| Revision: | 1.3 |
| Committed: | Fri Dec 22 16:34:00 2006 UTC (19 years, 9 months ago) by root |
| Branch: | MAIN |
| CVS Tags: | rel-2_2, rel-2_0, rel-2_1 |
| Changes since 1.2: | +1 -1 lines |
| Log Message: | - preliminary check in, stuff is rudimentarily working - moved most of the player creation process into a perl coroutine - changed internal design of player management to not reuse and morph the object in funny ways. should be safer and much nicer to handle. - got rid of some annoying hacks, such as clear() (TODO: get rid of player_pod and other stuff now unnecessary?) |
| # | User | Rev | Content |
|---|---|---|---|
| 1 | root | 1.1 | #! perl |
| 2 | |||
| 3 | # adjust levels of players at login time in case the experience table changed | ||
| 4 | |||
| 5 | root | 1.2 | cf::player->attach ( |
| 6 | root | 1.3 | on_login => sub { |
| 7 | root | 1.1 | my ($pl) = @_; |
| 8 | my $ob = $pl->ob; | ||
| 9 | |||
| 10 | $ob->message ("\nAdjusting levels to experience table.\n"); | ||
| 11 | |||
| 12 | $ob->player_lvl_adj; | ||
| 13 | $ob->player_lvl_adj ($_) for grep $_->type == cf::SKILL, $ob->inv; | ||
| 14 | |||
| 15 | $ob->message ("\nDone adjusting levels to experience table.\nIf you got a lot of level changes, then this is because the server changed its experience table.\nDo NOT panic!\n"); | ||
| 16 | }, | ||
| 17 | root | 1.2 | ); |
| 18 | root | 1.1 |