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/cvs/libgender/view.C
Revision: 1.56
Committed: Sun Oct 17 09:43:07 2004 UTC (19 years, 7 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.55: +6 -8 lines
Log Message:
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File Contents

# User Rev Content
1 root 1.1 #include <cmath>
2    
3 root 1.45 #include "opengl.h"
4 root 1.26
5 root 1.37 #include "view.h"
6 root 1.1 #include "oct.h"
7    
8 root 1.55 using namespace gl;
9    
10 root 1.37 vector<GLuint> occ_query_objects;
11    
12     static GLuint begin_occ_query ()
13     {
14     GLuint id;
15    
16     if (occ_query_objects.size ())
17     {
18     id = *(occ_query_objects.end () - 1);
19     occ_query_objects.pop_back ();
20     }
21     else
22     glGenQueriesARB (1, &id);
23    
24     glBeginQueryARB (GL_SAMPLES_PASSED, id);
25     return id;
26     }
27    
28     inline void end_occ_query ()
29     {
30     glEndQueryARB (GL_SAMPLES_PASSED);
31     }
32    
33     static GLuint occ_query_result (GLuint id)
34     {
35     GLuint count;
36    
37     glGetQueryObjectuivARB (id, GL_QUERY_RESULT, &count);
38     occ_query_objects.push_back (id);
39    
40     return count;
41     }
42    
43 root 1.17 view::view ()
44 root 1.18 : gamma(1.0)
45 root 1.1 {
46     }
47    
48 root 1.17 view::~view ()
49 root 1.1 {
50     }
51    
52 root 1.51 void view::begin_occ_query (recv_occ_query &recv, void *id)
53 root 1.37 {
54 root 1.51 occ_queries.push_back (oq_data (&recv, ::begin_occ_query (), id));
55 root 1.37 }
56    
57     void view::end_occ_query ()
58     {
59     ::end_occ_query ();
60     }
61    
62 root 1.34 bool view::may_draw (const entity *e)
63 root 1.1 {
64     if (drawn.find (e) != drawn.end ())
65     return false;
66    
67     drawn.insert (e);
68     return true;
69     }
70    
71 root 1.51 visibility_base *visible::get_visibility (view &ctx)
72     {
73     view::visibility_map::iterator i = ctx.vismap.find (this);
74     visibility_base *vs;
75    
76     if (i == ctx.vismap.end ())
77     {
78     vs = new_visibility ();
79     ctx.vismap.insert (view::visibility_map::value_type (this, vs));
80     }
81     else
82     {
83     vs = i->second;
84    
85     if (vs->generation != ctx.generation)
86     {
87     if (vs->generation + 1 != ctx.generation)
88     clear_visibility (vs);
89    
90     vs->generation = ctx.generation;
91     }
92     }
93    
94     return vs;
95    
96     }
97    
98 root 1.18 void view::reset_projection ()
99 root 1.1 {
100 root 1.42 renormalize (orig, p);
101 root 1.3
102 root 1.1 glViewport (0, 0, w, h);
103    
104     glMatrixMode (GL_PROJECTION);
105     glLoadIdentity ();
106    
107     GLdouble aspect = (GLdouble)w/h;
108 root 1.42 GLdouble ymax = z_near * tan (fov * (M_PI / 360.0));
109 root 1.1
110 root 1.42 glFrustum (-ymax * aspect, ymax * aspect, -ymax, ymax, z_near, z_far);
111 root 1.1
112 root 1.48 perspfact = z_near / ymax * 0.5 * (GLdouble)h;
113    
114 root 1.6 d = normalize (d);//D
115     u = normalize (u);//D
116 root 1.41
117 root 1.1 vec3 rz = -d;
118     vec3 rx = cross (u, rz);
119     vec3 ry = cross (rz, rx);
120    
121 root 1.17 matrix &m = projection;
122 root 1.16 m(0,0) = rx.x; m(0,1) = rx.y; m(0,2) = rx.z; m(0,3) = 0;
123     m(1,0) = ry.x; m(1,1) = ry.y; m(1,2) = ry.z; m(1,3) = 0;
124     m(2,0) = rz.x; m(2,1) = rz.y; m(2,2) = rz.z; m(2,3) = 0;
125 root 1.3 m(3,0) = 0; m(3,1) = 0; m(3,2) = 0; m(3,3) = 1;
126 root 1.37
127 root 1.38 diagfact = abs (rz.x) + abs (rz.y) + abs (rz.z);
128 root 1.48 //printf ("diagfact = %f\n", diagfact);
129 root 1.41 diagfact = sqrtf (3.);//D WHY???
130 root 1.3
131 root 1.38 glMultMatrixf (m);
132     glTranslatef (-p.x, -p.y, -p.z);
133 root 1.6
134 root 1.38 glGetFloatv (GL_PROJECTION_MATRIX, m);
135 root 1.5
136 root 1.17 frustum.l = plane ( m(3,0) + m(0,0), m(3,1) + m(0,1), m(3,2) + m(0,2), m(3,3) + m(0,3) );
137     frustum.r = plane ( m(3,0) - m(0,0), m(3,1) - m(0,1), m(3,2) - m(0,2), m(3,3) - m(0,3) );
138     frustum.b = plane ( m(3,0) + m(1,0), m(3,1) + m(1,1), m(3,2) + m(1,2), m(3,3) + m(1,3) );
139     frustum.t = plane ( m(3,0) - m(1,0), m(3,1) - m(1,1), m(3,2) - m(1,2), m(3,3) - m(1,3) );
140     frustum.n = plane ( m(3,0) + m(2,0), m(3,1) + m(2,1), m(3,2) + m(2,2), m(3,3) + m(2,3) );
141     frustum.f = plane ( m(3,0) - m(2,0), m(3,1) - m(2,1), m(3,2) - m(2,2), m(3,3) - m(2,3) );
142 root 1.1
143 root 1.13 glMatrixMode (GL_MODELVIEW);
144 root 1.12 glLoadIdentity ();
145 root 1.18 }
146    
147     void view::begin ()
148     {
149 root 1.53 generation++;
150    
151     glColorMask (1, 1, 1, 1);
152     glDepthMask (1);
153 root 1.30 glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
154    
155 root 1.19 vislist.clear ();
156 root 1.18
157 root 1.43 z_far = nz_far;
158     c_far = nc_far;
159 root 1.48
160     if (z_far < z_near)
161     z_far = z_near * 2.;
162    
163 root 1.43 reset_projection ();
164    
165 root 1.42 nc_far = nz_far = z_near + 1.F;
166 root 1.18 }
167    
168     void view::end ()
169     {
170 root 1.40 vislist.clear ();
171 root 1.18 }
172    
173 root 1.50 #define DEPTH_OFFSET (1. / (GLdouble)(1L << 16))
174    
175 root 1.56 void view::render (enum pass p)
176 root 1.18 {
177 root 1.56 pass = p;
178 root 1.18
179     glDisable (GL_ALPHA_TEST);
180     glDisable (GL_BLEND);
181 root 1.4
182 root 1.56 switch (pass)
183 root 1.18 {
184 root 1.52 case DEPTH:
185     //glEnable (GL_POLYGON_OFFSET_FILL);
186     //glPolygonOffset (0, 5);
187     glDisable (GL_MINMAX);
188     glDepthRange (DEPTH_OFFSET, 1.);
189     glDepthFunc (GL_LESS);
190     glEnable (GL_DEPTH_TEST);
191     glColorMask (0, 0, 0, 0);
192     glDepthMask (1);
193 root 1.54
194     world.depth_pass (*this);
195    
196     printf ("far %f cf %f CAM (%d,%d,%d)\n", z_far, c_far, orig.x, orig.y, orig.z);//D
197 root 1.52 break;
198    
199     case POSTDEPTH:
200     glEnable (GL_DEPTH_TEST);
201 root 1.53 glDepthRange (DEPTH_OFFSET, 1.);
202 root 1.52 glColorMask (0, 0, 0, 0);
203     glDepthMask (0);
204 root 1.53
205     // check occlusion queries
206     for (vector<oq_data>::iterator i = occ_queries.begin (); i != occ_queries.end (); ++i)
207     {
208     occ_query oq(*this, i->data, ::occ_query_result (i->id));
209     i->recv->event (oq);
210     }
211    
212     occ_queries.clear ();
213    
214 root 1.54 for (vector<octant *>::iterator i = vislist.begin (); i != vislist.end (); ++i)
215     (*i)->display (*this);
216    
217 root 1.52 break;
218    
219     case LIGHTED:
220     glEnable (GL_MINMAX);
221     glDepthRange (0., 1. - DEPTH_OFFSET);
222     glDepthFunc (GL_LESS);
223 root 1.53 glColorMask (1, 1, 1, 1);
224 root 1.52 glDepthMask (0);
225 root 1.54
226     for (vector<octant *>::iterator i = vislist.begin (); i != vislist.end (); ++i)
227     (*i)->display (*this);
228    
229 root 1.52 break;
230 root 1.18 }
231    
232 root 1.56 drawn.clear ();
233    
234 root 1.52 #if 0
235 root 1.56 if (pass == view::DEPTH)
236 root 1.25 {
237 root 1.27 glEnable (GL_DEPTH_CLAMP_NV);
238 root 1.42 glDepthMask (0);
239 root 1.30 glDepthFunc (GL_LESS);
240 root 1.25
241 root 1.37 for (vector<octant *>::iterator i = farlist.begin (); i != farlist.end (); ++i)
242     {
243 root 1.48 begin_occ_query (**i);
244 root 1.37 (*i)->draw_bbox (*this);
245 root 1.48 end_occ_query ();
246 root 1.30 }
247 root 1.27
248     glDisable (GL_DEPTH_CLAMP_NV);
249 root 1.25 }
250 root 1.52 #endif
251 root 1.1 }
252 root 1.6
253 root 1.1