| 1 |
elmex |
1.1 |
/* |
| 2 |
root |
1.132 |
* This file is part of Deliantra, the Roguelike Realtime MMORPG. |
| 3 |
pippijn |
1.76 |
* |
| 4 |
root |
1.132 |
* Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
| 5 |
root |
1.106 |
* Copyright (©) 2001-2003,2007 Mark Wedel & Crossfire Development Team |
| 6 |
|
|
* Copyright (©) 1992,2007 Frank Tore Johansen |
| 7 |
pippijn |
1.76 |
* |
| 8 |
root |
1.132 |
* Deliantra is free software: you can redistribute it and/or modify |
| 9 |
root |
1.110 |
* it under the terms of the GNU General Public License as published by |
| 10 |
|
|
* the Free Software Foundation, either version 3 of the License, or |
| 11 |
|
|
* (at your option) any later version. |
| 12 |
pippijn |
1.76 |
* |
| 13 |
root |
1.110 |
* This program is distributed in the hope that it will be useful, |
| 14 |
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of |
| 15 |
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
| 16 |
|
|
* GNU General Public License for more details. |
| 17 |
pippijn |
1.76 |
* |
| 18 |
root |
1.110 |
* You should have received a copy of the GNU General Public License |
| 19 |
|
|
* along with this program. If not, see <http://www.gnu.org/licenses/>. |
| 20 |
root |
1.106 |
* |
| 21 |
root |
1.132 |
* The authors can be reached via e-mail to <support@deliantra.net> |
| 22 |
pippijn |
1.76 |
*/ |
| 23 |
elmex |
1.1 |
|
| 24 |
root |
1.85 |
#include <unistd.h> |
| 25 |
|
|
|
| 26 |
|
|
#include "global.h" |
| 27 |
|
|
#include "funcpoint.h" |
| 28 |
elmex |
1.1 |
|
| 29 |
root |
1.85 |
#include "loader.h" |
| 30 |
elmex |
1.1 |
|
| 31 |
|
|
#include "path.h" |
| 32 |
|
|
|
| 33 |
|
|
/* This rolls up wall, blocks_magic, blocks_view, etc, all into |
| 34 |
|
|
* one function that just returns a P_.. value (see map.h) |
| 35 |
|
|
* it will also do map translation for tiled maps, returning |
| 36 |
|
|
* new values into newmap, nx, and ny. Any and all of those |
| 37 |
|
|
* values can be null, in which case if a new map is needed (returned |
| 38 |
|
|
* by a P_NEW_MAP value, another call to get_map_from_coord |
| 39 |
|
|
* is needed. The case of not passing values is if we're just |
| 40 |
|
|
* checking for the existence of something on those spaces, but |
| 41 |
|
|
* don't expect to insert/remove anything from those spaces. |
| 42 |
|
|
*/ |
| 43 |
root |
1.29 |
int |
| 44 |
root |
1.46 |
get_map_flags (maptile *oldmap, maptile **newmap, sint16 x, sint16 y, sint16 *nx, sint16 *ny) |
| 45 |
elmex |
1.1 |
{ |
| 46 |
root |
1.56 |
sint16 newx = x; |
| 47 |
|
|
sint16 newy = y; |
| 48 |
root |
1.46 |
|
| 49 |
root |
1.56 |
maptile *mp = get_map_from_coord (oldmap, &newx, &newy); |
| 50 |
root |
1.46 |
|
| 51 |
|
|
if (!mp) |
| 52 |
|
|
return P_OUT_OF_MAP; |
| 53 |
|
|
|
| 54 |
|
|
if (newmap) *newmap = mp; |
| 55 |
|
|
if (nx) *nx = newx; |
| 56 |
|
|
if (ny) *ny = newy; |
| 57 |
elmex |
1.3 |
|
| 58 |
root |
1.56 |
return mp->at (newx, newy).flags () | (mp != oldmap ? P_NEW_MAP : 0); |
| 59 |
elmex |
1.1 |
} |
| 60 |
|
|
|
| 61 |
|
|
/* |
| 62 |
|
|
* Returns true if the given coordinate is blocked except by the |
| 63 |
|
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* object passed is not blocking. This is used with |
| 64 |
|
|
* multipart monsters - if we want to see if a 2x2 monster |
| 65 |
|
|
* can move 1 space to the left, we don't want its own area |
| 66 |
|
|
* to block it from moving there. |
| 67 |
|
|
* Returns TRUE if the space is blocked by something other than the |
| 68 |
|
|
* monster. |
| 69 |
|
|
* m, x, y are the target map/coordinates - needed for map tiling. |
| 70 |
|
|
* the coordinates & map passed in should have been updated for tiling |
| 71 |
|
|
* by the caller. |
| 72 |
|
|
*/ |
| 73 |
root |
1.29 |
int |
| 74 |
root |
1.31 |
blocked_link (object *ob, maptile *m, int sx, int sy) |
| 75 |
root |
1.29 |
{ |
| 76 |
|
|
object *tmp; |
| 77 |
|
|
int mflags, blocked; |
| 78 |
|
|
|
| 79 |
|
|
/* Make sure the coordinates are valid - they should be, as caller should |
| 80 |
|
|
* have already checked this. |
| 81 |
|
|
*/ |
| 82 |
|
|
if (OUT_OF_REAL_MAP (m, sx, sy)) |
| 83 |
|
|
{ |
| 84 |
|
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LOG (llevError, "blocked_link: Passed map, x, y coordinates outside of map\n"); |
| 85 |
|
|
return 1; |
| 86 |
elmex |
1.1 |
} |
| 87 |
|
|
|
| 88 |
root |
1.29 |
/* Save some cycles - instead of calling get_map_flags(), just get the value |
| 89 |
|
|
* directly. |
| 90 |
|
|
*/ |
| 91 |
root |
1.46 |
mflags = m->at (sx, sy).flags (); |
| 92 |
root |
1.29 |
|
| 93 |
|
|
blocked = GET_MAP_MOVE_BLOCK (m, sx, sy); |
| 94 |
|
|
|
| 95 |
|
|
/* If space is currently not blocked by anything, no need to |
| 96 |
|
|
* go further. Not true for players - all sorts of special |
| 97 |
|
|
* things we need to do for players. |
| 98 |
|
|
*/ |
| 99 |
|
|
if (ob->type != PLAYER && !(mflags & P_IS_ALIVE) && (blocked == 0)) |
| 100 |
|
|
return 0; |
| 101 |
|
|
|
| 102 |
|
|
/* if there isn't anytyhing alive on this space, and this space isn't |
| 103 |
|
|
* otherwise blocked, we can return now. Only if there is a living |
| 104 |
|
|
* creature do we need to investigate if it is part of this creature |
| 105 |
|
|
* or another. Likewise, only if something is blocking us do we |
| 106 |
|
|
* need to investigate if there is a special circumstance that would |
| 107 |
|
|
* let the player through (inventory checkers for example) |
| 108 |
|
|
*/ |
| 109 |
|
|
if (!(mflags & P_IS_ALIVE) && !OB_TYPE_MOVE_BLOCK (ob, blocked)) |
| 110 |
|
|
return 0; |
| 111 |
|
|
|
| 112 |
root |
1.102 |
ob = ob->head_ (); |
| 113 |
root |
1.29 |
|
| 114 |
|
|
/* We basically go through the stack of objects, and if there is |
| 115 |
|
|
* some other object that has NO_PASS or FLAG_ALIVE set, return |
| 116 |
|
|
* true. If we get through the entire stack, that must mean |
| 117 |
|
|
* ob is blocking it, so return 0. |
| 118 |
|
|
*/ |
| 119 |
root |
1.45 |
for (tmp = GET_MAP_OB (m, sx, sy); tmp; tmp = tmp->above) |
| 120 |
root |
1.29 |
{ |
| 121 |
|
|
|
| 122 |
|
|
/* This must be before the checks below. Code for inventory checkers. */ |
| 123 |
|
|
if (tmp->type == CHECK_INV && OB_MOVE_BLOCK (ob, tmp)) |
| 124 |
|
|
{ |
| 125 |
|
|
/* If last_sp is set, the player/monster needs an object, |
| 126 |
|
|
* so we check for it. If they don't have it, they can't |
| 127 |
|
|
* pass through this space. |
| 128 |
|
|
*/ |
| 129 |
|
|
if (tmp->last_sp) |
| 130 |
|
|
{ |
| 131 |
|
|
if (check_inv_recursive (ob, tmp) == NULL) |
| 132 |
|
|
return 1; |
| 133 |
|
|
else |
| 134 |
|
|
continue; |
| 135 |
|
|
} |
| 136 |
|
|
else |
| 137 |
|
|
{ |
| 138 |
|
|
/* In this case, the player must not have the object - |
| 139 |
|
|
* if they do, they can't pass through. |
| 140 |
|
|
*/ |
| 141 |
|
|
if (check_inv_recursive (ob, tmp) != NULL) /* player has object */ |
| 142 |
|
|
return 1; |
| 143 |
|
|
else |
| 144 |
|
|
continue; |
| 145 |
|
|
} |
| 146 |
|
|
} /* if check_inv */ |
| 147 |
|
|
else |
| 148 |
|
|
{ |
| 149 |
|
|
/* Broke apart a big nasty if into several here to make |
| 150 |
|
|
* this more readable. first check - if the space blocks |
| 151 |
|
|
* movement, can't move here. |
| 152 |
root |
1.102 |
* second - if a monster, can't move there, unless it is a |
| 153 |
root |
1.29 |
* hidden dm |
| 154 |
|
|
*/ |
| 155 |
|
|
if (OB_MOVE_BLOCK (ob, tmp)) |
| 156 |
|
|
return 1; |
| 157 |
root |
1.102 |
|
| 158 |
root |
1.103 |
if (tmp->flag [FLAG_ALIVE] |
| 159 |
root |
1.102 |
&& tmp->head_ () != ob |
| 160 |
|
|
&& tmp != ob |
| 161 |
|
|
&& tmp->type != DOOR |
| 162 |
root |
1.103 |
&& !(tmp->flag [FLAG_WIZ] && tmp->contr->hidden)) |
| 163 |
root |
1.29 |
return 1; |
| 164 |
root |
1.10 |
} |
| 165 |
elmex |
1.1 |
|
| 166 |
|
|
} |
| 167 |
root |
1.29 |
return 0; |
| 168 |
elmex |
1.1 |
} |
| 169 |
|
|
|
| 170 |
|
|
/* |
| 171 |
root |
1.129 |
* Returns qthe blocking object if the given object can't fit in the given |
| 172 |
|
|
* spot. This is meant for multi space objects - for single space objecs, |
| 173 |
elmex |
1.1 |
* just calling get_map_blocked and checking that against movement type |
| 174 |
root |
1.129 |
* of object. This function goes through all the parts of the multipart |
| 175 |
|
|
* object and makes sure they can be inserted. |
| 176 |
elmex |
1.1 |
* |
| 177 |
|
|
* While this doesn't call out of map, the get_map_flags does. |
| 178 |
|
|
* |
| 179 |
|
|
* This function has been used to deprecate arch_out_of_map - |
| 180 |
|
|
* this function also does that check, and since in most cases, |
| 181 |
|
|
* a call to one would follow the other, doesn't make a lot of sense to |
| 182 |
|
|
* have two seperate functions for this. |
| 183 |
|
|
* |
| 184 |
|
|
* This returns nonzero if this arch can not go on the space provided, |
| 185 |
|
|
* 0 otherwise. the return value will contain the P_.. value |
| 186 |
|
|
* so the caller can know why this object can't go on the map. |
| 187 |
|
|
* Note that callers should not expect P_NEW_MAP to be set |
| 188 |
|
|
* in return codes - since the object is multispace - if |
| 189 |
|
|
* we did return values, what do you return if half the object |
| 190 |
|
|
* is one map, half on another. |
| 191 |
|
|
* |
| 192 |
|
|
* Note this used to be arch_blocked, but with new movement |
| 193 |
|
|
* code, we need to have actual object to check its move_type |
| 194 |
|
|
* against the move_block values. |
| 195 |
|
|
*/ |
| 196 |
root |
1.129 |
bool |
| 197 |
|
|
object::blocked (maptile *m, int x, int y) const |
| 198 |
root |
1.29 |
{ |
| 199 |
root |
1.129 |
for (archetype *tmp = arch; tmp; tmp = (archetype *)tmp->more) |
| 200 |
root |
1.29 |
{ |
| 201 |
root |
1.129 |
mapxy pos (m, x + tmp->x, y + tmp->y); |
| 202 |
elmex |
1.1 |
|
| 203 |
root |
1.129 |
if (!pos.normalise ()) |
| 204 |
|
|
return 1; |
| 205 |
elmex |
1.1 |
|
| 206 |
root |
1.129 |
mapspace &ms = *pos; |
| 207 |
elmex |
1.1 |
|
| 208 |
root |
1.129 |
if (ms.flags () & P_IS_ALIVE) |
| 209 |
|
|
return 1; |
| 210 |
root |
1.47 |
|
| 211 |
root |
1.129 |
/* However, often ob doesn't have any move type |
| 212 |
|
|
* (signifying non-moving objects) |
| 213 |
root |
1.29 |
* so the AND operation in OB_TYPE_MOVE_BLOCK doesn't work. |
| 214 |
|
|
*/ |
| 215 |
root |
1.129 |
if (!move_type && ms.move_block != MOVE_ALL) |
| 216 |
root |
1.29 |
continue; |
| 217 |
elmex |
1.1 |
|
| 218 |
root |
1.29 |
/* Note it is intentional that we check ob - the movement type of the |
| 219 |
|
|
* head of the object should correspond for the entire object. |
| 220 |
|
|
*/ |
| 221 |
root |
1.129 |
if (ms.blocks (move_type)) |
| 222 |
|
|
return 1; |
| 223 |
root |
1.45 |
} |
| 224 |
elmex |
1.1 |
|
| 225 |
root |
1.29 |
return 0; |
| 226 |
elmex |
1.1 |
} |
| 227 |
|
|
|
| 228 |
|
|
/* When the map is loaded, load_object does not actually insert objects |
| 229 |
|
|
* into inventory, but just links them. What this does is go through |
| 230 |
|
|
* and insert them properly. |
| 231 |
|
|
* The object 'container' is the object that contains the inventory. |
| 232 |
|
|
* This is needed so that we can update the containers weight. |
| 233 |
|
|
*/ |
| 234 |
root |
1.29 |
void |
| 235 |
|
|
fix_container (object *container) |
| 236 |
elmex |
1.1 |
{ |
| 237 |
root |
1.29 |
object *tmp = container->inv, *next; |
| 238 |
elmex |
1.1 |
|
| 239 |
root |
1.56 |
container->inv = 0; |
| 240 |
|
|
while (tmp) |
| 241 |
root |
1.29 |
{ |
| 242 |
|
|
next = tmp->below; |
| 243 |
|
|
if (tmp->inv) |
| 244 |
|
|
fix_container (tmp); |
| 245 |
root |
1.56 |
|
| 246 |
|
|
insert_ob_in_ob (tmp, container); |
| 247 |
root |
1.29 |
tmp = next; |
| 248 |
|
|
} |
| 249 |
root |
1.56 |
|
| 250 |
root |
1.29 |
/* sum_weight will go through and calculate what all the containers are |
| 251 |
|
|
* carrying. |
| 252 |
|
|
*/ |
| 253 |
|
|
sum_weight (container); |
| 254 |
elmex |
1.1 |
} |
| 255 |
|
|
|
| 256 |
root |
1.64 |
void |
| 257 |
|
|
maptile::set_object_flag (int flag, int value) |
| 258 |
|
|
{ |
| 259 |
|
|
if (!spaces) |
| 260 |
|
|
return; |
| 261 |
|
|
|
| 262 |
|
|
for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
| 263 |
|
|
for (object *tmp = ms->bot; tmp; tmp = tmp->above) |
| 264 |
|
|
tmp->flag [flag] = value; |
| 265 |
|
|
} |
| 266 |
|
|
|
| 267 |
elmex |
1.1 |
/* link_multipart_objects go through all the objects on the map looking |
| 268 |
|
|
* for objects whose arch says they are multipart yet according to the |
| 269 |
|
|
* info we have, they only have the head (as would be expected when |
| 270 |
root |
1.99 |
* they are saved). |
| 271 |
elmex |
1.1 |
*/ |
| 272 |
root |
1.56 |
void |
| 273 |
|
|
maptile::link_multipart_objects () |
| 274 |
elmex |
1.1 |
{ |
| 275 |
root |
1.56 |
if (!spaces) |
| 276 |
|
|
return; |
| 277 |
|
|
|
| 278 |
|
|
for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
| 279 |
elmex |
1.111 |
{ |
| 280 |
|
|
object *op = ms->bot; |
| 281 |
|
|
while (op) |
| 282 |
|
|
{ |
| 283 |
|
|
/* already multipart - don't do anything more */ |
| 284 |
|
|
if (op->head_ () == op && !op->more && op->arch->more) |
| 285 |
|
|
{ |
| 286 |
|
|
op->remove (); |
| 287 |
|
|
op->expand_tail (); |
| 288 |
|
|
|
| 289 |
|
|
// FIXME: INS_ON_TOP is just a workaround for the pentagram vs. |
| 290 |
|
|
// multi-tile monster bug, where INS_ABOVE_FLOOR_ONLY put the monsters |
| 291 |
|
|
// below the pentagrams... hopefully INS_ON_TOP doesn't break anything |
| 292 |
|
|
insert (op, op->x, op->y, 0, INS_NO_MERGE | INS_ON_TOP | INS_NO_WALK_ON); |
| 293 |
|
|
|
| 294 |
|
|
op = ms->bot; // we are mutating the mapspace too much with INS_ON_TOP |
| 295 |
|
|
// so we have to reset the iteration through the mapspace |
| 296 |
|
|
} |
| 297 |
|
|
else |
| 298 |
|
|
op = op->above; |
| 299 |
|
|
} |
| 300 |
|
|
} |
| 301 |
elmex |
1.1 |
} |
| 302 |
root |
1.29 |
|
| 303 |
elmex |
1.1 |
/* |
| 304 |
|
|
* Loads (ands parses) the objects into a given map from the specified |
| 305 |
|
|
* file pointer. |
| 306 |
|
|
*/ |
| 307 |
root |
1.56 |
bool |
| 308 |
root |
1.88 |
maptile::_load_objects (object_thawer &f) |
| 309 |
root |
1.24 |
{ |
| 310 |
root |
1.88 |
for (;;) |
| 311 |
|
|
{ |
| 312 |
root |
1.133 |
coroapi::cede_to_tick (); // cede once in a while |
| 313 |
elmex |
1.1 |
|
| 314 |
root |
1.88 |
switch (f.kw) |
| 315 |
root |
1.24 |
{ |
| 316 |
root |
1.88 |
case KW_arch: |
| 317 |
root |
1.90 |
if (object *op = object::read (f, this)) |
| 318 |
root |
1.88 |
{ |
| 319 |
|
|
if (op->inv) |
| 320 |
|
|
sum_weight (op); |
| 321 |
root |
1.10 |
|
| 322 |
root |
1.130 |
if (IN_RANGE_EXC (op->x, 0, width) && IN_RANGE_EXC (op->y, 0, height)) |
| 323 |
|
|
{ |
| 324 |
|
|
// we insert manually because |
| 325 |
|
|
// a) its way faster |
| 326 |
|
|
// b) we remove manually, too, and there are good reasons for that |
| 327 |
|
|
// c) its correct |
| 328 |
|
|
mapspace &ms = at (op->x, op->y); |
| 329 |
|
|
|
| 330 |
|
|
op->flag [FLAG_REMOVED] = false; |
| 331 |
|
|
|
| 332 |
|
|
op->above = 0; |
| 333 |
|
|
op->below = ms.top; |
| 334 |
|
|
|
| 335 |
|
|
if (ms.top) |
| 336 |
|
|
ms.top->above = op; |
| 337 |
|
|
else |
| 338 |
|
|
ms.bot = op; |
| 339 |
|
|
|
| 340 |
|
|
ms.top = op; |
| 341 |
|
|
ms.flags_ = 0; |
| 342 |
|
|
} |
| 343 |
|
|
else |
| 344 |
|
|
{ |
| 345 |
|
|
f.parse_warn (format ("object %s out of range", op->debug_desc ())); |
| 346 |
|
|
op->destroy (); |
| 347 |
|
|
} |
| 348 |
root |
1.88 |
} |
| 349 |
root |
1.41 |
|
| 350 |
root |
1.88 |
continue; |
| 351 |
root |
1.41 |
|
| 352 |
root |
1.88 |
case KW_EOF: |
| 353 |
|
|
return true; |
| 354 |
root |
1.41 |
|
| 355 |
root |
1.88 |
default: |
| 356 |
|
|
if (!f.parse_error ("map file")) |
| 357 |
|
|
return false; |
| 358 |
root |
1.41 |
break; |
| 359 |
root |
1.10 |
} |
| 360 |
root |
1.24 |
|
| 361 |
root |
1.88 |
f.next (); |
| 362 |
elmex |
1.1 |
} |
| 363 |
root |
1.24 |
|
| 364 |
root |
1.56 |
return true; |
| 365 |
|
|
} |
| 366 |
|
|
|
| 367 |
|
|
void |
| 368 |
|
|
maptile::activate () |
| 369 |
|
|
{ |
| 370 |
root |
1.101 |
if (spaces) |
| 371 |
|
|
for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
| 372 |
|
|
for (object *op = ms->bot; op; op = op->above) |
| 373 |
|
|
op->activate_recursive (); |
| 374 |
root |
1.56 |
} |
| 375 |
|
|
|
| 376 |
|
|
void |
| 377 |
|
|
maptile::deactivate () |
| 378 |
|
|
{ |
| 379 |
root |
1.101 |
if (spaces) |
| 380 |
|
|
for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
| 381 |
|
|
for (object *op = ms->bot; op; op = op->above) |
| 382 |
|
|
op->deactivate_recursive (); |
| 383 |
root |
1.56 |
} |
| 384 |
|
|
|
| 385 |
|
|
bool |
| 386 |
root |
1.88 |
maptile::_save_objects (object_freezer &f, int flags) |
| 387 |
root |
1.56 |
{ |
| 388 |
root |
1.100 |
coroapi::cede_to_tick (); |
| 389 |
root |
1.65 |
|
| 390 |
root |
1.56 |
if (flags & IO_HEADER) |
| 391 |
root |
1.88 |
_save_header (f); |
| 392 |
root |
1.56 |
|
| 393 |
|
|
if (!spaces) |
| 394 |
|
|
return false; |
| 395 |
|
|
|
| 396 |
|
|
for (int i = 0; i < size (); ++i) |
| 397 |
root |
1.24 |
{ |
| 398 |
root |
1.121 |
bool unique = 0; |
| 399 |
|
|
|
| 400 |
root |
1.56 |
for (object *op = spaces [i].bot; op; op = op->above) |
| 401 |
root |
1.24 |
{ |
| 402 |
root |
1.121 |
unique |= op->flag [FLAG_UNIQUE] && op->flag [FLAG_IS_FLOOR]; |
| 403 |
root |
1.56 |
|
| 404 |
root |
1.121 |
if (expect_false (!op->can_map_save ())) |
| 405 |
root |
1.56 |
continue; |
| 406 |
|
|
|
| 407 |
root |
1.121 |
if (expect_false (unique || op->flag [FLAG_UNIQUE])) |
| 408 |
root |
1.24 |
{ |
| 409 |
root |
1.56 |
if (flags & IO_UNIQUES) |
| 410 |
root |
1.88 |
op->write (f); |
| 411 |
root |
1.10 |
} |
| 412 |
root |
1.121 |
else if (expect_true (flags & IO_OBJECTS)) |
| 413 |
root |
1.88 |
op->write (f); |
| 414 |
root |
1.10 |
} |
| 415 |
elmex |
1.1 |
} |
| 416 |
root |
1.24 |
|
| 417 |
root |
1.100 |
coroapi::cede_to_tick (); |
| 418 |
root |
1.97 |
|
| 419 |
root |
1.56 |
return true; |
| 420 |
elmex |
1.1 |
} |
| 421 |
|
|
|
| 422 |
root |
1.56 |
bool |
| 423 |
root |
1.72 |
maptile::_save_objects (const char *path, int flags) |
| 424 |
root |
1.56 |
{ |
| 425 |
|
|
object_freezer freezer; |
| 426 |
root |
1.29 |
|
| 427 |
root |
1.72 |
if (!_save_objects (freezer, flags)) |
| 428 |
root |
1.56 |
return false; |
| 429 |
root |
1.29 |
|
| 430 |
root |
1.56 |
return freezer.save (path); |
| 431 |
elmex |
1.1 |
} |
| 432 |
|
|
|
| 433 |
root |
1.34 |
maptile::maptile () |
| 434 |
|
|
{ |
| 435 |
|
|
in_memory = MAP_SWAPPED; |
| 436 |
root |
1.54 |
|
| 437 |
root |
1.34 |
/* The maps used to pick up default x and y values from the |
| 438 |
root |
1.85 |
* map archetype. Mimic that behaviour. |
| 439 |
root |
1.34 |
*/ |
| 440 |
root |
1.85 |
width = 16; |
| 441 |
|
|
height = 16; |
| 442 |
|
|
timeout = 300; |
| 443 |
|
|
max_nrof = 1000; // 1000 items of anything |
| 444 |
|
|
max_volume = 2000000; // 2m³ |
| 445 |
root |
1.34 |
} |
| 446 |
|
|
|
| 447 |
root |
1.56 |
maptile::maptile (int w, int h) |
| 448 |
root |
1.54 |
{ |
| 449 |
root |
1.56 |
in_memory = MAP_SWAPPED; |
| 450 |
root |
1.54 |
|
| 451 |
root |
1.56 |
width = w; |
| 452 |
|
|
height = h; |
| 453 |
|
|
reset_timeout = 0; |
| 454 |
|
|
timeout = 300; |
| 455 |
|
|
enter_x = 0; |
| 456 |
|
|
enter_y = 0; |
| 457 |
root |
1.54 |
|
| 458 |
root |
1.56 |
alloc (); |
| 459 |
elmex |
1.1 |
} |
| 460 |
|
|
|
| 461 |
|
|
/* |
| 462 |
root |
1.31 |
* Allocates the arrays contained in a maptile. |
| 463 |
elmex |
1.1 |
* This basically allocates the dynamic array of spaces for the |
| 464 |
|
|
* map. |
| 465 |
|
|
*/ |
| 466 |
root |
1.29 |
void |
| 467 |
root |
1.56 |
maptile::alloc () |
| 468 |
root |
1.29 |
{ |
| 469 |
root |
1.34 |
if (spaces) |
| 470 |
root |
1.56 |
return; |
| 471 |
elmex |
1.1 |
|
| 472 |
root |
1.53 |
spaces = salloc0<mapspace> (size ()); |
| 473 |
elmex |
1.1 |
} |
| 474 |
|
|
|
| 475 |
|
|
/* Takes a string from a map definition and outputs a pointer to the array of shopitems |
| 476 |
|
|
* corresponding to that string. Memory is allocated for this, it must be freed |
| 477 |
|
|
* at a later date. |
| 478 |
|
|
* Called by parse_map_headers below. |
| 479 |
|
|
*/ |
| 480 |
root |
1.29 |
static shopitems * |
| 481 |
|
|
parse_shop_string (const char *input_string) |
| 482 |
|
|
{ |
| 483 |
|
|
char *shop_string, *p, *q, *next_semicolon, *next_colon; |
| 484 |
|
|
shopitems *items = NULL; |
| 485 |
|
|
int i = 0, number_of_entries = 0; |
| 486 |
|
|
const typedata *current_type; |
| 487 |
|
|
|
| 488 |
root |
1.43 |
shop_string = strdup (input_string); |
| 489 |
root |
1.29 |
p = shop_string; |
| 490 |
|
|
/* first we'll count the entries, we'll need that for allocating the array shortly */ |
| 491 |
|
|
while (p) |
| 492 |
|
|
{ |
| 493 |
|
|
p = strchr (p, ';'); |
| 494 |
|
|
number_of_entries++; |
| 495 |
|
|
if (p) |
| 496 |
|
|
p++; |
| 497 |
|
|
} |
| 498 |
root |
1.54 |
|
| 499 |
root |
1.29 |
p = shop_string; |
| 500 |
|
|
strip_endline (p); |
| 501 |
|
|
items = new shopitems[number_of_entries + 1]; |
| 502 |
|
|
for (i = 0; i < number_of_entries; i++) |
| 503 |
|
|
{ |
| 504 |
|
|
if (!p) |
| 505 |
|
|
{ |
| 506 |
|
|
LOG (llevError, "parse_shop_string: I seem to have run out of string, that shouldn't happen.\n"); |
| 507 |
|
|
break; |
| 508 |
|
|
} |
| 509 |
root |
1.54 |
|
| 510 |
root |
1.29 |
next_semicolon = strchr (p, ';'); |
| 511 |
|
|
next_colon = strchr (p, ':'); |
| 512 |
|
|
/* if there is a stregth specified, figure out what it is, we'll need it soon. */ |
| 513 |
|
|
if (next_colon && (!next_semicolon || next_colon < next_semicolon)) |
| 514 |
|
|
items[i].strength = atoi (strchr (p, ':') + 1); |
| 515 |
|
|
|
| 516 |
|
|
if (isdigit (*p) || *p == '*') |
| 517 |
|
|
{ |
| 518 |
|
|
items[i].typenum = atoi (p); /* atoi returns 0 when we have an asterisk */ |
| 519 |
|
|
current_type = get_typedata (items[i].typenum); |
| 520 |
|
|
if (current_type) |
| 521 |
|
|
{ |
| 522 |
|
|
items[i].name = current_type->name; |
| 523 |
|
|
items[i].name_pl = current_type->name_pl; |
| 524 |
|
|
} |
| 525 |
|
|
} |
| 526 |
|
|
else |
| 527 |
|
|
{ /*we have a named type, let's figure out what it is */ |
| 528 |
|
|
q = strpbrk (p, ";:"); |
| 529 |
|
|
if (q) |
| 530 |
|
|
*q = '\0'; |
| 531 |
|
|
|
| 532 |
|
|
current_type = get_typedata_by_name (p); |
| 533 |
|
|
if (current_type) |
| 534 |
|
|
{ |
| 535 |
|
|
items[i].name = current_type->name; |
| 536 |
|
|
items[i].typenum = current_type->number; |
| 537 |
|
|
items[i].name_pl = current_type->name_pl; |
| 538 |
|
|
} |
| 539 |
|
|
else |
| 540 |
|
|
{ /* oh uh, something's wrong, let's free up this one, and try |
| 541 |
|
|
* the next entry while we're at it, better print a warning |
| 542 |
|
|
*/ |
| 543 |
|
|
LOG (llevError, "invalid type %s defined in shopitems in string %s\n", p, input_string); |
| 544 |
|
|
} |
| 545 |
|
|
} |
| 546 |
root |
1.54 |
|
| 547 |
root |
1.29 |
items[i].index = number_of_entries; |
| 548 |
|
|
if (next_semicolon) |
| 549 |
|
|
p = ++next_semicolon; |
| 550 |
|
|
else |
| 551 |
|
|
p = NULL; |
| 552 |
elmex |
1.1 |
} |
| 553 |
root |
1.54 |
|
| 554 |
root |
1.29 |
free (shop_string); |
| 555 |
|
|
return items; |
| 556 |
elmex |
1.1 |
} |
| 557 |
|
|
|
| 558 |
|
|
/* opposite of parse string, this puts the string that was originally fed in to |
| 559 |
|
|
* the map (or something equivilent) into output_string. */ |
| 560 |
root |
1.29 |
static void |
| 561 |
root |
1.31 |
print_shop_string (maptile *m, char *output_string) |
| 562 |
root |
1.29 |
{ |
| 563 |
|
|
int i; |
| 564 |
|
|
char tmp[MAX_BUF]; |
| 565 |
|
|
|
| 566 |
|
|
strcpy (output_string, ""); |
| 567 |
|
|
for (i = 0; i < m->shopitems[0].index; i++) |
| 568 |
|
|
{ |
| 569 |
|
|
if (m->shopitems[i].typenum) |
| 570 |
|
|
{ |
| 571 |
|
|
if (m->shopitems[i].strength) |
| 572 |
root |
1.54 |
sprintf (tmp, "%s:%d;", m->shopitems[i].name, m->shopitems[i].strength); |
| 573 |
root |
1.29 |
else |
| 574 |
|
|
sprintf (tmp, "%s;", m->shopitems[i].name); |
| 575 |
root |
1.10 |
} |
| 576 |
root |
1.29 |
else |
| 577 |
|
|
{ |
| 578 |
|
|
if (m->shopitems[i].strength) |
| 579 |
root |
1.54 |
sprintf (tmp, "*:%d;", m->shopitems[i].strength); |
| 580 |
root |
1.29 |
else |
| 581 |
|
|
sprintf (tmp, "*"); |
| 582 |
|
|
} |
| 583 |
root |
1.54 |
|
| 584 |
root |
1.29 |
strcat (output_string, tmp); |
| 585 |
elmex |
1.1 |
} |
| 586 |
|
|
} |
| 587 |
|
|
|
| 588 |
|
|
/* This loads the header information of the map. The header |
| 589 |
|
|
* contains things like difficulty, size, timeout, etc. |
| 590 |
|
|
* this used to be stored in the map object, but with the |
| 591 |
|
|
* addition of tiling, fields beyond that easily named in an |
| 592 |
|
|
* object structure were needed, so it just made sense to |
| 593 |
|
|
* put all the stuff in the map object so that names actually make |
| 594 |
|
|
* sense. |
| 595 |
|
|
* This could be done in lex (like the object loader), but I think |
| 596 |
|
|
* currently, there are few enough fields this is not a big deal. |
| 597 |
|
|
* MSW 2001-07-01 |
| 598 |
|
|
*/ |
| 599 |
root |
1.56 |
bool |
| 600 |
root |
1.72 |
maptile::_load_header (object_thawer &thawer) |
| 601 |
elmex |
1.1 |
{ |
| 602 |
root |
1.56 |
for (;;) |
| 603 |
root |
1.29 |
{ |
| 604 |
root |
1.105 |
switch (thawer.kw) |
| 605 |
root |
1.29 |
{ |
| 606 |
root |
1.56 |
case KW_msg: |
| 607 |
|
|
thawer.get_ml (KW_endmsg, msg); |
| 608 |
|
|
break; |
| 609 |
root |
1.22 |
|
| 610 |
root |
1.56 |
case KW_lore: // CF+ extension |
| 611 |
|
|
thawer.get_ml (KW_endlore, maplore); |
| 612 |
|
|
break; |
| 613 |
root |
1.10 |
|
| 614 |
root |
1.56 |
case KW_maplore: |
| 615 |
|
|
thawer.get_ml (KW_endmaplore, maplore); |
| 616 |
|
|
break; |
| 617 |
root |
1.10 |
|
| 618 |
root |
1.56 |
case KW_arch: |
| 619 |
|
|
if (strcmp (thawer.get_str (), "map")) |
| 620 |
|
|
LOG (llevError, "%s: loading map and got a non 'arch map' line (arch %s), skipping.\n", &path, thawer.get_str ()); |
| 621 |
|
|
break; |
| 622 |
root |
1.29 |
|
| 623 |
root |
1.56 |
case KW_oid: |
| 624 |
|
|
thawer.get (this, thawer.get_sint32 ()); |
| 625 |
|
|
break; |
| 626 |
root |
1.29 |
|
| 627 |
root |
1.56 |
case KW_file_format_version: break; // nop |
| 628 |
root |
1.29 |
|
| 629 |
root |
1.56 |
case KW_name: thawer.get (name); break; |
| 630 |
|
|
case KW_attach: thawer.get (attach); break; |
| 631 |
|
|
case KW_reset_time: thawer.get (reset_time); break; |
| 632 |
|
|
case KW_shopgreed: thawer.get (shopgreed); break; |
| 633 |
|
|
case KW_shopmin: thawer.get (shopmin); break; |
| 634 |
|
|
case KW_shopmax: thawer.get (shopmax); break; |
| 635 |
|
|
case KW_shoprace: thawer.get (shoprace); break; |
| 636 |
|
|
case KW_outdoor: thawer.get (outdoor); break; |
| 637 |
|
|
case KW_temp: thawer.get (temp); break; |
| 638 |
|
|
case KW_pressure: thawer.get (pressure); break; |
| 639 |
|
|
case KW_humid: thawer.get (humid); break; |
| 640 |
|
|
case KW_windspeed: thawer.get (windspeed); break; |
| 641 |
|
|
case KW_winddir: thawer.get (winddir); break; |
| 642 |
|
|
case KW_sky: thawer.get (sky); break; |
| 643 |
|
|
|
| 644 |
|
|
case KW_per_player: thawer.get (per_player); break; |
| 645 |
|
|
case KW_per_party: thawer.get (per_party); break; |
| 646 |
root |
1.109 |
case KW_no_reset: thawer.get (no_reset); break; |
| 647 |
root |
1.56 |
|
| 648 |
root |
1.81 |
case KW_region: default_region = region::find (thawer.get_str ()); break; |
| 649 |
root |
1.56 |
case KW_shopitems: shopitems = parse_shop_string (thawer.get_str ()); break; |
| 650 |
|
|
|
| 651 |
|
|
// old names new names |
| 652 |
|
|
case KW_hp: case KW_enter_x: thawer.get (enter_x); break; |
| 653 |
|
|
case KW_sp: case KW_enter_y: thawer.get (enter_y); break; |
| 654 |
|
|
case KW_x: case KW_width: thawer.get (width); break; |
| 655 |
|
|
case KW_y: case KW_height: thawer.get (height); break; |
| 656 |
|
|
case KW_weight: case KW_reset_timeout: thawer.get (reset_timeout); break; |
| 657 |
|
|
case KW_value: case KW_swap_time: thawer.get (timeout); break; |
| 658 |
|
|
case KW_level: case KW_difficulty: thawer.get (difficulty); difficulty = clamp (difficulty, 1, settings.max_level); break; |
| 659 |
|
|
case KW_invisible: case KW_darkness: thawer.get (darkness); break; |
| 660 |
|
|
case KW_stand_still: case KW_fixed_resettime: thawer.get (fixed_resettime); break; |
| 661 |
|
|
|
| 662 |
|
|
case KW_tile_path_1: thawer.get (tile_path [0]); break; |
| 663 |
|
|
case KW_tile_path_2: thawer.get (tile_path [1]); break; |
| 664 |
|
|
case KW_tile_path_3: thawer.get (tile_path [2]); break; |
| 665 |
|
|
case KW_tile_path_4: thawer.get (tile_path [3]); break; |
| 666 |
root |
1.83 |
|
| 667 |
root |
1.112 |
case KW_ERROR: |
| 668 |
root |
1.123 |
set_key_text (thawer.kw_str, thawer.value); |
| 669 |
root |
1.112 |
break; |
| 670 |
|
|
|
| 671 |
root |
1.83 |
case KW_end: |
| 672 |
root |
1.124 |
thawer.next (); |
| 673 |
root |
1.83 |
return true; |
| 674 |
|
|
|
| 675 |
|
|
default: |
| 676 |
root |
1.87 |
if (!thawer.parse_error ("map", 0)) |
| 677 |
root |
1.83 |
return false; |
| 678 |
|
|
break; |
| 679 |
root |
1.10 |
} |
| 680 |
root |
1.124 |
|
| 681 |
|
|
thawer.next (); |
| 682 |
elmex |
1.1 |
} |
| 683 |
root |
1.41 |
|
| 684 |
root |
1.56 |
abort (); |
| 685 |
elmex |
1.1 |
} |
| 686 |
|
|
|
| 687 |
root |
1.56 |
/****************************************************************************** |
| 688 |
|
|
* This is the start of unique map handling code |
| 689 |
|
|
*****************************************************************************/ |
| 690 |
root |
1.29 |
|
| 691 |
root |
1.56 |
/* This goes through the maptile and removed any unique items on the map. */ |
| 692 |
|
|
void |
| 693 |
|
|
maptile::clear_unique_items () |
| 694 |
root |
1.29 |
{ |
| 695 |
root |
1.56 |
for (int i = 0; i < size (); ++i) |
| 696 |
root |
1.29 |
{ |
| 697 |
root |
1.56 |
int unique = 0; |
| 698 |
|
|
for (object *op = spaces [i].bot; op; ) |
| 699 |
|
|
{ |
| 700 |
|
|
object *above = op->above; |
| 701 |
elmex |
1.1 |
|
| 702 |
root |
1.56 |
if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE)) |
| 703 |
|
|
unique = 1; |
| 704 |
root |
1.14 |
|
| 705 |
root |
1.102 |
if (op->head_ () == op && (QUERY_FLAG (op, FLAG_UNIQUE) || unique)) |
| 706 |
root |
1.56 |
{ |
| 707 |
|
|
op->destroy_inv (false); |
| 708 |
|
|
op->destroy (); |
| 709 |
|
|
} |
| 710 |
elmex |
1.1 |
|
| 711 |
root |
1.56 |
op = above; |
| 712 |
|
|
} |
| 713 |
root |
1.29 |
} |
| 714 |
elmex |
1.1 |
} |
| 715 |
|
|
|
| 716 |
root |
1.56 |
bool |
| 717 |
root |
1.72 |
maptile::_save_header (object_freezer &freezer) |
| 718 |
root |
1.29 |
{ |
| 719 |
root |
1.56 |
#define MAP_OUT(k) freezer.put (KW_ ## k, k) |
| 720 |
|
|
#define MAP_OUT2(k,v) freezer.put (KW_ ## k, v) |
| 721 |
elmex |
1.1 |
|
| 722 |
root |
1.56 |
MAP_OUT2 (arch, "map"); |
| 723 |
elmex |
1.1 |
|
| 724 |
root |
1.56 |
if (name) MAP_OUT (name); |
| 725 |
|
|
MAP_OUT (swap_time); |
| 726 |
|
|
MAP_OUT (reset_time); |
| 727 |
|
|
MAP_OUT (reset_timeout); |
| 728 |
|
|
MAP_OUT (fixed_resettime); |
| 729 |
root |
1.109 |
MAP_OUT (no_reset); |
| 730 |
root |
1.56 |
MAP_OUT (difficulty); |
| 731 |
root |
1.9 |
|
| 732 |
root |
1.80 |
if (default_region) MAP_OUT2 (region, default_region->name); |
| 733 |
root |
1.29 |
|
| 734 |
root |
1.56 |
if (shopitems) |
| 735 |
root |
1.29 |
{ |
| 736 |
root |
1.56 |
char shop[MAX_BUF]; |
| 737 |
|
|
print_shop_string (this, shop); |
| 738 |
|
|
MAP_OUT2 (shopitems, shop); |
| 739 |
elmex |
1.1 |
} |
| 740 |
|
|
|
| 741 |
root |
1.56 |
MAP_OUT (shopgreed); |
| 742 |
|
|
MAP_OUT (shopmin); |
| 743 |
|
|
MAP_OUT (shopmax); |
| 744 |
|
|
if (shoprace) MAP_OUT (shoprace); |
| 745 |
|
|
MAP_OUT (darkness); |
| 746 |
|
|
MAP_OUT (width); |
| 747 |
|
|
MAP_OUT (height); |
| 748 |
|
|
MAP_OUT (enter_x); |
| 749 |
|
|
MAP_OUT (enter_y); |
| 750 |
root |
1.14 |
|
| 751 |
root |
1.56 |
if (msg) freezer.put (KW_msg , KW_endmsg , msg); |
| 752 |
|
|
if (maplore) freezer.put (KW_maplore, KW_endmaplore, maplore); |
| 753 |
elmex |
1.1 |
|
| 754 |
root |
1.56 |
MAP_OUT (outdoor); |
| 755 |
|
|
MAP_OUT (temp); |
| 756 |
|
|
MAP_OUT (pressure); |
| 757 |
|
|
MAP_OUT (humid); |
| 758 |
|
|
MAP_OUT (windspeed); |
| 759 |
|
|
MAP_OUT (winddir); |
| 760 |
|
|
MAP_OUT (sky); |
| 761 |
elmex |
1.1 |
|
| 762 |
root |
1.56 |
MAP_OUT (per_player); |
| 763 |
|
|
MAP_OUT (per_party); |
| 764 |
elmex |
1.1 |
|
| 765 |
root |
1.56 |
if (tile_path [0]) MAP_OUT2 (tile_path_1, tile_path [0]); |
| 766 |
|
|
if (tile_path [1]) MAP_OUT2 (tile_path_2, tile_path [1]); |
| 767 |
|
|
if (tile_path [2]) MAP_OUT2 (tile_path_3, tile_path [2]); |
| 768 |
|
|
if (tile_path [3]) MAP_OUT2 (tile_path_4, tile_path [3]); |
| 769 |
root |
1.40 |
|
| 770 |
root |
1.63 |
freezer.put (this); |
| 771 |
root |
1.61 |
freezer.put (KW_end); |
| 772 |
root |
1.40 |
|
| 773 |
root |
1.56 |
return true; |
| 774 |
elmex |
1.1 |
} |
| 775 |
|
|
|
| 776 |
root |
1.56 |
bool |
| 777 |
root |
1.72 |
maptile::_save_header (const char *path) |
| 778 |
root |
1.29 |
{ |
| 779 |
root |
1.17 |
object_freezer freezer; |
| 780 |
root |
1.10 |
|
| 781 |
root |
1.72 |
if (!_save_header (freezer)) |
| 782 |
root |
1.56 |
return false; |
| 783 |
elmex |
1.1 |
|
| 784 |
root |
1.56 |
return freezer.save (path); |
| 785 |
elmex |
1.1 |
} |
| 786 |
|
|
|
| 787 |
|
|
/* |
| 788 |
|
|
* Remove and free all objects in the given map. |
| 789 |
|
|
*/ |
| 790 |
root |
1.29 |
void |
| 791 |
root |
1.56 |
maptile::clear () |
| 792 |
root |
1.29 |
{ |
| 793 |
root |
1.81 |
if (spaces) |
| 794 |
|
|
{ |
| 795 |
|
|
for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
| 796 |
root |
1.104 |
while (object *op = ms->bot) |
| 797 |
root |
1.81 |
{ |
| 798 |
root |
1.127 |
// manually remove, as to not trigger anything |
| 799 |
|
|
if (ms->bot = op->above) |
| 800 |
|
|
ms->bot->below = 0; |
| 801 |
|
|
|
| 802 |
|
|
op->flag [FLAG_REMOVED] = true; |
| 803 |
|
|
|
| 804 |
root |
1.128 |
object *head = op->head_ (); |
| 805 |
|
|
if (op == head) |
| 806 |
root |
1.127 |
{ |
| 807 |
|
|
op->destroy_inv (false); |
| 808 |
|
|
op->destroy (); |
| 809 |
|
|
} |
| 810 |
root |
1.128 |
else if (head->map != op->map) |
| 811 |
|
|
{ |
| 812 |
|
|
LOG (llevDebug, "bad luck for object crossing map borders: %s", head->debug_desc ()); |
| 813 |
|
|
head->destroy (); |
| 814 |
|
|
} |
| 815 |
root |
1.81 |
} |
| 816 |
root |
1.29 |
|
| 817 |
root |
1.81 |
sfree (spaces, size ()), spaces = 0; |
| 818 |
|
|
} |
| 819 |
root |
1.29 |
|
| 820 |
root |
1.56 |
if (buttons) |
| 821 |
|
|
free_objectlinkpt (buttons), buttons = 0; |
| 822 |
root |
1.127 |
|
| 823 |
|
|
sfree (regions, size ()); regions = 0; |
| 824 |
|
|
delete [] regionmap; regionmap = 0; |
| 825 |
elmex |
1.1 |
} |
| 826 |
|
|
|
| 827 |
root |
1.29 |
void |
| 828 |
root |
1.56 |
maptile::clear_header () |
| 829 |
root |
1.29 |
{ |
| 830 |
root |
1.56 |
name = 0; |
| 831 |
|
|
msg = 0; |
| 832 |
|
|
maplore = 0; |
| 833 |
|
|
shoprace = 0; |
| 834 |
|
|
delete [] shopitems, shopitems = 0; |
| 835 |
root |
1.42 |
|
| 836 |
root |
1.47 |
for (int i = 0; i < 4; i++) |
| 837 |
root |
1.56 |
tile_path [i] = 0; |
| 838 |
root |
1.47 |
} |
| 839 |
root |
1.42 |
|
| 840 |
root |
1.47 |
maptile::~maptile () |
| 841 |
|
|
{ |
| 842 |
root |
1.53 |
assert (destroyed ()); |
| 843 |
elmex |
1.1 |
} |
| 844 |
|
|
|
| 845 |
root |
1.29 |
void |
| 846 |
root |
1.56 |
maptile::clear_links_to (maptile *m) |
| 847 |
root |
1.29 |
{ |
| 848 |
|
|
/* We need to look through all the maps and see if any maps |
| 849 |
|
|
* are pointing at this one for tiling information. Since |
| 850 |
root |
1.47 |
* tiling can be asymetric, we just can not look to see which |
| 851 |
root |
1.29 |
* maps this map tiles with and clears those. |
| 852 |
|
|
*/ |
| 853 |
root |
1.56 |
for (int i = 0; i < 4; i++) |
| 854 |
|
|
if (tile_map[i] == m) |
| 855 |
|
|
tile_map[i] = 0; |
| 856 |
root |
1.47 |
} |
| 857 |
elmex |
1.1 |
|
| 858 |
root |
1.47 |
void |
| 859 |
root |
1.56 |
maptile::do_destroy () |
| 860 |
root |
1.47 |
{ |
| 861 |
root |
1.56 |
attachable::do_destroy (); |
| 862 |
|
|
|
| 863 |
|
|
clear (); |
| 864 |
elmex |
1.1 |
} |
| 865 |
|
|
|
| 866 |
root |
1.109 |
/* decay and destroy perishable items in a map */ |
| 867 |
|
|
void |
| 868 |
|
|
maptile::do_decay_objects () |
| 869 |
|
|
{ |
| 870 |
|
|
if (!spaces) |
| 871 |
|
|
return; |
| 872 |
|
|
|
| 873 |
|
|
for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
| 874 |
|
|
for (object *above, *op = ms->bot; op; op = above) |
| 875 |
|
|
{ |
| 876 |
|
|
above = op->above; |
| 877 |
|
|
|
| 878 |
|
|
bool destroy = 0; |
| 879 |
|
|
|
| 880 |
|
|
// do not decay anything above unique floor tiles (yet :) |
| 881 |
|
|
if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE)) |
| 882 |
|
|
break; |
| 883 |
|
|
|
| 884 |
|
|
if (QUERY_FLAG (op, FLAG_IS_FLOOR) |
| 885 |
|
|
|| QUERY_FLAG (op, FLAG_OBJ_ORIGINAL) |
| 886 |
|
|
|| QUERY_FLAG (op, FLAG_UNIQUE) |
| 887 |
|
|
|| QUERY_FLAG (op, FLAG_OVERLAY_FLOOR) |
| 888 |
|
|
|| QUERY_FLAG (op, FLAG_UNPAID) |
| 889 |
|
|
|| op->is_alive ()) |
| 890 |
|
|
; // do not decay |
| 891 |
|
|
else if (op->is_weapon ()) |
| 892 |
|
|
{ |
| 893 |
|
|
op->stats.dam--; |
| 894 |
|
|
if (op->stats.dam < 0) |
| 895 |
|
|
destroy = 1; |
| 896 |
|
|
} |
| 897 |
|
|
else if (op->is_armor ()) |
| 898 |
|
|
{ |
| 899 |
|
|
op->stats.ac--; |
| 900 |
|
|
if (op->stats.ac < 0) |
| 901 |
|
|
destroy = 1; |
| 902 |
|
|
} |
| 903 |
|
|
else if (op->type == FOOD) |
| 904 |
|
|
{ |
| 905 |
|
|
op->stats.food -= rndm (5, 20); |
| 906 |
|
|
if (op->stats.food < 0) |
| 907 |
|
|
destroy = 1; |
| 908 |
|
|
} |
| 909 |
|
|
else |
| 910 |
|
|
{ |
| 911 |
|
|
int mat = op->materials; |
| 912 |
|
|
|
| 913 |
|
|
if (mat & M_PAPER |
| 914 |
|
|
|| mat & M_LEATHER |
| 915 |
|
|
|| mat & M_WOOD |
| 916 |
|
|
|| mat & M_ORGANIC |
| 917 |
|
|
|| mat & M_CLOTH |
| 918 |
|
|
|| mat & M_LIQUID |
| 919 |
|
|
|| (mat & M_IRON && rndm (1, 5) == 1) |
| 920 |
|
|
|| (mat & M_GLASS && rndm (1, 2) == 1) |
| 921 |
|
|
|| ((mat & M_STONE || mat & M_ADAMANT) && rndm (1, 10) == 1) |
| 922 |
|
|
|| ((mat & M_SOFT_METAL || mat & M_BONE) && rndm (1, 3) == 1) |
| 923 |
|
|
|| (mat & M_ICE && temp > 32)) |
| 924 |
|
|
destroy = 1; |
| 925 |
|
|
} |
| 926 |
|
|
|
| 927 |
|
|
/* adjust overall chance below */ |
| 928 |
|
|
if (destroy && rndm (0, 1)) |
| 929 |
|
|
op->destroy (); |
| 930 |
|
|
} |
| 931 |
|
|
} |
| 932 |
|
|
|
| 933 |
elmex |
1.1 |
/* |
| 934 |
root |
1.56 |
* Updates every button on the map (by calling update_button() for them). |
| 935 |
elmex |
1.1 |
*/ |
| 936 |
root |
1.56 |
void |
| 937 |
|
|
maptile::update_buttons () |
| 938 |
root |
1.29 |
{ |
| 939 |
root |
1.56 |
for (oblinkpt *obp = buttons; obp; obp = obp->next) |
| 940 |
|
|
for (objectlink *ol = obp->link; ol; ol = ol->next) |
| 941 |
|
|
{ |
| 942 |
|
|
if (!ol->ob) |
| 943 |
|
|
{ |
| 944 |
|
|
LOG (llevError, "Internal error in update_button (%s (%dx%d), connected %ld).\n", |
| 945 |
|
|
ol->ob ? (const char *) ol->ob->name : "null", ol->ob ? ol->ob->x : -1, ol->ob ? ol->ob->y : -1, obp->value); |
| 946 |
|
|
continue; |
| 947 |
|
|
} |
| 948 |
elmex |
1.1 |
|
| 949 |
root |
1.56 |
if (ol->ob->type == BUTTON || ol->ob->type == PEDESTAL) |
| 950 |
|
|
{ |
| 951 |
|
|
update_button (ol->ob); |
| 952 |
|
|
break; |
| 953 |
|
|
} |
| 954 |
|
|
} |
| 955 |
elmex |
1.1 |
} |
| 956 |
|
|
|
| 957 |
|
|
/* |
| 958 |
|
|
* This routine is supposed to find out the difficulty of the map. |
| 959 |
|
|
* difficulty does not have a lot to do with character level, |
| 960 |
|
|
* but does have a lot to do with treasure on the map. |
| 961 |
|
|
* |
| 962 |
|
|
* Difficulty can now be set by the map creature. If the value stored |
| 963 |
|
|
* in the map is zero, then use this routine. Maps should really |
| 964 |
|
|
* have a difficulty set than using this function - human calculation |
| 965 |
|
|
* is much better than this functions guesswork. |
| 966 |
|
|
*/ |
| 967 |
root |
1.29 |
int |
| 968 |
root |
1.56 |
maptile::estimate_difficulty () const |
| 969 |
root |
1.29 |
{ |
| 970 |
elmex |
1.1 |
long monster_cnt = 0; |
| 971 |
|
|
double avgexp = 0; |
| 972 |
|
|
sint64 total_exp = 0; |
| 973 |
|
|
|
| 974 |
root |
1.56 |
for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
| 975 |
|
|
for (object *op = ms->bot; op; op = op->above) |
| 976 |
|
|
{ |
| 977 |
|
|
if (QUERY_FLAG (op, FLAG_MONSTER)) |
| 978 |
|
|
{ |
| 979 |
|
|
total_exp += op->stats.exp; |
| 980 |
|
|
monster_cnt++; |
| 981 |
|
|
} |
| 982 |
elmex |
1.1 |
|
| 983 |
root |
1.56 |
if (QUERY_FLAG (op, FLAG_GENERATOR)) |
| 984 |
|
|
{ |
| 985 |
|
|
total_exp += op->stats.exp; |
| 986 |
elmex |
1.1 |
|
| 987 |
root |
1.56 |
if (archetype *at = type_to_archetype (GENERATE_TYPE (op))) |
| 988 |
root |
1.107 |
total_exp += at->stats.exp * 8; |
| 989 |
elmex |
1.1 |
|
| 990 |
root |
1.56 |
monster_cnt++; |
| 991 |
|
|
} |
| 992 |
|
|
} |
| 993 |
elmex |
1.1 |
|
| 994 |
|
|
avgexp = (double) total_exp / monster_cnt; |
| 995 |
|
|
|
| 996 |
root |
1.56 |
for (int i = 1; i <= settings.max_level; i++) |
| 997 |
|
|
if ((level_exp (i, 1) - level_exp (i - 1, 1)) > (100 * avgexp)) |
| 998 |
|
|
return i; |
| 999 |
elmex |
1.1 |
|
| 1000 |
|
|
return 1; |
| 1001 |
|
|
} |
| 1002 |
|
|
|
| 1003 |
|
|
/* change_map_light() - used to change map light level (darkness) |
| 1004 |
|
|
* up or down. Returns true if successful. It should now be |
| 1005 |
|
|
* possible to change a value by more than 1. |
| 1006 |
|
|
* Move this from los.c to map.c since this is more related |
| 1007 |
|
|
* to maps than los. |
| 1008 |
|
|
* postive values make it darker, negative make it brighter |
| 1009 |
|
|
*/ |
| 1010 |
root |
1.29 |
int |
| 1011 |
root |
1.56 |
maptile::change_map_light (int change) |
| 1012 |
root |
1.29 |
{ |
| 1013 |
root |
1.56 |
int new_level = darkness + change; |
| 1014 |
root |
1.29 |
|
| 1015 |
|
|
/* Nothing to do */ |
| 1016 |
root |
1.56 |
if (!change || (new_level <= 0 && darkness == 0) || (new_level >= MAX_DARKNESS && darkness >= MAX_DARKNESS)) |
| 1017 |
|
|
return 0; |
| 1018 |
elmex |
1.1 |
|
| 1019 |
root |
1.29 |
/* inform all players on the map */ |
| 1020 |
|
|
if (change > 0) |
| 1021 |
root |
1.56 |
new_info_map (NDI_BLACK | NDI_UNIQUE, this, "It becomes darker."); |
| 1022 |
root |
1.29 |
else |
| 1023 |
root |
1.56 |
new_info_map (NDI_BLACK | NDI_UNIQUE, this, "It becomes brighter."); |
| 1024 |
root |
1.29 |
|
| 1025 |
root |
1.56 |
/* Do extra checking. since darkness is a unsigned value, |
| 1026 |
root |
1.29 |
* we need to be extra careful about negative values. |
| 1027 |
|
|
* In general, the checks below are only needed if change |
| 1028 |
|
|
* is not +/-1 |
| 1029 |
|
|
*/ |
| 1030 |
|
|
if (new_level < 0) |
| 1031 |
root |
1.56 |
darkness = 0; |
| 1032 |
root |
1.29 |
else if (new_level >= MAX_DARKNESS) |
| 1033 |
root |
1.56 |
darkness = MAX_DARKNESS; |
| 1034 |
root |
1.29 |
else |
| 1035 |
root |
1.56 |
darkness = new_level; |
| 1036 |
elmex |
1.1 |
|
| 1037 |
root |
1.29 |
/* All clients need to get re-updated for the change */ |
| 1038 |
root |
1.56 |
update_all_map_los (this); |
| 1039 |
root |
1.29 |
return 1; |
| 1040 |
elmex |
1.1 |
} |
| 1041 |
|
|
|
| 1042 |
|
|
/* |
| 1043 |
|
|
* This function updates various attributes about a specific space |
| 1044 |
|
|
* on the map (what it looks like, whether it blocks magic, |
| 1045 |
|
|
* has a living creatures, prevents people from passing |
| 1046 |
|
|
* through, etc) |
| 1047 |
|
|
*/ |
| 1048 |
root |
1.29 |
void |
| 1049 |
root |
1.46 |
mapspace::update_ () |
| 1050 |
root |
1.29 |
{ |
| 1051 |
root |
1.45 |
object *tmp, *last = 0; |
| 1052 |
root |
1.74 |
uint8 flags = P_UPTODATE, light = 0, anywhere = 0; |
| 1053 |
root |
1.29 |
MoveType move_block = 0, move_slow = 0, move_on = 0, move_off = 0, move_allow = 0; |
| 1054 |
|
|
|
| 1055 |
root |
1.94 |
//object *middle = 0; |
| 1056 |
|
|
//object *top = 0; |
| 1057 |
|
|
//object *floor = 0; |
| 1058 |
|
|
// this seems to generate better code than using locals, above |
| 1059 |
root |
1.95 |
object *&top = faces_obj[0] = 0; |
| 1060 |
|
|
object *&middle = faces_obj[1] = 0; |
| 1061 |
|
|
object *&floor = faces_obj[2] = 0; |
| 1062 |
root |
1.29 |
|
| 1063 |
root |
1.49 |
for (tmp = bot; tmp; last = tmp, tmp = tmp->above) |
| 1064 |
root |
1.29 |
{ |
| 1065 |
|
|
/* This could be made additive I guess (two lights better than |
| 1066 |
root |
1.45 |
* one). But if so, it shouldn't be a simple additive - 2 |
| 1067 |
root |
1.29 |
* light bulbs do not illuminate twice as far as once since |
| 1068 |
root |
1.45 |
* it is a dissapation factor that is cubed. |
| 1069 |
root |
1.29 |
*/ |
| 1070 |
|
|
if (tmp->glow_radius > light) |
| 1071 |
|
|
light = tmp->glow_radius; |
| 1072 |
|
|
|
| 1073 |
|
|
/* This call is needed in order to update objects the player |
| 1074 |
|
|
* is standing in that have animations (ie, grass, fire, etc). |
| 1075 |
|
|
* However, it also causes the look window to be re-drawn |
| 1076 |
|
|
* 3 times each time the player moves, because many of the |
| 1077 |
|
|
* functions the move_player calls eventualy call this. |
| 1078 |
|
|
* |
| 1079 |
|
|
* Always put the player down for drawing. |
| 1080 |
|
|
*/ |
| 1081 |
|
|
if (!tmp->invisible) |
| 1082 |
|
|
{ |
| 1083 |
|
|
if ((tmp->type == PLAYER || QUERY_FLAG (tmp, FLAG_MONSTER))) |
| 1084 |
root |
1.94 |
top = tmp; |
| 1085 |
root |
1.29 |
else if (QUERY_FLAG (tmp, FLAG_IS_FLOOR)) |
| 1086 |
|
|
{ |
| 1087 |
|
|
/* If we got a floor, that means middle and top were below it, |
| 1088 |
|
|
* so should not be visible, so we clear them. |
| 1089 |
|
|
*/ |
| 1090 |
root |
1.94 |
middle = 0; |
| 1091 |
|
|
top = 0; |
| 1092 |
|
|
floor = tmp; |
| 1093 |
root |
1.29 |
} |
| 1094 |
|
|
/* Flag anywhere have high priority */ |
| 1095 |
|
|
else if (QUERY_FLAG (tmp, FLAG_SEE_ANYWHERE)) |
| 1096 |
|
|
{ |
| 1097 |
root |
1.94 |
middle = tmp; |
| 1098 |
root |
1.29 |
anywhere = 1; |
| 1099 |
|
|
} |
| 1100 |
|
|
/* Find the highest visible face around. If equal |
| 1101 |
|
|
* visibilities, we still want the one nearer to the |
| 1102 |
|
|
* top |
| 1103 |
|
|
*/ |
| 1104 |
root |
1.94 |
else if (!middle || (::faces [tmp->face].visibility > ::faces [middle->face].visibility && !anywhere)) |
| 1105 |
|
|
middle = tmp; |
| 1106 |
root |
1.29 |
} |
| 1107 |
root |
1.45 |
|
| 1108 |
root |
1.29 |
if (tmp == tmp->above) |
| 1109 |
|
|
{ |
| 1110 |
|
|
LOG (llevError, "Error in structure of map\n"); |
| 1111 |
|
|
exit (-1); |
| 1112 |
|
|
} |
| 1113 |
|
|
|
| 1114 |
root |
1.45 |
move_slow |= tmp->move_slow; |
| 1115 |
root |
1.29 |
move_block |= tmp->move_block; |
| 1116 |
root |
1.45 |
move_on |= tmp->move_on; |
| 1117 |
|
|
move_off |= tmp->move_off; |
| 1118 |
root |
1.29 |
move_allow |= tmp->move_allow; |
| 1119 |
|
|
|
| 1120 |
root |
1.45 |
if (QUERY_FLAG (tmp, FLAG_BLOCKSVIEW)) flags |= P_BLOCKSVIEW; |
| 1121 |
|
|
if (QUERY_FLAG (tmp, FLAG_NO_MAGIC)) flags |= P_NO_MAGIC; |
| 1122 |
|
|
if (tmp->type == PLAYER) flags |= P_PLAYER; |
| 1123 |
|
|
if (tmp->type == SAFE_GROUND) flags |= P_SAFE; |
| 1124 |
|
|
if (QUERY_FLAG (tmp, FLAG_ALIVE)) flags |= P_IS_ALIVE; |
| 1125 |
|
|
if (QUERY_FLAG (tmp, FLAG_DAMNED)) flags |= P_NO_CLERIC; |
| 1126 |
|
|
} |
| 1127 |
root |
1.29 |
|
| 1128 |
root |
1.46 |
this->light = light; |
| 1129 |
|
|
this->flags_ = flags; |
| 1130 |
|
|
this->move_block = move_block & ~move_allow; |
| 1131 |
|
|
this->move_on = move_on; |
| 1132 |
|
|
this->move_off = move_off; |
| 1133 |
|
|
this->move_slow = move_slow; |
| 1134 |
root |
1.29 |
|
| 1135 |
|
|
/* At this point, we have a floor face (if there is a floor), |
| 1136 |
|
|
* and the floor is set - we are not going to touch it at |
| 1137 |
|
|
* this point. |
| 1138 |
|
|
* middle contains the highest visibility face. |
| 1139 |
|
|
* top contains a player/monster face, if there is one. |
| 1140 |
|
|
* |
| 1141 |
|
|
* We now need to fill in top.face and/or middle.face. |
| 1142 |
|
|
*/ |
| 1143 |
|
|
|
| 1144 |
|
|
/* If the top face also happens to be high visibility, re-do our |
| 1145 |
|
|
* middle face. This should not happen, as we already have the |
| 1146 |
|
|
* else statement above so middle should not get set. OTOH, it |
| 1147 |
|
|
* may be possible for the faces to match but be different objects. |
| 1148 |
|
|
*/ |
| 1149 |
|
|
if (top == middle) |
| 1150 |
root |
1.94 |
middle = 0; |
| 1151 |
root |
1.29 |
|
| 1152 |
|
|
/* There are three posibilities at this point: |
| 1153 |
|
|
* 1) top face is set, need middle to be set. |
| 1154 |
|
|
* 2) middle is set, need to set top. |
| 1155 |
|
|
* 3) neither middle or top is set - need to set both. |
| 1156 |
|
|
*/ |
| 1157 |
|
|
|
| 1158 |
|
|
for (tmp = last; tmp; tmp = tmp->below) |
| 1159 |
|
|
{ |
| 1160 |
|
|
/* Once we get to a floor, stop, since we already have a floor object */ |
| 1161 |
|
|
if (QUERY_FLAG (tmp, FLAG_IS_FLOOR)) |
| 1162 |
|
|
break; |
| 1163 |
|
|
|
| 1164 |
|
|
/* If two top faces are already set, quit processing */ |
| 1165 |
root |
1.94 |
if (top && middle) |
| 1166 |
root |
1.29 |
break; |
| 1167 |
root |
1.10 |
|
| 1168 |
elmex |
1.67 |
/* Only show visible faces */ |
| 1169 |
|
|
if (!tmp->invisible) |
| 1170 |
root |
1.29 |
{ |
| 1171 |
|
|
/* Fill in top if needed */ |
| 1172 |
root |
1.94 |
if (!top) |
| 1173 |
root |
1.29 |
{ |
| 1174 |
root |
1.94 |
top = tmp; |
| 1175 |
root |
1.29 |
if (top == middle) |
| 1176 |
root |
1.94 |
middle = 0; |
| 1177 |
root |
1.29 |
} |
| 1178 |
|
|
else |
| 1179 |
|
|
{ |
| 1180 |
|
|
/* top is already set - we should only get here if |
| 1181 |
|
|
* middle is not set |
| 1182 |
|
|
* |
| 1183 |
|
|
* Set the middle face and break out, since there is nothing |
| 1184 |
|
|
* more to fill in. We don't check visiblity here, since |
| 1185 |
|
|
* |
| 1186 |
|
|
*/ |
| 1187 |
root |
1.94 |
if (tmp != top) |
| 1188 |
root |
1.29 |
{ |
| 1189 |
root |
1.94 |
middle = tmp; |
| 1190 |
root |
1.29 |
break; |
| 1191 |
root |
1.10 |
} |
| 1192 |
|
|
} |
| 1193 |
|
|
} |
| 1194 |
elmex |
1.1 |
} |
| 1195 |
root |
1.45 |
|
| 1196 |
root |
1.29 |
if (middle == floor) |
| 1197 |
root |
1.94 |
middle = 0; |
| 1198 |
root |
1.45 |
|
| 1199 |
root |
1.29 |
if (top == middle) |
| 1200 |
root |
1.94 |
middle = 0; |
| 1201 |
root |
1.45 |
|
| 1202 |
root |
1.94 |
#if 0 |
| 1203 |
|
|
faces_obj [0] = top; |
| 1204 |
|
|
faces_obj [1] = middle; |
| 1205 |
|
|
faces_obj [2] = floor; |
| 1206 |
|
|
#endif |
| 1207 |
elmex |
1.1 |
} |
| 1208 |
|
|
|
| 1209 |
root |
1.85 |
uint64 |
| 1210 |
|
|
mapspace::volume () const |
| 1211 |
|
|
{ |
| 1212 |
|
|
uint64 vol = 0; |
| 1213 |
|
|
|
| 1214 |
|
|
for (object *op = top; op && !op->flag [FLAG_NO_PICK]; op = op->below) |
| 1215 |
|
|
vol += op->volume (); |
| 1216 |
|
|
|
| 1217 |
|
|
return vol; |
| 1218 |
|
|
} |
| 1219 |
|
|
|
| 1220 |
root |
1.117 |
bool |
| 1221 |
|
|
maptile::tile_available (int dir, bool load) |
| 1222 |
elmex |
1.1 |
{ |
| 1223 |
root |
1.118 |
if (!tile_path[dir]) |
| 1224 |
|
|
return 0; |
| 1225 |
|
|
|
| 1226 |
root |
1.134 |
if (tile_map[dir] && (!load || tile_map[dir]->in_memory == MAP_ACTIVE)) |
| 1227 |
root |
1.117 |
return 1; |
| 1228 |
root |
1.60 |
|
| 1229 |
root |
1.117 |
if ((tile_map[dir] = find_async (tile_path[dir], this, load))) |
| 1230 |
|
|
return 1; |
| 1231 |
root |
1.56 |
|
| 1232 |
root |
1.117 |
return 0; |
| 1233 |
root |
1.68 |
} |
| 1234 |
|
|
|
| 1235 |
elmex |
1.1 |
/* this returns TRUE if the coordinates (x,y) are out of |
| 1236 |
|
|
* map m. This function also takes into account any |
| 1237 |
|
|
* tiling considerations, loading adjacant maps as needed. |
| 1238 |
|
|
* This is the function should always be used when it |
| 1239 |
|
|
* necessary to check for valid coordinates. |
| 1240 |
|
|
* This function will recursively call itself for the |
| 1241 |
|
|
* tiled maps. |
| 1242 |
|
|
*/ |
| 1243 |
root |
1.29 |
int |
| 1244 |
root |
1.31 |
out_of_map (maptile *m, int x, int y) |
| 1245 |
elmex |
1.1 |
{ |
| 1246 |
root |
1.29 |
/* If we get passed a null map, this is obviously the |
| 1247 |
|
|
* case. This generally shouldn't happen, but if the |
| 1248 |
|
|
* map loads fail below, it could happen. |
| 1249 |
|
|
*/ |
| 1250 |
|
|
if (!m) |
| 1251 |
|
|
return 0; |
| 1252 |
elmex |
1.1 |
|
| 1253 |
root |
1.29 |
if (x < 0) |
| 1254 |
|
|
{ |
| 1255 |
root |
1.119 |
if (!m->tile_available (3)) |
| 1256 |
root |
1.29 |
return 1; |
| 1257 |
root |
1.46 |
|
| 1258 |
root |
1.56 |
return out_of_map (m->tile_map[3], x + m->tile_map[3]->width, y); |
| 1259 |
elmex |
1.1 |
} |
| 1260 |
root |
1.46 |
|
| 1261 |
root |
1.48 |
if (x >= m->width) |
| 1262 |
root |
1.29 |
{ |
| 1263 |
root |
1.119 |
if (!m->tile_available (1)) |
| 1264 |
root |
1.29 |
return 1; |
| 1265 |
root |
1.46 |
|
| 1266 |
root |
1.56 |
return out_of_map (m->tile_map[1], x - m->width, y); |
| 1267 |
elmex |
1.1 |
} |
| 1268 |
root |
1.46 |
|
| 1269 |
root |
1.29 |
if (y < 0) |
| 1270 |
|
|
{ |
| 1271 |
root |
1.119 |
if (!m->tile_available (0)) |
| 1272 |
root |
1.29 |
return 1; |
| 1273 |
root |
1.46 |
|
| 1274 |
root |
1.56 |
return out_of_map (m->tile_map[0], x, y + m->tile_map[0]->height); |
| 1275 |
elmex |
1.1 |
} |
| 1276 |
root |
1.46 |
|
| 1277 |
root |
1.48 |
if (y >= m->height) |
| 1278 |
root |
1.29 |
{ |
| 1279 |
root |
1.119 |
if (!m->tile_available (2)) |
| 1280 |
root |
1.29 |
return 1; |
| 1281 |
root |
1.46 |
|
| 1282 |
root |
1.56 |
return out_of_map (m->tile_map[2], x, y - m->height); |
| 1283 |
elmex |
1.1 |
} |
| 1284 |
|
|
|
| 1285 |
root |
1.29 |
/* Simple case - coordinates are within this local |
| 1286 |
|
|
* map. |
| 1287 |
|
|
*/ |
| 1288 |
|
|
return 0; |
| 1289 |
elmex |
1.1 |
} |
| 1290 |
|
|
|
| 1291 |
|
|
/* This is basically the same as out_of_map above, but |
| 1292 |
|
|
* instead we return NULL if no map is valid (coordinates |
| 1293 |
|
|
* out of bounds and no tiled map), otherwise it returns |
| 1294 |
|
|
* the map as that the coordinates are really on, and |
| 1295 |
pippijn |
1.66 |
* updates x and y to be the localised coordinates. |
| 1296 |
elmex |
1.1 |
* Using this is more efficient of calling out_of_map |
| 1297 |
|
|
* and then figuring out what the real map is |
| 1298 |
|
|
*/ |
| 1299 |
root |
1.31 |
maptile * |
| 1300 |
root |
1.68 |
maptile::xy_find (sint16 &x, sint16 &y) |
| 1301 |
elmex |
1.1 |
{ |
| 1302 |
root |
1.68 |
if (x < 0) |
| 1303 |
root |
1.29 |
{ |
| 1304 |
root |
1.119 |
if (!tile_available (3)) |
| 1305 |
root |
1.46 |
return 0; |
| 1306 |
root |
1.56 |
|
| 1307 |
root |
1.68 |
x += tile_map[3]->width; |
| 1308 |
|
|
return tile_map[3]->xy_find (x, y); |
| 1309 |
elmex |
1.1 |
} |
| 1310 |
root |
1.46 |
|
| 1311 |
root |
1.68 |
if (x >= width) |
| 1312 |
root |
1.29 |
{ |
| 1313 |
root |
1.119 |
if (!tile_available (1)) |
| 1314 |
root |
1.46 |
return 0; |
| 1315 |
|
|
|
| 1316 |
root |
1.68 |
x -= width; |
| 1317 |
|
|
return tile_map[1]->xy_find (x, y); |
| 1318 |
elmex |
1.1 |
} |
| 1319 |
root |
1.46 |
|
| 1320 |
root |
1.68 |
if (y < 0) |
| 1321 |
root |
1.29 |
{ |
| 1322 |
root |
1.119 |
if (!tile_available (0)) |
| 1323 |
root |
1.46 |
return 0; |
| 1324 |
|
|
|
| 1325 |
root |
1.68 |
y += tile_map[0]->height; |
| 1326 |
|
|
return tile_map[0]->xy_find (x, y); |
| 1327 |
elmex |
1.1 |
} |
| 1328 |
root |
1.46 |
|
| 1329 |
root |
1.68 |
if (y >= height) |
| 1330 |
root |
1.29 |
{ |
| 1331 |
root |
1.119 |
if (!tile_available (2)) |
| 1332 |
root |
1.46 |
return 0; |
| 1333 |
|
|
|
| 1334 |
root |
1.68 |
y -= height; |
| 1335 |
|
|
return tile_map[2]->xy_find (x, y); |
| 1336 |
elmex |
1.1 |
} |
| 1337 |
|
|
|
| 1338 |
root |
1.29 |
/* Simple case - coordinates are within this local |
| 1339 |
|
|
* map. |
| 1340 |
|
|
*/ |
| 1341 |
root |
1.68 |
return this; |
| 1342 |
elmex |
1.1 |
} |
| 1343 |
|
|
|
| 1344 |
|
|
/** |
| 1345 |
|
|
* Return whether map2 is adjacent to map1. If so, store the distance from |
| 1346 |
|
|
* map1 to map2 in dx/dy. |
| 1347 |
|
|
*/ |
| 1348 |
root |
1.82 |
int |
| 1349 |
root |
1.31 |
adjacent_map (const maptile *map1, const maptile *map2, int *dx, int *dy) |
| 1350 |
root |
1.29 |
{ |
| 1351 |
|
|
if (!map1 || !map2) |
| 1352 |
|
|
return 0; |
| 1353 |
|
|
|
| 1354 |
root |
1.120 |
//TODO: this doesn't actually check correctly when intermediate maps are not loaded |
| 1355 |
root |
1.68 |
//fix: compare paths instead (this is likely faster, too!) |
| 1356 |
root |
1.29 |
if (map1 == map2) |
| 1357 |
|
|
{ |
| 1358 |
|
|
*dx = 0; |
| 1359 |
|
|
*dy = 0; |
| 1360 |
|
|
} |
| 1361 |
|
|
else if (map1->tile_map[0] == map2) |
| 1362 |
|
|
{ /* up */ |
| 1363 |
|
|
*dx = 0; |
| 1364 |
root |
1.48 |
*dy = -map2->height; |
| 1365 |
root |
1.29 |
} |
| 1366 |
|
|
else if (map1->tile_map[1] == map2) |
| 1367 |
|
|
{ /* right */ |
| 1368 |
root |
1.48 |
*dx = map1->width; |
| 1369 |
root |
1.29 |
*dy = 0; |
| 1370 |
|
|
} |
| 1371 |
|
|
else if (map1->tile_map[2] == map2) |
| 1372 |
|
|
{ /* down */ |
| 1373 |
|
|
*dx = 0; |
| 1374 |
root |
1.48 |
*dy = map1->height; |
| 1375 |
root |
1.29 |
} |
| 1376 |
|
|
else if (map1->tile_map[3] == map2) |
| 1377 |
|
|
{ /* left */ |
| 1378 |
root |
1.48 |
*dx = -map2->width; |
| 1379 |
root |
1.29 |
*dy = 0; |
| 1380 |
|
|
} |
| 1381 |
|
|
else if (map1->tile_map[0] && map1->tile_map[0]->tile_map[1] == map2) |
| 1382 |
|
|
{ /* up right */ |
| 1383 |
root |
1.48 |
*dx = map1->tile_map[0]->width; |
| 1384 |
|
|
*dy = -map1->tile_map[0]->height; |
| 1385 |
root |
1.29 |
} |
| 1386 |
|
|
else if (map1->tile_map[0] && map1->tile_map[0]->tile_map[3] == map2) |
| 1387 |
|
|
{ /* up left */ |
| 1388 |
root |
1.48 |
*dx = -map2->width; |
| 1389 |
|
|
*dy = -map1->tile_map[0]->height; |
| 1390 |
root |
1.29 |
} |
| 1391 |
|
|
else if (map1->tile_map[1] && map1->tile_map[1]->tile_map[0] == map2) |
| 1392 |
|
|
{ /* right up */ |
| 1393 |
root |
1.48 |
*dx = map1->width; |
| 1394 |
|
|
*dy = -map2->height; |
| 1395 |
root |
1.29 |
} |
| 1396 |
|
|
else if (map1->tile_map[1] && map1->tile_map[1]->tile_map[2] == map2) |
| 1397 |
|
|
{ /* right down */ |
| 1398 |
root |
1.48 |
*dx = map1->width; |
| 1399 |
|
|
*dy = map1->tile_map[1]->height; |
| 1400 |
root |
1.29 |
} |
| 1401 |
|
|
else if (map1->tile_map[2] && map1->tile_map[2]->tile_map[1] == map2) |
| 1402 |
|
|
{ /* down right */ |
| 1403 |
root |
1.48 |
*dx = map1->tile_map[2]->width; |
| 1404 |
|
|
*dy = map1->height; |
| 1405 |
root |
1.29 |
} |
| 1406 |
|
|
else if (map1->tile_map[2] && map1->tile_map[2]->tile_map[3] == map2) |
| 1407 |
|
|
{ /* down left */ |
| 1408 |
root |
1.48 |
*dx = -map2->width; |
| 1409 |
|
|
*dy = map1->height; |
| 1410 |
root |
1.29 |
} |
| 1411 |
|
|
else if (map1->tile_map[3] && map1->tile_map[3]->tile_map[0] == map2) |
| 1412 |
|
|
{ /* left up */ |
| 1413 |
root |
1.48 |
*dx = -map1->tile_map[3]->width; |
| 1414 |
|
|
*dy = -map2->height; |
| 1415 |
root |
1.29 |
} |
| 1416 |
|
|
else if (map1->tile_map[3] && map1->tile_map[3]->tile_map[2] == map2) |
| 1417 |
|
|
{ /* left down */ |
| 1418 |
root |
1.48 |
*dx = -map1->tile_map[3]->width; |
| 1419 |
|
|
*dy = map1->tile_map[3]->height; |
| 1420 |
root |
1.29 |
} |
| 1421 |
|
|
else |
| 1422 |
root |
1.56 |
return 0; |
| 1423 |
elmex |
1.1 |
|
| 1424 |
root |
1.29 |
return 1; |
| 1425 |
elmex |
1.1 |
} |
| 1426 |
|
|
|
| 1427 |
root |
1.68 |
maptile * |
| 1428 |
|
|
maptile::xy_load (sint16 &x, sint16 &y) |
| 1429 |
|
|
{ |
| 1430 |
|
|
maptile *map = xy_find (x, y); |
| 1431 |
|
|
|
| 1432 |
|
|
if (map) |
| 1433 |
|
|
map->load_sync (); |
| 1434 |
|
|
|
| 1435 |
|
|
return map; |
| 1436 |
|
|
} |
| 1437 |
|
|
|
| 1438 |
|
|
maptile * |
| 1439 |
|
|
get_map_from_coord (maptile *m, sint16 *x, sint16 *y) |
| 1440 |
|
|
{ |
| 1441 |
|
|
return m->xy_load (*x, *y); |
| 1442 |
|
|
} |
| 1443 |
|
|
|
| 1444 |
elmex |
1.1 |
/* From map.c |
| 1445 |
|
|
* This is used by get_player to determine where the other |
| 1446 |
|
|
* creature is. get_rangevector takes into account map tiling, |
| 1447 |
|
|
* so you just can not look the the map coordinates and get the |
| 1448 |
|
|
* righte value. distance_x/y are distance away, which |
| 1449 |
root |
1.79 |
* can be negative. direction is the crossfire direction scheme |
| 1450 |
elmex |
1.1 |
* that the creature should head. part is the part of the |
| 1451 |
|
|
* monster that is closest. |
| 1452 |
|
|
* |
| 1453 |
|
|
* get_rangevector looks at op1 and op2, and fills in the |
| 1454 |
|
|
* structure for op1 to get to op2. |
| 1455 |
|
|
* We already trust that the caller has verified that the |
| 1456 |
|
|
* two objects are at least on adjacent maps. If not, |
| 1457 |
|
|
* results are not likely to be what is desired. |
| 1458 |
|
|
* if the objects are not on maps, results are also likely to |
| 1459 |
|
|
* be unexpected |
| 1460 |
|
|
* |
| 1461 |
|
|
* currently, the only flag supported (0x1) is don't translate for |
| 1462 |
|
|
* closest body part of 'op1' |
| 1463 |
|
|
*/ |
| 1464 |
root |
1.29 |
void |
| 1465 |
|
|
get_rangevector (object *op1, object *op2, rv_vector * retval, int flags) |
| 1466 |
|
|
{ |
| 1467 |
|
|
if (!adjacent_map (op1->map, op2->map, &retval->distance_x, &retval->distance_y)) |
| 1468 |
|
|
{ |
| 1469 |
|
|
/* be conservative and fill in _some_ data */ |
| 1470 |
root |
1.86 |
retval->distance = 10000; |
| 1471 |
|
|
retval->distance_x = 10000; |
| 1472 |
|
|
retval->distance_y = 10000; |
| 1473 |
root |
1.29 |
retval->direction = 0; |
| 1474 |
|
|
retval->part = 0; |
| 1475 |
|
|
} |
| 1476 |
|
|
else |
| 1477 |
|
|
{ |
| 1478 |
|
|
object *best; |
| 1479 |
|
|
|
| 1480 |
|
|
retval->distance_x += op2->x - op1->x; |
| 1481 |
|
|
retval->distance_y += op2->y - op1->y; |
| 1482 |
|
|
|
| 1483 |
|
|
best = op1; |
| 1484 |
|
|
/* If this is multipart, find the closest part now */ |
| 1485 |
|
|
if (!(flags & 0x1) && op1->more) |
| 1486 |
|
|
{ |
| 1487 |
|
|
int best_distance = retval->distance_x * retval->distance_x + retval->distance_y * retval->distance_y, tmpi; |
| 1488 |
|
|
|
| 1489 |
|
|
/* we just take the offset of the piece to head to figure |
| 1490 |
|
|
* distance instead of doing all that work above again |
| 1491 |
|
|
* since the distance fields we set above are positive in the |
| 1492 |
|
|
* same axis as is used for multipart objects, the simply arithmetic |
| 1493 |
|
|
* below works. |
| 1494 |
|
|
*/ |
| 1495 |
root |
1.86 |
for (object *tmp = op1->more; tmp; tmp = tmp->more) |
| 1496 |
root |
1.29 |
{ |
| 1497 |
|
|
tmpi = (op1->x - tmp->x + retval->distance_x) * (op1->x - tmp->x + retval->distance_x) + |
| 1498 |
|
|
(op1->y - tmp->y + retval->distance_y) * (op1->y - tmp->y + retval->distance_y); |
| 1499 |
|
|
if (tmpi < best_distance) |
| 1500 |
|
|
{ |
| 1501 |
|
|
best_distance = tmpi; |
| 1502 |
|
|
best = tmp; |
| 1503 |
elmex |
1.1 |
} |
| 1504 |
|
|
} |
| 1505 |
root |
1.75 |
|
| 1506 |
root |
1.29 |
if (best != op1) |
| 1507 |
|
|
{ |
| 1508 |
|
|
retval->distance_x += op1->x - best->x; |
| 1509 |
|
|
retval->distance_y += op1->y - best->y; |
| 1510 |
elmex |
1.1 |
} |
| 1511 |
|
|
} |
| 1512 |
root |
1.75 |
|
| 1513 |
root |
1.29 |
retval->part = best; |
| 1514 |
root |
1.86 |
retval->distance = upos_max (abs (retval->distance_x), abs (retval->distance_y)); |
| 1515 |
root |
1.29 |
retval->direction = find_dir_2 (-retval->distance_x, -retval->distance_y); |
| 1516 |
elmex |
1.1 |
} |
| 1517 |
|
|
} |
| 1518 |
|
|
|
| 1519 |
|
|
/* this is basically the same as get_rangevector above, but instead of |
| 1520 |
|
|
* the first parameter being an object, it instead is the map |
| 1521 |
|
|
* and x,y coordinates - this is used for path to player - |
| 1522 |
|
|
* since the object is not infact moving but we are trying to traverse |
| 1523 |
|
|
* the path, we need this. |
| 1524 |
|
|
* flags has no meaning for this function at this time - I kept it in to |
| 1525 |
|
|
* be more consistant with the above function and also in case they are needed |
| 1526 |
|
|
* for something in the future. Also, since no object is pasted, the best |
| 1527 |
|
|
* field of the rv_vector is set to NULL. |
| 1528 |
|
|
*/ |
| 1529 |
root |
1.29 |
void |
| 1530 |
root |
1.82 |
get_rangevector_from_mapcoord (const maptile *m, int x, int y, const object *op2, rv_vector *retval, int flags) |
| 1531 |
root |
1.29 |
{ |
| 1532 |
|
|
if (!adjacent_map (m, op2->map, &retval->distance_x, &retval->distance_y)) |
| 1533 |
|
|
{ |
| 1534 |
|
|
/* be conservative and fill in _some_ data */ |
| 1535 |
|
|
retval->distance = 100000; |
| 1536 |
|
|
retval->distance_x = 32767; |
| 1537 |
|
|
retval->distance_y = 32767; |
| 1538 |
|
|
retval->direction = 0; |
| 1539 |
|
|
retval->part = 0; |
| 1540 |
|
|
} |
| 1541 |
|
|
else |
| 1542 |
|
|
{ |
| 1543 |
|
|
retval->distance_x += op2->x - x; |
| 1544 |
|
|
retval->distance_y += op2->y - y; |
| 1545 |
|
|
|
| 1546 |
|
|
retval->part = NULL; |
| 1547 |
root |
1.75 |
retval->distance = idistance (retval->distance_x, retval->distance_y); |
| 1548 |
root |
1.29 |
retval->direction = find_dir_2 (-retval->distance_x, -retval->distance_y); |
| 1549 |
elmex |
1.1 |
} |
| 1550 |
|
|
} |
| 1551 |
|
|
|
| 1552 |
|
|
/* Returns true of op1 and op2 are effectively on the same map |
| 1553 |
|
|
* (as related to map tiling). Note that this looks for a path from |
| 1554 |
root |
1.56 |
* op1 to op2, so if the tiled maps are asymetric and op2 has a path |
| 1555 |
elmex |
1.1 |
* to op1, this will still return false. |
| 1556 |
|
|
* Note we only look one map out to keep the processing simple |
| 1557 |
|
|
* and efficient. This could probably be a macro. |
| 1558 |
|
|
* MSW 2001-08-05 |
| 1559 |
|
|
*/ |
| 1560 |
root |
1.29 |
int |
| 1561 |
|
|
on_same_map (const object *op1, const object *op2) |
| 1562 |
|
|
{ |
| 1563 |
|
|
int dx, dy; |
| 1564 |
elmex |
1.1 |
|
| 1565 |
root |
1.29 |
return adjacent_map (op1->map, op2->map, &dx, &dy); |
| 1566 |
elmex |
1.1 |
} |
| 1567 |
root |
1.52 |
|
| 1568 |
|
|
object * |
| 1569 |
|
|
maptile::insert (object *op, int x, int y, object *originator, int flags) |
| 1570 |
|
|
{ |
| 1571 |
|
|
if (!op->flag [FLAG_REMOVED]) |
| 1572 |
|
|
op->remove (); |
| 1573 |
|
|
|
| 1574 |
|
|
return insert_ob_in_map_at (op, this, originator, flags, x, y); |
| 1575 |
|
|
} |
| 1576 |
|
|
|
| 1577 |
root |
1.81 |
region * |
| 1578 |
|
|
maptile::region (int x, int y) const |
| 1579 |
|
|
{ |
| 1580 |
|
|
if (regions |
| 1581 |
|
|
&& regionmap |
| 1582 |
|
|
&& !OUT_OF_REAL_MAP (this, x, y)) |
| 1583 |
|
|
if (struct region *reg = regionmap [regions [y * width + x]]) |
| 1584 |
|
|
return reg; |
| 1585 |
|
|
|
| 1586 |
|
|
if (default_region) |
| 1587 |
|
|
return default_region; |
| 1588 |
|
|
|
| 1589 |
|
|
return ::region::default_region (); |
| 1590 |
|
|
} |
| 1591 |
|
|
|
| 1592 |
root |
1.91 |
/* picks a random object from a style map. |
| 1593 |
|
|
* Redone by MSW so it should be faster and not use static |
| 1594 |
|
|
* variables to generate tables. |
| 1595 |
|
|
*/ |
| 1596 |
|
|
object * |
| 1597 |
|
|
maptile::pick_random_object () const |
| 1598 |
|
|
{ |
| 1599 |
|
|
/* while returning a null object will result in a crash, that |
| 1600 |
|
|
* is actually preferable to an infinite loop. That is because |
| 1601 |
|
|
* most servers will automatically restart in case of crash. |
| 1602 |
|
|
* Change the logic on getting the random space - shouldn't make |
| 1603 |
|
|
* any difference, but this seems clearer to me. |
| 1604 |
|
|
*/ |
| 1605 |
|
|
for (int i = 1000; --i;) |
| 1606 |
|
|
{ |
| 1607 |
|
|
object *pick = at (rndm (width), rndm (height)).bot; |
| 1608 |
|
|
|
| 1609 |
|
|
// do not prefer big monsters just because they are big. |
| 1610 |
root |
1.92 |
if (pick && pick->head_ () == pick) |
| 1611 |
root |
1.91 |
return pick->head_ (); |
| 1612 |
|
|
} |
| 1613 |
|
|
|
| 1614 |
|
|
// instead of crashing in the unlikely(?) case, try to return *something* |
| 1615 |
|
|
return get_archetype ("blocked"); |
| 1616 |
|
|
} |
| 1617 |
root |
1.85 |
|
| 1618 |
root |
1.114 |
void |
| 1619 |
|
|
maptile::play_sound (faceidx sound, int x, int y) const |
| 1620 |
|
|
{ |
| 1621 |
|
|
if (!sound) |
| 1622 |
|
|
return; |
| 1623 |
|
|
|
| 1624 |
|
|
for_all_players (pl) |
| 1625 |
root |
1.131 |
if (pl->ob->map == this) |
| 1626 |
root |
1.114 |
if (client *ns = pl->ns) |
| 1627 |
|
|
{ |
| 1628 |
root |
1.131 |
int dx = x - pl->ob->x; |
| 1629 |
|
|
int dy = y - pl->ob->y; |
| 1630 |
root |
1.114 |
|
| 1631 |
|
|
int distance = idistance (dx, dy); |
| 1632 |
|
|
|
| 1633 |
|
|
if (distance <= MAX_SOUND_DISTANCE) |
| 1634 |
|
|
ns->play_sound (sound, dx, dy); |
| 1635 |
|
|
} |
| 1636 |
|
|
} |
| 1637 |
|
|
|