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root |
1.36 |
Deliantra MORPG Server, Maps and Archetypes ChangeLog. |
| 2 |
root |
1.6 |
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| 3 |
root |
1.43 |
- upgrade to EV version 2.0 API. |
| 4 |
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- implement generic framework for server-side resource files. |
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- implement resource file update event. |
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- hook experience table update into the framework. |
| 7 |
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- move jeweler.yaml to resources (arch/). |
| 8 |
root |
1.44 |
- switch from Crossfire to Deliantra perl module. |
| 9 |
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- implement json2json arch filter. |
| 10 |
root |
1.45 |
- implement widget protocol version 2, support for ui templates. |
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root |
1.43 |
|
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root |
1.42 |
2.32 Sun Dec 2 18:11:01 CET 2007 |
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elmex |
1.41 |
- limited the number of items that can be picked up and dropped |
| 14 |
root |
1.42 |
as temporary measurement against bad performance or dropping things |
| 15 |
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(this lead to long freezes and triggered the watchdog). |
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elmex |
1.41 |
- improved the performance of the drop command a bit. |
| 17 |
root |
1.38 |
- switch from Event to EV for higher performance, easier usage, |
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less bugs... |
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root |
1.39 |
- updated to release version of the gnu affero license. |
| 20 |
root |
1.38 |
|
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root |
1.37 |
2.31 Sun Nov 11 17:26:28 CET 2007 |
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root |
1.36 |
- more thoroughly rename the binaries, contact addresses. |
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- update the copyrights. |
| 24 |
root |
1.37 |
- avoid backtraces due to old spells on some maps, sometimes causing |
| 25 |
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crashes. |
| 26 |
root |
1.36 |
- fix a problem where facedata wasn't initialised to zero properly, |
| 27 |
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potentially causing crashes. |
| 28 |
root |
1.35 |
- assign weapons on user load time, not login-time, avoiding |
| 29 |
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crashes. |
| 30 |
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| 31 |
root |
1.34 |
2.3 Sat Oct 27 11:22:38 CEST 2007 |
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root |
1.32 |
- fixed an important bug that caused passwords to be forgotten. |
| 33 |
root |
1.31 |
- implement *tag destinations for goto, slaying etc. and use it |
| 34 |
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in some of the maps. |
| 35 |
root |
1.32 |
- bigworldised many maps (islands as in pupland and aldwulf), |
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which is now trivial to do. |
| 37 |
root |
1.33 |
- removed all traces of the old (and never working) plug-in interface |
| 38 |
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(70kb code less on amd64). |
| 39 |
root |
1.34 |
- improve/tune scheduling priorities. |
| 40 |
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- fix some freezing bugs. |
| 41 |
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- fix a memory corruption problem in dynbuf.printf. |
| 42 |
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- use channels for chat and many informational commands. |
| 43 |
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- improved the tutorial. |
| 44 |
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- create missile is now fixed. |
| 45 |
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- race fields must now contain archetypes. |
| 46 |
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- jumping skill now works as advertised. |
| 47 |
root |
1.31 |
|
| 48 |
root |
1.29 |
2.2 Tue Sep 11 15:41:24 CEST 2007 |
| 49 |
root |
1.24 |
- relicense under the gnu affero license. |
| 50 |
root |
1.25 |
- new inscription skill, can only inscribe INSCRIBABLE items. |
| 51 |
root |
1.24 |
- implement server-side framework for generic resources. |
| 52 |
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- use resource framework for server-provided ambient |
| 53 |
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music. |
| 54 |
root |
1.27 |
- save object owners (players only atm). |
| 55 |
root |
1.24 |
- replace limited sound api with server-provided sound effects. |
| 56 |
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- new sc (sound control) protocol command. |
| 57 |
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- improve fxix protocol to include types. |
| 58 |
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- exactly fill tcp segments, if possible. |
| 59 |
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- output-rate is now an upper limit, the server will automatically |
| 60 |
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(and quite perfectly) adjust to the network conditions, ensuring |
| 61 |
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low latency even during bulk transfers (music, images, sounds etc.). |
| 62 |
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- implement server-side widgets (i.e. client widgets controlled |
| 63 |
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in the server side). this will allow future expansion without |
| 64 |
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having to upgrade clients. |
| 65 |
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- implement a (artwork) world map with realtime player position |
| 66 |
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tracking. |
| 67 |
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- new and more efficient extcmd (server still supports old extcmd |
| 68 |
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protocol). |
| 69 |
root |
1.26 |
- fixed lots of underflow/overflow bugs in diseases and general stats |
| 70 |
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calcluation that could be easily exploited by users. |
| 71 |
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- rebalanced diseases to spread more naturally/evenly. |
| 72 |
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- completely asynchronous map loading even for tiled maps. |
| 73 |
root |
1.24 |
- replace simple messaging protocol with channels carrying metadata |
| 74 |
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(similar to message types, but more directed at the user). |
| 75 |
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- reduce command processing latency by a whopping 120ms by |
| 76 |
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reordering some processing steps inside the server. this directly |
| 77 |
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reduces lag by 120ms. |
| 78 |
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- actually send spell faces to the client. |
| 79 |
root |
1.23 |
- implement player genders. |
| 80 |
root |
1.24 |
- unclean logout/login results in: nothing if map hasn't reset, |
| 81 |
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otherwise return to savebed and possible kill if the log-out |
| 82 |
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was for too long. |
| 83 |
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- fast socket-dead detection (kick player after 8 seconds without ack). |
| 84 |
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- greatly reduce the cpu time needed to draw maps _again_. |
| 85 |
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- archetypes are now subclasses of objects. |
| 86 |
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- rebalanced shop greed and approval functions to be more realistic |
| 87 |
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(and likely match the actual intention). |
| 88 |
root |
1.23 |
- implement "crossfire pod" format for messages, with working bold, |
| 89 |
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italic, gender-specific text, paragraphs etc. |
| 90 |
root |
1.24 |
- implemented hint framework, players can opt to receive hints. |
| 91 |
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- implemented (long) book framework, added some books from the cf wiki. |
| 92 |
root |
1.23 |
- implement generic message framework that uses xml, utf8 for the client |
| 93 |
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protocol and is capable of transmitting generic meta information. |
| 94 |
root |
1.21 |
- implement (in a suboptimal way) per-player instantiated maps. |
| 95 |
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- replace the nexus by a per-player tutorial map that teaches stuff |
| 96 |
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better than the newbie house. |
| 97 |
root |
1.18 |
- fix the magicmap colours. |
| 98 |
root |
1.19 |
- optimise map update even more by removing unneeded code and checks. |
| 99 |
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- decouple map and stats update from pl->ob and use pl->observe instead. |
| 100 |
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- implement observe command. |
| 101 |
root |
1.20 |
- major speed up in map refresh by replacing most get_map_from_coord |
| 102 |
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calls with a simple comparison. |
| 103 |
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- fix a latent crossfire bug that could crash the server because the |
| 104 |
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map refresh did not update the mapspace. |
| 105 |
root |
1.24 |
- support custom keys for regions and maps, regions are now |
| 106 |
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refcount-managed. |
| 107 |
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- allow worldmap overlays anywhere in the 000..999 range. |
| 108 |
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- new system to acquire time slices for background jobs, to reduce |
| 109 |
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jitter. |
| 110 |
root |
1.27 |
- semi-persistent object-referencing framework (currently only players |
| 111 |
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supported). |
| 112 |
root |
1.22 |
- dependency tracking for perl extensions. |
| 113 |
root |
1.24 |
- new slag-ex extension for cleaning cauldrons. |
| 114 |
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- fix invoke result processing. |
| 115 |
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- there are even less i/o syncpoints in the server now. |
| 116 |
root |
1.29 |
- added map-tags extension that scans all maps for object tags |
| 117 |
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and records them in the database (not used yet). |
| 118 |
root |
1.28 |
- metaserver 2 support. |
| 119 |
root |
1.22 |
- many more bugfixes and minor optimisations. |
| 120 |
root |
1.16 |
|
| 121 |
root |
1.15 |
2.1 Sun May 27 04:21:29 CEST 2007 |
| 122 |
root |
1.14 |
- optimised event invocation (non-wanted events can now be |
| 123 |
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skipped with 4-5 inlined instructions). |
| 124 |
root |
1.12 |
- complete rewrite of town_portal: it now creates a portal |
| 125 |
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to the "nearest" town only, travel is only possible |
| 126 |
root |
1.13 |
to the town and back, anybody can use it (also removes |
| 127 |
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one of the remaining syncpoints in the server). |
| 128 |
root |
1.10 |
- complete rewrite of the range/attack skill slot system: |
| 129 |
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there are now two slots, one for combat, one for ranged |
| 130 |
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attacks. |
| 131 |
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- introduce the concept of a current weapon (either a ranged |
| 132 |
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or a combat weapon/skill/tool) and switch between them as |
| 133 |
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needed. |
| 134 |
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- rewrite bow code so bows get more useful: apply damage, |
| 135 |
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attacktype and other stats to the arrows and treat |
| 136 |
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bows as weapons. also rebalance the missile weapons skill |
| 137 |
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so its damage increases with level. |
| 138 |
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- rewrite the complete player speed logic: weapon_speed now |
| 139 |
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works as documented and there are no unnatural speed boosts. |
| 140 |
root |
1.6 |
- implement a utility - cfutil - that simplifies arch and map |
| 141 |
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installation, replacing the old collect scripts and |
| 142 |
root |
1.9 |
simplying deployment by scaling and cutting faces as required. |
| 143 |
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- simplify the map protocol extensively by taking advantage |
| 144 |
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of missing bigfaces, speeding up map generation immensely. |
| 145 |
root |
1.6 |
- implement inherit keyword allowing archetypes to inherit from |
| 146 |
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other archetypes. |
| 147 |
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- rationalise archetype, region and treasurelist file format |
| 148 |
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into a single file format and make them reloadable asynchronously. |
| 149 |
root |
1.9 |
- make the worldmap, facedata (smoothing, faces, magicmap) |
| 150 |
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reloadable at runtime. |
| 151 |
root |
1.6 |
- implement 64x64 faceset support. |
| 152 |
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- implement fxixsx protocol that saves |
| 153 |
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a lot of bandwidth over the old image/face/smooth packets |
| 154 |
root |
1.11 |
and allows images > packetsize, incremental and background |
| 155 |
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transfers. |
| 156 |
root |
1.6 |
- implement a bandwidth-saving smoothing protocol that works |
| 157 |
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on a face basis as opposed to a mapspace basis. |
| 158 |
root |
1.7 |
- the server can now rate-limit image uploads to not exceed |
| 159 |
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a certain (client-configurable) speed while guarenteeing full |
| 160 |
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freedom of movement. |
| 161 |
root |
1.8 |
- implement new ex command to request item descriptions. |
| 162 |
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- implement new msg command for in-game messages with meta |
| 163 |
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information (using xml). |
| 164 |
root |
1.9 |
- enforce utf-8 for all text messages. |
| 165 |
root |
1.13 |
- added micropather (not used yet). |
| 166 |
root |
1.6 |
- many, many bugfixes. |
| 167 |
root |
1.1 |
|
| 168 |
root |
1.5 |
2.0 Tue Mar 6 15:22:53 CET 2007 |
| 169 |
root |
1.1 |
- make coroapi accessible to cf+. |
| 170 |
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- moved map handling logic completely to perl |
| 171 |
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- per player maps are now marked in the map |
| 172 |
root |
1.2 |
- maps are saved completely differently now, |
| 173 |
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and much more often. |
| 174 |
root |
1.17 |
- rewrote map header parser and writer, to be much faster. |
| 175 |
pippijn |
1.4 |
- maps and players are now (in the average case) loaded |
| 176 |
root |
1.2 |
and saved completely asynchronously, I/O contention will no |
| 177 |
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longer freeze the server. |
| 178 |
pippijn |
1.4 |
- players and maps can be loaded anytime, without the player |
| 179 |
root |
1.2 |
being logged in. |
| 180 |
root |
1.1 |
- automatically generate method interfaces for perl from headers |
| 181 |
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- unbundled freezethaw |
| 182 |
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- mostly rewrote common/map.C |
| 183 |
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- completely rewrite server/swap.C |
| 184 |
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- introduced "runtime", the CCT clock (corrected crossfire time) :) |
| 185 |
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- introduced new keyword for map files: file_format_version (integer, server version: 0) |
| 186 |
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- better message for apply failures due to applymode |
| 187 |
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- removed most all of the weather code |
| 188 |
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- unified logging to stderr and file |
| 189 |
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- too many minor changes to document |