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root |
1.1 |
// define event types by enumerating them here |
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root |
1.2 |
// global events |
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root |
1.3 |
def (GLOBAL, CLOCK) // NYI |
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root |
1.2 |
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// per-player |
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root |
1.3 |
def (PLAYER, BIRTH) // called as very first thing after creating a player |
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def (PLAYER, QUIT) // called after logout |
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def (PLAYER, LOAD) |
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def (PLAYER, SAVE) |
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def (PLAYER, LOGIN) |
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def (PLAYER, LOGOUT) |
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def (PLAYER, DEATH) |
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def (PLAYER, ENTER) |
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def (PLAYER, LEAVE) |
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def (PLAYER, USE_SKILL) |
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def (PLAYER, EXTCMD) |
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def (PLAYER, PRAY_ALTAR) |
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root |
1.2 |
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// per-object events |
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root |
1.3 |
def (OBJECT, KILL) |
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def (OBJECT, APPLY) |
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def (OBJECT, USE_SKILL) |
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def (OBJECT, CAST_SPELL) |
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root |
1.2 |
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// per-map |
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root |
1.3 |
def (MAP, LOAD) // Original map has been loaded |
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def (MAP, SWAPIN) // Temporary map has been swapped in |
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def (MAP, SWAPOUT) // Map has been swapped out |
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def (MAP, RESET) // A map is resetting |
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def (MAP, CLEAN) // Temporary map will be deleted |
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root |
1.2 |
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