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/* |
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root |
1.4 |
* This file is part of Crossfire TRT, the Multiplayer Online Role Playing Game. |
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pippijn |
1.3 |
* |
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root |
1.4 |
* Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team |
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* Copyright (©) 1992,2007 Frank Tore Johansen |
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pippijn |
1.3 |
* |
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root |
1.4 |
* Crossfire TRT is free software; you can redistribute it and/or modify it |
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* under the terms of the GNU General Public License as published by the Free |
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* Software Foundation; either version 2 of the License, or (at your option) |
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* any later version. |
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* |
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* This program is distributed in the hope that it will be useful, but |
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* WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY |
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* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License |
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* for more details. |
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* |
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* You should have received a copy of the GNU General Public License along |
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* with Crossfire TRT; if not, write to the Free Software Foundation, Inc. 51 |
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* Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA |
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* |
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* The authors can be reached via e-mail to <crossfire@schmorp.de> |
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pippijn |
1.3 |
*/ |
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root |
1.4 |
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root |
1.1 |
#ifndef SOUNDS_H |
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#define SOUNDS_H |
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#define SOUND_NEW_PLAYER 0 |
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#define SOUND_FIRE_ARROW 1 |
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#define SOUND_LEARN_SPELL 2 |
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#define SOUND_FUMBLE_SPELL 3 |
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#define SOUND_WAND_POOF 4 |
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#define SOUND_OPEN_DOOR 5 |
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#define SOUND_PUSH_PLAYER 6 |
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#define SOUND_PLAYER_HITS1 7 |
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#define SOUND_PLAYER_HITS2 8 |
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#define SOUND_PLAYER_HITS3 9 |
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#define SOUND_PLAYER_HITS4 10 |
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#define SOUND_PLAYER_IS_HIT1 11 |
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#define SOUND_PLAYER_IS_HIT2 12 |
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#define SOUND_PLAYER_IS_HIT3 13 |
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#define SOUND_PLAYER_KILLS 14 |
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#define SOUND_PET_IS_KILLED 15 |
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#define SOUND_PLAYER_DIES 16 |
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#define SOUND_OB_EVAPORATE 17 |
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#define SOUND_OB_EXPLODE 18 |
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#define SOUND_CLOCK 19 |
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#define SOUND_TURN_HANDLE 20 |
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#define SOUND_FALL_HOLE 21 |
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#define SOUND_DRINK_POISON 22 |
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#define SOUND_CAST_SPELL_0 23 |
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/* ... + other sounds for spells : SOUND_CAST_SPELL_0 + spell type */ |
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/* NROF_SOUNDS is defined in "defines.h". Don't forget to change this number |
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* if you add or remove any sound. |
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*/ |
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#endif |