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Revision: 1.38
Committed: Thu Jan 15 00:29:27 2009 UTC (17 years, 10 months ago) by elmex
Content type: text/html
Branch: MAIN
Changes since 1.37: +18 -2 lines
Log Message:
client release 2.03

File Contents

# User Rev Content
1 elmex 1.11 Client
2 pippijn 1.1
3 root 1.6 <h2>The Deliantra MORPG Client</h2>
4 pippijn 1.1
5 root 1.6 <p>This is the new Deliantra client which was written from scratch
6 root 1.5 in Perl with C bindings to SDL/OpenGL. It was written to have a more
7     immersive overall gameplay and to base as ground to implement new
8     features.
9     </p>
10 pippijn 1.1
11     <h3>Screenshots:</h3>
12    
13 root 1.2 <p>Screenshots? See on the <a href="screenshots.html">Screenshot page</a></p>
14 pippijn 1.1
15 elmex 1.11 <h3>Download:</h3>
16 pippijn 1.1
17 elmex 1.26 <p><a href="play.html">See the Play now! page</a> about the downloads!</p>
18 pippijn 1.1
19 elmex 1.11 <h3>Installation notes:</h3>
20 pippijn 1.1
21 elmex 1.11 <ul>
22     <li>
23     <p><b>Windows</b></p>
24     <p>
25     To start the client, run the executable, i.e. by doubleclicking on it with your left mouse button or
26     use the context menu of the right mouse button.
27     <b>Note:</b> The windows binary might take a while to start (up to some minutes), as it needs to unpack itself
28     and start up everything it needs.
29     </p>
30     </li>
31     <li>
32     <p><b>GNU/Linux</b></p>
33     <p>
34 elmex 1.32 <b>
35     Please note that you need glibc-2.3 and x-libs with XFT.
36 elmex 1.38 </b>
37     <br />
38     <b>AMD64 users should use the amd64 binary.
39     (But if you want to run the 32bit client on an amd64 you would need
40     ia32-libs and a 32bit OpenGL driver, eg. nvidia-glx-ia32
41     (for NVIDIA) or fglrx-glx-ia32 (for ATI))
42 elmex 1.32 </b>
43 elmex 1.11 </p>
44     <p>
45 elmex 1.30 After downloading you need to extract the client and execute the extracted binary.
46 elmex 1.11 </p>
47     </li>
48     <li>
49 elmex 1.26 <p><b>Mac OS X</b></p>
50     <p>
51 elmex 1.27 To start the client, just double click on the <tt>.dmg</tt> image file to open it and start the client.<br />
52 elmex 1.33 <b>NOTE: You will need an Intel CPU for this binary, it will not work with PPC CPUs! Also you will need Mac OS X 10.5 or later.</b>
53 elmex 1.26 </p>
54     </li>
55     <li>
56 elmex 1.11 <p><b>Build from source</b></p>
57     <p>
58     If you want to build the client from source there are two ways that
59     are explained on a different page: <a href="client_cpan.html">Source installation</a>.
60     </p>
61     </li>
62     </ul>
63 pippijn 1.1
64     <p>
65     <b>For further instructions and informations look at the <i>Help!</i> button on the top!</b>
66     </p>
67    
68 elmex 1.11 <h3>News:</h3>
69 pippijn 1.1
70     <p>
71 elmex 1.21 <em>
72 elmex 1.38 2009-01-15 First release in the new year, version 2.03 comes with a
73     many changes in the GUI. For example the auto pickup toggle has been
74     moved into a checkbox to the top of the main window.
75     The configuration is now saved automatically on exit.
76     Shimmering during smooth scroll has been reduced a lot and some displaying
77     bugs have been fixed in the inventory. More workarounds which make the
78     client more stable on broken OSes were also implemented.
79     </em>
80     </p>
81    
82     <p>
83     <em>
84 elmex 1.37 2008-12-26 The Chrismas release of version 2.02: Hidden mapspaces are
85 elmex 1.36 marked visually by a question mark and are made as bright as the darkest
86     mapspaces. A crash has been fixed when the user clicks on the map during
87     login. New tips of the day have been introduced. And more minor stability and
88     visual fixes.
89     </em>
90     </p>
91    
92     <p>
93     <em>
94 elmex 1.35 2008-12-12 Version 2.01: The client tutorial has been rewritten, to match
95     the GUI changes of the last months. The random switching between
96     message window tabs when a new tab was opened has been fixed.
97     Fixed minor displaying bugs of the speech bubble of NPCs and other
98     minor things.
99     </em>
100     </p>
101    
102     <p>
103     <em>
104 elmex 1.34 2008-12-05 Version 2.0: Last minor fixes round up the version 2.0 of our
105     client: The Log window can't be closed anymore by Alt+x, Also wont Alt+x or
106     other Message window operations crash the client anymore directly after startup.
107     Also the invisible/cached parts of the map are darkened even more, so that
108     invisibile parts can be distinguished from dark parts better.
109     </em>
110     </p>
111    
112    
113     <p>
114     <em>
115 elmex 1.33 2008-11-09 Version 0.9978: Some minor fixes:
116     The healthbar is now correctly smoothly moved. Own text in NPC dialogues are
117     emphasized now. A crash bug in the macro dialogue has been fixed. The tooltips
118     in the Mesage Window tabs are updated correctly now. And Alt+x won't let
119     Message Window tabs disappear for ever anymore.
120     </em>
121     </p>
122    
123     <p>
124     <em>
125 elmex 1.29 2008-09-29 Version 0.9977: A race condition has been fixed that could lead
126     to client freezes or crashes on login, especially on slower systems. The
127     smooth movement is no longer choppy. The default font for messages is now a
128     (hopefully nicer looking) proportional font. Text display has been tweaked.
129     The client no longer makes unnecessary screen refreshes and uses less CPU
130     time.
131     </em>
132     </p>
133    
134     <p>
135     <em>
136 elmex 1.28 2008-09-05 Next version of the client: 0.9976 comes with many fixes for Mac OS X,
137     like some fixed keyboard issues on OS X. Improved the protocol with compression
138     and fragmentation, leading to more efficent bandwidth usage. Implemented crash
139     diagnostics, which are sent to the server, for easier debugging. Important fix
140     with the default resolution, which was too small. Added theming support, with some
141     basic themes. And some other minor fixes all over the place.
142 elmex 1.29 </em>
143 elmex 1.28 </p>
144    
145     <p>
146     <em>
147 elmex 1.26 2008-08-27 Version 0.9975 comes with a small fix with the initial resolution and
148     a carification of the weight/value autopickup option. There is also a <b>Mac OS X</b>
149     port available now of the client!
150     </em>
151     </p>
152    
153     <p>
154     <em>
155 elmex 1.25 2008-08-01 Version 0.9974 comes with smooth scrolling for player movements,
156     workaround for a possible OpenGL slowdown, and other small fixes and enhancements.
157     </em>
158     </p>
159    
160     <p>
161     <em>
162 elmex 1.24 2008-07-07 Some minor fixes and features: IPv6 support, chat tabs have tooltips
163     again and converted to a new non-blocking API. Also fixed the CPAN distribution.
164     </em>
165     </p>
166    
167     <p>
168     <em>
169 elmex 1.23 2008-05-23 Next release: 0.9972. The map cache has been extended a bit to store more
170     map changes (fixes some minor bugs). Fixed some crashbugs when the client is
171     logged out and some UI elements were used. The server XML format is now also
172     supportet in item tooltips. The keyrepeats are ignored now in some conditions.
173     And crashes when the map cache is corrupted are now prevented. Also the client
174     configuration is now stored in pretty printed JSON.
175     </em>
176     </p>
177    
178     <p>
179     <em>
180 elmex 1.22 2008-05-05 Long time no release, but now we got some fixes for you: Some issues
181     with the default sort order have been sorted out, some tooltips were fixed,
182     a long standing bug with the stats tab being empty has been resolved and some GUI
183     fixes have been done. Also the pseudo-items are now only shown in the inventory
184     and not the floorbox. Have fun!
185     </em>
186     </p>
187    
188     <p>
189     <em>
190 elmex 1.21 2008-03-30 Release of version 0.9970: Reduced documentation memory usage, fixed
191     the stat gauge tooltips that have gone missing since 0.9966. Fixced a grave bug
192     with tile id allocation, which effectively disabled the tile cache. And last
193 elmex 1.22 but not least: The NPC Dialogs have also been fixed.
194 elmex 1.21 </em>
195     </p>
196    
197     <p>
198 elmex 1.20 <em>2008-03-24 Release of version 0.9967 of the Client: A memory leak was fixed
199     where the messages in the message window were kept for ever and the client
200     consumed more and more memory. The highlighting of the chattabs is now red and
201     not blue. The history handling of the chat input will now not erase the
202     typed input if the down cursor key is pressed. A keyboard modifier display has
203     also been implemented, (for example to signal whether numlock is on,
204     which caused problems under windows). Also a bug with the layout font under
205     windows has been fixed.
206     </em>
207     </p>
208    
209     <p>
210 elmex 1.13 <em>
211 elmex 1.19 2008-01-19 Another release of the Client, version 0.9965: Some bugs
212     have been fixed: A race condition was found in the database access and
213     a bug which crashed the client with nvidia drivers has been fixed.
214     Some minor bugs in the GUI, the message fontsize and chatbox label padding,
215     have also been fixed.
216     </em>
217     </p>
218    
219     <p>
220     <em>
221 elmex 1.17 2008-01-06 First release in the new year, version 0.9963: Among the
222     changes are some minor bugfixes, optical tweaks and performance
223 elmex 1.18 improvements on the GUI. Some to the user invisible changes were
224     improvements of the server side widgets and a reimplementation of the
225 elmex 1.17 message window to allow to undock chats from the central message window in
226     future releases.
227     </em>
228     </p>
229    
230     <p>
231     <em>
232 elmex 1.16 2007-12-25 Released version 0.9960 with some important fixes in the item animations
233     and GUI code, along with an API update to a more recent EV version the documentation
234     had some minor improvements. And last but not least the face loading consumes less CPU.
235     too.
236     </em>
237     </p>
238     <p>
239     <em>
240 elmex 1.15 2007-12-09 Released version 0.9959, main changes were a bugfix of the
241     audio-jingle playing (sometimes a jingle was played repeatedly if there was no
242     server-provided music available). Also some debugging hooks were added and
243     the code was updated to follow API changes in some of the modules used.
244     </em>
245     </p>
246    
247     <p>
248     <em>
249 elmex 1.14 2007-11-27 Released version 0.9956, main changes were an improved event loop
250 elmex 1.13 for better performance and compatibility under windows,
251     and the server list has been disabled due to problems with activestate perl.
252     </em>
253     </p>
254    
255     <p>
256 pippijn 1.1 <em>
257 elmex 1.12 2007-11-03 Released version 0.9955, Main changes were adjustment of the default
258     resolution (to 800x600) and making fullscreen the default. The widget extension
259     system was also officially enabled.
260     </em>
261     </p>
262    
263    
264     <p>
265     <em>
266 elmex 1.7 2007-10-14 Released a new binary. Main feature: Rename to 'Deliantra'.
267     </em>
268     </p>
269    
270     <p>
271     <em>
272 pippijn 1.1 2007-09-02 <b>Finally!</b> We released a non beta version of the client.
273     The version 0.99 is considered mostly stable and playable now. Changes
274     from the last release are: Better compatibility with OpenGL drivers,
275     better face caching, background music and spatial sound effects,
276     more default keymappings and the item descriptions are in the tooltips
277     now (eg. in the inventory).
278     </em>
279     </p>
280    
281    
282     <p>
283     <em>
284     2007-05-09 <b>Big news!</b> There is a <b>Linux binary</b> now too! Get it and play with it! :-)
285     </em>
286     </p>
287    
288     <p>
289     <em>
290     2007-04-24 Next windows beta with following changes is out:
291     Better character creation dialog and item descriptions in the inventory
292     are now in the tooltip rather than spread over the message window.
293     </em>
294     </p>
295    
296     <p>For older news look at the bottom of this page.</p>
297    
298     <h3>Features:</h3>
299    
300     <p>
301     These are the features that are already implemented and work (minus bugs).
302     </p>
303    
304     <p><b>Technical:</b></p>
305     <ul>
306     <li>Runs on GNU/Linux and Windows.</li>
307     <li>
308     Uses hardware acceleration if it exists (but also runs without as
309     long as you have OpenGL).
310     </li>
311     <li>
312     Windowed/Fullscreen mode in multiple resolutions
313     with scaling invariant user interface.
314     </li>
315     <li>Smoothing and fog of war.</li>
316     <li>Very nice font rendering with pango (gtk's font renderer).</li>
317     <li>Sound and background music.</li>
318     <li>Face prefetching for the game graphics.</li>
319     <li>Integrated documentation browser with linking and images.</li>
320     <li>Server side widgets (these are server side defined dialogues).</li>
321     </ul>
322    
323     <p><b>Gameplay:</b></p>
324     <ul>
325     <li>
326     A minimap which keeps track of explored territories
327     and helps you to navigate on the worldmap.
328     </li>
329     <li>Easier key binding with the ability to <b>record</b> actions.</li>
330     <li>Gained experience is shown in the statusbox.</li>
331     <li>Reporting of stat-changes (stats, resistancies and other stuff) in the statusbox.</li>
332     <li>Online wiki style help.</li>
333     <li>Message window entry with history.</li>
334     <li>
335     Command completer, eg. completes 'cbh' to 'cast burning hands', which
336     eases the input of commands.
337     </li>
338     <li>Command repetition with '.'.</li>
339     <li>
340     There are tooltips all over the GUI which help a lot.
341     </li>
342     <li>Spell list with key-binding shortcuts and tooltip descriptions of the spells.</li>
343     <li>Skill list with quick key binding.</li>
344     <li>
345     NPC dialog system makes chatting with NPCs a lot easier and
346     improves overall game interaction.
347     </li>
348     <li>Inventory operation shortcuts, like: ignite/thaw, inscribe and rename.</li>
349     <li>Healthbars above monsters and players.</li>
350     </ul>
351    
352     <h3>News archive</h3>
353    
354     <p>
355     <em>
356     2007-04-22 Another windows beta has been released: A problem with map-ghosting
357     was fixed and other bugs werde fixed. Also a texture cache workaround for buggy
358     opengl drivers was implemented (which could reduce the memory leak inside the
359     driver).
360     </em>
361     </p>
362    
363     <p>
364     <em>
365     2007-04-14 Another windows beta has been released: Support for smoothing
366     on crossfire+ servers has been implemented along with the support for the
367     large 64x64 tileset!
368     </em>
369     </p>
370    
371     <p>
372     <em>
373     2007-01-25 Next beta released to the world: loads of bugfixes, added
374     'bind apply ...' to the context menu of the inventory, improved local
375     database handling, rework of the whole keybindings (much easier now!).
376     </em>
377     </p>
378    
379     <p>
380     <em>
381     2006-12-03 Released next beta, further bug fixes. Pickup flesh has been implemented too.
382     </em>
383     </p>
384    
385     <p>
386     <em>
387     2006-11-07 Another beta release: The off-by-one bug in the map displaying has finally been found
388     and fixed! This hopefully also fixes other problems with the map :) Have fun and please tell us
389     about your experience with the CFPlus client!
390     </em>
391     </p>
392    
393     <p>
394     <em>
395     2006-09-29 New beta is out! Changes: minor bugfixes, added documentation and a 'tip of the day' dialog.
396     </em>
397     </p>
398    
399     <p>
400     <em>
401     2006-09-21 Another update of the cfplus.exe is online now. Changes: Fix in the NPC speech bubble code.
402     </em>
403     </p>
404    
405     <p>
406     <em>
407     2006-09-20
408     And again: A <b>new CFPlus beta</b> is out! The ghosts on maps have been fixed, along with other
409     minor bugfixes. NPC speech bubbles were also added!
410     </em>
411     </p>
412    
413     <p>
414     <em>
415     2006-08-14
416     A <b>new CFPlus beta</b> is out! <b>Healthbars</b> are in!!! Players and Monsters now
417     have a healthbar on top of them, which shows their actual health status.
418     This renders the 'probe' spell mostly useless, but we will find other ways to
419     replace it!
420     </em>
421     </p>
422    
423     <p>
424     <em>
425     2006-08-14
426     The <b>next CFPlus beta release is out!</b>: Inscription and renaming shortcuts have been
427     added to the Inventory. The interface got line frames to be more eye pleasing.
428     On top of that the documentation browser has been greatly improved and the documentation
429     improved also a bit. And other minor stuff has been implemented and fixed.
430     </em>
431     </p>
432    
433     <p>
434     <em>
435     2006-07-30
436     The long awaited beta release! The last bugs we wanted to fix and features we wanted
437     to add are done and CFPlus is ready for the first more serious testings. Please make sure to read the
438     documentation and the tooltips if there is something not yet clear. Although the documentation
439     is far from complete at the moment, it might be helpful.
440     </em>
441     </p>
442    
443     <p>
444     <em>
445     2006-07-24
446     Lots of detail work was done now, and there are still some minor issues that
447     need to be cleared until the client is ready for a beta release. We were working mainly
448     on the documentation the last two days. There is light on the end of the tunnel.
449     </em>
450     </p>
451    
452     <p>
453     <em>
454     2006-07-03
455     Finally: The alpha release! Lots has changed since 2006-06-12 and
456     we are happy to present the first test release!
457     </em>
458     </p>
459    
460     <p>
461     <em>
462     2006-06-12
463     The new NPC dialog system has been added, and character creation
464     helper dialogs. Along with many other bugfixes and improvements.
465     </em>
466     </p>
467    
468     <p>
469     <em>
470     2006-06-02
471     Added pickup configuration. The window titles work again and
472     some other bugs and enhancements went into the gui toolkit.
473     Shift-middle click lock/unlocks items in inventory now. First version
474     of the spell dialog is in and a context menu item has been added to the
475     inventory to allow to get/drop a specified count of items.
476     </em>
477     </p>
478    
479     <h2>Authors/Contact</h2>
480    
481 root 1.5 <p><b>The Deliantra Development Team:</b></p>
482 pippijn 1.1
483 pippijn 1.3 <p><b>
484 pippijn 1.1 95% of the client, stuff like: protocol handling, widget toolkit, OpenGL integration, windows build,
485     the map, help viewer, all the cool features and all other stuff the user never sees.
486 pippijn 1.3 </b></p>
487 pippijn 1.1 <p>
488     Marc Lehmann <a href="mailto:schmorp@schmorp.de">schmorp@schmorp.de</a>
489     <a href="http://home.schmorp.de/">http://home.schmorp.de/</a>
490     </p>
491    
492 pippijn 1.3 <p><b>The remaining 5%, stuff like: client theme graphics, (some) dialogs, key bindings, inventory and some 'concept' code</b></p>
493 pippijn 1.1 <p>
494     Robin Redeker <a href="mailto:elmex@ta-sa.org">elmex@ta-sa.org</a>
495     <a href="http://www.ta-sa.org/">http://www.ta-sa.org/</a>
496     </p>
497 pippijn 1.3
498     <p></p>
499 root 1.5