GLfloat b = 1., GLfloat a = 1.)
190     : r(GLubyte (r * 255.F + .5F))
191     , g(GLubyte (g * 255.F + .5F))
192     , b(GLubyte (b * 255.F + .5F))
193     , a(GLubyte (a * 255.F + .5F))
194     {
195     }
196 root 1.10 };
197 root 1.5
198 root 1.40 struct tex2
199 root 1.37 {
200 root 1.1 GLfloat s, t;
201 root 1.40 tex2 () { };
202     tex2 (GLfloat s, GLfloat t) : s(s), t(t) { };
203 root 1.1 };
204    
205 root 1.37 struct box
206     {
207 root 1.27 point a, b;
208 root 1.8
209     box() { };
210 root 1.1
211     void reset ()
212     {
213 root 1.27 a = point ( FLT_MAX, FLT_MAX, FLT_MAX);
214     b = point (-FLT_MAX, -FLT_MAX, -FLT_MAX);
215 root 1.1 }
216    
217     void add (const box &o);
218     void add (const point &p);
219     };
220 root 1.5
221 root 1.27 struct entity;
222     struct geometry;
223 root 1.20 struct view;
224 root 1.32 struct octant;
225 root 1.7
226 root 1.37 extern struct timer
227     {
228 root 1.7 static double now;
229     static double diff;
230 root 1.44 static double fps;
231 root 1.7
232     static void frame ();
233     timer ();
234     } timer;
235 root 1.11
236 root 1.13 /*
237 root 1.11 #define MAX_EVENT_TYPES 10
238     enum event_type { TIMER_EV };
239 root 1.37 struct event
240     {
241 root 1.11 event_type type;
242     };
243    
244     typedef callback1<void, event&> event_cb;
245    
246 root 1.37 class skedjuhlar
247     {
248 root 1.11 public:
249     // only 10 types for now
250     private:
251     vector <list<event_cb> > event_lists;
252    
253     public:
254     skedjuhlar () {
255     event_lists.resize (MAX_EVENT_TYPES, list<event_cb>());
256     }
257    
258     void register_event_cb (const event_type &t, const event_cb &e) {
259     event_lists[t].push_back (e);
260     };
261     void send_event (event &e) {
262     list<event_cb> &l = event_lists[e.type];
263     for (list<event_cb>::iterator it = l.begin (); it != l.end (); it++) {
264     (*it)(e);
265     }
266     };
267     void check_events () {
268     while (!events.empty ()) {
269     event &e = events.pop_front ();
270     list<event_cb> &l = event_lists[e->name];
271     for (list<event_cb>::iterator it = l.begin (); it !+ l.end (); it++) {
272     (*it)(e);
273     }
274     delete e; // ugly slow? hai hai..... 183G
275     }
276     }
277     };
278    
279     extern skedjuhlar main_scheduler;
280 root 1.13 */
281 root 1.22
282 root 1.37 namespace gl
283     {
284 root 1.41 #ifdef DEBUG
285     extern int nesting;
286     void errchk (const char *name, const char *args, const char *file, int line);
287     #endif
288    
289 root 1.40 struct vertex_v3f
290     {
291     point p; // vertex
292    
293     vertex_v3f () { };
294     vertex_v3f (point p) : p(p) { };
295    
296     GLenum gl_format () const { return GL_V3F; }
297     };
298    
299     struct vertex_t2f_n3f_v3f
300     {
301     tex2 t; // texture
302     vec3 n; // normal
303     point p; // vertex
304    
305     vertex_t2f_n3f_v3f () { };
306     vertex_t2f_n3f_v3f (point p, vec3 n, tex2 t = tex2()) : p(p), n(n), t(t) { };
307    
308     GLenum gl_format () const { return GL_T2F_N3F_V3F; }
309     };
310 root 1.34
311 root 1.41 struct matrix
312     {
313     GLfloat data[4][4];
314    
315     const GLfloat operator ()(int i, int j) const { return data[j][i]; };
316     GLfloat &operator ()(int i, int j) { return data[j][i]; };
317    
318     operator GLfloat *() { return &data[0][0]; }
319    
320     void diagonal (GLfloat v);
321     void clear () { diagonal (0.F); };
322     void identity () { diagonal (1.F); };
323    
324     void print (); // ugly
325    
326     static const matrix translation (const vec3 &v);
327     static const matrix rotation (GLfloat degrees, const vec3 &axis);
328    
329     matrix () { };
330     matrix (GLfloat diag) { diagonal (diag); };
331     };
332    
333     const matrix operator *(const matrix &a, const matrix &b);
334     const vec3 operator *(const matrix &a, const vec3 &v);
335 root 1.40
336     struct vertex_buffer_object {
337     GLuint buffer;
338     GLenum format;
339    
340     void alloc ()
341     {
342     if (!buffer)
343     glGenBuffersARB (1, &buffer);
344     }
345    
346     void bind (GLenum target = GL_ARRAY_BUFFER_ARB)
347     {
348     glBindBufferARB (target, buffer);
349     glInterleavedArrays (format, 0, 0);
350     }
351    
352     void draw (GLenum mode, GLint first, GLsizei count)
353     {
354     bind ();
355     glDrawArrays (mode, first, count);
356     }
357    
358     template<class vertex>
359     void set (const vertex *v, GLsizei count, GLenum usage = GL_STATIC_DRAW_ARB, GLenum target = GL_ARRAY_BUFFER_ARB)
360     {
361     alloc ();
362     format = v->gl_format ();
363     glBindBufferARB (target, buffer);
364     glBufferDataARB (target, count * sizeof (vertex), v, usage);
365     }
366    
367     template<class vertex>
368     void set (const vector<vertex> &v, GLenum usage = GL_STATIC_DRAW_ARB, GLenum target = GL_ARRAY_BUFFER_ARB)
369     {
370     set (&v[0], v.size (), usage, target);
371     }
372    
373     vertex_buffer_object ()
374     : buffer(0)
375     {
376     }
377    
378     ~vertex_buffer_object ()
379     {
380     glDeleteBuffersARB (1, &buffer);
381     }
382    
383     operator GLint ()
384     {
385     return buffer;
386     }
387     };
388    
389 root 1.44 void draw_bbox (vertex_buffer_object &vb, const sector &a, const sector &b);
390 root 1.31 }
391    
392 root 1.40 GLuint SDL_GL_LoadTexture (SDL_Surface *surface, GLfloat *texcoord);
393 root 1.27
394 root 1.1 #endif
395