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/cvs/libgender/view.C
Revision: 1.51
Committed: Sat Oct 16 12:33:46 2004 UTC (19 years, 7 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.50: +34 -4 lines
Log Message:
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File Contents

# Content
1 #include <cmath>
2
3 #include "opengl.h"
4
5 #include "view.h"
6 #include "oct.h"
7
8 vector<GLuint> occ_query_objects;
9
10 static GLuint begin_occ_query ()
11 {
12 GLuint id;
13
14 if (occ_query_objects.size ())
15 {
16 id = *(occ_query_objects.end () - 1);
17 occ_query_objects.pop_back ();
18 }
19 else
20 glGenQueriesARB (1, &id);
21
22 glBeginQueryARB (GL_SAMPLES_PASSED, id);
23 return id;
24 }
25
26 inline void end_occ_query ()
27 {
28 glEndQueryARB (GL_SAMPLES_PASSED);
29 }
30
31 static GLuint occ_query_result (GLuint id)
32 {
33 GLuint count;
34
35 glGetQueryObjectuivARB (id, GL_QUERY_RESULT, &count);
36 occ_query_objects.push_back (id);
37
38 return count;
39 }
40
41 view::view ()
42 : gamma(1.0)
43 {
44 }
45
46 view::~view ()
47 {
48 }
49
50 void view::begin_occ_query (recv_occ_query &recv, void *id)
51 {
52 occ_queries.push_back (oq_data (&recv, ::begin_occ_query (), id));
53 }
54
55 void view::end_occ_query ()
56 {
57 ::end_occ_query ();
58 }
59
60 bool view::may_draw (const entity *e)
61 {
62 if (drawn.find (e) != drawn.end ())
63 return false;
64
65 drawn.insert (e);
66 return true;
67 }
68
69 visibility_base *visible::get_visibility (view &ctx)
70 {
71 view::visibility_map::iterator i = ctx.vismap.find (this);
72 visibility_base *vs;
73
74 if (i == ctx.vismap.end ())
75 {
76 vs = new_visibility ();
77 ctx.vismap.insert (view::visibility_map::value_type (this, vs));
78 }
79 else
80 {
81 vs = i->second;
82
83 if (vs->generation != ctx.generation)
84 {
85 if (vs->generation + 1 != ctx.generation)
86 clear_visibility (vs);
87
88 vs->generation = ctx.generation;
89 }
90 }
91
92 return vs;
93
94 }
95
96 void view::reset_projection ()
97 {
98 renormalize (orig, p);
99
100 glViewport (0, 0, w, h);
101
102 glMatrixMode (GL_PROJECTION);
103 glLoadIdentity ();
104
105 GLdouble aspect = (GLdouble)w/h;
106 GLdouble ymax = z_near * tan (fov * (M_PI / 360.0));
107
108 glFrustum (-ymax * aspect, ymax * aspect, -ymax, ymax, z_near, z_far);
109
110 perspfact = z_near / ymax * 0.5 * (GLdouble)h;
111
112 d = normalize (d);//D
113 u = normalize (u);//D
114
115 vec3 rz = -d;
116 vec3 rx = cross (u, rz);
117 vec3 ry = cross (rz, rx);
118
119 matrix &m = projection;
120 m(0,0) = rx.x; m(0,1) = rx.y; m(0,2) = rx.z; m(0,3) = 0;
121 m(1,0) = ry.x; m(1,1) = ry.y; m(1,2) = ry.z; m(1,3) = 0;
122 m(2,0) = rz.x; m(2,1) = rz.y; m(2,2) = rz.z; m(2,3) = 0;
123 m(3,0) = 0; m(3,1) = 0; m(3,2) = 0; m(3,3) = 1;
124
125 diagfact = abs (rz.x) + abs (rz.y) + abs (rz.z);
126 //printf ("diagfact = %f\n", diagfact);
127 diagfact = sqrtf (3.);//D WHY???
128
129 glMultMatrixf (m);
130 glTranslatef (-p.x, -p.y, -p.z);
131
132 glGetFloatv (GL_PROJECTION_MATRIX, m);
133
134 frustum.l = plane ( m(3,0) + m(0,0), m(3,1) + m(0,1), m(3,2) + m(0,2), m(3,3) + m(0,3) );
135 frustum.r = plane ( m(3,0) - m(0,0), m(3,1) - m(0,1), m(3,2) - m(0,2), m(3,3) - m(0,3) );
136 frustum.b = plane ( m(3,0) + m(1,0), m(3,1) + m(1,1), m(3,2) + m(1,2), m(3,3) + m(1,3) );
137 frustum.t = plane ( m(3,0) - m(1,0), m(3,1) - m(1,1), m(3,2) - m(1,2), m(3,3) - m(1,3) );
138 frustum.n = plane ( m(3,0) + m(2,0), m(3,1) + m(2,1), m(3,2) + m(2,2), m(3,3) + m(2,3) );
139 frustum.f = plane ( m(3,0) - m(2,0), m(3,1) - m(2,1), m(3,2) - m(2,2), m(3,3) - m(2,3) );
140
141 glMatrixMode (GL_MODELVIEW);
142 glLoadIdentity ();
143 }
144
145 void view::begin ()
146 {
147 glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
148
149 vislist.clear ();
150
151 generation++;
152
153 farlist.clear ();
154
155 // check occlusion queries
156 for (vector<oq_data>::iterator i = occ_queries.begin (); i != occ_queries.end (); ++i)
157 {
158 occ_query oq(*this, i->data, ::occ_query_result (i->id));
159 i->recv->event (oq);
160 }
161
162 occ_queries.clear ();
163
164 z_far = nz_far;
165 c_far = nc_far;
166
167 if (z_far < z_near)
168 z_far = z_near * 2.;
169
170 reset_projection ();
171
172 nc_far = nz_far = z_near + 1.F;
173 world.detect_visibility (*this);
174
175 printf ("far %f cf %f CAM (%d,%d,%d)\n", z_far, c_far, orig.x, orig.y, orig.z);//D
176 }
177
178 void view::end ()
179 {
180 vislist.clear ();
181 }
182
183 #define DEPTH_OFFSET (1. / (GLdouble)(1L << 16))
184
185 void view::pass (enum mode m)
186 {
187 mode = m;
188
189 glDisable (GL_ALPHA_TEST);
190 glDisable (GL_BLEND);
191 //glDisable (GL_DEPTH_TEST);
192
193 if (mode == view::DEPTH)
194 {
195 //glEnable (GL_POLYGON_OFFSET_FILL);
196 //glPolygonOffset (0, 5);
197 glDepthRange (DEPTH_OFFSET, 1.);
198 glDepthFunc (GL_LESS);
199 glDisable (GL_LIGHTING);
200 glColorMask (0, 0, 0, 0);
201 }
202 else
203 {
204 glEnable (GL_MINMAX);
205 //glDisable (GL_POLYGON_OFFSET_FILL);
206 glDepthRange (0., 1. - DEPTH_OFFSET);
207 glDepthFunc (GL_LESS);
208 glDepthMask (0);
209 }
210
211 for (vector<octant *>::iterator i = vislist.begin (); i != vislist.end (); ++i)
212 {
213 octant *o = *i;
214
215 #if 0
216 visibility_state &vs = vismap[o];
217 bool oq = mode == LIGHTED
218 && vs.last + 1. < timer.now
219 && (vs.visibility == visibility_state::PARTIAL
220 || vs.visibility == visibility_state::FULL);
221 #endif
222 bool oq = false;
223
224 if (oq)
225 begin_occ_query (*o);
226
227 o->display (*this);
228
229 if (oq) // && o->fill) WHY???
230 {
231 glColorMask (0, 0, 0, 0);
232 o->draw_bbox (*this);
233 glColorMask (1, 1, 1, 0);
234 }
235
236 if (oq)
237 end_occ_query ();
238 }
239
240 drawn.clear ();
241
242 if (mode == view::DEPTH)
243 {
244 glEnable (GL_DEPTH_CLAMP_NV);
245 glDepthMask (0);
246 glDepthFunc (GL_LESS);
247
248 for (vector<octant *>::iterator i = farlist.begin (); i != farlist.end (); ++i)
249 {
250 begin_occ_query (**i);
251 (*i)->draw_bbox (*this);
252 end_occ_query ();
253 }
254
255 glDisable (GL_DEPTH_CLAMP_NV);
256 }
257
258 glColorMask (1, 1, 1, 0);
259 glDepthMask (1);
260 }
261
262