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Revision: 1.45
Committed: Mon Jun 21 22:51:58 2010 UTC (16 years, 4 months ago) by root
Branch: MAIN
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# User Rev Content
1 root 1.45 =encoding utf-8
2    
3 root 1.24 =head1 Deliantra Command ListingX<command>
4 root 1.1
5     =head2 accept-invitation
6    
7     Accepts an invitation previously issued by another player using the invite
8     command. This will transfer you to the location you were invited to.
9    
10     =head2 afk
11    
12     Puts you into AFK (Away From Keyboard) mode. This can be used when you
13     are away for some time but not long enough to log off. It will not save
14     you from starvation and will merely list you as AFK in the user list.
15    
16     =head2 apply
17    
18     Apply applies an object.
19    
20     If no options are given, it applies an object you are standing on.
21    
22     If an object name is given, it will apply/unapply that object (toggle)
23    
24     Extra options to apply:
25    
26     -a Always applies the object
27     -u Always unapplies the object.
28    
29     These two options disable the toggling feature.
30    
31 root 1.2 =head2 X<applymode>applymode (nochoice|never|always)
32 root 1.1
33 root 1.31 the C<applymode> controls what happens when you are equipping something that would
34 root 1.1 require something else to be unequipped.
35    
36     The options are:
37    
38     =over 4
39    
40     =item B<nochoice>
41    
42     In this case, if there is no choice for the item(s) being removed in order
43     to equip your new item. An example of this is a wand - there can only be
44     one other item needed to be unequipped for the new item to be equipped.
45     Note that in the case of two handed objects, like bows, it can result in
46     two (or more) items being unequipped to equip your new item.
47    
48     =item B<never>
49    
50     In this case, it will never unequip something for you. It will instead
51     tell you want you need to unequip - this can be a list of many objects.
52    
53     =item B<always>
54    
55     This will unequip whatever is needed to equip your new item.
56    
57     =back
58    
59     An example of how the above works:
60    
61     If your character currently has two rings, and tries to equip a third, the
62     B<nochoice> mode will print the two rings you currently have equipped. The
63     B<always> mode will unequip one of the rings in your inventory. The ring
64     unequipped is fairly indeterminate - it depends on how the server has
65     ordered your inventory (which is not the same as the order your window
66     displays).
67    
68     If your character is currently wearing a suit of armor, and you try to
69     equip another suit, both B<nochoice> and B<always> will cause the new suit
70     to get equipped.
71    
72 root 1.3 See L<apply|command/apply>.
73 root 1.1
74     =head2 body
75    
76 root 1.37 Shows how much (and what) you are wielding on certain body parts.
77    
78     For example as fireborn, you have 4 fingers to put rings on. If you have
79     3 rings on it will say: "on your finger 3 1", meaning you have 3 fingers
80     full and one free.
81    
82     Both items as well as skills and other more esoteric objects can use those
83     body parts.
84 root 1.1
85 root 1.2 =head2 X<bowmode>bowmode (normal|threewide|spreadshot|bestarrow|.*)
86 root 1.1
87 root 1.31 The C<bowmode> controls how you will fire arrows and bolts.
88 root 1.1
89     The options are:
90    
91     =over 4
92    
93     =item B<normal>
94    
95     As you would expect.
96    
97     =item B<threewide>
98    
99     Fires three arrows in parallel.
100    
101     =item B<spreadshot>
102    
103     Fires three arrows which spread out over distance.
104    
105     =item B<fire>I<direction>
106    
107     Locks in the direction the missiles will fire, specify by compass position:
108     B<firenorth>, B<firene>, B<fireeast>, B<firese>, B<firesouth>, B<firesw>, B<firewest>, B<firenw>.
109    
110     =item B<bestarrow>
111    
112     Selects and fires the probable best arrow from your inventory.
113    
114     =back
115    
116     =head2 brace
117    
118     When you enter the B<brace> command to brace your character, your
119     character will no longer move. It can still attack adjoining
120     spaces. Bracing can be useful to hold a location.
121    
122 root 1.31 When you are braced, you lose your Dex bonus and incur a 2 point
123     ac penalty beyond that (if you have a negative Dex bonus, you may in
124 root 1.1 fact come out ahead. You also only get 20% of the normal experience
125 root 1.31 for killing creatures, and incur a 4 point WC (to hit) penalty.
126 root 1.1
127     =head2 chat
128    
129     chat <message>
130    
131 root 1.29 Sends a message to all players on the server. This is the normal way to
132     chat with others.
133 root 1.1
134     =head2 cast
135    
136 root 1.31 You use the cast command to set your range-action-slot to the spell you
137 root 1.1 want. Example:
138    
139     cast burning hands
140    
141 root 1.31 sets your I<range> slot to B<spell: burning hands>.
142 root 1.1
143     If you don't know the spell, shows which spells you do know.
144    
145     It is helpful to bind string like B<cast burning hands> to keys.
146    
147 root 1.31 See C<help range> for more information on range weapons.
148 root 1.1
149 root 1.2 =head2 X<drop>drop (all|unpaid|cursed|unlocked|.*)
150 root 1.1
151     drop [number] name
152    
153     B<name> is the name of the item(s) to drop. It may match multiple items.
154 elmex 1.43 The name is matched against the start of the objects in your inventory.
155     The name matching is case insensitive.
156 root 1.1
157     There are a few special name values:
158    
159     =over 4
160    
161 root 1.31 =item B<all>: matches any item.
162 root 1.1
163 root 1.31 =item B<unpaid>: matches unpaid items.
164 root 1.1
165 root 1.31 =item B<cursed>: drops items known to be cursed or damned.
166 root 1.1
167 root 1.31 =item B<unlocked>: drops items not locked in your inventory.
168 root 1.1
169     =back
170    
171     B<number> is optional. This acts as the number of the object to drop. The
172     objects number must be at least the number for it to be dropped. For
173     example, if you do B<drop 10 scroll>, only groupings of 10 or more scrolls
174     will be dropped. A collection of 5 scrolls will not be dropped.
175    
176     See also B<dropall> and mouse button control within client for dropping
177     objects.
178    
179 root 1.20
180     =head2 cointoss
181    
182     Tosses a coin and reports the outcome to you and other players on the same
183     map, much like the say command does.
184    
185    
186     =head2 orcknuckle
187    
188     Throws your orcknuckle set and reports the outcome to you and other
189     players on the same map, much like the say command does. Your first
190     three orcknuckle throws can report I<beholder>, I<ghost>, I<knight>,
191     I<princess>, I<dragon>, while the fourth can additionally roll up to
192     I<orc>.
193    
194    
195 root 1.1 =head2 dropall
196    
197     dropall [type]
198    
199     B<dropall> drops all items in your inventory to the ground, excepting
200     locked items. The type parameter will also control what is dropped:
201    
202     =over 4
203    
204     =item nothing specified
205    
206     Drops all objects except food, money, keys, and containers.
207    
208     =item B<weapons>
209    
210     Drops weapons, bows, and arrows.
211    
212     =item B<armor> (armour)
213 root 1.4
214 root 1.1 Drops armor, shield, and helmets.
215    
216     =item B<misc>
217    
218     Drops horns, books, girdles, amulets, rings, cloaks, boots, gloves,
219     bracers, scrolls, wands, rods, and potions.
220    
221     =back
222    
223     See also 'drop' and mouse button control for dropping objects.
224    
225     =head2 examine
226    
227     Without arguments, this will give some information on the item below you,
228     with arguments it will give information on a matching item in your inventory.
229     For example:
230    
231     examine rucksack
232    
233     This will show you something like:
234    
235     That is rucksack
236     Its weight limit is 647.1 kg.
237     It is made of: cloth.
238     It weighs 0.100 kg.
239    
240     =head2 follow
241    
242     This enables the follow mode (cf+ only).
243    
244     The player issuing the follow
245     command is required to stand
246     on a space right next to the
247     player that is to be followed.
248    
249     To start following a player,
250     use:
251    
252     follow <playername>
253    
254     To stop following, use:
255    
256     follow
257    
258     Without arguments.
259    
260     =head2 get
261    
262     get [item]
263    
264     This will pick up an item from the floor with the name [item]. If there is
265     more than one unique item with that name, they are all picked up.
266    
267     =head2 gsay
268    
269     If you are in a party (party join or party form), you will be able to message
270     only your party. Even people standing right next to you can't hear it.
271    
272     =head2 help
273    
274     Gives you online help for the command or help topic specified.
275    
276 root 1.18 =head2 hintmode (show|mark|hide)
277 root 1.17
278     hintmode show|mark|hide
279    
280     Sets the I<hint mode> to the given value: Throughout the game you can find
281     hints that sometimes help you to solve a puzzle or manage a situation
282     better than without. You can change the display of these hints with this
283     command:
284    
285     =over 4
286    
287     =item show
288    
289     Show the hints (the default mode).
290    
291     =item mark
292    
293     Do not show the hints themselves, but notify you when a hint would have
294     been available.
295    
296     =item hide
297    
298 root 1.31 Hide all hints: You will not be able to tell whether there is a hint
299 root 1.17 available or not.
300    
301     =back
302    
303 root 1.1 =head2 hiscore
304    
305     Shows a list of the highest level players in the game.
306    
307     =head2 ignore
308    
309 root 1.5 ignore list
310    
311     Lists all players that you currently ignore.
312    
313 root 1.1 ignore <player> <tell|shout|all> [timeout]
314    
315     This command ignores the specified messages (B<tell> ignores tells,
316 root 1.31 B<shout> ignores chat and shout and B<all> ignores everything from the given
317 root 1.1 user).
318    
319 root 1.31 The optional timeout (specified in hours) specifies when the ignore entry
320     expires. The default is 24 (one day). The reason why all ignore entries
321     expire after a day by default is that most troublemakers stop soon after
322     they are being ignored.
323 root 1.1
324     To revoke an ignore, use the B<unignore> command.
325    
326     =head2 inventory
327    
328     Lists all items in your inventory along with their locked/applied/wielded
329     status. Example:
330    
331     inventory
332    
333     Inventory:
334 root 1.31 - arrow 0.1
335     - Knife * 2
336     - long sword (wielded) 15
337 root 1.1
338     This shows that you have one arrow which weighs 0.1kg and one Knife which you
339     protected from dropping by locking it as well as a long sword which you are
340     currently using to attack.
341    
342     =head2 invite
343    
344     This command invites another player to where you are currently located.
345     There are four levels of inviting that can be earned by doing quests.
346     Quest descriptions can be found in a house in scorn.
347    
348     =over 4
349    
350     =item Level 1 can invite only into private rooms such as apartments.
351    
352     =item Level 2 can invite into private rooms and unique maps such as guilds.
353    
354     =item Level 3 can invite to anywhere in the world if there are no monsters on
355     the map.
356    
357     =item Level 4 can invite any player to any map with or without monsters. This is
358     a very dangerous skill and should be used wisely.
359    
360     =back
361    
362     In any of these levels, the invited player is required to acknowledge and
363     allow the transport.
364    
365     One can never transport from nor to an unholy place. That means, one can
366     not be saved out of jail using invite.
367    
368     =head2 invoke
369    
370 root 1.15 The invoke command is used to cast a spell immediately, or when it is
371     necessary to give a parameter to the spell. Invoke will not set the range
372     weapon.
373 root 1.1
374     Examples:
375    
376 root 1.15 invoke restoration
377     invoke magic rune of large fireball
378     invoke reincarnation of Iamdead
379     invoke create food of waybread
380    
381     It is very helpful to bind healing spells to keys, for example go to your
382 root 1.31 I<playerbook>, tab I<spells>, the press the right mouse button on the
383 root 1.15 spell I<medium healing> and choose C<bind invoke ... to a key>. It is
384     recommended to bind a healing spell or potion to an easily-accessible-key,
385     such as '1'.
386 root 1.1
387    
388 root 1.9 =head2 killpets
389    
390     killpets [name]
391 root 1.1
392     The killpets command is a quick and convenient way
393     to get rid of all your pets when they are no longer
394     useful or are getting in the way. Any equipment
395     they had will be left behind, but you will get no
396     experience for their death. However, it kills them
397     instantaneously.
398    
399     If a name is specified then only pets with that
400 root 1.31 name will be killed, e.g. killpets bat will kill bats
401 root 1.1 but not bees. If a number is specified, the pet
402     corresponding to that number is killed.
403    
404 elmex 1.41 =head2 lock
405    
406     lock [object]
407    
408     The lock command is a quick and convenient way to
409     lock items in your inventory.
410    
411     If a object name is specified then only the
412     objects that match that name are locked.
413 elmex 1.43 e.g. lock materials will lock any materials
414 elmex 1.41 in your inventory and not touch anything else.
415    
416     lock by itself will lock everything in your
417     inventory.
418    
419 root 1.1 =head2 mapinfo
420    
421     Shows some information about the map like this:
422    
423     world_105_115 (/world/world_105_115) in scorn
424     Creator: Gnat the Gnu
425     Email: gnu@foo.bar
426     Date: Sun Dec 16 20:53:13 2001
427    
428     world_105_115: The map name
429     /world/world_105_115: The relative map path
430     scorn: Region the map is in
431    
432     The rest is information the mapper may or may not provide. Often, this is
433     the mapper's name, email and map creation date as this example shows.
434    
435     =head2 maps
436    
437 root 1.12 maps <mapname>
438    
439     Shows a list of maps matching the regex <mapname> that are currently being
440     known to the server. The different fields are Pl, I, Svd, Reset and Path:
441    
442     =over 4
443    
444     =item Pl: the number of players on that map currently.
445    
446     =item I: B<I>n memory, B<S>wapped out or B<L>oading.
447    
448     The server keeps maps in memory only for a short time (by default about
449     40 seconds). After that time, it saves them to disk. As the server loads
450     most maps in the background it is possible that you can see a map that is
451 pippijn 1.33 currently being loaded, but that's rare, as loading a map is fast.
452 root 1.12
453 elmex 1.43 =item Svd: the amount of seconds since the map was last saved (++ means >99).
454 root 1.12
455     The server by default tries to save each map at least every 20 seconds if
456     it changed, so in case of a disastrous crash (one where the server cannot
457     emergency save), at most 20 seconds of gameplay are lost.
458    
459     =item Reset: the minimum number of seconds the map will stay as is (will not reset).
460    
461     Most maps will not reset as long as players are on it, and usually the
462 root 1.19 reset counter only starts going down when all players left the map. Some
463     maps will never reset in the common sense, these are usually marked with a
464 root 1.30 very high number (such as C<1e+99>).
465 root 1.12
466     =item Path: the name that uniquely identifies the map, can be used for goto etc.
467    
468     =back
469 root 1.1
470    
471     =head2 mark
472    
473     B<mark> is used to mark items for items that apply other items. Examples of
474     these are flint & steel marked for apply torches, a weapon marked for
475     improve weapon scrolls.
476    
477     B<mark> without options shows your currently marked item.
478    
479     Usage examples:
480    
481     mark sword +3
482     mark three torches
483     mark sword
484    
485     B<mark> will look for best match first, and then look for matches based
486     on shortened name, object name, archetype name. It prints the match it
487     finds.
488    
489 root 1.38 =head2 me
490    
491     me <message>
492    
493     Sends a message to all players on the server, similar to chat, but instead
494     of using C<name chats: message>, the form C<* name message> is used, which
495     is useful to describe yourself, such as:
496    
497     me feels lonely
498     =>
499     * schmorp feels lonely
500    
501    
502 root 1.1 =head2 motd
503    
504     Shows the message of the day. It takes no arguments.
505    
506     =head2 output-count
507    
508 root 1.14 output-count [lines]
509 root 1.1
510     output-count sets after how many messages of the same type, they are
511     then printed out. If the value was 10, then after killing ten orcs, the
512     message '10 times you kill orc' would be printed out. The default value is
513     1 - this means that all messages get printed out as they are requested -
514     buffering is disabled in this regard.
515    
516 root 1.14 output-sync controls how often information is sent to the screen. Each
517 root 1.31 buffer has its own time value, and will be flushed independently. The
518 root 1.14 default value is usually less than a second.
519    
520 root 1.1 See also L<output-sync>.
521    
522 root 1.23 =head2 output-rate
523    
524     output-rate [bytes per second]
525 root 1.13
526     Show the current setting of the output-rate, or set it to the provided
527 root 1.23 value. The server will try very hard not to send more than this many bytes
528 root 1.13 per second to your client. If the rate is exceeded, the server tries to
529 root 1.23 hold back less important information (such as new images) to increase
530     responsiveness.
531    
532     The server-side default is usually quite high, around 100000. If the
533     server is running on a Linux kernel, it will adjust to the actual
534     bandwidth available, and output-rate only sets an upper bound. That is,
535     the server will automatically set an optimal send rate and adjusting your
536     output-rate is not required.
537 root 1.13
538 root 1.1 =head2 output-sync
539    
540 root 1.14 output-sync [seconds]
541    
542 root 1.1 output-sync controls how often information is sent to the screen. Each
543 root 1.31 buffer has its own time value, and will be flushed independently. The
544 root 1.14 default value is usually less than a second.
545 root 1.1
546     output-count sets after how many messages of the same type, they are
547     then printed out. If the value was 10, then after killing ten orcs, the
548     message '10 times you kill orc' would be printed out. The default value is
549     1 - this means that all messages get printed out as they are requested -
550     buffering is disabled in this regard.
551    
552     See also L<output-count>.
553    
554     =head2 party
555    
556     party join partyname
557     Puts you in a party, prompts you for a passwd if there is
558     one
559    
560     party form partyname
561     Forms a party and puts you as leader, 32 character max.
562     At the moment, being party leader does nothing. May be used in
563     the future.
564    
565     party list
566     Lists currently formed parties and their 'leader'
567    
568     party passwd <password>
569     Changes the passwd for the party you are in, 8 character max.
570    
571     party who
572     lists the members of the party you are in
573    
574     party say <msg>
575     sends messsage to party members
576    
577     party leave
578     takes you out of current party
579    
580     =head2 peaceful
581    
582 root 1.27 TODO: rework for deliantra, intended future behaviour is to toggle
583 root 1.1 peaceful mode with regards to npc and monsters only, not with regards to
584     players (which will be controlled by priests).
585    
586     The B<peaceful> command will switch you between peaceful and hostile attack
587     modes.
588    
589     When peaceful is on you will not automatically attack other player when
590     bumping into them and will do reduced damage against other players if
591     you do attack them (friendly fire). Having peaceful mode on only lowers
592     damage against other players, it has no effect on damage done to monsters
593     or other NPCs, so it is generally advisable to remain in peaceful mode
594     unless you are looking for trouble. It is still entirely possible to kill
595     other players when in peaceful mode so you should still be careful when
596     interacting with other players. Hostile mode (peaceful off) will enable
597     melee combat when bumping into other players and does normal damage for
598     other attacks as well.
599    
600     Damage done by area effect attacks like cone spells, explosive
601     detonations, fireballs, poisons, cloud or swarm attacks, runes or disease
602     are not modified by peaceful/hostile mode.
603    
604 root 1.2 =head2 X<petmode>petmode (normal|sad|defend|arena)
605 root 1.1
606     B<petmode> controls how your pets (charmed monsters) will behave.
607    
608     The options are:
609    
610     =over 4
611    
612     =item B<normal>
613    
614 root 1.36 Monsters behave normally, i.e. according to their own character.
615 root 1.1
616     =item B<sad> (search and destroy)
617    
618     Pets will roam and seek out things to attack.
619    
620     =item B<defend>
621    
622     Pets will try to stay close and defend you.
623    
624     =item B<arena>
625    
626     Like B<normal>, except that pets will attack other players in the arena.
627    
628     =back
629    
630     =head2 pickup
631    
632 root 1.34 pickup +mode
633     pickup -mode
634     pickup density
635    
636     B<pickup> changes whether you pick up items when you step on them. To
637     pickup an item manually, use the ',' key.
638    
639     The B<Pickup> tab in the playerbook is usually a better way to modify your
640     autopickup settings than using this command.
641    
642     Mode can be one of:
643    
644     "debug", "inhibit", "stop", "food", "drink", "valuables", "bow",
645     "arrow", "helmet", "shield", "armour", "boots", "gloves", "cloak",
646     "key", "missile", "allweapon", "magical", "potion", "spellbook",
647     "skillscroll", "readables", "magicdevice", "notcursed", "jewels",
648     "flesh"
649    
650 root 1.35 If a number (C<density>, must be 0..15) is specified, then items of at
651     least the specified value density are picked up. Value density is given as
652 root 1.34 gold/weight in kilograms.
653 root 1.1
654     The value in gold is what the item is worth if you sold it in the shop.
655    
656     =head2 prepare
657    
658     The same as cast. Usage:
659    
660     prepare <spell>
661    
662    
663     =head2 quit
664    
665     Deletes your character from the server. If you want to quit the session
666     without deleting your character, you must use a I<Bed to Reality>. Find a
667     bed (probably in a building close to where you entered the game), get on
668     top of it, and apply it using B<Tab> ro the B<apply> command.
669    
670 root 1.22
671 root 1.1 =head2 range
672    
673     Your range weapon can be one of several weapons, a spell you cast, a
674     bow-and-arrow, a rod, or a wand, to name a few.
675    
676     Your range weapon is fired when you press SHIFT-direction, and will be
677     fired in that direction.
678    
679 root 1.22
680 root 1.3 =head2 ready_skill
681    
682     ready_skill <name of skill>
683    
684     Readies the given L<skill|pod/skill_help> by putting it in your L<range
685     slot|glossary/range slot>. Some skills are used automatically when
686     readied, some need to be actively used by "firing" them.
687    
688     If you just want to invoke a skill once, leaving your range slot
689     untouched, use L<use_skill> instead.
690    
691 root 1.22
692 root 1.1 =head2 rename
693    
694 root 1.7 Changes/removes the custom name of given item (or the marked one).
695 root 1.1
696 root 1.7 rename oldname to newname
697     rename "old item name" to "new item name"
698 root 1.1
699 root 1.7 If either of the names contain spaces, you have to use the C<">-form,
700     otherwise you can just write the name as-is. If you omit the old name, the
701     marked item will be used instead.
702 root 1.1
703 root 1.31 If the new name is empty (i.e. C<"">), then the original (before the
704     rename) name will be restored.
705 root 1.1
706     Note: maximum allowed name length is 127 characters.
707    
708    
709     =head2 resistances
710    
711     This shows you the resistances you have to specific attack types.
712     If you have for example "cold +20", it means you get 20% damage done
713     by cold attacks. If you have "ghost hit -50", you will get 50% more
714     damage by ghost hits.
715    
716     If you are a dragon, you will also get your natural skin resistances
717     appened to the list. These will never lower, only rise.
718    
719     =head2 rotateshoottype
720    
721     Switches between spell, skill and weapon. Example:
722    
723     cast burning hands
724     ready_skill disarm traps
725     apply wand of medium fireball
726    
727     rotateshoottype # Switches to the spell (burning hands)
728     rotateshoottype # Switches to the wand (of medium fireball)
729     rotateshoottype # Switches to the skill (disarm traps)
730     rotateshoottype # Disables the range slot (won't use anything)
731     rotateshoottype # Switches back to the spell.. and so on
732    
733     =head2 say
734    
735     Will tell all players on the same map as yourself a message.
736    
737     =head2 save
738    
739     Updates players status to disk. This can be useful for making backup
740     copies if you fear the server is about to crash.
741    
742     The server saves your character automatically in certain intervals,
743     and also on clean shutdowns, so there is little practical use for this
744     command.
745    
746     WARNING - if you want to leave the game without destroying your player,
747     you must find a I<Bed to Reality> and hit B<Tab> on the bed to apply
748     it. Doing B<save> and then B<quit>ing will still delete your character.
749    
750     =head2 search-items
751    
752     search-items <word>
753    
754 root 1.34 Automatically picks up all items with <word> in their name. C<search-items
755 elmex 1.43 rod> will pick up all rods and heavy rods. C<search-items of Fire> will
756 root 1.34 pick up all bolts, arrows, swords, etc. of Fire, C<search-items magic+1>
757     will pick up all items with magic+1, and so on, and so on.
758    
759     While this mode is active, you will be slower and the normal autopickup is
760     disabled. To disable search mode again, execute C<search-items> without
761     any arguments.
762 root 1.1
763     =head2 seen
764    
765     seen <login>
766    
767     Tells you when the player named <login> was last seen on the server (cf+
768     only).
769    
770     =head2 shout
771    
772     shout <message>
773    
774 root 1.29 Sends a message to all players on the server. It is mainly useful for
775 root 1.3 emergency messages ("I am trapped on xxx, can somebody help me?") and
776     should not be used for general chat. Use L<chat|command/chat> instead.
777 root 1.1
778     =head2 showpets
779    
780     showpets <number>
781    
782     Shows a numbered list of the pets owned by the player. If a number is
783     specified, instead shows a detailed printout about that pet.
784    
785     =head2 skills
786    
787     Lists all skills you have along with the experience you have in those skills.
788     Example:
789    
790     skills
791    
792     literacy................................lvl: 4 (xp:9944/16000/25%)
793     one handed weapons......................lvl: 4 (xp:15059/16000/25%)
794    
795     This shows you that you have two skills, literacy and one handed weapons. You
796     are level 4 in both skills and in literacy, you have 9944 experience points.
797     You need to reach 16000 to gain another level. The 25% at the end show you what
798     percentage of your experience is permanent, which means you cannot lose it if
799     you die.
800    
801     =head2 sort_inventory
802    
803     If sort_inventory is set, items will be inserted into your inventory
804     in order by type than alphabetical. This, all scrolls will be grouped
805     together, but in alphabetical order. Same for all weapons. This only
806     applies to new items you pick up - items that you are already holding will
807     not be sorted.
808    
809     If sort_inventory is not set (default), items will be inserted via type,
810     subtype and magic. This, all axes will be grouped together in magic order,
811 root 1.31 all daggers by magic order, etc. Unfortunately, for scrolls and rings, new
812 root 1.1 ones just get inserted last.
813    
814     If you have a lot of stuff that is not in alphabetical order but you would
815     like it to be, the best method is to drop all of it and then pick it up.
816    
817 root 1.29 =head2 sound
818    
819     Toggles between sound enabled and disabled. This has no relevance to the
820 root 1.31 sound settings of the client, it only governs whether the server will send
821 root 1.29 sound effect command to the client and is enabled if the client supports
822 root 1.31 sound (i.e. always for the deliantra client).
823 root 1.29
824 root 1.17 =head2 sourcecode
825    
826 root 1.31 This command displays the means to download the source code (server code,
827 root 1.17 maps and archetypes) used to implement this version of the game.
828    
829     Every player has the right to download and modify the source code of the
830     server, as required by both the GNU General Public License and the GNU
831     Affero General Public license.
832    
833     If you modify your version of the server, you will have to provide a means
834     to download the modified sources (and resources) via this command. If you
835     run an unmodified version of the server, the default will do.
836    
837 root 1.1 =head2 statistics
838    
839     B<statistics> shows various useful information about your character.
840     None of the information it shows is stuff that is not contained in the
841     documentation.
842    
843     As of now, it shows how much experience you need for your next level. It
844     also shows natural, real, and maximum statistic values.
845    
846     Your natural stat is the stat without any items/spells applied.
847    
848     Real is what the current value is (same as in the stat window.)
849    
850     Maximum is the maximum value for your natural stat.
851    
852     =head2 suicide
853    
854     Kills yourself. No, really.
855    
856     This command might not look useful at first, but sometimes you can get
857     yourself into a corner you can't escape anymore, either due to a map
858     bug or your own stupidity. Killing oneself can be difficult and time
859 pippijn 1.33 consuming, that's why this command is provided. It is fast, painless,
860 root 1.1 effective, humane.
861    
862     =head2 take
863    
864     The take commands take object(s) on the space the player is standing on,
865     and inserts them into the players inventory.
866    
867     If no parameter is given, take will get the top object that can be taken
868     and put it in the players inventory. If no object can be taken, that will
869     be stated.
870    
871     A parameter can be given to take. In this case, all object that have names
872     that match the parameter will be picked up. Thus, if there is a 'sword of
873     WOE', and 'sword +1' and a 'sword -3' on the ground, 'take sword' will
874     pick all of them up.
875    
876     By default, take is bound to the comma key, with no parameters. To change
877     this, look at the bind command.
878    
879     =head2 tell
880    
881     tell <playername> <message>...
882    
883     Sends a private message to the given player I<only>.
884    
885     =head2 throw
886    
887     Throws an unlocked item in your inventory, be it applied or not, into the
888     direction you are looking. If you mark an item in your inventory, this item
889     is thrown first. If there is more than one copy of an item, only one of it is
890     thrown away. God-given items can not be thrown. You need the skill throwing
891     for this to work.
892    
893     =head2 time
894    
895 root 1.24 Shows the Deliantra in-game time, not the server time. It looks like this:
896 root 1.1
897 root 1.32 It is 52 minutes past 8 o'clock am, on the Day of the Bull,
898     the 2nd Day of the Month of the Frost Giant, Year 63.
899     Time of Year: The Season of New Year.
900    
901 elmex 1.43 An hour of game time passes in 3 minutes of real time. The time and
902     calendar uses 60 minutes per hour, 28 hours per day, seven days per week,
903     five weeks per month, and 17 months per year. The year is additionally
904     split into four seasons of 4 months each, except the season of the
905     Blizzard, which is 5 months long.
906 root 1.1
907 root 1.32 The number "zero" is unknown, which is why the minutes go from 1 to 60.
908    
909     Seasons and the time of the day affect the overall outdoor daylight.
910 root 1.1
911     =head2 title
912    
913 root 1.31 title <new title>
914     title clear # Sets your title back to your race.
915    
916 root 1.1 Players can change their title. For example you called yourself Gandalf and
917     your race is elf, you can use the title command to change your name from
918 root 1.31 "Gandalf the elf" to "Gandalf the white" by using C<title the white>.
919 root 1.1
920     Dragons cannot set their title because it changes during the game.
921    
922     =head2 unignore
923    
924     unignore <login>
925    
926     Cancels all ignores set for the specified login. See B<ignore>.
927    
928 elmex 1.41 =head2 unlock
929    
930     unlock [object]
931    
932 elmex 1.43 The unlock command is a quick and convenient way
933     to unlock items in your inventory.
934 elmex 1.41
935     If a object name is specified then only the
936     objects that match that name are unlocked.
937    
938 elmex 1.43 e.g. unlock materials will unlock any materials
939 elmex 1.41 in your inventory and not touch anything else.
940    
941     unlock by itself will unlock everything in your
942     inventory.
943    
944 root 1.9 =head2 uptime
945    
946     Tells you something about the time the server was started and how long ago
947     that was.
948    
949 root 1.3 =head2 use_skill
950    
951     use_skill <name of skill>
952    
953     Uses the given L<skill|pod/skill_help> immediately, once. See also
954     L<ready_skill>.
955    
956     =head2 usekeys (inventory|keyrings|containers)
957 root 1.1
958     The B<usekeys> option determines the behaviour of using keys.
959    
960     Values are:
961    
962 root 1.31 =over 4
963 root 1.1
964 root 1.31 =item B<inventory>: Only keys in the top level inventory are used (default)
965 root 1.1
966 root 1.31 =item B<keyrings>: Only keys in active key rings are used.
967    
968     =item B<containers>: Only keys in active containers are used.
969    
970     =back
971 root 1.1
972 root 1.31 Note that key rings are just a specialized container, so the containers
973     will also find keys in key rings.
974 root 1.1
975     Only active containers are used - keys will not jump out of closed
976     containers, but hints will be given if you have keys in such containers.
977    
978     =head2 version
979    
980     Shows what version of the software the server is running on and what people
981     have contributed what to the game.
982    
983     =head2 weather
984    
985     Gives you information about the current weather of outside areas, if the
986     server has weather support (which is unlikely, as it is very broken).
987    
988     =head2 whereabouts
989    
990     The whereabouts command gives a summary about the
991     regions in which players are currently staying.
992    
993     =head2 whereami
994    
995     Tells you some historical information on the region you are currently in.
996    
997     =head2 who
998    
999     Shows what players are playing in the world and where they are. It may also
1000 root 1.3 show their levels and race or title. (See the L<title|command/title> command)
1001 root 1.1
1002     B<who> optionally takes an argument that limits the players shown to
1003     the specified region, e.g. B<who brest> will show all players playing
1004     somewhere in Brest.
1005    
1006     =head2 wimpy
1007    
1008     The wimpy level is the amount of health points (hp) that may be left before you
1009     automatically run away. This may be useful in hand-to-hand combats but should
1010     not be used when the opponent attacks with spells.
1011    
1012 root 1.15
1013 root 1.1 =head1 Authors
1014    
1015     Parts of this document were originally taken from the crossfire server
1016 root 1.26 help files with unknown authors.
1017 root 1.1
1018 elmex 1.25 Adapted for use by I<deliantra>, enhanced and corrected by Pippijn van
1019 root 1.1 Steenhoven and Marc A. Lehmann.
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