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sf-pippijn |
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#pragma once |
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#include "adt/map_vector.h" |
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#include "counters.h" |
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sf-pippijn |
1.2 |
#include "adt/types.h" |
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sf-pippijn |
1.1 |
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#include <iosfwd> |
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#include <vector> |
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namespace data |
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{ |
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struct map |
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{ |
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struct cell |
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{ |
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u32 player; |
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u16 face[3]; |
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u16 darkness; |
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u08 stat_width; |
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u08 stat_hp; |
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u08 flags; |
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cell () |
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: player (0) |
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{ |
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++cell_count; |
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clear_all (); |
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} |
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~cell () |
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{ |
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--cell_count; |
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} |
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void clear () |
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{ |
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if (player) |
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face[2] = 0; |
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player = 0; |
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darkness = 0; |
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stat_width = 0; |
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stat_hp = 0; |
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flags = 0; |
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} |
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void clear_all () |
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{ |
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clear (); |
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face[0] = face[1] = face[2] = 0; |
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} |
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}; |
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struct row |
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: map_vector<cell> |
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{ |
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int c0, c1; |
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}; |
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map () |
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: x (0) |
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, y (0) |
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, w (31) |
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, h (31) |
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{ |
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} |
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cell &operator () (int x, int y) |
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{ |
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ensure (x, y); |
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return rows.at (y).at (x); |
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} |
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void clear (); |
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void ensure (int x, int y); |
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sf-pippijn |
1.3 |
void blank (int x0, int y0, int w, int h); |
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sf-pippijn |
1.1 |
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map_vector<row> rows; |
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int x, y; |
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int w, h; |
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}; |
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} |