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/cvs/libgender/view.C
Revision: 1.50
Committed: Thu Oct 14 19:54:14 2004 UTC (19 years, 8 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.49: +7 -9 lines
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File Contents

# User Rev Content
1 root 1.1 #include <cmath>
2    
3 root 1.45 #include "opengl.h"
4 root 1.26
5 root 1.37 #include "view.h"
6 root 1.1 #include "oct.h"
7    
8 root 1.37 vector<GLuint> occ_query_objects;
9    
10     static GLuint begin_occ_query ()
11     {
12     GLuint id;
13    
14     if (occ_query_objects.size ())
15     {
16     id = *(occ_query_objects.end () - 1);
17     occ_query_objects.pop_back ();
18     }
19     else
20     glGenQueriesARB (1, &id);
21    
22     glBeginQueryARB (GL_SAMPLES_PASSED, id);
23     return id;
24     }
25    
26     inline void end_occ_query ()
27     {
28     glEndQueryARB (GL_SAMPLES_PASSED);
29     }
30    
31     static GLuint occ_query_result (GLuint id)
32     {
33     GLuint count;
34    
35     glGetQueryObjectuivARB (id, GL_QUERY_RESULT, &count);
36     occ_query_objects.push_back (id);
37    
38     return count;
39     }
40    
41 root 1.17 view::view ()
42 root 1.18 : gamma(1.0)
43 root 1.1 {
44     }
45    
46 root 1.17 view::~view ()
47 root 1.1 {
48     }
49    
50 root 1.37 void view::begin_occ_query (recv_occ_query &recv)
51     {
52     occ_queries.push_back (oq_data (&recv, ::begin_occ_query ()));
53     }
54    
55     void view::end_occ_query ()
56     {
57     ::end_occ_query ();
58     }
59    
60 root 1.34 bool view::may_draw (const entity *e)
61 root 1.1 {
62     if (drawn.find (e) != drawn.end ())
63     return false;
64    
65     drawn.insert (e);
66     return true;
67     }
68    
69 root 1.18 void view::reset_projection ()
70 root 1.1 {
71 root 1.42 renormalize (orig, p);
72 root 1.3
73 root 1.1 glViewport (0, 0, w, h);
74    
75     glMatrixMode (GL_PROJECTION);
76     glLoadIdentity ();
77    
78     GLdouble aspect = (GLdouble)w/h;
79 root 1.42 GLdouble ymax = z_near * tan (fov * (M_PI / 360.0));
80 root 1.1
81 root 1.42 glFrustum (-ymax * aspect, ymax * aspect, -ymax, ymax, z_near, z_far);
82 root 1.1
83 root 1.48 perspfact = z_near / ymax * 0.5 * (GLdouble)h;
84    
85 root 1.6 d = normalize (d);//D
86     u = normalize (u);//D
87 root 1.41
88 root 1.1 vec3 rz = -d;
89     vec3 rx = cross (u, rz);
90     vec3 ry = cross (rz, rx);
91    
92 root 1.17 matrix &m = projection;
93 root 1.16 m(0,0) = rx.x; m(0,1) = rx.y; m(0,2) = rx.z; m(0,3) = 0;
94     m(1,0) = ry.x; m(1,1) = ry.y; m(1,2) = ry.z; m(1,3) = 0;
95     m(2,0) = rz.x; m(2,1) = rz.y; m(2,2) = rz.z; m(2,3) = 0;
96 root 1.3 m(3,0) = 0; m(3,1) = 0; m(3,2) = 0; m(3,3) = 1;
97 root 1.37
98 root 1.38 diagfact = abs (rz.x) + abs (rz.y) + abs (rz.z);
99 root 1.48 //printf ("diagfact = %f\n", diagfact);
100 root 1.41 diagfact = sqrtf (3.);//D WHY???
101 root 1.3
102 root 1.38 glMultMatrixf (m);
103     glTranslatef (-p.x, -p.y, -p.z);
104 root 1.6
105 root 1.38 glGetFloatv (GL_PROJECTION_MATRIX, m);
106 root 1.5
107 root 1.17 frustum.l = plane ( m(3,0) + m(0,0), m(3,1) + m(0,1), m(3,2) + m(0,2), m(3,3) + m(0,3) );
108     frustum.r = plane ( m(3,0) - m(0,0), m(3,1) - m(0,1), m(3,2) - m(0,2), m(3,3) - m(0,3) );
109     frustum.b = plane ( m(3,0) + m(1,0), m(3,1) + m(1,1), m(3,2) + m(1,2), m(3,3) + m(1,3) );
110     frustum.t = plane ( m(3,0) - m(1,0), m(3,1) - m(1,1), m(3,2) - m(1,2), m(3,3) - m(1,3) );
111     frustum.n = plane ( m(3,0) + m(2,0), m(3,1) + m(2,1), m(3,2) + m(2,2), m(3,3) + m(2,3) );
112     frustum.f = plane ( m(3,0) - m(2,0), m(3,1) - m(2,1), m(3,2) - m(2,2), m(3,3) - m(2,3) );
113 root 1.1
114 root 1.13 glMatrixMode (GL_MODELVIEW);
115 root 1.12 glLoadIdentity ();
116 root 1.18 }
117    
118     void view::begin ()
119     {
120 root 1.30 glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
121    
122 root 1.19 vislist.clear ();
123 root 1.18
124     generation++;
125 root 1.12
126 root 1.31 farlist.clear ();
127    
128 root 1.37 // check occlusion queries
129     for (vector<oq_data>::iterator i = occ_queries.begin (); i != occ_queries.end (); ++i)
130     {
131 root 1.46 occ_query oq(*this, i->second, ::occ_query_result (i->second));
132 root 1.37 i->first->event (oq);
133     }
134 root 1.20
135 root 1.37 occ_queries.clear ();
136 root 1.18
137 root 1.43 z_far = nz_far;
138     c_far = nc_far;
139 root 1.48
140     if (z_far < z_near)
141     z_far = z_near * 2.;
142    
143 root 1.43 reset_projection ();
144    
145 root 1.42 nc_far = nz_far = z_near + 1.F;
146 root 1.17 world.detect_visibility (*this);
147 root 1.42
148 root 1.48 printf ("far %f cf %f CAM (%d,%d,%d)\n", z_far, c_far, orig.x, orig.y, orig.z);//D
149 root 1.18 }
150    
151     void view::end ()
152     {
153 root 1.40 vislist.clear ();
154 root 1.18 }
155    
156 root 1.50 #define DEPTH_OFFSET (1. / (GLdouble)(1L << 16))
157    
158 root 1.18 void view::pass (enum mode m)
159     {
160     mode = m;
161    
162     glDisable (GL_ALPHA_TEST);
163     glDisable (GL_BLEND);
164 root 1.49 //glDisable (GL_DEPTH_TEST);
165 root 1.4
166 root 1.18 if (mode == view::DEPTH)
167     {
168 root 1.50 //glEnable (GL_POLYGON_OFFSET_FILL);
169     //glPolygonOffset (0, 5);
170     glDepthRange (DEPTH_OFFSET, 1.);
171 root 1.18 glDepthFunc (GL_LESS);
172     glDisable (GL_LIGHTING);
173     glColorMask (0, 0, 0, 0);
174     }
175     else
176     {
177     glEnable (GL_MINMAX);
178 root 1.50 //glDisable (GL_POLYGON_OFFSET_FILL);
179     glDepthRange (0., 1. - DEPTH_OFFSET);
180 root 1.18 glDepthFunc (GL_LESS);
181 root 1.46 glDepthMask (0);
182 root 1.18 }
183    
184 root 1.17 for (vector<octant *>::iterator i = vislist.begin (); i != vislist.end (); ++i)
185 root 1.40 {
186 root 1.48 octant *o = *i;
187    
188     visibility_state &vs = vismap[o];
189 root 1.44 bool oq = mode == LIGHTED
190     && vs.last + 1. < timer.now
191     && (vs.visibility == visibility_state::PARTIAL
192     || vs.visibility == visibility_state::FULL);
193 root 1.40
194     if (oq)
195 root 1.48 begin_occ_query (*o);
196 root 1.40
197 root 1.48 o->display (*this);
198 root 1.46
199 root 1.48 if (oq) // && o->fill) WHY???
200 root 1.46 {
201     glColorMask (0, 0, 0, 0);
202 root 1.48 o->draw_bbox (*this);
203 root 1.46 glColorMask (1, 1, 1, 0);
204     }
205 root 1.40
206     if (oq)
207     end_occ_query ();
208     }
209 root 1.17
210     drawn.clear ();
211 root 1.24
212 root 1.39 if (mode == view::DEPTH)
213 root 1.25 {
214 root 1.27 glEnable (GL_DEPTH_CLAMP_NV);
215 root 1.42 glDepthMask (0);
216 root 1.30 glDepthFunc (GL_LESS);
217 root 1.25
218 root 1.37 for (vector<octant *>::iterator i = farlist.begin (); i != farlist.end (); ++i)
219     {
220 root 1.48 begin_occ_query (**i);
221 root 1.37 (*i)->draw_bbox (*this);
222 root 1.48 end_occ_query ();
223 root 1.30 }
224 root 1.27
225     glDisable (GL_DEPTH_CLAMP_NV);
226 root 1.25 }
227 root 1.4
228     glColorMask (1, 1, 1, 0);
229     glDepthMask (1);
230 root 1.1 }
231 root 1.6
232 root 1.1