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root |
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#CFweardisguise.py |
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# A little script to insert an informational force into the player inventory |
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# if a article is applied and remove the force if it is unapplied. |
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# For example if you put on a priest robe it will insert the option value into |
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# a force slaying field which can be checked against on a map. |
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# |
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# This script is meant for items that can be worn or carried really |
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# I can't say how it will react if you hook it to other types of objects. |
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import Crossfire |
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activator=Crossfire.WhoIsActivator() |
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activatorname=activator.Name |
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whoami=Crossfire.WhoAmI() |
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option=Crossfire.ScriptParameters() # 1 is apply event |
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if option: |
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inv = activator.CheckInventory(option) #Remove any previous disguise |
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if inv: |
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inv.Remove() |
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#print "removing tag" |
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if not whoami.Applied: #is the object is being applied |
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tag = activator.CreateInvisibleObjectInside(option) |
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tag.Name=option |
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#print "adding tag" |
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