ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/libgender/view.C
Revision: 1.37
Committed: Sat Oct 9 16:36:31 2004 UTC (19 years, 8 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.36: +65 -33 lines
Log Message:
*** empty log message ***

File Contents

# User Rev Content
1 root 1.1 #include <cmath>
2    
3 root 1.37 #define GL_GLEXT_PROTOTYPES
4 root 1.26 #include <GL/gl.h>
5     #include <GL/glext.h>
6    
7 root 1.37 #include "view.h"
8 root 1.1 #include "oct.h"
9    
10 root 1.37 vector<GLuint> occ_query_objects;
11    
12     static GLuint begin_occ_query ()
13     {
14     GLuint id;
15    
16     if (occ_query_objects.size ())
17     {
18     id = *(occ_query_objects.end () - 1);
19     occ_query_objects.pop_back ();
20     }
21     else
22     glGenQueriesARB (1, &id);
23    
24     glBeginQueryARB (GL_SAMPLES_PASSED, id);
25     return id;
26     }
27    
28     inline void end_occ_query ()
29     {
30     glEndQueryARB (GL_SAMPLES_PASSED);
31     }
32    
33     static GLuint occ_query_result (GLuint id)
34     {
35     GLuint count;
36    
37     glGetQueryObjectuivARB (id, GL_QUERY_RESULT, &count);
38     occ_query_objects.push_back (id);
39    
40     return count;
41     }
42    
43 root 1.17 view::view ()
44 root 1.18 : gamma(1.0)
45 root 1.1 {
46     }
47    
48 root 1.17 view::~view ()
49 root 1.1 {
50     }
51    
52 root 1.37 void view::begin_occ_query (recv_occ_query &recv)
53     {
54     occ_queries.push_back (oq_data (&recv, ::begin_occ_query ()));
55     }
56    
57     void view::end_occ_query ()
58     {
59     ::end_occ_query ();
60     }
61    
62 root 1.34 bool view::may_draw (const entity *e)
63 root 1.1 {
64     if (drawn.find (e) != drawn.end ())
65     return false;
66    
67     drawn.insert (e);
68     return true;
69     }
70    
71 root 1.18 void view::reset_projection ()
72 root 1.1 {
73 root 1.5 renormalize (orig, p);
74 root 1.3
75 root 1.1 glViewport (0, 0, w, h);
76    
77     glMatrixMode (GL_PROJECTION);
78     glLoadIdentity ();
79    
80     GLdouble aspect = (GLdouble)w/h;
81    
82 root 1.37 GLdouble ymax = near * tan (fov * (M_PI / 360.0));
83     glFrustum (-ymax * aspect, ymax * aspect, -ymax, ymax, near, far);
84 root 1.1
85 root 1.6 d = normalize (d);//D
86     u = normalize (u);//D
87 root 1.1 vec3 rz = -d;
88     vec3 rx = cross (u, rz);
89     vec3 ry = cross (rz, rx);
90    
91 root 1.17 matrix &m = projection;
92 root 1.16 m(0,0) = rx.x; m(0,1) = rx.y; m(0,2) = rx.z; m(0,3) = 0;
93     m(1,0) = ry.x; m(1,1) = ry.y; m(1,2) = ry.z; m(1,3) = 0;
94     m(2,0) = rz.x; m(2,1) = rz.y; m(2,2) = rz.z; m(2,3) = 0;
95 root 1.3 m(3,0) = 0; m(3,1) = 0; m(3,2) = 0; m(3,3) = 1;
96 root 1.37
97     diagfact = abs(rz.x) + abs(rz.y) + abs(rz.z);
98 root 1.3
99     glMultMatrixf ((GLfloat *)m.data);
100 root 1.6
101 root 1.5 glGetFloatv (GL_PROJECTION_MATRIX, (GLfloat *)&m);
102    
103 root 1.17 frustum.l = plane ( m(3,0) + m(0,0), m(3,1) + m(0,1), m(3,2) + m(0,2), m(3,3) + m(0,3) );
104     frustum.r = plane ( m(3,0) - m(0,0), m(3,1) - m(0,1), m(3,2) - m(0,2), m(3,3) - m(0,3) );
105     frustum.b = plane ( m(3,0) + m(1,0), m(3,1) + m(1,1), m(3,2) + m(1,2), m(3,3) + m(1,3) );
106     frustum.t = plane ( m(3,0) - m(1,0), m(3,1) - m(1,1), m(3,2) - m(1,2), m(3,3) - m(1,3) );
107     frustum.n = plane ( m(3,0) + m(2,0), m(3,1) + m(2,1), m(3,2) + m(2,2), m(3,3) + m(2,3) );
108     frustum.f = plane ( m(3,0) - m(2,0), m(3,1) - m(2,1), m(3,2) - m(2,2), m(3,3) - m(2,3) );
109 root 1.1
110 root 1.13 glMatrixMode (GL_MODELVIEW);
111 root 1.12 glLoadIdentity ();
112 root 1.16 glTranslatef (-p.x, -p.y, -p.z);
113 root 1.18 }
114    
115     void view::begin ()
116     {
117 root 1.30 glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
118     glDepthRange (0, 1. - (1. / pow (2., 16.)));
119    
120 root 1.18 vismap.clear ();
121 root 1.19 vislist.clear ();
122 root 1.18
123     generation++;
124 root 1.12
125 root 1.18 reset_projection ();
126    
127 root 1.31 farlist.clear ();
128    
129 root 1.37 // check occlusion queries
130     for (vector<oq_data>::iterator i = occ_queries.begin (); i != occ_queries.end (); ++i)
131     {
132     occ_query oq(*this, i->second, occ_query_result (i->second));
133     i->first->event (oq);
134     }
135 root 1.20
136 root 1.37 occ_queries.clear ();
137 root 1.18
138 root 1.17 world.detect_visibility (*this);
139 root 1.18 }
140    
141     void view::end ()
142     {
143     vismap.clear ();
144     }
145    
146     void view::pass (enum mode m)
147     {
148     mode = m;
149    
150     glDisable (GL_ALPHA_TEST);
151     glDisable (GL_BLEND);
152 root 1.4
153 root 1.18 if (mode == view::DEPTH)
154     {
155     glEnable (GL_POLYGON_OFFSET_FILL);
156     glPolygonOffset (0, 1);
157     glDepthFunc (GL_LESS);
158     glDisable (GL_LIGHTING);
159     glColorMask (0, 0, 0, 0);
160 root 1.24 cgGLEnableProfile (vsh_profile);// z-fighting??
161 root 1.23 cgGLDisableProfile (fsh_profile);
162 root 1.18 }
163     else
164     {
165     glEnable (GL_MINMAX);
166     glDisable (GL_POLYGON_OFFSET_FILL);
167     glDepthFunc (GL_LESS);
168     glDepthMask (0);
169 root 1.23 cgGLEnableProfile (vsh_profile);
170     cgGLEnableProfile (fsh_profile);
171 root 1.18 }
172    
173 root 1.17 for (vector<octant *>::iterator i = vislist.begin (); i != vislist.end (); ++i)
174     (*i)->display (*this);
175    
176     drawn.clear ();
177 root 1.24
178 root 1.35 if (mode == view::DEPTH || 1)
179 root 1.25 {
180 root 1.27 glEnable (GL_DEPTH_CLAMP_NV);
181 root 1.30 glDepthFunc (GL_LESS);
182 root 1.37 if (mode == view::LIGHTED) glDepthFunc (GL_LEQUAL);
183 root 1.30 glDisable (GL_LIGHTING);
184 root 1.27 cgGLDisableProfile (vsh_profile);
185     cgGLDisableProfile (fsh_profile);
186 root 1.37 //glShadeModel (GL_FLAT);
187 root 1.27
188 root 1.33 #if 0
189 root 1.25 static int count; count++;
190     if (farlist.size ())
191     printf ("%d: size %d\n", count, farlist.size ());
192 root 1.33 #endif
193 root 1.25
194 root 1.37 for (vector<octant *>::iterator i = farlist.begin (); i != farlist.end (); ++i)
195     {
196     if (mode == view::DEPTH) begin_occ_query (**i);
197     if (mode == view::LIGHTED) glColor3f (1,0,0);
198     (*i)->draw_bbox (*this);
199     if (mode == view::DEPTH) end_occ_query ();
200 root 1.30 }
201 root 1.27
202     glEnable (GL_DEPTH_TEST);
203     glDisable (GL_DEPTH_CLAMP_NV);
204 root 1.37 //glShadeModel (GL_SMOOTH);
205 root 1.25 }
206 root 1.4
207     glColorMask (1, 1, 1, 0);
208     glDepthMask (1);
209 root 1.27
210 root 1.1 }
211 root 1.6
212 root 1.1