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Revision: 1.4
Committed: Fri Apr 23 17:38:56 2010 UTC (16 years, 6 months ago) by sf-dustfinger
Branch: MAIN
Changes since 1.3: +16 -11 lines
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# User Rev Content
1 sf-dustfinger 1.4 <div id="content">
2 sf-dustfinger 1.2 <h2>Frequently Asked Questions</h2><br />
3 sf-dustfinger 1.1 <a class='button' href='about.html'>Introduction</a>
4     <a class='button' href='faq.html'>FAQ</a>
5     <a class='button' href='history.html'>History</a>
6     <a class='button' href='news.html'>Recent News</a>
7     <a class='button' href='contribute.html'>Contribute</a>
8     <div style='clear: both; margin-bottom: 20px;'></div>
9    
10 sf-dustfinger 1.4 <ul>
11     <li>
12     <a href="#FAQ_Tips_and_Tricks">FAQ, Tips and Tricks</a>
13     <ul>
14     <li>
15     <a href="#Meta_About_the_Game_and_the_Client">Meta - About the Game and the Client</a>
16     <ul>
17     <li><a href="#What_is_the_relation_between_Deliant">What is the relation between Deliantra and Crossfire?</a></li>
18     <li><a href="#I_found_a_bug_how_can_I_report_it_wh">I found a bug, how can I report it/what do I do?</a></li>
19     <li><a href="#The_client_is_very_sluggish_and_slow">The client is very sluggish and slow, what can I do about this?</a></li>
20     <li><a href="#The_client_doesn_t_correctly_react_t">The client doesn't correctly react to keypresses or mouseclicks.</a></li>
21     <li><a href="#My_client_doesn_t_start_anymore_grap">My client doesn't start anymore/graphics are corrupted!</a></li>
22     </ul>
23     </li>
24 sf-dustfinger 1.1 <li><a href="#Game_Mechanics">Game Mechanics</a>
25     <ul><li><a href="#What_is_this_place_I_go_to_when_I_di">What is this place I go to when I die?</a></li>
26     <li><a href="#I_lose_health_but_I_can_t_see_why_Or">I lose health, but I can't see why! Or how do I cure diseases/depletion/poison?</a></li>
27     <li><a href="#How_do_diseases_work">How do diseases work?</a></li>
28     <li><a href="#I_lost_an_item_How">I lost an item! How?</a></li>
29     <li><a href="#How_do_I_uncurse_undamn_items">How do I uncurse/undamn items?</a></li>
30     <li><a href="#When_I_log_in_I_keep_dying_Why_is_th">When I log-in, I keep dying! Why is this?</a></li>
31     <li><a href="#Where_do_I_find_beds_to_reality">Where do I find beds to reality?</a></li>
32     <li><a href="#How_does_the_i_identify_i_spell_work">How does the <i>identify</i> spell work?</a></li>
33     <li><a href="#What_do_altars_do">What do altars do?</a></li>
34     <li><a href="#How_come_I_don_t_get_any_change_from">How come I don't get any change from an altar?</a></li>
35     <li><a href="#What_diseases_cannot_be_cured_natura">What diseases cannot be cured naturally?</a></li>
36     <li><a href="#Where_can_I_use_building_materials">Where can I use building materials?</a></li>
37     <li><a href="#How_can_I_Prepare_Improve_Enchant_We">How can I Prepare/Improve/Enchant Weapons?</a></li>
38     <li><a href="#How_can_I_enchant_Armour">How can I enchant Armour?</a></li>
39     <li><a href="#What_is_this_item_power_business">What is this item power business?</a></li>
40     </ul>
41     </li>
42     <li><a href="#Generic_how_do_I">Generic how do I...</a>
43     <ul><li><a href="#How_do_I_uncurse_undamn_items_or_unw">How do I uncurse/undamn items or unwear cursed/damned items?</a></li>
44     <li><a href="#How_do_I_use_range_weapons_such_as_b">How do I use range weapons such as bows?</a></li>
45     <li><a href="#How_do_I_thaw_icecubes_Or_How_do_I_i">How do I thaw icecubes? Or: How do I ignite a torch?</a></li>
46     <li><a href="#How_do_I_cast_a_cone_spell_all_aroun">How do I cast a cone spell all around me (burning hands, holy word etc.)?</a></li>
47     <li><a href="#How_do_I_pay_for_items_from_a_shop">How do I pay for items from a shop?</a></li>
48     <li><a href="#How_do_I_sell_items_to_a_shop">How do I sell items to a shop?</a></li>
49     <li><a href="#How_do_I_increase_my_attributes">How do I increase my attributes?</a></li>
50     <li><a href="#How_do_I_get_my_literacy_experience_">How do I get my literacy experience up?</a></li>
51     <li><a href="#How_do_I_rent_and_maintain_an_apartm">How do I rent and maintain an apartment?</a></li>
52     <li><a href="#How_do_I_use_passes_keys">How do I use passes/keys?</a></li>
53     <li><a href="#How_do_I_find_out_where_the_key_is_t">How do I find out where the key is to a locked door?</a></li>
54     <li><a href="#How_do_I_see_how_much_an_altar_or_ta">How do I see how much an altar or table costs to use?</a></li>
55     <li><a href="#How_do_I_join_a_guild">How do I join a guild?</a></li>
56     <li><a href="#How_do_I_drop_items">How do I drop items?</a></li>
57     <li><a href="#How_do_I_pick_up_items">How do I pick up items?</a></li>
58     <li><a href="#How_do_I_make_money_fast">How do I make money, fast?!</a></li>
59     </ul>
60     </li>
61     <li><a href="#Playing_Together">Playing Together</a>
62     <ul><li><a href="#How_can_I_communicate_with_other_pla">How can I communicate with other players?</a></li>
63     <li><a href="#Can_I_form_parties_Which_benefits_do">Can I form parties? Which benefits does party-play have?</a></li>
64     </ul>
65     </li>
66     <li><a href="#Magic">Magic</a>
67     <ul><li><a href="#How_does_an_improvement_potion_work">How does an improvement potion work?</a></li>
68     <li><a href="#How_do_I_control_golems_I_summon">How do I control golems I summon?</a></li>
69     <li><a href="#How_can_I_summon_a_specific_monster_">How can I summon a specific monster with <code>summon pet monster</code>?</a></li>
70     <li><a href="#How_does_being_attuned_repelled_deni">How does being attuned/repelled/denied affect casting level?</a></li>
71     <li><a href="#What_is_the_quot_effective_quot_cast">What is the &quot;effective&quot; casting level?</a></li>
72     </ul>
73     </li>
74     <li><a href="#Praying_Gods_and_Cults">Praying, Gods and Cults</a>
75     <ul><li><a href="#How_do_I_pray_or_get_the_praying_ski">How do I pray or get the praying skill?</a></li>
76     <li><a href="#How_can_I_summon_a_specific_monster_-3">How can I summon a specific monster with <code>summon cult monster</code>?</a></li>
77     <li><a href="#How_do_I_join_a_cult_become_a_follow">How do I join a cult/become a follower of a god?</a></li>
78     <li><a href="#How_do_I_change_gods">How do I change gods?</a></li>
79     </ul>
80     </li>
81     <li><a href="#Exploring_Quests">Exploring / Quests</a>
82     <ul><li><a href="#What_areas_are_there_to_explore">What areas are there to explore?</a></li>
83     <li><a href="#Where_is_that_damn_Goblin_Chief">Where is that damn Goblin Chief?</a></li>
84     <li><a href="#Where_can_I_find_the_i_comet_i_spell">Where can I find the <i>comet</i> spell?</a></li>
85     </ul>
86     </li>
87     </ul>
88     </li>
89     <li><a href="#Authors">Authors</a>
90     </li>
91 sf-dustfinger 1.4 </ul>
92 sf-dustfinger 1.1 <!-- INDEX END -->
93    
94     <h1 id="FAQ_Tips_and_Tricks">FAQ, Tips and Tricks</h1>
95     <div id="FAQ_Tips_and_Tricks_CONTENT">
96     <p>Here are some questions you might asked yourself over time.
97     Also some nice tips and tricks are listed here, which you may find informative.</p>
98    
99     </div>
100     <h2 id="Meta_About_the_Game_and_the_Client">Meta - About the Game and the Client</h2>
101     <div id="Meta_About_the_Game_and_the_Client_C">
102    
103     </div>
104     <h3 id="What_is_the_relation_between_Deliant">What is the relation between Deliantra and Crossfire?</h3>
105     <div id="What_is_the_relation_between_Deliant-2">
106     <p>Deliantra was originally a Crossfire server, but by now most of the code
107     has been rewritten. Still, most maps are very similar or identical to
108     Crossfire maps, so the games share a lot.</p>
109     <p>The major differences are a better client, better graphics, a stable
110     server (i.e. no crashes every few hours with players and maps getting
111     reset) and the ability to let more players play, by using less resources
112     and having a fully asynchronous design, and full support for sound effects
113     and background music.</p>
114    
115     </div>
116     <h3 id="I_found_a_bug_how_can_I_report_it_wh">I found a bug, how can I report it/what do I do?</h3>
117     <div id="I_found_a_bug_how_can_I_report_it_wh-2">
118     <p>Mail us at support@deliantra.net , which is best, unless it is a small,
119     temporary, or urgent issue. If it is, then tell schmorp, elmex, or Asarth.</p>
120    
121     </div>
122     <h3 id="The_client_is_very_sluggish_and_slow">The client is very sluggish and slow, what can I do about this?</h3>
123     <div id="The_client_is_very_sluggish_and_slow-2">
124     <p>Most likely, you don't have accelerated OpenGL support. Try to find a
125     newer driver, or a driver from your hardware vendor, that features OpenGL
126     support.</p>
127     <p>If this is not an option, the following Setup options reduce the load and
128     will likely make the client playable with software rendering (it will
129     still be slow, though):</p>
130     <dl>
131     <dt>* <strong>Video Mode</strong> should be set as low as possible (e.g. 640x480)</dt>
132     <dt>* Enable <strong>Fast &amp; Ugly</strong> mode</dt>
133     <dt>* Disable <strong>Fog of War</strong> and <code>Map Smoothing</code></dt>
134     <dt>* Increase <strong>Map Scale</strong></dt>
135     </dl>
136    
137     </div>
138     <h3 id="The_client_doesn_t_correctly_react_t">The client doesn't correctly react to keypresses or mouseclicks.</h3>
139     <div id="The_client_doesn_t_correctly_react_t-2">
140     <dl>
141     <dt>Make sure Numlock is off.</dt>
142     <dd>
143     <p>Some Microsoft Windows versions/keyboard layouts do not report modifiers for the
144     numerical keypad keys while Numlock is active.</p>
145     </dd>
146     <dt>Make sure no other Modifier is &quot;pressed&quot;.</dt>
147     <dd>
148     <p>Mircosoft Windows versions have some accessability features that could
149     interfere with games like Deliantra. You might want to switch these off in
150     the keyboard settings. Sometimes modifiers can be &quot;unstuck&quot; by pressing
151     them down once.</p>
152     </dd>
153     <dt>Fullscreen switches confuse the keyboard modifiers.</dt>
154     <dd>
155     <p>Fullscreen switches on Microsoft Windows sometimes confuse which keys are
156     pressed and which aren't. Doing another switch to/from fullscreen might
157     help.</p>
158     </dd>
159     </dl>
160    
161     </div>
162     <h3 id="My_client_doesn_t_start_anymore_grap">My client doesn't start anymore/graphics are corrupted!</h3>
163     <div id="My_client_doesn_t_start_anymore_grap-2">
164     <p>Sometimes you hit a bug in the client. To reset the state of your client
165     you can delete your client database directory (your client will have to
166     re-download music and images and you will lose your minimap contents).</p>
167     <p>To do that, on Unix:</p>
168     <pre> rm -rf ~/.deliantra/client-*
169    
170     </pre>
171     <p>On windows:</p>
172     <p>Do <code>Start =&gt; Run</code>, enter <cite>%APPDATA%</cite>, press return, and in the
173     window that will open, first open <cite>deliantra</cite>, then delete the directory
174     starting with <cite>client-</cite>.</p>
175     <p>Alternatively you can delete the <cite>.deliantra</cite> or <cite>deliantra</cite> directory
176     itself, but this will also delete your settings and keybindings.</p>
177    
178     </div>
179     <h2 id="Game_Mechanics">Game Mechanics</h2>
180     <div id="Game_Mechanics_CONTENT">
181    
182     </div>
183     <h3 id="What_is_this_place_I_go_to_when_I_di">What is this place I go to when I die?</h3>
184     <div id="What_is_this_place_I_go_to_when_I_di-2">
185     <p>When you die, you go to a place called the nimbus. In the nimbus, you are
186     able to play minesweeper for your experience. If you win and have applied
187     all the spaces except for bombs, you will automatically be teleported to
188     a hallway you can walk down to be teleported back to life, with your
189     experience intact.</p>
190     <p>If you lose by applying a bomb, you are teleported to a hallway
191     with a flower, and you can walk down to be teleported back to life,
192     without your experience you lost when you died. There are rumors
193     that the Key to Life can let the losers walk in the winner's
194     hallway, however...</p>
195    
196     </div>
197     <h3 id="I_lose_health_but_I_can_t_see_why_Or">I lose health, but I can't see why! Or how do I cure diseases/depletion/poison?</h3>
198     <div id="I_lose_health_but_I_can_t_see_why_Or-2">
199     <p>Here are the typical reasons why you lose health:</p>
200     <dl>
201     <dt>* You are being attacked.</dt>
202     <dd>
203     <p>Sounds obvious, but sometimes you can't see the monster attacking
204     you. Check the <code>Log</code> tab, as you usually get a message when this happens.</p>
205     </dd>
206     <dt>* You are out of food.</dt>
207     <dd>
208     <p>When your food reaches <code>0</code> you will start to lose health. Eating (good)
209     food will replenish your food level.</p>
210     </dd>
211     <dt>* You are poisoned.</dt>
212     <dd>
213     <p>Poison will reduce your health. When your body heals fast enough it will
214     eventually get over the poison, otherwise you should seek professional
215     help such as the House of Healing in Scorn, or a player with the <code>cure
216     poison</code> spell. It is rumored that neko san might sometimes cure poison.</p>
217     </dd>
218     <dt>* You have a disease.</dt>
219     <dd>
220     <p>Some diseases have such drastic effects on your organism that you can lose
221     health. Get help in the House of Healing in Scorn, or ask a player who can
222     cast <code>cure disease</code> on you.</p>
223     </dd>
224     <dt>* Your stats change.</dt>
225     <dd>
226     <p>Switching items or being restored from depletion can affect your stats,
227     which in turn can affect your healthpoints. While this is not a regular
228     effect (it only happens when you change items or are restored from
229     depletion), it can sometimes look as if you are losing health. You can
230     restore depletion by drinking a potion of life.</p>
231     </dd>
232     </dl>
233    
234     </div>
235     <h3 id="How_do_diseases_work">How do diseases work?</h3>
236     <div id="How_do_diseases_work_CONTENT">
237     <p>Diseases are obtained by things like traps or spells. Usually, they
238     will reduce some of your attributes, like strength. They might also
239     cause damage to you, or slow you down. Some of them infect monsters
240     and players around you, spreading the disease.</p>
241     <p>If your disease can be cured naturally, and if you do wait until
242     it is cured naturally, you develop immunity for that level of
243     disease. Higher level forms of that disease will still infect
244     you, but you can wait it out to get better immunity.</p>
245     <p>Some diseases, like rabies, cannot be cured by waiting.
246     Instead, you will have to cure it magically. For information on how
247     to do that, see the above entry.</p>
248    
249     </div>
250     <h3 id="I_lost_an_item_How">I lost an item! How?</h3>
251     <div id="I_lost_an_item_How_CONTENT">
252     <p>Well, we don't know. If you don't know, either, here is a partial list of
253     ways people typically lose stuff:</p>
254     <dl>
255     <dt>You accidentally dropped it in a shop (or elswehere).</dt>
256     <dd>
257     <p>If in a shop, if it was money, you can just go there and pick it up again:
258     shops do not &quot;buy&quot; money. For other items you will have to buy it back.</p>
259     </dd>
260     <dt>Thieves or monsters stole your items.</dt>
261     <dd>
262     <p>Yes, thieves and many other monsters (such as demons) can actually steal
263     stuff. They can steal about anything that you don't currently wield, and
264     if they are good, you don't even notice it. Your only chance of getting
265     the item back is to kill the thief or steal the item back with the steal
266     skill before the map he is in resets.</p>
267     <p>Many adventurers find that the old road to Navar harbours a lot of thieves
268     and is best avoided by the beginning adventurers.</p>
269     </dd>
270     </dl>
271    
272     </div>
273     <h3 id="How_do_I_uncurse_undamn_items">How do I uncurse/undamn items?</h3>
274     <div id="How_do_I_uncurse_undamn_items_CONTEN">
275     <p>You need a spell to uncurse or undamn items, but luckily, magic shops
276     commonly have scrolls of remove curse or remove damnation. In addition,
277     all of the gods except the Devourers can remove curses, and Gnarg,
278     Lythander, Mostrai, Gaea, and Valriel can remove damnation. Gaea also
279     grants the remove damnation spell at 300 grace.</p>
280     <p>To actually remove the curse or damnation with a scroll, you need to
281     <cite>mark</cite> the item, and then <cite>apply</cite> the scroll.</p>
282    
283     </div>
284     <h3 id="When_I_log_in_I_keep_dying_Why_is_th">When I log-in, I keep dying! Why is this?</h3>
285     <div id="When_I_log_in_I_keep_dying_Why_is_th-2">
286     <p>What happened is that you died of a cave-in. Cave-ins kill you when you
287     unsafely log out. An unsafe log out is when you disconnect without using a
288     bed to reality, or when you time out (after 10-20 seconds without reply,
289     the server automatically kicks players). Safe log outs are when you log
290     out using a bed to realtiy, or when you are disconnected when the server
291     crashes or restarts.</p>
292     <p>If the disconnection was safe, then you will appear where you were before
293     you got logged out. If it was unsafe, and more than one hour has passed, you
294     will die of a cave-in. If the map you were in reset, but one hour has not
295     passed, then you will be recalled to your bed to reality.</p>
296    
297     </div>
298     <h3 id="Where_do_I_find_beds_to_reality">Where do I find beds to reality?</h3>
299     <div id="Where_do_I_find_beds_to_reality_CONT">
300     <p>Inns usually have them, and apartments almost always have beds to
301     reality. Almost every city has an inn. Taverns sometimes have them, and
302     they might be in surprising places. Scorn has an inn that is located in
303     the southern area.</p>
304    
305     </div>
306     <h3 id="How_does_the_i_identify_i_spell_work">How does the <i>identify</i> spell work?</h3>
307     <div id="How_does_the_i_identify_i_spell_work-2">
308     <p>The <i>identify</i> spell identifies your items, making it give it's full
309     description. The spell goes through your inventory in a psuedo-random
310     order, skipping past identified items. If it identifies all the items
311     in your inventory, or they are already identified, it then checks for
312     identified items on the ground, again in a psuedo-random order. If it
313     identifies all the items on the ground, then the remaining power is
314     wasted.</p>
315     <p>The <i>identify</i> spell counts stacks of items, such as arrows or gems, as
316     one 'item'. It can only identify a certain amount of items. Therefore, the
317     only way to choose what it identifies is by dropping what you don't want
318     identified on the ground.</p>
319    
320     </div>
321     <h3 id="What_do_altars_do">What do altars do?</h3>
322     <div id="What_do_altars_do_CONTENT">
323     <p>There are different types of altars. Altars found in churches and
324     chapels are aligned to gods; they usually have decoration based
325     on the god they are aligned to. You can pray at these altars to
326     start worshipping the god the altar is aligned to, or pray to
327     get over your normal grace limit, get grace faster, or any
328     other effects the altar might have.</p>
329     <p>Pink altars usually require a sacrifice, which can be seen by
330     rolling your mouse over it at the bottom of the screen. If you
331     drop the sacrifiice, it will activate something, like a gate, or
332     maybe it will teleport something.</p>
333    
334     </div>
335     <h3 id="How_come_I_don_t_get_any_change_from">How come I don't get any change from an altar?</h3>
336     <div id="How_come_I_don_t_get_any_change_from-2">
337     <p>Altars do not give change. This means that you might drop a platinum piece
338     on a table that identifies for 2 gold, or equivalent, and get only one
339     identify. The equivalent means that you can make the price up in smaller
340     currency, like 200 silver, but higher currency won't get you any more
341     identifies.</p>
342    
343     </div>
344     <h3 id="What_diseases_cannot_be_cured_natura">What diseases cannot be cured naturally?</h3>
345     <div id="What_diseases_cannot_be_cured_natura-2">
346     <p>Tapeworms, leprosy, and arthritis are all unable to be cured naturally,
347     and thus you cannot have an immunity against them.</p>
348    
349     </div>
350     <h3 id="Where_can_I_use_building_materials">Where can I use building materials?</h3>
351     <div id="Where_can_I_use_building_materials_C">
352     <p>You can only use them in tiles that are buildable. These tiles are found in
353     guild storages, and in some apartments.</p>
354    
355     </div>
356     <h3 id="How_can_I_Prepare_Improve_Enchant_We">How can I Prepare/Improve/Enchant Weapons?</h3>
357     <div id="How_can_I_Prepare_Improve_Enchant_We-2">
358     <p>This is done in two steps: first you have to <i>prepare</i> your weapon
359     for the desired number of enchantments, then you apply the enchanments
360     (weapons remember how many times they can be enchanted further).</p>
361     <p>To prepare a weapon, wield it and <cite>mark</cite> (e.g. using the popup menu in
362     the inventory) it. Then, as a sacrifice, drop some diamonds on the floor
363     then read the <i>Prepare Weapon</i> scroll. The square root of the total
364     number of diamonds sacrificed this way determines the number of
365     enchantments the weapon accepts: one diamond for one enchanment, nine
366     diamonds for three enchantments, 100 diamonds for ten enchantments,
367     and so on.</p>
368     <p>Remember, once you prepare the weapon, it can only be wielded by you.</p>
369     <p>After that, you can apply improvement and enchantnment scrolls:</p>
370     <dl>
371     <dt>Improve Damage</dt>
372     <dd>
373     <p>Each scroll read will increase the damage by five points, and likewise the
374     weight by five kilograms.</p>
375     </dd>
376     <dt>Lower Weight</dt>
377     <dd>
378     <p>This &quot;improves&quot; the weight of your weapon: each scroll reduces the weight
379     by one fifth (20%). It will not, however, create weightless weapons.</p>
380     </dd>
381     <dt>Enchant Weapon</dt>
382     <dd>
383     <p>Each scroll read increases the magic by one point.</p>
384     </dd>
385     <dt>Improve Stat</dt>
386     <dd>
387     <p>This scroll improves one of the basic stat improvements (Strength,
388     Dexterity and so on). For this it needs a further sacrifice in form of
389     stat potions. The stat potions must be of the same type and will determine
390     which stat gets improved.</p>
391     <p>The number of stat potions you need to improve it is twice the number of
392     stat points the weapon currently gives, plus one (the minimum is two stat
393     potions, however). That is, a weapon which gives no stat bonus needs two
394     (<code>0 × 2 + 1 = 1</code> which is less than two, so two) stat potion, one that
395     already gives <i>Str +2</i> and <i>Int +1</i> will need seven (<code>3 × 2 + 1</code>) stat
396     potions. Negative stats are summed normally, so <i>Str +4</i> and <i>Int -2</i>
397     will result in needing five stat potions only (<code>2 × 2 + 1</code>).</p>
398     </dd>
399     </dl>
400     <p>Keep in mind, however, that your character can only handle a limited
401     number of weapon improvements, see the <cite>skills</cite> command. Item power will
402     also increase.</p>
403    
404     </div>
405     <h3 id="How_can_I_enchant_Armour">How can I enchant Armour?</h3>
406     <div id="How_can_I_enchant_Armour_CONTENT">
407     <p>Enchanting armour is easy: each time you read an <i>Enchant Armour</i> scroll,
408     the magic value will be increased by one, the speed, armour (physical
409     resistance) and weight are increased by some amount, as well as the item
410     power.</p>
411    
412     </div>
413     <h3 id="What_is_this_item_power_business">What is this item power business?</h3>
414     <div id="What_is_this_item_power_business_CON">
415     <p>In general, the more interesting/powerful items have higher item power
416     values. Your character can handle only handle only a limited amount of
417     power - for each overall level you can handle <code>1.25</code> item power points,
418     so if you are level 16 you can handle a total of 20 item power points (see
419     the <cite>skills</cite> command for your current limit and remaining item power
420     points).</p>
421     <p>All the equipment you wear adds to this limit, so if you wield a weapon of
422     item power 30 plus two rings of item power 14 each you will need 58 item
423     power (and a level of 47).</p>
424    
425     </div>
426     <h2 id="Generic_how_do_I">Generic how do I...</h2>
427     <div id="Generic_how_do_I_CONTENT">
428    
429     </div>
430     <h3 id="How_do_I_uncurse_undamn_items_or_unw">How do I uncurse/undamn items or unwear cursed/damned items?</h3>
431     <div id="How_do_I_uncurse_undamn_items_or_unw-2">
432     <p>You need a spell to uncurse or undamn items, but luckily, magic shops
433     commonly have scrolls of remove curse or remove damnation. In addition,
434     all of the gods except the Devourers can remove curses, and Gnarg,
435     Lythander, Mostrai, Gaea, and Valriel can remove damnation. Gaea also
436     grants the remove damnation spell at 300 grace.</p>
437     <p>To actually remove the curse or damnation with a scroll, you need to
438     <cite>mark</cite> the item, and then <cite>apply</cite> the scroll. Once the curse or
439     damnation is removed, you can unwear the item.</p>
440    
441     </div>
442     <h3 id="How_do_I_use_range_weapons_such_as_b">How do I use range weapons such as bows?</h3>
443     <div id="How_do_I_use_range_weapons_such_as_b-2">
444     <p>First, you have to <cite>apply</cite> the bow, then it will show up in the lower
445     right corner in the <code>Range:</code> slot. If it is already shown as <code>(applied)</code>
446     but not in the <code>Range:</code> slot you have to unapply and reaply it.</p>
447     <p>When you have a bow (or similar weapons like guns or crossbows) applied,
448     you just shoot as with spells or other range attacks - <code>Shift</code>+direction
449     key.</p>
450     <p>You need to have arrows (shells, bolts etc.) in your inventory or an
451     active container for this to work.</p>
452     <p>You can influence how you shoot via the <b>Bow Mode</b> (<cite>bowmode</cite>) in the <code>Playerbook =&gt; Settings</code> tab.</p>
453    
454     </div>
455     <h3 id="How_do_I_thaw_icecubes_Or_How_do_I_i">How do I thaw icecubes? Or: How do I ignite a torch?</h3>
456     <div id="How_do_I_thaw_icecubes_Or_How_do_I_i-2">
457     <p>The right-click context menu in the playerbook inventory has an entry
458     <strong>ignite/thaw</strong>, which will ignite something or thaw icecubes. You will
459     need a <strong>flint &amp; steel</strong> <a href="#ARCH_flint_and_steel_x11">$ARCH/flint_and_steel.x11</a> for
460     this to work!</p>
461     <p>An alternative would be to use the <b>mark</b> (<b>mark</b> in <cite>command</cite>) and
462     <b>apply</b> (<b>apply</b> in <cite>command</cite>) commands like this:</p>
463     <pre> mark icecube
464     apply flint and steel
465    
466     </pre>
467     <p>You can bind these commands to a key and invoke them repeatedly.</p>
468    
469     </div>
470     <h3 id="How_do_I_cast_a_cone_spell_all_aroun">How do I cast a cone spell all around me (burning hands, holy word etc.)?</h3>
471     <div id="How_do_I_cast_a_cone_spell_all_aroun-2">
472     <p>Use the <code>5</code>-key on your keypad. This will cats spells &quot;onto yourself&quot;
473     which has the desired effect with cone spells.</p>
474    
475     </div>
476     <h3 id="How_do_I_pay_for_items_from_a_shop">How do I pay for items from a shop?</h3>
477     <div id="How_do_I_pay_for_items_from_a_shop_C">
478     <p>You need to have the unpaid item in your inventory, and then walk out of
479     the store with the shop mat. It will automatically pay for the item, if
480     you have enough money. If you don't, you will be prevented from leaving,
481     until you drop the unpaid item, or if you obtain enough money.</p>
482    
483     </div>
484     <h3 id="How_do_I_sell_items_to_a_shop">How do I sell items to a shop?</h3>
485     <div id="How_do_I_sell_items_to_a_shop_CONTEN">
486     <p>Just drop the item in a shop. Some tiles in a shop might not be shop
487     tiles; usually, shop tiles are white brick floors. Try going over one of
488     them and dropping the item. If the shop is not interested, the item will
489     not leave your inventory.</p>
490    
491     </div>
492     <h3 id="How_do_I_increase_my_attributes">How do I increase my attributes?</h3>
493     <div id="How_do_I_increase_my_attributes_CONT">
494     <p>To increase your attributes (strength, dexterity, etc.) you can wear items
495     that can increase them as long as you have them worn. You can get your
496     attributes up to 30 like this. To increase them permanently, you can
497     drink a stat potion, which have special colors and a letter on the potion
498     named 'potion of &lt;attribute&gt;'. These potions can increase your attributes
499     up to the natural maximum of your race; which can be viewd with the
500     statistics command. It increases your 'natural' attribute, up to the
501     'maximum' attribute.</p>
502    
503     </div>
504     <h3 id="How_do_I_get_my_literacy_experience_">How do I get my literacy experience up?</h3>
505     <div id="How_do_I_get_my_literacy_experience_-2">
506     <p>You need to read books and scrolls to get literacy experience. You can
507     also use the literacy skill to identify scrolls and books. Identifying
508     them gives you literacy experience, and you are still able to read them
509     once you identify them.</p>
510    
511     </div>
512     <h3 id="How_do_I_rent_and_maintain_an_apartm">How do I rent and maintain an apartment?</h3>
513     <div id="How_do_I_rent_and_maintain_an_apartm-2">
514     <p>Payment for an apartment is done in 3 steps. First, there is an entry fee
515     in the apartment map that you need to pay only once. Then, the apartment
516     rental fee depends on the apartment model, not you. The taxes depend on
517     your character level, and need to be paid, even while you are offline (the
518     rental fee is only paid while you are online.)</p>
519     <p>You can rent apartments in Scorn's Apartment Shop, and the hourly fees are
520     deducted from your bank account.</p>
521    
522     </div>
523     <h3 id="How_do_I_use_passes_keys">How do I use passes/keys?</h3>
524     <div id="How_do_I_use_passes_keys_CONTENT">
525     <p>Whatever looks at your pass or key opens automatically, if you have it in
526     your inventory or in an applied container. Some keys might just open a
527     locked door, not a gate, and can be used by moving into the locked door.</p>
528    
529     </div>
530     <h3 id="How_do_I_find_out_where_the_key_is_t">How do I find out where the key is to a locked door?</h3>
531     <div id="How_do_I_find_out_where_the_key_is_t-2">
532     <p>Usually, bumping into the locked door will tell you what kind of key
533     you need. This key is probably hidden somewhere in the same or close maps.
534     Some of the characters near by might give you hints or explain something.</p>
535    
536     </div>
537     <h3 id="How_do_I_see_how_much_an_altar_or_ta">How do I see how much an altar or table costs to use?</h3>
538     <div id="How_do_I_see_how_much_an_altar_or_ta-2">
539     <p>You can move your mouse over it, and it will tell you how much currency it
540     needs.</p>
541    
542     </div>
543     <h3 id="How_do_I_join_a_guild">How do I join a guild?</h3>
544     <div id="How_do_I_join_a_guild_CONTENT">
545     <p>To join a player guild, such as the Black Shield or Laughing Skull (not
546     the Adventurer's Guild, the Guild of Freedom, or anything else like
547     them), you need to be given a key by one of its current members.
548     The players might have special tasks and requirements for you, but all that
549     is needed is to have the key to enter the guild building and use its features.</p>
550    
551     </div>
552     <h3 id="How_do_I_drop_items">How do I drop items?</h3>
553     <div id="How_do_I_drop_items_CONTENT">
554     <p>To drop items, you can right click on the item in your inventory screen in
555     the playerbook, which you can get by pressing F5 or the Playerbook tab,
556     and selecting drop. You can also shift + left click an item to drop it, or
557     enter the command</p>
558     <pre> drop &lt;item&gt;
559    
560     </pre>
561     <p>This command drops items with the names that have &lt;item&gt; in it. If you are
562     unable to drop an item, this will probably be because it is locked. You
563     can unlock it by right clicking the item in your inventory, and selecting
564     unlock.</p>
565    
566     </div>
567     <h3 id="How_do_I_pick_up_items">How do I pick up items?</h3>
568     <div id="How_do_I_pick_up_items_CONTENT">
569     <p>You can pick up items by pressing the comma key (,) or by right clicking
570     the item on the floor, and selecting 'take'. You can also type the</p>
571     <pre> take &lt;item&gt;
572    
573     </pre>
574     <p>command.</p>
575    
576     </div>
577     <h3 id="How_do_I_make_money_fast">How do I make money, fast?!</h3>
578     <div id="How_do_I_make_money_fast_CONTENT">
579     <p>You should identify the items you sell. Unidentified items sell MUCH
580     lower. Make sure you have the bargaining skill. It lets you save lots of
581     money when you buy stuff, and gain more money when you sell stuff. You can
582     level it up by buying items or selling expensive items. The higher it is
583     priced, the more experience. You can get a scroll of bargaining in Scorn's
584     gem shop.</p>
585     <p>Quests also might give you something valuable as a reward.</p>
586    
587     </div>
588     <h2 id="Playing_Together">Playing Together</h2>
589     <div id="Playing_Together_CONTENT">
590    
591     </div>
592     <h3 id="How_can_I_communicate_with_other_pla">How can I communicate with other players?</h3>
593     <div id="How_can_I_communicate_with_other_pla-2">
594     <p>There are five commands you can use to talk to others. All of them can
595     be entered by just typing them in, followed by the message, followed by
596     <code>Return</code>, e.g. <code>chat hey guys, what's up?</code>. If you have a <i>tab</i> open
597     in your message window you can also just type a text in there followed
598     by <code>Return</code> (this is especially handy as <code>Return</code> also activates the
599     current chat tab as well).</p>
600     <dl>
601     <dt>chat &lt;message&gt; (short: <code>c</code>)</dt>
602     <dd>
603     <p>The most-used communications command. Whatever you <i>chat</i> will end up
604     in the <i>Chat</i> tab of everybody else who is currently logged in.</p>
605     <p>Example:</p>
606     <pre> c uh, that anchovis almost killed me
607    
608     </pre>
609     </dd>
610     <dt>shout &lt;message&gt;</dt>
611     <dd>
612     <p>This is like <code>chat</code>, but &quot;louder&quot;. Everybody will get your message in red
613     in their <code>Chat</code> tabs. You should not use <code>shout</code> unless you are in an
614     emergency or there is something really important to be said, otherwise you
615     risk being ignored by people.</p>
616     <p>Example:</p>
617     <pre> sh I am stuck! can anybody let me out?
618    
619     </pre>
620     </dd>
621     <dt>say &lt;message&gt; (short: <code>s</code>)</dt>
622     <dd>
623     <p>This command can be used to talk to NPCs (without going through the NPC
624     dialogue window), but all players anywhere on the same map can hear you as
625     well.</p>
626     <p>Example:</p>
627     <pre> s good that schmorp cnanot hera us here!
628    
629     </pre>
630     </dd>
631     <dt>tell &lt;playername&gt; &lt;message&gt; (short: <code>te</code>)</dt>
632     <dd>
633     <p>This is your prototypical two-way, private, chat channel. You can talk to
634     any other player that is currently logged in, and only he can hear you.</p>
635     </dd>
636     <dt>gsay &lt;message&gt; (short: <code>gs</code>)</dt>
637     <dd>
638     <p>The group say command sends a message to every member of the party/group
639     you are in. This is useful when playing in a team, to avoid cluttering the
640     chat channel.</p>
641     </dd>
642     </dl>
643     <p>In addition to these, there are a large number of emotes you can use, use
644     the <cite>help</cite> command to get a list.</p>
645    
646     </div>
647     <h3 id="Can_I_form_parties_Which_benefits_do">Can I form parties? Which benefits does party-play have?</h3>
648     <div id="Can_I_form_parties_Which_benefits_do-2">
649     <p>You can form <i>new</i> parties using the <code>party form &lt;name&gt;</code> name
650     command, and you can join <i>existing</i> parties using the <code>party join
651     &lt;name&gt;</code> command. There are other party commands, use <code>help party</code> to
652     find out more.</p>
653     <p>The main benefit of party-play is sharing experience: All experience you
654     gain is distributed to all party members accoridng to their level (people
655     with twice the level as you gain twice as much experience).</p>
656     <p>This is great for training skills you are bad in, but somebody else is
657     good in, and of course vice versa!</p>
658    
659     </div>
660     <h2 id="Magic">Magic</h2>
661     <div id="Magic_CONTENT">
662    
663     </div>
664     <h3 id="How_does_an_improvement_potion_work">How does an improvement potion work?</h3>
665     <div id="How_does_an_improvement_potion_work_">
666     <p>An improvement potion increases your hitpoints, spellpoints, or your grace,
667     permanently. It does this by rerolling the rolls for your hitpoints, spellpoints,
668     or grace, and increasing it. This way, if you drink enough improvement
669     potions, your hitpoints, spellpoints, or grace would be as if you rolled perfectly.</p>
670     <p>However, only lower levels roll for hitpoints, spellpoints, or grace. After level
671     10, skills increase hitpoints, spellpoints, or grace by a certain fixed amount.</p>
672    
673     </div>
674     <h3 id="How_do_I_control_golems_I_summon">How do I control golems I summon?</h3>
675     <div id="How_do_I_control_golems_I_summon_CON">
676     <p>You can control golems by holding down shift + a direction key. It moves in the
677     direction you are holding.</p>
678    
679     </div>
680     <h3 id="How_can_I_summon_a_specific_monster_">How can I summon a specific monster with <code>summon pet monster</code>?</h3>
681     <div id="How_can_I_summon_a_specific_monster_-2">
682     <p>Higher (effective) casting levels of <b>summoning</b> in <cite>skill_description</cite> give
683     you access to higher level monsters, but not all monsters have equal
684     abilities. Instead of summoning the highest level monster allowed by your
685     level you can also summon any other monster you had before by adding its
686     <i>archetype name</i> after the command, i.e. to summon bees you would use the
687     <code>cast summon pet monster bee</code> (short: <code>cspm bee</code>) command.</p>
688     <pre> Level Monster
689     1 bat
690     3 bird
691     4 spider
692     6 killer_bee
693     7 pixie
694     8 skeleton
695     9 stalker
696     11 devil
697     13 beholder
698     15 dark_elf
699     17 skull
700     20 angel
701     25 vampire
702     30 spectre
703     35 lich
704     40 demilich
705     50 hellhound
706     60 unusual_kobold
707     70 chicken
708     80 gr_hellhound
709     90 dave
710     100 laoch
711     105 snitchangel
712    
713     </pre>
714    
715     </div>
716     <h3 id="How_does_being_attuned_repelled_deni">How does being attuned/repelled/denied affect casting level?</h3>
717     <div id="How_does_being_attuned_repelled_deni-2">
718     <p>Some spells are attuned to one or more spell classes (such as wounding,
719     summoning, fire and so on). The player can likewise be attuned to some of
720     these classes, giving a bonus, or repelled to them, giving a malus, or
721     denied to them, making her unable to cast the spell at all.</p>
722     <p>The skill level is the level of the skill that the spell uses (e.g.
723     summoning or sorcery).</p>
724     <p>When attuned, the bonus is up to 16 levels, but never higher than the
725     skill level itself, i.e. at level 2, the bonus is 2 also, resulting in an
726     attuned casting level of 4, at level 5, the bonus is 5, yielding a casting
727     level of 10, and at level 50, the bonus is 16, yielding 66.</p>
728     <p>When repelled, the malus is 16 levels always. If you are both attuned and
729     repelled at the same time, the effects will add.</p>
730     <p>These are added (or subtracted) to the skill level when checking whether
731     the player can cast the spell and when calculating the effective casting
732     level.</p>
733     <p>The effect on strength is as if the minimum spell level is lower (when
734     attuned) or higher (when repelled), and the strength will increase the
735     same as without any attunement.</p>
736    
737     </div>
738     <h3 id="What_is_the_quot_effective_quot_cast">What is the &quot;effective&quot; casting level?</h3>
739     <div id="What_is_the_quot_effective_quot_cast-2">
740     <p>Effective casting levels start at 1 (lowest spell strength) and go up to
741     100 (highest nominal spell strength). Higher levels are also possible and
742     make the spell correspondingly stronger.</p>
743     <p>The effective casting level is calculated from the skill level, after
744     adding/subtracting any bonus from attunements.</p>
745     <p>If the skill level plus bonus is lower than 100, then the minimum spell
746     level comes into play: the minimum level is not only the minimum level
747     a caster is required to have, it is also the level where the effective
748     casting level equals 1. From there it grows till it reaches casting level
749     100, where the effective level will also be 100.</p>
750     <p>If the skill level plus bonus is 100 or higher, then this is the effective
751     spell level.</p>
752     <p>That means, when you have a spell with a minimum level of 90, then it's
753     effective range will be spread evenly over the 90..100 range, e.g. when
754     you cast this spell at skill level 90, the effective casting level will
755     be 1 (lowest). Casting at level 91 gives casting level 11, skill level
756     98 gives effective level 80, up to skill level 100, which then gives
757     effective level 100.</p>
758    
759     </div>
760     <h2 id="Praying_Gods_and_Cults">Praying, Gods and Cults</h2>
761     <div id="Praying_Gods_and_Cults_CONTENT">
762    
763     </div>
764     <h3 id="How_do_I_pray_or_get_the_praying_ski">How do I pray or get the praying skill?</h3>
765     <div id="How_do_I_pray_or_get_the_praying_ski-2">
766     <p>First enter the &quot;praying mode&quot; by readying your <b>praying</b> in <cite>skill_description</cite> skill
767     (by default bound to <code>Alt-P</code>, or by typing <code>rspraying</code>), then hold and keep holding
768     <code>Shift</code> and a direction key (e.g. <code>Shift-Up</code>).</p>
769     <p>You will now pray as long as you keep pressing the keys.</p>
770     <p>However, if you do not have the praying skill, you can obtain it by
771     reading a scroll of praying. This will let you learn the praying skill
772     depending on your intelligence. You can also use a holy symbol to use the
773     praying skill, as long as you have the holy symbol in your inventory. Holy
774     symbols can be found in shops and random dungeons.</p>
775    
776     </div>
777     <h3 id="How_can_I_summon_a_specific_monster_-3">How can I summon a specific monster with <code>summon cult monster</code>?</h3>
778     <div id="How_can_I_summon_a_specific_monster_-4">
779     <p>You can't, your god selects the monsters for you.</p>
780    
781     </div>
782     <h3 id="How_do_I_join_a_cult_become_a_follow">How do I join a cult/become a follower of a god?</h3>
783     <div id="How_do_I_join_a_cult_become_a_follow-2">
784     <p>That is simple, just find an altar of a god of your choice and start
785     <b>praying</b> in <cite>skill_description</cite>. Eventually, the god will recognize
786     you.</p>
787    
788     </div>
789     <h3 id="How_do_I_change_gods">How do I change gods?</h3>
790     <div id="How_do_I_change_gods_CONTENT">
791     <p>That is far more difficult: gods really hate it when you defect
792     them. Expect to lose a lot of <b>praying</b> in <cite>skill_description</cite> experience in
793     the process.</p>
794     <p>First you should pray long enough to your god, until you gain 95%
795     resistance to god power. Then quickly go to the altar of your newly-chosen
796     god and pray on her/his altar. Your old god won't make it easy, but if you
797     are persistent your old god will let you go at one point.</p>
798    
799     </div>
800     <h2 id="Exploring_Quests">Exploring / Quests</h2>
801     <div id="Exploring_Quests_CONTENT">
802    
803     </div>
804     <h3 id="What_areas_are_there_to_explore">What areas are there to explore?</h3>
805     <div id="What_areas_are_there_to_explore_CONT">
806     <p>First, you should explore Scorn and find the port pass (and maybe also the
807     gate pass). Make sure you don't miss out the old city of scorn, many
808     a dangers, but also many treasures, can be found there.</p>
809     <p>When you finished most of the quests in Scorn you should investigate how
810     the pirates escape from the prison. This will lead to a number of nice
811     quests in and around Port Joseph.</p>
812     <p>Another nice series of quests, from low to medium level, can be found in
813     the King's Palace in Scorn. Who wouldn't want to meet the princess in
814     person?</p>
815     <p>The areas you can reach through the various transportation modes in Scorn
816     are Pupland (which has a lot of puzzles and quests from very low to very
817     high level), Stoneville and Santo Dominion (low and medium level quests,
818     also nice shops), and the Aldwulf Archipelago (which is more dangerous).</p>
819     <p>Through the gate you can reach Euthville and Santo Dominion to the north,
820     Brest (medium level) and Lake Country (medium to high level) to the south,
821     and Navar (medium level quests) in the east (a long travel).</p>
822     <p>From Navar you can travel to Darcap in the far north (medium level
823     quests), near the mystical country of Azumauindo, to Wolfsburg somewhere
824     on the ocean, a rather dangerous area with many thieves and pirates
825     (medium level quests) and Valleynoy to the south, with medium and high
826     level quests (did you find the southpole yet?).</p>
827     <p>Also, it is said that Navar somehow has access to the mystical City
828     de Clouds, the biggest city ever seen (high level and very high level
829     quests). There are rumors about lands beyond (St. Bartholemew and other
830     cities) and other even more mystical places, but little is known about
831     that.</p>
832    
833     </div>
834     <h3 id="Where_is_that_damn_Goblin_Chief">Where is that damn Goblin Chief?</h3>
835     <div id="Where_is_that_damn_Goblin_Chief_CONT">
836     <p>In his cave to the north-east of the Scorn Gate. It is the one that starts
837     with a random maze (yes, there are multiple caves). Keep in mind that the
838     Goblin Chief's Head is fastened to his body, so you have to find and kill
839     him first.</p>
840    
841     </div>
842     <h3 id="Where_can_I_find_the_i_comet_i_spell">Where can I find the <i>comet</i> spell?</h3>
843     <div id="Where_can_I_find_the_i_comet_i_spell-2">
844     <p>In the tower of stars, which is almost directly south of Scorn (but not
845     too near to it). You have to talk to people to solve this quest, and it
846     does not involve a random maze.</p>
847    
848     </div>
849     <h1 id="Authors">Authors</h1>
850     <div id="Authors_CONTENT">
851     <p>The following people contributed to this document: Robin Redeker, John O'Donnell
852     and Marc Lehmann.
853     </p>
854     </div>
855    
856    
857     </div>
858    
859