| 1 |
root |
1.1 |
/* |
| 2 |
root |
1.74 |
* This file is part of Deliantra, the Roguelike Realtime MMORPG. |
| 3 |
pippijn |
1.45 |
* |
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root |
1.101 |
* Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
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root |
1.103 |
* Copyright (©) 2002 Mark Wedel & Crossfire Development Team |
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* Copyright (©) 1992 Frank Tore Johansen |
| 7 |
pippijn |
1.45 |
* |
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root |
1.92 |
* Deliantra is free software: you can redistribute it and/or modify it under |
| 9 |
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* the terms of the Affero GNU General Public License as published by the |
| 10 |
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* Free Software Foundation, either version 3 of the License, or (at your |
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* option) any later version. |
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pippijn |
1.45 |
* |
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1.64 |
* This program is distributed in the hope that it will be useful, |
| 14 |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
| 16 |
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* GNU General Public License for more details. |
| 17 |
pippijn |
1.45 |
* |
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root |
1.92 |
* You should have received a copy of the Affero GNU General Public License |
| 19 |
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* and the GNU General Public License along with this program. If not, see |
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* <http://www.gnu.org/licenses/>. |
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1.59 |
* |
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root |
1.74 |
* The authors can be reached via e-mail to <support@deliantra.net> |
| 23 |
pippijn |
1.45 |
*/ |
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root |
1.103 |
|
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1.93 |
#ifndef PLAYER_H_ |
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#define PLAYER_H_ |
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root |
1.1 |
|
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root |
1.95 |
//+GPL |
| 29 |
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| 30 |
root |
1.16 |
enum bowtype_t |
| 31 |
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{ |
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root |
1.50 |
bow_normal = 0, |
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bow_threewide = 1, |
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root |
1.16 |
bow_spreadshot = 2, |
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root |
1.50 |
bow_n = 3, /* must stay at 3 */ |
| 36 |
root |
1.16 |
bow_ne = 4, |
| 37 |
root |
1.50 |
bow_e = 5, |
| 38 |
root |
1.16 |
bow_se = 6, |
| 39 |
root |
1.50 |
bow_s = 7, |
| 40 |
root |
1.16 |
bow_sw = 8, |
| 41 |
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1.50 |
bow_w = 9, |
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root |
1.16 |
bow_nw = 10, /* must stay at 10 */ |
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bow_bestarrow = 11 |
| 44 |
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}; |
| 45 |
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|
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enum petmode_t |
| 47 |
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{ |
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pet_normal = 0, |
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1.50 |
pet_sad = 1, |
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1.16 |
pet_defend = 2, |
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1.50 |
pet_arena = 3, |
| 52 |
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1.16 |
}; |
| 53 |
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| 54 |
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enum usekeytype |
| 55 |
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{ |
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key_inventory = 0, |
| 57 |
root |
1.50 |
keyrings = 1, |
| 58 |
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containers = 2, |
| 59 |
root |
1.16 |
}; |
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root |
1.1 |
|
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/* This is used to control what to do when we need to unapply |
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* an object before we can apply another one. |
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*/ |
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1.16 |
enum unapplymode |
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{ |
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unapply_nochoice = 0, /* Will unapply objects when there no choice to unapply */ |
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unapply_never = 1, /* will not unapply objects automatically */ |
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unapply_always = 2 /* Will unapply whatever is necessary - this goes beyond */ |
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/* no choice - if there are multiple ojbect of the same type */ |
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/* that need to be unapplied, there is no way for the player */ |
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/* to control which of these will be unapplied. */ |
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}; |
| 73 |
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| 74 |
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/* not really the player, but tied pretty closely */ |
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root |
1.38 |
INTERFACE_CLASS (partylist) |
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root |
1.16 |
struct partylist |
| 77 |
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{ |
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1.101 |
utf8_string ACC (RW, partyleader); |
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1.38 |
char ACC (RW, passwd)[9]; |
| 80 |
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partylist *ACC (RW, next); |
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1.101 |
utf8_string ACC (RW, partyname); |
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1.1 |
|
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1.16 |
struct party_kill |
| 84 |
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{ |
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char killer[MAX_NAME + 1], dead[MAX_NAME + 1]; |
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sint64 exp; |
| 87 |
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} party_kills[PARTY_KILL_LOG]; |
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1.38 |
|
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sint64 ACC (RW, total_exp); |
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uint32 ACC (RW, kills); |
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1.16 |
}; |
| 92 |
root |
1.1 |
|
| 93 |
root |
1.55 |
// used for pet monster logic etc. |
| 94 |
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1.96 |
static inline bool |
| 95 |
root |
1.55 |
same_party (partylist *a, partylist *b) |
| 96 |
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{ |
| 97 |
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return a == b && a; |
| 98 |
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} |
| 99 |
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| 100 |
root |
1.35 |
INTERFACE_CLASS (player) |
| 101 |
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struct player : zero_initialised, attachable |
| 102 |
root |
1.6 |
{ |
| 103 |
root |
1.67 |
client *ACC (RO, ns); /* Socket information for this player, ALWAYS valid when a player is on a map */ |
| 104 |
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object *ACC (RW, ob); /* The object representing the player, ALWAYS valid */ |
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root |
1.62 |
object_vector_index ACC (RO, active); |
| 106 |
root |
1.43 |
|
| 107 |
root |
1.51 |
bowtype_t ACC (RW, bowtype); /* which firemode? */ |
| 108 |
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petmode_t ACC (RW, petmode); /* which petmode? */ |
| 109 |
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usekeytype ACC (RW, usekeys); /* Method for finding keys for doors */ |
| 110 |
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unapplymode ACC (RW, unapply); /* Method for auto unapply */ |
| 111 |
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uint32 ACC (RW, count); /* Any numbers typed before a command */ |
| 112 |
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uint32 ACC (RW, mode); /* Mode of player for pickup. */ |
| 113 |
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| 114 |
root |
1.91 |
int ACC (RW, digestion); /* Any bonuses/penalties to digestion */ |
| 115 |
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int ACC (RW, gen_hp); /* Bonuses to regeneration speed of hp */ |
| 116 |
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int ACC (RW, gen_sp); /* Bonuses to regeneration speed of sp */ |
| 117 |
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int ACC (RW, gen_sp_armour); /* Penalty to sp regen from armour */ |
| 118 |
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int ACC (RW, gen_grace); /* Bonuses to regeneration speed of grace */ |
| 119 |
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int ACC (RW, item_power); /* Total item power of objects equipped */ |
| 120 |
root |
1.82 |
uint8 ACC (RW, gender); /* 0 male, 1 female, others not yet defined */ |
| 121 |
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uint8 ACC (RW, hintmode); /* 0 full, 1 hint, 2 disable */ |
| 122 |
root |
1.16 |
|
| 123 |
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/* Try to put all the bitfields together - saves some small amount of memory */ |
| 124 |
root |
1.43 |
bool ACC (RW, braced); /* Will not move if braced, only attack */ |
| 125 |
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bool ACC (RW, tmp_invis); /* Will invis go away when we attack ? */ |
| 126 |
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bool ACC (RW, do_los); /* If true, need to call update_los() in draw(), and clear */ |
| 127 |
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bool ACC (RW, fire_on); /* Player should fire object, not move */ |
| 128 |
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bool ACC (RW, run_on); /* Player should keep moving in dir until run is off */ |
| 129 |
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bool ACC (RW, peaceful); /* If set, won't attack friendly creatures */ |
| 130 |
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bool ACC (RW, hidden); /* If True, player (DM) is hidden from view */ |
| 131 |
root |
1.76 |
bool ACC (RW, dirty); // set if player is dirty (not reliable yet!) |
| 132 |
root |
1.16 |
|
| 133 |
root |
1.18 |
float ACC (RW, weapon_sp); /* Penalties to speed when fighting w speed >ws/10 */ |
| 134 |
root |
1.57 |
float ACC (RW, weapon_sp_left); // same as speed_left, but for attacks |
| 135 |
root |
1.18 |
living ACC (RO, orig_stats); /* Permanent real stats of player */ |
| 136 |
root |
1.106 |
object_ptr last_skill_ob[CS_NUM_SKILLS]; /* the exp object */ |
| 137 |
root |
1.18 |
object_ptr ACC (RW, last_used); /* Pointer to object last picked or applied */ |
| 138 |
root |
1.16 |
|
| 139 |
root |
1.53 |
object_ptr ACC (RW, combat_ob); // which weapon/bow/skill to use for direct attacks |
| 140 |
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object_ptr ACC (RW, ranged_ob); // which skill/item/spell to use for ranged attacks |
| 141 |
root |
1.51 |
object_ptr ACC (RW, golem); // the currently controlled golem |
| 142 |
root |
1.94 |
object_ptr ACC (RW, observe); // the object that is being observed (never 0) |
| 143 |
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object_ptr ACC (RW, viewpoint); // the object that is being viewed in the map (never 0) |
| 144 |
root |
1.51 |
|
| 145 |
root |
1.18 |
sint16 ACC (RW, bed_x), ACC (RW, bed_y); /* x,y - coordinates of respawn (savebed) */ |
| 146 |
root |
1.39 |
shstr ACC (RW, savebed_map); /* map where player will respawn after death */ |
| 147 |
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shstr ACC (RW, maplevel); /* On which level is the player? */ |
| 148 |
root |
1.18 |
char ACC (RW, spellparam)[MAX_BUF]; /* What param to add to spells */ |
| 149 |
root |
1.16 |
|
| 150 |
root |
1.18 |
char ACC (RW, own_title)[MAX_NAME]; /* Title the player has chosen for themself */ |
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root |
1.16 |
/* Note that for dragon players, this is filled in for them */ |
| 152 |
root |
1.19 |
char ACC (RW, title)[64]; /* Default title, like fighter, wizard, etc */ |
| 153 |
root |
1.16 |
|
| 154 |
root |
1.34 |
sint8 ACC (RW, levhp[11]); /* What the player gained on that level */ |
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sint8 ACC (RW, levsp[11]); /* Same for sp */ |
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sint8 ACC (RW, levgrace[11]); /* And same for grace */ |
| 157 |
root |
1.16 |
|
| 158 |
root |
1.77 |
object_ptr ACC (RW, killer); /* Who last tried to kill this player (this object is usually destroyed) */ |
| 159 |
root |
1.16 |
|
| 160 |
root |
1.99 |
float speed_left_save; // spee doptimisation, see process_players[12] |
| 161 |
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char write_buf[MAX_BUF]; /* Holds arbitrary input from client */ /* should go */ |
| 162 |
root |
1.18 |
char ACC (RW, password)[16]; /* 2 (seed) + 11 (crypted) + 1 (EOS) + 2 (safety) = 16 */ |
| 163 |
root |
1.1 |
|
| 164 |
root |
1.18 |
partylist *ACC (RW, party); /* Party this player is part of */ |
| 165 |
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partylist *ACC (RW, party_to_join); /* used when player wants to join a party */ |
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root |
1.16 |
/* but we will have to get password first */ |
| 167 |
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/* so we have to remember which party to */ |
| 168 |
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/* join */ |
| 169 |
root |
1.98 |
char ACC (RW, search_str)[256]; /* Item we are looking for */ |
| 170 |
root |
1.18 |
sint16 ACC (RW, encumbrance); /* How much our player is encumbered */ |
| 171 |
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uint16 ACC (RW, outputs_sync); /* How often to print, no matter what */ |
| 172 |
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uint16 ACC (RW, outputs_count); /* Print if this count is exceeded */ |
| 173 |
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object_ptr ACC (RW, mark); /* marked object */ |
| 174 |
root |
1.16 |
/* Special DM fields */ |
| 175 |
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tag_t *stack_items; /* Item stack for patch/dump/... commands */ |
| 176 |
root |
1.18 |
int ACC (RW, stack_position); /* Current stack position, 0 for no item */ |
| 177 |
root |
1.85 |
sint8 los[MAP_CLIENT_X][MAP_CLIENT_Y]; /* array showing what spaces */ |
| 178 |
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/* the player can see. For maps smaller than */ |
| 179 |
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/* MAP_CLIENT_.., the center is used */ |
| 180 |
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| 181 |
root |
1.95 |
//-GPL |
| 182 |
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| 183 |
root |
1.98 |
// stats updates are very costly, so delay them if at all possible |
| 184 |
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bool ACC (RW, delayed_update); |
| 185 |
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void queue_stats_update () |
| 186 |
|
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{ |
| 187 |
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delayed_update = true; |
| 188 |
|
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} |
| 189 |
|
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void need_updated_stats () |
| 190 |
|
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{ |
| 191 |
|
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if (delayed_update) |
| 192 |
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ob->update_stats (); |
| 193 |
|
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} |
| 194 |
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|
| 195 |
root |
1.104 |
#if 0 |
| 196 |
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enum { |
| 197 |
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SA_SPELLS = 1<<0, |
| 198 |
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SA_EXP = 1<<1, |
| 199 |
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}; |
| 200 |
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|
| 201 |
|
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uint8 ACxC (RW, stat_update_flags); |
| 202 |
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|
| 203 |
|
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void need_stat_update (int flags) |
| 204 |
|
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{ |
| 205 |
|
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stat_update_flags |= flags; |
| 206 |
|
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} |
| 207 |
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#endif |
| 208 |
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|
| 209 |
root |
1.85 |
// return the los value for the given coordinate |
| 210 |
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MTH sint8 blocked_los (int dx, int dy) const |
| 211 |
|
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{ |
| 212 |
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dx += LOS_X0; |
| 213 |
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dy += LOS_Y0; |
| 214 |
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|
| 215 |
|
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return 0 <= dx && dx < MAP_CLIENT_X |
| 216 |
|
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&& 0 <= dy && dy < MAP_CLIENT_Y |
| 217 |
|
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? los[dx][dy] : LOS_BLOCKED; |
| 218 |
|
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} |
| 219 |
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|
| 220 |
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// unchecked variant |
| 221 |
|
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sint8 blocked_los_uc (int dx, int dy) const |
| 222 |
|
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{ |
| 223 |
|
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return los[dx + LOS_X0][dy + LOS_Y0]; |
| 224 |
|
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} |
| 225 |
root |
1.16 |
|
| 226 |
root |
1.86 |
MTH void clear_los (sint8 value = LOS_BLOCKED); |
| 227 |
root |
1.88 |
MTH void update_los (); |
| 228 |
root |
1.86 |
|
| 229 |
root |
1.31 |
shstr ACC (RW, invis_race); /* What race invisible to? */ |
| 230 |
root |
1.13 |
|
| 231 |
root |
1.100 |
MTH const_utf8_string killer_name () const; // makes a string out of ->killer |
| 232 |
root |
1.77 |
|
| 233 |
root |
1.36 |
MTH static player *create (); |
| 234 |
root |
1.73 |
static player *find (const_utf8_string name); |
| 235 |
root |
1.43 |
|
| 236 |
|
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static player *load_pl (object_thawer &thawer); |
| 237 |
root |
1.73 |
MTH static player *load_pl (object_thawer *thawer) { return load_pl (*thawer); } |
| 238 |
root |
1.43 |
|
| 239 |
root |
1.83 |
MTH void link_skills (); |
| 240 |
root |
1.90 |
MTH object *find_skill (shstr_cmp name) const; |
| 241 |
root |
1.83 |
|
| 242 |
root |
1.43 |
bool save_pl (object_freezer &freezer); |
| 243 |
root |
1.102 |
MTH bool save_pl (const_octet_string path); |
| 244 |
root |
1.43 |
|
| 245 |
root |
1.35 |
void do_destroy (); |
| 246 |
|
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void gather_callbacks (AV *&callbacks, event_type event) const; |
| 247 |
root |
1.31 |
|
| 248 |
root |
1.101 |
MTH dynbuf_text *expand_cfpod (const_utf8_string cfpod) const; |
| 249 |
root |
1.82 |
|
| 250 |
root |
1.78 |
MTH void touch () { dirty = true; } // need to touch when logged out and changed |
| 251 |
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|
| 252 |
root |
1.65 |
MTH void play_sound (faceidx sound, int dx = 0, int dy = 0) const |
| 253 |
|
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{ |
| 254 |
|
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if (ns) |
| 255 |
|
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ns->play_sound (sound, dx, dy); |
| 256 |
|
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} |
| 257 |
|
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|
| 258 |
root |
1.46 |
// wether the player can "see" this mapspace or not, decided by los |
| 259 |
root |
1.89 |
// 0 - bright, 3 dark, 4 too dark, 100 blocked or out of range |
| 260 |
|
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MTH sint8 darkness_at (maptile *map, int x, int y) const; |
| 261 |
root |
1.46 |
|
| 262 |
root |
1.36 |
MTH void connect (client *ns); |
| 263 |
|
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MTH void disconnect (); |
| 264 |
root |
1.31 |
|
| 265 |
root |
1.43 |
MTH void activate (); |
| 266 |
|
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MTH void deactivate (); |
| 267 |
|
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|
| 268 |
root |
1.48 |
MTH void chargen_race_done (); |
| 269 |
|
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MTH void chargen_race_next (); |
| 270 |
|
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|
| 271 |
root |
1.80 |
MTH void set_observe (object_ornull *ob); |
| 272 |
root |
1.94 |
MTH void set_viewpoint (object_ornull *ob); |
| 273 |
root |
1.60 |
|
| 274 |
root |
1.101 |
void send_msg (int color, const_utf8_string type, const_utf8_string msg) |
| 275 |
root |
1.68 |
{ |
| 276 |
|
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ns->send_msg (color, type, msg); |
| 277 |
|
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} |
| 278 |
|
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|
| 279 |
|
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// a prominent box that can easily be escaped away or so |
| 280 |
|
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// should be used for informative output such as who, maps etc. |
| 281 |
|
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// will stay on-screen |
| 282 |
root |
1.101 |
MTH void infobox (const_utf8_string title, const_utf8_string msg, int color = NDI_BLACK); |
| 283 |
root |
1.68 |
|
| 284 |
|
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// a prominent msg that signifies some important event, |
| 285 |
|
|
// an improvement potion effect potion. should not be long. |
| 286 |
|
|
// might time out after a while |
| 287 |
root |
1.101 |
MTH void statusmsg (const_utf8_string msg, int color = NDI_BLACK); |
| 288 |
root |
1.68 |
|
| 289 |
|
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// a prominent box that signifies some error such as a failed |
| 290 |
|
|
// improvement potion. should not be long. |
| 291 |
root |
1.101 |
MTH void failmsg (const_utf8_string msg, int color = NDI_RED); |
| 292 |
root |
1.107 |
void failmsgf (const_utf8_string format, ...); // always NDI_RED |
| 293 |
root |
1.68 |
|
| 294 |
root |
1.97 |
MTH void update_spells () const |
| 295 |
|
|
{ |
| 296 |
|
|
if (ns) |
| 297 |
|
|
ns->update_spells = true; |
| 298 |
|
|
} |
| 299 |
|
|
|
| 300 |
root |
1.31 |
~player (); |
| 301 |
|
|
|
| 302 |
|
|
private: |
| 303 |
|
|
void set_object (object *op); |
| 304 |
|
|
player (); |
| 305 |
root |
1.16 |
}; |
| 306 |
root |
1.13 |
|
| 307 |
root |
1.43 |
typedef object_vector<player, &player::active> playervec; |
| 308 |
|
|
|
| 309 |
|
|
extern playervec players; |
| 310 |
|
|
|
| 311 |
|
|
#define for_all_players(var) \ |
| 312 |
root |
1.65 |
for (unsigned _i = 0; _i < ::players.size (); ++_i) \ |
| 313 |
|
|
statementvar (player *, var, ::players [_i]) |
| 314 |
root |
1.43 |
|
| 315 |
root |
1.87 |
#define for_all_players_on_map(var,mapp) \ |
| 316 |
|
|
for_all_players(var) \ |
| 317 |
|
|
if ((var)->ob->map == (mapp)) |
| 318 |
|
|
|
| 319 |
root |
1.68 |
inline void |
| 320 |
root |
1.101 |
object::statusmsg (const_utf8_string msg, int color) |
| 321 |
root |
1.68 |
{ |
| 322 |
|
|
if (expect_true (contr)) contr->statusmsg (msg, color); |
| 323 |
|
|
} |
| 324 |
|
|
|
| 325 |
|
|
inline void |
| 326 |
root |
1.101 |
object::failmsg (const_utf8_string msg, int color) |
| 327 |
root |
1.68 |
{ |
| 328 |
root |
1.69 |
if (expect_true (contr)) contr->failmsg (msg, color); |
| 329 |
root |
1.68 |
} |
| 330 |
root |
1.93 |
|
| 331 |
|
|
#endif |
| 332 |
root |
1.101 |
|