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/* |
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* This file is part of Crossfire TRT, the Roguelike Realtime MORPG. |
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1.1 |
* |
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* Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team |
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* Copyright (©) 2002-2005,2007 Mark Wedel & Crossfire Development Team |
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* Copyright (©) 1992,2007 Frank Tore Johansen |
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1.1 |
* |
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* Crossfire TRT is free software: you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
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* the Free Software Foundation, either version 3 of the License, or |
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* (at your option) any later version. |
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* |
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* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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1.1 |
* |
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* You should have received a copy of the GNU General Public License |
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* along with this program. If not, see <http://www.gnu.org/licenses/>. |
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* |
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* The authors can be reached via e-mail to <crossfire@schmorp.de> |
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*/ |
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/* |
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* The maptile is allocated each time a new map is opened. |
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* It contains pointers (very indirectly) to all objects on the map. |
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*/ |
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#ifndef REGION_H |
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#define REGION_H |
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/* |
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* Each map is in a given region of the game world and links to a region definiton, so |
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* they have to appear here in the headers, before the mapdef |
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*/ |
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INTERFACE_CLASS (region) |
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struct region : zero_initialised |
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{ |
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shstr ACC (RW, name); /* Shortend name of the region as maps refer to it */ |
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shstr ACC (RW, match); // a perl regex that matches map paths |
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region *ACC (RW, parent); /* |
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* Pointer to the region that is a parent of the current |
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* region, if a value isn't defined in the current region |
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* we traverse this series of pointers until it is. |
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*/ |
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shstr ACC (RW, longname); /* Official title of the region, this might be defined |
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* to be the same as name*/ |
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shstr ACC (RW, msg); /* the description of the region */ |
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shstr ACC (RW, jailmap); /*where a player that is arrested in this region should be imprisoned. */ |
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sint16 ACC (RW, jailx), ACC (RW, jaily);/* The coodinates in jailmap to which the player should be sent. */ |
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shstr ACC (RW, portalmap); |
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sint16 ACC (RW, portalx), ACC (RW, portaly); |
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object_vector_index ACC (RW, index); |
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uint32 ACC (RW, counter); /* A generic counter for holding temporary data. */ |
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bool ACC (RW, fallback); /* whether, in the event of a region not existing, |
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* this should be the one we fall back on as the default */ |
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float treasure_density; // chance of treasure per mapspace |
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treasurelist *treasure; // treasure to generate (mostly monsters) |
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static region *default_region (); |
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static region *find (const char *name); |
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static region *find_fuzzy (const char *name); |
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static region *read (object_thawer &f); |
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}; |
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typedef object_vector<region, ®ion::index> regionvec; |
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extern regionvec regions; |
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#define for_all_regions(var) \ |
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for (unsigned _i = 0; _i < regions.size (); ++_i) \ |
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statementvar (region *, var, regions [_i]) |
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#endif |
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