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Revision: 1.2
Committed: Fri Apr 9 16:51:00 2010 UTC (16 years, 7 months ago) by sf-dustfinger
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# User Rev Content
1 sf-dustfinger 1.1  <div id="content" style='min-height: 1000px;'>
2 sf-dustfinger 1.2 <h2>Frequently Asked Questions</h2><br />
3 sf-dustfinger 1.1 <a class='button' href='about.html'>Introduction</a>
4     <a class='button' href='faq.html'>FAQ</a>
5     <a class='button' href='history.html'>History</a>
6     <a class='button' href='news.html'>Recent News</a>
7     <a class='button' href='contribute.html'>Contribute</a>
8     <div style='clear: both; margin-bottom: 20px;'></div>
9    
10     <ul><li><a href="#FAQ_Tips_and_Tricks">FAQ, Tips and Tricks</a>
11     <ul><li><a href="#Meta_About_the_Game_and_the_Client">Meta - About the Game and the Client</a>
12     <ul><li><a href="#What_is_the_relation_between_Deliant">What is the relation between Deliantra and Crossfire?</a></li>
13     <li><a href="#I_found_a_bug_how_can_I_report_it_wh">I found a bug, how can I report it/what do I do?</a></li>
14     <li><a href="#The_client_is_very_sluggish_and_slow">The client is very sluggish and slow, what can I do about this?</a></li>
15     <li><a href="#The_client_doesn_t_correctly_react_t">The client doesn't correctly react to keypresses or mouseclicks.</a></li>
16     <li><a href="#My_client_doesn_t_start_anymore_grap">My client doesn't start anymore/graphics are corrupted!</a></li>
17     </ul>
18     </li>
19     <li><a href="#Game_Mechanics">Game Mechanics</a>
20     <ul><li><a href="#What_is_this_place_I_go_to_when_I_di">What is this place I go to when I die?</a></li>
21     <li><a href="#I_lose_health_but_I_can_t_see_why_Or">I lose health, but I can't see why! Or how do I cure diseases/depletion/poison?</a></li>
22     <li><a href="#How_do_diseases_work">How do diseases work?</a></li>
23     <li><a href="#I_lost_an_item_How">I lost an item! How?</a></li>
24     <li><a href="#How_do_I_uncurse_undamn_items">How do I uncurse/undamn items?</a></li>
25     <li><a href="#When_I_log_in_I_keep_dying_Why_is_th">When I log-in, I keep dying! Why is this?</a></li>
26     <li><a href="#Where_do_I_find_beds_to_reality">Where do I find beds to reality?</a></li>
27     <li><a href="#How_does_the_i_identify_i_spell_work">How does the <i>identify</i> spell work?</a></li>
28     <li><a href="#What_do_altars_do">What do altars do?</a></li>
29     <li><a href="#How_come_I_don_t_get_any_change_from">How come I don't get any change from an altar?</a></li>
30     <li><a href="#What_diseases_cannot_be_cured_natura">What diseases cannot be cured naturally?</a></li>
31     <li><a href="#Where_can_I_use_building_materials">Where can I use building materials?</a></li>
32     <li><a href="#How_can_I_Prepare_Improve_Enchant_We">How can I Prepare/Improve/Enchant Weapons?</a></li>
33     <li><a href="#How_can_I_enchant_Armour">How can I enchant Armour?</a></li>
34     <li><a href="#What_is_this_item_power_business">What is this item power business?</a></li>
35     </ul>
36     </li>
37     <li><a href="#Generic_how_do_I">Generic how do I...</a>
38     <ul><li><a href="#How_do_I_uncurse_undamn_items_or_unw">How do I uncurse/undamn items or unwear cursed/damned items?</a></li>
39     <li><a href="#How_do_I_use_range_weapons_such_as_b">How do I use range weapons such as bows?</a></li>
40     <li><a href="#How_do_I_thaw_icecubes_Or_How_do_I_i">How do I thaw icecubes? Or: How do I ignite a torch?</a></li>
41     <li><a href="#How_do_I_cast_a_cone_spell_all_aroun">How do I cast a cone spell all around me (burning hands, holy word etc.)?</a></li>
42     <li><a href="#How_do_I_pay_for_items_from_a_shop">How do I pay for items from a shop?</a></li>
43     <li><a href="#How_do_I_sell_items_to_a_shop">How do I sell items to a shop?</a></li>
44     <li><a href="#How_do_I_increase_my_attributes">How do I increase my attributes?</a></li>
45     <li><a href="#How_do_I_get_my_literacy_experience_">How do I get my literacy experience up?</a></li>
46     <li><a href="#How_do_I_rent_and_maintain_an_apartm">How do I rent and maintain an apartment?</a></li>
47     <li><a href="#How_do_I_use_passes_keys">How do I use passes/keys?</a></li>
48     <li><a href="#How_do_I_find_out_where_the_key_is_t">How do I find out where the key is to a locked door?</a></li>
49     <li><a href="#How_do_I_see_how_much_an_altar_or_ta">How do I see how much an altar or table costs to use?</a></li>
50     <li><a href="#How_do_I_join_a_guild">How do I join a guild?</a></li>
51     <li><a href="#How_do_I_drop_items">How do I drop items?</a></li>
52     <li><a href="#How_do_I_pick_up_items">How do I pick up items?</a></li>
53     <li><a href="#How_do_I_make_money_fast">How do I make money, fast?!</a></li>
54     </ul>
55     </li>
56     <li><a href="#Playing_Together">Playing Together</a>
57     <ul><li><a href="#How_can_I_communicate_with_other_pla">How can I communicate with other players?</a></li>
58     <li><a href="#Can_I_form_parties_Which_benefits_do">Can I form parties? Which benefits does party-play have?</a></li>
59     </ul>
60     </li>
61     <li><a href="#Magic">Magic</a>
62     <ul><li><a href="#How_does_an_improvement_potion_work">How does an improvement potion work?</a></li>
63     <li><a href="#How_do_I_control_golems_I_summon">How do I control golems I summon?</a></li>
64     <li><a href="#How_can_I_summon_a_specific_monster_">How can I summon a specific monster with <code>summon pet monster</code>?</a></li>
65     <li><a href="#How_does_being_attuned_repelled_deni">How does being attuned/repelled/denied affect casting level?</a></li>
66     <li><a href="#What_is_the_quot_effective_quot_cast">What is the &quot;effective&quot; casting level?</a></li>
67     </ul>
68     </li>
69     <li><a href="#Praying_Gods_and_Cults">Praying, Gods and Cults</a>
70     <ul><li><a href="#How_do_I_pray_or_get_the_praying_ski">How do I pray or get the praying skill?</a></li>
71     <li><a href="#How_can_I_summon_a_specific_monster_-3">How can I summon a specific monster with <code>summon cult monster</code>?</a></li>
72     <li><a href="#How_do_I_join_a_cult_become_a_follow">How do I join a cult/become a follower of a god?</a></li>
73     <li><a href="#How_do_I_change_gods">How do I change gods?</a></li>
74     </ul>
75     </li>
76     <li><a href="#Exploring_Quests">Exploring / Quests</a>
77     <ul><li><a href="#What_areas_are_there_to_explore">What areas are there to explore?</a></li>
78     <li><a href="#Where_is_that_damn_Goblin_Chief">Where is that damn Goblin Chief?</a></li>
79     <li><a href="#Where_can_I_find_the_i_comet_i_spell">Where can I find the <i>comet</i> spell?</a></li>
80     </ul>
81     </li>
82     </ul>
83     </li>
84     <li><a href="#Authors">Authors</a>
85     </li>
86     </ul><hr />
87     <!-- INDEX END -->
88    
89     <h1 id="FAQ_Tips_and_Tricks">FAQ, Tips and Tricks</h1>
90     <div id="FAQ_Tips_and_Tricks_CONTENT">
91     <p>Here are some questions you might asked yourself over time.
92     Also some nice tips and tricks are listed here, which you may find informative.</p>
93    
94     </div>
95     <h2 id="Meta_About_the_Game_and_the_Client">Meta - About the Game and the Client</h2>
96     <div id="Meta_About_the_Game_and_the_Client_C">
97    
98     </div>
99     <h3 id="What_is_the_relation_between_Deliant">What is the relation between Deliantra and Crossfire?</h3>
100     <div id="What_is_the_relation_between_Deliant-2">
101     <p>Deliantra was originally a Crossfire server, but by now most of the code
102     has been rewritten. Still, most maps are very similar or identical to
103     Crossfire maps, so the games share a lot.</p>
104     <p>The major differences are a better client, better graphics, a stable
105     server (i.e. no crashes every few hours with players and maps getting
106     reset) and the ability to let more players play, by using less resources
107     and having a fully asynchronous design, and full support for sound effects
108     and background music.</p>
109    
110     </div>
111     <h3 id="I_found_a_bug_how_can_I_report_it_wh">I found a bug, how can I report it/what do I do?</h3>
112     <div id="I_found_a_bug_how_can_I_report_it_wh-2">
113     <p>Mail us at support@deliantra.net , which is best, unless it is a small,
114     temporary, or urgent issue. If it is, then tell schmorp, elmex, or Asarth.</p>
115    
116     </div>
117     <h3 id="The_client_is_very_sluggish_and_slow">The client is very sluggish and slow, what can I do about this?</h3>
118     <div id="The_client_is_very_sluggish_and_slow-2">
119     <p>Most likely, you don't have accelerated OpenGL support. Try to find a
120     newer driver, or a driver from your hardware vendor, that features OpenGL
121     support.</p>
122     <p>If this is not an option, the following Setup options reduce the load and
123     will likely make the client playable with software rendering (it will
124     still be slow, though):</p>
125     <dl>
126     <dt>* <strong>Video Mode</strong> should be set as low as possible (e.g. 640x480)</dt>
127     <dt>* Enable <strong>Fast &amp; Ugly</strong> mode</dt>
128     <dt>* Disable <strong>Fog of War</strong> and <code>Map Smoothing</code></dt>
129     <dt>* Increase <strong>Map Scale</strong></dt>
130     </dl>
131    
132     </div>
133     <h3 id="The_client_doesn_t_correctly_react_t">The client doesn't correctly react to keypresses or mouseclicks.</h3>
134     <div id="The_client_doesn_t_correctly_react_t-2">
135     <dl>
136     <dt>Make sure Numlock is off.</dt>
137     <dd>
138     <p>Some Microsoft Windows versions/keyboard layouts do not report modifiers for the
139     numerical keypad keys while Numlock is active.</p>
140     </dd>
141     <dt>Make sure no other Modifier is &quot;pressed&quot;.</dt>
142     <dd>
143     <p>Mircosoft Windows versions have some accessability features that could
144     interfere with games like Deliantra. You might want to switch these off in
145     the keyboard settings. Sometimes modifiers can be &quot;unstuck&quot; by pressing
146     them down once.</p>
147     </dd>
148     <dt>Fullscreen switches confuse the keyboard modifiers.</dt>
149     <dd>
150     <p>Fullscreen switches on Microsoft Windows sometimes confuse which keys are
151     pressed and which aren't. Doing another switch to/from fullscreen might
152     help.</p>
153     </dd>
154     </dl>
155    
156     </div>
157     <h3 id="My_client_doesn_t_start_anymore_grap">My client doesn't start anymore/graphics are corrupted!</h3>
158     <div id="My_client_doesn_t_start_anymore_grap-2">
159     <p>Sometimes you hit a bug in the client. To reset the state of your client
160     you can delete your client database directory (your client will have to
161     re-download music and images and you will lose your minimap contents).</p>
162     <p>To do that, on Unix:</p>
163     <pre> rm -rf ~/.deliantra/client-*
164    
165     </pre>
166     <p>On windows:</p>
167     <p>Do <code>Start =&gt; Run</code>, enter <cite>%APPDATA%</cite>, press return, and in the
168     window that will open, first open <cite>deliantra</cite>, then delete the directory
169     starting with <cite>client-</cite>.</p>
170     <p>Alternatively you can delete the <cite>.deliantra</cite> or <cite>deliantra</cite> directory
171     itself, but this will also delete your settings and keybindings.</p>
172    
173     </div>
174     <h2 id="Game_Mechanics">Game Mechanics</h2>
175     <div id="Game_Mechanics_CONTENT">
176    
177     </div>
178     <h3 id="What_is_this_place_I_go_to_when_I_di">What is this place I go to when I die?</h3>
179     <div id="What_is_this_place_I_go_to_when_I_di-2">
180     <p>When you die, you go to a place called the nimbus. In the nimbus, you are
181     able to play minesweeper for your experience. If you win and have applied
182     all the spaces except for bombs, you will automatically be teleported to
183     a hallway you can walk down to be teleported back to life, with your
184     experience intact.</p>
185     <p>If you lose by applying a bomb, you are teleported to a hallway
186     with a flower, and you can walk down to be teleported back to life,
187     without your experience you lost when you died. There are rumors
188     that the Key to Life can let the losers walk in the winner's
189     hallway, however...</p>
190    
191     </div>
192     <h3 id="I_lose_health_but_I_can_t_see_why_Or">I lose health, but I can't see why! Or how do I cure diseases/depletion/poison?</h3>
193     <div id="I_lose_health_but_I_can_t_see_why_Or-2">
194     <p>Here are the typical reasons why you lose health:</p>
195     <dl>
196     <dt>* You are being attacked.</dt>
197     <dd>
198     <p>Sounds obvious, but sometimes you can't see the monster attacking
199     you. Check the <code>Log</code> tab, as you usually get a message when this happens.</p>
200     </dd>
201     <dt>* You are out of food.</dt>
202     <dd>
203     <p>When your food reaches <code>0</code> you will start to lose health. Eating (good)
204     food will replenish your food level.</p>
205     </dd>
206     <dt>* You are poisoned.</dt>
207     <dd>
208     <p>Poison will reduce your health. When your body heals fast enough it will
209     eventually get over the poison, otherwise you should seek professional
210     help such as the House of Healing in Scorn, or a player with the <code>cure
211     poison</code> spell. It is rumored that neko san might sometimes cure poison.</p>
212     </dd>
213     <dt>* You have a disease.</dt>
214     <dd>
215     <p>Some diseases have such drastic effects on your organism that you can lose
216     health. Get help in the House of Healing in Scorn, or ask a player who can
217     cast <code>cure disease</code> on you.</p>
218     </dd>
219     <dt>* Your stats change.</dt>
220     <dd>
221     <p>Switching items or being restored from depletion can affect your stats,
222     which in turn can affect your healthpoints. While this is not a regular
223     effect (it only happens when you change items or are restored from
224     depletion), it can sometimes look as if you are losing health. You can
225     restore depletion by drinking a potion of life.</p>
226     </dd>
227     </dl>
228    
229     </div>
230     <h3 id="How_do_diseases_work">How do diseases work?</h3>
231     <div id="How_do_diseases_work_CONTENT">
232     <p>Diseases are obtained by things like traps or spells. Usually, they
233     will reduce some of your attributes, like strength. They might also
234     cause damage to you, or slow you down. Some of them infect monsters
235     and players around you, spreading the disease.</p>
236     <p>If your disease can be cured naturally, and if you do wait until
237     it is cured naturally, you develop immunity for that level of
238     disease. Higher level forms of that disease will still infect
239     you, but you can wait it out to get better immunity.</p>
240     <p>Some diseases, like rabies, cannot be cured by waiting.
241     Instead, you will have to cure it magically. For information on how
242     to do that, see the above entry.</p>
243    
244     </div>
245     <h3 id="I_lost_an_item_How">I lost an item! How?</h3>
246     <div id="I_lost_an_item_How_CONTENT">
247     <p>Well, we don't know. If you don't know, either, here is a partial list of
248     ways people typically lose stuff:</p>
249     <dl>
250     <dt>You accidentally dropped it in a shop (or elswehere).</dt>
251     <dd>
252     <p>If in a shop, if it was money, you can just go there and pick it up again:
253     shops do not &quot;buy&quot; money. For other items you will have to buy it back.</p>
254     </dd>
255     <dt>Thieves or monsters stole your items.</dt>
256     <dd>
257     <p>Yes, thieves and many other monsters (such as demons) can actually steal
258     stuff. They can steal about anything that you don't currently wield, and
259     if they are good, you don't even notice it. Your only chance of getting
260     the item back is to kill the thief or steal the item back with the steal
261     skill before the map he is in resets.</p>
262     <p>Many adventurers find that the old road to Navar harbours a lot of thieves
263     and is best avoided by the beginning adventurers.</p>
264     </dd>
265     </dl>
266    
267     </div>
268     <h3 id="How_do_I_uncurse_undamn_items">How do I uncurse/undamn items?</h3>
269     <div id="How_do_I_uncurse_undamn_items_CONTEN">
270     <p>You need a spell to uncurse or undamn items, but luckily, magic shops
271     commonly have scrolls of remove curse or remove damnation. In addition,
272     all of the gods except the Devourers can remove curses, and Gnarg,
273     Lythander, Mostrai, Gaea, and Valriel can remove damnation. Gaea also
274     grants the remove damnation spell at 300 grace.</p>
275     <p>To actually remove the curse or damnation with a scroll, you need to
276     <cite>mark</cite> the item, and then <cite>apply</cite> the scroll.</p>
277    
278     </div>
279     <h3 id="When_I_log_in_I_keep_dying_Why_is_th">When I log-in, I keep dying! Why is this?</h3>
280     <div id="When_I_log_in_I_keep_dying_Why_is_th-2">
281     <p>What happened is that you died of a cave-in. Cave-ins kill you when you
282     unsafely log out. An unsafe log out is when you disconnect without using a
283     bed to reality, or when you time out (after 10-20 seconds without reply,
284     the server automatically kicks players). Safe log outs are when you log
285     out using a bed to realtiy, or when you are disconnected when the server
286     crashes or restarts.</p>
287     <p>If the disconnection was safe, then you will appear where you were before
288     you got logged out. If it was unsafe, and more than one hour has passed, you
289     will die of a cave-in. If the map you were in reset, but one hour has not
290     passed, then you will be recalled to your bed to reality.</p>
291    
292     </div>
293     <h3 id="Where_do_I_find_beds_to_reality">Where do I find beds to reality?</h3>
294     <div id="Where_do_I_find_beds_to_reality_CONT">
295     <p>Inns usually have them, and apartments almost always have beds to
296     reality. Almost every city has an inn. Taverns sometimes have them, and
297     they might be in surprising places. Scorn has an inn that is located in
298     the southern area.</p>
299    
300     </div>
301     <h3 id="How_does_the_i_identify_i_spell_work">How does the <i>identify</i> spell work?</h3>
302     <div id="How_does_the_i_identify_i_spell_work-2">
303     <p>The <i>identify</i> spell identifies your items, making it give it's full
304     description. The spell goes through your inventory in a psuedo-random
305     order, skipping past identified items. If it identifies all the items
306     in your inventory, or they are already identified, it then checks for
307     identified items on the ground, again in a psuedo-random order. If it
308     identifies all the items on the ground, then the remaining power is
309     wasted.</p>
310     <p>The <i>identify</i> spell counts stacks of items, such as arrows or gems, as
311     one 'item'. It can only identify a certain amount of items. Therefore, the
312     only way to choose what it identifies is by dropping what you don't want
313     identified on the ground.</p>
314    
315     </div>
316     <h3 id="What_do_altars_do">What do altars do?</h3>
317     <div id="What_do_altars_do_CONTENT">
318     <p>There are different types of altars. Altars found in churches and
319     chapels are aligned to gods; they usually have decoration based
320     on the god they are aligned to. You can pray at these altars to
321     start worshipping the god the altar is aligned to, or pray to
322     get over your normal grace limit, get grace faster, or any
323     other effects the altar might have.</p>
324     <p>Pink altars usually require a sacrifice, which can be seen by
325     rolling your mouse over it at the bottom of the screen. If you
326     drop the sacrifiice, it will activate something, like a gate, or
327     maybe it will teleport something.</p>
328    
329     </div>
330     <h3 id="How_come_I_don_t_get_any_change_from">How come I don't get any change from an altar?</h3>
331     <div id="How_come_I_don_t_get_any_change_from-2">
332     <p>Altars do not give change. This means that you might drop a platinum piece
333     on a table that identifies for 2 gold, or equivalent, and get only one
334     identify. The equivalent means that you can make the price up in smaller
335     currency, like 200 silver, but higher currency won't get you any more
336     identifies.</p>
337    
338     </div>
339     <h3 id="What_diseases_cannot_be_cured_natura">What diseases cannot be cured naturally?</h3>
340     <div id="What_diseases_cannot_be_cured_natura-2">
341     <p>Tapeworms, leprosy, and arthritis are all unable to be cured naturally,
342     and thus you cannot have an immunity against them.</p>
343    
344     </div>
345     <h3 id="Where_can_I_use_building_materials">Where can I use building materials?</h3>
346     <div id="Where_can_I_use_building_materials_C">
347     <p>You can only use them in tiles that are buildable. These tiles are found in
348     guild storages, and in some apartments.</p>
349    
350     </div>
351     <h3 id="How_can_I_Prepare_Improve_Enchant_We">How can I Prepare/Improve/Enchant Weapons?</h3>
352     <div id="How_can_I_Prepare_Improve_Enchant_We-2">
353     <p>This is done in two steps: first you have to <i>prepare</i> your weapon
354     for the desired number of enchantments, then you apply the enchanments
355     (weapons remember how many times they can be enchanted further).</p>
356     <p>To prepare a weapon, wield it and <cite>mark</cite> (e.g. using the popup menu in
357     the inventory) it. Then, as a sacrifice, drop some diamonds on the floor
358     then read the <i>Prepare Weapon</i> scroll. The square root of the total
359     number of diamonds sacrificed this way determines the number of
360     enchantments the weapon accepts: one diamond for one enchanment, nine
361     diamonds for three enchantments, 100 diamonds for ten enchantments,
362     and so on.</p>
363     <p>Remember, once you prepare the weapon, it can only be wielded by you.</p>
364     <p>After that, you can apply improvement and enchantnment scrolls:</p>
365     <dl>
366     <dt>Improve Damage</dt>
367     <dd>
368     <p>Each scroll read will increase the damage by five points, and likewise the
369     weight by five kilograms.</p>
370     </dd>
371     <dt>Lower Weight</dt>
372     <dd>
373     <p>This &quot;improves&quot; the weight of your weapon: each scroll reduces the weight
374     by one fifth (20%). It will not, however, create weightless weapons.</p>
375     </dd>
376     <dt>Enchant Weapon</dt>
377     <dd>
378     <p>Each scroll read increases the magic by one point.</p>
379     </dd>
380     <dt>Improve Stat</dt>
381     <dd>
382     <p>This scroll improves one of the basic stat improvements (Strength,
383     Dexterity and so on). For this it needs a further sacrifice in form of
384     stat potions. The stat potions must be of the same type and will determine
385     which stat gets improved.</p>
386     <p>The number of stat potions you need to improve it is twice the number of
387     stat points the weapon currently gives, plus one (the minimum is two stat
388     potions, however). That is, a weapon which gives no stat bonus needs two
389     (<code>0 × 2 + 1 = 1</code> which is less than two, so two) stat potion, one that
390     already gives <i>Str +2</i> and <i>Int +1</i> will need seven (<code>3 × 2 + 1</code>) stat
391     potions. Negative stats are summed normally, so <i>Str +4</i> and <i>Int -2</i>
392     will result in needing five stat potions only (<code>2 × 2 + 1</code>).</p>
393     </dd>
394     </dl>
395     <p>Keep in mind, however, that your character can only handle a limited
396     number of weapon improvements, see the <cite>skills</cite> command. Item power will
397     also increase.</p>
398    
399     </div>
400     <h3 id="How_can_I_enchant_Armour">How can I enchant Armour?</h3>
401     <div id="How_can_I_enchant_Armour_CONTENT">
402     <p>Enchanting armour is easy: each time you read an <i>Enchant Armour</i> scroll,
403     the magic value will be increased by one, the speed, armour (physical
404     resistance) and weight are increased by some amount, as well as the item
405     power.</p>
406    
407     </div>
408     <h3 id="What_is_this_item_power_business">What is this item power business?</h3>
409     <div id="What_is_this_item_power_business_CON">
410     <p>In general, the more interesting/powerful items have higher item power
411     values. Your character can handle only handle only a limited amount of
412     power - for each overall level you can handle <code>1.25</code> item power points,
413     so if you are level 16 you can handle a total of 20 item power points (see
414     the <cite>skills</cite> command for your current limit and remaining item power
415     points).</p>
416     <p>All the equipment you wear adds to this limit, so if you wield a weapon of
417     item power 30 plus two rings of item power 14 each you will need 58 item
418     power (and a level of 47).</p>
419    
420     </div>
421     <h2 id="Generic_how_do_I">Generic how do I...</h2>
422     <div id="Generic_how_do_I_CONTENT">
423    
424     </div>
425     <h3 id="How_do_I_uncurse_undamn_items_or_unw">How do I uncurse/undamn items or unwear cursed/damned items?</h3>
426     <div id="How_do_I_uncurse_undamn_items_or_unw-2">
427     <p>You need a spell to uncurse or undamn items, but luckily, magic shops
428     commonly have scrolls of remove curse or remove damnation. In addition,
429     all of the gods except the Devourers can remove curses, and Gnarg,
430     Lythander, Mostrai, Gaea, and Valriel can remove damnation. Gaea also
431     grants the remove damnation spell at 300 grace.</p>
432     <p>To actually remove the curse or damnation with a scroll, you need to
433     <cite>mark</cite> the item, and then <cite>apply</cite> the scroll. Once the curse or
434     damnation is removed, you can unwear the item.</p>
435    
436     </div>
437     <h3 id="How_do_I_use_range_weapons_such_as_b">How do I use range weapons such as bows?</h3>
438     <div id="How_do_I_use_range_weapons_such_as_b-2">
439     <p>First, you have to <cite>apply</cite> the bow, then it will show up in the lower
440     right corner in the <code>Range:</code> slot. If it is already shown as <code>(applied)</code>
441     but not in the <code>Range:</code> slot you have to unapply and reaply it.</p>
442     <p>When you have a bow (or similar weapons like guns or crossbows) applied,
443     you just shoot as with spells or other range attacks - <code>Shift</code>+direction
444     key.</p>
445     <p>You need to have arrows (shells, bolts etc.) in your inventory or an
446     active container for this to work.</p>
447     <p>You can influence how you shoot via the <b>Bow Mode</b> (<cite>bowmode</cite>) in the <code>Playerbook =&gt; Settings</code> tab.</p>
448    
449     </div>
450     <h3 id="How_do_I_thaw_icecubes_Or_How_do_I_i">How do I thaw icecubes? Or: How do I ignite a torch?</h3>
451     <div id="How_do_I_thaw_icecubes_Or_How_do_I_i-2">
452     <p>The right-click context menu in the playerbook inventory has an entry
453     <strong>ignite/thaw</strong>, which will ignite something or thaw icecubes. You will
454     need a <strong>flint &amp; steel</strong> <a href="#ARCH_flint_and_steel_x11">$ARCH/flint_and_steel.x11</a> for
455     this to work!</p>
456     <p>An alternative would be to use the <b>mark</b> (<b>mark</b> in <cite>command</cite>) and
457     <b>apply</b> (<b>apply</b> in <cite>command</cite>) commands like this:</p>
458     <pre> mark icecube
459     apply flint and steel
460    
461     </pre>
462     <p>You can bind these commands to a key and invoke them repeatedly.</p>
463    
464     </div>
465     <h3 id="How_do_I_cast_a_cone_spell_all_aroun">How do I cast a cone spell all around me (burning hands, holy word etc.)?</h3>
466     <div id="How_do_I_cast_a_cone_spell_all_aroun-2">
467     <p>Use the <code>5</code>-key on your keypad. This will cats spells &quot;onto yourself&quot;
468     which has the desired effect with cone spells.</p>
469    
470     </div>
471     <h3 id="How_do_I_pay_for_items_from_a_shop">How do I pay for items from a shop?</h3>
472     <div id="How_do_I_pay_for_items_from_a_shop_C">
473     <p>You need to have the unpaid item in your inventory, and then walk out of
474     the store with the shop mat. It will automatically pay for the item, if
475     you have enough money. If you don't, you will be prevented from leaving,
476     until you drop the unpaid item, or if you obtain enough money.</p>
477    
478     </div>
479     <h3 id="How_do_I_sell_items_to_a_shop">How do I sell items to a shop?</h3>
480     <div id="How_do_I_sell_items_to_a_shop_CONTEN">
481     <p>Just drop the item in a shop. Some tiles in a shop might not be shop
482     tiles; usually, shop tiles are white brick floors. Try going over one of
483     them and dropping the item. If the shop is not interested, the item will
484     not leave your inventory.</p>
485    
486     </div>
487     <h3 id="How_do_I_increase_my_attributes">How do I increase my attributes?</h3>
488     <div id="How_do_I_increase_my_attributes_CONT">
489     <p>To increase your attributes (strength, dexterity, etc.) you can wear items
490     that can increase them as long as you have them worn. You can get your
491     attributes up to 30 like this. To increase them permanently, you can
492     drink a stat potion, which have special colors and a letter on the potion
493     named 'potion of &lt;attribute&gt;'. These potions can increase your attributes
494     up to the natural maximum of your race; which can be viewd with the
495     statistics command. It increases your 'natural' attribute, up to the
496     'maximum' attribute.</p>
497    
498     </div>
499     <h3 id="How_do_I_get_my_literacy_experience_">How do I get my literacy experience up?</h3>
500     <div id="How_do_I_get_my_literacy_experience_-2">
501     <p>You need to read books and scrolls to get literacy experience. You can
502     also use the literacy skill to identify scrolls and books. Identifying
503     them gives you literacy experience, and you are still able to read them
504     once you identify them.</p>
505    
506     </div>
507     <h3 id="How_do_I_rent_and_maintain_an_apartm">How do I rent and maintain an apartment?</h3>
508     <div id="How_do_I_rent_and_maintain_an_apartm-2">
509     <p>Payment for an apartment is done in 3 steps. First, there is an entry fee
510     in the apartment map that you need to pay only once. Then, the apartment
511     rental fee depends on the apartment model, not you. The taxes depend on
512     your character level, and need to be paid, even while you are offline (the
513     rental fee is only paid while you are online.)</p>
514     <p>You can rent apartments in Scorn's Apartment Shop, and the hourly fees are
515     deducted from your bank account.</p>
516    
517     </div>
518     <h3 id="How_do_I_use_passes_keys">How do I use passes/keys?</h3>
519     <div id="How_do_I_use_passes_keys_CONTENT">
520     <p>Whatever looks at your pass or key opens automatically, if you have it in
521     your inventory or in an applied container. Some keys might just open a
522     locked door, not a gate, and can be used by moving into the locked door.</p>
523    
524     </div>
525     <h3 id="How_do_I_find_out_where_the_key_is_t">How do I find out where the key is to a locked door?</h3>
526     <div id="How_do_I_find_out_where_the_key_is_t-2">
527     <p>Usually, bumping into the locked door will tell you what kind of key
528     you need. This key is probably hidden somewhere in the same or close maps.
529     Some of the characters near by might give you hints or explain something.</p>
530    
531     </div>
532     <h3 id="How_do_I_see_how_much_an_altar_or_ta">How do I see how much an altar or table costs to use?</h3>
533     <div id="How_do_I_see_how_much_an_altar_or_ta-2">
534     <p>You can move your mouse over it, and it will tell you how much currency it
535     needs.</p>
536    
537     </div>
538     <h3 id="How_do_I_join_a_guild">How do I join a guild?</h3>
539     <div id="How_do_I_join_a_guild_CONTENT">
540     <p>To join a player guild, such as the Black Shield or Laughing Skull (not
541     the Adventurer's Guild, the Guild of Freedom, or anything else like
542     them), you need to be given a key by one of its current members.
543     The players might have special tasks and requirements for you, but all that
544     is needed is to have the key to enter the guild building and use its features.</p>
545    
546     </div>
547     <h3 id="How_do_I_drop_items">How do I drop items?</h3>
548     <div id="How_do_I_drop_items_CONTENT">
549     <p>To drop items, you can right click on the item in your inventory screen in
550     the playerbook, which you can get by pressing F5 or the Playerbook tab,
551     and selecting drop. You can also shift + left click an item to drop it, or
552     enter the command</p>
553     <pre> drop &lt;item&gt;
554    
555     </pre>
556     <p>This command drops items with the names that have &lt;item&gt; in it. If you are
557     unable to drop an item, this will probably be because it is locked. You
558     can unlock it by right clicking the item in your inventory, and selecting
559     unlock.</p>
560    
561     </div>
562     <h3 id="How_do_I_pick_up_items">How do I pick up items?</h3>
563     <div id="How_do_I_pick_up_items_CONTENT">
564     <p>You can pick up items by pressing the comma key (,) or by right clicking
565     the item on the floor, and selecting 'take'. You can also type the</p>
566     <pre> take &lt;item&gt;
567    
568     </pre>
569     <p>command.</p>
570    
571     </div>
572     <h3 id="How_do_I_make_money_fast">How do I make money, fast?!</h3>
573     <div id="How_do_I_make_money_fast_CONTENT">
574     <p>You should identify the items you sell. Unidentified items sell MUCH
575     lower. Make sure you have the bargaining skill. It lets you save lots of
576     money when you buy stuff, and gain more money when you sell stuff. You can
577     level it up by buying items or selling expensive items. The higher it is
578     priced, the more experience. You can get a scroll of bargaining in Scorn's
579     gem shop.</p>
580     <p>Quests also might give you something valuable as a reward.</p>
581    
582     </div>
583     <h2 id="Playing_Together">Playing Together</h2>
584     <div id="Playing_Together_CONTENT">
585    
586     </div>
587     <h3 id="How_can_I_communicate_with_other_pla">How can I communicate with other players?</h3>
588     <div id="How_can_I_communicate_with_other_pla-2">
589     <p>There are five commands you can use to talk to others. All of them can
590     be entered by just typing them in, followed by the message, followed by
591     <code>Return</code>, e.g. <code>chat hey guys, what's up?</code>. If you have a <i>tab</i> open
592     in your message window you can also just type a text in there followed
593     by <code>Return</code> (this is especially handy as <code>Return</code> also activates the
594     current chat tab as well).</p>
595     <dl>
596     <dt>chat &lt;message&gt; (short: <code>c</code>)</dt>
597     <dd>
598     <p>The most-used communications command. Whatever you <i>chat</i> will end up
599     in the <i>Chat</i> tab of everybody else who is currently logged in.</p>
600     <p>Example:</p>
601     <pre> c uh, that anchovis almost killed me
602    
603     </pre>
604     </dd>
605     <dt>shout &lt;message&gt;</dt>
606     <dd>
607     <p>This is like <code>chat</code>, but &quot;louder&quot;. Everybody will get your message in red
608     in their <code>Chat</code> tabs. You should not use <code>shout</code> unless you are in an
609     emergency or there is something really important to be said, otherwise you
610     risk being ignored by people.</p>
611     <p>Example:</p>
612     <pre> sh I am stuck! can anybody let me out?
613    
614     </pre>
615     </dd>
616     <dt>say &lt;message&gt; (short: <code>s</code>)</dt>
617     <dd>
618     <p>This command can be used to talk to NPCs (without going through the NPC
619     dialogue window), but all players anywhere on the same map can hear you as
620     well.</p>
621     <p>Example:</p>
622     <pre> s good that schmorp cnanot hera us here!
623    
624     </pre>
625     </dd>
626     <dt>tell &lt;playername&gt; &lt;message&gt; (short: <code>te</code>)</dt>
627     <dd>
628     <p>This is your prototypical two-way, private, chat channel. You can talk to
629     any other player that is currently logged in, and only he can hear you.</p>
630     </dd>
631     <dt>gsay &lt;message&gt; (short: <code>gs</code>)</dt>
632     <dd>
633     <p>The group say command sends a message to every member of the party/group
634     you are in. This is useful when playing in a team, to avoid cluttering the
635     chat channel.</p>
636     </dd>
637     </dl>
638     <p>In addition to these, there are a large number of emotes you can use, use
639     the <cite>help</cite> command to get a list.</p>
640    
641     </div>
642     <h3 id="Can_I_form_parties_Which_benefits_do">Can I form parties? Which benefits does party-play have?</h3>
643     <div id="Can_I_form_parties_Which_benefits_do-2">
644     <p>You can form <i>new</i> parties using the <code>party form &lt;name&gt;</code> name
645     command, and you can join <i>existing</i> parties using the <code>party join
646     &lt;name&gt;</code> command. There are other party commands, use <code>help party</code> to
647     find out more.</p>
648     <p>The main benefit of party-play is sharing experience: All experience you
649     gain is distributed to all party members accoridng to their level (people
650     with twice the level as you gain twice as much experience).</p>
651     <p>This is great for training skills you are bad in, but somebody else is
652     good in, and of course vice versa!</p>
653    
654     </div>
655     <h2 id="Magic">Magic</h2>
656     <div id="Magic_CONTENT">
657    
658     </div>
659     <h3 id="How_does_an_improvement_potion_work">How does an improvement potion work?</h3>
660     <div id="How_does_an_improvement_potion_work_">
661     <p>An improvement potion increases your hitpoints, spellpoints, or your grace,
662     permanently. It does this by rerolling the rolls for your hitpoints, spellpoints,
663     or grace, and increasing it. This way, if you drink enough improvement
664     potions, your hitpoints, spellpoints, or grace would be as if you rolled perfectly.</p>
665     <p>However, only lower levels roll for hitpoints, spellpoints, or grace. After level
666     10, skills increase hitpoints, spellpoints, or grace by a certain fixed amount.</p>
667    
668     </div>
669     <h3 id="How_do_I_control_golems_I_summon">How do I control golems I summon?</h3>
670     <div id="How_do_I_control_golems_I_summon_CON">
671     <p>You can control golems by holding down shift + a direction key. It moves in the
672     direction you are holding.</p>
673    
674     </div>
675     <h3 id="How_can_I_summon_a_specific_monster_">How can I summon a specific monster with <code>summon pet monster</code>?</h3>
676     <div id="How_can_I_summon_a_specific_monster_-2">
677     <p>Higher (effective) casting levels of <b>summoning</b> in <cite>skill_description</cite> give
678     you access to higher level monsters, but not all monsters have equal
679     abilities. Instead of summoning the highest level monster allowed by your
680     level you can also summon any other monster you had before by adding its
681     <i>archetype name</i> after the command, i.e. to summon bees you would use the
682     <code>cast summon pet monster bee</code> (short: <code>cspm bee</code>) command.</p>
683     <pre> Level Monster
684     1 bat
685     3 bird
686     4 spider
687     6 killer_bee
688     7 pixie
689     8 skeleton
690     9 stalker
691     11 devil
692     13 beholder
693     15 dark_elf
694     17 skull
695     20 angel
696     25 vampire
697     30 spectre
698     35 lich
699     40 demilich
700     50 hellhound
701     60 unusual_kobold
702     70 chicken
703     80 gr_hellhound
704     90 dave
705     100 laoch
706     105 snitchangel
707    
708     </pre>
709    
710     </div>
711     <h3 id="How_does_being_attuned_repelled_deni">How does being attuned/repelled/denied affect casting level?</h3>
712     <div id="How_does_being_attuned_repelled_deni-2">
713     <p>Some spells are attuned to one or more spell classes (such as wounding,
714     summoning, fire and so on). The player can likewise be attuned to some of
715     these classes, giving a bonus, or repelled to them, giving a malus, or
716     denied to them, making her unable to cast the spell at all.</p>
717     <p>The skill level is the level of the skill that the spell uses (e.g.
718     summoning or sorcery).</p>
719     <p>When attuned, the bonus is up to 16 levels, but never higher than the
720     skill level itself, i.e. at level 2, the bonus is 2 also, resulting in an
721     attuned casting level of 4, at level 5, the bonus is 5, yielding a casting
722     level of 10, and at level 50, the bonus is 16, yielding 66.</p>
723     <p>When repelled, the malus is 16 levels always. If you are both attuned and
724     repelled at the same time, the effects will add.</p>
725     <p>These are added (or subtracted) to the skill level when checking whether
726     the player can cast the spell and when calculating the effective casting
727     level.</p>
728     <p>The effect on strength is as if the minimum spell level is lower (when
729     attuned) or higher (when repelled), and the strength will increase the
730     same as without any attunement.</p>
731    
732     </div>
733     <h3 id="What_is_the_quot_effective_quot_cast">What is the &quot;effective&quot; casting level?</h3>
734     <div id="What_is_the_quot_effective_quot_cast-2">
735     <p>Effective casting levels start at 1 (lowest spell strength) and go up to
736     100 (highest nominal spell strength). Higher levels are also possible and
737     make the spell correspondingly stronger.</p>
738     <p>The effective casting level is calculated from the skill level, after
739     adding/subtracting any bonus from attunements.</p>
740     <p>If the skill level plus bonus is lower than 100, then the minimum spell
741     level comes into play: the minimum level is not only the minimum level
742     a caster is required to have, it is also the level where the effective
743     casting level equals 1. From there it grows till it reaches casting level
744     100, where the effective level will also be 100.</p>
745     <p>If the skill level plus bonus is 100 or higher, then this is the effective
746     spell level.</p>
747     <p>That means, when you have a spell with a minimum level of 90, then it's
748     effective range will be spread evenly over the 90..100 range, e.g. when
749     you cast this spell at skill level 90, the effective casting level will
750     be 1 (lowest). Casting at level 91 gives casting level 11, skill level
751     98 gives effective level 80, up to skill level 100, which then gives
752     effective level 100.</p>
753    
754     </div>
755     <h2 id="Praying_Gods_and_Cults">Praying, Gods and Cults</h2>
756     <div id="Praying_Gods_and_Cults_CONTENT">
757    
758     </div>
759     <h3 id="How_do_I_pray_or_get_the_praying_ski">How do I pray or get the praying skill?</h3>
760     <div id="How_do_I_pray_or_get_the_praying_ski-2">
761     <p>First enter the &quot;praying mode&quot; by readying your <b>praying</b> in <cite>skill_description</cite> skill
762     (by default bound to <code>Alt-P</code>, or by typing <code>rspraying</code>), then hold and keep holding
763     <code>Shift</code> and a direction key (e.g. <code>Shift-Up</code>).</p>
764     <p>You will now pray as long as you keep pressing the keys.</p>
765     <p>However, if you do not have the praying skill, you can obtain it by
766     reading a scroll of praying. This will let you learn the praying skill
767     depending on your intelligence. You can also use a holy symbol to use the
768     praying skill, as long as you have the holy symbol in your inventory. Holy
769     symbols can be found in shops and random dungeons.</p>
770    
771     </div>
772     <h3 id="How_can_I_summon_a_specific_monster_-3">How can I summon a specific monster with <code>summon cult monster</code>?</h3>
773     <div id="How_can_I_summon_a_specific_monster_-4">
774     <p>You can't, your god selects the monsters for you.</p>
775    
776     </div>
777     <h3 id="How_do_I_join_a_cult_become_a_follow">How do I join a cult/become a follower of a god?</h3>
778     <div id="How_do_I_join_a_cult_become_a_follow-2">
779     <p>That is simple, just find an altar of a god of your choice and start
780     <b>praying</b> in <cite>skill_description</cite>. Eventually, the god will recognize
781     you.</p>
782    
783     </div>
784     <h3 id="How_do_I_change_gods">How do I change gods?</h3>
785     <div id="How_do_I_change_gods_CONTENT">
786     <p>That is far more difficult: gods really hate it when you defect
787     them. Expect to lose a lot of <b>praying</b> in <cite>skill_description</cite> experience in
788     the process.</p>
789     <p>First you should pray long enough to your god, until you gain 95%
790     resistance to god power. Then quickly go to the altar of your newly-chosen
791     god and pray on her/his altar. Your old god won't make it easy, but if you
792     are persistent your old god will let you go at one point.</p>
793    
794     </div>
795     <h2 id="Exploring_Quests">Exploring / Quests</h2>
796     <div id="Exploring_Quests_CONTENT">
797    
798     </div>
799     <h3 id="What_areas_are_there_to_explore">What areas are there to explore?</h3>
800     <div id="What_areas_are_there_to_explore_CONT">
801     <p>First, you should explore Scorn and find the port pass (and maybe also the
802     gate pass). Make sure you don't miss out the old city of scorn, many
803     a dangers, but also many treasures, can be found there.</p>
804     <p>When you finished most of the quests in Scorn you should investigate how
805     the pirates escape from the prison. This will lead to a number of nice
806     quests in and around Port Joseph.</p>
807     <p>Another nice series of quests, from low to medium level, can be found in
808     the King's Palace in Scorn. Who wouldn't want to meet the princess in
809     person?</p>
810     <p>The areas you can reach through the various transportation modes in Scorn
811     are Pupland (which has a lot of puzzles and quests from very low to very
812     high level), Stoneville and Santo Dominion (low and medium level quests,
813     also nice shops), and the Aldwulf Archipelago (which is more dangerous).</p>
814     <p>Through the gate you can reach Euthville and Santo Dominion to the north,
815     Brest (medium level) and Lake Country (medium to high level) to the south,
816     and Navar (medium level quests) in the east (a long travel).</p>
817     <p>From Navar you can travel to Darcap in the far north (medium level
818     quests), near the mystical country of Azumauindo, to Wolfsburg somewhere
819     on the ocean, a rather dangerous area with many thieves and pirates
820     (medium level quests) and Valleynoy to the south, with medium and high
821     level quests (did you find the southpole yet?).</p>
822     <p>Also, it is said that Navar somehow has access to the mystical City
823     de Clouds, the biggest city ever seen (high level and very high level
824     quests). There are rumors about lands beyond (St. Bartholemew and other
825     cities) and other even more mystical places, but little is known about
826     that.</p>
827    
828     </div>
829     <h3 id="Where_is_that_damn_Goblin_Chief">Where is that damn Goblin Chief?</h3>
830     <div id="Where_is_that_damn_Goblin_Chief_CONT">
831     <p>In his cave to the north-east of the Scorn Gate. It is the one that starts
832     with a random maze (yes, there are multiple caves). Keep in mind that the
833     Goblin Chief's Head is fastened to his body, so you have to find and kill
834     him first.</p>
835    
836     </div>
837     <h3 id="Where_can_I_find_the_i_comet_i_spell">Where can I find the <i>comet</i> spell?</h3>
838     <div id="Where_can_I_find_the_i_comet_i_spell-2">
839     <p>In the tower of stars, which is almost directly south of Scorn (but not
840     too near to it). You have to talk to people to solve this quest, and it
841     does not involve a random maze.</p>
842    
843     </div>
844     <h1 id="Authors">Authors</h1>
845     <div id="Authors_CONTENT">
846     <p>The following people contributed to this document: Robin Redeker, John O'Donnell
847     and Marc Lehmann.
848     </p>
849     </div>
850    
851    
852     </div>
853    
854