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Revision: 1.4
Committed: Wed Oct 10 23:43:52 2007 UTC (19 years, 1 month ago) by root
Content type: text/html
Branch: MAIN
Changes since 1.3: +3 -3 lines
Log Message:
major but quirky rename

File Contents

# User Rev Content
1 pippijn 1.1 Test Server
2    
3 root 1.4 <h2>testserver.deliantra.net:24</h2>
4 pippijn 1.1
5 root 1.4 <p>This is a public Deliantra Test server. Here, anybody can connect and upload and test their
6 pippijn 1.1 maps, with dm-like capabilities for testing.</p>
7    
8     <p>Notes:</p>
9    
10     <ul>
11 root 1.2 <li>You need an crossfire client and an account on our regular server, see <a href="server.html">Game Server</a>. You can also create an
12 pippijn 1.1 account normally, but it will be deleted regularly.</li>
13    
14     <li>The accounts, maps and other items are copied from the regular <tt>crossfire.schmorp.de</tt> server every three
15     hours. This means that whatever you upload, acquire or lose, will be nuked at those regular intervals (00:00, 03:00, 06:00 etc. CET).
16     Likewise, accounts created on cf.schmorp.de will only become active after that period.</li>
17    
18     <li>The server is designed to crash, and will restart within seconds after a crash.</li>
19    
20     <li>The following dm-commands are available to every user: <tt>goto</tt>, <tt>reset</tt>, <tt>wizpass</tt>, <tt>wizcast</tt>, <tt>wizlook</tt> and <tt>teleport</tt>. Use the <tt>help</tt> command to learn about them.</li>
21    
22     <li>Maps can be uploaded via the form at <a href="http://cf.schmorp.de/upload">http://cf.schmorp.de/upload</a>.
23 root 1.2 Built-in support for the <a href="client.html">CF+ client</a> and <a href="editor.html">gcrossedit</a> are in the works.</li>
24 pippijn 1.1
25 root 1.4 <li>The maps you upload must be Deliantra maps. This mostly means
26 pippijn 1.1 that regular Crossfire maps work fine, with the following differences:
27     a) spurious spaces at the end of a line are not supported; b) event
28     objects are not supported and will be ignored (use <tt>attach</tt>
29     instead); c) they must be valid UTF-8 d) they must use archetypes
30     available on cf.schmorp.de. All these are not normally a problem. When
31     in doubt, run your maps through <tt>cfmap-normalize</tt>. A future
32     version of the upload script will take care of that automatically.</li>
33    
34     <li>Otherwise, the same rules as on cf.schmorp.de apply. Be courteous
35     and do not impede other people that want to test. Be especially
36     careful when replacing one of the existing maps, e.g. the scorn
37     worldmaps. This is possible and supported, but can make it hard for
38     other players to play if you botch it.</li>
39    
40     </ul>
41 pippijn 1.3
42     <p></p>