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/cvs/libgender/view.C
Revision: 1.51
Committed: Sat Oct 16 12:33:46 2004 UTC (19 years, 7 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.50: +34 -4 lines
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File Contents

# User Rev Content
1 root 1.1 #include <cmath>
2    
3 root 1.45 #include "opengl.h"
4 root 1.26
5 root 1.37 #include "view.h"
6 root 1.1 #include "oct.h"
7    
8 root 1.37 vector<GLuint> occ_query_objects;
9    
10     static GLuint begin_occ_query ()
11     {
12     GLuint id;
13    
14     if (occ_query_objects.size ())
15     {
16     id = *(occ_query_objects.end () - 1);
17     occ_query_objects.pop_back ();
18     }
19     else
20     glGenQueriesARB (1, &id);
21    
22     glBeginQueryARB (GL_SAMPLES_PASSED, id);
23     return id;
24     }
25    
26     inline void end_occ_query ()
27     {
28     glEndQueryARB (GL_SAMPLES_PASSED);
29     }
30    
31     static GLuint occ_query_result (GLuint id)
32     {
33     GLuint count;
34    
35     glGetQueryObjectuivARB (id, GL_QUERY_RESULT, &count);
36     occ_query_objects.push_back (id);
37    
38     return count;
39     }
40    
41 root 1.17 view::view ()
42 root 1.18 : gamma(1.0)
43 root 1.1 {
44     }
45    
46 root 1.17 view::~view ()
47 root 1.1 {
48     }
49    
50 root 1.51 void view::begin_occ_query (recv_occ_query &recv, void *id)
51 root 1.37 {
52 root 1.51 occ_queries.push_back (oq_data (&recv, ::begin_occ_query (), id));
53 root 1.37 }
54    
55     void view::end_occ_query ()
56     {
57     ::end_occ_query ();
58     }
59    
60 root 1.34 bool view::may_draw (const entity *e)
61 root 1.1 {
62     if (drawn.find (e) != drawn.end ())
63     return false;
64    
65     drawn.insert (e);
66     return true;
67     }
68    
69 root 1.51 visibility_base *visible::get_visibility (view &ctx)
70     {
71     view::visibility_map::iterator i = ctx.vismap.find (this);
72     visibility_base *vs;
73    
74     if (i == ctx.vismap.end ())
75     {
76     vs = new_visibility ();
77     ctx.vismap.insert (view::visibility_map::value_type (this, vs));
78     }
79     else
80     {
81     vs = i->second;
82    
83     if (vs->generation != ctx.generation)
84     {
85     if (vs->generation + 1 != ctx.generation)
86     clear_visibility (vs);
87    
88     vs->generation = ctx.generation;
89     }
90     }
91    
92     return vs;
93    
94     }
95    
96 root 1.18 void view::reset_projection ()
97 root 1.1 {
98 root 1.42 renormalize (orig, p);
99 root 1.3
100 root 1.1 glViewport (0, 0, w, h);
101    
102     glMatrixMode (GL_PROJECTION);
103     glLoadIdentity ();
104    
105     GLdouble aspect = (GLdouble)w/h;
106 root 1.42 GLdouble ymax = z_near * tan (fov * (M_PI / 360.0));
107 root 1.1
108 root 1.42 glFrustum (-ymax * aspect, ymax * aspect, -ymax, ymax, z_near, z_far);
109 root 1.1
110 root 1.48 perspfact = z_near / ymax * 0.5 * (GLdouble)h;
111    
112 root 1.6 d = normalize (d);//D
113     u = normalize (u);//D
114 root 1.41
115 root 1.1 vec3 rz = -d;
116     vec3 rx = cross (u, rz);
117     vec3 ry = cross (rz, rx);
118    
119 root 1.17 matrix &m = projection;
120 root 1.16 m(0,0) = rx.x; m(0,1) = rx.y; m(0,2) = rx.z; m(0,3) = 0;
121     m(1,0) = ry.x; m(1,1) = ry.y; m(1,2) = ry.z; m(1,3) = 0;
122     m(2,0) = rz.x; m(2,1) = rz.y; m(2,2) = rz.z; m(2,3) = 0;
123 root 1.3 m(3,0) = 0; m(3,1) = 0; m(3,2) = 0; m(3,3) = 1;
124 root 1.37
125 root 1.38 diagfact = abs (rz.x) + abs (rz.y) + abs (rz.z);
126 root 1.48 //printf ("diagfact = %f\n", diagfact);
127 root 1.41 diagfact = sqrtf (3.);//D WHY???
128 root 1.3
129 root 1.38 glMultMatrixf (m);
130     glTranslatef (-p.x, -p.y, -p.z);
131 root 1.6
132 root 1.38 glGetFloatv (GL_PROJECTION_MATRIX, m);
133 root 1.5
134 root 1.17 frustum.l = plane ( m(3,0) + m(0,0), m(3,1) + m(0,1), m(3,2) + m(0,2), m(3,3) + m(0,3) );
135     frustum.r = plane ( m(3,0) - m(0,0), m(3,1) - m(0,1), m(3,2) - m(0,2), m(3,3) - m(0,3) );
136     frustum.b = plane ( m(3,0) + m(1,0), m(3,1) + m(1,1), m(3,2) + m(1,2), m(3,3) + m(1,3) );
137     frustum.t = plane ( m(3,0) - m(1,0), m(3,1) - m(1,1), m(3,2) - m(1,2), m(3,3) - m(1,3) );
138     frustum.n = plane ( m(3,0) + m(2,0), m(3,1) + m(2,1), m(3,2) + m(2,2), m(3,3) + m(2,3) );
139     frustum.f = plane ( m(3,0) - m(2,0), m(3,1) - m(2,1), m(3,2) - m(2,2), m(3,3) - m(2,3) );
140 root 1.1
141 root 1.13 glMatrixMode (GL_MODELVIEW);
142 root 1.12 glLoadIdentity ();
143 root 1.18 }
144    
145     void view::begin ()
146     {
147 root 1.30 glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
148    
149 root 1.19 vislist.clear ();
150 root 1.18
151     generation++;
152 root 1.12
153 root 1.31 farlist.clear ();
154    
155 root 1.37 // check occlusion queries
156     for (vector<oq_data>::iterator i = occ_queries.begin (); i != occ_queries.end (); ++i)
157     {
158 root 1.51 occ_query oq(*this, i->data, ::occ_query_result (i->id));
159     i->recv->event (oq);
160 root 1.37 }
161 root 1.20
162 root 1.37 occ_queries.clear ();
163 root 1.18
164 root 1.43 z_far = nz_far;
165     c_far = nc_far;
166 root 1.48
167     if (z_far < z_near)
168     z_far = z_near * 2.;
169    
170 root 1.43 reset_projection ();
171    
172 root 1.42 nc_far = nz_far = z_near + 1.F;
173 root 1.17 world.detect_visibility (*this);
174 root 1.42
175 root 1.48 printf ("far %f cf %f CAM (%d,%d,%d)\n", z_far, c_far, orig.x, orig.y, orig.z);//D
176 root 1.18 }
177    
178     void view::end ()
179     {
180 root 1.40 vislist.clear ();
181 root 1.18 }
182    
183 root 1.50 #define DEPTH_OFFSET (1. / (GLdouble)(1L << 16))
184    
185 root 1.18 void view::pass (enum mode m)
186     {
187     mode = m;
188    
189     glDisable (GL_ALPHA_TEST);
190     glDisable (GL_BLEND);
191 root 1.49 //glDisable (GL_DEPTH_TEST);
192 root 1.4
193 root 1.18 if (mode == view::DEPTH)
194     {
195 root 1.50 //glEnable (GL_POLYGON_OFFSET_FILL);
196     //glPolygonOffset (0, 5);
197     glDepthRange (DEPTH_OFFSET, 1.);
198 root 1.18 glDepthFunc (GL_LESS);
199     glDisable (GL_LIGHTING);
200     glColorMask (0, 0, 0, 0);
201     }
202     else
203     {
204     glEnable (GL_MINMAX);
205 root 1.50 //glDisable (GL_POLYGON_OFFSET_FILL);
206     glDepthRange (0., 1. - DEPTH_OFFSET);
207 root 1.18 glDepthFunc (GL_LESS);
208 root 1.46 glDepthMask (0);
209 root 1.18 }
210    
211 root 1.17 for (vector<octant *>::iterator i = vislist.begin (); i != vislist.end (); ++i)
212 root 1.40 {
213 root 1.48 octant *o = *i;
214    
215 root 1.51 #if 0
216 root 1.48 visibility_state &vs = vismap[o];
217 root 1.44 bool oq = mode == LIGHTED
218     && vs.last + 1. < timer.now
219     && (vs.visibility == visibility_state::PARTIAL
220     || vs.visibility == visibility_state::FULL);
221 root 1.51 #endif
222     bool oq = false;
223 root 1.40
224     if (oq)
225 root 1.48 begin_occ_query (*o);
226 root 1.40
227 root 1.48 o->display (*this);
228 root 1.46
229 root 1.48 if (oq) // && o->fill) WHY???
230 root 1.46 {
231     glColorMask (0, 0, 0, 0);
232 root 1.48 o->draw_bbox (*this);
233 root 1.46 glColorMask (1, 1, 1, 0);
234     }
235 root 1.40
236     if (oq)
237     end_occ_query ();
238     }
239 root 1.17
240     drawn.clear ();
241 root 1.24
242 root 1.39 if (mode == view::DEPTH)
243 root 1.25 {
244 root 1.27 glEnable (GL_DEPTH_CLAMP_NV);
245 root 1.42 glDepthMask (0);
246 root 1.30 glDepthFunc (GL_LESS);
247 root 1.25
248 root 1.37 for (vector<octant *>::iterator i = farlist.begin (); i != farlist.end (); ++i)
249     {
250 root 1.48 begin_occ_query (**i);
251 root 1.37 (*i)->draw_bbox (*this);
252 root 1.48 end_occ_query ();
253 root 1.30 }
254 root 1.27
255     glDisable (GL_DEPTH_CLAMP_NV);
256 root 1.25 }
257 root 1.4
258     glColorMask (1, 1, 1, 0);
259     glDepthMask (1);
260 root 1.1 }
261 root 1.6
262 root 1.1