| 1 |
root |
1.1 |
#! perl |
| 2 |
|
|
|
| 3 |
|
|
# why this is an extension is a good question. next question. |
| 4 |
|
|
|
| 5 |
root |
1.9 |
use Digest::MD5; |
| 6 |
root |
1.1 |
use Fcntl; |
| 7 |
|
|
|
| 8 |
|
|
use Coro; |
| 9 |
|
|
use Coro::AIO; |
| 10 |
|
|
|
| 11 |
|
|
our $emergency_position = $cf::CFG{emergency_position} || ["/world/world_105_115", 5, 37]; |
| 12 |
|
|
|
| 13 |
|
|
our $DEACTIVATE_TIMEOUT = 60; # number of seconds after which maps get deactivated to save cpu |
| 14 |
|
|
our $SWAP_TIMEOUT = 600; # number of seconds after which maps inactive get swapped out |
| 15 |
|
|
our $SCHEDULE_INTERVAL = 8; # time the map scheduler sleeps between runs |
| 16 |
|
|
our $SAVE_TIMEOUT = 60; # save maps every n seconds |
| 17 |
|
|
our $SAVE_INTERVAL = 0.4; # save at max. one map every $SAVE_HOLD |
| 18 |
|
|
our $MAX_RESET = 7200; |
| 19 |
|
|
|
| 20 |
root |
1.9 |
our $RANDOM_MAPS = cf::localdir . "/random"; |
| 21 |
|
|
mkdir $RANDOM_MAPS; |
| 22 |
|
|
|
| 23 |
root |
1.1 |
$DEACTIVATE_TIMEOUT = 3;#d# |
| 24 |
|
|
$SWAP_TIMEOUT = 5;#d# |
| 25 |
|
|
$SCHEDULE_INTERVAL = 1; |
| 26 |
|
|
|
| 27 |
|
|
$cf::LINK_MAP ||= do { |
| 28 |
|
|
my $map = cf::map::new; |
| 29 |
|
|
|
| 30 |
root |
1.9 |
$map->width (41); |
| 31 |
|
|
$map->height (41); |
| 32 |
root |
1.1 |
$map->alloc; |
| 33 |
|
|
$map->path ("{link}"); |
| 34 |
|
|
$map->{path} = bless { path => "{link}" }, "cf::path"; |
| 35 |
|
|
$map->in_memory (cf::MAP_IN_MEMORY); |
| 36 |
|
|
|
| 37 |
|
|
$map |
| 38 |
|
|
}; |
| 39 |
|
|
|
| 40 |
|
|
{ |
| 41 |
|
|
package cf::path; |
| 42 |
|
|
|
| 43 |
|
|
sub new { |
| 44 |
|
|
my ($class, $path, $base) = @_; |
| 45 |
|
|
|
| 46 |
root |
1.9 |
my $self = bless { }, $class; |
| 47 |
root |
1.1 |
|
| 48 |
root |
1.9 |
if ($path =~ s{^\?random/}{}) { |
| 49 |
|
|
$self->{random} = cf::from_json $path; |
| 50 |
|
|
} else { |
| 51 |
|
|
if ($path =~ s{^~([^/]+)?}{}) { |
| 52 |
|
|
$self->{user_rel} = 1; |
| 53 |
root |
1.1 |
|
| 54 |
root |
1.9 |
if (defined $1) { |
| 55 |
|
|
$self->{user} = $1; |
| 56 |
|
|
} elsif ($base =~ m{^~([^/]+)/}) { |
| 57 |
|
|
$self->{user} = $1; |
| 58 |
|
|
} else { |
| 59 |
|
|
warn "cannot resolve user-relative path without user <$path,$base>\n"; |
| 60 |
|
|
} |
| 61 |
|
|
} elsif ($path =~ /^\//) { |
| 62 |
|
|
# already absolute |
| 63 |
root |
1.1 |
} else { |
| 64 |
root |
1.9 |
$base =~ s{[^/]+/?$}{}; |
| 65 |
|
|
return $class->new ("$base/$path"); |
| 66 |
root |
1.1 |
} |
| 67 |
|
|
|
| 68 |
root |
1.9 |
for ($path) { |
| 69 |
|
|
redo if s{/\.?/}{/}; |
| 70 |
|
|
redo if s{/[^/]+/\.\./}{/}; |
| 71 |
|
|
} |
| 72 |
root |
1.1 |
} |
| 73 |
|
|
|
| 74 |
root |
1.9 |
$self->{path} = $path; |
| 75 |
root |
1.1 |
|
| 76 |
root |
1.9 |
$self |
| 77 |
root |
1.1 |
} |
| 78 |
|
|
|
| 79 |
|
|
# the name / primary key / in-game path |
| 80 |
|
|
sub as_string { |
| 81 |
|
|
my ($self) = @_; |
| 82 |
|
|
|
| 83 |
root |
1.9 |
$self->{user_rel} ? "~$self->{user}$self->{path}" |
| 84 |
|
|
: $self->{random} ? "?random/$self->{path}" |
| 85 |
|
|
: $self->{path} |
| 86 |
|
|
} |
| 87 |
|
|
|
| 88 |
|
|
# the displayed name, this is a one way mapping |
| 89 |
|
|
sub visible_name { |
| 90 |
|
|
my ($self) = @_; |
| 91 |
|
|
|
| 92 |
|
|
$self->{random} ? "?random/$self->{random}{origin_map}+$self->{random}{origin_x}+$self->{random}{origin_y}/$self->{random}{dungeon_level}" |
| 93 |
|
|
: $self->as_string |
| 94 |
root |
1.1 |
} |
| 95 |
|
|
|
| 96 |
|
|
# escape the /'s in the path |
| 97 |
root |
1.9 |
sub _escaped_path { |
| 98 |
root |
1.1 |
# ∕ is U+2215 |
| 99 |
|
|
(my $path = $_[0]{path}) =~ s/\//∕/g; |
| 100 |
|
|
$path |
| 101 |
|
|
} |
| 102 |
|
|
|
| 103 |
|
|
# the original (read-only) location |
| 104 |
|
|
sub load_path { |
| 105 |
|
|
my ($self) = @_; |
| 106 |
|
|
|
| 107 |
|
|
sprintf "%s/%s/%s", cf::datadir, cf::mapdir, $self->{path} |
| 108 |
|
|
} |
| 109 |
|
|
|
| 110 |
|
|
# the temporary/swap location |
| 111 |
|
|
sub save_path { |
| 112 |
|
|
my ($self) = @_; |
| 113 |
|
|
|
| 114 |
root |
1.9 |
$self->{user_rel} ? sprintf "%s/%s/%s/%s", cf::localdir, cf::playerdir, $self->{user}, $self->_escaped_path |
| 115 |
|
|
: $self->{random} ? sprintf "%s/%s", $RANDOM_MAPS, Digest::MD5::md5_hex $self->{path} |
| 116 |
|
|
: sprintf "%s/%s/%s", cf::localdir, cf::tmpdir, $self->_escaped_path |
| 117 |
root |
1.1 |
} |
| 118 |
|
|
|
| 119 |
|
|
# the unique path, might be eq to save_path |
| 120 |
|
|
sub uniq_path { |
| 121 |
|
|
my ($self) = @_; |
| 122 |
|
|
|
| 123 |
root |
1.9 |
$self->{user_rel} || $self->{random} |
| 124 |
root |
1.1 |
? undef |
| 125 |
root |
1.9 |
: sprintf "%s/%s/%s", cf::localdir, cf::uniquedir, $self->_escaped_path |
| 126 |
|
|
} |
| 127 |
|
|
|
| 128 |
|
|
# return random map parameters, or undef |
| 129 |
|
|
sub random_map_params { |
| 130 |
|
|
my ($self) = @_; |
| 131 |
|
|
|
| 132 |
|
|
$self->{random} |
| 133 |
root |
1.1 |
} |
| 134 |
root |
1.10 |
|
| 135 |
|
|
# this is somewhat ugly, but style maps do need special treatment |
| 136 |
|
|
sub is_style_map { |
| 137 |
|
|
$_[0]{path} =~ m{^/styles/} |
| 138 |
|
|
} |
| 139 |
root |
1.1 |
} |
| 140 |
|
|
|
| 141 |
|
|
sub write_runtime { |
| 142 |
|
|
my $runtime = cf::localdir . "/runtime"; |
| 143 |
|
|
|
| 144 |
|
|
my $fh = aio_open "$runtime~", O_WRONLY | O_CREAT, 0644 |
| 145 |
|
|
or return; |
| 146 |
|
|
|
| 147 |
|
|
my $value = $cf::RUNTIME; |
| 148 |
|
|
(aio_write $fh, 0, (length $value), $value, 0) <= 0 |
| 149 |
|
|
and return; |
| 150 |
|
|
|
| 151 |
|
|
aio_fsync $fh |
| 152 |
|
|
and return; |
| 153 |
|
|
|
| 154 |
|
|
close $fh |
| 155 |
|
|
or return; |
| 156 |
|
|
|
| 157 |
|
|
aio_rename "$runtime~", $runtime |
| 158 |
|
|
and return; |
| 159 |
|
|
|
| 160 |
|
|
1 |
| 161 |
|
|
} |
| 162 |
|
|
|
| 163 |
root |
1.4 |
(Coro::async { |
| 164 |
root |
1.1 |
unless (write_runtime) { |
| 165 |
|
|
warn "unable to write runtime file: $!"; |
| 166 |
|
|
exit 1; |
| 167 |
|
|
} |
| 168 |
root |
1.4 |
})->prio (Coro::PRIO_MAX); |
| 169 |
root |
1.1 |
|
| 170 |
|
|
our $SCHEDULER = cf::coro { |
| 171 |
root |
1.8 |
Coro::Timer::sleep 3600;#d#TODO#for debugging only |
| 172 |
root |
1.1 |
while () { |
| 173 |
|
|
Coro::Timer::sleep $SCHEDULE_INTERVAL; |
| 174 |
|
|
|
| 175 |
|
|
write_runtime |
| 176 |
|
|
or warn "unable to write runtime file: $!"; |
| 177 |
|
|
|
| 178 |
|
|
for my $map (values %cf::MAP) { |
| 179 |
|
|
eval { |
| 180 |
|
|
next if $map->in_memory != cf::MAP_IN_MEMORY; |
| 181 |
root |
1.6 |
next if $map->players; |
| 182 |
root |
1.1 |
my $last_access = $map->last_access; |
| 183 |
|
|
# not yet, because maps might become visible to players nearby |
| 184 |
|
|
# we need a tiled meta map for this to work |
| 185 |
|
|
# if ($last_access + $DEACTIVATE_TIMEOUT <= $cf::RUNTIME) { |
| 186 |
|
|
# $map->deactivate; |
| 187 |
|
|
# delete $map->{active}; |
| 188 |
|
|
# } |
| 189 |
|
|
if ($map->should_reset) { |
| 190 |
|
|
$map->reset; |
| 191 |
|
|
} elsif ($last_access + $SWAP_TIMEOUT <= $cf::RUNTIME) { |
| 192 |
|
|
$map->swap_out; |
| 193 |
|
|
Coro::Timer::sleep $SAVE_INTERVAL; |
| 194 |
|
|
} elsif ($map->{last_save} + $SAVE_TIMEOUT <= $cf::RUNTIME) { |
| 195 |
|
|
$map->save; |
| 196 |
|
|
Coro::Timer::sleep $SAVE_INTERVAL; |
| 197 |
|
|
} |
| 198 |
|
|
}; |
| 199 |
|
|
warn $@ if $@; |
| 200 |
|
|
cede; |
| 201 |
|
|
} |
| 202 |
|
|
} |
| 203 |
|
|
}; |
| 204 |
|
|
$SCHEDULER->prio (-2); |
| 205 |
|
|
|
| 206 |
root |
1.8 |
sub generate_random_map { |
| 207 |
|
|
my ($path, $rmp) = @_; |
| 208 |
|
|
|
| 209 |
|
|
# mit "rum" bekleckert, nicht |
| 210 |
|
|
cf::map::_create_random_map |
| 211 |
|
|
$path, |
| 212 |
|
|
$rmp->{wallstyle}, $rmp->{wall_name}, $rmp->{floorstyle}, $rmp->{monsterstyle}, |
| 213 |
|
|
$rmp->{treasurestyle}, $rmp->{layoutstyle}, $rmp->{doorstyle}, $rmp->{decorstyle}, |
| 214 |
|
|
$rmp->{origin_map}, $rmp->{final_map}, $rmp->{exitstyle}, $rmp->{this_map}, |
| 215 |
|
|
$rmp->{exit_on_final_map}, |
| 216 |
|
|
$rmp->{xsize}, $rmp->{ysize}, |
| 217 |
|
|
$rmp->{expand2x}, $rmp->{layoutoptions1}, $rmp->{layoutoptions2}, $rmp->{layoutoptions3}, |
| 218 |
|
|
$rmp->{symmetry}, $rmp->{difficulty}, $rmp->{difficulty_given}, $rmp->{difficulty_increase}, |
| 219 |
|
|
$rmp->{dungeon_level}, $rmp->{dungeon_depth}, $rmp->{decoroptions}, $rmp->{orientation}, |
| 220 |
|
|
$rmp->{origin_y}, $rmp->{origin_x}, $rmp->{random_seed}, $rmp->{total_map_hp}, |
| 221 |
|
|
$rmp->{map_layout_style}, $rmp->{treasureoptions}, $rmp->{symmetry_used}, |
| 222 |
|
|
$rmp->{region} |
| 223 |
|
|
} |
| 224 |
|
|
|
| 225 |
|
|
sub parse_random_map_params { |
| 226 |
|
|
my ($spec) = @_; |
| 227 |
|
|
|
| 228 |
root |
1.9 |
my $rmp = { # defaults |
| 229 |
|
|
xsize => 10, |
| 230 |
|
|
ysize => 10, |
| 231 |
|
|
}; |
| 232 |
root |
1.8 |
|
| 233 |
|
|
for (split /\n/, $spec) { |
| 234 |
|
|
my ($k, $v) = split /\s+/, $_, 2; |
| 235 |
|
|
|
| 236 |
|
|
$rmp->{lc $k} = $v if (length $k) && (length $v); |
| 237 |
|
|
} |
| 238 |
|
|
|
| 239 |
|
|
$rmp |
| 240 |
|
|
} |
| 241 |
|
|
|
| 242 |
|
|
sub prepare_random_map { |
| 243 |
|
|
my ($exit) = @_; |
| 244 |
|
|
|
| 245 |
root |
1.9 |
# all this does is basically rpelace the /! path by |
| 246 |
|
|
# a new random map path (?random/...) with a seed |
| 247 |
|
|
# that depends on the exit object |
| 248 |
|
|
|
| 249 |
root |
1.8 |
my $rmp = parse_random_map_params $exit->msg; |
| 250 |
|
|
|
| 251 |
root |
1.9 |
if ($exit->map) { |
| 252 |
|
|
$rmp->{region} = $exit->map->region ? $exit->map->region->name : undef; |
| 253 |
|
|
$rmp->{origin_map} = $exit->map->path; |
| 254 |
|
|
$rmp->{origin_x} = $exit->x; |
| 255 |
|
|
$rmp->{origin_y} = $exit->y; |
| 256 |
|
|
} |
| 257 |
root |
1.1 |
|
| 258 |
root |
1.9 |
$rmp->{random_seed} = $exit->random_seed; |
| 259 |
root |
1.1 |
|
| 260 |
root |
1.9 |
$exit->slaying ("?random/" . cf::to_json $rmp); |
| 261 |
|
|
$exit->msg (undef); |
| 262 |
root |
1.1 |
} |
| 263 |
|
|
|
| 264 |
|
|
# and all this just because we cannot iterate over |
| 265 |
|
|
# all maps in C++... |
| 266 |
|
|
sub cf::map::change_all_map_light { |
| 267 |
|
|
my ($change) = @_; |
| 268 |
|
|
|
| 269 |
|
|
$_->change_map_light ($change) for values %cf::MAP; |
| 270 |
|
|
} |
| 271 |
|
|
|
| 272 |
|
|
sub try_load_header($) { |
| 273 |
|
|
my ($path) = @_; |
| 274 |
|
|
|
| 275 |
|
|
utf8::encode $path; |
| 276 |
|
|
aio_open $path, O_RDONLY, 0 |
| 277 |
|
|
or return; |
| 278 |
|
|
|
| 279 |
|
|
my $map = cf::map::new |
| 280 |
|
|
or return; |
| 281 |
|
|
|
| 282 |
|
|
$map->load_header ($path) |
| 283 |
|
|
or return; |
| 284 |
|
|
|
| 285 |
|
|
$map->reset_time (0) if $map->reset_time > $cf::RUNTIME; |
| 286 |
|
|
$map->reset_timeout (10);#d# |
| 287 |
|
|
|
| 288 |
|
|
$map->{load_path} = $path; |
| 289 |
|
|
|
| 290 |
|
|
$map |
| 291 |
|
|
} |
| 292 |
|
|
|
| 293 |
root |
1.8 |
sub cf::map::find_map { |
| 294 |
root |
1.1 |
my ($path, $origin) = @_; |
| 295 |
|
|
|
| 296 |
root |
1.8 |
warn "find_map<$path,$origin>\n";#d# |
| 297 |
root |
1.3 |
|
| 298 |
root |
1.1 |
$path = ref $path ? $path : new cf::path $path, $origin && $origin->path; |
| 299 |
|
|
my $key = $path->as_string; |
| 300 |
|
|
|
| 301 |
|
|
$cf::MAP{$key} || do { |
| 302 |
|
|
# do it the slow way |
| 303 |
|
|
my $map = try_load_header $path->save_path; |
| 304 |
|
|
|
| 305 |
|
|
if (!$map) { |
| 306 |
root |
1.9 |
if (my $rmp = $path->random_map_params) { |
| 307 |
|
|
$map = generate_random_map $key, $rmp; |
| 308 |
|
|
} else { |
| 309 |
|
|
$map = try_load_header $path->load_path; |
| 310 |
|
|
} |
| 311 |
|
|
|
| 312 |
|
|
$map or return; |
| 313 |
root |
1.8 |
|
| 314 |
root |
1.9 |
$map->{reset_time} = $cf::RUNTIME + $map->reset_timeout; |
| 315 |
root |
1.8 |
$map->instantiate; |
| 316 |
|
|
|
| 317 |
|
|
# per-player maps become, after loading, normal maps |
| 318 |
|
|
$map->per_player (0) if $path->{user_rel}; |
| 319 |
root |
1.1 |
} |
| 320 |
|
|
|
| 321 |
|
|
$map->path ($key); |
| 322 |
|
|
$map->{path} = $path; |
| 323 |
|
|
|
| 324 |
|
|
$map->reset if $map->should_reset; |
| 325 |
|
|
|
| 326 |
|
|
$cf::MAP{$key} = $map |
| 327 |
|
|
} |
| 328 |
|
|
} |
| 329 |
|
|
|
| 330 |
root |
1.8 |
sub cf::map::load { |
| 331 |
root |
1.1 |
my ($self) = @_; |
| 332 |
|
|
|
| 333 |
root |
1.8 |
return if $self->in_memory != cf::MAP_SWAPPED; |
| 334 |
root |
1.1 |
|
| 335 |
|
|
$self->in_memory (cf::MAP_LOADING); |
| 336 |
|
|
|
| 337 |
|
|
my $path = $self->{path}; |
| 338 |
|
|
|
| 339 |
|
|
$self->alloc; |
| 340 |
|
|
$self->load_objects ($self->{load_path}, 1) |
| 341 |
|
|
or return; |
| 342 |
|
|
|
| 343 |
|
|
if (my $uniq = $path->uniq_path) { |
| 344 |
|
|
utf8::encode $uniq; |
| 345 |
|
|
if (aio_open $uniq, O_RDONLY, 0) { |
| 346 |
|
|
$self->clear_unique_items; |
| 347 |
|
|
$self->load_objects ($uniq, 0); |
| 348 |
|
|
} |
| 349 |
|
|
} |
| 350 |
|
|
|
| 351 |
|
|
# now do the right thing for maps |
| 352 |
|
|
$self->link_multipart_objects; |
| 353 |
root |
1.10 |
|
| 354 |
|
|
unless ($self->{path}->is_style_map) { |
| 355 |
|
|
$self->fix_auto_apply; |
| 356 |
|
|
$self->decay_objects; |
| 357 |
|
|
$self->update_buttons; |
| 358 |
|
|
$self->set_darkness_map; |
| 359 |
|
|
$self->difficulty ($self->estimate_difficulty) |
| 360 |
|
|
unless $self->difficulty; |
| 361 |
|
|
$self->activate; |
| 362 |
|
|
} |
| 363 |
root |
1.1 |
|
| 364 |
|
|
$self->in_memory (cf::MAP_IN_MEMORY); |
| 365 |
|
|
} |
| 366 |
|
|
|
| 367 |
root |
1.8 |
sub cf::map::load_map_sync { |
| 368 |
|
|
my ($path, $origin) = @_; |
| 369 |
root |
1.1 |
|
| 370 |
root |
1.8 |
warn "load_map_sync<$path, $origin>\n";#d# |
| 371 |
root |
1.1 |
|
| 372 |
root |
1.9 |
cf::abort if $path =~ /CVS/;#d# |
| 373 |
|
|
|
| 374 |
|
|
cf::sync_job { |
| 375 |
root |
1.8 |
my $map = cf::map::find_map $path, $origin |
| 376 |
|
|
or return; |
| 377 |
|
|
$map->load; |
| 378 |
|
|
$map |
| 379 |
|
|
} |
| 380 |
root |
1.1 |
} |
| 381 |
|
|
|
| 382 |
|
|
sub cf::map::save { |
| 383 |
|
|
my ($self) = @_; |
| 384 |
|
|
|
| 385 |
|
|
my $save = $self->{path}->save_path; utf8::encode $save; |
| 386 |
|
|
my $uniq = $self->{path}->uniq_path; utf8::encode $uniq; |
| 387 |
|
|
|
| 388 |
root |
1.9 |
$self->{last_save} = $cf::RUNTIME; |
| 389 |
|
|
|
| 390 |
|
|
return unless $self->dirty; |
| 391 |
|
|
|
| 392 |
|
|
$self->{load_path} = $save; |
| 393 |
|
|
|
| 394 |
root |
1.10 |
return if $self->{path}->is_style_map; |
| 395 |
root |
1.9 |
|
| 396 |
|
|
warn "saving map ", $self->path; |
| 397 |
|
|
|
| 398 |
root |
1.1 |
if ($uniq) { |
| 399 |
|
|
$self->save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS); |
| 400 |
|
|
$self->save_objects ($uniq, cf::IO_UNIQUES); |
| 401 |
|
|
} else { |
| 402 |
|
|
$self->save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS | cf::IO_UNIQUES); |
| 403 |
|
|
} |
| 404 |
|
|
} |
| 405 |
|
|
|
| 406 |
root |
1.2 |
sub cf::map::swap_out { |
| 407 |
|
|
my ($self) = @_; |
| 408 |
|
|
|
| 409 |
root |
1.6 |
return if $self->players; |
| 410 |
root |
1.8 |
return if $self->in_memory != cf::MAP_IN_MEMORY; |
| 411 |
root |
1.6 |
|
| 412 |
root |
1.8 |
$self->save; |
| 413 |
root |
1.2 |
$self->clear; |
| 414 |
|
|
$self->in_memory (cf::MAP_SWAPPED); |
| 415 |
|
|
} |
| 416 |
|
|
|
| 417 |
root |
1.1 |
sub cf::map::should_reset { |
| 418 |
|
|
my ($map) = @_; |
| 419 |
|
|
|
| 420 |
root |
1.9 |
return;#d# |
| 421 |
root |
1.1 |
# TODO: safety, remove and allow resettable per-player maps |
| 422 |
|
|
return if $map->{path}{user_rel};#d# |
| 423 |
|
|
return unless $map->reset_timeout; |
| 424 |
|
|
|
| 425 |
root |
1.9 |
my $time = $map->fixed_resettime ? $map->{reset_time} : $map->last_access; |
| 426 |
root |
1.1 |
|
| 427 |
|
|
$time + $map->reset_timeout < $cf::RUNTIME |
| 428 |
|
|
} |
| 429 |
|
|
|
| 430 |
|
|
sub cf::map::reset { |
| 431 |
|
|
my ($self) = @_; |
| 432 |
|
|
|
| 433 |
|
|
return if $self->players; |
| 434 |
root |
1.3 |
return if $self->{path}{user_rel};#d# |
| 435 |
root |
1.1 |
|
| 436 |
|
|
warn "resetting map ", $self->path;#d# |
| 437 |
root |
1.9 |
return;#d# |
| 438 |
root |
1.3 |
|
| 439 |
|
|
utf8::encode (my $save = $self->{path}->save_path); |
| 440 |
|
|
aioreq_pri 3; IO::AIO::aio_unlink $save; |
| 441 |
|
|
aioreq_pri 3; IO::AIO::aio_unlink "$save.pst"; |
| 442 |
root |
1.1 |
|
| 443 |
|
|
$self->clear; |
| 444 |
|
|
$self->in_memory (cf::MAP_SWAPPED); |
| 445 |
root |
1.3 |
utf8::encode ($self->{load_path} = $self->{path}->load_path); |
| 446 |
root |
1.1 |
} |
| 447 |
|
|
|
| 448 |
|
|
sub cf::object::player::enter_exit { |
| 449 |
|
|
my ($ob, $exit) = @_; |
| 450 |
|
|
|
| 451 |
root |
1.6 |
return unless $ob->type == cf::PLAYER; |
| 452 |
|
|
|
| 453 |
|
|
my ($oldmap, $oldx, $oldy) = ($ob->map, $ob->x, $ob->y); |
| 454 |
|
|
|
| 455 |
root |
1.9 |
$ob->enter_map ($LINK_MAP, 20, 20); |
| 456 |
|
|
$ob->deactivate_recursive; |
| 457 |
|
|
|
| 458 |
|
|
(Coro::async { |
| 459 |
root |
1.3 |
my ($map, $x, $y); |
| 460 |
root |
1.9 |
unless (eval { |
| 461 |
root |
1.1 |
|
| 462 |
root |
1.9 |
prepare_random_map $exit |
| 463 |
|
|
if $exit->slaying eq "/!"; |
| 464 |
root |
1.1 |
|
| 465 |
root |
1.9 |
my $path = new cf::path $exit->slaying, $exit->map && $exit->map->path; |
| 466 |
root |
1.8 |
|
| 467 |
root |
1.9 |
$map = cf::map::find_map $path->as_string; |
| 468 |
|
|
$map = $map->customise_for ($ob) if $map; |
| 469 |
|
|
($x, $y) = ($exit->stats->hp, $exit->stats->sp); |
| 470 |
root |
1.8 |
|
| 471 |
root |
1.9 |
unless ($map) { |
| 472 |
|
|
$ob->message ("The exit is closed", cf::NDI_UNIQUE | cf::NDI_RED); |
| 473 |
root |
1.7 |
|
| 474 |
root |
1.9 |
# restore original map position |
| 475 |
|
|
($map, $x, $y) = ($oldmap, $oldx, $oldy); |
| 476 |
root |
1.7 |
|
| 477 |
root |
1.9 |
unless ($map) { |
| 478 |
|
|
$map = cf::map::find_map $emergency_position->[0] |
| 479 |
|
|
or die "FATAL: cannot load emergency map\n"; |
| 480 |
|
|
$x = $emergency_position->[1]; |
| 481 |
|
|
$y = $emergency_position->[2]; |
| 482 |
|
|
} |
| 483 |
root |
1.7 |
} |
| 484 |
root |
1.1 |
|
| 485 |
root |
1.9 |
# use -1, -1 as default coordinates, not 0, 0 |
| 486 |
|
|
($x, $y) = ($map->enter_x, $map->enter_y) |
| 487 |
|
|
if $x <=0 && $y <= 0; |
| 488 |
|
|
|
| 489 |
|
|
warn "entering ", $map->path, " at ($x, $y)\n";#d# |
| 490 |
|
|
$map->load; |
| 491 |
|
|
1; |
| 492 |
|
|
}) { |
| 493 |
|
|
($map, $x, $y) = ($oldmap, $oldx, $oldy); |
| 494 |
|
|
|
| 495 |
|
|
$ob->message ("Something went wrong within the server. " |
| 496 |
|
|
. "I'll try to bring you back to the map you were before. " |
| 497 |
|
|
. "Please report this to the dungeon master", |
| 498 |
|
|
cf::NDI_UNIQUE | cf::NDI_RED); |
| 499 |
root |
1.7 |
|
| 500 |
root |
1.9 |
warn "ERROR in enter_exit: $@"; |
| 501 |
|
|
} |
| 502 |
|
|
$ob->activate_recursive; |
| 503 |
root |
1.6 |
$ob->enter_map ($map, $x, $y); |
| 504 |
root |
1.9 |
})->prio (1); |
| 505 |
root |
1.1 |
} |
| 506 |
|
|
|
| 507 |
|
|
sub cf::map::customise_for { |
| 508 |
|
|
my ($map, $ob) = @_; |
| 509 |
|
|
|
| 510 |
|
|
if ($map->per_player) { |
| 511 |
root |
1.8 |
return cf::map::find_map "~" . $ob->name . "/" . $map->{path}{path}; |
| 512 |
root |
1.1 |
} |
| 513 |
|
|
|
| 514 |
|
|
$map |
| 515 |
|
|
} |
| 516 |
|
|
|
| 517 |
|
|
sub cf::map::emergency_save { |
| 518 |
|
|
local $cf::FREEZE = 1; |
| 519 |
|
|
|
| 520 |
root |
1.4 |
warn "enter emergency map save\n"; |
| 521 |
|
|
|
| 522 |
root |
1.9 |
cf::sync_job { |
| 523 |
root |
1.4 |
warn "begin emergency map save\n"; |
| 524 |
|
|
$_->save for values %cf::MAP; |
| 525 |
|
|
}; |
| 526 |
|
|
|
| 527 |
root |
1.1 |
warn "end emergency map save\n"; |
| 528 |
|
|
} |
| 529 |
|
|
|