| Revision: | 1.2 |
| Committed: | Mon Sep 10 17:33:45 2007 UTC (19 years, 1 month ago) by root |
| Branch: | MAIN |
| CVS Tags: | HEAD |
| Changes since 1.1: | +0 -0 lines |
| State: | FILE REMOVED |
| Log Message: | remove cruft |
| # | User | Rev | Content |
|---|---|---|---|
| 1 | root | 1.1 | syntax: reset <mapname> |
| 2 | notes: | ||
| 3 | all other characters must be | ||
| 4 | off of the map at the time of | ||
| 5 | reset. This will NOT reset any | ||
| 6 | unique items, such as players | ||
| 7 | apartments, in the case of unique | ||
| 8 | items being on a map, it will | ||
| 9 | cause them to be saved before | ||
| 10 | the map is reset. | ||
| 11 | |||
| 12 | Using 'reset .' will reset the | ||
| 13 | map that the player is currently | ||
| 14 | on. |