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Crossfire maps /test/anthony |
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These maps were created for the purposes of studys into controlling various |
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timed events and actions in crossfire. The specific goal in this case was a |
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sort of conveyor belt to deliver a sequence of items in order, one item at a |
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time. The items could be anything from apartment room keys, passports, scrolls |
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of remove curse, or an increasing bonus of special items for completing a set |
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of quests in any order they like (assuming the map does not reset :-) |
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The resulting conveyor belt could also be used to create a ``select a prize'' |
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device, Eg: turn handle untill prize wanted is visible, then make |
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the `once only' selection of that prize to eject it from the conveyor. |
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It could also be used to create a rotating display of items this quest |
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will also you to find. :-) |
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The maps were created in the following order. |
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raffles_cascade A study version of the raffles prize selector. |
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connected_objects Study of gates/buttons/handles/triggers/altars/etc.. |
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special_objects More complex study of special devices. |
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roller_cades Studies into very tight loops for rolling boulders around. |
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cascades A look (and timing) for different types of cascades |
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conveyor Using a straight forward cascade to create an |
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conveyor belt of items. |
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The result of all these can be seen in the ``Office of Passes'' in Scorn |
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which unfortunatally requires a fix to get ``gold floors'' to work again. |
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A Cascade can also be used for other traps! Like a squeezing wall trap :-) |
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or timed events, EG: open this, teleport item, create fog, close that. |
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I have provided these maps as examples and `help' for other people wanting |
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to create special maps and tricks for their adventure. |
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Anthony Thyssen, Christmas 1998. |