| 1 |
elmex |
1.1 |
/* |
| 2 |
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* static char *rcsid_map_c = |
| 3 |
root |
1.17 |
* "$Id: map.C,v 1.16 2006-08-30 16:30:37 root Exp $"; |
| 4 |
elmex |
1.1 |
*/ |
| 5 |
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| 6 |
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/* |
| 7 |
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CrossFire, A Multiplayer game for X-windows |
| 8 |
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| 9 |
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Copyright (C) 2001-2003 Mark Wedel & Crossfire Development Team |
| 10 |
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Copyright (C) 1992 Frank Tore Johansen |
| 11 |
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| 12 |
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This program is free software; you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
| 14 |
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the Free Software Foundation; either version 2 of the License, or |
| 15 |
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(at your option) any later version. |
| 16 |
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| 17 |
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This program is distributed in the hope that it will be useful, |
| 18 |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
| 19 |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
| 21 |
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| 22 |
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You should have received a copy of the GNU General Public License |
| 23 |
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along with this program; if not, write to the Free Software |
| 24 |
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Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
| 25 |
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| 26 |
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The authors can be reached via e-mail at crossfire-devel@real-time.com |
| 27 |
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*/ |
| 28 |
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| 29 |
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| 30 |
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#include <global.h> |
| 31 |
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#include <funcpoint.h> |
| 32 |
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| 33 |
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#include <loader.h> |
| 34 |
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#ifndef WIN32 /* ---win32 exclude header */ |
| 35 |
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#include <unistd.h> |
| 36 |
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#endif /* win32 */ |
| 37 |
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| 38 |
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#include "path.h" |
| 39 |
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| 40 |
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| 41 |
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extern int nrofallocobjects,nroffreeobjects; |
| 42 |
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| 43 |
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/* |
| 44 |
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* Returns the mapstruct which has a name matching the given argument. |
| 45 |
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* return NULL if no match is found. |
| 46 |
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*/ |
| 47 |
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| 48 |
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mapstruct *has_been_loaded (const char *name) { |
| 49 |
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mapstruct *map; |
| 50 |
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| 51 |
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if (!name || !*name) |
| 52 |
root |
1.10 |
return 0; |
| 53 |
elmex |
1.1 |
for (map = first_map; map; map = map->next) |
| 54 |
root |
1.10 |
if (!strcmp (name, map->path)) |
| 55 |
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break; |
| 56 |
elmex |
1.1 |
return (map); |
| 57 |
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} |
| 58 |
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| 59 |
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/* |
| 60 |
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* This makes a path absolute outside the world of Crossfire. |
| 61 |
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* In other words, it prepends LIBDIR/MAPDIR/ to the given path |
| 62 |
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* and returns the pointer to a static array containing the result. |
| 63 |
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* it really should be called create_mapname |
| 64 |
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*/ |
| 65 |
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| 66 |
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const char *create_pathname (const char *name) { |
| 67 |
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static char buf[MAX_BUF]; |
| 68 |
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| 69 |
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/* Why? having extra / doesn't confuse unix anyplace? Dependancies |
| 70 |
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* someplace else in the code? msw 2-17-97 |
| 71 |
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*/ |
| 72 |
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if (*name == '/') |
| 73 |
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sprintf (buf, "%s/%s%s", settings.datadir, settings.mapdir, name); |
| 74 |
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else |
| 75 |
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sprintf (buf, "%s/%s/%s", settings.datadir, settings.mapdir, name); |
| 76 |
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return (buf); |
| 77 |
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} |
| 78 |
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| 79 |
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/* |
| 80 |
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* same as create_pathname, but for the overlay maps. |
| 81 |
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*/ |
| 82 |
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| 83 |
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const char *create_overlay_pathname (const char *name) { |
| 84 |
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static char buf[MAX_BUF]; |
| 85 |
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| 86 |
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/* Why? having extra / doesn't confuse unix anyplace? Dependancies |
| 87 |
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* someplace else in the code? msw 2-17-97 |
| 88 |
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*/ |
| 89 |
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if (*name == '/') |
| 90 |
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sprintf (buf, "%s/%s%s", settings.localdir, settings.mapdir, name); |
| 91 |
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else |
| 92 |
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sprintf (buf, "%s/%s/%s", settings.localdir, settings.mapdir, name); |
| 93 |
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return (buf); |
| 94 |
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} |
| 95 |
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| 96 |
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/* |
| 97 |
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* same as create_pathname, but for the template maps. |
| 98 |
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*/ |
| 99 |
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| 100 |
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const char *create_template_pathname (const char *name) { |
| 101 |
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static char buf[MAX_BUF]; |
| 102 |
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| 103 |
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/* Why? having extra / doesn't confuse unix anyplace? Dependancies |
| 104 |
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* someplace else in the code? msw 2-17-97 |
| 105 |
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*/ |
| 106 |
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if (*name == '/') |
| 107 |
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sprintf (buf, "%s/%s%s", settings.localdir, settings.templatedir, name); |
| 108 |
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else |
| 109 |
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sprintf (buf, "%s/%s/%s", settings.localdir, settings.templatedir, name); |
| 110 |
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return (buf); |
| 111 |
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} |
| 112 |
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| 113 |
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/* |
| 114 |
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* This makes absolute path to the itemfile where unique objects |
| 115 |
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* will be saved. Converts '/' to '@'. I think it's essier maintain |
| 116 |
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* files than full directory structure, but if this is problem it can |
| 117 |
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* be changed. |
| 118 |
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*/ |
| 119 |
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static const char *create_items_path (const char *s) { |
| 120 |
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static char buf[MAX_BUF]; |
| 121 |
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char *t; |
| 122 |
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| 123 |
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if (*s == '/') |
| 124 |
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s++; |
| 125 |
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| 126 |
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sprintf (buf, "%s/%s/", settings.localdir, settings.uniquedir); |
| 127 |
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| 128 |
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for (t=buf+strlen(buf); *s; s++,t++) |
| 129 |
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if (*s == '/') |
| 130 |
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*t = '@'; |
| 131 |
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else |
| 132 |
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*t = *s; |
| 133 |
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*t = 0; |
| 134 |
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return (buf); |
| 135 |
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} |
| 136 |
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| 137 |
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| 138 |
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/* |
| 139 |
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* This function checks if a file with the given path exists. |
| 140 |
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* -1 is returned if it fails, otherwise the mode of the file |
| 141 |
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* is returned. |
| 142 |
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* It tries out all the compression suffixes listed in the uncomp[] array. |
| 143 |
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* |
| 144 |
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* If prepend_dir is set, then we call create_pathname (which prepends |
| 145 |
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* libdir & mapdir). Otherwise, we assume the name given is fully |
| 146 |
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* complete. |
| 147 |
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* Only the editor actually cares about the writablity of this - |
| 148 |
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* the rest of the code only cares that the file is readable. |
| 149 |
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* when the editor goes away, the call to stat should probably be |
| 150 |
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* replaced by an access instead (similar to the windows one, but |
| 151 |
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* that seems to be missing the prepend_dir processing |
| 152 |
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*/ |
| 153 |
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| 154 |
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int check_path (const char *name, int prepend_dir) |
| 155 |
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{ |
| 156 |
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char buf[MAX_BUF]; |
| 157 |
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#ifndef WIN32 |
| 158 |
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char *endbuf; |
| 159 |
|
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struct stat statbuf; |
| 160 |
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int mode = 0, i; |
| 161 |
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#endif |
| 162 |
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| 163 |
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if (prepend_dir) |
| 164 |
root |
1.10 |
strcpy (buf, create_pathname(name)); |
| 165 |
elmex |
1.1 |
else |
| 166 |
root |
1.10 |
strcpy(buf, name); |
| 167 |
elmex |
1.1 |
#ifdef WIN32 /* ***win32: check this sucker in windows style. */ |
| 168 |
root |
1.10 |
return(_access(buf,0)); |
| 169 |
elmex |
1.1 |
#else |
| 170 |
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| 171 |
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/* old method (strchr(buf, '\0')) seemd very odd to me - |
| 172 |
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* this method should be equivalant and is clearer. |
| 173 |
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* Can not use strcat because we need to cycle through |
| 174 |
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* all the names. |
| 175 |
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*/ |
| 176 |
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endbuf = buf + strlen(buf); |
| 177 |
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| 178 |
root |
1.16 |
if (stat (buf, &statbuf)) |
| 179 |
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return -1; |
| 180 |
elmex |
1.1 |
if (!S_ISREG (statbuf.st_mode)) |
| 181 |
root |
1.10 |
return (-1); |
| 182 |
elmex |
1.1 |
|
| 183 |
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if (((statbuf.st_mode & S_IRGRP) && getegid() == statbuf.st_gid) || |
| 184 |
root |
1.10 |
((statbuf.st_mode & S_IRUSR) && geteuid() == statbuf.st_uid) || |
| 185 |
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(statbuf.st_mode & S_IROTH)) |
| 186 |
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mode |= 4; |
| 187 |
elmex |
1.1 |
|
| 188 |
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if ((statbuf.st_mode & S_IWGRP && getegid() == statbuf.st_gid) || |
| 189 |
root |
1.10 |
(statbuf.st_mode & S_IWUSR && geteuid() == statbuf.st_uid) || |
| 190 |
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(statbuf.st_mode & S_IWOTH)) |
| 191 |
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mode |= 2; |
| 192 |
elmex |
1.1 |
|
| 193 |
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return (mode); |
| 194 |
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#endif |
| 195 |
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} |
| 196 |
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| 197 |
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/* |
| 198 |
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* Prints out debug-information about a map. |
| 199 |
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* Dumping these at llevError doesn't seem right, but is |
| 200 |
|
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* necessary to make sure the information is in fact logged. |
| 201 |
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*/ |
| 202 |
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| 203 |
|
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void dump_map(const mapstruct *m) { |
| 204 |
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LOG(llevError,"Map %s status: %d.\n",m->path,m->in_memory); |
| 205 |
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LOG(llevError,"Size: %dx%d Start: %d,%d\n", |
| 206 |
root |
1.10 |
MAP_WIDTH(m), MAP_HEIGHT(m), |
| 207 |
|
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MAP_ENTER_X(m), MAP_ENTER_Y(m)); |
| 208 |
elmex |
1.1 |
|
| 209 |
|
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if(m->msg!=NULL) |
| 210 |
root |
1.10 |
LOG(llevError,"Message:\n%s",m->msg); |
| 211 |
elmex |
1.1 |
|
| 212 |
|
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if(m->maplore!=NULL) |
| 213 |
root |
1.10 |
LOG(llevError,"Lore:\n%s",m->maplore); |
| 214 |
elmex |
1.1 |
|
| 215 |
|
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if(m->tmpname!=NULL) |
| 216 |
root |
1.10 |
LOG(llevError,"Tmpname: %s\n",m->tmpname); |
| 217 |
elmex |
1.1 |
|
| 218 |
|
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LOG(llevError,"Difficulty: %d\n",m->difficulty); |
| 219 |
|
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LOG(llevError,"Darkness: %d\n",m->darkness); |
| 220 |
|
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} |
| 221 |
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| 222 |
|
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/* |
| 223 |
|
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* Prints out debug-information about all maps. |
| 224 |
|
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* This basically just goes through all the maps and calls |
| 225 |
|
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* dump_map on each one. |
| 226 |
|
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*/ |
| 227 |
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| 228 |
|
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void dump_all_maps(void) { |
| 229 |
|
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mapstruct *m; |
| 230 |
|
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for(m=first_map;m!=NULL;m=m->next) { |
| 231 |
root |
1.10 |
dump_map(m); |
| 232 |
elmex |
1.1 |
} |
| 233 |
|
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} |
| 234 |
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| 235 |
|
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/* This rolls up wall, blocks_magic, blocks_view, etc, all into |
| 236 |
|
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* one function that just returns a P_.. value (see map.h) |
| 237 |
|
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* it will also do map translation for tiled maps, returning |
| 238 |
|
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* new values into newmap, nx, and ny. Any and all of those |
| 239 |
|
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* values can be null, in which case if a new map is needed (returned |
| 240 |
|
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* by a P_NEW_MAP value, another call to get_map_from_coord |
| 241 |
|
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* is needed. The case of not passing values is if we're just |
| 242 |
|
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* checking for the existence of something on those spaces, but |
| 243 |
|
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* don't expect to insert/remove anything from those spaces. |
| 244 |
|
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*/ |
| 245 |
|
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int get_map_flags(mapstruct *oldmap, mapstruct **newmap, sint16 x, sint16 y, sint16 *nx, sint16 *ny) |
| 246 |
|
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{ |
| 247 |
|
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sint16 newx, newy; |
| 248 |
|
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int retval=0; |
| 249 |
|
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mapstruct *mp; |
| 250 |
|
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|
| 251 |
|
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if (out_of_map(oldmap, x, y)) return P_OUT_OF_MAP; |
| 252 |
|
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newx = x; |
| 253 |
|
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newy = y; |
| 254 |
|
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mp = get_map_from_coord(oldmap, &newx, &newy); |
| 255 |
|
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if (mp != oldmap) |
| 256 |
root |
1.10 |
retval |= P_NEW_MAP; |
| 257 |
elmex |
1.1 |
if (newmap) *newmap = mp; |
| 258 |
|
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if (nx) *nx = newx; |
| 259 |
|
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if (ny) *ny = newy; |
| 260 |
|
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retval |= mp->spaces[newx + mp->width * newy].flags; |
| 261 |
elmex |
1.3 |
|
| 262 |
|
|
if (retval & P_SAFE) |
| 263 |
|
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retval |= P_NO_MAGIC | P_NO_CLERIC; // P_SAFE does imply these |
| 264 |
|
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|
| 265 |
elmex |
1.1 |
return retval; |
| 266 |
|
|
} |
| 267 |
|
|
|
| 268 |
|
|
|
| 269 |
|
|
/* |
| 270 |
|
|
* Returns true if the given coordinate is blocked except by the |
| 271 |
|
|
* object passed is not blocking. This is used with |
| 272 |
|
|
* multipart monsters - if we want to see if a 2x2 monster |
| 273 |
|
|
* can move 1 space to the left, we don't want its own area |
| 274 |
|
|
* to block it from moving there. |
| 275 |
|
|
* Returns TRUE if the space is blocked by something other than the |
| 276 |
|
|
* monster. |
| 277 |
|
|
* m, x, y are the target map/coordinates - needed for map tiling. |
| 278 |
|
|
* the coordinates & map passed in should have been updated for tiling |
| 279 |
|
|
* by the caller. |
| 280 |
|
|
*/ |
| 281 |
|
|
|
| 282 |
|
|
int blocked_link(object *ob, mapstruct *m, int sx, int sy) { |
| 283 |
|
|
object *tmp; |
| 284 |
|
|
int mflags, blocked; |
| 285 |
|
|
|
| 286 |
|
|
/* Make sure the coordinates are valid - they should be, as caller should |
| 287 |
|
|
* have already checked this. |
| 288 |
|
|
*/ |
| 289 |
|
|
if (OUT_OF_REAL_MAP(m, sx, sy)) { |
| 290 |
root |
1.10 |
LOG(llevError,"blocked_link: Passed map, x, y coordinates outside of map\n"); |
| 291 |
|
|
return 1; |
| 292 |
elmex |
1.1 |
} |
| 293 |
|
|
|
| 294 |
|
|
/* Save some cycles - instead of calling get_map_flags(), just get the value |
| 295 |
|
|
* directly. |
| 296 |
|
|
*/ |
| 297 |
|
|
mflags = m->spaces[sx + m->width * sy].flags; |
| 298 |
|
|
|
| 299 |
|
|
blocked = GET_MAP_MOVE_BLOCK(m, sx, sy); |
| 300 |
|
|
|
| 301 |
|
|
/* If space is currently not blocked by anything, no need to |
| 302 |
|
|
* go further. Not true for players - all sorts of special |
| 303 |
|
|
* things we need to do for players. |
| 304 |
|
|
*/ |
| 305 |
|
|
if (ob->type != PLAYER && ! (mflags & P_IS_ALIVE) && (blocked==0)) return 0; |
| 306 |
|
|
|
| 307 |
|
|
/* if there isn't anytyhing alive on this space, and this space isn't |
| 308 |
|
|
* otherwise blocked, we can return now. Only if there is a living |
| 309 |
|
|
* creature do we need to investigate if it is part of this creature |
| 310 |
|
|
* or another. Likewise, only if something is blocking us do we |
| 311 |
|
|
* need to investigate if there is a special circumstance that would |
| 312 |
|
|
* let the player through (inventory checkers for example) |
| 313 |
|
|
*/ |
| 314 |
|
|
if (!(mflags & P_IS_ALIVE) && !OB_TYPE_MOVE_BLOCK(ob, blocked)) return 0; |
| 315 |
|
|
|
| 316 |
|
|
if(ob->head != NULL) |
| 317 |
root |
1.10 |
ob=ob->head; |
| 318 |
elmex |
1.1 |
|
| 319 |
|
|
/* We basically go through the stack of objects, and if there is |
| 320 |
|
|
* some other object that has NO_PASS or FLAG_ALIVE set, return |
| 321 |
|
|
* true. If we get through the entire stack, that must mean |
| 322 |
|
|
* ob is blocking it, so return 0. |
| 323 |
|
|
*/ |
| 324 |
|
|
for(tmp = GET_MAP_OB(m,sx,sy); tmp!= NULL; tmp = tmp->above) { |
| 325 |
|
|
|
| 326 |
root |
1.10 |
/* This must be before the checks below. Code for inventory checkers. */ |
| 327 |
|
|
if (tmp->type==CHECK_INV && OB_MOVE_BLOCK(ob, tmp)) { |
| 328 |
|
|
/* If last_sp is set, the player/monster needs an object, |
| 329 |
|
|
* so we check for it. If they don't have it, they can't |
| 330 |
|
|
* pass through this space. |
| 331 |
|
|
*/ |
| 332 |
|
|
if (tmp->last_sp) { |
| 333 |
|
|
if (check_inv_recursive(ob,tmp)==NULL) |
| 334 |
|
|
return 1; |
| 335 |
|
|
else |
| 336 |
|
|
continue; |
| 337 |
|
|
} else { |
| 338 |
|
|
/* In this case, the player must not have the object - |
| 339 |
|
|
* if they do, they can't pass through. |
| 340 |
|
|
*/ |
| 341 |
|
|
if (check_inv_recursive(ob,tmp)!=NULL) /* player has object */ |
| 342 |
|
|
return 1; |
| 343 |
|
|
else |
| 344 |
|
|
continue; |
| 345 |
|
|
} |
| 346 |
|
|
} /* if check_inv */ |
| 347 |
|
|
else { |
| 348 |
|
|
/* Broke apart a big nasty if into several here to make |
| 349 |
|
|
* this more readable. first check - if the space blocks |
| 350 |
|
|
* movement, can't move here. |
| 351 |
|
|
* second - if a monster, can't move there, unles it is a |
| 352 |
|
|
* hidden dm |
| 353 |
|
|
*/ |
| 354 |
|
|
if (OB_MOVE_BLOCK(ob, tmp)) return 1; |
| 355 |
|
|
if (QUERY_FLAG(tmp,FLAG_ALIVE) && tmp->head != ob && tmp != ob && |
| 356 |
|
|
tmp->type != DOOR && !(QUERY_FLAG(tmp,FLAG_WIZ) && tmp->contr->hidden)) |
| 357 |
|
|
return 1; |
| 358 |
|
|
} |
| 359 |
elmex |
1.1 |
|
| 360 |
|
|
} |
| 361 |
|
|
return 0; |
| 362 |
|
|
} |
| 363 |
|
|
|
| 364 |
|
|
|
| 365 |
|
|
/* |
| 366 |
|
|
* Returns true if the given object can't fit in the given spot. |
| 367 |
|
|
* This is meant for multi space objects - for single space objecs, |
| 368 |
|
|
* just calling get_map_blocked and checking that against movement type |
| 369 |
|
|
* of object. This function goes through all the parts of the |
| 370 |
|
|
* multipart object and makes sure they can be inserted. |
| 371 |
|
|
* |
| 372 |
|
|
* While this doesn't call out of map, the get_map_flags does. |
| 373 |
|
|
* |
| 374 |
|
|
* This function has been used to deprecate arch_out_of_map - |
| 375 |
|
|
* this function also does that check, and since in most cases, |
| 376 |
|
|
* a call to one would follow the other, doesn't make a lot of sense to |
| 377 |
|
|
* have two seperate functions for this. |
| 378 |
|
|
* |
| 379 |
|
|
* This returns nonzero if this arch can not go on the space provided, |
| 380 |
|
|
* 0 otherwise. the return value will contain the P_.. value |
| 381 |
|
|
* so the caller can know why this object can't go on the map. |
| 382 |
|
|
* Note that callers should not expect P_NEW_MAP to be set |
| 383 |
|
|
* in return codes - since the object is multispace - if |
| 384 |
|
|
* we did return values, what do you return if half the object |
| 385 |
|
|
* is one map, half on another. |
| 386 |
|
|
* |
| 387 |
|
|
* Note this used to be arch_blocked, but with new movement |
| 388 |
|
|
* code, we need to have actual object to check its move_type |
| 389 |
|
|
* against the move_block values. |
| 390 |
|
|
*/ |
| 391 |
|
|
|
| 392 |
|
|
int ob_blocked(const object *ob,mapstruct *m,sint16 x,sint16 y) { |
| 393 |
|
|
archetype *tmp; |
| 394 |
|
|
int flag; |
| 395 |
|
|
mapstruct *m1; |
| 396 |
|
|
sint16 sx, sy; |
| 397 |
|
|
|
| 398 |
|
|
if(ob==NULL) { |
| 399 |
root |
1.10 |
flag= get_map_flags(m,&m1, x,y, &sx, &sy); |
| 400 |
|
|
if (flag & P_OUT_OF_MAP) return P_OUT_OF_MAP; |
| 401 |
elmex |
1.1 |
|
| 402 |
root |
1.10 |
/* don't have object, so don't know what types would block */ |
| 403 |
|
|
return(GET_MAP_MOVE_BLOCK(m1, sx, sy)); |
| 404 |
elmex |
1.1 |
} |
| 405 |
|
|
|
| 406 |
|
|
for(tmp=ob->arch; tmp!=NULL;tmp=tmp->more) { |
| 407 |
root |
1.10 |
flag = get_map_flags(m, &m1, x+tmp->clone.x,y+tmp->clone.y, &sx, &sy); |
| 408 |
elmex |
1.1 |
|
| 409 |
root |
1.10 |
if (flag & P_OUT_OF_MAP) return P_OUT_OF_MAP; |
| 410 |
|
|
if (flag & P_IS_ALIVE) return P_IS_ALIVE; |
| 411 |
elmex |
1.1 |
|
| 412 |
root |
1.10 |
/* find_first_free_spot() calls this function. However, often |
| 413 |
|
|
* ob doesn't have any move type (when used to place exits) |
| 414 |
elmex |
1.1 |
* so the AND operation in OB_TYPE_MOVE_BLOCK doesn't work. |
| 415 |
root |
1.10 |
*/ |
| 416 |
elmex |
1.1 |
|
| 417 |
root |
1.10 |
if (ob->move_type == 0 && GET_MAP_MOVE_BLOCK(m1, sx, sy) != MOVE_ALL) continue; |
| 418 |
elmex |
1.1 |
|
| 419 |
root |
1.10 |
/* Note it is intentional that we check ob - the movement type of the |
| 420 |
|
|
* head of the object should correspond for the entire object. |
| 421 |
|
|
*/ |
| 422 |
|
|
if (OB_TYPE_MOVE_BLOCK(ob, GET_MAP_MOVE_BLOCK(m1, sx, sy))) |
| 423 |
|
|
return AB_NO_PASS; |
| 424 |
elmex |
1.1 |
|
| 425 |
|
|
} |
| 426 |
|
|
return 0; |
| 427 |
|
|
} |
| 428 |
|
|
|
| 429 |
|
|
/* When the map is loaded, load_object does not actually insert objects |
| 430 |
|
|
* into inventory, but just links them. What this does is go through |
| 431 |
|
|
* and insert them properly. |
| 432 |
|
|
* The object 'container' is the object that contains the inventory. |
| 433 |
|
|
* This is needed so that we can update the containers weight. |
| 434 |
|
|
*/ |
| 435 |
|
|
|
| 436 |
|
|
void fix_container(object *container) |
| 437 |
|
|
{ |
| 438 |
|
|
object *tmp=container->inv, *next; |
| 439 |
|
|
|
| 440 |
|
|
container->inv=NULL; |
| 441 |
|
|
while (tmp!=NULL) { |
| 442 |
root |
1.10 |
next = tmp->below; |
| 443 |
|
|
if (tmp->inv) |
| 444 |
|
|
fix_container(tmp); |
| 445 |
|
|
(void) insert_ob_in_ob(tmp,container); |
| 446 |
|
|
tmp = next; |
| 447 |
elmex |
1.1 |
} |
| 448 |
|
|
/* sum_weight will go through and calculate what all the containers are |
| 449 |
|
|
* carrying. |
| 450 |
|
|
*/ |
| 451 |
|
|
sum_weight(container); |
| 452 |
|
|
} |
| 453 |
|
|
|
| 454 |
|
|
/* link_multipart_objects go through all the objects on the map looking |
| 455 |
|
|
* for objects whose arch says they are multipart yet according to the |
| 456 |
|
|
* info we have, they only have the head (as would be expected when |
| 457 |
|
|
* they are saved). We do have to look for the old maps that did save |
| 458 |
|
|
* the more sections and not re-add sections for them. |
| 459 |
|
|
*/ |
| 460 |
|
|
|
| 461 |
|
|
static void link_multipart_objects(mapstruct *m) |
| 462 |
|
|
{ |
| 463 |
|
|
int x,y; |
| 464 |
|
|
object *tmp, *op, *last, *above; |
| 465 |
root |
1.10 |
archetype *at; |
| 466 |
elmex |
1.1 |
|
| 467 |
|
|
for(x=0;x<MAP_WIDTH(m);x++) |
| 468 |
root |
1.10 |
for(y=0;y<MAP_HEIGHT(m);y++) |
| 469 |
|
|
for(tmp=get_map_ob(m,x,y);tmp!=NULL;tmp=above) { |
| 470 |
|
|
above=tmp->above; |
| 471 |
|
|
|
| 472 |
|
|
/* already multipart - don't do anything more */ |
| 473 |
|
|
if (tmp->head || tmp->more) continue; |
| 474 |
|
|
|
| 475 |
|
|
/* If there is nothing more to this object, this for loop |
| 476 |
|
|
* won't do anything. |
| 477 |
|
|
*/ |
| 478 |
|
|
for (at = tmp->arch->more, last=tmp; at != NULL; at=at->more, last=op) { |
| 479 |
|
|
op = arch_to_object(at); |
| 480 |
|
|
|
| 481 |
|
|
/* update x,y coordinates */ |
| 482 |
|
|
op->x += tmp->x; |
| 483 |
|
|
op->y += tmp->y; |
| 484 |
|
|
op->head = tmp; |
| 485 |
|
|
op->map = m; |
| 486 |
|
|
last->more = op; |
| 487 |
|
|
if (tmp->name != op->name) { |
| 488 |
|
|
if (op->name) free_string(op->name); |
| 489 |
|
|
op->name = add_string(tmp->name); |
| 490 |
|
|
} |
| 491 |
|
|
if (tmp->title != op->title) { |
| 492 |
|
|
if (op->title) free_string(op->title); |
| 493 |
|
|
op->title = add_string(tmp->title); |
| 494 |
|
|
} |
| 495 |
|
|
/* we could link all the parts onto tmp, and then just |
| 496 |
|
|
* call insert_ob_in_map once, but the effect is the same, |
| 497 |
|
|
* as insert_ob_in_map will call itself with each part, and |
| 498 |
|
|
* the coding is simpler to just to it here with each part. |
| 499 |
|
|
*/ |
| 500 |
|
|
insert_ob_in_map(op, op->map, tmp,INS_NO_MERGE|INS_ABOVE_FLOOR_ONLY|INS_NO_WALK_ON); |
| 501 |
|
|
} /* for at = tmp->arch->more */ |
| 502 |
|
|
} /* for objects on this space */ |
| 503 |
elmex |
1.1 |
} |
| 504 |
root |
1.10 |
|
| 505 |
|
|
|
| 506 |
elmex |
1.1 |
|
| 507 |
|
|
/* |
| 508 |
|
|
* Loads (ands parses) the objects into a given map from the specified |
| 509 |
|
|
* file pointer. |
| 510 |
|
|
* mapflags is the same as we get with load_original_map |
| 511 |
|
|
*/ |
| 512 |
|
|
|
| 513 |
root |
1.10 |
void load_objects (mapstruct *m, object_thawer &fp, int mapflags) { |
| 514 |
elmex |
1.1 |
int i,j,bufstate=LO_NEWFILE; |
| 515 |
|
|
int unique; |
| 516 |
|
|
object *op, *prev=NULL,*last_more=NULL, *otmp; |
| 517 |
|
|
|
| 518 |
|
|
op=get_object(); |
| 519 |
|
|
op->map = m; /* To handle buttons correctly */ |
| 520 |
|
|
|
| 521 |
root |
1.10 |
while((i = load_object (fp, op, bufstate, mapflags))) { |
| 522 |
|
|
/* Since the loading of the map header does not load an object |
| 523 |
|
|
* anymore, we need to pass LO_NEWFILE for the first object loaded, |
| 524 |
|
|
* and then switch to LO_REPEAT for faster loading. |
| 525 |
|
|
*/ |
| 526 |
|
|
bufstate = LO_REPEAT; |
| 527 |
|
|
|
| 528 |
|
|
/* if the archetype for the object is null, means that we |
| 529 |
|
|
* got an invalid object. Don't do anything with it - the game |
| 530 |
|
|
* or editor will not be able to do anything with it either. |
| 531 |
|
|
*/ |
| 532 |
|
|
if (op->arch==NULL) { |
| 533 |
|
|
LOG(llevDebug,"Discarding object without arch: %s\n", op->name?op->name:"(null)"); |
| 534 |
|
|
continue; |
| 535 |
|
|
} |
| 536 |
|
|
|
| 537 |
|
|
|
| 538 |
|
|
switch(i) { |
| 539 |
|
|
case LL_NORMAL: |
| 540 |
|
|
/* if we are loading an overlay, put the floors on the bottom */ |
| 541 |
|
|
if ((QUERY_FLAG(op, FLAG_IS_FLOOR) || |
| 542 |
|
|
QUERY_FLAG(op, FLAG_OVERLAY_FLOOR)) && mapflags & MAP_OVERLAY) |
| 543 |
|
|
insert_ob_in_map(op,m,op,INS_NO_MERGE | INS_NO_WALK_ON | INS_ABOVE_FLOOR_ONLY | INS_MAP_LOAD); |
| 544 |
|
|
else |
| 545 |
|
|
insert_ob_in_map(op,m,op,INS_NO_MERGE | INS_NO_WALK_ON | INS_ON_TOP | INS_MAP_LOAD); |
| 546 |
|
|
|
| 547 |
|
|
if (op->inv) |
| 548 |
|
|
sum_weight(op); |
| 549 |
|
|
|
| 550 |
|
|
prev=op,last_more=op; |
| 551 |
|
|
break; |
| 552 |
|
|
|
| 553 |
|
|
case LL_MORE: |
| 554 |
|
|
insert_ob_in_map(op,m, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ABOVE_FLOOR_ONLY); |
| 555 |
|
|
op->head=prev,last_more->more=op,last_more=op; |
| 556 |
|
|
break; |
| 557 |
|
|
} |
| 558 |
|
|
if (mapflags & MAP_STYLE) { |
| 559 |
|
|
remove_from_active_list(op); |
| 560 |
|
|
} |
| 561 |
|
|
op=get_object(); |
| 562 |
elmex |
1.1 |
op->map = m; |
| 563 |
|
|
} |
| 564 |
|
|
for (i=0;i<m->width;i++){ |
| 565 |
root |
1.10 |
for (j=0;j<m->height;j++){ |
| 566 |
elmex |
1.1 |
unique =0; |
| 567 |
root |
1.10 |
/* check for unique items, or unique squares */ |
| 568 |
|
|
for (otmp = get_map_ob(m, i, j); otmp; otmp = otmp->above) { |
| 569 |
|
|
if (QUERY_FLAG(otmp, FLAG_UNIQUE) || QUERY_FLAG(otmp, FLAG_OBJ_SAVE_ON_OVL)) |
| 570 |
|
|
unique = 1; |
| 571 |
|
|
if (!(mapflags & (MAP_OVERLAY|MAP_PLAYER_UNIQUE) || unique)) |
| 572 |
|
|
SET_FLAG(otmp, FLAG_OBJ_ORIGINAL); |
| 573 |
|
|
} |
| 574 |
|
|
} |
| 575 |
elmex |
1.1 |
} |
| 576 |
|
|
free_object(op); |
| 577 |
|
|
link_multipart_objects(m); |
| 578 |
|
|
} |
| 579 |
|
|
|
| 580 |
|
|
/* This saves all the objects on the map in a non destructive fashion. |
| 581 |
|
|
* Modified by MSW 2001-07-01 to do in a single pass - reduces code, |
| 582 |
|
|
* and we only save the head of multi part objects - this is needed |
| 583 |
|
|
* in order to do map tiling properly. |
| 584 |
|
|
*/ |
| 585 |
root |
1.10 |
void save_objects (mapstruct *m, object_freezer &fp, object_freezer &fp2, int flag) { |
| 586 |
elmex |
1.1 |
int i, j = 0,unique=0; |
| 587 |
|
|
object *op; |
| 588 |
|
|
/* first pass - save one-part objects */ |
| 589 |
|
|
for(i = 0; i < MAP_WIDTH(m); i++) |
| 590 |
root |
1.10 |
for (j = 0; j < MAP_HEIGHT(m); j++) { |
| 591 |
|
|
unique=0; |
| 592 |
|
|
for(op = get_map_ob (m, i, j); op; op = op->above) { |
| 593 |
|
|
if (QUERY_FLAG(op,FLAG_IS_FLOOR) && QUERY_FLAG(op, FLAG_UNIQUE)) |
| 594 |
|
|
unique=1; |
| 595 |
|
|
|
| 596 |
|
|
if(op->type == PLAYER) { |
| 597 |
|
|
LOG(llevDebug, "Player on map that is being saved\n"); |
| 598 |
|
|
continue; |
| 599 |
|
|
} |
| 600 |
elmex |
1.1 |
|
| 601 |
root |
1.10 |
if (op->head || op->owner) |
| 602 |
|
|
continue; |
| 603 |
|
|
|
| 604 |
|
|
if (unique || QUERY_FLAG(op, FLAG_UNIQUE)) |
| 605 |
|
|
save_object (fp2, op, 3); |
| 606 |
|
|
else |
| 607 |
|
|
if (flag == 0 || |
| 608 |
|
|
(flag == 2 && (!QUERY_FLAG(op, FLAG_OBJ_ORIGINAL) && |
| 609 |
|
|
!QUERY_FLAG(op, FLAG_UNPAID)))) |
| 610 |
|
|
save_object(fp, op, 3); |
| 611 |
|
|
|
| 612 |
|
|
} /* for this space */ |
| 613 |
|
|
} /* for this j */ |
| 614 |
elmex |
1.1 |
} |
| 615 |
|
|
|
| 616 |
|
|
/* |
| 617 |
|
|
* Allocates, initialises, and returns a pointer to a mapstruct. |
| 618 |
|
|
* Modified to no longer take a path option which was not being |
| 619 |
|
|
* used anyways. MSW 2001-07-01 |
| 620 |
|
|
*/ |
| 621 |
|
|
|
| 622 |
|
|
mapstruct *get_linked_map(void) { |
| 623 |
|
|
mapstruct *map=(mapstruct *) calloc(1,sizeof(mapstruct)); |
| 624 |
|
|
mapstruct *mp; |
| 625 |
|
|
|
| 626 |
|
|
if(map==NULL) |
| 627 |
root |
1.10 |
fatal(OUT_OF_MEMORY); |
| 628 |
elmex |
1.1 |
|
| 629 |
|
|
for(mp=first_map;mp!=NULL&&mp->next!=NULL;mp=mp->next); |
| 630 |
|
|
if(mp==NULL) |
| 631 |
root |
1.10 |
first_map=map; |
| 632 |
elmex |
1.1 |
else |
| 633 |
root |
1.10 |
mp->next=map; |
| 634 |
elmex |
1.1 |
|
| 635 |
|
|
map->in_memory=MAP_SWAPPED; |
| 636 |
|
|
/* The maps used to pick up default x and y values from the |
| 637 |
|
|
* map archetype. Mimic that behaviour. |
| 638 |
|
|
*/ |
| 639 |
|
|
MAP_WIDTH(map)=16; |
| 640 |
|
|
MAP_HEIGHT(map)=16; |
| 641 |
|
|
MAP_RESET_TIMEOUT(map)=0; |
| 642 |
|
|
MAP_TIMEOUT(map)=300; |
| 643 |
|
|
MAP_ENTER_X(map)=0; |
| 644 |
|
|
MAP_ENTER_Y(map)=0; |
| 645 |
root |
1.10 |
/*set part to -1 indicating conversion to weather map not yet done*/ |
| 646 |
|
|
MAP_WORLDPARTX(map)=-1; |
| 647 |
|
|
MAP_WORLDPARTY(map)=-1; |
| 648 |
elmex |
1.1 |
return map; |
| 649 |
|
|
} |
| 650 |
|
|
|
| 651 |
|
|
/* |
| 652 |
|
|
* Allocates the arrays contained in a mapstruct. |
| 653 |
|
|
* This basically allocates the dynamic array of spaces for the |
| 654 |
|
|
* map. |
| 655 |
|
|
*/ |
| 656 |
|
|
|
| 657 |
|
|
void allocate_map(mapstruct *m) { |
| 658 |
|
|
m->in_memory = MAP_IN_MEMORY; |
| 659 |
|
|
/* Log this condition and free the storage. We could I suppose |
| 660 |
|
|
* realloc, but if the caller is presuming the data will be intact, |
| 661 |
|
|
* that is their poor assumption. |
| 662 |
|
|
*/ |
| 663 |
|
|
if (m->spaces) { |
| 664 |
root |
1.10 |
LOG(llevError,"allocate_map called with already allocated map (%s)\n", m->path); |
| 665 |
|
|
free(m->spaces); |
| 666 |
elmex |
1.1 |
} |
| 667 |
|
|
|
| 668 |
|
|
m->spaces = (MapSpace *) calloc(1, MAP_WIDTH(m) * MAP_HEIGHT(m) * sizeof(MapSpace)); |
| 669 |
|
|
|
| 670 |
|
|
if(m->spaces==NULL) |
| 671 |
root |
1.10 |
fatal(OUT_OF_MEMORY); |
| 672 |
elmex |
1.1 |
} |
| 673 |
|
|
|
| 674 |
|
|
/* Create and returns a map of the specific size. Used |
| 675 |
|
|
* in random map code and the editor. |
| 676 |
|
|
*/ |
| 677 |
|
|
mapstruct *get_empty_map(int sizex, int sizey) { |
| 678 |
|
|
mapstruct *m = get_linked_map(); |
| 679 |
|
|
m->width = sizex; |
| 680 |
|
|
m->height = sizey; |
| 681 |
|
|
m->in_memory = MAP_SWAPPED; |
| 682 |
|
|
allocate_map(m); |
| 683 |
|
|
return m; |
| 684 |
|
|
} |
| 685 |
|
|
|
| 686 |
|
|
/* Takes a string from a map definition and outputs a pointer to the array of shopitems |
| 687 |
|
|
* corresponding to that string. Memory is allocated for this, it must be freed |
| 688 |
|
|
* at a later date. |
| 689 |
|
|
* Called by parse_map_headers below. |
| 690 |
|
|
*/ |
| 691 |
|
|
|
| 692 |
|
|
static shopitems *parse_shop_string (const char *input_string) { |
| 693 |
|
|
char *shop_string, *p, *q, *next_semicolon, *next_colon; |
| 694 |
|
|
shopitems *items=NULL; |
| 695 |
|
|
int i=0, number_of_entries=0; |
| 696 |
|
|
const typedata *current_type; |
| 697 |
|
|
|
| 698 |
|
|
shop_string=strdup_local(input_string); |
| 699 |
|
|
p=shop_string; |
| 700 |
|
|
/* first we'll count the entries, we'll need that for allocating the array shortly */ |
| 701 |
|
|
while (p) { |
| 702 |
root |
1.10 |
p=strchr(p, ';'); |
| 703 |
|
|
number_of_entries++; |
| 704 |
|
|
if (p) p++; |
| 705 |
elmex |
1.1 |
} |
| 706 |
|
|
p=shop_string; |
| 707 |
|
|
strip_endline(p); |
| 708 |
|
|
items=(shopitems *) CALLOC(number_of_entries+1, sizeof(shopitems)); |
| 709 |
|
|
memset(items, 0, (sizeof(shopitems) * number_of_entries+1)); |
| 710 |
|
|
for (i=0; i<number_of_entries; i++) { |
| 711 |
root |
1.10 |
if (!p) { |
| 712 |
|
|
LOG(llevError, "parse_shop_string: I seem to have run out of string, that shouldn't happen.\n"); |
| 713 |
|
|
break; |
| 714 |
|
|
} |
| 715 |
|
|
next_semicolon=strchr(p, ';'); |
| 716 |
|
|
next_colon=strchr(p, ':'); |
| 717 |
|
|
/* if there is a stregth specified, figure out what it is, we'll need it soon. */ |
| 718 |
|
|
if (next_colon &&( !next_semicolon || next_colon<next_semicolon)) |
| 719 |
|
|
items[i].strength=atoi(strchr(p,':')+1); |
| 720 |
|
|
|
| 721 |
|
|
if (isdigit(*p) || *p=='*') { |
| 722 |
|
|
items[i].typenum = atoi(p); /* atoi returns 0 when we have an asterisk */ |
| 723 |
|
|
current_type=get_typedata(items[i].typenum); |
| 724 |
|
|
if (current_type) { |
| 725 |
|
|
items[i].name=current_type->name; |
| 726 |
|
|
items[i].name_pl=current_type->name_pl; |
| 727 |
|
|
} |
| 728 |
|
|
} |
| 729 |
|
|
else { /*we have a named type, let's figure out what it is */ |
| 730 |
|
|
q=strpbrk(p,";:"); |
| 731 |
|
|
if (q) *q='\0'; |
| 732 |
|
|
|
| 733 |
|
|
current_type=get_typedata_by_name(p); |
| 734 |
|
|
if (current_type) { |
| 735 |
|
|
items[i].name=current_type->name; |
| 736 |
|
|
items[i].typenum=current_type->number; |
| 737 |
|
|
items[i].name_pl=current_type->name_pl; |
| 738 |
|
|
} |
| 739 |
|
|
else { /* oh uh, something's wrong, let's free up this one, and try |
| 740 |
|
|
* the next entry while we're at it, better print a warning |
| 741 |
|
|
*/ |
| 742 |
|
|
LOG(llevError, "invalid type %s defined in shopitems in string %s\n", |
| 743 |
|
|
p, input_string); |
| 744 |
|
|
} |
| 745 |
|
|
} |
| 746 |
|
|
items[i].index=number_of_entries; |
| 747 |
|
|
if (next_semicolon) p=++next_semicolon; |
| 748 |
|
|
else p=NULL; |
| 749 |
elmex |
1.1 |
} |
| 750 |
|
|
free(shop_string); |
| 751 |
|
|
return items; |
| 752 |
|
|
} |
| 753 |
|
|
|
| 754 |
|
|
/* opposite of parse string, this puts the string that was originally fed in to |
| 755 |
|
|
* the map (or something equivilent) into output_string. */ |
| 756 |
|
|
static void print_shop_string(mapstruct *m, char *output_string) { |
| 757 |
|
|
int i; |
| 758 |
|
|
char tmp[MAX_BUF]; |
| 759 |
|
|
strcpy(output_string, ""); |
| 760 |
|
|
for (i=0; i< m->shopitems[0].index; i++) { |
| 761 |
root |
1.10 |
if (m->shopitems[i].typenum) { |
| 762 |
|
|
if (m->shopitems[i].strength) { |
| 763 |
|
|
sprintf(tmp, "%s:%d;", m->shopitems[i].name, m->shopitems[i].strength); |
| 764 |
|
|
} |
| 765 |
|
|
else sprintf(tmp, "%s;", m->shopitems[i].name); |
| 766 |
|
|
} |
| 767 |
|
|
else { |
| 768 |
|
|
if (m->shopitems[i].strength) { |
| 769 |
|
|
sprintf(tmp, "*:%d;", m->shopitems[i].strength); |
| 770 |
|
|
} |
| 771 |
|
|
else sprintf(tmp, "*"); |
| 772 |
|
|
} |
| 773 |
|
|
strcat(output_string, tmp); |
| 774 |
elmex |
1.1 |
} |
| 775 |
|
|
} |
| 776 |
|
|
|
| 777 |
|
|
/* This loads the header information of the map. The header |
| 778 |
|
|
* contains things like difficulty, size, timeout, etc. |
| 779 |
|
|
* this used to be stored in the map object, but with the |
| 780 |
|
|
* addition of tiling, fields beyond that easily named in an |
| 781 |
|
|
* object structure were needed, so it just made sense to |
| 782 |
|
|
* put all the stuff in the map object so that names actually make |
| 783 |
|
|
* sense. |
| 784 |
|
|
* This could be done in lex (like the object loader), but I think |
| 785 |
|
|
* currently, there are few enough fields this is not a big deal. |
| 786 |
|
|
* MSW 2001-07-01 |
| 787 |
|
|
* return 0 on success, 1 on failure. |
| 788 |
|
|
*/ |
| 789 |
|
|
|
| 790 |
root |
1.11 |
static int load_map_header(object_thawer &fp, mapstruct *m) |
| 791 |
elmex |
1.1 |
{ |
| 792 |
|
|
char buf[HUGE_BUF], msgbuf[HUGE_BUF], maplorebuf[HUGE_BUF], *key=NULL, *value, *end; |
| 793 |
|
|
int msgpos=0; |
| 794 |
|
|
int maplorepos=0; |
| 795 |
|
|
|
| 796 |
|
|
while (fgets(buf, HUGE_BUF-1, fp)!=NULL) { |
| 797 |
root |
1.10 |
buf[HUGE_BUF-1] = 0; |
| 798 |
|
|
key = buf; |
| 799 |
|
|
while (isspace(*key)) key++; |
| 800 |
|
|
if (*key == 0) continue; /* empty line */ |
| 801 |
|
|
value = strchr(key, ' '); |
| 802 |
|
|
if (!value) { |
| 803 |
|
|
end = strchr(key, '\n'); |
| 804 |
|
|
if (end != NULL) { |
| 805 |
|
|
*end = 0; |
| 806 |
|
|
} |
| 807 |
|
|
} else { |
| 808 |
|
|
*value = 0; |
| 809 |
|
|
value++; |
| 810 |
|
|
end = strchr(value, '\n'); |
| 811 |
|
|
while (isspace(*value)) { |
| 812 |
|
|
value++; |
| 813 |
|
|
if (*value == '\0' || value == end) { |
| 814 |
|
|
/* Nothing but spaces. */ |
| 815 |
|
|
value = NULL; |
| 816 |
|
|
break; |
| 817 |
|
|
} |
| 818 |
|
|
} |
| 819 |
|
|
} |
| 820 |
|
|
if (!end) { |
| 821 |
|
|
LOG(llevError, "Error loading map header - did not find a newline - perhaps file is truncated? Buf=%s\n", |
| 822 |
|
|
buf); |
| 823 |
|
|
return 1; |
| 824 |
|
|
} |
| 825 |
|
|
|
| 826 |
|
|
|
| 827 |
|
|
/* key is the field name, value is what it should be set |
| 828 |
|
|
* to. We've already done the work to null terminate key, |
| 829 |
|
|
* and strip off any leading spaces for both of these. |
| 830 |
|
|
* We have not touched the newline at the end of the line - |
| 831 |
|
|
* these are needed for some values. the end pointer |
| 832 |
|
|
* points to the first of the newlines. |
| 833 |
|
|
* value could be NULL! It would be easy enough to just point |
| 834 |
|
|
* this to "" to prevent cores, but that would let more errors slide |
| 835 |
|
|
* through. |
| 836 |
|
|
* |
| 837 |
|
|
* First check for entries that do not use the value parameter, then |
| 838 |
|
|
* validate that value is given and check for the remaining entries |
| 839 |
|
|
* that use the parameter. |
| 840 |
|
|
*/ |
| 841 |
|
|
|
| 842 |
|
|
if (!strcmp(key,"msg")) { |
| 843 |
|
|
while (fgets(buf, HUGE_BUF-1, fp)!=NULL) { |
| 844 |
|
|
if (!strcmp(buf,"endmsg\n")) break; |
| 845 |
|
|
else { |
| 846 |
|
|
/* slightly more efficient than strcat */ |
| 847 |
|
|
strcpy(msgbuf+msgpos, buf); |
| 848 |
|
|
msgpos += strlen(buf); |
| 849 |
|
|
} |
| 850 |
|
|
} |
| 851 |
|
|
/* There are lots of maps that have empty messages (eg, msg/endmsg |
| 852 |
|
|
* with nothing between). There is no reason in those cases to |
| 853 |
elmex |
1.1 |
* keep the empty message. Also, msgbuf contains garbage data |
| 854 |
root |
1.10 |
* when msgpos is zero, so copying it results in crashes |
| 855 |
|
|
*/ |
| 856 |
|
|
if (msgpos != 0) |
| 857 |
|
|
m->msg = strdup_local(msgbuf); |
| 858 |
|
|
} |
| 859 |
|
|
else if (!strcmp(key,"maplore")) { |
| 860 |
|
|
while (fgets(buf, HUGE_BUF-1, fp)!=NULL) { |
| 861 |
|
|
if (!strcmp(buf,"endmaplore\n")) break; |
| 862 |
|
|
else { |
| 863 |
|
|
/* slightly more efficient than strcat */ |
| 864 |
|
|
strcpy(maplorebuf+maplorepos, buf); |
| 865 |
|
|
maplorepos += strlen(buf); |
| 866 |
|
|
} |
| 867 |
|
|
} |
| 868 |
|
|
if (maplorepos != 0) |
| 869 |
|
|
m->maplore = strdup_local(maplorebuf); |
| 870 |
|
|
} |
| 871 |
|
|
else if (!strcmp(key,"end")) { |
| 872 |
|
|
break; |
| 873 |
|
|
} |
| 874 |
|
|
else if (value == NULL) { |
| 875 |
|
|
LOG(llevError, "Got '%s' line without parameter in map header\n", key); |
| 876 |
|
|
} |
| 877 |
|
|
else if (!strcmp(key, "arch")) { |
| 878 |
|
|
/* This is an oddity, but not something we care about much. */ |
| 879 |
|
|
if (strcmp(value,"map\n")) |
| 880 |
|
|
LOG(llevError,"loading map and got a non 'arch map' line(%s %s)?\n",key,value); |
| 881 |
|
|
} |
| 882 |
|
|
else if (!strcmp(key,"name")) { |
| 883 |
|
|
*end=0; |
| 884 |
|
|
m->name = strdup_local(value); |
| 885 |
|
|
} |
| 886 |
|
|
/* first strcmp value on these are old names supported |
| 887 |
|
|
* for compatibility reasons. The new values (second) are |
| 888 |
|
|
* what really should be used. |
| 889 |
|
|
*/ |
| 890 |
root |
1.11 |
else if (!strcmp(key,"oid")) { |
| 891 |
|
|
fp.get (m, atoi(value)); |
| 892 |
root |
1.12 |
} else if (!strcmp(key, "attach")) { |
| 893 |
|
|
m->attach = add_string (value); |
| 894 |
root |
1.11 |
} else if (!strcmp(key,"hp") || !strcmp(key, "enter_x")) { |
| 895 |
root |
1.10 |
m->enter_x = atoi(value); |
| 896 |
|
|
} else if (!strcmp(key,"sp") || !strcmp(key, "enter_y")) { |
| 897 |
|
|
m->enter_y = atoi(value); |
| 898 |
|
|
} else if (!strcmp(key,"x") || !strcmp(key, "width")) { |
| 899 |
|
|
m->width = atoi(value); |
| 900 |
|
|
} else if (!strcmp(key,"y") || !strcmp(key, "height")) { |
| 901 |
|
|
m->height = atoi(value); |
| 902 |
|
|
} else if (!strcmp(key,"weight") || !strcmp(key, "reset_timeout")) { |
| 903 |
|
|
m->reset_timeout = atoi(value); |
| 904 |
|
|
} else if (!strcmp(key,"value") || !strcmp(key, "swap_time")) { |
| 905 |
|
|
m->timeout = atoi(value); |
| 906 |
|
|
} else if (!strcmp(key,"level") || !strcmp(key, "difficulty")) { |
| 907 |
|
|
m->difficulty = atoi(value); |
| 908 |
|
|
} else if (!strcmp(key,"invisible") || !strcmp(key, "darkness")) { |
| 909 |
|
|
m->darkness = atoi(value); |
| 910 |
|
|
} else if (!strcmp(key,"stand_still") || !strcmp(key, "fixed_resettime")) { |
| 911 |
|
|
m->fixed_resettime = atoi(value); |
| 912 |
|
|
} else if (!strcmp(key,"unique")) { |
| 913 |
|
|
m->unique = atoi(value); |
| 914 |
|
|
} else if (!strcmp(key,"template")) { |
| 915 |
|
|
m->templatemap = atoi(value); |
| 916 |
|
|
} else if (!strcmp(key,"region")) { |
| 917 |
|
|
m->region = get_region_by_name(value); |
| 918 |
|
|
} else if (!strcmp(key,"shopitems")) { |
| 919 |
|
|
*end=0; |
| 920 |
|
|
m->shopitems = parse_shop_string(value); |
| 921 |
|
|
} else if (!strcmp(key,"shopgreed")) { |
| 922 |
|
|
m->shopgreed = atof(value); |
| 923 |
|
|
} else if (!strcmp(key,"shopmin")) { |
| 924 |
|
|
m->shopmin = atol(value); |
| 925 |
|
|
} else if (!strcmp(key,"shopmax")) { |
| 926 |
|
|
m->shopmax = atol(value); |
| 927 |
|
|
} else if (!strcmp(key,"shoprace")) { |
| 928 |
|
|
*end=0; |
| 929 |
|
|
m->shoprace = strdup_local(value); |
| 930 |
|
|
} else if (!strcmp(key,"outdoor")) { |
| 931 |
|
|
m->outdoor = atoi(value); |
| 932 |
|
|
} else if (!strcmp(key, "temp")) { |
| 933 |
|
|
m->temp = atoi(value); |
| 934 |
|
|
} else if (!strcmp(key, "pressure")) { |
| 935 |
|
|
m->pressure = atoi(value); |
| 936 |
|
|
} else if (!strcmp(key, "humid")) { |
| 937 |
|
|
m->humid = atoi(value); |
| 938 |
|
|
} else if (!strcmp(key, "windspeed")) { |
| 939 |
|
|
m->windspeed = atoi(value); |
| 940 |
|
|
} else if (!strcmp(key, "winddir")) { |
| 941 |
|
|
m->winddir = atoi(value); |
| 942 |
|
|
} else if (!strcmp(key, "sky")) { |
| 943 |
|
|
m->sky = atoi(value); |
| 944 |
|
|
} else if (!strcmp(key, "nosmooth")) { |
| 945 |
|
|
m->nosmooth = atoi(value); |
| 946 |
|
|
} |
| 947 |
|
|
else if (!strncmp(key,"tile_path_", 10)) { |
| 948 |
|
|
int tile=atoi(key+10); |
| 949 |
|
|
|
| 950 |
|
|
if (tile<1 || tile>4) { |
| 951 |
|
|
LOG(llevError,"load_map_header: tile location %d out of bounds (%s)\n", |
| 952 |
|
|
tile, m->path); |
| 953 |
|
|
} else { |
| 954 |
|
|
char *path; |
| 955 |
|
|
|
| 956 |
|
|
*end = 0; |
| 957 |
|
|
|
| 958 |
|
|
if (m->tile_path[tile-1]) { |
| 959 |
|
|
LOG(llevError,"load_map_header: tile location %d duplicated (%s)\n", |
| 960 |
|
|
tile, m->path); |
| 961 |
|
|
free(m->tile_path[tile-1]); |
| 962 |
|
|
m->tile_path[tile-1] = NULL; |
| 963 |
|
|
} |
| 964 |
|
|
|
| 965 |
|
|
if (check_path(value, 1) != -1) { |
| 966 |
|
|
/* The unadorned path works. */ |
| 967 |
|
|
path = value; |
| 968 |
|
|
} else { |
| 969 |
|
|
/* Try again; it could be a relative exit. */ |
| 970 |
elmex |
1.1 |
|
| 971 |
root |
1.10 |
path = path_combine_and_normalize(m->path, value); |
| 972 |
elmex |
1.1 |
|
| 973 |
|
|
if (check_path(path, 1) == -1) { |
| 974 |
|
|
LOG(llevError, "get_map_header: Bad tile path %s %s\n", m->path, value); |
| 975 |
|
|
path = NULL; |
| 976 |
root |
1.10 |
} |
| 977 |
|
|
} |
| 978 |
elmex |
1.1 |
|
| 979 |
root |
1.10 |
if (editor) { |
| 980 |
|
|
/* Use the value as in the file. */ |
| 981 |
|
|
m->tile_path[tile-1] = strdup_local(value); |
| 982 |
|
|
} else if (path != NULL) { |
| 983 |
|
|
/* Use the normalized value. */ |
| 984 |
|
|
m->tile_path[tile-1] = strdup_local(path); |
| 985 |
|
|
} |
| 986 |
|
|
} /* end if tile direction (in)valid */ |
| 987 |
|
|
} |
| 988 |
|
|
else { |
| 989 |
|
|
LOG(llevError,"Got unknown value in map header: %s %s\n", key, value); |
| 990 |
|
|
} |
| 991 |
elmex |
1.1 |
} |
| 992 |
|
|
if (!key || strcmp(key,"end")) { |
| 993 |
root |
1.10 |
LOG(llevError,"Got premature eof on map header!\n"); |
| 994 |
|
|
return 1; |
| 995 |
elmex |
1.1 |
} |
| 996 |
|
|
return 0; |
| 997 |
|
|
} |
| 998 |
|
|
|
| 999 |
|
|
/* |
| 1000 |
|
|
* Opens the file "filename" and reads information about the map |
| 1001 |
|
|
* from the given file, and stores it in a newly allocated |
| 1002 |
|
|
* mapstruct. A pointer to this structure is returned, or NULL on failure. |
| 1003 |
|
|
* flags correspond to those in map.h. Main ones used are |
| 1004 |
|
|
* MAP_PLAYER_UNIQUE, in which case we don't do any name changes, and |
| 1005 |
|
|
* MAP_BLOCK, in which case we block on this load. This happens in all |
| 1006 |
|
|
* cases, no matter if this flag is set or not. |
| 1007 |
|
|
* MAP_STYLE: style map - don't add active objects, don't add to server |
| 1008 |
root |
1.10 |
* managed map list. |
| 1009 |
elmex |
1.1 |
*/ |
| 1010 |
|
|
|
| 1011 |
|
|
mapstruct *load_original_map(const char *filename, int flags) { |
| 1012 |
|
|
mapstruct *m; |
| 1013 |
|
|
char pathname[MAX_BUF]; |
| 1014 |
|
|
|
| 1015 |
|
|
LOG(llevDebug, "load_original_map: %s (%x)\n", filename,flags); |
| 1016 |
|
|
if (flags & MAP_PLAYER_UNIQUE) |
| 1017 |
root |
1.10 |
strcpy(pathname, filename); |
| 1018 |
elmex |
1.1 |
else if (flags & MAP_OVERLAY) |
| 1019 |
root |
1.10 |
strcpy(pathname, create_overlay_pathname(filename)); |
| 1020 |
elmex |
1.1 |
else |
| 1021 |
root |
1.10 |
strcpy(pathname, create_pathname(filename)); |
| 1022 |
elmex |
1.1 |
|
| 1023 |
root |
1.14 |
object_thawer thawer (pathname); |
| 1024 |
elmex |
1.1 |
|
| 1025 |
root |
1.14 |
if (!thawer) |
| 1026 |
|
|
return 0; |
| 1027 |
root |
1.9 |
|
| 1028 |
elmex |
1.1 |
m = get_linked_map(); |
| 1029 |
|
|
|
| 1030 |
|
|
strcpy (m->path, filename); |
| 1031 |
root |
1.11 |
if (load_map_header(thawer, m)) { |
| 1032 |
root |
1.10 |
LOG(llevError,"Error loading map header for %s, flags=%d\n", |
| 1033 |
|
|
filename, flags); |
| 1034 |
|
|
delete_map(m); |
| 1035 |
|
|
return NULL; |
| 1036 |
elmex |
1.1 |
} |
| 1037 |
|
|
|
| 1038 |
|
|
allocate_map(m); |
| 1039 |
|
|
|
| 1040 |
|
|
m->in_memory=MAP_LOADING; |
| 1041 |
root |
1.10 |
load_objects (m, thawer, flags & (MAP_BLOCK|MAP_STYLE)); |
| 1042 |
root |
1.14 |
|
| 1043 |
elmex |
1.1 |
m->in_memory=MAP_IN_MEMORY; |
| 1044 |
|
|
if (!MAP_DIFFICULTY(m)) |
| 1045 |
root |
1.10 |
MAP_DIFFICULTY(m)=calculate_difficulty(m); |
| 1046 |
elmex |
1.1 |
set_map_reset_time(m); |
| 1047 |
root |
1.12 |
m->instantiate (); |
| 1048 |
elmex |
1.1 |
return (m); |
| 1049 |
|
|
} |
| 1050 |
|
|
|
| 1051 |
|
|
/* |
| 1052 |
|
|
* Loads a map, which has been loaded earlier, from file. |
| 1053 |
|
|
* Return the map object we load into (this can change from the passed |
| 1054 |
|
|
* option if we can't find the original map) |
| 1055 |
|
|
*/ |
| 1056 |
|
|
|
| 1057 |
|
|
static mapstruct *load_temporary_map(mapstruct *m) { |
| 1058 |
|
|
int comp; |
| 1059 |
|
|
char buf[MAX_BUF]; |
| 1060 |
|
|
|
| 1061 |
|
|
if (!m->tmpname) { |
| 1062 |
root |
1.10 |
LOG(llevError, "No temporary filename for map %s\n", m->path); |
| 1063 |
|
|
strcpy(buf, m->path); |
| 1064 |
|
|
delete_map(m); |
| 1065 |
elmex |
1.1 |
m = load_original_map(buf, 0); |
| 1066 |
root |
1.10 |
if(m==NULL) return NULL; |
| 1067 |
|
|
fix_auto_apply(m); /* Chests which open as default */ |
| 1068 |
|
|
return m; |
| 1069 |
elmex |
1.1 |
} |
| 1070 |
|
|
|
| 1071 |
root |
1.14 |
object_thawer thawer (m->tmpname); |
| 1072 |
|
|
|
| 1073 |
|
|
if (!thawer) |
| 1074 |
|
|
{ |
| 1075 |
|
|
strcpy (buf, m->path); |
| 1076 |
|
|
delete_map (m); |
| 1077 |
|
|
m = load_original_map (buf, 0); |
| 1078 |
|
|
if (!m) return NULL; |
| 1079 |
|
|
fix_auto_apply (m); /* Chests which open as default */ |
| 1080 |
root |
1.10 |
return m; |
| 1081 |
root |
1.14 |
} |
| 1082 |
elmex |
1.1 |
|
| 1083 |
root |
1.10 |
if (load_map_header(thawer, m)) { |
| 1084 |
|
|
LOG(llevError,"Error loading map header for %s (%s)\n", |
| 1085 |
|
|
m->path, m->tmpname); |
| 1086 |
|
|
delete_map(m); |
| 1087 |
elmex |
1.1 |
m = load_original_map(m->path, 0); |
| 1088 |
root |
1.10 |
return NULL; |
| 1089 |
elmex |
1.1 |
} |
| 1090 |
|
|
allocate_map(m); |
| 1091 |
|
|
|
| 1092 |
|
|
m->in_memory=MAP_LOADING; |
| 1093 |
root |
1.10 |
load_objects (m, thawer, 0); |
| 1094 |
root |
1.14 |
|
| 1095 |
elmex |
1.1 |
m->in_memory=MAP_IN_MEMORY; |
| 1096 |
root |
1.8 |
INVOKE_MAP (SWAPIN, m); |
| 1097 |
elmex |
1.1 |
return m; |
| 1098 |
|
|
} |
| 1099 |
|
|
|
| 1100 |
|
|
/* |
| 1101 |
|
|
* Loads a map, which has been loaded earlier, from file. |
| 1102 |
|
|
* Return the map object we load into (this can change from the passed |
| 1103 |
|
|
* option if we can't find the original map) |
| 1104 |
|
|
*/ |
| 1105 |
|
|
|
| 1106 |
|
|
mapstruct *load_overlay_map(const char *filename, mapstruct *m) { |
| 1107 |
|
|
char pathname[MAX_BUF]; |
| 1108 |
|
|
|
| 1109 |
|
|
strcpy(pathname, create_overlay_pathname(filename)); |
| 1110 |
|
|
|
| 1111 |
root |
1.14 |
object_thawer thawer (pathname); |
| 1112 |
root |
1.9 |
|
| 1113 |
root |
1.14 |
if (!thawer) |
| 1114 |
|
|
return m; |
| 1115 |
elmex |
1.1 |
|
| 1116 |
root |
1.10 |
if (load_map_header(thawer, m)) { |
| 1117 |
|
|
LOG(llevError,"Error loading map header for overlay %s (%s)\n", |
| 1118 |
|
|
m->path, pathname); |
| 1119 |
|
|
delete_map(m); |
| 1120 |
elmex |
1.1 |
m = load_original_map(m->path, 0); |
| 1121 |
root |
1.10 |
return NULL; |
| 1122 |
elmex |
1.1 |
} |
| 1123 |
|
|
/*allocate_map(m);*/ |
| 1124 |
|
|
|
| 1125 |
|
|
m->in_memory=MAP_LOADING; |
| 1126 |
root |
1.10 |
load_objects (m, thawer, MAP_OVERLAY); |
| 1127 |
root |
1.14 |
|
| 1128 |
elmex |
1.1 |
m->in_memory=MAP_IN_MEMORY; |
| 1129 |
|
|
return m; |
| 1130 |
|
|
} |
| 1131 |
|
|
|
| 1132 |
|
|
/****************************************************************************** |
| 1133 |
|
|
* This is the start of unique map handling code |
| 1134 |
|
|
*****************************************************************************/ |
| 1135 |
|
|
|
| 1136 |
|
|
/* This goes through map 'm' and removed any unique items on the map. */ |
| 1137 |
|
|
static void delete_unique_items(mapstruct *m) |
| 1138 |
|
|
{ |
| 1139 |
|
|
int i,j,unique; |
| 1140 |
|
|
object *op, *next; |
| 1141 |
|
|
|
| 1142 |
|
|
for(i=0; i<MAP_WIDTH(m); i++) |
| 1143 |
root |
1.10 |
for(j=0; j<MAP_HEIGHT(m); j++) { |
| 1144 |
|
|
unique=0; |
| 1145 |
|
|
for (op=get_map_ob(m, i, j); op; op=next) { |
| 1146 |
|
|
next = op->above; |
| 1147 |
|
|
if (QUERY_FLAG(op, FLAG_IS_FLOOR) && QUERY_FLAG(op, FLAG_UNIQUE)) |
| 1148 |
|
|
unique=1; |
| 1149 |
|
|
if(op->head == NULL && (QUERY_FLAG(op, FLAG_UNIQUE) || unique)) { |
| 1150 |
|
|
clean_object(op); |
| 1151 |
|
|
if (QUERY_FLAG(op, FLAG_IS_LINKED)) |
| 1152 |
|
|
remove_button_link(op); |
| 1153 |
|
|
remove_ob(op); |
| 1154 |
|
|
free_object(op); |
| 1155 |
|
|
} |
| 1156 |
|
|
} |
| 1157 |
|
|
} |
| 1158 |
elmex |
1.1 |
} |
| 1159 |
|
|
|
| 1160 |
|
|
|
| 1161 |
|
|
/* |
| 1162 |
|
|
* Loads unique objects from file(s) into the map which is in memory |
| 1163 |
|
|
* m is the map to load unique items into. |
| 1164 |
|
|
*/ |
| 1165 |
|
|
static void load_unique_objects(mapstruct *m) { |
| 1166 |
root |
1.14 |
int count; |
| 1167 |
elmex |
1.1 |
char firstname[MAX_BUF]; |
| 1168 |
|
|
|
| 1169 |
|
|
for (count=0; count<10; count++) { |
| 1170 |
root |
1.10 |
sprintf(firstname, "%s.v%02d", create_items_path(m->path), count); |
| 1171 |
|
|
if (!access(firstname, R_OK)) break; |
| 1172 |
elmex |
1.1 |
} |
| 1173 |
|
|
/* If we get here, we did not find any map */ |
| 1174 |
|
|
if (count==10) return; |
| 1175 |
|
|
|
| 1176 |
root |
1.14 |
object_thawer thawer (firstname); |
| 1177 |
root |
1.9 |
|
| 1178 |
root |
1.15 |
if (!thawer) |
| 1179 |
|
|
return; |
| 1180 |
|
|
|
| 1181 |
elmex |
1.1 |
m->in_memory=MAP_LOADING; |
| 1182 |
|
|
if (m->tmpname == NULL) /* if we have loaded unique items from */ |
| 1183 |
|
|
delete_unique_items(m); /* original map before, don't duplicate them */ |
| 1184 |
root |
1.10 |
load_object(thawer, NULL, LO_NOREAD,0); |
| 1185 |
|
|
load_objects (m, thawer, 0); |
| 1186 |
root |
1.14 |
|
| 1187 |
elmex |
1.1 |
m->in_memory=MAP_IN_MEMORY; |
| 1188 |
|
|
} |
| 1189 |
|
|
|
| 1190 |
|
|
|
| 1191 |
|
|
/* |
| 1192 |
|
|
* Saves a map to file. If flag is set, it is saved into the same |
| 1193 |
|
|
* file it was (originally) loaded from. Otherwise a temporary |
| 1194 |
|
|
* filename will be genarated, and the file will be stored there. |
| 1195 |
|
|
* The temporary filename will be stored in the mapstructure. |
| 1196 |
|
|
* If the map is unique, we also save to the filename in the map |
| 1197 |
|
|
* (this should have been updated when first loaded) |
| 1198 |
|
|
*/ |
| 1199 |
|
|
|
| 1200 |
root |
1.10 |
int |
| 1201 |
|
|
new_save_map (mapstruct * m, int flag) |
| 1202 |
|
|
{ |
| 1203 |
|
|
char filename[MAX_BUF], buf[MAX_BUF], buf_s[MAX_BUF], shop[MAX_BUF]; |
| 1204 |
|
|
int i; |
| 1205 |
|
|
|
| 1206 |
|
|
if (flag && !*m->path) |
| 1207 |
|
|
{ |
| 1208 |
|
|
LOG (llevError, "Tried to save map without path.\n"); |
| 1209 |
|
|
return -1; |
| 1210 |
elmex |
1.1 |
} |
| 1211 |
root |
1.10 |
|
| 1212 |
|
|
if (flag || (m->unique) || (m->templatemap)) |
| 1213 |
|
|
{ |
| 1214 |
|
|
if (!m->unique && !m->templatemap) |
| 1215 |
|
|
{ /* flag is set */ |
| 1216 |
|
|
if (flag == 2) |
| 1217 |
|
|
strcpy (filename, create_overlay_pathname (m->path)); |
| 1218 |
|
|
else |
| 1219 |
|
|
strcpy (filename, create_pathname (m->path)); |
| 1220 |
|
|
} |
| 1221 |
|
|
else |
| 1222 |
|
|
strcpy (filename, m->path); |
| 1223 |
|
|
|
| 1224 |
|
|
make_path_to_file (filename); |
| 1225 |
elmex |
1.1 |
} |
| 1226 |
root |
1.10 |
else |
| 1227 |
|
|
{ |
| 1228 |
|
|
if (!m->tmpname) |
| 1229 |
|
|
m->tmpname = tempnam_local (settings.tmpdir, NULL); |
| 1230 |
root |
1.17 |
|
| 1231 |
root |
1.10 |
strcpy (filename, m->tmpname); |
| 1232 |
|
|
} |
| 1233 |
|
|
|
| 1234 |
|
|
LOG (llevDebug, "Saving map %s to %s\n", m->path, filename); |
| 1235 |
|
|
m->in_memory = MAP_SAVING; |
| 1236 |
|
|
|
| 1237 |
root |
1.17 |
object_freezer freezer; |
| 1238 |
root |
1.10 |
|
| 1239 |
|
|
/* legacy */ |
| 1240 |
root |
1.17 |
fprintf (freezer, "arch map\n"); |
| 1241 |
root |
1.10 |
if (m->name) |
| 1242 |
root |
1.17 |
fprintf (freezer, "name %s\n", m->name); |
| 1243 |
root |
1.10 |
if (!flag) |
| 1244 |
root |
1.17 |
fprintf (freezer, "swap_time %d\n", m->swap_time); |
| 1245 |
root |
1.10 |
if (m->reset_timeout) |
| 1246 |
root |
1.17 |
fprintf (freezer, "reset_timeout %d\n", m->reset_timeout); |
| 1247 |
root |
1.10 |
if (m->fixed_resettime) |
| 1248 |
root |
1.17 |
fprintf (freezer, "fixed_resettime %d\n", m->fixed_resettime); |
| 1249 |
root |
1.10 |
/* we unfortunately have no idea if this is a value the creator set |
| 1250 |
|
|
* or a difficulty value we generated when the map was first loaded |
| 1251 |
|
|
*/ |
| 1252 |
|
|
if (m->difficulty) |
| 1253 |
root |
1.17 |
fprintf (freezer, "difficulty %d\n", m->difficulty); |
| 1254 |
root |
1.10 |
if (m->region) |
| 1255 |
root |
1.17 |
fprintf (freezer, "region %s\n", m->region->name); |
| 1256 |
root |
1.10 |
if (m->shopitems) |
| 1257 |
|
|
{ |
| 1258 |
|
|
print_shop_string (m, shop); |
| 1259 |
root |
1.17 |
fprintf (freezer, "shopitems %s\n", shop); |
| 1260 |
elmex |
1.1 |
} |
| 1261 |
root |
1.10 |
if (m->shopgreed) |
| 1262 |
root |
1.17 |
fprintf (freezer, "shopgreed %f\n", m->shopgreed); |
| 1263 |
elmex |
1.1 |
#ifndef WIN32 |
| 1264 |
root |
1.10 |
if (m->shopmin) |
| 1265 |
root |
1.17 |
fprintf (freezer, "shopmin %llu\n", m->shopmin); |
| 1266 |
root |
1.10 |
if (m->shopmax) |
| 1267 |
root |
1.17 |
fprintf (freezer, "shopmax %llu\n", m->shopmax); |
| 1268 |
elmex |
1.1 |
#else |
| 1269 |
root |
1.10 |
if (m->shopmin) |
| 1270 |
root |
1.17 |
fprintf (freezer, "shopmin %I64u\n", m->shopmin); |
| 1271 |
root |
1.10 |
if (m->shopmax) |
| 1272 |
root |
1.17 |
fprintf (freezer, "shopmax %I64u\n", m->shopmax); |
| 1273 |
elmex |
1.1 |
#endif |
| 1274 |
root |
1.10 |
if (m->shoprace) |
| 1275 |
root |
1.17 |
fprintf (freezer, "shoprace %s\n", m->shoprace); |
| 1276 |
root |
1.10 |
if (m->darkness) |
| 1277 |
root |
1.17 |
fprintf (freezer, "darkness %d\n", m->darkness); |
| 1278 |
root |
1.10 |
if (m->width) |
| 1279 |
root |
1.17 |
fprintf (freezer, "width %d\n", m->width); |
| 1280 |
root |
1.10 |
if (m->height) |
| 1281 |
root |
1.17 |
fprintf (freezer, "height %d\n", m->height); |
| 1282 |
root |
1.10 |
if (m->enter_x) |
| 1283 |
root |
1.17 |
fprintf (freezer, "enter_x %d\n", m->enter_x); |
| 1284 |
root |
1.10 |
if (m->enter_y) |
| 1285 |
root |
1.17 |
fprintf (freezer, "enter_y %d\n", m->enter_y); |
| 1286 |
root |
1.10 |
if (m->msg) |
| 1287 |
root |
1.17 |
fprintf (freezer, "msg\n%sendmsg\n", m->msg); |
| 1288 |
root |
1.10 |
if (m->maplore) |
| 1289 |
root |
1.17 |
fprintf (freezer, "maplore\n%sendmaplore\n", m->maplore); |
| 1290 |
root |
1.10 |
if (m->unique) |
| 1291 |
root |
1.17 |
fprintf (freezer, "unique %d\n", m->unique); |
| 1292 |
root |
1.10 |
if (m->templatemap) |
| 1293 |
root |
1.17 |
fprintf (freezer, "template %d\n", m->templatemap); |
| 1294 |
root |
1.10 |
if (m->outdoor) |
| 1295 |
root |
1.17 |
fprintf (freezer, "outdoor %d\n", m->outdoor); |
| 1296 |
root |
1.10 |
if (m->temp) |
| 1297 |
root |
1.17 |
fprintf (freezer, "temp %d\n", m->temp); |
| 1298 |
root |
1.10 |
if (m->pressure) |
| 1299 |
root |
1.17 |
fprintf (freezer, "pressure %d\n", m->pressure); |
| 1300 |
root |
1.10 |
if (m->humid) |
| 1301 |
root |
1.17 |
fprintf (freezer, "humid %d\n", m->humid); |
| 1302 |
root |
1.10 |
if (m->windspeed) |
| 1303 |
root |
1.17 |
fprintf (freezer, "windspeed %d\n", m->windspeed); |
| 1304 |
root |
1.10 |
if (m->winddir) |
| 1305 |
root |
1.17 |
fprintf (freezer, "winddir %d\n", m->winddir); |
| 1306 |
root |
1.10 |
if (m->sky) |
| 1307 |
root |
1.17 |
fprintf (freezer, "sky %d\n", m->sky); |
| 1308 |
root |
1.10 |
if (m->nosmooth) |
| 1309 |
root |
1.17 |
fprintf (freezer, "nosmooth %d\n", m->nosmooth); |
| 1310 |
root |
1.10 |
|
| 1311 |
|
|
/* Save any tiling information, except on overlays */ |
| 1312 |
|
|
if (flag != 2) |
| 1313 |
|
|
for (i = 0; i < 4; i++) |
| 1314 |
|
|
if (m->tile_path[i]) |
| 1315 |
root |
1.17 |
fprintf (freezer, "tile_path_%d %s\n", i + 1, m->tile_path[i]); |
| 1316 |
root |
1.10 |
|
| 1317 |
root |
1.17 |
freezer.put (m); |
| 1318 |
|
|
fprintf (freezer, "end\n"); |
| 1319 |
root |
1.10 |
|
| 1320 |
|
|
/* In the game save unique items in the different file, but |
| 1321 |
|
|
* in the editor save them to the normal map file. |
| 1322 |
|
|
* If unique map, save files in the proper destination (set by |
| 1323 |
|
|
* player) |
| 1324 |
|
|
*/ |
| 1325 |
|
|
if ((flag == 0 || flag == 2) && !m->unique && !m->templatemap) |
| 1326 |
|
|
{ |
| 1327 |
root |
1.17 |
object_freezer unique; |
| 1328 |
elmex |
1.1 |
|
| 1329 |
root |
1.10 |
if (flag == 2) |
| 1330 |
root |
1.17 |
save_objects (m, freezer, unique, 2); |
| 1331 |
root |
1.10 |
else |
| 1332 |
root |
1.17 |
save_objects (m, freezer, unique, 0); |
| 1333 |
|
|
|
| 1334 |
|
|
sprintf (buf, "%s.v00", create_items_path (m->path)); |
| 1335 |
|
|
|
| 1336 |
|
|
unique.save (buf); |
| 1337 |
root |
1.10 |
} |
| 1338 |
|
|
else |
| 1339 |
|
|
{ /* save same file when not playing, like in editor */ |
| 1340 |
root |
1.17 |
save_objects (m, freezer, freezer, 0); |
| 1341 |
root |
1.10 |
} |
| 1342 |
elmex |
1.6 |
|
| 1343 |
root |
1.17 |
freezer.save (filename); |
| 1344 |
|
|
|
| 1345 |
root |
1.10 |
return 0; |
| 1346 |
elmex |
1.1 |
} |
| 1347 |
|
|
|
| 1348 |
|
|
|
| 1349 |
|
|
/* |
| 1350 |
|
|
* Remove and free all objects in the inventory of the given object. |
| 1351 |
|
|
* object.c ? |
| 1352 |
|
|
*/ |
| 1353 |
|
|
|
| 1354 |
|
|
void clean_object(object *op) |
| 1355 |
|
|
{ |
| 1356 |
|
|
object *tmp, *next; |
| 1357 |
|
|
|
| 1358 |
|
|
for(tmp = op->inv; tmp; tmp = next) |
| 1359 |
|
|
{ |
| 1360 |
root |
1.10 |
next = tmp->below; |
| 1361 |
|
|
clean_object(tmp); |
| 1362 |
|
|
if (QUERY_FLAG(tmp, FLAG_IS_LINKED)) |
| 1363 |
|
|
remove_button_link(tmp); |
| 1364 |
|
|
remove_ob(tmp); |
| 1365 |
|
|
free_object(tmp); |
| 1366 |
elmex |
1.1 |
} |
| 1367 |
|
|
} |
| 1368 |
|
|
|
| 1369 |
|
|
/* |
| 1370 |
|
|
* Remove and free all objects in the given map. |
| 1371 |
|
|
*/ |
| 1372 |
|
|
|
| 1373 |
|
|
void free_all_objects(mapstruct *m) { |
| 1374 |
|
|
int i,j; |
| 1375 |
|
|
object *op; |
| 1376 |
|
|
|
| 1377 |
|
|
for(i=0;i<MAP_WIDTH(m);i++) |
| 1378 |
root |
1.10 |
for(j=0;j<MAP_HEIGHT(m);j++) { |
| 1379 |
|
|
object *previous_obj=NULL; |
| 1380 |
|
|
while((op=GET_MAP_OB(m,i,j))!=NULL) { |
| 1381 |
|
|
if (op==previous_obj) { |
| 1382 |
|
|
LOG(llevDebug, "free_all_objects: Link error, bailing out.\n"); |
| 1383 |
|
|
break; |
| 1384 |
|
|
} |
| 1385 |
|
|
previous_obj=op; |
| 1386 |
|
|
if(op->head!=NULL) |
| 1387 |
|
|
op = op->head; |
| 1388 |
|
|
|
| 1389 |
|
|
/* If the map isn't in memory, free_object will remove and |
| 1390 |
|
|
* free objects in op's inventory. So let it do the job. |
| 1391 |
|
|
*/ |
| 1392 |
|
|
if (m->in_memory==MAP_IN_MEMORY) |
| 1393 |
|
|
clean_object(op); |
| 1394 |
|
|
remove_ob(op); |
| 1395 |
|
|
free_object(op); |
| 1396 |
|
|
} |
| 1397 |
|
|
} |
| 1398 |
elmex |
1.1 |
#ifdef MANY_CORES |
| 1399 |
|
|
/* I see periodic cores on metalforge where a map has been swapped out, but apparantly |
| 1400 |
|
|
* an item on that map was not saved - look for that condition and die as appropriate - |
| 1401 |
|
|
* this leaves more of the map data intact for better debugging. |
| 1402 |
|
|
*/ |
| 1403 |
|
|
for (op=objects; op!=NULL; op=op->next) { |
| 1404 |
root |
1.10 |
if (!QUERY_FLAG(op, FLAG_REMOVED) && op->map == m) { |
| 1405 |
|
|
LOG(llevDebug,"free_all_objects: object %s still on map after it should have been freed\n", op->name); |
| 1406 |
|
|
abort(); |
| 1407 |
|
|
} |
| 1408 |
elmex |
1.1 |
} |
| 1409 |
|
|
#endif |
| 1410 |
|
|
} |
| 1411 |
|
|
|
| 1412 |
|
|
/* |
| 1413 |
|
|
* Frees everything allocated by the given mapstructure. |
| 1414 |
|
|
* don't free tmpname - our caller is left to do that |
| 1415 |
|
|
*/ |
| 1416 |
|
|
|
| 1417 |
|
|
void free_map(mapstruct *m,int flag) { |
| 1418 |
|
|
int i; |
| 1419 |
|
|
|
| 1420 |
|
|
if (!m->in_memory) { |
| 1421 |
root |
1.10 |
LOG(llevError,"Trying to free freed map.\n"); |
| 1422 |
|
|
return; |
| 1423 |
elmex |
1.1 |
} |
| 1424 |
|
|
if (flag && m->spaces) free_all_objects(m); |
| 1425 |
|
|
if (m->name) FREE_AND_CLEAR(m->name); |
| 1426 |
|
|
if (m->spaces) FREE_AND_CLEAR(m->spaces); |
| 1427 |
|
|
if (m->msg) FREE_AND_CLEAR(m->msg); |
| 1428 |
|
|
if (m->maplore) FREE_AND_CLEAR(m->maplore); |
| 1429 |
|
|
if (m->shopitems) FREE_AND_CLEAR(m->shopitems); |
| 1430 |
|
|
if (m->shoprace) FREE_AND_CLEAR(m->shoprace); |
| 1431 |
|
|
if (m->buttons) |
| 1432 |
root |
1.10 |
free_objectlinkpt(m->buttons); |
| 1433 |
elmex |
1.1 |
m->buttons = NULL; |
| 1434 |
|
|
for (i=0; i<4; i++) { |
| 1435 |
root |
1.10 |
if (m->tile_path[i]) FREE_AND_CLEAR(m->tile_path[i]); |
| 1436 |
|
|
m->tile_map[i] = NULL; |
| 1437 |
elmex |
1.1 |
} |
| 1438 |
|
|
m->in_memory = MAP_SWAPPED; |
| 1439 |
|
|
} |
| 1440 |
|
|
|
| 1441 |
|
|
/* |
| 1442 |
|
|
* function: vanish mapstruct |
| 1443 |
|
|
* m : pointer to mapstruct, if NULL no action |
| 1444 |
|
|
* this deletes all the data on the map (freeing pointers) |
| 1445 |
|
|
* and then removes this map from the global linked list of maps. |
| 1446 |
|
|
*/ |
| 1447 |
|
|
|
| 1448 |
|
|
void delete_map(mapstruct *m) { |
| 1449 |
|
|
mapstruct *tmp, *last; |
| 1450 |
|
|
int i; |
| 1451 |
|
|
|
| 1452 |
|
|
if (!m) |
| 1453 |
|
|
return; |
| 1454 |
root |
1.11 |
|
| 1455 |
|
|
m->clear (); |
| 1456 |
|
|
|
| 1457 |
elmex |
1.1 |
if (m->in_memory == MAP_IN_MEMORY) { |
| 1458 |
root |
1.10 |
/* change to MAP_SAVING, even though we are not, |
| 1459 |
|
|
* so that remove_ob doesn't do as much work. |
| 1460 |
|
|
*/ |
| 1461 |
|
|
m->in_memory = MAP_SAVING; |
| 1462 |
|
|
free_map (m, 1); |
| 1463 |
elmex |
1.1 |
} |
| 1464 |
|
|
/* move this out of free_map, since tmpname can still be needed if |
| 1465 |
|
|
* the map is swapped out. |
| 1466 |
|
|
*/ |
| 1467 |
|
|
if (m->tmpname) { |
| 1468 |
root |
1.10 |
free(m->tmpname); |
| 1469 |
|
|
m->tmpname=NULL; |
| 1470 |
elmex |
1.1 |
} |
| 1471 |
|
|
last = NULL; |
| 1472 |
|
|
/* We need to look through all the maps and see if any maps |
| 1473 |
|
|
* are pointing at this one for tiling information. Since |
| 1474 |
|
|
* tiling can be assymetric, we just can not look to see which |
| 1475 |
|
|
* maps this map tiles with and clears those. |
| 1476 |
|
|
*/ |
| 1477 |
|
|
for (tmp = first_map; tmp != NULL; tmp = tmp->next) { |
| 1478 |
root |
1.10 |
if (tmp->next == m) last = tmp; |
| 1479 |
elmex |
1.1 |
|
| 1480 |
root |
1.10 |
/* This should hopefully get unrolled on a decent compiler */ |
| 1481 |
|
|
for (i=0; i<4; i++) |
| 1482 |
|
|
if (tmp->tile_map[i] == m) tmp->tile_map[i]=NULL; |
| 1483 |
elmex |
1.1 |
} |
| 1484 |
|
|
|
| 1485 |
|
|
/* If last is null, then this should be the first map in the list */ |
| 1486 |
|
|
if (!last) { |
| 1487 |
root |
1.10 |
if (m == first_map) |
| 1488 |
|
|
first_map = m->next; |
| 1489 |
|
|
else |
| 1490 |
|
|
/* m->path is a static char, so should hopefully still have |
| 1491 |
|
|
* some useful data in it. |
| 1492 |
|
|
*/ |
| 1493 |
|
|
LOG(llevError,"delete_map: Unable to find map %s in list\n", |
| 1494 |
|
|
m->path); |
| 1495 |
elmex |
1.1 |
} |
| 1496 |
|
|
else |
| 1497 |
root |
1.10 |
last->next = m->next; |
| 1498 |
elmex |
1.1 |
|
| 1499 |
|
|
free (m); |
| 1500 |
|
|
} |
| 1501 |
|
|
|
| 1502 |
|
|
|
| 1503 |
|
|
|
| 1504 |
|
|
/* |
| 1505 |
|
|
* Makes sure the given map is loaded and swapped in. |
| 1506 |
|
|
* name is path name of the map. |
| 1507 |
|
|
* flags meaning: |
| 1508 |
|
|
* 0x1 (MAP_FLUSH): flush the map - always load from the map directory, |
| 1509 |
|
|
* and don't do unique items or the like. |
| 1510 |
|
|
* 0x2 (MAP_PLAYER_UNIQUE) - this is a unique map for each player. |
| 1511 |
|
|
* dont do any more name translation on it. |
| 1512 |
|
|
* |
| 1513 |
|
|
* Returns a pointer to the given map. |
| 1514 |
|
|
*/ |
| 1515 |
|
|
|
| 1516 |
|
|
mapstruct *ready_map_name(const char *name, int flags) { |
| 1517 |
|
|
mapstruct *m; |
| 1518 |
|
|
|
| 1519 |
|
|
if (!name) |
| 1520 |
|
|
return (NULL); |
| 1521 |
|
|
|
| 1522 |
|
|
/* Have we been at this level before? */ |
| 1523 |
|
|
m = has_been_loaded (name); |
| 1524 |
|
|
|
| 1525 |
|
|
/* Map is good to go, so just return it */ |
| 1526 |
|
|
if (m && (m->in_memory == MAP_LOADING || m->in_memory == MAP_IN_MEMORY)) { |
| 1527 |
root |
1.10 |
return m; |
| 1528 |
elmex |
1.1 |
} |
| 1529 |
|
|
|
| 1530 |
|
|
/* unique maps always get loaded from their original location, and never |
| 1531 |
|
|
* a temp location. Likewise, if map_flush is set, or we have never loaded |
| 1532 |
|
|
* this map, load it now. I removed the reset checking from here - |
| 1533 |
|
|
* it seems the probability of a player trying to enter a map that should |
| 1534 |
|
|
* reset but hasn't yet is quite low, and removing that makes this function |
| 1535 |
|
|
* a bit cleaner (and players probably shouldn't rely on exact timing for |
| 1536 |
|
|
* resets in any case - if they really care, they should use the 'maps command. |
| 1537 |
|
|
*/ |
| 1538 |
|
|
if ((flags & (MAP_FLUSH|MAP_PLAYER_UNIQUE)) || !m) { |
| 1539 |
|
|
|
| 1540 |
root |
1.10 |
/* first visit or time to reset */ |
| 1541 |
|
|
if (m) { |
| 1542 |
|
|
clean_tmp_map(m); /* Doesn't make much difference */ |
| 1543 |
|
|
delete_map(m); |
| 1544 |
|
|
} |
| 1545 |
|
|
|
| 1546 |
|
|
/* create and load a map */ |
| 1547 |
|
|
if (flags & MAP_PLAYER_UNIQUE) |
| 1548 |
|
|
LOG(llevDebug, "Trying to load map %s.\n", name); |
| 1549 |
|
|
else |
| 1550 |
|
|
LOG(llevDebug, "Trying to load map %s.\n", create_pathname(name)); |
| 1551 |
|
|
|
| 1552 |
|
|
if (!(m = load_original_map(name, (flags & MAP_PLAYER_UNIQUE)))) |
| 1553 |
|
|
return (NULL); |
| 1554 |
|
|
|
| 1555 |
|
|
fix_auto_apply(m); /* Chests which open as default */ |
| 1556 |
|
|
|
| 1557 |
|
|
/* If a player unique map, no extra unique object file to load. |
| 1558 |
|
|
* if from the editor, likewise. |
| 1559 |
|
|
*/ |
| 1560 |
|
|
if (! (flags & (MAP_FLUSH|MAP_PLAYER_UNIQUE))) |
| 1561 |
|
|
load_unique_objects(m); |
| 1562 |
|
|
|
| 1563 |
|
|
if (! (flags & (MAP_FLUSH|MAP_PLAYER_UNIQUE|MAP_OVERLAY))) { |
| 1564 |
|
|
m=load_overlay_map(name, m); |
| 1565 |
|
|
if (m==NULL) |
| 1566 |
|
|
return NULL; |
| 1567 |
|
|
} |
| 1568 |
elmex |
1.1 |
|
| 1569 |
root |
1.15 |
if (flags & MAP_PLAYER_UNIQUE) |
| 1570 |
|
|
INVOKE_MAP (SWAPIN, m); |
| 1571 |
|
|
|
| 1572 |
elmex |
1.1 |
} else { |
| 1573 |
root |
1.10 |
/* If in this loop, we found a temporary map, so load it up. */ |
| 1574 |
elmex |
1.1 |
|
| 1575 |
root |
1.10 |
m=load_temporary_map (m); |
| 1576 |
elmex |
1.1 |
if(m==NULL) return NULL; |
| 1577 |
root |
1.10 |
load_unique_objects(m); |
| 1578 |
elmex |
1.1 |
|
| 1579 |
root |
1.10 |
clean_tmp_map(m); |
| 1580 |
|
|
m->in_memory = MAP_IN_MEMORY; |
| 1581 |
|
|
/* tempnam() on sun systems (probably others) uses malloc |
| 1582 |
|
|
* to allocated space for the string. Free it here. |
| 1583 |
|
|
* In some cases, load_temporary_map above won't find the |
| 1584 |
|
|
* temporary map, and so has reloaded a new map. If that |
| 1585 |
|
|
* is the case, tmpname is now null |
| 1586 |
|
|
*/ |
| 1587 |
|
|
if (m->tmpname) free(m->tmpname); |
| 1588 |
|
|
m->tmpname = NULL; |
| 1589 |
|
|
/* It's going to be saved anew anyway */ |
| 1590 |
elmex |
1.1 |
} |
| 1591 |
|
|
|
| 1592 |
|
|
/* Below here is stuff common to both first time loaded maps and |
| 1593 |
|
|
* temp maps. |
| 1594 |
|
|
*/ |
| 1595 |
|
|
|
| 1596 |
|
|
decay_objects(m); /* start the decay */ |
| 1597 |
|
|
/* In case other objects press some buttons down */ |
| 1598 |
|
|
update_buttons(m); |
| 1599 |
|
|
if (m->outdoor) |
| 1600 |
root |
1.10 |
set_darkness_map(m); |
| 1601 |
elmex |
1.1 |
/* run the weather over this map */ |
| 1602 |
|
|
weather_effect(name); |
| 1603 |
|
|
return m; |
| 1604 |
|
|
} |
| 1605 |
|
|
|
| 1606 |
|
|
|
| 1607 |
|
|
/* |
| 1608 |
|
|
* This routine is supposed to find out the difficulty of the map. |
| 1609 |
|
|
* difficulty does not have a lot to do with character level, |
| 1610 |
|
|
* but does have a lot to do with treasure on the map. |
| 1611 |
|
|
* |
| 1612 |
|
|
* Difficulty can now be set by the map creature. If the value stored |
| 1613 |
|
|
* in the map is zero, then use this routine. Maps should really |
| 1614 |
|
|
* have a difficulty set than using this function - human calculation |
| 1615 |
|
|
* is much better than this functions guesswork. |
| 1616 |
|
|
*/ |
| 1617 |
|
|
|
| 1618 |
|
|
int calculate_difficulty(mapstruct *m) { |
| 1619 |
|
|
object *op; |
| 1620 |
|
|
archetype *at; |
| 1621 |
|
|
int x, y, i, diff; |
| 1622 |
|
|
long monster_cnt = 0; |
| 1623 |
|
|
double avgexp = 0; |
| 1624 |
|
|
sint64 total_exp = 0; |
| 1625 |
|
|
|
| 1626 |
|
|
if (MAP_DIFFICULTY (m)) |
| 1627 |
|
|
{ |
| 1628 |
|
|
LOG(llevDebug, "Using stored map difficulty: %d\n", MAP_DIFFICULTY (m)); |
| 1629 |
|
|
return MAP_DIFFICULTY (m); |
| 1630 |
|
|
} |
| 1631 |
|
|
|
| 1632 |
|
|
for(x = 0; x < MAP_WIDTH(m); x++) |
| 1633 |
|
|
for(y = 0; y < MAP_HEIGHT(m); y++) |
| 1634 |
|
|
for(op = get_map_ob(m, x, y); op != NULL; op = op->above) |
| 1635 |
|
|
{ |
| 1636 |
|
|
if(QUERY_FLAG (op, FLAG_MONSTER)) |
| 1637 |
|
|
{ |
| 1638 |
|
|
total_exp += op->stats.exp; |
| 1639 |
|
|
monster_cnt++; |
| 1640 |
|
|
} |
| 1641 |
|
|
|
| 1642 |
|
|
if(QUERY_FLAG (op, FLAG_GENERATOR)) |
| 1643 |
|
|
{ |
| 1644 |
|
|
total_exp += op->stats.exp; |
| 1645 |
|
|
at = type_to_archetype(GENERATE_TYPE (op)); |
| 1646 |
|
|
|
| 1647 |
|
|
if(at != NULL) |
| 1648 |
|
|
total_exp += at->clone.stats.exp * 8; |
| 1649 |
|
|
|
| 1650 |
|
|
monster_cnt++; |
| 1651 |
|
|
} |
| 1652 |
|
|
} |
| 1653 |
|
|
|
| 1654 |
|
|
avgexp = (double) total_exp / monster_cnt; |
| 1655 |
|
|
|
| 1656 |
|
|
for (i = 1; i <= settings.max_level; i++) |
| 1657 |
|
|
{ |
| 1658 |
|
|
if ((level_exp (i, 1) - level_exp (i - 1, 1)) > (100 * avgexp)) |
| 1659 |
|
|
{ |
| 1660 |
|
|
/* LOG(llevDebug, "Calculated difficulty for map: %s: %d\n", m->name, i); */ |
| 1661 |
|
|
return i; |
| 1662 |
|
|
} |
| 1663 |
|
|
} |
| 1664 |
|
|
|
| 1665 |
|
|
return 1; |
| 1666 |
|
|
} |
| 1667 |
|
|
|
| 1668 |
|
|
void clean_tmp_map(mapstruct *m) { |
| 1669 |
|
|
if(m->tmpname == NULL) |
| 1670 |
root |
1.10 |
return; |
| 1671 |
root |
1.8 |
INVOKE_MAP (CLEAN, m); |
| 1672 |
elmex |
1.1 |
(void) unlink(m->tmpname); |
| 1673 |
|
|
} |
| 1674 |
|
|
|
| 1675 |
|
|
void free_all_maps(void) |
| 1676 |
|
|
{ |
| 1677 |
|
|
int real_maps=0; |
| 1678 |
|
|
|
| 1679 |
|
|
while (first_map) { |
| 1680 |
root |
1.10 |
/* I think some of the callers above before it gets here set this to be |
| 1681 |
|
|
* saving, but we still want to free this data |
| 1682 |
|
|
*/ |
| 1683 |
|
|
if (first_map->in_memory == MAP_SAVING) first_map->in_memory = MAP_IN_MEMORY; |
| 1684 |
|
|
delete_map(first_map); |
| 1685 |
|
|
real_maps++; |
| 1686 |
elmex |
1.1 |
} |
| 1687 |
|
|
LOG(llevDebug,"free_all_maps: Freed %d maps\n", real_maps); |
| 1688 |
|
|
} |
| 1689 |
|
|
|
| 1690 |
|
|
/* change_map_light() - used to change map light level (darkness) |
| 1691 |
|
|
* up or down. Returns true if successful. It should now be |
| 1692 |
|
|
* possible to change a value by more than 1. |
| 1693 |
|
|
* Move this from los.c to map.c since this is more related |
| 1694 |
|
|
* to maps than los. |
| 1695 |
|
|
* postive values make it darker, negative make it brighter |
| 1696 |
|
|
*/ |
| 1697 |
|
|
|
| 1698 |
|
|
int change_map_light(mapstruct *m, int change) { |
| 1699 |
|
|
int new_level = m->darkness + change; |
| 1700 |
|
|
|
| 1701 |
|
|
/* Nothing to do */ |
| 1702 |
|
|
if(!change || (new_level <= 0 && m->darkness == 0) || |
| 1703 |
|
|
(new_level >= MAX_DARKNESS && m->darkness >=MAX_DARKNESS)) { |
| 1704 |
|
|
return 0; |
| 1705 |
|
|
} |
| 1706 |
|
|
|
| 1707 |
|
|
/* inform all players on the map */ |
| 1708 |
|
|
if (change>0) |
| 1709 |
root |
1.10 |
new_info_map(NDI_BLACK|NDI_UNIQUE, m,"It becomes darker."); |
| 1710 |
elmex |
1.1 |
else |
| 1711 |
root |
1.10 |
new_info_map(NDI_BLACK|NDI_UNIQUE, m,"It becomes brighter."); |
| 1712 |
elmex |
1.1 |
|
| 1713 |
|
|
/* Do extra checking. since m->darkness is a unsigned value, |
| 1714 |
|
|
* we need to be extra careful about negative values. |
| 1715 |
|
|
* In general, the checks below are only needed if change |
| 1716 |
|
|
* is not +/-1 |
| 1717 |
|
|
*/ |
| 1718 |
|
|
if (new_level < 0) m->darkness = 0; |
| 1719 |
|
|
else if (new_level >=MAX_DARKNESS) m->darkness = MAX_DARKNESS; |
| 1720 |
|
|
else m->darkness=new_level; |
| 1721 |
|
|
|
| 1722 |
|
|
/* All clients need to get re-updated for the change */ |
| 1723 |
|
|
update_all_map_los(m); |
| 1724 |
|
|
return 1; |
| 1725 |
|
|
} |
| 1726 |
|
|
|
| 1727 |
|
|
|
| 1728 |
|
|
/* |
| 1729 |
|
|
* This function updates various attributes about a specific space |
| 1730 |
|
|
* on the map (what it looks like, whether it blocks magic, |
| 1731 |
|
|
* has a living creatures, prevents people from passing |
| 1732 |
|
|
* through, etc) |
| 1733 |
|
|
*/ |
| 1734 |
|
|
void update_position (mapstruct *m, int x, int y) { |
| 1735 |
|
|
object *tmp, *last = NULL; |
| 1736 |
|
|
uint8 flags = 0, oldflags, light=0, anywhere=0; |
| 1737 |
|
|
New_Face *top,*floor, *middle; |
| 1738 |
|
|
object *top_obj, *floor_obj, *middle_obj; |
| 1739 |
root |
1.10 |
MoveType move_block=0, move_slow=0, move_on=0, move_off=0, move_allow=0; |
| 1740 |
elmex |
1.1 |
|
| 1741 |
|
|
oldflags = GET_MAP_FLAGS(m,x,y); |
| 1742 |
|
|
if (!(oldflags & P_NEED_UPDATE)) { |
| 1743 |
root |
1.10 |
LOG(llevDebug,"update_position called with P_NEED_UPDATE not set: %s (%d, %d)\n", |
| 1744 |
|
|
m->path, x, y); |
| 1745 |
|
|
return; |
| 1746 |
elmex |
1.1 |
} |
| 1747 |
|
|
|
| 1748 |
|
|
middle=blank_face; |
| 1749 |
|
|
top=blank_face; |
| 1750 |
|
|
floor=blank_face; |
| 1751 |
|
|
|
| 1752 |
|
|
middle_obj = NULL; |
| 1753 |
|
|
top_obj = NULL; |
| 1754 |
|
|
floor_obj = NULL; |
| 1755 |
|
|
|
| 1756 |
|
|
for (tmp = get_map_ob (m, x, y); tmp; last = tmp, tmp = tmp->above) { |
| 1757 |
|
|
|
| 1758 |
root |
1.10 |
/* This could be made additive I guess (two lights better than |
| 1759 |
|
|
* one). But if so, it shouldn't be a simple additive - 2 |
| 1760 |
|
|
* light bulbs do not illuminate twice as far as once since |
| 1761 |
|
|
* it is a disapation factor that is squared (or is it cubed?) |
| 1762 |
|
|
*/ |
| 1763 |
|
|
if (tmp->glow_radius > light) light = tmp->glow_radius; |
| 1764 |
|
|
|
| 1765 |
|
|
/* This call is needed in order to update objects the player |
| 1766 |
|
|
* is standing in that have animations (ie, grass, fire, etc). |
| 1767 |
|
|
* However, it also causes the look window to be re-drawn |
| 1768 |
|
|
* 3 times each time the player moves, because many of the |
| 1769 |
|
|
* functions the move_player calls eventualy call this. |
| 1770 |
|
|
* |
| 1771 |
|
|
* Always put the player down for drawing. |
| 1772 |
|
|
*/ |
| 1773 |
|
|
if (!tmp->invisible) { |
| 1774 |
|
|
if ((tmp->type==PLAYER || QUERY_FLAG(tmp, FLAG_MONSTER))) { |
| 1775 |
|
|
top = tmp->face; |
| 1776 |
|
|
top_obj = tmp; |
| 1777 |
|
|
} |
| 1778 |
|
|
else if (QUERY_FLAG(tmp,FLAG_IS_FLOOR)) { |
| 1779 |
|
|
/* If we got a floor, that means middle and top were below it, |
| 1780 |
|
|
* so should not be visible, so we clear them. |
| 1781 |
|
|
*/ |
| 1782 |
|
|
middle=blank_face; |
| 1783 |
|
|
top=blank_face; |
| 1784 |
|
|
floor = tmp->face; |
| 1785 |
|
|
floor_obj = tmp; |
| 1786 |
|
|
} |
| 1787 |
|
|
/* Flag anywhere have high priority */ |
| 1788 |
|
|
else if (QUERY_FLAG(tmp, FLAG_SEE_ANYWHERE)) { |
| 1789 |
|
|
middle = tmp->face; |
| 1790 |
|
|
|
| 1791 |
|
|
middle_obj = tmp; |
| 1792 |
|
|
anywhere =1; |
| 1793 |
|
|
} |
| 1794 |
|
|
/* Find the highest visible face around. If equal |
| 1795 |
|
|
* visibilities, we still want the one nearer to the |
| 1796 |
|
|
* top |
| 1797 |
|
|
*/ |
| 1798 |
|
|
else if (middle == blank_face || (tmp->face->visibility > middle->visibility && !anywhere)) { |
| 1799 |
|
|
middle = tmp->face; |
| 1800 |
|
|
middle_obj = tmp; |
| 1801 |
|
|
} |
| 1802 |
|
|
} |
| 1803 |
|
|
if (tmp==tmp->above) { |
| 1804 |
|
|
LOG(llevError, "Error in structure of map\n"); |
| 1805 |
|
|
exit (-1); |
| 1806 |
|
|
} |
| 1807 |
elmex |
1.1 |
|
| 1808 |
root |
1.10 |
move_slow |= tmp->move_slow; |
| 1809 |
|
|
move_block |= tmp->move_block; |
| 1810 |
|
|
move_on |= tmp->move_on; |
| 1811 |
|
|
move_off |= tmp->move_off; |
| 1812 |
|
|
move_allow |= tmp->move_allow; |
| 1813 |
|
|
|
| 1814 |
|
|
if (QUERY_FLAG(tmp,FLAG_ALIVE)) |
| 1815 |
|
|
flags |= P_IS_ALIVE; |
| 1816 |
|
|
if (QUERY_FLAG(tmp,FLAG_NO_MAGIC)) |
| 1817 |
|
|
flags |= P_NO_MAGIC; |
| 1818 |
|
|
if (QUERY_FLAG(tmp,FLAG_DAMNED)) |
| 1819 |
|
|
flags |= P_NO_CLERIC; |
| 1820 |
elmex |
1.4 |
if (tmp->type == SAFE_GROUND) |
| 1821 |
elmex |
1.6 |
flags |= P_SAFE | P_NO_CLERIC | P_NO_MAGIC; |
| 1822 |
elmex |
1.1 |
|
| 1823 |
root |
1.10 |
if (QUERY_FLAG(tmp,FLAG_BLOCKSVIEW)) |
| 1824 |
|
|
flags |= P_BLOCKSVIEW; |
| 1825 |
elmex |
1.1 |
} /* for stack of objects */ |
| 1826 |
|
|
|
| 1827 |
|
|
/* we don't want to rely on this function to have accurate flags, but |
| 1828 |
|
|
* since we're already doing the work, we calculate them here. |
| 1829 |
|
|
* if they don't match, logic is broken someplace. |
| 1830 |
|
|
*/ |
| 1831 |
|
|
if (((oldflags & ~(P_NEED_UPDATE|P_NO_ERROR)) != flags) && |
| 1832 |
|
|
(!(oldflags & P_NO_ERROR))) { |
| 1833 |
|
|
LOG(llevDebug,"update_position: updated flags do not match old flags: %s (old=%d,new=%d) %x != %x\n", |
| 1834 |
root |
1.10 |
m->path, x, y, |
| 1835 |
elmex |
1.1 |
(oldflags & ~P_NEED_UPDATE), flags); |
| 1836 |
|
|
} |
| 1837 |
|
|
SET_MAP_FLAGS(m, x, y, flags); |
| 1838 |
|
|
SET_MAP_MOVE_BLOCK(m, x, y, move_block & ~move_allow); |
| 1839 |
|
|
SET_MAP_MOVE_ON(m, x, y, move_on); |
| 1840 |
|
|
SET_MAP_MOVE_OFF(m, x, y, move_off); |
| 1841 |
|
|
SET_MAP_MOVE_SLOW(m, x, y, move_slow); |
| 1842 |
|
|
|
| 1843 |
|
|
/* At this point, we have a floor face (if there is a floor), |
| 1844 |
|
|
* and the floor is set - we are not going to touch it at |
| 1845 |
|
|
* this point. |
| 1846 |
|
|
* middle contains the highest visibility face. |
| 1847 |
|
|
* top contains a player/monster face, if there is one. |
| 1848 |
|
|
* |
| 1849 |
|
|
* We now need to fill in top.face and/or middle.face. |
| 1850 |
|
|
*/ |
| 1851 |
|
|
|
| 1852 |
|
|
/* If the top face also happens to be high visibility, re-do our |
| 1853 |
|
|
* middle face. This should not happen, as we already have the |
| 1854 |
|
|
* else statement above so middle should not get set. OTOH, it |
| 1855 |
|
|
* may be possible for the faces to match but be different objects. |
| 1856 |
|
|
*/ |
| 1857 |
|
|
if (top == middle) middle=blank_face; |
| 1858 |
|
|
|
| 1859 |
|
|
/* There are three posibilities at this point: |
| 1860 |
|
|
* 1) top face is set, need middle to be set. |
| 1861 |
|
|
* 2) middle is set, need to set top. |
| 1862 |
|
|
* 3) neither middle or top is set - need to set both. |
| 1863 |
|
|
*/ |
| 1864 |
|
|
|
| 1865 |
|
|
for (tmp=last; tmp; tmp=tmp->below) { |
| 1866 |
root |
1.10 |
/* Once we get to a floor, stop, since we already have a floor object */ |
| 1867 |
|
|
if (QUERY_FLAG(tmp,FLAG_IS_FLOOR)) break; |
| 1868 |
elmex |
1.1 |
|
| 1869 |
root |
1.10 |
/* If two top faces are already set, quit processing */ |
| 1870 |
|
|
if ((top != blank_face) && (middle != blank_face)) break; |
| 1871 |
elmex |
1.1 |
|
| 1872 |
root |
1.10 |
/* Only show visible faces, unless its the editor - show all */ |
| 1873 |
|
|
if (!tmp->invisible || editor) { |
| 1874 |
|
|
/* Fill in top if needed */ |
| 1875 |
|
|
if (top == blank_face) { |
| 1876 |
|
|
top = tmp->face; |
| 1877 |
|
|
top_obj = tmp; |
| 1878 |
|
|
if (top == middle) middle=blank_face; |
| 1879 |
|
|
} else { |
| 1880 |
|
|
/* top is already set - we should only get here if |
| 1881 |
|
|
* middle is not set |
| 1882 |
|
|
* |
| 1883 |
|
|
* Set the middle face and break out, since there is nothing |
| 1884 |
|
|
* more to fill in. We don't check visiblity here, since |
| 1885 |
|
|
* |
| 1886 |
|
|
*/ |
| 1887 |
|
|
if (tmp->face != top ) { |
| 1888 |
|
|
middle = tmp->face; |
| 1889 |
|
|
middle_obj = tmp; |
| 1890 |
|
|
break; |
| 1891 |
|
|
} |
| 1892 |
|
|
} |
| 1893 |
|
|
} |
| 1894 |
elmex |
1.1 |
} |
| 1895 |
|
|
if (middle == floor) middle = blank_face; |
| 1896 |
|
|
if (top == middle) middle = blank_face; |
| 1897 |
|
|
SET_MAP_FACE(m,x,y,top,0); |
| 1898 |
|
|
if(top != blank_face) |
| 1899 |
|
|
SET_MAP_FACE_OBJ(m,x,y,top_obj,0); |
| 1900 |
|
|
else |
| 1901 |
|
|
SET_MAP_FACE_OBJ(m,x,y,NULL,0); |
| 1902 |
|
|
SET_MAP_FACE(m,x,y,middle,1); |
| 1903 |
|
|
if(middle != blank_face) |
| 1904 |
|
|
SET_MAP_FACE_OBJ(m,x,y,middle_obj,1); |
| 1905 |
|
|
else |
| 1906 |
|
|
SET_MAP_FACE_OBJ(m,x,y,NULL,1); |
| 1907 |
|
|
SET_MAP_FACE(m,x,y,floor,2); |
| 1908 |
|
|
if(floor != blank_face) |
| 1909 |
|
|
SET_MAP_FACE_OBJ(m,x,y,floor_obj,2); |
| 1910 |
|
|
else |
| 1911 |
|
|
SET_MAP_FACE_OBJ(m,x,y,NULL,2); |
| 1912 |
|
|
SET_MAP_LIGHT(m,x,y,light); |
| 1913 |
|
|
} |
| 1914 |
|
|
|
| 1915 |
|
|
|
| 1916 |
|
|
void set_map_reset_time(mapstruct *map) { |
| 1917 |
|
|
int timeout; |
| 1918 |
|
|
|
| 1919 |
|
|
timeout = MAP_RESET_TIMEOUT(map); |
| 1920 |
|
|
if (timeout <= 0) |
| 1921 |
|
|
timeout = MAP_DEFAULTRESET; |
| 1922 |
|
|
if (timeout >= MAP_MAXRESET) |
| 1923 |
|
|
timeout = MAP_MAXRESET; |
| 1924 |
|
|
MAP_WHEN_RESET(map) = seconds()+timeout; |
| 1925 |
|
|
} |
| 1926 |
|
|
|
| 1927 |
|
|
/* this updates the orig_map->tile_map[tile_num] value after loading |
| 1928 |
|
|
* the map. It also takes care of linking back the freshly loaded |
| 1929 |
|
|
* maps tile_map values if it tiles back to this one. It returns |
| 1930 |
|
|
* the value of orig_map->tile_map[tile_num]. It really only does this |
| 1931 |
|
|
* so that it is easier for calling functions to verify success. |
| 1932 |
|
|
*/ |
| 1933 |
|
|
|
| 1934 |
|
|
static mapstruct *load_and_link_tiled_map(mapstruct *orig_map, int tile_num) |
| 1935 |
|
|
{ |
| 1936 |
|
|
int dest_tile = (tile_num +2) % 4; |
| 1937 |
|
|
char *path = path_combine_and_normalize(orig_map->path, orig_map->tile_path[tile_num]); |
| 1938 |
|
|
|
| 1939 |
|
|
orig_map->tile_map[tile_num] = ready_map_name(path, 0); |
| 1940 |
|
|
|
| 1941 |
|
|
/* need to do a strcmp here as the orig_map->path is not a shared string */ |
| 1942 |
|
|
if (orig_map->tile_map[tile_num]->tile_path[dest_tile] && |
| 1943 |
root |
1.10 |
!strcmp(orig_map->tile_map[tile_num]->tile_path[dest_tile], orig_map->path)) |
| 1944 |
|
|
orig_map->tile_map[tile_num]->tile_map[dest_tile] = orig_map; |
| 1945 |
elmex |
1.1 |
|
| 1946 |
|
|
return orig_map->tile_map[tile_num]; |
| 1947 |
|
|
} |
| 1948 |
|
|
|
| 1949 |
|
|
/* this returns TRUE if the coordinates (x,y) are out of |
| 1950 |
|
|
* map m. This function also takes into account any |
| 1951 |
|
|
* tiling considerations, loading adjacant maps as needed. |
| 1952 |
|
|
* This is the function should always be used when it |
| 1953 |
|
|
* necessary to check for valid coordinates. |
| 1954 |
|
|
* This function will recursively call itself for the |
| 1955 |
|
|
* tiled maps. |
| 1956 |
|
|
* |
| 1957 |
|
|
* |
| 1958 |
|
|
*/ |
| 1959 |
|
|
int out_of_map(mapstruct *m, int x, int y) |
| 1960 |
|
|
{ |
| 1961 |
|
|
|
| 1962 |
|
|
/* If we get passed a null map, this is obviously the |
| 1963 |
|
|
* case. This generally shouldn't happen, but if the |
| 1964 |
|
|
* map loads fail below, it could happen. |
| 1965 |
|
|
*/ |
| 1966 |
|
|
if (!m) return 0; |
| 1967 |
|
|
|
| 1968 |
|
|
if (x<0) { |
| 1969 |
root |
1.10 |
if (!m->tile_path[3]) return 1; |
| 1970 |
|
|
if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY) { |
| 1971 |
|
|
load_and_link_tiled_map(m, 3); |
| 1972 |
|
|
} |
| 1973 |
|
|
return (out_of_map(m->tile_map[3], x + MAP_WIDTH(m->tile_map[3]), y)); |
| 1974 |
elmex |
1.1 |
} |
| 1975 |
|
|
if (x>=MAP_WIDTH(m)) { |
| 1976 |
root |
1.10 |
if (!m->tile_path[1]) return 1; |
| 1977 |
|
|
if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY) { |
| 1978 |
|
|
load_and_link_tiled_map(m, 1); |
| 1979 |
|
|
} |
| 1980 |
|
|
return (out_of_map(m->tile_map[1], x - MAP_WIDTH(m), y)); |
| 1981 |
elmex |
1.1 |
} |
| 1982 |
|
|
if (y<0) { |
| 1983 |
root |
1.10 |
if (!m->tile_path[0]) return 1; |
| 1984 |
|
|
if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY) { |
| 1985 |
|
|
load_and_link_tiled_map(m, 0); |
| 1986 |
|
|
} |
| 1987 |
|
|
return (out_of_map(m->tile_map[0], x, y + MAP_HEIGHT(m->tile_map[0]))); |
| 1988 |
elmex |
1.1 |
} |
| 1989 |
|
|
if (y>=MAP_HEIGHT(m)) { |
| 1990 |
root |
1.10 |
if (!m->tile_path[2]) return 1; |
| 1991 |
|
|
if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY) { |
| 1992 |
|
|
load_and_link_tiled_map(m, 2); |
| 1993 |
|
|
} |
| 1994 |
|
|
return (out_of_map(m->tile_map[2], x, y - MAP_HEIGHT(m))); |
| 1995 |
elmex |
1.1 |
} |
| 1996 |
|
|
|
| 1997 |
|
|
/* Simple case - coordinates are within this local |
| 1998 |
|
|
* map. |
| 1999 |
|
|
*/ |
| 2000 |
|
|
return 0; |
| 2001 |
|
|
} |
| 2002 |
|
|
|
| 2003 |
|
|
/* This is basically the same as out_of_map above, but |
| 2004 |
|
|
* instead we return NULL if no map is valid (coordinates |
| 2005 |
|
|
* out of bounds and no tiled map), otherwise it returns |
| 2006 |
|
|
* the map as that the coordinates are really on, and |
| 2007 |
|
|
* updates x and y to be the localized coordinates. |
| 2008 |
|
|
* Using this is more efficient of calling out_of_map |
| 2009 |
|
|
* and then figuring out what the real map is |
| 2010 |
|
|
*/ |
| 2011 |
|
|
mapstruct *get_map_from_coord(mapstruct *m, sint16 *x, sint16 *y) |
| 2012 |
|
|
{ |
| 2013 |
|
|
|
| 2014 |
|
|
if (*x<0) { |
| 2015 |
root |
1.10 |
if (!m->tile_path[3]) return NULL; |
| 2016 |
|
|
if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY) |
| 2017 |
|
|
load_and_link_tiled_map(m, 3); |
| 2018 |
elmex |
1.1 |
|
| 2019 |
root |
1.10 |
*x += MAP_WIDTH(m->tile_map[3]); |
| 2020 |
|
|
return (get_map_from_coord(m->tile_map[3], x, y)); |
| 2021 |
elmex |
1.1 |
} |
| 2022 |
|
|
if (*x>=MAP_WIDTH(m)) { |
| 2023 |
root |
1.10 |
if (!m->tile_path[1]) return NULL; |
| 2024 |
|
|
if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY) |
| 2025 |
|
|
load_and_link_tiled_map(m, 1); |
| 2026 |
elmex |
1.1 |
|
| 2027 |
root |
1.10 |
*x -= MAP_WIDTH(m); |
| 2028 |
|
|
return (get_map_from_coord(m->tile_map[1], x, y)); |
| 2029 |
elmex |
1.1 |
} |
| 2030 |
|
|
if (*y<0) { |
| 2031 |
root |
1.10 |
if (!m->tile_path[0]) return NULL; |
| 2032 |
|
|
if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY) |
| 2033 |
|
|
load_and_link_tiled_map(m, 0); |
| 2034 |
elmex |
1.1 |
|
| 2035 |
root |
1.10 |
*y += MAP_HEIGHT(m->tile_map[0]); |
| 2036 |
|
|
return (get_map_from_coord(m->tile_map[0], x, y)); |
| 2037 |
elmex |
1.1 |
} |
| 2038 |
|
|
if (*y>=MAP_HEIGHT(m)) { |
| 2039 |
root |
1.10 |
if (!m->tile_path[2]) return NULL; |
| 2040 |
|
|
if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY) |
| 2041 |
|
|
load_and_link_tiled_map(m, 2); |
| 2042 |
elmex |
1.1 |
|
| 2043 |
root |
1.10 |
*y -= MAP_HEIGHT(m); |
| 2044 |
|
|
return (get_map_from_coord(m->tile_map[2], x, y)); |
| 2045 |
elmex |
1.1 |
} |
| 2046 |
|
|
|
| 2047 |
|
|
/* Simple case - coordinates are within this local |
| 2048 |
|
|
* map. |
| 2049 |
|
|
*/ |
| 2050 |
|
|
|
| 2051 |
|
|
return m; |
| 2052 |
|
|
} |
| 2053 |
|
|
|
| 2054 |
|
|
/** |
| 2055 |
|
|
* Return whether map2 is adjacent to map1. If so, store the distance from |
| 2056 |
|
|
* map1 to map2 in dx/dy. |
| 2057 |
|
|
*/ |
| 2058 |
|
|
static int adjacent_map(const mapstruct *map1, const mapstruct *map2, int *dx, int *dy) { |
| 2059 |
|
|
if (!map1 || !map2) |
| 2060 |
|
|
return 0; |
| 2061 |
|
|
|
| 2062 |
|
|
if (map1 == map2) { |
| 2063 |
|
|
*dx = 0; |
| 2064 |
|
|
*dy = 0; |
| 2065 |
|
|
|
| 2066 |
|
|
} else if (map1->tile_map[0] == map2) { /* up */ |
| 2067 |
|
|
*dx = 0; |
| 2068 |
|
|
*dy = -MAP_HEIGHT(map2); |
| 2069 |
|
|
} else if (map1->tile_map[1] == map2) { /* right */ |
| 2070 |
|
|
*dx = MAP_WIDTH(map1); |
| 2071 |
|
|
*dy = 0; |
| 2072 |
|
|
} else if (map1->tile_map[2] == map2) { /* down */ |
| 2073 |
|
|
*dx = 0; |
| 2074 |
|
|
*dy = MAP_HEIGHT(map1); |
| 2075 |
|
|
} else if (map1->tile_map[3] == map2) { /* left */ |
| 2076 |
|
|
*dx = -MAP_WIDTH(map2); |
| 2077 |
|
|
*dy = 0; |
| 2078 |
|
|
|
| 2079 |
|
|
} else if (map1->tile_map[0] && map1->tile_map[0]->tile_map[1] == map2) { /* up right */ |
| 2080 |
|
|
*dx = MAP_WIDTH(map1->tile_map[0]); |
| 2081 |
|
|
*dy = -MAP_HEIGHT(map1->tile_map[0]); |
| 2082 |
|
|
} else if (map1->tile_map[0] && map1->tile_map[0]->tile_map[3] == map2) { /* up left */ |
| 2083 |
|
|
*dx = -MAP_WIDTH(map2); |
| 2084 |
|
|
*dy = -MAP_HEIGHT(map1->tile_map[0]); |
| 2085 |
|
|
} else if (map1->tile_map[1] && map1->tile_map[1]->tile_map[0] == map2) { /* right up */ |
| 2086 |
|
|
*dx = MAP_WIDTH(map1); |
| 2087 |
|
|
*dy = -MAP_HEIGHT(map2); |
| 2088 |
|
|
} else if (map1->tile_map[1] && map1->tile_map[1]->tile_map[2] == map2) { /* right down */ |
| 2089 |
|
|
*dx = MAP_WIDTH(map1); |
| 2090 |
|
|
*dy = MAP_HEIGHT(map1->tile_map[1]); |
| 2091 |
|
|
} else if (map1->tile_map[2] && map1->tile_map[2]->tile_map[1] == map2) { /* down right */ |
| 2092 |
|
|
*dx = MAP_WIDTH(map1->tile_map[2]); |
| 2093 |
|
|
*dy = MAP_HEIGHT(map1); |
| 2094 |
|
|
} else if (map1->tile_map[2] && map1->tile_map[2]->tile_map[3] == map2) { /* down left */ |
| 2095 |
|
|
*dx = -MAP_WIDTH(map2); |
| 2096 |
|
|
*dy = MAP_HEIGHT(map1); |
| 2097 |
|
|
} else if (map1->tile_map[3] && map1->tile_map[3]->tile_map[0] == map2) { /* left up */ |
| 2098 |
|
|
*dx = -MAP_WIDTH(map1->tile_map[3]); |
| 2099 |
|
|
*dy = -MAP_HEIGHT(map2); |
| 2100 |
|
|
} else if (map1->tile_map[3] && map1->tile_map[3]->tile_map[2] == map2) { /* left down */ |
| 2101 |
|
|
*dx = -MAP_WIDTH(map1->tile_map[3]); |
| 2102 |
|
|
*dy = MAP_HEIGHT(map1->tile_map[3]); |
| 2103 |
|
|
|
| 2104 |
|
|
} else { /* not "adjacent" enough */ |
| 2105 |
|
|
return 0; |
| 2106 |
|
|
} |
| 2107 |
|
|
|
| 2108 |
|
|
return 1; |
| 2109 |
|
|
} |
| 2110 |
|
|
|
| 2111 |
|
|
/* From map.c |
| 2112 |
|
|
* This is used by get_player to determine where the other |
| 2113 |
|
|
* creature is. get_rangevector takes into account map tiling, |
| 2114 |
|
|
* so you just can not look the the map coordinates and get the |
| 2115 |
|
|
* righte value. distance_x/y are distance away, which |
| 2116 |
|
|
* can be negativbe. direction is the crossfire direction scheme |
| 2117 |
|
|
* that the creature should head. part is the part of the |
| 2118 |
|
|
* monster that is closest. |
| 2119 |
|
|
* |
| 2120 |
|
|
* get_rangevector looks at op1 and op2, and fills in the |
| 2121 |
|
|
* structure for op1 to get to op2. |
| 2122 |
|
|
* We already trust that the caller has verified that the |
| 2123 |
|
|
* two objects are at least on adjacent maps. If not, |
| 2124 |
|
|
* results are not likely to be what is desired. |
| 2125 |
|
|
* if the objects are not on maps, results are also likely to |
| 2126 |
|
|
* be unexpected |
| 2127 |
|
|
* |
| 2128 |
|
|
* currently, the only flag supported (0x1) is don't translate for |
| 2129 |
|
|
* closest body part of 'op1' |
| 2130 |
|
|
*/ |
| 2131 |
|
|
|
| 2132 |
|
|
void get_rangevector(object *op1, object *op2, rv_vector *retval, int flags) { |
| 2133 |
|
|
if (!adjacent_map(op1->map, op2->map, &retval->distance_x, &retval->distance_y)) { |
| 2134 |
|
|
/* be conservative and fill in _some_ data */ |
| 2135 |
|
|
retval->distance = 100000; |
| 2136 |
|
|
retval->distance_x = 32767; |
| 2137 |
|
|
retval->distance_y = 32767; |
| 2138 |
|
|
retval->direction = 0; |
| 2139 |
|
|
retval->part = 0; |
| 2140 |
|
|
} else { |
| 2141 |
|
|
object *best; |
| 2142 |
|
|
|
| 2143 |
|
|
retval->distance_x += op2->x-op1->x; |
| 2144 |
|
|
retval->distance_y += op2->y-op1->y; |
| 2145 |
|
|
|
| 2146 |
|
|
best = op1; |
| 2147 |
|
|
/* If this is multipart, find the closest part now */ |
| 2148 |
|
|
if (!(flags&0x1) && op1->more) { |
| 2149 |
|
|
object *tmp; |
| 2150 |
|
|
int best_distance = retval->distance_x*retval->distance_x+ |
| 2151 |
|
|
retval->distance_y*retval->distance_y, tmpi; |
| 2152 |
|
|
|
| 2153 |
|
|
/* we just take the offset of the piece to head to figure |
| 2154 |
|
|
* distance instead of doing all that work above again |
| 2155 |
|
|
* since the distance fields we set above are positive in the |
| 2156 |
|
|
* same axis as is used for multipart objects, the simply arithmetic |
| 2157 |
|
|
* below works. |
| 2158 |
|
|
*/ |
| 2159 |
|
|
for (tmp = op1->more; tmp != NULL; tmp = tmp->more) { |
| 2160 |
|
|
tmpi = (op1->x-tmp->x+retval->distance_x)*(op1->x-tmp->x+retval->distance_x)+ |
| 2161 |
|
|
(op1->y-tmp->y+retval->distance_y)*(op1->y-tmp->y+retval->distance_y); |
| 2162 |
|
|
if (tmpi < best_distance) { |
| 2163 |
|
|
best_distance = tmpi; |
| 2164 |
|
|
best = tmp; |
| 2165 |
|
|
} |
| 2166 |
|
|
} |
| 2167 |
|
|
if (best != op1) { |
| 2168 |
|
|
retval->distance_x += op1->x-best->x; |
| 2169 |
|
|
retval->distance_y += op1->y-best->y; |
| 2170 |
|
|
} |
| 2171 |
|
|
} |
| 2172 |
|
|
retval->part = best; |
| 2173 |
|
|
retval->distance = isqrt(retval->distance_x*retval->distance_x+retval->distance_y*retval->distance_y); |
| 2174 |
|
|
retval->direction = find_dir_2(-retval->distance_x, -retval->distance_y); |
| 2175 |
|
|
} |
| 2176 |
|
|
} |
| 2177 |
|
|
|
| 2178 |
|
|
/* this is basically the same as get_rangevector above, but instead of |
| 2179 |
|
|
* the first parameter being an object, it instead is the map |
| 2180 |
|
|
* and x,y coordinates - this is used for path to player - |
| 2181 |
|
|
* since the object is not infact moving but we are trying to traverse |
| 2182 |
|
|
* the path, we need this. |
| 2183 |
|
|
* flags has no meaning for this function at this time - I kept it in to |
| 2184 |
|
|
* be more consistant with the above function and also in case they are needed |
| 2185 |
|
|
* for something in the future. Also, since no object is pasted, the best |
| 2186 |
|
|
* field of the rv_vector is set to NULL. |
| 2187 |
|
|
*/ |
| 2188 |
|
|
|
| 2189 |
|
|
void get_rangevector_from_mapcoord(const mapstruct *m, int x, int y, const object *op2, rv_vector *retval, int flags) { |
| 2190 |
|
|
if (!adjacent_map(m, op2->map, &retval->distance_x, &retval->distance_y)) { |
| 2191 |
|
|
/* be conservative and fill in _some_ data */ |
| 2192 |
|
|
retval->distance = 100000; |
| 2193 |
|
|
retval->distance_x = 32767; |
| 2194 |
|
|
retval->distance_y = 32767; |
| 2195 |
|
|
retval->direction = 0; |
| 2196 |
|
|
retval->part = 0; |
| 2197 |
|
|
} else { |
| 2198 |
root |
1.10 |
retval->distance_x += op2->x-x; |
| 2199 |
|
|
retval->distance_y += op2->y-y; |
| 2200 |
elmex |
1.1 |
|
| 2201 |
|
|
retval->part = NULL; |
| 2202 |
|
|
retval->distance = isqrt(retval->distance_x*retval->distance_x+retval->distance_y*retval->distance_y); |
| 2203 |
|
|
retval->direction = find_dir_2(-retval->distance_x, -retval->distance_y); |
| 2204 |
|
|
} |
| 2205 |
|
|
} |
| 2206 |
|
|
|
| 2207 |
|
|
/* Returns true of op1 and op2 are effectively on the same map |
| 2208 |
|
|
* (as related to map tiling). Note that this looks for a path from |
| 2209 |
|
|
* op1 to op2, so if the tiled maps are assymetric and op2 has a path |
| 2210 |
|
|
* to op1, this will still return false. |
| 2211 |
|
|
* Note we only look one map out to keep the processing simple |
| 2212 |
|
|
* and efficient. This could probably be a macro. |
| 2213 |
|
|
* MSW 2001-08-05 |
| 2214 |
|
|
*/ |
| 2215 |
|
|
int on_same_map(const object *op1, const object *op2) { |
| 2216 |
|
|
int dx, dy; |
| 2217 |
|
|
|
| 2218 |
|
|
return adjacent_map(op1->map, op2->map, &dx, &dy); |
| 2219 |
|
|
} |