| 1 |
elmex |
1.1 |
/* |
| 2 |
root |
1.60 |
* CrossFire, A Multiplayer game |
| 3 |
pippijn |
1.37 |
* |
| 4 |
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* Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
| 5 |
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* Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
| 6 |
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* Copyright (C) 1992 Frank Tore Johansen |
| 7 |
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* |
| 8 |
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* This program is free software; you can redistribute it and/or modify |
| 9 |
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* it under the terms of the GNU General Public License as published by |
| 10 |
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* the Free Software Foundation; either version 2 of the License, or |
| 11 |
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* (at your option) any later version. |
| 12 |
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* |
| 13 |
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* This program is distributed in the hope that it will be useful, |
| 14 |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
| 15 |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
| 16 |
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* GNU General Public License for more details. |
| 17 |
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* |
| 18 |
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* You should have received a copy of the GNU General Public License |
| 19 |
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* along with this program; if not, write to the Free Software |
| 20 |
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* Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
| 21 |
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* |
| 22 |
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* The authors can be reached via e-mail at <crossfire@schmorp.de> |
| 23 |
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*/ |
| 24 |
elmex |
1.1 |
|
| 25 |
root |
1.12 |
#include <cassert> |
| 26 |
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|
| 27 |
elmex |
1.1 |
#include <global.h> |
| 28 |
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#include <funcpoint.h> |
| 29 |
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#include <loader.h> |
| 30 |
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|
| 31 |
root |
1.38 |
#include <tr1/functional> |
| 32 |
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#include <tr1/unordered_map> |
| 33 |
elmex |
1.1 |
|
| 34 |
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/* The naming of these functions is really poor - they are all |
| 35 |
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* pretty much named '.._arch_...', but they may more may not |
| 36 |
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* return archetypes. Some make the arch_to_object call, and thus |
| 37 |
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* return an object. Perhaps those should be called 'archob' functions |
| 38 |
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* to denote they return an object derived from the archetype. |
| 39 |
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* MSW 2003-04-29 |
| 40 |
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*/ |
| 41 |
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|
| 42 |
root |
1.46 |
bool loading_arch; // ugly flag to object laoder etc. to suppress/request special processing |
| 43 |
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|
| 44 |
root |
1.12 |
// the hashtable |
| 45 |
root |
1.18 |
typedef std::tr1::unordered_map |
| 46 |
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< |
| 47 |
root |
1.38 |
const char *, |
| 48 |
root |
1.26 |
arch_ptr, |
| 49 |
root |
1.38 |
str_hash, |
| 50 |
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str_equal, |
| 51 |
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slice_allocator< std::pair<const char *const, arch_ptr> > |
| 52 |
root |
1.18 |
> HT; |
| 53 |
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|
| 54 |
root |
1.38 |
static HT ht (5000); |
| 55 |
root |
1.46 |
static std::vector<archetype *> archetypes; |
| 56 |
root |
1.12 |
|
| 57 |
elmex |
1.1 |
/** |
| 58 |
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* GROS - This function retrieves an archetype given the name that appears |
| 59 |
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* during the game (for example, "writing pen" instead of "stylus"). |
| 60 |
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* It does not use the hashtable system, but browse the whole archlist each time. |
| 61 |
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* I suggest not to use it unless you really need it because of performance issue. |
| 62 |
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* It is currently used by scripting extensions (create-object). |
| 63 |
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* Params: |
| 64 |
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* - name: the name we're searching for (ex: "writing pen"); |
| 65 |
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* Return value: |
| 66 |
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* - the archetype found or null if nothing was found. |
| 67 |
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*/ |
| 68 |
root |
1.12 |
archetype * |
| 69 |
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find_archetype_by_object_name (const char *name) |
| 70 |
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{ |
| 71 |
root |
1.39 |
shstr_cmp name_cmp (name); |
| 72 |
elmex |
1.1 |
|
| 73 |
root |
1.39 |
for (archetype *at = first_archetype; at; at = at->next) |
| 74 |
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if (at->clone.name == name_cmp) |
| 75 |
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return at; |
| 76 |
elmex |
1.1 |
|
| 77 |
root |
1.39 |
return 0; |
| 78 |
elmex |
1.1 |
} |
| 79 |
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| 80 |
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/** |
| 81 |
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* This function retrieves an archetype by type and name that appears during |
| 82 |
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* the game. It is basically the same as find_archetype_by_object_name() |
| 83 |
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* except that it considers only items of the given type. |
| 84 |
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*/ |
| 85 |
root |
1.12 |
archetype * |
| 86 |
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find_archetype_by_object_type_name (int type, const char *name) |
| 87 |
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{ |
| 88 |
root |
1.39 |
shstr_cmp name_cmp (name); |
| 89 |
elmex |
1.1 |
|
| 90 |
root |
1.39 |
for (archetype *at = first_archetype; at; at = at->next) |
| 91 |
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if (at->clone.name == name_cmp && at->clone.type == type) |
| 92 |
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return at; |
| 93 |
elmex |
1.1 |
|
| 94 |
root |
1.39 |
return 0; |
| 95 |
elmex |
1.1 |
} |
| 96 |
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|
| 97 |
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/* This is a lot like the above function. Instead, we are trying to match |
| 98 |
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* the arch->skill values. type is the type of object to match |
| 99 |
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* against (eg, to only match against skills or only skill objects for example). |
| 100 |
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* If type is -1, ew don't match on type. |
| 101 |
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*/ |
| 102 |
root |
1.12 |
object * |
| 103 |
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get_archetype_by_skill_name (const char *skill, int type) |
| 104 |
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{ |
| 105 |
root |
1.39 |
shstr_cmp skill_cmp (skill); |
| 106 |
elmex |
1.1 |
|
| 107 |
root |
1.39 |
for (archetype *at = first_archetype; at; at = at->next) |
| 108 |
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if (at->clone.skill == skill_cmp && (type == -1 || type == at->clone.type)) |
| 109 |
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return arch_to_object (at); |
| 110 |
root |
1.35 |
|
| 111 |
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return 0; |
| 112 |
elmex |
1.1 |
} |
| 113 |
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|
| 114 |
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/* similiar to above - this returns the first archetype |
| 115 |
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* that matches both the type and subtype. type and subtype |
| 116 |
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* can be -1 to say ignore, but in this case, the match it does |
| 117 |
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* may not be very useful. This function is most useful when |
| 118 |
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* subtypes are known to be unique for a particular type |
| 119 |
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* (eg, skills) |
| 120 |
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*/ |
| 121 |
root |
1.12 |
archetype * |
| 122 |
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get_archetype_by_type_subtype (int type, int subtype) |
| 123 |
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{ |
| 124 |
root |
1.39 |
for (archetype *at = first_archetype; at; at = at->next) |
| 125 |
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if ((type == -1 || type == at->clone.type) && (subtype == -1 || subtype == at->clone.subtype)) |
| 126 |
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return at; |
| 127 |
elmex |
1.1 |
|
| 128 |
root |
1.39 |
return 0; |
| 129 |
elmex |
1.1 |
} |
| 130 |
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|
| 131 |
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/** |
| 132 |
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* GROS - this returns a new object given the name that appears during the game |
| 133 |
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* (for example, "writing pen" instead of "stylus"). |
| 134 |
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* Params: |
| 135 |
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* - name: The name we're searching for (ex: "writing pen"); |
| 136 |
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* Return value: |
| 137 |
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* - a corresponding object if found; a singularity object if not found. |
| 138 |
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* Note by MSW - it appears that it takes the full name and keeps |
| 139 |
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* shortening it until it finds a match. I re-wrote this so that it |
| 140 |
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* doesn't malloc it each time - not that this function is used much, |
| 141 |
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* but it otherwise had a big memory leak. |
| 142 |
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*/ |
| 143 |
root |
1.12 |
object * |
| 144 |
|
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get_archetype_by_object_name (const char *name) |
| 145 |
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{ |
| 146 |
root |
1.17 |
char tmpname[MAX_BUF]; |
| 147 |
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int i; |
| 148 |
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|
| 149 |
|
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assign (tmpname, name); |
| 150 |
root |
1.12 |
|
| 151 |
|
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for (i = strlen (tmpname); i > 0; i--) |
| 152 |
|
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{ |
| 153 |
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tmpname[i] = 0; |
| 154 |
root |
1.17 |
|
| 155 |
root |
1.39 |
if (archetype *at = find_archetype_by_object_name (tmpname)) |
| 156 |
root |
1.20 |
return arch_to_object (at); |
| 157 |
elmex |
1.1 |
} |
| 158 |
root |
1.17 |
|
| 159 |
root |
1.12 |
return create_singularity (name); |
| 160 |
elmex |
1.1 |
} |
| 161 |
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|
| 162 |
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/* This is a subset of the parse_id command. Basically, name can be |
| 163 |
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* a string seperated lists of things to match, with certain keywords. |
| 164 |
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* pl is the player (only needed to set count properly) |
| 165 |
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* op is the item we are trying to match. Calling function takes care |
| 166 |
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* of what action might need to be done and if it is valid |
| 167 |
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* (pickup, drop, etc.) Return NONZERO if we have a match. A higher |
| 168 |
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* value means a better match. 0 means no match. |
| 169 |
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* |
| 170 |
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* Brief outline of the procedure: |
| 171 |
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* We take apart the name variable into the individual components. |
| 172 |
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* cases for 'all' and unpaid are pretty obvious. |
| 173 |
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* Next, we check for a count (either specified in name, or in the |
| 174 |
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* player object.) |
| 175 |
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* If count is 1, make a quick check on the name. |
| 176 |
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* IF count is >1, we need to make plural name. Return if match. |
| 177 |
|
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* Last, make a check on the full name. |
| 178 |
|
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*/ |
| 179 |
root |
1.12 |
int |
| 180 |
root |
1.15 |
item_matched_string (object *pl, object *op, const char *name) |
| 181 |
elmex |
1.1 |
{ |
| 182 |
root |
1.22 |
char *cp, local_name[MAX_BUF]; |
| 183 |
|
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int count, retval = 0; |
| 184 |
root |
1.15 |
|
| 185 |
root |
1.40 |
assign (local_name, name); /* strtok is destructive to name */ |
| 186 |
root |
1.12 |
|
| 187 |
|
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for (cp = strtok (local_name, ","); cp; cp = strtok (NULL, ",")) |
| 188 |
|
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{ |
| 189 |
|
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while (cp[0] == ' ') |
| 190 |
|
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++cp; /* get rid of spaces */ |
| 191 |
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|
| 192 |
|
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/* LOG(llevDebug,"Trying to match %s\n", cp); */ |
| 193 |
|
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/* All is a very generic match - low match value */ |
| 194 |
|
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if (!strcmp (cp, "all")) |
| 195 |
|
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return 1; |
| 196 |
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|
| 197 |
|
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/* unpaid is a little more specific */ |
| 198 |
|
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if (!strcmp (cp, "unpaid") && QUERY_FLAG (op, FLAG_UNPAID)) |
| 199 |
|
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return 2; |
| 200 |
|
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if (!strcmp (cp, "cursed") && QUERY_FLAG (op, FLAG_KNOWN_CURSED) && (QUERY_FLAG (op, FLAG_CURSED) || QUERY_FLAG (op, FLAG_DAMNED))) |
| 201 |
|
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return 2; |
| 202 |
|
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|
| 203 |
|
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if (!strcmp (cp, "unlocked") && !QUERY_FLAG (op, FLAG_INV_LOCKED)) |
| 204 |
|
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return 2; |
| 205 |
|
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|
| 206 |
|
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/* Allow for things like '100 arrows' */ |
| 207 |
|
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if ((count = atoi (cp)) != 0) |
| 208 |
|
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{ |
| 209 |
|
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cp = strchr (cp, ' '); |
| 210 |
|
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while (cp && cp[0] == ' ') |
| 211 |
|
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++cp; /* get rid of spaces */ |
| 212 |
|
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} |
| 213 |
|
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else |
| 214 |
|
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{ |
| 215 |
|
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if (pl->type == PLAYER) |
| 216 |
|
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count = pl->contr->count; |
| 217 |
|
|
else |
| 218 |
|
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count = 0; |
| 219 |
|
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} |
| 220 |
|
|
|
| 221 |
|
|
if (!cp || cp[0] == '\0' || count < 0) |
| 222 |
|
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return 0; |
| 223 |
|
|
|
| 224 |
|
|
|
| 225 |
|
|
/* The code here should go from highest retval to lowest. That |
| 226 |
|
|
* is because of the 'else' handling - we don't want to match on |
| 227 |
|
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* something and set a low retval, even though it may match a higher retcal |
| 228 |
|
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* later. So keep it in descending order here, so we try for the best |
| 229 |
|
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* match first, and work downward. |
| 230 |
|
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*/ |
| 231 |
|
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if (!strcasecmp (cp, query_name (op))) |
| 232 |
|
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retval = 20; |
| 233 |
|
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else if (!strcasecmp (cp, query_short_name (op))) |
| 234 |
|
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retval = 18; |
| 235 |
|
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else if (!strcasecmp (cp, query_base_name (op, 0))) |
| 236 |
|
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retval = 16; |
| 237 |
|
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else if (!strcasecmp (cp, query_base_name (op, 1))) |
| 238 |
|
|
retval = 16; |
| 239 |
|
|
else if (op->custom_name && !strcasecmp (cp, op->custom_name)) |
| 240 |
|
|
retval = 15; |
| 241 |
|
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else if (!strncasecmp (cp, query_base_name (op, 0), strlen (cp))) |
| 242 |
|
|
retval = 14; |
| 243 |
|
|
else if (!strncasecmp (cp, query_base_name (op, 1), strlen (cp))) |
| 244 |
|
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retval = 14; |
| 245 |
|
|
/* Do substring checks, so things like 'Str+1' will match. |
| 246 |
|
|
* retval of these should perhaps be lower - they are lower |
| 247 |
|
|
* then the specific strcasecmp aboves, but still higher than |
| 248 |
|
|
* some other match criteria. |
| 249 |
|
|
*/ |
| 250 |
|
|
else if (strstr (query_base_name (op, 1), cp)) |
| 251 |
|
|
retval = 12; |
| 252 |
|
|
else if (strstr (query_base_name (op, 0), cp)) |
| 253 |
|
|
retval = 12; |
| 254 |
|
|
else if (strstr (query_short_name (op), cp)) |
| 255 |
|
|
retval = 12; |
| 256 |
|
|
/* Check against plural/non plural based on count. */ |
| 257 |
|
|
else if (count > 1 && !strcasecmp (cp, op->name_pl)) |
| 258 |
root |
1.23 |
retval = 6; |
| 259 |
root |
1.12 |
else if (count == 1 && !strcasecmp (op->name, cp)) |
| 260 |
root |
1.23 |
retval = 6; |
| 261 |
root |
1.12 |
/* base name matched - not bad */ |
| 262 |
|
|
else if (strcasecmp (cp, op->name) == 0 && !count) |
| 263 |
|
|
retval = 4; |
| 264 |
|
|
/* Check for partial custom name, but give a real low priority */ |
| 265 |
|
|
else if (op->custom_name && strstr (op->custom_name, cp)) |
| 266 |
|
|
retval = 3; |
| 267 |
|
|
|
| 268 |
|
|
if (retval) |
| 269 |
|
|
{ |
| 270 |
|
|
if (pl->type == PLAYER) |
| 271 |
|
|
pl->contr->count = count; |
| 272 |
root |
1.23 |
|
| 273 |
root |
1.12 |
return retval; |
| 274 |
root |
1.7 |
} |
| 275 |
elmex |
1.1 |
} |
| 276 |
root |
1.23 |
|
| 277 |
root |
1.12 |
return 0; |
| 278 |
elmex |
1.1 |
} |
| 279 |
|
|
|
| 280 |
root |
1.46 |
archetype::archetype () |
| 281 |
root |
1.12 |
{ |
| 282 |
root |
1.46 |
clone.arch = this; |
| 283 |
root |
1.12 |
|
| 284 |
root |
1.46 |
CLEAR_FLAG (&clone, FLAG_FREED); /* This shouldn't matter, since copy_to */ |
| 285 |
|
|
SET_FLAG (&clone, FLAG_REMOVED); /* doesn't copy these flags... */ |
| 286 |
|
|
} |
| 287 |
root |
1.12 |
|
| 288 |
root |
1.46 |
archetype::~archetype () |
| 289 |
|
|
{ |
| 290 |
|
|
//TODO: nuke ->more's |
| 291 |
elmex |
1.1 |
} |
| 292 |
|
|
|
| 293 |
root |
1.46 |
static void |
| 294 |
|
|
unlink (archetype *at) |
| 295 |
elmex |
1.1 |
{ |
| 296 |
root |
1.46 |
if (at->head) |
| 297 |
|
|
at = at->head; |
| 298 |
elmex |
1.1 |
|
| 299 |
root |
1.46 |
// destroy this archetype's link, making singletons out of its parts |
| 300 |
|
|
while (at) |
| 301 |
root |
1.12 |
{ |
| 302 |
root |
1.46 |
archetype *more = at->more; |
| 303 |
|
|
at->clone.destroy_inv (); |
| 304 |
|
|
at->head = at->more = 0; |
| 305 |
|
|
at = more; |
| 306 |
elmex |
1.1 |
} |
| 307 |
|
|
} |
| 308 |
|
|
|
| 309 |
root |
1.46 |
// dire hack, need to rationalise |
| 310 |
|
|
void |
| 311 |
|
|
overwrite (archetype *at, object *op) |
| 312 |
root |
1.12 |
{ |
| 313 |
root |
1.46 |
at->clone = *op; |
| 314 |
|
|
at->clone.arch = at; |
| 315 |
root |
1.55 |
|
| 316 |
root |
1.49 |
at->clone.inv = op->inv; op->inv = 0; |
| 317 |
|
|
|
| 318 |
|
|
op->destroy (); |
| 319 |
elmex |
1.1 |
} |
| 320 |
|
|
|
| 321 |
root |
1.53 |
archetype * |
| 322 |
|
|
archetype::read (object_thawer &f) |
| 323 |
root |
1.12 |
{ |
| 324 |
root |
1.43 |
assert (f.kw == KW_object); |
| 325 |
|
|
|
| 326 |
root |
1.53 |
loading_arch = true; // hack to tell parse_kv et al. to behave |
| 327 |
|
|
|
| 328 |
root |
1.49 |
typedef std::pair<archetype *, object *> part; |
| 329 |
|
|
std::vector<part> parts; |
| 330 |
root |
1.12 |
|
| 331 |
root |
1.52 |
coroapi::cede_to_tick_every (100); |
| 332 |
|
|
|
| 333 |
root |
1.49 |
for (;;) |
| 334 |
root |
1.43 |
{ |
| 335 |
root |
1.54 |
object *op = object::create (); |
| 336 |
root |
1.49 |
archetype *at = get (f.get_str ()); |
| 337 |
root |
1.54 |
f.get (op->name); |
| 338 |
|
|
f.next (); |
| 339 |
root |
1.49 |
|
| 340 |
root |
1.56 |
#if 0 |
| 341 |
root |
1.55 |
if (f.kw == KW_inherit) |
| 342 |
|
|
{ |
| 343 |
|
|
if (archetype *at = find (f.get_str ())) |
| 344 |
|
|
*op = at->clone; |
| 345 |
|
|
else |
| 346 |
|
|
LOG (llevError, "archetype '%s' tries to inherit from non-existent archetype '%s'.\n", |
| 347 |
|
|
&at->name, f.get_str ()); |
| 348 |
|
|
|
| 349 |
|
|
f.next (); |
| 350 |
|
|
} |
| 351 |
root |
1.56 |
#endif |
| 352 |
root |
1.55 |
|
| 353 |
root |
1.49 |
if (!op->parse_kv (f)) |
| 354 |
|
|
goto fail; |
| 355 |
|
|
|
| 356 |
root |
1.59 |
op->post_load_check (); |
| 357 |
|
|
|
| 358 |
root |
1.49 |
parts.push_back (std::make_pair (at, op)); |
| 359 |
root |
1.12 |
|
| 360 |
root |
1.49 |
if (f.kw != KW_more) |
| 361 |
|
|
break; |
| 362 |
root |
1.46 |
|
| 363 |
root |
1.43 |
f.next (); |
| 364 |
root |
1.54 |
|
| 365 |
|
|
if (f.kw != KW_object) |
| 366 |
|
|
{ |
| 367 |
|
|
f.parse_error ("more object"); |
| 368 |
|
|
goto fail; |
| 369 |
|
|
} |
| 370 |
root |
1.49 |
} |
| 371 |
root |
1.43 |
|
| 372 |
root |
1.49 |
{ |
| 373 |
|
|
archetype *head = parts.front ().first; |
| 374 |
root |
1.12 |
|
| 375 |
root |
1.49 |
// check that all archetypes belong to the same object or are heads |
| 376 |
root |
1.51 |
for (auto (p, parts.begin ()); p != parts.end (); ++p) |
| 377 |
root |
1.49 |
{ |
| 378 |
|
|
archetype *at = p->first; |
| 379 |
|
|
|
| 380 |
|
|
if (at->head != head && at->head) |
| 381 |
|
|
{ |
| 382 |
|
|
LOG (llevError, "%s: unable to overwrite foreign non-head archetype with non-head archetype\n", &at->name); |
| 383 |
|
|
goto fail; |
| 384 |
|
|
} |
| 385 |
|
|
|
| 386 |
|
|
if (at->next && at != head) |
| 387 |
|
|
{ |
| 388 |
|
|
LOG (llevError, "%s: unable to overwrite foreign head archetype with non-head archetype\n", &at->name); |
| 389 |
|
|
goto fail; |
| 390 |
|
|
} |
| 391 |
|
|
} |
| 392 |
|
|
|
| 393 |
|
|
// sever chain of existing head object |
| 394 |
|
|
for (archetype *more, *at = head; at; at = more) |
| 395 |
|
|
{ |
| 396 |
|
|
more = at->more; |
| 397 |
|
|
|
| 398 |
|
|
at->head = 0; |
| 399 |
|
|
at->more = 0; |
| 400 |
|
|
} |
| 401 |
|
|
|
| 402 |
|
|
// replace/update head |
| 403 |
|
|
overwrite (head, parts.front ().second); |
| 404 |
|
|
head->tail_x = 0; |
| 405 |
|
|
head->tail_y = 0; |
| 406 |
|
|
|
| 407 |
|
|
// link into list of heads, if not already there |
| 408 |
root |
1.50 |
if (!head->linked) |
| 409 |
root |
1.49 |
{ |
| 410 |
root |
1.50 |
head->linked = true; |
| 411 |
root |
1.49 |
head->next = first_archetype; |
| 412 |
|
|
first_archetype = head; |
| 413 |
|
|
} |
| 414 |
|
|
|
| 415 |
|
|
// reassemble new chain |
| 416 |
|
|
archetype *prev = head; |
| 417 |
root |
1.51 |
for (auto (p, parts.begin () + 1); p != parts.end (); ++p) |
| 418 |
root |
1.49 |
{ |
| 419 |
|
|
archetype *at = p->first; |
| 420 |
|
|
overwrite (at, p->second); |
| 421 |
|
|
|
| 422 |
|
|
if (at->clone.x > head->tail_x) head->tail_x = at->clone.x; |
| 423 |
|
|
if (at->clone.y > head->tail_y) head->tail_y = at->clone.y; |
| 424 |
|
|
|
| 425 |
|
|
at->head = head; |
| 426 |
|
|
at->clone.head = &head->clone; |
| 427 |
|
|
prev->more = at; |
| 428 |
|
|
prev->clone.more = &at->clone; |
| 429 |
|
|
|
| 430 |
|
|
prev = at; |
| 431 |
|
|
} |
| 432 |
root |
1.53 |
|
| 433 |
|
|
loading_arch = false; |
| 434 |
|
|
return head; |
| 435 |
root |
1.49 |
} |
| 436 |
root |
1.43 |
|
| 437 |
root |
1.49 |
fail: |
| 438 |
root |
1.51 |
for (auto (p, parts.begin ()); p != parts.end (); ++p) |
| 439 |
root |
1.49 |
p->second->destroy (true); |
| 440 |
root |
1.43 |
|
| 441 |
root |
1.53 |
loading_arch = false; |
| 442 |
|
|
return 0; |
| 443 |
root |
1.43 |
} |
| 444 |
|
|
|
| 445 |
|
|
/* |
| 446 |
root |
1.53 |
* Initialize global archtype pointers: |
| 447 |
root |
1.43 |
*/ |
| 448 |
root |
1.53 |
void |
| 449 |
|
|
init_archetype_pointers () |
| 450 |
root |
1.43 |
{ |
| 451 |
root |
1.53 |
ring_arch = archetype::find ("ring"); |
| 452 |
|
|
amulet_arch = archetype::find ("amulet"); |
| 453 |
|
|
staff_arch = archetype::find ("staff"); |
| 454 |
|
|
crown_arch = archetype::find ("crown"); |
| 455 |
root |
1.48 |
empty_archetype = archetype::find ("empty_archetype"); |
| 456 |
elmex |
1.1 |
} |
| 457 |
|
|
|
| 458 |
|
|
/* |
| 459 |
|
|
* Creates and returns a new object which is a copy of the given archetype. |
| 460 |
|
|
* This function returns NULL on failure. |
| 461 |
|
|
*/ |
| 462 |
root |
1.12 |
object * |
| 463 |
root |
1.15 |
arch_to_object (archetype *at) |
| 464 |
root |
1.12 |
{ |
| 465 |
root |
1.43 |
if (!at) |
| 466 |
root |
1.12 |
{ |
| 467 |
root |
1.53 |
LOG (llevError, "Couldn't find archetype.\n"); |
| 468 |
|
|
return 0; |
| 469 |
root |
1.12 |
} |
| 470 |
root |
1.15 |
|
| 471 |
root |
1.43 |
object *op = at->clone.clone (); |
| 472 |
root |
1.15 |
op->arch = at; |
| 473 |
root |
1.2 |
op->instantiate (); |
| 474 |
root |
1.53 |
|
| 475 |
elmex |
1.1 |
return op; |
| 476 |
|
|
} |
| 477 |
|
|
|
| 478 |
|
|
/* |
| 479 |
|
|
* Creates an object. This function is called by get_archetype() |
| 480 |
|
|
* if it fails to find the appropriate archetype. |
| 481 |
|
|
* Thus get_archetype() will be guaranteed to always return |
| 482 |
|
|
* an object, and never NULL. |
| 483 |
|
|
*/ |
| 484 |
root |
1.12 |
object * |
| 485 |
|
|
create_singularity (const char *name) |
| 486 |
|
|
{ |
| 487 |
root |
1.22 |
object *op; |
| 488 |
root |
1.20 |
char buf[MAX_BUF]; |
| 489 |
root |
1.15 |
|
| 490 |
root |
1.12 |
sprintf (buf, "%s (%s)", ARCH_SINGULARITY, name); |
| 491 |
root |
1.29 |
op = object::create (); |
| 492 |
root |
1.10 |
op->name = op->name_pl = buf; |
| 493 |
root |
1.12 |
SET_FLAG (op, FLAG_NO_PICK); |
| 494 |
elmex |
1.1 |
return op; |
| 495 |
|
|
} |
| 496 |
|
|
|
| 497 |
|
|
/* |
| 498 |
|
|
* Finds which archetype matches the given name, and returns a new |
| 499 |
|
|
* object containing a copy of the archetype. |
| 500 |
|
|
*/ |
| 501 |
root |
1.12 |
object * |
| 502 |
|
|
get_archetype (const char *name) |
| 503 |
|
|
{ |
| 504 |
root |
1.20 |
archetype *at = archetype::find (name); |
| 505 |
root |
1.15 |
|
| 506 |
root |
1.20 |
if (!at) |
| 507 |
root |
1.12 |
return create_singularity (name); |
| 508 |
root |
1.15 |
|
| 509 |
root |
1.12 |
return arch_to_object (at); |
| 510 |
elmex |
1.1 |
} |
| 511 |
|
|
|
| 512 |
|
|
/* |
| 513 |
|
|
* Finds, using the hashtable, which archetype matches the given name. |
| 514 |
|
|
* returns a pointer to the found archetype, otherwise NULL. |
| 515 |
|
|
*/ |
| 516 |
root |
1.12 |
archetype * |
| 517 |
root |
1.20 |
archetype::find (const char *name) |
| 518 |
root |
1.12 |
{ |
| 519 |
|
|
if (!name) |
| 520 |
|
|
return 0; |
| 521 |
|
|
|
| 522 |
root |
1.51 |
auto (i, ht.find (name)); |
| 523 |
root |
1.12 |
|
| 524 |
|
|
if (i == ht.end ()) |
| 525 |
|
|
return 0; |
| 526 |
|
|
else |
| 527 |
|
|
return i->second; |
| 528 |
elmex |
1.1 |
} |
| 529 |
|
|
|
| 530 |
root |
1.46 |
archetype * |
| 531 |
|
|
archetype::get (const char *name) |
| 532 |
|
|
{ |
| 533 |
root |
1.58 |
if (!name) |
| 534 |
|
|
{ |
| 535 |
|
|
LOG (llevError, "null archetype requested\n"); |
| 536 |
|
|
name = "(null)"; |
| 537 |
|
|
} |
| 538 |
|
|
|
| 539 |
root |
1.46 |
archetype *at = find (name); |
| 540 |
|
|
|
| 541 |
|
|
if (!at) |
| 542 |
|
|
{ |
| 543 |
|
|
archetypes.push_back (at = new archetype); |
| 544 |
root |
1.57 |
at->name = at->clone.name = at->clone.name_pl = name; |
| 545 |
root |
1.46 |
at->hash_add (); |
| 546 |
|
|
} |
| 547 |
|
|
|
| 548 |
|
|
return at; |
| 549 |
|
|
} |
| 550 |
|
|
|
| 551 |
elmex |
1.1 |
/* |
| 552 |
|
|
* Adds an archetype to the hashtable. |
| 553 |
|
|
*/ |
| 554 |
root |
1.26 |
void |
| 555 |
|
|
archetype::hash_add () |
| 556 |
|
|
{ |
| 557 |
root |
1.38 |
ht.insert (std::make_pair (name, this)); |
| 558 |
root |
1.26 |
} |
| 559 |
elmex |
1.1 |
|
| 560 |
root |
1.26 |
void |
| 561 |
|
|
archetype::hash_del () |
| 562 |
root |
1.12 |
{ |
| 563 |
root |
1.38 |
ht.erase (name); |
| 564 |
elmex |
1.1 |
} |
| 565 |
|
|
|
| 566 |
|
|
/* |
| 567 |
|
|
* Returns the first archetype using the given type. |
| 568 |
|
|
* Used in treasure-generation. |
| 569 |
|
|
*/ |
| 570 |
root |
1.12 |
archetype * |
| 571 |
|
|
type_to_archetype (int type) |
| 572 |
|
|
{ |
| 573 |
root |
1.46 |
for (archetype *at = first_archetype; at; at = at->more == 0 ? at->next : at->more) |
| 574 |
root |
1.12 |
if (at->clone.type == type) |
| 575 |
elmex |
1.1 |
return at; |
| 576 |
root |
1.20 |
|
| 577 |
|
|
return 0; |
| 578 |
elmex |
1.1 |
} |
| 579 |
|
|
|
| 580 |
|
|
/* |
| 581 |
|
|
* Returns a new object copied from the first archetype matching |
| 582 |
|
|
* the given type. |
| 583 |
|
|
* Used in treasure-generation. |
| 584 |
|
|
*/ |
| 585 |
root |
1.12 |
object * |
| 586 |
|
|
clone_arch (int type) |
| 587 |
|
|
{ |
| 588 |
root |
1.20 |
archetype *at; |
| 589 |
elmex |
1.1 |
|
| 590 |
root |
1.12 |
if ((at = type_to_archetype (type)) == NULL) |
| 591 |
|
|
{ |
| 592 |
|
|
LOG (llevError, "Can't clone archetype %d\n", type); |
| 593 |
root |
1.30 |
return 0; |
| 594 |
root |
1.12 |
} |
| 595 |
root |
1.20 |
|
| 596 |
root |
1.30 |
object *op = at->clone.clone (); |
| 597 |
root |
1.3 |
op->instantiate (); |
| 598 |
elmex |
1.1 |
return op; |
| 599 |
|
|
} |
| 600 |
|
|
|
| 601 |
|
|
/* |
| 602 |
|
|
* member: make instance from class |
| 603 |
|
|
*/ |
| 604 |
|
|
|
| 605 |
root |
1.12 |
object * |
| 606 |
root |
1.15 |
object_create_arch (archetype *at) |
| 607 |
elmex |
1.1 |
{ |
| 608 |
root |
1.20 |
object *op, *prev = 0, *head = 0; |
| 609 |
elmex |
1.1 |
|
| 610 |
root |
1.12 |
while (at) |
| 611 |
|
|
{ |
| 612 |
|
|
op = arch_to_object (at); |
| 613 |
|
|
op->x = at->clone.x; |
| 614 |
|
|
op->y = at->clone.y; |
| 615 |
root |
1.20 |
|
| 616 |
root |
1.12 |
if (head) |
| 617 |
|
|
op->head = head, prev->more = op; |
| 618 |
root |
1.20 |
|
| 619 |
root |
1.12 |
if (!head) |
| 620 |
|
|
head = op; |
| 621 |
root |
1.20 |
|
| 622 |
root |
1.12 |
prev = op; |
| 623 |
|
|
at = at->more; |
| 624 |
elmex |
1.1 |
} |
| 625 |
root |
1.20 |
|
| 626 |
root |
1.12 |
return (head); |
| 627 |
elmex |
1.1 |
} |
| 628 |
|
|
|