| 1 |
elmex |
1.7 |
Here are listed some todos which should be looked into sometimes. |
| 2 |
root |
1.6 |
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| 3 |
root |
1.20 |
#possibly fixed |
| 4 |
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#* The exit to 'random map at , level ' is closed |
| 5 |
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# happens on first entry to a random map *sometimes*. meta file not yet written? |
| 6 |
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| 7 |
root |
1.23 |
* /mlab/cwdccastleofmarquis3, goto and then charm => very very high cpu usage. |
| 8 |
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| 9 |
root |
1.20 |
* re-enable cede in save, when deemed stable. |
| 10 |
root |
1.19 |
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| 11 |
root |
1.18 |
* important: re-enable out-of-order execution of chat and say by making them |
| 12 |
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packets instead of commands, by pre-parsing ncom/command. |
| 13 |
root |
1.23 |
(this is really hard, other command smight qualify, too...) |
| 14 |
root |
1.18 |
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| 15 |
root |
1.19 |
* 2007-01-14 21:15:58.605 Fiery, Wist's fervent pupil was hit by counterspell with counterspell attack. |
| 16 |
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this is simply counterwall hitting monsters. but why does it happen? |
| 17 |
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| 18 |
root |
1.23 |
* 2007-01-15 01:02:00.183 Query_cost: item {cnt:1636781,uuid:<1,a1f0f9ad>,name:"boulder",flags:[17],type:0}(on ?random/d8250dbd970319bd5f35fb4f2b9b46a9@44+34) hasn't got a valid type |
| 19 |
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fix once and for all please. a) type 0 is valid b) maybe the boulder should have another type. |
| 20 |
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| 21 |
elmex |
1.17 |
* animated weapons should come back to the player when he dies/disconnects? |
| 22 |
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2007-01-14 18:50:07 info: winvirus chats: Could you make it so if you have an |
| 23 |
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animated weapon out and you disconnect, that it'd simply a) fall to the |
| 24 |
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ground or b) return to your inv? Rather than disappearing into the void of |
| 25 |
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nothingness. |
| 26 |
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| 27 |
elmex |
1.16 |
* rewrite gen_worldmap so that it replaces floors instead putting the |
| 28 |
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overlay on top of the worldmap. |
| 29 |
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| 30 |
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* investigate face and ground problems in world_109_126 |
| 31 |
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| 32 |
root |
1.15 |
* mapinfo command should be handled asynchronously (cause it blocks the server) |
| 33 |
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| 34 |
root |
1.13 |
* drop unpaid items when dieing on the spot. |
| 35 |
root |
1.11 |
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| 36 |
root |
1.15 |
* arch/river/* need to be converted to new .x scheme |
| 37 |
elmex |
1.12 |
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| 38 |
elmex |
1.10 |
* 16:09 <@schmorp> eigetlich soltle world-overlay nahc world moven |
| 39 |
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16:09 <@schmorp> ende des themas |
| 40 |
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16:09 <@schmorp> und eigentlich soltlen dort alle leeren maps gelöscht werden |
| 41 |
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16:09 <@schmorp> so daß nur maps existieren, die overwirtes enthalten |
| 42 |
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16:09 <@schmorp> erinnert mich dran |
| 43 |
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16:09 <@schmorp> (schreibs is todo und rede alle paar tage drüber, danke) |
| 44 |
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| 45 |
elmex |
1.9 |
* map converter |
| 46 |
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elmex: because of the faces and all the other nice things - i guess |
| 47 |
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| 48 |
root |
1.13 |
* implement no-drop-on-destroy flag (done) |
| 49 |
elmex |
1.8 |
for example to remove the specialcases for books that are destroyed |
| 50 |
root |
1.13 |
and contain spells (should be done) |
| 51 |
elmex |
1.8 |
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| 52 |
elmex |
1.7 |
* look at these logs: |
| 53 |
root |
1.13 |
2006-09-16 01:38:16 17 objects in mortal queue [this one is just fine, schmorp] |
| 54 |
elmex |
1.7 |
2006-09-16 01:38:16 Got unknown value in map header: race human |
| 55 |
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2006-09-16 01:37:33 invalid type defined in shopitems in string cloak:5;spellbook:35;ring:15;book:28;scroll:25;wand:28;armour improver:2;weapon improver:2;rod:32;potion:10;horn:35;amulet:17;power_crystal:25;gem:0;lamp:-10;*:-90; |
| 56 |
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2006-09-16 01:37:17 Map darkness for poison on /quests/peterm/FireTemple/Fire2 is too high (6) |
| 57 |
root |
1.1 |
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| 58 |
elmex |
1.7 |
* requirements need to be dcoumented: |
| 59 |
root |
1.13 |
safe:hole, gperf, glib, std::tr1 (::unoredred_map) |