| 1 |
root |
1.1 |
// declare some predefined const shstr's |
| 2 |
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| 3 |
root |
1.16 |
def (none) |
| 4 |
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def (NONE) //TODO, eradicate |
| 5 |
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def (All) //TODO, eradicate |
| 6 |
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def (NOCLASSFACECHANGE) |
| 7 |
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def (monk) |
| 8 |
root |
1.2 |
def (unknown) |
| 9 |
root |
1.16 |
def (bug) |
| 10 |
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def (player) |
| 11 |
root |
1.1 |
def (undead) |
| 12 |
root |
1.3 |
def (money) |
| 13 |
root |
1.1 |
def (clawing) |
| 14 |
root |
1.4 |
def (battleground) |
| 15 |
root |
1.9 |
def (shop_coords) |
| 16 |
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def (on_use_yield) |
| 17 |
root |
1.10 |
def (burnout) |
| 18 |
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def (icecube) |
| 19 |
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def (fire_trail) |
| 20 |
root |
1.14 |
def (noise_force) |
| 21 |
root |
1.11 |
def (killer_quit) |
| 22 |
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def (killer_logout) |
| 23 |
root |
1.16 |
def (rune_mark) |
| 24 |
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def (magic_mouth) |
| 25 |
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def2(one_handed_weapons, "one handed weapons") |
| 26 |
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def2(two_handed_weapons, "two handed weapons") |
| 27 |
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def2(grace_limit, "grace limit") |
| 28 |
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def2(restore_grace, "restore grace") |
| 29 |
root |
1.9 |
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| 30 |
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// dragons |
| 31 |
root |
1.16 |
def (dragon) |
| 32 |
root |
1.1 |
def (dragon_ability_force) |
| 33 |
root |
1.5 |
def (dragon_ability_fire) |
| 34 |
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def (dragon_ability_cold) |
| 35 |
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def (dragon_ability_elec) |
| 36 |
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def (dragon_ability_poison) |
| 37 |
root |
1.1 |
def (dragon_skin_force) |
| 38 |
root |
1.9 |
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| 39 |
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//treasures |
| 40 |
root |
1.6 |
def (ring) |
| 41 |
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def (amulet) |
| 42 |
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def (staff) |
| 43 |
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def (crown) |
| 44 |
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def (empty_archetype) |
| 45 |
root |
1.9 |
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| 46 |
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// rmg |
| 47 |
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def (fountain) |
| 48 |
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def (exit) |
| 49 |
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def (chest) |
| 50 |
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def (sign) |
| 51 |
root |
1.13 |
def (key_random_map) |
| 52 |
root |
1.9 |
def (locked_door1) |
| 53 |
root |
1.14 |
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