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/cvs/libgender/view.C
Revision: 1.20
Committed: Wed Oct 6 02:10:44 2004 UTC (19 years, 8 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.19: +3 -0 lines
Log Message:
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File Contents

# User Rev Content
1 root 1.1 #include <cmath>
2    
3     #include "oct.h"
4     #include "view.h"
5    
6 root 1.17 view::view ()
7 root 1.18 : gamma(1.0)
8 root 1.1 {
9     }
10    
11 root 1.17 view::~view ()
12 root 1.1 {
13     }
14    
15 root 1.17 bool view::may_draw (entity_base *e)
16 root 1.1 {
17     if (drawn.find (e) != drawn.end ())
18     return false;
19    
20     drawn.insert (e);
21     return true;
22     }
23    
24 root 1.18 void view::reset_projection ()
25 root 1.1 {
26 root 1.5 renormalize (orig, p);
27 root 1.3
28 root 1.1 glViewport (0, 0, w, h);
29    
30     glMatrixMode (GL_PROJECTION);
31     glLoadIdentity ();
32    
33     GLdouble aspect = (GLdouble)w/h;
34 root 1.6 GLdouble zNear = 0.1;
35     GLdouble zFar = 50.;
36 root 1.1
37     GLdouble ymax = zNear * tan (fov * (M_PI / 360.0));
38     glFrustum (-ymax * aspect, ymax * aspect, -ymax, ymax, zNear, zFar);
39    
40 root 1.6 d = normalize (d);//D
41     u = normalize (u);//D
42 root 1.1 vec3 rz = -d;
43     vec3 rx = cross (u, rz);
44     vec3 ry = cross (rz, rx);
45    
46 root 1.17 matrix &m = projection;
47 root 1.16 m(0,0) = rx.x; m(0,1) = rx.y; m(0,2) = rx.z; m(0,3) = 0;
48     m(1,0) = ry.x; m(1,1) = ry.y; m(1,2) = ry.z; m(1,3) = 0;
49     m(2,0) = rz.x; m(2,1) = rz.y; m(2,2) = rz.z; m(2,3) = 0;
50 root 1.3 m(3,0) = 0; m(3,1) = 0; m(3,2) = 0; m(3,3) = 1;
51    
52     glMultMatrixf ((GLfloat *)m.data);
53 root 1.6
54 root 1.5 glGetFloatv (GL_PROJECTION_MATRIX, (GLfloat *)&m);
55    
56 root 1.17 frustum.l = plane ( m(3,0) + m(0,0), m(3,1) + m(0,1), m(3,2) + m(0,2), m(3,3) + m(0,3) );
57     frustum.r = plane ( m(3,0) - m(0,0), m(3,1) - m(0,1), m(3,2) - m(0,2), m(3,3) - m(0,3) );
58     frustum.b = plane ( m(3,0) + m(1,0), m(3,1) + m(1,1), m(3,2) + m(1,2), m(3,3) + m(1,3) );
59     frustum.t = plane ( m(3,0) - m(1,0), m(3,1) - m(1,1), m(3,2) - m(1,2), m(3,3) - m(1,3) );
60     frustum.n = plane ( m(3,0) + m(2,0), m(3,1) + m(2,1), m(3,2) + m(2,2), m(3,3) + m(2,3) );
61     frustum.f = plane ( m(3,0) - m(2,0), m(3,1) - m(2,1), m(3,2) - m(2,2), m(3,3) - m(2,3) );
62 root 1.1
63 root 1.13 glMatrixMode (GL_MODELVIEW);
64 root 1.12 glLoadIdentity ();
65 root 1.16 glTranslatef (-p.x, -p.y, -p.z);
66 root 1.18 }
67    
68     void view::begin ()
69     {
70     vismap.clear ();
71 root 1.19 vislist.clear ();
72 root 1.18
73     generation++;
74 root 1.12
75 root 1.18 reset_projection ();
76    
77     // check occlusion queries here
78 root 1.20 for (vector<octant *>::iterator i = checklist.begin (); i != checklist.end (); ++i)
79     occ_query_result ((*i)->occ_query);
80    
81 root 1.17 checklist.clear ();
82 root 1.18
83 root 1.17 world.detect_visibility (*this);
84 root 1.18 }
85    
86     void view::end ()
87     {
88     vismap.clear ();
89     }
90    
91     void view::pass (enum mode m)
92     {
93     mode = m;
94    
95     glDisable (GL_ALPHA_TEST);
96     glDisable (GL_BLEND);
97 root 1.4
98 root 1.18 if (mode == view::DEPTH)
99     {
100     glEnable (GL_POLYGON_OFFSET_FILL);
101     glPolygonOffset (0, 1);
102     glDepthFunc (GL_LESS);
103     glDisable (GL_LIGHTING);
104     glColorMask (0, 0, 0, 0);
105     //cgGLDisableProfile (CG_PROFILE_ARBVP1);
106     cgGLDisableProfile (CG_PROFILE_ARBFP1);
107     }
108     else
109     {
110 root 1.19 #if 0
111 root 1.18 glEnable (GL_MINMAX);
112 root 1.19 #endif
113 root 1.18 glDisable (GL_POLYGON_OFFSET_FILL);
114     glDepthFunc (GL_LESS);
115     glDepthMask (0);
116     cgGLEnableProfile (CG_PROFILE_ARBVP1);
117     cgGLEnableProfile (CG_PROFILE_ARBFP1);
118     }
119    
120 root 1.17 for (vector<octant *>::iterator i = vislist.begin (); i != vislist.end (); ++i)
121     (*i)->display (*this);
122    
123     drawn.clear ();
124 root 1.4
125     glColorMask (1, 1, 1, 0);
126     glDepthMask (1);
127 root 1.1 }
128 root 1.6
129 root 1.1