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root |
1.37 |
#! perl # mandatory |
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root |
1.1 |
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# this extension swaps out maps and resets them, in essence managing |
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# the reset/swap policy of the server. |
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root |
1.18 |
# it also contains the map prefetching logic |
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root |
1.1 |
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root |
1.24 |
#our $DEACTIVATE_TIMEOUT = 20; # number of seconds after which maps get deactivated to save cpu |
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root |
1.34 |
our $SWAP_TIMEOUT = $cf::CFG{swap_timeout} || 300; # number of seconds after which inactive maps get swapped out |
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our $SCHEDULE_INTERVAL = $cf::CFG{schedule_interval} || .8; # time the map scheduler sleeps between runs |
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our $SAVE_TIMEOUT = $cf::CFG{save_timeout} || 30; # save maps every n seconds |
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our $SWAP_LOAD1 = $cf::CFG{swap_load1} || .1; # start aggressively swapping at this load |
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our $SWAP_LOAD2 = $cf::CFG{swap_load2} || .4; # swap as fast as possible at this load |
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root |
1.1 |
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root |
1.17 |
cf::async_ext { |
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root |
1.12 |
$Coro::current->prio (Coro::PRIO_MIN); |
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root |
1.35 |
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root |
1.14 |
# load the header of swapped-out maps. |
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root |
1.12 |
# this is not a correctness issue, it simply saves diskspace |
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# because old files will get cleaned up on reset time |
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root |
1.35 |
Coro::Timer::sleep 0.25; |
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root |
1.12 |
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root |
1.36 |
for my $path (@{ cf::map::tmp_maps or [] }, @{ cf::map::random_maps or [] }) { |
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root |
1.38 |
cf::cede_to_tick; |
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root |
1.36 |
cf::map::find $path; |
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root |
1.12 |
} |
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root |
1.35 |
# now hunt for resettable per-player maps |
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for my $login (@{ cf::player::list_logins or [] }) { |
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for my $path (@{ cf::player::maps $login or [] }) { |
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root |
1.38 |
cf::cede_to_tick; |
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root |
1.35 |
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$path =~ /^~[^\/]+(\/.*)$/ |
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or next; # doh |
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my $base = cf::map::find $1; |
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# skip maps without base maps on the assumption |
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# that those are old, unresettable maps |
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next unless $base; |
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# skip unresettable maps, for speed |
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next if $base->{deny_reset}; |
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my $map = cf::map::find $path; |
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if ($map->{deny_reset}) { |
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warn "found noreset map with resettable base map, resetting: $path\n"; |
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delete $map->{deny_reset}; |
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} |
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} |
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} |
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root |
1.12 |
}; |
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root |
1.17 |
our $SCHEDULER = cf::async_ext { |
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root |
1.38 |
my $timer = Coro::Event->timer (after => 1); |
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root |
1.1 |
while () { |
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root |
1.38 |
$timer->interval ($SCHEDULE_INTERVAL); |
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$timer->next unless $cf::LOADAVG > $SWAP_LOAD2; |
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root |
1.1 |
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| 61 |
root |
1.9 |
# this weird form of iteration over values is used because |
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# the hash changes underneath us frequently, and for |
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# keeps a direct reference to the value without (in 5.8 perls) |
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# keeping a reference, so this is prone to crashes or worse. |
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root |
1.8 |
my @maps = keys %cf::MAP; |
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for (@maps) { |
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my $map = $cf::MAP{$_} |
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or next; |
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$map->valid or next; |
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root |
1.9 |
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root |
1.1 |
eval { |
| 72 |
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# not yet, because maps might become visible to players nearby |
| 73 |
root |
1.3 |
# we need to remove the map from %cf::MAP and all tiled map links |
| 74 |
root |
1.1 |
# if ($last_access + $DEACTIVATE_TIMEOUT <= $cf::RUNTIME) { |
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# $map->deactivate; |
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# delete $map->{active}; |
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# } |
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if ($map->should_reset) { |
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$map->reset; |
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root |
1.3 |
} elsif ($map->in_memory == cf::MAP_IN_MEMORY) { |
| 81 |
root |
1.41 |
my $max_idle = cf::clamp +(cf::lerp $cf::LOADAVG, $SWAP_LOAD1, $SWAP_LOAD2, $SWAP_TIMEOUT, $cf::TICK * 1.5), |
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$cf::TICK * 1.5, $SWAP_TIMEOUT; |
| 83 |
root |
1.34 |
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| 84 |
root |
1.26 |
if ($map->last_access + $max_idle <= $cf::RUNTIME && !$map->players) { |
| 85 |
root |
1.25 |
$map->swap_out; |
| 86 |
root |
1.3 |
} elsif ($map->{last_save} + $SAVE_TIMEOUT <= $cf::RUNTIME) { |
| 87 |
root |
1.25 |
$map->save; |
| 88 |
root |
1.39 |
$map->{last_save} -= rand; # randomise map save times a bit |
| 89 |
root |
1.3 |
} |
| 90 |
root |
1.1 |
} |
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}; |
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warn $@ if $@; |
| 93 |
root |
1.34 |
cf::cede_to_tick; |
| 94 |
root |
1.8 |
}; |
| 95 |
root |
1.1 |
} |
| 96 |
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}; |
| 97 |
root |
1.5 |
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| 98 |
root |
1.1 |
$SCHEDULER->prio (-2); |
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