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elmex |
1.1 |
/* |
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CrossFire, A Multiplayer game for X-windows |
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Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
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Copyright (C) 1992 Frank Tore Johansen |
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This program is free software; you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation; either version 2 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program; if not, write to the Free Software |
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Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
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root |
1.21 |
The authors can be reached via e-mail at <crossfire@schmorp.de> |
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elmex |
1.1 |
*/ |
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root |
1.12 |
#include <cassert> |
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elmex |
1.1 |
#include <global.h> |
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#include <funcpoint.h> |
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#include <loader.h> |
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root |
1.26 |
#define USE_UNORDERED_MAP 0 |
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elmex |
1.1 |
|
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root |
1.26 |
#if USE_UNORDERED_MAP |
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# include <tr1/functional> |
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# include <tr1/unordered_map> |
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#endif |
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elmex |
1.1 |
|
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root |
1.12 |
int arch_cmp = 0; /* How many strcmp's */ |
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int arch_search = 0; /* How many searches */ |
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int arch_init; /* True if doing arch initialization */ |
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elmex |
1.1 |
|
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/* The naming of these functions is really poor - they are all |
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* pretty much named '.._arch_...', but they may more may not |
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* return archetypes. Some make the arch_to_object call, and thus |
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* return an object. Perhaps those should be called 'archob' functions |
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* to denote they return an object derived from the archetype. |
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* MSW 2003-04-29 |
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*/ |
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root |
1.12 |
#if USE_UNORDERED_MAP |
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// the hashtable |
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root |
1.18 |
typedef std::tr1::unordered_map |
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< |
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std::size_t, |
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root |
1.26 |
arch_ptr, |
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std::tr1::hash<size_t>, |
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root |
1.18 |
std::equal_to<size_t>, |
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slice_allocator< std::pair<const std::size_t, archetype *> > |
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true, |
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> HT; |
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static HT ht; |
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root |
1.26 |
#else |
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static arch_ptr arch_table[ARCHTABLE]; |
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root |
1.12 |
#endif |
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elmex |
1.1 |
/** |
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* GROS - This function retrieves an archetype given the name that appears |
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* during the game (for example, "writing pen" instead of "stylus"). |
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* It does not use the hashtable system, but browse the whole archlist each time. |
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* I suggest not to use it unless you really need it because of performance issue. |
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* It is currently used by scripting extensions (create-object). |
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* Params: |
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* - name: the name we're searching for (ex: "writing pen"); |
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* Return value: |
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* - the archetype found or null if nothing was found. |
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*/ |
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root |
1.12 |
archetype * |
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find_archetype_by_object_name (const char *name) |
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{ |
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root |
1.20 |
archetype *at; |
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elmex |
1.1 |
|
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root |
1.12 |
if (name == NULL) |
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return (archetype *) NULL; |
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elmex |
1.1 |
|
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root |
1.12 |
for (at = first_archetype; at != NULL; at = at->next) |
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{ |
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if (!strcmp (at->clone.name, name)) |
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return at; |
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elmex |
1.1 |
} |
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root |
1.12 |
return NULL; |
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elmex |
1.1 |
} |
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/** |
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* This function retrieves an archetype by type and name that appears during |
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* the game. It is basically the same as find_archetype_by_object_name() |
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* except that it considers only items of the given type. |
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*/ |
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root |
1.12 |
archetype * |
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find_archetype_by_object_type_name (int type, const char *name) |
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{ |
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root |
1.20 |
archetype *at; |
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elmex |
1.1 |
|
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root |
1.12 |
if (name == NULL) |
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return NULL; |
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elmex |
1.1 |
|
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root |
1.12 |
for (at = first_archetype; at != NULL; at = at->next) |
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{ |
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if (at->clone.type == type && strcmp (at->clone.name, name) == 0) |
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return at; |
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elmex |
1.1 |
} |
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root |
1.12 |
return NULL; |
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elmex |
1.1 |
} |
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/* This is a lot like the above function. Instead, we are trying to match |
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* the arch->skill values. type is the type of object to match |
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* against (eg, to only match against skills or only skill objects for example). |
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* If type is -1, ew don't match on type. |
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*/ |
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root |
1.12 |
object * |
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get_archetype_by_skill_name (const char *skill, int type) |
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{ |
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archetype * |
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at; |
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elmex |
1.1 |
|
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root |
1.12 |
if (skill == NULL) |
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return NULL; |
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elmex |
1.1 |
|
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root |
1.12 |
for (at = first_archetype; at != NULL; at = at->next) |
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{ |
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if (((type == -1) || (type == at->clone.type)) && (!strcmp (at->clone.skill, skill))) |
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return arch_to_object (at); |
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elmex |
1.1 |
} |
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root |
1.12 |
return NULL; |
| 135 |
elmex |
1.1 |
} |
| 136 |
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/* similiar to above - this returns the first archetype |
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* that matches both the type and subtype. type and subtype |
| 139 |
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* can be -1 to say ignore, but in this case, the match it does |
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* may not be very useful. This function is most useful when |
| 141 |
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* subtypes are known to be unique for a particular type |
| 142 |
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* (eg, skills) |
| 143 |
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*/ |
| 144 |
root |
1.12 |
archetype * |
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get_archetype_by_type_subtype (int type, int subtype) |
| 146 |
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{ |
| 147 |
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archetype * |
| 148 |
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at; |
| 149 |
elmex |
1.1 |
|
| 150 |
root |
1.12 |
for (at = first_archetype; at != NULL; at = at->next) |
| 151 |
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{ |
| 152 |
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if (((type == -1) || (type == at->clone.type)) && (subtype == -1 || subtype == at->clone.subtype)) |
| 153 |
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return at; |
| 154 |
elmex |
1.1 |
} |
| 155 |
root |
1.12 |
return NULL; |
| 156 |
elmex |
1.1 |
} |
| 157 |
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| 158 |
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/** |
| 159 |
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* GROS - this returns a new object given the name that appears during the game |
| 160 |
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* (for example, "writing pen" instead of "stylus"). |
| 161 |
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* Params: |
| 162 |
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* - name: The name we're searching for (ex: "writing pen"); |
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* Return value: |
| 164 |
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* - a corresponding object if found; a singularity object if not found. |
| 165 |
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* Note by MSW - it appears that it takes the full name and keeps |
| 166 |
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* shortening it until it finds a match. I re-wrote this so that it |
| 167 |
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* doesn't malloc it each time - not that this function is used much, |
| 168 |
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* but it otherwise had a big memory leak. |
| 169 |
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*/ |
| 170 |
root |
1.12 |
object * |
| 171 |
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get_archetype_by_object_name (const char *name) |
| 172 |
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{ |
| 173 |
root |
1.17 |
archetype *at; |
| 174 |
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char tmpname[MAX_BUF]; |
| 175 |
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int i; |
| 176 |
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| 177 |
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assign (tmpname, name); |
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root |
1.12 |
|
| 179 |
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for (i = strlen (tmpname); i > 0; i--) |
| 180 |
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{ |
| 181 |
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tmpname[i] = 0; |
| 182 |
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at = find_archetype_by_object_name (tmpname); |
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root |
1.17 |
|
| 184 |
root |
1.12 |
if (at != NULL) |
| 185 |
root |
1.20 |
return arch_to_object (at); |
| 186 |
elmex |
1.1 |
} |
| 187 |
root |
1.17 |
|
| 188 |
root |
1.12 |
return create_singularity (name); |
| 189 |
elmex |
1.1 |
} |
| 190 |
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| 191 |
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/* This is a subset of the parse_id command. Basically, name can be |
| 192 |
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* a string seperated lists of things to match, with certain keywords. |
| 193 |
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* pl is the player (only needed to set count properly) |
| 194 |
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* op is the item we are trying to match. Calling function takes care |
| 195 |
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* of what action might need to be done and if it is valid |
| 196 |
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* (pickup, drop, etc.) Return NONZERO if we have a match. A higher |
| 197 |
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* value means a better match. 0 means no match. |
| 198 |
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* |
| 199 |
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* Brief outline of the procedure: |
| 200 |
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* We take apart the name variable into the individual components. |
| 201 |
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* cases for 'all' and unpaid are pretty obvious. |
| 202 |
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* Next, we check for a count (either specified in name, or in the |
| 203 |
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* player object.) |
| 204 |
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* If count is 1, make a quick check on the name. |
| 205 |
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* IF count is >1, we need to make plural name. Return if match. |
| 206 |
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* Last, make a check on the full name. |
| 207 |
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*/ |
| 208 |
root |
1.12 |
int |
| 209 |
root |
1.15 |
item_matched_string (object *pl, object *op, const char *name) |
| 210 |
elmex |
1.1 |
{ |
| 211 |
root |
1.22 |
char *cp, local_name[MAX_BUF]; |
| 212 |
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int count, retval = 0; |
| 213 |
root |
1.15 |
|
| 214 |
root |
1.12 |
strcpy (local_name, name); /* strtok is destructive to name */ |
| 215 |
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| 216 |
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for (cp = strtok (local_name, ","); cp; cp = strtok (NULL, ",")) |
| 217 |
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{ |
| 218 |
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while (cp[0] == ' ') |
| 219 |
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++cp; /* get rid of spaces */ |
| 220 |
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| 221 |
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/* LOG(llevDebug,"Trying to match %s\n", cp); */ |
| 222 |
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/* All is a very generic match - low match value */ |
| 223 |
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if (!strcmp (cp, "all")) |
| 224 |
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return 1; |
| 225 |
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| 226 |
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/* unpaid is a little more specific */ |
| 227 |
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if (!strcmp (cp, "unpaid") && QUERY_FLAG (op, FLAG_UNPAID)) |
| 228 |
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return 2; |
| 229 |
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if (!strcmp (cp, "cursed") && QUERY_FLAG (op, FLAG_KNOWN_CURSED) && (QUERY_FLAG (op, FLAG_CURSED) || QUERY_FLAG (op, FLAG_DAMNED))) |
| 230 |
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return 2; |
| 231 |
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| 232 |
|
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if (!strcmp (cp, "unlocked") && !QUERY_FLAG (op, FLAG_INV_LOCKED)) |
| 233 |
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return 2; |
| 234 |
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| 235 |
|
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/* Allow for things like '100 arrows' */ |
| 236 |
|
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if ((count = atoi (cp)) != 0) |
| 237 |
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{ |
| 238 |
|
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cp = strchr (cp, ' '); |
| 239 |
|
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while (cp && cp[0] == ' ') |
| 240 |
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++cp; /* get rid of spaces */ |
| 241 |
|
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} |
| 242 |
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else |
| 243 |
|
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{ |
| 244 |
|
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if (pl->type == PLAYER) |
| 245 |
|
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count = pl->contr->count; |
| 246 |
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else |
| 247 |
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count = 0; |
| 248 |
|
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} |
| 249 |
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| 250 |
|
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if (!cp || cp[0] == '\0' || count < 0) |
| 251 |
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return 0; |
| 252 |
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| 253 |
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| 254 |
|
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/* The code here should go from highest retval to lowest. That |
| 255 |
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* is because of the 'else' handling - we don't want to match on |
| 256 |
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* something and set a low retval, even though it may match a higher retcal |
| 257 |
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* later. So keep it in descending order here, so we try for the best |
| 258 |
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* match first, and work downward. |
| 259 |
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*/ |
| 260 |
|
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if (!strcasecmp (cp, query_name (op))) |
| 261 |
|
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retval = 20; |
| 262 |
|
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else if (!strcasecmp (cp, query_short_name (op))) |
| 263 |
|
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retval = 18; |
| 264 |
|
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else if (!strcasecmp (cp, query_base_name (op, 0))) |
| 265 |
|
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retval = 16; |
| 266 |
|
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else if (!strcasecmp (cp, query_base_name (op, 1))) |
| 267 |
|
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retval = 16; |
| 268 |
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else if (op->custom_name && !strcasecmp (cp, op->custom_name)) |
| 269 |
|
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retval = 15; |
| 270 |
|
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else if (!strncasecmp (cp, query_base_name (op, 0), strlen (cp))) |
| 271 |
|
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retval = 14; |
| 272 |
|
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else if (!strncasecmp (cp, query_base_name (op, 1), strlen (cp))) |
| 273 |
|
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retval = 14; |
| 274 |
|
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/* Do substring checks, so things like 'Str+1' will match. |
| 275 |
|
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* retval of these should perhaps be lower - they are lower |
| 276 |
|
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* then the specific strcasecmp aboves, but still higher than |
| 277 |
|
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* some other match criteria. |
| 278 |
|
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*/ |
| 279 |
|
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else if (strstr (query_base_name (op, 1), cp)) |
| 280 |
|
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retval = 12; |
| 281 |
|
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else if (strstr (query_base_name (op, 0), cp)) |
| 282 |
|
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retval = 12; |
| 283 |
|
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else if (strstr (query_short_name (op), cp)) |
| 284 |
|
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retval = 12; |
| 285 |
|
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/* Check against plural/non plural based on count. */ |
| 286 |
|
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else if (count > 1 && !strcasecmp (cp, op->name_pl)) |
| 287 |
root |
1.23 |
retval = 6; |
| 288 |
root |
1.12 |
else if (count == 1 && !strcasecmp (op->name, cp)) |
| 289 |
root |
1.23 |
retval = 6; |
| 290 |
root |
1.12 |
/* base name matched - not bad */ |
| 291 |
|
|
else if (strcasecmp (cp, op->name) == 0 && !count) |
| 292 |
|
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retval = 4; |
| 293 |
|
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/* Check for partial custom name, but give a real low priority */ |
| 294 |
|
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else if (op->custom_name && strstr (op->custom_name, cp)) |
| 295 |
|
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retval = 3; |
| 296 |
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|
| 297 |
|
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if (retval) |
| 298 |
|
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{ |
| 299 |
|
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if (pl->type == PLAYER) |
| 300 |
|
|
pl->contr->count = count; |
| 301 |
root |
1.23 |
|
| 302 |
root |
1.12 |
return retval; |
| 303 |
root |
1.7 |
} |
| 304 |
elmex |
1.1 |
} |
| 305 |
root |
1.23 |
|
| 306 |
root |
1.12 |
return 0; |
| 307 |
elmex |
1.1 |
} |
| 308 |
|
|
|
| 309 |
|
|
/* |
| 310 |
|
|
* Initialises the internal linked list of archetypes (read from file). |
| 311 |
|
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* Then the global "empty_archetype" pointer is initialised. |
| 312 |
|
|
* Then the blocksview[] array is initialised. |
| 313 |
|
|
*/ |
| 314 |
|
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|
| 315 |
root |
1.12 |
void |
| 316 |
|
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init_archetypes (void) |
| 317 |
|
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{ /* called from add_player() and edit() */ |
| 318 |
|
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if (first_archetype != NULL) /* Only do this once */ |
| 319 |
elmex |
1.1 |
return; |
| 320 |
root |
1.20 |
|
| 321 |
elmex |
1.1 |
arch_init = 1; |
| 322 |
root |
1.12 |
load_archetypes (); |
| 323 |
elmex |
1.1 |
arch_init = 0; |
| 324 |
root |
1.20 |
empty_archetype = archetype::find ("empty_archetype"); |
| 325 |
root |
1.15 |
|
| 326 |
elmex |
1.1 |
/* init_blocksview();*/ |
| 327 |
|
|
} |
| 328 |
|
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|
| 329 |
|
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/* |
| 330 |
|
|
* Stores debug-information about how efficient the hashtable |
| 331 |
|
|
* used for archetypes has been in the static errmsg array. |
| 332 |
|
|
*/ |
| 333 |
|
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|
| 334 |
root |
1.12 |
void |
| 335 |
root |
1.15 |
arch_info (object *op) |
| 336 |
root |
1.12 |
{ |
| 337 |
|
|
sprintf (errmsg, "%d searches and %d strcmp()'s", arch_search, arch_cmp); |
| 338 |
|
|
new_draw_info (NDI_BLACK, 0, op, errmsg); |
| 339 |
elmex |
1.1 |
} |
| 340 |
|
|
|
| 341 |
|
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/* |
| 342 |
|
|
* Initialise the hashtable used by the archetypes. |
| 343 |
|
|
*/ |
| 344 |
|
|
|
| 345 |
root |
1.12 |
void |
| 346 |
|
|
clear_archetable (void) |
| 347 |
|
|
{ |
| 348 |
|
|
memset ((void *) arch_table, 0, ARCHTABLE * sizeof (archetype *)); |
| 349 |
elmex |
1.1 |
} |
| 350 |
|
|
|
| 351 |
|
|
/* |
| 352 |
|
|
* An alternative way to init the hashtable which is slower, but _works_... |
| 353 |
|
|
*/ |
| 354 |
|
|
|
| 355 |
root |
1.12 |
void |
| 356 |
|
|
init_archetable (void) |
| 357 |
|
|
{ |
| 358 |
root |
1.22 |
archetype *at; |
| 359 |
root |
1.12 |
|
| 360 |
|
|
LOG (llevDebug, " Setting up archetable...\n"); |
| 361 |
|
|
|
| 362 |
|
|
for (at = first_archetype; at != NULL; at = (at->more == NULL) ? at->next : at->more) |
| 363 |
root |
1.26 |
at->hash_add (); |
| 364 |
root |
1.12 |
|
| 365 |
|
|
LOG (llevDebug, "done\n"); |
| 366 |
elmex |
1.1 |
} |
| 367 |
|
|
|
| 368 |
root |
1.12 |
void |
| 369 |
|
|
free_all_archs (void) |
| 370 |
elmex |
1.1 |
{ |
| 371 |
root |
1.22 |
archetype *at, *next; |
| 372 |
|
|
int i = 0, f = 0; |
| 373 |
elmex |
1.1 |
|
| 374 |
root |
1.12 |
for (at = first_archetype; at != NULL; at = next) |
| 375 |
|
|
{ |
| 376 |
|
|
if (at->more) |
| 377 |
|
|
next = at->more; |
| 378 |
|
|
else |
| 379 |
|
|
next = at->next; |
| 380 |
|
|
|
| 381 |
root |
1.16 |
delete |
| 382 |
|
|
at; |
| 383 |
|
|
|
| 384 |
root |
1.12 |
i++; |
| 385 |
elmex |
1.1 |
} |
| 386 |
root |
1.26 |
|
| 387 |
root |
1.12 |
LOG (llevDebug, "Freed %d archetypes, %d faces\n", i, f); |
| 388 |
elmex |
1.1 |
} |
| 389 |
|
|
|
| 390 |
root |
1.14 |
archetype::archetype () |
| 391 |
root |
1.12 |
{ |
| 392 |
root |
1.15 |
clear_object (&clone); /* to initial state other also */ |
| 393 |
|
|
CLEAR_FLAG (&clone, FLAG_FREED); /* This shouldn't matter, since copy_object() */ |
| 394 |
|
|
SET_FLAG (&clone, FLAG_REMOVED); /* doesn't copy these flags... */ |
| 395 |
root |
1.14 |
} |
| 396 |
elmex |
1.1 |
|
| 397 |
root |
1.14 |
archetype::~archetype () |
| 398 |
|
|
{ |
| 399 |
elmex |
1.1 |
} |
| 400 |
|
|
|
| 401 |
|
|
/* |
| 402 |
|
|
* Reads/parses the archetype-file, and copies into a linked list |
| 403 |
|
|
* of archetype-structures. |
| 404 |
|
|
*/ |
| 405 |
root |
1.12 |
void |
| 406 |
|
|
first_arch_pass (object_thawer & fp) |
| 407 |
|
|
{ |
| 408 |
root |
1.27 |
archetype *head = 0, *last_more = 0; |
| 409 |
root |
1.12 |
|
| 410 |
root |
1.27 |
archetype *at = new archetype; |
| 411 |
|
|
at->clone.arch = first_archetype = at; |
| 412 |
root |
1.12 |
|
| 413 |
root |
1.14 |
while (int i = load_object (fp, &at->clone, 0)) |
| 414 |
root |
1.12 |
{ |
| 415 |
|
|
at->clone.speed_left = (float) (-0.1); |
| 416 |
|
|
/* copy the body_info to the body_used - this is only really |
| 417 |
|
|
* need for monsters, but doesn't hurt to do it for everything. |
| 418 |
|
|
* by doing so, when a monster is created, it has good starting |
| 419 |
|
|
* values for the body_used info, so when items are created |
| 420 |
|
|
* for it, they can be properly equipped. |
| 421 |
|
|
*/ |
| 422 |
root |
1.14 |
memcpy (&at->clone.body_used, &at->clone.body_info, sizeof (at->clone.body_info)); |
| 423 |
root |
1.12 |
|
| 424 |
|
|
switch (i) |
| 425 |
|
|
{ |
| 426 |
root |
1.15 |
case LL_NORMAL: /* A new archetype, just link it with the previous */ |
| 427 |
|
|
if (last_more != NULL) |
| 428 |
|
|
last_more->next = at; |
| 429 |
|
|
if (head != NULL) |
| 430 |
|
|
head->next = at; |
| 431 |
|
|
head = last_more = at; |
| 432 |
elmex |
1.1 |
#if 0 |
| 433 |
root |
1.15 |
if (!op->type) |
| 434 |
|
|
LOG (llevDebug, " WARNING: Archetype %s has no type info!\n", op->arch->name); |
| 435 |
elmex |
1.1 |
#endif |
| 436 |
root |
1.15 |
at->tail_x = 0; |
| 437 |
|
|
at->tail_y = 0; |
| 438 |
|
|
break; |
| 439 |
|
|
|
| 440 |
|
|
case LL_MORE: /* Another part of the previous archetype, link it correctly */ |
| 441 |
|
|
|
| 442 |
|
|
at->head = head; |
| 443 |
|
|
at->clone.head = &head->clone; |
| 444 |
|
|
if (last_more != NULL) |
| 445 |
|
|
{ |
| 446 |
|
|
last_more->more = at; |
| 447 |
|
|
last_more->clone.more = &at->clone; |
| 448 |
|
|
} |
| 449 |
|
|
last_more = at; |
| 450 |
|
|
|
| 451 |
|
|
/* If this multipart image is still composed of individual small |
| 452 |
|
|
* images, don't set the tail_.. values. We can't use them anyways, |
| 453 |
|
|
* and setting these to zero makes the map sending to the client much |
| 454 |
|
|
* easier as just looking at the head, we know what to do. |
| 455 |
|
|
*/ |
| 456 |
|
|
if (at->clone.face != head->clone.face) |
| 457 |
|
|
{ |
| 458 |
|
|
head->tail_x = 0; |
| 459 |
|
|
head->tail_y = 0; |
| 460 |
|
|
} |
| 461 |
|
|
else |
| 462 |
|
|
{ |
| 463 |
|
|
if (at->clone.x > head->tail_x) |
| 464 |
|
|
head->tail_x = at->clone.x; |
| 465 |
|
|
if (at->clone.y > head->tail_y) |
| 466 |
|
|
head->tail_y = at->clone.y; |
| 467 |
|
|
} |
| 468 |
|
|
break; |
| 469 |
root |
1.7 |
|
| 470 |
|
|
} |
| 471 |
|
|
|
| 472 |
root |
1.14 |
at = new archetype; |
| 473 |
root |
1.15 |
|
| 474 |
root |
1.14 |
at->clone.arch = at; |
| 475 |
elmex |
1.1 |
} |
| 476 |
root |
1.10 |
|
| 477 |
root |
1.16 |
delete at; |
| 478 |
elmex |
1.1 |
} |
| 479 |
|
|
|
| 480 |
|
|
/* |
| 481 |
|
|
* Reads the archetype file once more, and links all pointers between |
| 482 |
|
|
* archetypes. |
| 483 |
|
|
*/ |
| 484 |
|
|
|
| 485 |
root |
1.12 |
void |
| 486 |
|
|
second_arch_pass (object_thawer & thawer) |
| 487 |
|
|
{ |
| 488 |
root |
1.22 |
char buf[MAX_BUF], *variable = buf, *argument, *cp; |
| 489 |
|
|
archetype *at = NULL, *other; |
| 490 |
root |
1.12 |
|
| 491 |
|
|
while (fgets (buf, MAX_BUF, thawer) != NULL) |
| 492 |
|
|
{ |
| 493 |
|
|
if (*buf == '#') |
| 494 |
|
|
continue; |
| 495 |
|
|
if ((argument = strchr (buf, ' ')) != NULL) |
| 496 |
|
|
{ |
| 497 |
|
|
*argument = '\0', argument++; |
| 498 |
|
|
cp = argument + strlen (argument) - 1; |
| 499 |
|
|
while (isspace (*cp)) |
| 500 |
|
|
{ |
| 501 |
|
|
*cp = '\0'; |
| 502 |
|
|
cp--; |
| 503 |
|
|
} |
| 504 |
|
|
} |
| 505 |
|
|
if (!strcmp ("Object", variable)) |
| 506 |
|
|
{ |
| 507 |
root |
1.20 |
if ((at = archetype::find (argument)) == NULL) |
| 508 |
root |
1.12 |
LOG (llevError, "Warning: failed to find arch %s\n", argument); |
| 509 |
|
|
} |
| 510 |
|
|
else if (!strcmp ("other_arch", variable)) |
| 511 |
|
|
{ |
| 512 |
|
|
if (at != NULL && at->clone.other_arch == NULL) |
| 513 |
|
|
{ |
| 514 |
root |
1.20 |
if ((other = archetype::find (argument)) == NULL) |
| 515 |
root |
1.12 |
LOG (llevError, "Warning: failed to find other_arch %s\n", argument); |
| 516 |
|
|
else if (at != NULL) |
| 517 |
|
|
at->clone.other_arch = other; |
| 518 |
|
|
} |
| 519 |
|
|
} |
| 520 |
|
|
else if (!strcmp ("randomitems", variable)) |
| 521 |
|
|
{ |
| 522 |
|
|
if (at != NULL) |
| 523 |
|
|
{ |
| 524 |
root |
1.24 |
treasurelist *tl = find_treasurelist (argument); |
| 525 |
root |
1.15 |
|
| 526 |
root |
1.12 |
if (tl == NULL) |
| 527 |
|
|
LOG (llevError, "Failed to link treasure to arch (%s): %s\n", &at->name, argument); |
| 528 |
|
|
else |
| 529 |
|
|
at->clone.randomitems = tl; |
| 530 |
|
|
} |
| 531 |
|
|
} |
| 532 |
elmex |
1.1 |
} |
| 533 |
|
|
} |
| 534 |
|
|
|
| 535 |
|
|
#ifdef DEBUG |
| 536 |
root |
1.12 |
void |
| 537 |
|
|
check_generators (void) |
| 538 |
|
|
{ |
| 539 |
root |
1.22 |
archetype *at; |
| 540 |
root |
1.15 |
|
| 541 |
root |
1.12 |
for (at = first_archetype; at != NULL; at = at->next) |
| 542 |
|
|
if (QUERY_FLAG (&at->clone, FLAG_GENERATOR) && at->clone.other_arch == NULL) |
| 543 |
|
|
LOG (llevError, "Warning: %s is generator but lacks other_arch.\n", &at->name); |
| 544 |
elmex |
1.1 |
} |
| 545 |
|
|
#endif |
| 546 |
|
|
|
| 547 |
|
|
/* |
| 548 |
|
|
* First initialises the archtype hash-table (init_archetable()). |
| 549 |
|
|
* Reads and parses the archetype file (with the first and second-pass |
| 550 |
|
|
* functions). |
| 551 |
|
|
* Then initialises treasures by calling load_treasures(). |
| 552 |
|
|
*/ |
| 553 |
|
|
|
| 554 |
root |
1.8 |
void |
| 555 |
|
|
load_archetypes (void) |
| 556 |
|
|
{ |
| 557 |
root |
1.22 |
char filename[MAX_BUF]; |
| 558 |
root |
1.15 |
|
| 559 |
root |
1.8 |
sprintf (filename, "%s/%s", settings.datadir, settings.archetypes); |
| 560 |
|
|
LOG (llevDebug, "Reading archetypes from %s:\n", filename); |
| 561 |
|
|
|
| 562 |
|
|
{ |
| 563 |
root |
1.16 |
object_thawer |
| 564 |
|
|
thawer (filename); |
| 565 |
root |
1.8 |
|
| 566 |
|
|
clear_archetable (); |
| 567 |
|
|
LOG (llevDebug, " arch-pass 1...\n"); |
| 568 |
|
|
first_arch_pass (thawer); |
| 569 |
|
|
LOG (llevDebug, " done\n"); |
| 570 |
root |
1.12 |
} |
| 571 |
root |
1.8 |
|
| 572 |
root |
1.12 |
init_archetable (); |
| 573 |
|
|
warn_archetypes = 1; |
| 574 |
root |
1.8 |
|
| 575 |
|
|
{ |
| 576 |
root |
1.16 |
object_thawer |
| 577 |
|
|
thawer (filename); |
| 578 |
elmex |
1.1 |
|
| 579 |
root |
1.8 |
LOG (llevDebug, " loading treasure...\n"); |
| 580 |
|
|
load_treasures (); |
| 581 |
|
|
LOG (llevDebug, " done\n arch-pass 2...\n"); |
| 582 |
|
|
second_arch_pass (thawer); |
| 583 |
|
|
LOG (llevDebug, " done\n"); |
| 584 |
elmex |
1.1 |
#ifdef DEBUG |
| 585 |
root |
1.8 |
check_generators (); |
| 586 |
elmex |
1.1 |
#endif |
| 587 |
root |
1.8 |
} |
| 588 |
|
|
LOG (llevDebug, " done\n"); |
| 589 |
elmex |
1.1 |
} |
| 590 |
|
|
|
| 591 |
|
|
/* |
| 592 |
|
|
* Creates and returns a new object which is a copy of the given archetype. |
| 593 |
|
|
* This function returns NULL on failure. |
| 594 |
|
|
*/ |
| 595 |
|
|
|
| 596 |
root |
1.12 |
object * |
| 597 |
root |
1.15 |
arch_to_object (archetype *at) |
| 598 |
root |
1.12 |
{ |
| 599 |
root |
1.22 |
object *op; |
| 600 |
root |
1.15 |
|
| 601 |
root |
1.12 |
if (at == NULL) |
| 602 |
|
|
{ |
| 603 |
|
|
if (warn_archetypes) |
| 604 |
|
|
LOG (llevError, "Couldn't find archetype.\n"); |
| 605 |
root |
1.15 |
|
| 606 |
root |
1.12 |
return NULL; |
| 607 |
|
|
} |
| 608 |
root |
1.15 |
|
| 609 |
root |
1.12 |
op = get_object (); |
| 610 |
|
|
copy_object (&at->clone, op); |
| 611 |
root |
1.15 |
op->arch = at; |
| 612 |
root |
1.2 |
op->instantiate (); |
| 613 |
elmex |
1.1 |
return op; |
| 614 |
|
|
} |
| 615 |
|
|
|
| 616 |
|
|
/* |
| 617 |
|
|
* Creates an object. This function is called by get_archetype() |
| 618 |
|
|
* if it fails to find the appropriate archetype. |
| 619 |
|
|
* Thus get_archetype() will be guaranteed to always return |
| 620 |
|
|
* an object, and never NULL. |
| 621 |
|
|
*/ |
| 622 |
|
|
|
| 623 |
root |
1.12 |
object * |
| 624 |
|
|
create_singularity (const char *name) |
| 625 |
|
|
{ |
| 626 |
root |
1.22 |
object *op; |
| 627 |
root |
1.20 |
char buf[MAX_BUF]; |
| 628 |
root |
1.15 |
|
| 629 |
root |
1.12 |
sprintf (buf, "%s (%s)", ARCH_SINGULARITY, name); |
| 630 |
|
|
op = get_object (); |
| 631 |
root |
1.10 |
op->name = op->name_pl = buf; |
| 632 |
root |
1.12 |
SET_FLAG (op, FLAG_NO_PICK); |
| 633 |
elmex |
1.1 |
return op; |
| 634 |
|
|
} |
| 635 |
|
|
|
| 636 |
|
|
/* |
| 637 |
|
|
* Finds which archetype matches the given name, and returns a new |
| 638 |
|
|
* object containing a copy of the archetype. |
| 639 |
|
|
*/ |
| 640 |
|
|
|
| 641 |
root |
1.12 |
object * |
| 642 |
|
|
get_archetype (const char *name) |
| 643 |
|
|
{ |
| 644 |
root |
1.20 |
archetype *at = archetype::find (name); |
| 645 |
root |
1.15 |
|
| 646 |
root |
1.20 |
if (!at) |
| 647 |
root |
1.12 |
return create_singularity (name); |
| 648 |
root |
1.15 |
|
| 649 |
root |
1.12 |
return arch_to_object (at); |
| 650 |
elmex |
1.1 |
} |
| 651 |
|
|
|
| 652 |
|
|
/* |
| 653 |
|
|
* Hash-function used by the arch-hashtable. |
| 654 |
|
|
*/ |
| 655 |
|
|
|
| 656 |
|
|
unsigned long |
| 657 |
root |
1.12 |
hasharch (const char *str, int tablesize) |
| 658 |
root |
1.10 |
{ |
| 659 |
root |
1.20 |
unsigned long hash = 0; |
| 660 |
|
|
unsigned int i = 0; |
| 661 |
|
|
const char *p; |
| 662 |
root |
1.10 |
|
| 663 |
|
|
/* use the one-at-a-time hash function, which supposedly is |
| 664 |
|
|
* better than the djb2-like one used by perl5.005, but |
| 665 |
|
|
* certainly is better then the bug used here before. |
| 666 |
|
|
* see http://burtleburtle.net/bob/hash/doobs.html |
| 667 |
|
|
*/ |
| 668 |
|
|
for (p = str; i < MAXSTRING && *p; p++, i++) |
| 669 |
|
|
{ |
| 670 |
|
|
hash += *p; |
| 671 |
|
|
hash += hash << 10; |
| 672 |
root |
1.12 |
hash ^= hash >> 6; |
| 673 |
root |
1.10 |
} |
| 674 |
|
|
|
| 675 |
root |
1.12 |
hash += hash << 3; |
| 676 |
root |
1.10 |
hash ^= hash >> 11; |
| 677 |
|
|
hash += hash << 15; |
| 678 |
|
|
|
| 679 |
|
|
return hash % tablesize; |
| 680 |
elmex |
1.1 |
} |
| 681 |
|
|
|
| 682 |
|
|
/* |
| 683 |
|
|
* Finds, using the hashtable, which archetype matches the given name. |
| 684 |
|
|
* returns a pointer to the found archetype, otherwise NULL. |
| 685 |
|
|
*/ |
| 686 |
|
|
|
| 687 |
root |
1.12 |
archetype * |
| 688 |
root |
1.20 |
archetype::find (const char *name) |
| 689 |
root |
1.12 |
{ |
| 690 |
|
|
if (!name) |
| 691 |
|
|
return 0; |
| 692 |
|
|
|
| 693 |
root |
1.20 |
#if USE_UNORDERED_MAP |
| 694 |
root |
1.19 |
AUTODECL (i, ht.find ((size_t) name)); |
| 695 |
root |
1.12 |
|
| 696 |
|
|
if (i == ht.end ()) |
| 697 |
|
|
return 0; |
| 698 |
|
|
else |
| 699 |
|
|
return i->second; |
| 700 |
|
|
#endif |
| 701 |
|
|
|
| 702 |
root |
1.20 |
archetype *at; |
| 703 |
|
|
unsigned long index; |
| 704 |
elmex |
1.1 |
|
| 705 |
root |
1.12 |
index = hasharch (name, ARCHTABLE); |
| 706 |
elmex |
1.1 |
arch_search++; |
| 707 |
root |
1.12 |
for (;;) |
| 708 |
|
|
{ |
| 709 |
|
|
at = arch_table[index]; |
| 710 |
root |
1.20 |
|
| 711 |
root |
1.12 |
if (at == NULL) |
| 712 |
|
|
{ |
| 713 |
|
|
if (warn_archetypes) |
| 714 |
|
|
LOG (llevError, "Couldn't find archetype %s\n", name); |
| 715 |
root |
1.20 |
|
| 716 |
root |
1.12 |
return NULL; |
| 717 |
|
|
} |
| 718 |
root |
1.20 |
|
| 719 |
root |
1.12 |
arch_cmp++; |
| 720 |
root |
1.20 |
|
| 721 |
root |
1.12 |
if (!strcmp ((const char *) at->name, name)) |
| 722 |
|
|
return at; |
| 723 |
root |
1.20 |
|
| 724 |
root |
1.12 |
if (++index >= ARCHTABLE) |
| 725 |
|
|
index = 0; |
| 726 |
elmex |
1.1 |
} |
| 727 |
|
|
} |
| 728 |
|
|
|
| 729 |
|
|
/* |
| 730 |
|
|
* Adds an archetype to the hashtable. |
| 731 |
|
|
*/ |
| 732 |
root |
1.26 |
void |
| 733 |
|
|
archetype::hash_add () |
| 734 |
|
|
{ |
| 735 |
|
|
#if USE_UNORDERED_MAP |
| 736 |
|
|
ht.insert (std::make_pair ((size_t) (const char *) name, this)); |
| 737 |
|
|
#else |
| 738 |
|
|
|
| 739 |
|
|
int index = hasharch ((const char *) name, ARCHTABLE), org_index = index; |
| 740 |
|
|
|
| 741 |
|
|
for (;;) |
| 742 |
|
|
{ |
| 743 |
|
|
if (!arch_table[index]) |
| 744 |
|
|
{ |
| 745 |
|
|
arch_table[index] = this; |
| 746 |
|
|
break; |
| 747 |
|
|
} |
| 748 |
|
|
|
| 749 |
|
|
if (++index == ARCHTABLE) |
| 750 |
|
|
index = 0; |
| 751 |
|
|
|
| 752 |
|
|
if (index == org_index) |
| 753 |
|
|
fatal (ARCHTABLE_TOO_SMALL); |
| 754 |
|
|
} |
| 755 |
|
|
#endif |
| 756 |
|
|
} |
| 757 |
elmex |
1.1 |
|
| 758 |
root |
1.26 |
void |
| 759 |
|
|
archetype::hash_del () |
| 760 |
root |
1.12 |
{ |
| 761 |
|
|
#if USE_UNORDERED_MAP |
| 762 |
root |
1.26 |
# error remove this from HT |
| 763 |
|
|
#else |
| 764 |
root |
1.12 |
|
| 765 |
root |
1.26 |
int index = hasharch ((const char *) name, ARCHTABLE), org_index = index; |
| 766 |
root |
1.12 |
|
| 767 |
|
|
for (;;) |
| 768 |
|
|
{ |
| 769 |
root |
1.26 |
if (arch_table[index] == this) |
| 770 |
root |
1.12 |
{ |
| 771 |
root |
1.26 |
arch_table[index] = 0; |
| 772 |
|
|
break; |
| 773 |
root |
1.12 |
} |
| 774 |
|
|
|
| 775 |
|
|
if (++index == ARCHTABLE) |
| 776 |
|
|
index = 0; |
| 777 |
|
|
|
| 778 |
|
|
if (index == org_index) |
| 779 |
root |
1.26 |
break; |
| 780 |
root |
1.12 |
} |
| 781 |
root |
1.26 |
#endif |
| 782 |
elmex |
1.1 |
} |
| 783 |
|
|
|
| 784 |
|
|
/* |
| 785 |
|
|
* Returns the first archetype using the given type. |
| 786 |
|
|
* Used in treasure-generation. |
| 787 |
|
|
*/ |
| 788 |
|
|
|
| 789 |
root |
1.12 |
archetype * |
| 790 |
|
|
type_to_archetype (int type) |
| 791 |
|
|
{ |
| 792 |
root |
1.20 |
archetype *at; |
| 793 |
elmex |
1.1 |
|
| 794 |
root |
1.20 |
for (at = first_archetype; at; at = at->more == 0 ? at->next : at->more) |
| 795 |
root |
1.12 |
if (at->clone.type == type) |
| 796 |
elmex |
1.1 |
return at; |
| 797 |
root |
1.20 |
|
| 798 |
|
|
return 0; |
| 799 |
elmex |
1.1 |
} |
| 800 |
|
|
|
| 801 |
|
|
/* |
| 802 |
|
|
* Returns a new object copied from the first archetype matching |
| 803 |
|
|
* the given type. |
| 804 |
|
|
* Used in treasure-generation. |
| 805 |
|
|
*/ |
| 806 |
|
|
|
| 807 |
root |
1.12 |
object * |
| 808 |
|
|
clone_arch (int type) |
| 809 |
|
|
{ |
| 810 |
root |
1.20 |
archetype *at; |
| 811 |
|
|
object *op = get_object (); |
| 812 |
elmex |
1.1 |
|
| 813 |
root |
1.12 |
if ((at = type_to_archetype (type)) == NULL) |
| 814 |
|
|
{ |
| 815 |
|
|
LOG (llevError, "Can't clone archetype %d\n", type); |
| 816 |
|
|
free_object (op); |
| 817 |
|
|
return NULL; |
| 818 |
|
|
} |
| 819 |
root |
1.20 |
|
| 820 |
root |
1.12 |
copy_object (&at->clone, op); |
| 821 |
root |
1.3 |
op->instantiate (); |
| 822 |
elmex |
1.1 |
return op; |
| 823 |
|
|
} |
| 824 |
|
|
|
| 825 |
|
|
/* |
| 826 |
|
|
* member: make instance from class |
| 827 |
|
|
*/ |
| 828 |
|
|
|
| 829 |
root |
1.12 |
object * |
| 830 |
root |
1.15 |
object_create_arch (archetype *at) |
| 831 |
elmex |
1.1 |
{ |
| 832 |
root |
1.20 |
object *op, *prev = 0, *head = 0; |
| 833 |
elmex |
1.1 |
|
| 834 |
root |
1.12 |
while (at) |
| 835 |
|
|
{ |
| 836 |
|
|
op = arch_to_object (at); |
| 837 |
|
|
op->x = at->clone.x; |
| 838 |
|
|
op->y = at->clone.y; |
| 839 |
root |
1.20 |
|
| 840 |
root |
1.12 |
if (head) |
| 841 |
|
|
op->head = head, prev->more = op; |
| 842 |
root |
1.20 |
|
| 843 |
root |
1.12 |
if (!head) |
| 844 |
|
|
head = op; |
| 845 |
root |
1.20 |
|
| 846 |
root |
1.12 |
prev = op; |
| 847 |
|
|
at = at->more; |
| 848 |
elmex |
1.1 |
} |
| 849 |
root |
1.20 |
|
| 850 |
root |
1.12 |
return (head); |
| 851 |
elmex |
1.1 |
} |
| 852 |
|
|
|