| 1 |
root |
1.1 |
/* alchemy.c */ |
| 2 |
elmex |
1.12 |
int need_identify (const object *obj); |
| 3 |
elmex |
1.11 |
int apply_shop_mat (object *shop_mat, object *op); |
| 4 |
root |
1.18 |
const char *cost_string_from_value(sint64 cost, int approx); |
| 5 |
|
|
void pay_player (object *pl, sint64 amount); |
| 6 |
|
|
sint64 pay_player_arch (object *pl, const char *arch, sint64 amount); |
| 7 |
root |
1.1 |
void attempt_do_alchemy(object *caster, object *cauldron); |
| 8 |
|
|
int content_recipe_value(object *op); |
| 9 |
|
|
int numb_ob_inside(object *op); |
| 10 |
|
|
object *attempt_recipe(object *caster, object *cauldron, int ability, recipe *rp, int nbatches); |
| 11 |
|
|
void adjust_product(object *item, int lvl, int yield); |
| 12 |
|
|
object *make_item_from_recipe(object *cauldron, recipe *rp); |
| 13 |
|
|
object *find_transmution_ob(object *first_ingred, recipe *rp, size_t *rp_arch_index, int create_item); |
| 14 |
|
|
void alchemy_failure_effect(object *op, object *cauldron, recipe *rp, int danger); |
| 15 |
|
|
void remove_contents(object *first_ob, object *save_item); |
| 16 |
|
|
int calc_alch_danger(object *caster, object *cauldron, recipe *rp); |
| 17 |
|
|
/* apply.c */ |
| 18 |
root |
1.2 |
int transport_can_hold(const object *transport, const object *op, int nrof); |
| 19 |
|
|
int apply_transport(object *pl, object *transport, int aflag); |
| 20 |
root |
1.1 |
int should_director_abort(object *op, object *victim); |
| 21 |
|
|
int apply_potion(object *op, object *tmp); |
| 22 |
|
|
int improve_weapon_stat(object *op, object *improver, object *weapon, signed char *stat, int sacrifice_count, const char *statname); |
| 23 |
|
|
int prepare_weapon(object *op, object *improver, object *weapon); |
| 24 |
|
|
int improve_weapon(object *op, object *improver, object *weapon); |
| 25 |
|
|
int check_improve_weapon(object *op, object *tmp); |
| 26 |
|
|
int improve_armour(object *op, object *improver, object *armour); |
| 27 |
|
|
int convert_item(object *item, object *converter); |
| 28 |
|
|
int apply_container(object *op, object *sack); |
| 29 |
|
|
int esrv_apply_container(object *op, object *sack); |
| 30 |
elmex |
1.30 |
void move_apply(object *trap, object *victim, object *originator); |
| 31 |
root |
1.1 |
void do_learn_spell(object *op, object *spell, int special_prayer); |
| 32 |
|
|
void do_forget_spell(object *op, const char *spell); |
| 33 |
|
|
void apply_scroll(object *op, object *tmp, int dir); |
| 34 |
|
|
int dragon_eat_flesh(object *op, object *meal); |
| 35 |
|
|
void apply_poison(object *op, object *tmp); |
| 36 |
|
|
int is_legal_2ways_exit(object *op, object *exit); |
| 37 |
|
|
int manual_apply(object *op, object *tmp, int aflag); |
| 38 |
|
|
int player_apply(object *pl, object *op, int aflag, int quiet); |
| 39 |
|
|
void player_apply_below(object *pl); |
| 40 |
|
|
object *get_item_from_body_location(object *start, int loc); |
| 41 |
|
|
int unapply_for_ob(object *who, object *op, int aflags); |
| 42 |
|
|
int can_apply_object(object *who, object *op); |
| 43 |
|
|
int apply_special(object *who, object *op, int aflags); |
| 44 |
|
|
int monster_apply_special(object *who, object *op, int aflags); |
| 45 |
|
|
int auto_apply(object *op); |
| 46 |
root |
1.20 |
void fix_auto_apply(maptile *m); |
| 47 |
root |
1.1 |
void eat_special_food(object *who, object *food); |
| 48 |
|
|
void apply_lighter(object *who, object *lighter); |
| 49 |
|
|
void scroll_failure(object *op, int failure, int power); |
| 50 |
|
|
void apply_changes_to_player(object *pl, object *change); |
| 51 |
|
|
void apply_item_transformer(object *pl, object *transformer); |
| 52 |
|
|
/* attack.c */ |
| 53 |
|
|
void cancellation(object *op); |
| 54 |
|
|
int did_make_save_item(object *op, int type, object *originator); |
| 55 |
|
|
void save_throw_object(object *op, int type, object *originator); |
| 56 |
|
|
int hit_map(object *op, int dir, int type, int full_hit); |
| 57 |
|
|
void attack_message(int dam, int type, object *op, object *hitter); |
| 58 |
|
|
int attack_ob(object *op, object *hitter); |
| 59 |
|
|
object *hit_with_arrow(object *op, object *victim); |
| 60 |
|
|
void tear_down_wall(object *op); |
| 61 |
|
|
void scare_creature(object *target, object *hitter); |
| 62 |
|
|
int hit_player_attacktype(object *op, object *hitter, int dam, uint32 attacknum, int magic); |
| 63 |
|
|
int kill_object(object *op, int dam, object *hitter, int type); |
| 64 |
|
|
int friendly_fire(object *op, object *hitter); |
| 65 |
|
|
int hit_player(object *op, int dam, object *hitter, int type, int full_hit); |
| 66 |
|
|
void poison_player(object *op, object *hitter, int dam); |
| 67 |
|
|
void slow_player(object *op, object *hitter, int dam); |
| 68 |
|
|
void confuse_player(object *op, object *hitter, int dam); |
| 69 |
|
|
void blind_player(object *op, object *hitter, int dam); |
| 70 |
|
|
void paralyze_player(object *op, object *hitter, int dam); |
| 71 |
|
|
void deathstrike_player(object *op, object *hitter, int *dam); |
| 72 |
|
|
int adj_attackroll(object *hitter, object *target); |
| 73 |
|
|
int is_aimed_missile(object *op); |
| 74 |
|
|
/* ban.c */ |
| 75 |
|
|
int checkbanned(const char *login, const char *host); |
| 76 |
|
|
/* build_map.c */ |
| 77 |
|
|
int can_build_over(struct mapdef *map, object *tmp, short x, short y); |
| 78 |
|
|
void remove_marking_runes(struct mapdef *map, short x, short y); |
| 79 |
|
|
int find_unused_connected_value(struct mapdef *map); |
| 80 |
|
|
int find_or_create_connection_for_map(object *pl, short x, short y, object *rune); |
| 81 |
|
|
object *get_connection_rune(object *pl, short x, short y); |
| 82 |
|
|
object *get_msg_book(object *pl, short x, short y); |
| 83 |
|
|
object *get_wall(struct mapdef *map, int x, int y); |
| 84 |
elmex |
1.23 |
void fix_walls(maptile *map, int x, int y); |
| 85 |
|
|
void fix_walls_around(maptile *map, int x, int y); |
| 86 |
root |
1.1 |
void apply_builder_floor(object *pl, object *material, short x, short y); |
| 87 |
|
|
void apply_builder_wall(object *pl, object *material, short x, short y); |
| 88 |
|
|
void apply_builder_item(object *pl, object *item, short x, short y); |
| 89 |
|
|
void apply_builder_remove(object *pl, int dir); |
| 90 |
|
|
void apply_map_builder(object *pl, int dir); |
| 91 |
|
|
int adjust_sign_msg(object *pl, short x, short y, object *tmp); |
| 92 |
|
|
/* c_chat.c */ |
| 93 |
|
|
int command_say(object *op, char *params); |
| 94 |
|
|
int command_me(object *op, char *params); |
| 95 |
|
|
int command_cointoss(object *op, char *params); |
| 96 |
|
|
int command_orcknuckle(object *op, char *params); |
| 97 |
|
|
int command_shout(object *op, char *params); |
| 98 |
|
|
int command_chat(object *op, char *params); |
| 99 |
|
|
int command_tell(object *op, char *params); |
| 100 |
|
|
int command_reply(object *op, char *params); |
| 101 |
|
|
int command_nod(object *op, char *params); |
| 102 |
|
|
int command_dance(object *op, char *params); |
| 103 |
|
|
int command_kiss(object *op, char *params); |
| 104 |
|
|
int command_bounce(object *op, char *params); |
| 105 |
|
|
int command_smile(object *op, char *params); |
| 106 |
|
|
int command_cackle(object *op, char *params); |
| 107 |
|
|
int command_laugh(object *op, char *params); |
| 108 |
|
|
int command_giggle(object *op, char *params); |
| 109 |
|
|
int command_shake(object *op, char *params); |
| 110 |
|
|
int command_puke(object *op, char *params); |
| 111 |
|
|
int command_growl(object *op, char *params); |
| 112 |
|
|
int command_scream(object *op, char *params); |
| 113 |
|
|
int command_sigh(object *op, char *params); |
| 114 |
|
|
int command_sulk(object *op, char *params); |
| 115 |
|
|
int command_hug(object *op, char *params); |
| 116 |
|
|
int command_cry(object *op, char *params); |
| 117 |
|
|
int command_poke(object *op, char *params); |
| 118 |
|
|
int command_accuse(object *op, char *params); |
| 119 |
|
|
int command_grin(object *op, char *params); |
| 120 |
|
|
int command_bow(object *op, char *params); |
| 121 |
|
|
int command_clap(object *op, char *params); |
| 122 |
|
|
int command_blush(object *op, char *params); |
| 123 |
|
|
int command_burp(object *op, char *params); |
| 124 |
|
|
int command_chuckle(object *op, char *params); |
| 125 |
|
|
int command_cough(object *op, char *params); |
| 126 |
|
|
int command_flip(object *op, char *params); |
| 127 |
|
|
int command_frown(object *op, char *params); |
| 128 |
|
|
int command_gasp(object *op, char *params); |
| 129 |
|
|
int command_glare(object *op, char *params); |
| 130 |
|
|
int command_groan(object *op, char *params); |
| 131 |
|
|
int command_hiccup(object *op, char *params); |
| 132 |
|
|
int command_lick(object *op, char *params); |
| 133 |
|
|
int command_pout(object *op, char *params); |
| 134 |
|
|
int command_shiver(object *op, char *params); |
| 135 |
|
|
int command_shrug(object *op, char *params); |
| 136 |
|
|
int command_slap(object *op, char *params); |
| 137 |
|
|
int command_smirk(object *op, char *params); |
| 138 |
|
|
int command_snap(object *op, char *params); |
| 139 |
|
|
int command_sneeze(object *op, char *params); |
| 140 |
|
|
int command_snicker(object *op, char *params); |
| 141 |
|
|
int command_sniff(object *op, char *params); |
| 142 |
|
|
int command_snore(object *op, char *params); |
| 143 |
|
|
int command_spit(object *op, char *params); |
| 144 |
|
|
int command_strut(object *op, char *params); |
| 145 |
|
|
int command_thank(object *op, char *params); |
| 146 |
|
|
int command_twiddle(object *op, char *params); |
| 147 |
|
|
int command_wave(object *op, char *params); |
| 148 |
|
|
int command_whistle(object *op, char *params); |
| 149 |
|
|
int command_wink(object *op, char *params); |
| 150 |
|
|
int command_yawn(object *op, char *params); |
| 151 |
|
|
int command_beg(object *op, char *params); |
| 152 |
|
|
int command_bleed(object *op, char *params); |
| 153 |
|
|
int command_cringe(object *op, char *params); |
| 154 |
|
|
int command_think(object *op, char *params); |
| 155 |
|
|
/* c_misc.c */ |
| 156 |
|
|
void map_info(object *op, char *search); |
| 157 |
|
|
int command_body(object *op, char *params); |
| 158 |
|
|
int command_motd(object *op, char *params); |
| 159 |
|
|
int command_bug(object *op, char *params); |
| 160 |
|
|
void malloc_info(object *op); |
| 161 |
|
|
void current_region_info(object *op); |
| 162 |
|
|
void current_map_info(object *op); |
| 163 |
|
|
int command_whereabouts(object *op, char *params); |
| 164 |
|
|
int command_afk(object *op, char *params); |
| 165 |
|
|
int command_malloc(object *op, char *params); |
| 166 |
|
|
int command_mapinfo(object *op, char *params); |
| 167 |
|
|
int command_whereami(object *op, char *params); |
| 168 |
|
|
int command_maps(object *op, char *params); |
| 169 |
|
|
int command_strings(object *op, char *params); |
| 170 |
|
|
int command_sstable(object *op, char *params); |
| 171 |
|
|
int command_time(object *op, char *params); |
| 172 |
|
|
int command_weather(object *op, char *params); |
| 173 |
|
|
int command_archs(object *op, char *params); |
| 174 |
|
|
int command_hiscore(object *op, char *params); |
| 175 |
|
|
int command_debug(object *op, char *params); |
| 176 |
|
|
int command_dumpbelow(object *op, char *params); |
| 177 |
|
|
int command_wizpass(object *op, char *params); |
| 178 |
|
|
int command_wizcast(object *op, char *params); |
| 179 |
|
|
int command_dumpallobjects(object *op, char *params); |
| 180 |
|
|
int command_dumpfriendlyobjects(object *op, char *params); |
| 181 |
|
|
int command_dumpallarchetypes(object *op, char *params); |
| 182 |
|
|
int command_ssdumptable(object *op, char *params); |
| 183 |
|
|
int command_dumpmap(object *op, char *params); |
| 184 |
|
|
int command_dumpallmaps(object *op, char *params); |
| 185 |
|
|
int command_printlos(object *op, char *params); |
| 186 |
|
|
int command_version(object *op, char *params); |
| 187 |
|
|
void bug_report(const char *reportstring); |
| 188 |
|
|
int command_output_sync(object *op, char *params); |
| 189 |
|
|
int command_output_count(object *op, char *params); |
| 190 |
|
|
int command_listen(object *op, char *params); |
| 191 |
|
|
int command_statistics(object *pl, char *params); |
| 192 |
|
|
int command_fix_me(object *op, char *params); |
| 193 |
|
|
int command_players(object *op, char *paramss); |
| 194 |
|
|
int command_logs(object *op, char *params); |
| 195 |
|
|
int command_applymode(object *op, char *params); |
| 196 |
|
|
int command_bowmode(object *op, char *params); |
| 197 |
|
|
int command_petmode(object *op, char *params); |
| 198 |
|
|
int command_showpets(object *op, char *params); |
| 199 |
|
|
int command_usekeys(object *op, char *params); |
| 200 |
|
|
int command_resistances(object *op, char *params); |
| 201 |
|
|
int command_help(object *op, char *params); |
| 202 |
|
|
int onoff_value(const char *line); |
| 203 |
|
|
int command_quit(object *op, char *params); |
| 204 |
root |
1.2 |
int command_real_quit(object *op, char *params); |
| 205 |
root |
1.1 |
int command_explore(object *op, char *params); |
| 206 |
|
|
int command_sound(object *op, char *params); |
| 207 |
|
|
void receive_player_name(object *op, char k); |
| 208 |
|
|
void receive_player_password(object *op, char k); |
| 209 |
|
|
int explore_mode(void); |
| 210 |
|
|
int command_title(object *op, char *params); |
| 211 |
|
|
int command_save(object *op, char *params); |
| 212 |
|
|
int command_peaceful(object *op, char *params); |
| 213 |
|
|
int command_wimpy(object *op, char *params); |
| 214 |
|
|
int command_brace(object *op, char *params); |
| 215 |
|
|
int command_style_map_info(object *op, char *params); |
| 216 |
|
|
int command_kill_pets(object *op, char *params); |
| 217 |
|
|
int command_quests(object *pl, char *params); |
| 218 |
|
|
/* c_move.c */ |
| 219 |
|
|
int command_east(object *op, char *params); |
| 220 |
|
|
int command_north(object *op, char *params); |
| 221 |
|
|
int command_northeast(object *op, char *params); |
| 222 |
|
|
int command_northwest(object *op, char *params); |
| 223 |
|
|
int command_south(object *op, char *params); |
| 224 |
|
|
int command_southeast(object *op, char *params); |
| 225 |
|
|
int command_southwest(object *op, char *params); |
| 226 |
|
|
int command_west(object *op, char *params); |
| 227 |
|
|
int command_stay(object *op, char *params); |
| 228 |
|
|
/* c_new.c */ |
| 229 |
root |
1.24 |
void execute_newserver_command(object *pl, char *command); |
| 230 |
root |
1.1 |
int command_run(object *op, char *params); |
| 231 |
|
|
int command_run_stop(object *op, char *params); |
| 232 |
|
|
int command_fire(object *op, char *params); |
| 233 |
|
|
int command_fire_stop(object *op, char *params); |
| 234 |
|
|
int bad_command(object *op, char *params); |
| 235 |
|
|
/* c_object.c */ |
| 236 |
|
|
object *find_best_object_match(object *pl, const char *params); |
| 237 |
|
|
int command_build(object *pl, char *params); |
| 238 |
|
|
int command_uskill(object *pl, char *params); |
| 239 |
|
|
int command_rskill(object *pl, char *params); |
| 240 |
|
|
int command_search(object *op, char *params); |
| 241 |
|
|
int command_disarm(object *op, char *params); |
| 242 |
|
|
int command_throw(object *op, char *params); |
| 243 |
|
|
int command_apply(object *op, char *params); |
| 244 |
|
|
int sack_can_hold(object *pl, object *sack, object *op, uint32 nrof); |
| 245 |
|
|
void pick_up(object *op, object *alt); |
| 246 |
|
|
int command_take(object *op, char *params); |
| 247 |
|
|
void put_object_in_sack(object *op, object *sack, object *tmp, uint32 nrof); |
| 248 |
|
|
void drop_object(object *op, object *tmp, uint32 nrof); |
| 249 |
|
|
void drop(object *op, object *tmp); |
| 250 |
|
|
int command_dropall(object *op, char *params); |
| 251 |
|
|
int command_drop(object *op, char *params); |
| 252 |
|
|
int command_examine(object *op, char *params); |
| 253 |
|
|
object *find_marked_object(object *op); |
| 254 |
|
|
int command_mark(object *op, char *params); |
| 255 |
|
|
void examine_monster(object *op, object *tmp); |
| 256 |
|
|
char *long_desc(object *tmp, object *pl); |
| 257 |
|
|
void examine(object *op, object *tmp); |
| 258 |
|
|
void inventory(object *op, object *inv); |
| 259 |
|
|
int command_pickup(object *op, char *params); |
| 260 |
|
|
void set_pickup_mode(object *op, int i); |
| 261 |
|
|
int command_search_items(object *op, char *params); |
| 262 |
|
|
int command_rename_item(object *op, char *params); |
| 263 |
|
|
/* c_party.c */ |
| 264 |
root |
1.6 |
int same_party(partylist *a, partylist *b); |
| 265 |
root |
1.2 |
partylist *get_firstparty(void); |
| 266 |
root |
1.1 |
void remove_party(partylist *target_party); |
| 267 |
|
|
void obsolete_parties(void); |
| 268 |
root |
1.6 |
void add_kill_to_party(partylist *party, char *killer, char *dead, long exp); |
| 269 |
root |
1.1 |
int confirm_party_password(object *op); |
| 270 |
|
|
void receive_party_password(object *op, char k); |
| 271 |
|
|
void send_party_message(object *op, char *msg); |
| 272 |
|
|
int command_gsay(object *op, char *params); |
| 273 |
|
|
int command_party(object *op, char *params); |
| 274 |
|
|
/* c_range.c */ |
| 275 |
|
|
int command_invoke(object *op, char *params); |
| 276 |
|
|
int command_cast(object *op, char *params); |
| 277 |
|
|
int command_prepare(object *op, char *params); |
| 278 |
|
|
int command_cast_spell(object *op, char *params, char command); |
| 279 |
|
|
int legal_range(object *op, int r); |
| 280 |
|
|
void change_spell(object *op, char k); |
| 281 |
|
|
int command_rotateshoottype(object *op, char *params); |
| 282 |
|
|
/* c_wiz.c */ |
| 283 |
|
|
int command_loadtest(object *op, char *params); |
| 284 |
|
|
void do_wizard_hide(object *op, int silent_dm); |
| 285 |
|
|
int command_hide(object *op, char *params); |
| 286 |
|
|
int command_setgod(object *op, char *params); |
| 287 |
|
|
int command_banish(object *op, char *params); |
| 288 |
|
|
int command_kick(object *op, char *params); |
| 289 |
|
|
int command_save_overlay(object *op, char *params); |
| 290 |
|
|
int command_toggle_shout(object *op, char *params); |
| 291 |
|
|
int command_shutdown(object *op, char *params); |
| 292 |
|
|
int command_freeze(object *op, char *params); |
| 293 |
root |
1.2 |
int command_arrest(object *op, char *params); |
| 294 |
root |
1.1 |
int command_summon(object *op, char *params); |
| 295 |
|
|
int command_teleport(object *op, char *params); |
| 296 |
|
|
int command_create(object *op, char *params); |
| 297 |
|
|
int command_inventory(object *op, char *params); |
| 298 |
|
|
int command_skills(object *op, char *params); |
| 299 |
|
|
int command_dump(object *op, char *params); |
| 300 |
|
|
int command_mon_aggr(object *op, char *params); |
| 301 |
|
|
int command_possess(object *op, char *params); |
| 302 |
|
|
int command_patch(object *op, char *params); |
| 303 |
|
|
int command_remove(object *op, char *params); |
| 304 |
|
|
int command_free(object *op, char *params); |
| 305 |
|
|
int command_addexp(object *op, char *params); |
| 306 |
|
|
int command_speed(object *op, char *params); |
| 307 |
|
|
int command_stats(object *op, char *params); |
| 308 |
|
|
int command_abil(object *op, char *params); |
| 309 |
|
|
int command_reset(object *op, char *params); |
| 310 |
|
|
int command_nowiz(object *op, char *params); |
| 311 |
|
|
int do_wizard_dm(object *op, char *params, int silent); |
| 312 |
|
|
int command_dm(object *op, char *params); |
| 313 |
|
|
int command_invisible(object *op, char *params); |
| 314 |
|
|
int command_learn_spell(object *op, char *params); |
| 315 |
|
|
int command_learn_special_prayer(object *op, char *params); |
| 316 |
|
|
int command_forget_spell(object *op, char *params); |
| 317 |
|
|
int command_listplugins(object *op, char *params); |
| 318 |
|
|
int command_loadplugin(object *op, char *params); |
| 319 |
|
|
int command_unloadplugin(object *op, char *params); |
| 320 |
|
|
int command_dmhide(object *op, char *params); |
| 321 |
|
|
void dm_stack_pop(player *pl); |
| 322 |
|
|
object *dm_stack_peek(player *pl); |
| 323 |
|
|
void dm_stack_push(player *pl, tag_t item); |
| 324 |
|
|
object *get_dm_object(player *pl, char **params, int *from); |
| 325 |
|
|
int command_stack_pop(object *op, char *params); |
| 326 |
|
|
int command_stack_push(object *op, char *params); |
| 327 |
|
|
int command_stack_list(object *op, char *params); |
| 328 |
|
|
int command_stack_clear(object *op, char *params); |
| 329 |
|
|
int command_diff(object *op, char *params); |
| 330 |
root |
1.2 |
int command_insert_into(object *op, char *params); |
| 331 |
root |
1.1 |
/* commands.c */ |
| 332 |
|
|
void init_commands(void); |
| 333 |
|
|
CommFunc find_oldsocket_command(char *cmd); |
| 334 |
|
|
CommFunc find_oldsocket_command2(char *cmd); |
| 335 |
|
|
/* daemon.c */ |
| 336 |
elmex |
1.9 |
FILE *BecomeDaemon(const char *filename); |
| 337 |
root |
1.1 |
/* disease.c */ |
| 338 |
|
|
int move_disease(object *disease); |
| 339 |
|
|
int remove_symptoms(object *disease); |
| 340 |
|
|
object *find_symptom(object *disease); |
| 341 |
|
|
int check_infection(object *disease); |
| 342 |
|
|
int infect_object(object *victim, object *disease, int force); |
| 343 |
|
|
int do_symptoms(object *disease); |
| 344 |
|
|
int grant_immunity(object *disease); |
| 345 |
|
|
int move_symptom(object *symptom); |
| 346 |
|
|
int check_physically_infect(object *victim, object *hitter); |
| 347 |
|
|
object *find_disease(object *victim); |
| 348 |
|
|
int cure_disease(object *sufferer, object *caster); |
| 349 |
|
|
int reduce_symptoms(object *sufferer, int reduction); |
| 350 |
|
|
/* egoitem.c */ |
| 351 |
|
|
int create_artifact(object *op, const char *artifactname); |
| 352 |
|
|
int apply_power_crystal(object *op, object *crystal); |
| 353 |
|
|
/* hiscore.c */ |
| 354 |
|
|
char *spool(char *bp, char *error); |
| 355 |
|
|
void check_score(object *op); |
| 356 |
|
|
void display_high_score(object *op, int max, const char *match); |
| 357 |
|
|
/* gods.c */ |
| 358 |
|
|
int lookup_god_by_name(const char *name); |
| 359 |
|
|
object *find_god(const char *name); |
| 360 |
|
|
const char *determine_god(object *op); |
| 361 |
|
|
void pray_at_altar(object *pl, object *altar, object *skill); |
| 362 |
|
|
void become_follower(object *op, object *new_god); |
| 363 |
|
|
int worship_forbids_use(object *op, object *exp_obj, uint32 flag, const char *string); |
| 364 |
|
|
void stop_using_item(object *op, int type, int number); |
| 365 |
|
|
void update_priest_flag(object *god, object *exp_ob, uint32 flag); |
| 366 |
|
|
archetype *determine_holy_arch(object *god, const char *type); |
| 367 |
|
|
void god_intervention(object *op, object *god, object *skill); |
| 368 |
|
|
int god_examines_priest(object *op, object *god); |
| 369 |
|
|
int god_examines_item(object *god, object *item); |
| 370 |
|
|
int get_god(object *priest); |
| 371 |
|
|
const char *get_god_for_race(const char *race); |
| 372 |
|
|
int tailor_god_spell(object *spellop, object *caster); |
| 373 |
|
|
/* init.c */ |
| 374 |
|
|
void set_logfile(char *val); |
| 375 |
|
|
void call_version(void); |
| 376 |
|
|
void showscores(void); |
| 377 |
|
|
void set_debug(void); |
| 378 |
|
|
void unset_debug(void); |
| 379 |
|
|
void set_mondebug(void); |
| 380 |
|
|
void set_dumpmon1(void); |
| 381 |
|
|
void set_dumpmon2(void); |
| 382 |
|
|
void set_dumpmon3(void); |
| 383 |
|
|
void set_dumpmon4(void); |
| 384 |
|
|
void set_dumpmon5(void); |
| 385 |
|
|
void set_dumpmon6(void); |
| 386 |
|
|
void set_dumpmon7(void); |
| 387 |
|
|
void set_dumpmon8(void); |
| 388 |
|
|
void set_dumpmon9(void); |
| 389 |
|
|
void set_dumpmont(char *name); |
| 390 |
|
|
void set_daemon(void); |
| 391 |
|
|
void set_datadir(char *path); |
| 392 |
|
|
void set_confdir(char *path); |
| 393 |
|
|
void set_localdir(char *path); |
| 394 |
|
|
void set_mapdir(char *path); |
| 395 |
|
|
void set_archetypes(char *path); |
| 396 |
|
|
void set_regions(char *path); |
| 397 |
|
|
void set_treasures(char *path); |
| 398 |
|
|
void set_uniquedir(char *path); |
| 399 |
|
|
void set_templatedir(char *path); |
| 400 |
|
|
void set_playerdir(char *path); |
| 401 |
|
|
void set_tmpdir(char *path); |
| 402 |
|
|
void showscoresparm(char *data); |
| 403 |
|
|
void set_csport(char *val); |
| 404 |
|
|
void init(int argc, char **argv); |
| 405 |
|
|
void usage(void); |
| 406 |
|
|
void help(void); |
| 407 |
|
|
void init_beforeplay(void); |
| 408 |
|
|
void init_startup(void); |
| 409 |
|
|
void compile_info(void); |
| 410 |
|
|
void rec_sigsegv(int i); |
| 411 |
|
|
void rec_sigint(int i); |
| 412 |
|
|
void rec_sighup(int i); |
| 413 |
|
|
void rec_sigquit(int i); |
| 414 |
|
|
void rec_sigpipe(int i); |
| 415 |
|
|
void rec_sigbus(int i); |
| 416 |
|
|
void rec_sigterm(int i); |
| 417 |
|
|
void fatal_signal(int make_core, int close_sockets); |
| 418 |
|
|
void init_signals(void); |
| 419 |
|
|
void init_races(void); |
| 420 |
|
|
void dump_races(void); |
| 421 |
|
|
void add_to_racelist(const char *race_name, object *op); |
| 422 |
|
|
racelink *get_racelist(void); |
| 423 |
|
|
racelink *find_racelink(const char *name); |
| 424 |
|
|
/* login.c */ |
| 425 |
|
|
void emergency_save(int flag); |
| 426 |
elmex |
1.9 |
void delete_character(const char *name, int); |
| 427 |
root |
1.1 |
int verify_player(const char *name, char *password); |
| 428 |
|
|
int check_name(player *me, const char *name); |
| 429 |
|
|
int create_savedir_if_needed(char *savedir); |
| 430 |
|
|
void destroy_object(object *op); |
| 431 |
|
|
int save_player(object *op, int flag); |
| 432 |
|
|
void copy_file(const char *filename, FILE *fpout); |
| 433 |
|
|
void check_login(object *op); |
| 434 |
|
|
/* main.c */ |
| 435 |
root |
1.13 |
void server_tick (); |
| 436 |
root |
1.1 |
void version(object *op); |
| 437 |
|
|
void info_keys(object *op); |
| 438 |
|
|
void start_info(object *op); |
| 439 |
|
|
char *crypt_string(char *str, char *salt); |
| 440 |
|
|
int check_password(char *typed, char *crypted); |
| 441 |
|
|
void enter_player_savebed(object *op); |
| 442 |
|
|
void leave_map(object *op); |
| 443 |
root |
1.20 |
void set_map_timeout(maptile *oldmap); |
| 444 |
root |
1.1 |
char *clean_path(const char *file); |
| 445 |
|
|
char *unclean_path(const char *src); |
| 446 |
|
|
void enter_exit(object *op, object *exit_ob); |
| 447 |
root |
1.27 |
void process_events(); |
| 448 |
root |
1.1 |
void clean_tmp_files(void); |
| 449 |
|
|
void cleanup(void); |
| 450 |
root |
1.15 |
void leave(player *pl,int draw_exit); |
| 451 |
root |
1.1 |
int forbid_play(void); |
| 452 |
|
|
void do_specials(void); |
| 453 |
|
|
int main(int argc, char **argv); |
| 454 |
|
|
/* monster.c */ |
| 455 |
|
|
object *check_enemy(object *npc, rv_vector *rv); |
| 456 |
|
|
object *find_nearest_living_creature(object *npc); |
| 457 |
|
|
object *find_enemy(object *npc, rv_vector *rv); |
| 458 |
|
|
int check_wakeup(object *op, object *enemy, rv_vector *rv); |
| 459 |
|
|
int move_randomly(object *op); |
| 460 |
|
|
int move_monster(object *op); |
| 461 |
|
|
int can_hit(object *ob1, object *ob2, rv_vector *rv); |
| 462 |
|
|
object *monster_choose_random_spell(object *monster); |
| 463 |
|
|
int monster_cast_spell(object *head, object *part, object *pl, int dir, rv_vector *rv); |
| 464 |
|
|
int monster_use_scroll(object *head, object *part, object *pl, int dir, rv_vector *rv); |
| 465 |
|
|
int monster_use_skill(object *head, object *part, object *pl, int dir); |
| 466 |
|
|
int monster_use_range(object *head, object *part, object *pl, int dir); |
| 467 |
|
|
int monster_use_bow(object *head, object *part, object *pl, int dir); |
| 468 |
|
|
int check_good_weapon(object *who, object *item); |
| 469 |
|
|
int check_good_armour(object *who, object *item); |
| 470 |
|
|
void monster_check_pickup(object *monster); |
| 471 |
|
|
int monster_can_pick(object *monster, object *item); |
| 472 |
|
|
void monster_apply_below(object *monster); |
| 473 |
|
|
void monster_check_apply(object *mon, object *item); |
| 474 |
|
|
void npc_call_help(object *op); |
| 475 |
|
|
int dist_att(int dir, object *ob, object *enemy, object *part, rv_vector *rv); |
| 476 |
|
|
int run_att(int dir, object *ob, object *enemy, object *part, rv_vector *rv); |
| 477 |
|
|
int hitrun_att(int dir, object *ob, object *enemy); |
| 478 |
|
|
int wait_att(int dir, object *ob, object *enemy, object *part, rv_vector *rv); |
| 479 |
|
|
int disthit_att(int dir, object *ob, object *enemy, object *part, rv_vector *rv); |
| 480 |
|
|
int wait_att2(int dir, object *ob, object *enemy, object *part, rv_vector *rv); |
| 481 |
|
|
void circ1_move(object *ob); |
| 482 |
|
|
void circ2_move(object *ob); |
| 483 |
|
|
void pace_movev(object *ob); |
| 484 |
|
|
void pace_moveh(object *ob); |
| 485 |
|
|
void pace2_movev(object *ob); |
| 486 |
|
|
void pace2_moveh(object *ob); |
| 487 |
|
|
void rand_move(object *ob); |
| 488 |
root |
1.20 |
void check_earthwalls(object *op, maptile *m, int x, int y); |
| 489 |
|
|
void check_doors(object *op, maptile *m, int x, int y); |
| 490 |
root |
1.1 |
void communicate(object *op, const char *txt); |
| 491 |
|
|
int talk_to_npc(object *op, object *npc, const char *txt); |
| 492 |
|
|
int talk_to_wall(object *pl, object *npc, const char *txt); |
| 493 |
|
|
object *find_mon_throw_ob(object *op); |
| 494 |
|
|
int can_detect_enemy(object *op, object *enemy, rv_vector *rv); |
| 495 |
|
|
int stand_in_light(object *op); |
| 496 |
|
|
int can_see_enemy(object *op, object *enemy); |
| 497 |
|
|
/* move.c */ |
| 498 |
|
|
int move_object(object *op, int dir); |
| 499 |
|
|
int move_ob(object *op, int dir, object *originator); |
| 500 |
|
|
int transfer_ob(object *op, int x, int y, int randomly, object *originator); |
| 501 |
|
|
int teleport(object *teleporter, uint8 tele_type, object *user); |
| 502 |
|
|
void recursive_roll(object *op, int dir, object *pusher); |
| 503 |
root |
1.20 |
int try_fit(object *op, maptile *m, int x, int y); |
| 504 |
root |
1.1 |
int roll_ob(object *op, int dir, object *pusher); |
| 505 |
|
|
int push_ob(object *who, int dir, object *pusher); |
| 506 |
|
|
/* pets.c */ |
| 507 |
|
|
object *get_pet_enemy(object *pet, rv_vector *rv); |
| 508 |
|
|
void terminate_all_pets(object *owner); |
| 509 |
root |
1.20 |
void remove_all_pets(maptile *map); |
| 510 |
root |
1.8 |
int follow_owner(object *ob, object *owner); |
| 511 |
root |
1.1 |
void pet_move(object *ob); |
| 512 |
|
|
object *fix_summon_pet(archetype *at, object *op, int dir, int is_golem); |
| 513 |
|
|
void move_golem(object *op); |
| 514 |
|
|
void control_golem(object *op, int dir); |
| 515 |
|
|
int summon_golem(object *op, object *caster, int dir, object *spob); |
| 516 |
|
|
object *choose_cult_monster(object *pl, object *god, int summon_level); |
| 517 |
|
|
int summon_object(object *op, object *caster, object *spell_ob, int dir, const char *stringarg); |
| 518 |
|
|
object *get_real_owner(object *ob); |
| 519 |
|
|
int should_arena_attack(object *pet, object *owner, object *target); |
| 520 |
|
|
/* player.c */ |
| 521 |
|
|
player *find_player(const char *plname); |
| 522 |
|
|
player *find_player_partial_name(const char *plname); |
| 523 |
root |
1.2 |
void display_motd(const object *op); |
| 524 |
|
|
void send_rules(const object *op); |
| 525 |
|
|
void send_news(const object *op); |
| 526 |
root |
1.1 |
int playername_ok(const char *cp); |
| 527 |
root |
1.28 |
int add_player(client *ns); |
| 528 |
root |
1.1 |
archetype *get_player_archetype(archetype *at); |
| 529 |
|
|
object *get_nearest_player(object *mon); |
| 530 |
|
|
int path_to_player(object *mon, object *pl, unsigned mindiff); |
| 531 |
|
|
void give_initial_items(object *pl, treasurelist *items); |
| 532 |
|
|
void get_name(object *op); |
| 533 |
|
|
void get_password(object *op); |
| 534 |
|
|
void play_again(object *op); |
| 535 |
|
|
int receive_play_again(object *op, char key); |
| 536 |
|
|
void confirm_password(object *op); |
| 537 |
|
|
void get_party_password(object *op, partylist *party); |
| 538 |
|
|
int roll_stat(void); |
| 539 |
|
|
void roll_stats(object *op); |
| 540 |
|
|
void Roll_Again(object *op); |
| 541 |
|
|
void Swap_Stat(object *op, int Swap_Second); |
| 542 |
|
|
int key_roll_stat(object *op, char key); |
| 543 |
|
|
int key_change_class(object *op, char key); |
| 544 |
|
|
int key_confirm_quit(object *op, char key); |
| 545 |
|
|
void flee_player(object *op); |
| 546 |
|
|
int check_pick(object *op); |
| 547 |
|
|
object *find_arrow(object *op, const char *type); |
| 548 |
|
|
object *find_better_arrow(object *op, object *target, const char *type, int *better); |
| 549 |
|
|
object *pick_arrow_target(object *op, const char *type, int dir); |
| 550 |
|
|
int fire_bow(object *op, object *part, object *arrow, int dir, int wc_mod, sint16 sx, sint16 sy); |
| 551 |
|
|
int player_fire_bow(object *op, int dir); |
| 552 |
|
|
void fire_misc_object(object *op, int dir); |
| 553 |
|
|
void fire(object *op, int dir); |
| 554 |
|
|
object *find_key(object *pl, object *container, object *door); |
| 555 |
|
|
void move_player_attack(object *op, int dir); |
| 556 |
|
|
int move_player(object *op, int dir); |
| 557 |
|
|
int handle_newcs_player(object *op); |
| 558 |
|
|
int save_life(object *op); |
| 559 |
|
|
void remove_unpaid_objects(object *op, object *env); |
| 560 |
|
|
char *gravestone_text(object *op); |
| 561 |
|
|
void do_some_living(object *op); |
| 562 |
|
|
void kill_player(object *op); |
| 563 |
|
|
void loot_object(object *op); |
| 564 |
|
|
void fix_weight(void); |
| 565 |
|
|
void fix_luck(void); |
| 566 |
|
|
void cast_dust(object *op, object *throw_ob, int dir); |
| 567 |
|
|
void make_visible(object *op); |
| 568 |
|
|
int is_true_undead(object *op); |
| 569 |
|
|
int hideability(object *ob); |
| 570 |
|
|
void do_hidden_move(object *op); |
| 571 |
|
|
int stand_near_hostile(object *who); |
| 572 |
|
|
int player_can_view(object *pl, object *op); |
| 573 |
|
|
int action_makes_visible(object *op); |
| 574 |
|
|
int op_on_battleground(object *op, int *x, int *y); |
| 575 |
|
|
void dragon_ability_gain(object *who, int atnr, int level); |
| 576 |
|
|
void player_unready_range_ob(player *pl, object *ob); |
| 577 |
|
|
/* plugins.c */ |
| 578 |
|
|
int execute_event(object *op, int eventcode, object *activator, object *third, const char *message, int fix); |
| 579 |
|
|
int execute_global_event(int eventcode, ...); |
| 580 |
|
|
int plugins_init_plugin(const char *libfile); |
| 581 |
|
|
void *cfapi_get_hooks(int *type, ...); |
| 582 |
|
|
int plugins_remove_plugin(const char *id); |
| 583 |
|
|
crossfire_plugin *plugins_find_plugin(const char *id); |
| 584 |
|
|
void plugins_display_list(object *op); |
| 585 |
root |
1.2 |
void *cfapi_system_find_animation(int *type, ...); |
| 586 |
root |
1.26 |
void *cfapi_system_strdup(int *type, ...); |
| 587 |
root |
1.1 |
void *cfapi_system_register_global_event(int *type, ...); |
| 588 |
|
|
void *cfapi_system_unregister_global_event(int *type, ...); |
| 589 |
|
|
void *cfapi_system_check_path(int *type, ...); |
| 590 |
|
|
void *cfapi_system_re_cmp(int *type, ...); |
| 591 |
|
|
void *cfapi_system_directory(int *type, ...); |
| 592 |
|
|
void *cfapi_map_get_map(int *type, ...); |
| 593 |
|
|
void *cfapi_map_has_been_loaded(int *type, ...); |
| 594 |
|
|
void *cfapi_map_create_path(int *type, ...); |
| 595 |
|
|
void *cfapi_map_get_map_property(int *type, ...); |
| 596 |
|
|
void *cfapi_map_set_map_property(int *type, ...); |
| 597 |
|
|
void *cfapi_map_out_of_map(int *type, ...); |
| 598 |
|
|
void *cfapi_map_update_position(int *type, ...); |
| 599 |
|
|
void *cfapi_map_delete_map(int *type, ...); |
| 600 |
|
|
void *cfapi_map_message(int *type, ...); |
| 601 |
|
|
void *cfapi_map_get_object_at(int *type, ...); |
| 602 |
root |
1.2 |
void *cfapi_map_get_flags(int *type, ...); |
| 603 |
|
|
void *cfapi_map_present_arch_by_name(int *type, ...); |
| 604 |
|
|
void *cfapi_object_move(int *type, ...); |
| 605 |
|
|
void *cfapi_object_get_key(int *type, ...); |
| 606 |
|
|
void *cfapi_object_set_key(int *type, ...); |
| 607 |
root |
1.1 |
void *cfapi_object_get_property(int *type, ...); |
| 608 |
|
|
void *cfapi_object_set_property(int *type, ...); |
| 609 |
root |
1.2 |
void *cfapi_object_apply_below(int *type, ...); |
| 610 |
root |
1.1 |
void *cfapi_object_apply(int *type, ...); |
| 611 |
|
|
void *cfapi_object_identify(int *type, ...); |
| 612 |
|
|
void *cfapi_object_describe(int *type, ...); |
| 613 |
|
|
void *cfapi_object_drain(int *type, ...); |
| 614 |
|
|
void *cfapi_object_fix(int *type, ...); |
| 615 |
|
|
void *cfapi_object_give_skill(int *type, ...); |
| 616 |
|
|
void *cfapi_object_transmute(int *type, ...); |
| 617 |
|
|
void *cfapi_object_remove(int *type, ...); |
| 618 |
|
|
void *cfapi_object_delete(int *type, ...); |
| 619 |
|
|
void *cfapi_object_clone(int *type, ...); |
| 620 |
|
|
void *cfapi_object_find(int *type, ...); |
| 621 |
|
|
void *cfapi_object_create(int *type, ...); |
| 622 |
|
|
void *cfapi_object_insert(int *type, ...); |
| 623 |
|
|
void *cfapi_object_split(int *type, ...); |
| 624 |
|
|
void *cfapi_object_merge(int *type, ...); |
| 625 |
|
|
void *cfapi_object_distance(int *type, ...); |
| 626 |
|
|
void *cfapi_object_update(int *type, ...); |
| 627 |
|
|
void *cfapi_object_clear(int *type, ...); |
| 628 |
|
|
void *cfapi_object_reset(int *type, ...); |
| 629 |
|
|
void *cfapi_object_check_inventory(int *type, ...); |
| 630 |
|
|
void *cfapi_object_clean_object(int *type, ...); |
| 631 |
|
|
void *cfapi_object_on_same_map(int *type, ...); |
| 632 |
|
|
void *cfapi_object_spring_trap(int *type, ...); |
| 633 |
|
|
void *cfapi_object_check_trigger(int *type, ...); |
| 634 |
|
|
void *cfapi_object_query_cost(int *type, ...); |
| 635 |
|
|
void *cfapi_object_query_money(int *type, ...); |
| 636 |
|
|
void *cfapi_object_cast(int *type, ...); |
| 637 |
|
|
void *cfapi_object_learn_spell(int *type, ...); |
| 638 |
|
|
void *cfapi_object_forget_spell(int *type, ...); |
| 639 |
|
|
void *cfapi_object_check_spell(int *type, ...); |
| 640 |
|
|
void *cfapi_object_pay_amount(int *type, ...); |
| 641 |
|
|
void *cfapi_object_pay_item(int *type, ...); |
| 642 |
|
|
void *cfapi_object_transfer(int *type, ...); |
| 643 |
|
|
void *cfapi_object_find_archetype_inside(int *type, ...); |
| 644 |
|
|
void *cfapi_object_drop(int *type, ...); |
| 645 |
|
|
void *cfapi_object_take(int *type, ...); |
| 646 |
|
|
void *cfapi_object_say(int *type, ...); |
| 647 |
|
|
void *cfapi_object_speak(int *type, ...); |
| 648 |
|
|
void *cfapi_player_find(int *type, ...); |
| 649 |
|
|
void *cfapi_player_message(int *type, ...); |
| 650 |
|
|
void *cfapi_player_send_inventory(int *type, ...); |
| 651 |
|
|
void *cfapi_object_teleport(int *type, ...); |
| 652 |
|
|
void *cfapi_object_pickup(int *type, ...); |
| 653 |
root |
1.2 |
void *cfapi_archetype_get_first(int *type, ...); |
| 654 |
|
|
void *cfapi_archetype_get_property(int *type, ...); |
| 655 |
|
|
void *cfapi_party_get_property(int *type, ...); |
| 656 |
|
|
void *cfapi_region_get_property(int *type, ...); |
| 657 |
root |
1.1 |
CommArray_s *find_plugin_command(char *cmd, object *op); |
| 658 |
|
|
int initPlugins(void); |
| 659 |
|
|
/* resurrection.c */ |
| 660 |
|
|
int cast_raise_dead_spell(object *op, object *caster, object *spell, int dir, const char *arg); |
| 661 |
|
|
int resurrection_fails(int levelcaster, int leveldead); |
| 662 |
|
|
void dead_player(object *op); |
| 663 |
|
|
void dead_character(const char *name); |
| 664 |
|
|
int dead_player_exists(const char *name); |
| 665 |
|
|
/* rune.c */ |
| 666 |
|
|
int write_rune(object *op, object *caster, object *spell, int dir, const char *runename); |
| 667 |
|
|
void move_rune(object *op); |
| 668 |
|
|
void rune_attack(object *op, object *victim); |
| 669 |
|
|
void spring_trap(object *trap, object *victim); |
| 670 |
|
|
int dispel_rune(object *op, object *caster, object *spell, object *skill, int dir); |
| 671 |
|
|
int trap_see(object *op, object *trap); |
| 672 |
|
|
int trap_show(object *trap, object *where); |
| 673 |
|
|
int trap_disarm(object *disarmer, object *trap, int risk, object *skill); |
| 674 |
|
|
void trap_adjust(object *trap, int difficulty); |
| 675 |
|
|
/* shop.c */ |
| 676 |
root |
1.18 |
int get_payment(object *pl); |
| 677 |
|
|
sint64 query_cost(const object *tmp, object *who, int flag); |
| 678 |
root |
1.2 |
const char *query_cost_string(const object *tmp, object *who, int flag); |
| 679 |
root |
1.18 |
sint64 query_money(const object *op); |
| 680 |
|
|
int pay_for_amount(sint64 to_pay, object *pl); |
| 681 |
root |
1.1 |
int pay_for_item(object *op, object *pl); |
| 682 |
|
|
int can_pay(object *pl); |
| 683 |
|
|
void sell_item(object *op, object *pl); |
| 684 |
root |
1.20 |
double shopkeeper_approval(const maptile *map, const object *player); |
| 685 |
root |
1.2 |
int describe_shop(const object *op); |
| 686 |
root |
1.1 |
void shop_listing(object *op); |
| 687 |
elmex |
1.14 |
bool is_in_shop (object *o); |
| 688 |
root |
1.20 |
bool is_in_shop (maptile *map, int x, int y); |
| 689 |
root |
1.1 |
/* skills.c */ |
| 690 |
|
|
int steal(object *op, int dir, object *skill); |
| 691 |
|
|
int pick_lock(object *pl, int dir, object *skill); |
| 692 |
|
|
int hide(object *op, object *skill); |
| 693 |
|
|
int jump(object *pl, int dir, object *skill); |
| 694 |
|
|
int do_skill_ident2(object *tmp, object *pl, int obj_class, object *skill); |
| 695 |
|
|
int skill_ident(object *pl, object *skill); |
| 696 |
|
|
int use_oratory(object *pl, int dir, object *skill); |
| 697 |
|
|
int singing(object *pl, int dir, object *skill); |
| 698 |
|
|
int find_traps(object *pl, object *skill); |
| 699 |
|
|
int remove_trap(object *op, int dir, object *skill); |
| 700 |
|
|
int pray(object *pl, object *skill); |
| 701 |
|
|
void meditate(object *pl, object *skill); |
| 702 |
|
|
int write_on_item(object *pl, const char *params, object *skill); |
| 703 |
|
|
int skill_throw(object *op, object *part, int dir, const char *params, object *skill); |
| 704 |
|
|
/* skill_util.c */ |
| 705 |
|
|
void init_skills(void); |
| 706 |
|
|
void link_player_skills(object *op); |
| 707 |
|
|
object *find_skill_by_name(object *who, const char *name); |
| 708 |
|
|
object *find_skill_by_number(object *who, int skillno); |
| 709 |
|
|
int change_skill(object *who, object *new_skill, int flag); |
| 710 |
|
|
void clear_skill(object *who); |
| 711 |
|
|
int do_skill(object *op, object *part, object *skill, int dir, const char *string); |
| 712 |
|
|
int calc_skill_exp(object *who, object *op, object *skill); |
| 713 |
|
|
int learn_skill(object *pl, object *scroll); |
| 714 |
root |
1.2 |
void show_skills(object *op, const char *search); |
| 715 |
root |
1.1 |
int use_skill(object *op, const char *string); |
| 716 |
|
|
int skill_attack(object *tmp, object *pl, int dir, const char *string, object *skill); |
| 717 |
|
|
/* spell_attack.c */ |
| 718 |
|
|
void check_spell_knockback(object *op); |
| 719 |
|
|
void forklightning(object *op, object *tmp); |
| 720 |
|
|
void move_bolt(object *op); |
| 721 |
|
|
int fire_bolt(object *op, object *caster, int dir, object *spob, object *skill); |
| 722 |
|
|
void explosion(object *op); |
| 723 |
|
|
void explode_bullet(object *op); |
| 724 |
|
|
void check_bullet(object *op); |
| 725 |
|
|
void move_bullet(object *op); |
| 726 |
|
|
int fire_bullet(object *op, object *caster, int dir, object *spob); |
| 727 |
|
|
void cone_drop(object *op); |
| 728 |
|
|
void move_cone(object *op); |
| 729 |
|
|
int cast_cone(object *op, object *caster, int dir, object *spell); |
| 730 |
|
|
void animate_bomb(object *op); |
| 731 |
|
|
int create_bomb(object *op, object *caster, int dir, object *spell); |
| 732 |
|
|
object *get_pointed_target(object *op, int dir, int range, int type); |
| 733 |
|
|
int cast_smite_spell(object *op, object *caster, int dir, object *spell); |
| 734 |
|
|
void move_missile(object *op); |
| 735 |
|
|
int make_object_glow(object *op, int radius, int time); |
| 736 |
|
|
int cast_destruction(object *op, object *caster, object *spell_ob); |
| 737 |
|
|
int cast_curse(object *op, object *caster, object *spell_ob, int dir); |
| 738 |
|
|
int mood_change(object *op, object *caster, object *spell); |
| 739 |
|
|
void move_ball_spell(object *op); |
| 740 |
|
|
void move_swarm_spell(object *op); |
| 741 |
|
|
int fire_swarm(object *op, object *caster, object *spell, int dir); |
| 742 |
|
|
int cast_light(object *op, object *caster, object *spell, int dir); |
| 743 |
|
|
int cast_cause_disease(object *op, object *caster, object *spell, int dir); |
| 744 |
|
|
/* spell_effect.c */ |
| 745 |
|
|
void cast_magic_storm(object *op, object *tmp, int lvl); |
| 746 |
|
|
int recharge(object *op, object *caster, object *spell_ob); |
| 747 |
|
|
void polymorph_living(object *op); |
| 748 |
|
|
void polymorph_melt(object *who, object *op); |
| 749 |
|
|
void polymorph_item(object *who, object *op); |
| 750 |
|
|
void polymorph(object *op, object *who); |
| 751 |
|
|
int cast_polymorph(object *op, object *caster, object *spell_ob, int dir); |
| 752 |
|
|
int cast_create_missile(object *op, object *caster, object *spell, int dir, const char *stringarg); |
| 753 |
|
|
int cast_create_food(object *op, object *caster, object *spell_ob, int dir, const char *stringarg); |
| 754 |
|
|
int probe(object *op, object *caster, object *spell_ob, int dir); |
| 755 |
|
|
int makes_invisible_to(object *pl, object *mon); |
| 756 |
|
|
int cast_invisible(object *op, object *caster, object *spell_ob); |
| 757 |
|
|
int cast_earth_to_dust(object *op, object *caster, object *spell_ob); |
| 758 |
|
|
void execute_word_of_recall(object *op); |
| 759 |
|
|
int cast_word_of_recall(object *op, object *caster, object *spell_ob); |
| 760 |
|
|
int cast_wonder(object *op, object *caster, int dir, object *spell_ob); |
| 761 |
|
|
int perceive_self(object *op); |
| 762 |
|
|
int cast_create_town_portal(object *op, object *caster, object *spell, int dir); |
| 763 |
|
|
int magic_wall(object *op, object *caster, int dir, object *spell_ob); |
| 764 |
|
|
int dimension_door(object *op, object *caster, object *spob, int dir); |
| 765 |
|
|
int cast_heal(object *op, object *caster, object *spell, int dir); |
| 766 |
|
|
int cast_change_ability(object *op, object *caster, object *spell_ob, int dir, int silent); |
| 767 |
|
|
int cast_bless(object *op, object *caster, object *spell_ob, int dir); |
| 768 |
|
|
int alchemy(object *op, object *caster, object *spell_ob); |
| 769 |
|
|
int remove_curse(object *op, object *caster, object *spell); |
| 770 |
|
|
int cast_identify(object *op, object *caster, object *spell); |
| 771 |
|
|
int cast_detection(object *op, object *caster, object *spell, object *skill); |
| 772 |
|
|
int cast_transfer(object *op, object *caster, object *spell, int dir); |
| 773 |
|
|
void counterspell(object *op, int dir); |
| 774 |
|
|
int cast_consecrate(object *op, object *caster, object *spell); |
| 775 |
|
|
int animate_weapon(object *op, object *caster, object *spell, int dir); |
| 776 |
|
|
int cast_change_map_lightlevel(object *op, object *caster, object *spell); |
| 777 |
|
|
int create_aura(object *op, object *caster, object *spell); |
| 778 |
|
|
void move_aura(object *aura); |
| 779 |
|
|
void move_peacemaker(object *op); |
| 780 |
|
|
int write_mark(object *op, object *spell, const char *msg); |
| 781 |
|
|
/* spell_util.c */ |
| 782 |
|
|
object *find_random_spell_in_ob(object *ob, const char *skill); |
| 783 |
|
|
void set_spell_skill(object *op, object *caster, object *spob, object *dest); |
| 784 |
|
|
void init_spells(void); |
| 785 |
|
|
void dump_spells(void); |
| 786 |
root |
1.20 |
void spell_effect(object *spob, int x, int y, maptile *map, object *originator); |
| 787 |
root |
1.1 |
int min_casting_level(object *caster, object *spell); |
| 788 |
|
|
int caster_level(object *caster, object *spell); |
| 789 |
|
|
sint16 SP_level_spellpoint_cost(object *caster, object *spell, int flags); |
| 790 |
|
|
int SP_level_dam_adjust(object *caster, object *spob); |
| 791 |
|
|
int SP_level_duration_adjust(object *caster, object *spob); |
| 792 |
|
|
int SP_level_range_adjust(object *caster, object *spob); |
| 793 |
|
|
object *check_spell_known(object *op, const char *name); |
| 794 |
|
|
object *lookup_spell_by_name(object *op, const char *spname); |
| 795 |
root |
1.20 |
int reflwall(maptile *m, int x, int y, object *sp_op); |
| 796 |
root |
1.1 |
int cast_create_obj(object *op, object *caster, object *new_op, int dir); |
| 797 |
root |
1.20 |
int ok_to_put_more(maptile *m, sint16 x, sint16 y, object *op, int immune_stop); |
| 798 |
root |
1.1 |
int fire_arch_from_position(object *op, object *caster, sint16 x, sint16 y, int dir, object *spell); |
| 799 |
|
|
void regenerate_rod(object *rod); |
| 800 |
|
|
void drain_rod_charge(object *rod); |
| 801 |
|
|
object *find_target_for_friendly_spell(object *op, int dir); |
| 802 |
root |
1.20 |
int spell_find_dir(maptile *m, int x, int y, object *exclude); |
| 803 |
root |
1.1 |
void put_a_monster(object *op, const char *monstername); |
| 804 |
|
|
int summon_hostile_monsters(object *op, int n, const char *monstername); |
| 805 |
|
|
void shuffle_attack(object *op, int change_face); |
| 806 |
|
|
void prayer_failure(object *op, int failure, int power); |
| 807 |
|
|
void spell_failure(object *op, int failure, int power, object *skill); |
| 808 |
|
|
int cast_party_spell(object *op, object *caster, int dir, object *spell_ob, char *stringarg); |
| 809 |
|
|
int cast_spell(object *op, object *caster, int dir, object *spell_ob, char *stringarg); |
| 810 |
|
|
void move_spell_effect(object *op); |
| 811 |
|
|
void check_spell_effect(object *op); |
| 812 |
|
|
void apply_spell_effect(object *spell, object *victim); |
| 813 |
|
|
/* swamp.c */ |
| 814 |
|
|
void walk_on_deep_swamp(object *op, object *victim); |
| 815 |
|
|
void move_deep_swamp(object *op); |
| 816 |
|
|
/* swap.c */ |
| 817 |
|
|
void read_map_log(void); |
| 818 |
root |
1.20 |
void swap_map(maptile *map); |
| 819 |
root |
1.1 |
void check_active_maps(void); |
| 820 |
root |
1.20 |
maptile *map_least_timeout(char *except_level); |
| 821 |
root |
1.1 |
void swap_below_max(char *except_level); |
| 822 |
root |
1.20 |
int players_on_map(maptile *m, int show_all); |
| 823 |
root |
1.1 |
void flush_old_maps(void); |
| 824 |
|
|
/* time.c */ |
| 825 |
|
|
void remove_door(object *op); |
| 826 |
|
|
void remove_door2(object *op); |
| 827 |
|
|
void generate_monster_inv(object *gen); |
| 828 |
|
|
void generate_monster_arch(object *gen); |
| 829 |
|
|
void generate_monster(object *gen); |
| 830 |
|
|
void remove_force(object *op); |
| 831 |
|
|
void remove_blindness(object *op); |
| 832 |
|
|
void poison_more(object *op); |
| 833 |
|
|
void move_gate(object *op); |
| 834 |
|
|
void move_timed_gate(object *op); |
| 835 |
|
|
void move_detector(object *op); |
| 836 |
|
|
void animate_trigger(object *op); |
| 837 |
|
|
void move_hole(object *op); |
| 838 |
|
|
object *stop_item(object *op); |
| 839 |
root |
1.20 |
void fix_stopped_item(object *op, maptile *map, object *originator); |
| 840 |
root |
1.1 |
object *fix_stopped_arrow(object *op); |
| 841 |
|
|
void move_arrow(object *op); |
| 842 |
|
|
void change_object(object *op); |
| 843 |
|
|
void move_teleporter(object *op); |
| 844 |
|
|
void move_player_changer(object *op); |
| 845 |
|
|
void move_firewall(object *op); |
| 846 |
|
|
void move_player_mover(object *op); |
| 847 |
|
|
void move_duplicator(object *op); |
| 848 |
root |
1.2 |
void move_creator(object *creator); |
| 849 |
root |
1.1 |
void move_marker(object *op); |
| 850 |
|
|
int process_object(object *op); |
| 851 |
|
|
/* timers.c */ |
| 852 |
|
|
void cftimer_process_timers(void); |
| 853 |
|
|
void cftimer_process_event(object *ob); |
| 854 |
|
|
int cftimer_create(int id, long delay, object *ob, int mode); |
| 855 |
|
|
int cftimer_destroy(int id); |
| 856 |
|
|
int cftimer_find_free_id(void); |
| 857 |
|
|
/* weather.c */ |
| 858 |
root |
1.20 |
void set_darkness_map(maptile *m); |
| 859 |
root |
1.1 |
void tick_the_clock(void); |
| 860 |
|
|
void init_weather(void); |
| 861 |
|
|
void weather_effect(const char *filename); |
| 862 |
root |
1.20 |
int worldmap_to_weathermap(int x, int y, int *wx, int *wy, maptile *m); |
| 863 |
|
|
int real_world_temperature(int x, int y, maptile *m); |
| 864 |
root |
1.1 |
int similar_direction(int a, int b); |