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Revision: 1.29
Committed: Sat Oct 16 22:51:51 2010 UTC (15 years, 11 months ago) by root
Branch: MAIN
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# User Rev Content
1 root 1.3 =begin comment
2     ***
3 root 1.4 *** WARNING: THIS IS A GENERATED FILE - CHANGES WILL BE LOST
4     *** The source for this file is in CFPlus/pod/command_help.pod
5     *** Make any changes there and then run ./copy_doc
6 root 1.3 ***
7 root 1.4 =end comment
8 root 1.3
9 root 1.28 =encoding utf-8
10    
11 root 1.14 =head1 Deliantra Command ListingX<command>
12 pippijn 1.1
13     =head2 accept-invitation
14    
15     Accepts an invitation previously issued by another player using the invite
16     command. This will transfer you to the location you were invited to.
17    
18     =head2 afk
19    
20     Puts you into AFK (Away From Keyboard) mode. This can be used when you
21     are away for some time but not long enough to log off. It will not save
22     you from starvation and will merely list you as AFK in the user list.
23    
24 root 1.29 An argument of C<0> disables and C<1> enables this option, no argument
25     toggles the setting.
26    
27 pippijn 1.1 =head2 apply
28    
29     Apply applies an object.
30    
31     If no options are given, it applies an object you are standing on.
32    
33     If an object name is given, it will apply/unapply that object (toggle)
34    
35     Extra options to apply:
36    
37     -a Always applies the object
38     -u Always unapplies the object.
39    
40     These two options disable the toggling feature.
41    
42     =head2 X<applymode>applymode (nochoice|never|always)
43    
44 root 1.17 the C<applymode> controls what happens when you are equipping something that would
45 pippijn 1.1 require something else to be unequipped.
46    
47     The options are:
48    
49     =over 4
50    
51     =item B<nochoice>
52    
53     In this case, if there is no choice for the item(s) being removed in order
54     to equip your new item. An example of this is a wand - there can only be
55     one other item needed to be unequipped for the new item to be equipped.
56     Note that in the case of two handed objects, like bows, it can result in
57     two (or more) items being unequipped to equip your new item.
58    
59     =item B<never>
60    
61     In this case, it will never unequip something for you. It will instead
62     tell you want you need to unequip - this can be a list of many objects.
63    
64     =item B<always>
65    
66     This will unequip whatever is needed to equip your new item.
67    
68     =back
69    
70     An example of how the above works:
71    
72     If your character currently has two rings, and tries to equip a third, the
73     B<nochoice> mode will print the two rings you currently have equipped. The
74     B<always> mode will unequip one of the rings in your inventory. The ring
75     unequipped is fairly indeterminate - it depends on how the server has
76     ordered your inventory (which is not the same as the order your window
77     displays).
78    
79     If your character is currently wearing a suit of armor, and you try to
80     equip another suit, both B<nochoice> and B<always> will cause the new suit
81     to get equipped.
82    
83     See L<apply|command/apply>.
84    
85     =head2 body
86    
87 root 1.22 Shows how much (and what) you are wielding on certain body parts.
88    
89     For example as fireborn, you have 4 fingers to put rings on. If you have
90     3 rings on it will say: "on your finger 3 1", meaning you have 3 fingers
91     full and one free.
92    
93     Both items as well as skills and other more esoteric objects can use those
94     body parts.
95 pippijn 1.1
96     =head2 X<bowmode>bowmode (normal|threewide|spreadshot|bestarrow|.*)
97    
98 root 1.17 The C<bowmode> controls how you will fire arrows and bolts.
99 pippijn 1.1
100     The options are:
101    
102     =over 4
103    
104     =item B<normal>
105    
106     As you would expect.
107    
108     =item B<threewide>
109    
110     Fires three arrows in parallel.
111    
112     =item B<spreadshot>
113    
114     Fires three arrows which spread out over distance.
115    
116     =item B<fire>I<direction>
117    
118     Locks in the direction the missiles will fire, specify by compass position:
119     B<firenorth>, B<firene>, B<fireeast>, B<firese>, B<firesouth>, B<firesw>, B<firewest>, B<firenw>.
120    
121     =item B<bestarrow>
122    
123     Selects and fires the probable best arrow from your inventory.
124    
125     =back
126    
127     =head2 brace
128    
129     When you enter the B<brace> command to brace your character, your
130     character will no longer move. It can still attack adjoining
131     spaces. Bracing can be useful to hold a location.
132    
133 root 1.17 When you are braced, you lose your Dex bonus and incur a 2 point
134     ac penalty beyond that (if you have a negative Dex bonus, you may in
135 pippijn 1.1 fact come out ahead. You also only get 20% of the normal experience
136 root 1.17 for killing creatures, and incur a 4 point WC (to hit) penalty.
137 pippijn 1.1
138 root 1.29 An argument of C<0> disables and C<1> enables this option, no argument
139     toggles the setting.
140    
141     =head2 bumpmsg
142    
143     Toggles between wall bump messages (and sound) enabled and disabled. This
144     greatly improves navigation experience in text-only clients, but works in
145     any client.
146    
147     An argument of C<0> disables and C<1> enables this option, no argument
148     toggles the setting.
149    
150 pippijn 1.1 =head2 chat
151    
152     chat <message>
153    
154 root 1.16 Sends a message to all players on the server. This is the normal way to
155     chat with others.
156 pippijn 1.1
157     =head2 cast
158    
159 root 1.17 You use the cast command to set your range-action-slot to the spell you
160 pippijn 1.1 want. Example:
161    
162     cast burning hands
163    
164 root 1.17 sets your I<range> slot to B<spell: burning hands>.
165 pippijn 1.1
166     If you don't know the spell, shows which spells you do know.
167    
168     It is helpful to bind string like B<cast burning hands> to keys.
169    
170 root 1.17 See C<help range> for more information on range weapons.
171 pippijn 1.1
172     =head2 X<drop>drop (all|unpaid|cursed|unlocked|.*)
173    
174     drop [number] name
175    
176     B<name> is the name of the item(s) to drop. It may match multiple items.
177     The name is matched against the start of the objects in your inventory.
178     The name matching is case insensitive.
179    
180     There are a few special name values:
181    
182     =over 4
183    
184 root 1.17 =item B<all>: matches any item.
185 pippijn 1.1
186 root 1.17 =item B<unpaid>: matches unpaid items.
187 pippijn 1.1
188 root 1.17 =item B<cursed>: drops items known to be cursed or damned.
189 pippijn 1.1
190 root 1.17 =item B<unlocked>: drops items not locked in your inventory.
191 pippijn 1.1
192     =back
193    
194     B<number> is optional. This acts as the number of the object to drop. The
195     objects number must be at least the number for it to be dropped. For
196     example, if you do B<drop 10 scroll>, only groupings of 10 or more scrolls
197     will be dropped. A collection of 5 scrolls will not be dropped.
198    
199     See also B<dropall> and mouse button control within client for dropping
200     objects.
201    
202 root 1.12
203     =head2 cointoss
204    
205     Tosses a coin and reports the outcome to you and other players on the same
206     map, much like the say command does.
207    
208    
209     =head2 orcknuckle
210    
211     Throws your orcknuckle set and reports the outcome to you and other
212     players on the same map, much like the say command does. Your first
213     three orcknuckle throws can report I<beholder>, I<ghost>, I<knight>,
214     I<princess>, I<dragon>, while the fourth can additionally roll up to
215     I<orc>.
216    
217    
218 pippijn 1.1 =head2 dropall
219    
220     dropall [type]
221    
222     B<dropall> drops all items in your inventory to the ground, excepting
223     locked items. The type parameter will also control what is dropped:
224    
225     =over 4
226    
227     =item nothing specified
228    
229     Drops all objects except food, money, keys, and containers.
230    
231     =item B<weapons>
232    
233     Drops weapons, bows, and arrows.
234    
235     =item B<armor> (armour)
236    
237     Drops armor, shield, and helmets.
238    
239     =item B<misc>
240    
241     Drops horns, books, girdles, amulets, rings, cloaks, boots, gloves,
242     bracers, scrolls, wands, rods, and potions.
243    
244     =back
245    
246     See also 'drop' and mouse button control for dropping objects.
247    
248     =head2 examine
249    
250     Without arguments, this will give some information on the item below you,
251     with arguments it will give information on a matching item in your inventory.
252     For example:
253    
254     examine rucksack
255    
256     This will show you something like:
257    
258     That is rucksack
259     Its weight limit is 647.1 kg.
260     It is made of: cloth.
261     It weighs 0.100 kg.
262    
263     =head2 follow
264    
265     This enables the follow mode (cf+ only).
266    
267     The player issuing the follow
268     command is required to stand
269     on a space right next to the
270     player that is to be followed.
271    
272     To start following a player,
273     use:
274    
275     follow <playername>
276    
277     To stop following, use:
278    
279     follow
280    
281     Without arguments.
282    
283     =head2 get
284    
285     get [item]
286    
287     This will pick up an item from the floor with the name [item]. If there is
288     more than one unique item with that name, they are all picked up.
289    
290     =head2 gsay
291    
292     If you are in a party (party join or party form), you will be able to message
293     only your party. Even people standing right next to you can't hear it.
294    
295     =head2 help
296    
297     Gives you online help for the command or help topic specified.
298    
299 root 1.11 =head2 hintmode (show|mark|hide)
300 root 1.10
301     hintmode show|mark|hide
302    
303     Sets the I<hint mode> to the given value: Throughout the game you can find
304     hints that sometimes help you to solve a puzzle or manage a situation
305     better than without. You can change the display of these hints with this
306     command:
307    
308     =over 4
309    
310     =item show
311    
312     Show the hints (the default mode).
313    
314     =item mark
315    
316     Do not show the hints themselves, but notify you when a hint would have
317     been available.
318    
319     =item hide
320    
321 root 1.17 Hide all hints: You will not be able to tell whether there is a hint
322 root 1.10 available or not.
323    
324     =back
325    
326 pippijn 1.1 =head2 hiscore
327    
328     Shows a list of the highest level players in the game.
329    
330     =head2 ignore
331    
332 root 1.2 ignore list
333    
334     Lists all players that you currently ignore.
335    
336 pippijn 1.1 ignore <player> <tell|shout|all> [timeout]
337    
338     This command ignores the specified messages (B<tell> ignores tells,
339 root 1.17 B<shout> ignores chat and shout and B<all> ignores everything from the given
340 pippijn 1.1 user).
341    
342 root 1.17 The optional timeout (specified in hours) specifies when the ignore entry
343     expires. The default is 24 (one day). The reason why all ignore entries
344     expire after a day by default is that most troublemakers stop soon after
345     they are being ignored.
346 pippijn 1.1
347     To revoke an ignore, use the B<unignore> command.
348    
349     =head2 inventory
350    
351     Lists all items in your inventory along with their locked/applied/wielded
352     status. Example:
353    
354     inventory
355    
356     Inventory:
357 root 1.17 - arrow 0.1
358     - Knife * 2
359     - long sword (wielded) 15
360 pippijn 1.1
361     This shows that you have one arrow which weighs 0.1kg and one Knife which you
362     protected from dropping by locking it as well as a long sword which you are
363     currently using to attack.
364    
365     =head2 invite
366    
367     This command invites another player to where you are currently located.
368     There are four levels of inviting that can be earned by doing quests.
369     Quest descriptions can be found in a house in scorn.
370    
371     =over 4
372    
373     =item Level 1 can invite only into private rooms such as apartments.
374    
375     =item Level 2 can invite into private rooms and unique maps such as guilds.
376    
377     =item Level 3 can invite to anywhere in the world if there are no monsters on
378     the map.
379    
380     =item Level 4 can invite any player to any map with or without monsters. This is
381     a very dangerous skill and should be used wisely.
382    
383     =back
384    
385     In any of these levels, the invited player is required to acknowledge and
386     allow the transport.
387    
388     One can never transport from nor to an unholy place. That means, one can
389     not be saved out of jail using invite.
390    
391     =head2 invoke
392    
393 root 1.8 The invoke command is used to cast a spell immediately, or when it is
394     necessary to give a parameter to the spell. Invoke will not set the range
395     weapon.
396 pippijn 1.1
397     Examples:
398    
399 root 1.8 invoke restoration
400     invoke magic rune of large fireball
401     invoke reincarnation of Iamdead
402     invoke create food of waybread
403    
404     It is very helpful to bind healing spells to keys, for example go to your
405 root 1.17 I<playerbook>, tab I<spells>, the press the right mouse button on the
406 root 1.8 spell I<medium healing> and choose C<bind invoke ... to a key>. It is
407     recommended to bind a healing spell or potion to an easily-accessible-key,
408     such as '1'.
409 pippijn 1.1
410    
411     =head2 killpets
412    
413 root 1.4 killpets [name]
414    
415 pippijn 1.1 The killpets command is a quick and convenient way
416     to get rid of all your pets when they are no longer
417     useful or are getting in the way. Any equipment
418     they had will be left behind, but you will get no
419     experience for their death. However, it kills them
420     instantaneously.
421    
422     If a name is specified then only pets with that
423 root 1.17 name will be killed, e.g. killpets bat will kill bats
424 pippijn 1.1 but not bees. If a number is specified, the pet
425     corresponding to that number is killed.
426    
427 elmex 1.25 =head2 lock
428    
429     lock [object]
430    
431     The lock command is a quick and convenient way to
432     lock items in your inventory.
433    
434     If a object name is specified then only the
435     objects that match that name are locked.
436     e.g. lock materials will lock any materials
437     in your inventory and not touch anything else.
438    
439     lock by itself will lock everything in your
440     inventory.
441    
442 pippijn 1.1 =head2 mapinfo
443    
444     Shows some information about the map like this:
445    
446     world_105_115 (/world/world_105_115) in scorn
447     Creator: Gnat the Gnu
448     Email: gnu@foo.bar
449     Date: Sun Dec 16 20:53:13 2001
450    
451     world_105_115: The map name
452     /world/world_105_115: The relative map path
453     scorn: Region the map is in
454    
455     The rest is information the mapper may or may not provide. Often, this is
456     the mapper's name, email and map creation date as this example shows.
457    
458     =head2 maps
459    
460 root 1.5 maps <mapname>
461    
462     Shows a list of maps matching the regex <mapname> that are currently being
463     known to the server. The different fields are Pl, I, Svd, Reset and Path:
464    
465     =over 4
466    
467     =item Pl: the number of players on that map currently.
468    
469     =item I: B<I>n memory, B<S>wapped out or B<L>oading.
470    
471     The server keeps maps in memory only for a short time (by default about
472     40 seconds). After that time, it saves them to disk. As the server loads
473     most maps in the background it is possible that you can see a map that is
474 pippijn 1.19 currently being loaded, but that's rare, as loading a map is fast.
475 root 1.5
476 root 1.24 =item Svd: the amount of seconds since the map was last saved (++ means >99).
477 root 1.5
478     The server by default tries to save each map at least every 20 seconds if
479     it changed, so in case of a disastrous crash (one where the server cannot
480     emergency save), at most 20 seconds of gameplay are lost.
481    
482     =item Reset: the minimum number of seconds the map will stay as is (will not reset).
483    
484     Most maps will not reset as long as players are on it, and usually the
485 root 1.12 reset counter only starts going down when all players left the map. Some
486     maps will never reset in the common sense, these are usually marked with a
487 root 1.17 very high number (such as C<1e+99>).
488 root 1.5
489     =item Path: the name that uniquely identifies the map, can be used for goto etc.
490    
491     =back
492 pippijn 1.1
493    
494     =head2 mark
495    
496     B<mark> is used to mark items for items that apply other items. Examples of
497     these are flint & steel marked for apply torches, a weapon marked for
498     improve weapon scrolls.
499    
500     B<mark> without options shows your currently marked item.
501    
502     Usage examples:
503    
504     mark sword +3
505     mark three torches
506     mark sword
507    
508     B<mark> will look for best match first, and then look for matches based
509     on shortened name, object name, archetype name. It prints the match it
510     finds.
511    
512 root 1.23 =head2 me
513    
514     me <message>
515    
516     Sends a message to all players on the server, similar to chat, but instead
517     of using C<name chats: message>, the form C<* name message> is used, which
518     is useful to describe yourself, such as:
519    
520     me feels lonely
521     =>
522     * schmorp feels lonely
523    
524    
525 pippijn 1.1 =head2 motd
526    
527     Shows the message of the day. It takes no arguments.
528    
529     =head2 output-count
530    
531 root 1.7 output-count [lines]
532 pippijn 1.1
533     output-count sets after how many messages of the same type, they are
534     then printed out. If the value was 10, then after killing ten orcs, the
535     message '10 times you kill orc' would be printed out. The default value is
536     1 - this means that all messages get printed out as they are requested -
537     buffering is disabled in this regard.
538    
539 root 1.7 output-sync controls how often information is sent to the screen. Each
540 root 1.17 buffer has its own time value, and will be flushed independently. The
541 root 1.7 default value is usually less than a second.
542    
543 pippijn 1.1 See also L<output-sync>.
544    
545 root 1.13 =head2 output-rate
546    
547     output-rate [bytes per second]
548 root 1.6
549     Show the current setting of the output-rate, or set it to the provided
550 root 1.13 value. The server will try very hard not to send more than this many bytes
551 root 1.6 per second to your client. If the rate is exceeded, the server tries to
552 root 1.13 hold back less important information (such as new images) to increase
553     responsiveness.
554    
555     The server-side default is usually quite high, around 100000. If the
556     server is running on a Linux kernel, it will adjust to the actual
557     bandwidth available, and output-rate only sets an upper bound. That is,
558     the server will automatically set an optimal send rate and adjusting your
559     output-rate is not required.
560 root 1.6
561 pippijn 1.1 =head2 output-sync
562    
563 root 1.7 output-sync [seconds]
564    
565 pippijn 1.1 output-sync controls how often information is sent to the screen. Each
566 root 1.17 buffer has its own time value, and will be flushed independently. The
567 root 1.7 default value is usually less than a second.
568 pippijn 1.1
569     output-count sets after how many messages of the same type, they are
570     then printed out. If the value was 10, then after killing ten orcs, the
571     message '10 times you kill orc' would be printed out. The default value is
572     1 - this means that all messages get printed out as they are requested -
573     buffering is disabled in this regard.
574    
575     See also L<output-count>.
576    
577     =head2 party
578    
579     party join partyname
580     Puts you in a party, prompts you for a passwd if there is
581     one
582    
583     party form partyname
584     Forms a party and puts you as leader, 32 character max.
585     At the moment, being party leader does nothing. May be used in
586     the future.
587    
588     party list
589     Lists currently formed parties and their 'leader'
590    
591     party passwd <password>
592     Changes the passwd for the party you are in, 8 character max.
593    
594     party who
595     lists the members of the party you are in
596    
597     party say <msg>
598     sends messsage to party members
599    
600     party leave
601     takes you out of current party
602    
603     =head2 peaceful
604    
605 root 1.15 TODO: rework for deliantra, intended future behaviour is to toggle
606 pippijn 1.1 peaceful mode with regards to npc and monsters only, not with regards to
607     players (which will be controlled by priests).
608    
609     The B<peaceful> command will switch you between peaceful and hostile attack
610     modes.
611    
612     When peaceful is on you will not automatically attack other player when
613     bumping into them and will do reduced damage against other players if
614     you do attack them (friendly fire). Having peaceful mode on only lowers
615     damage against other players, it has no effect on damage done to monsters
616     or other NPCs, so it is generally advisable to remain in peaceful mode
617     unless you are looking for trouble. It is still entirely possible to kill
618     other players when in peaceful mode so you should still be careful when
619     interacting with other players. Hostile mode (peaceful off) will enable
620     melee combat when bumping into other players and does normal damage for
621     other attacks as well.
622    
623     Damage done by area effect attacks like cone spells, explosive
624     detonations, fireballs, poisons, cloud or swarm attacks, runes or disease
625     are not modified by peaceful/hostile mode.
626    
627     =head2 X<petmode>petmode (normal|sad|defend|arena)
628    
629     B<petmode> controls how your pets (charmed monsters) will behave.
630    
631     The options are:
632    
633     =over 4
634    
635     =item B<normal>
636    
637 root 1.22 Monsters behave normally, i.e. according to their own character.
638 pippijn 1.1
639     =item B<sad> (search and destroy)
640    
641     Pets will roam and seek out things to attack.
642    
643     =item B<defend>
644    
645     Pets will try to stay close and defend you.
646    
647     =item B<arena>
648    
649     Like B<normal>, except that pets will attack other players in the arena.
650    
651     =back
652    
653     =head2 pickup
654    
655 root 1.20 pickup +mode
656     pickup -mode
657     pickup density
658    
659     B<pickup> changes whether you pick up items when you step on them. To
660     pickup an item manually, use the ',' key.
661    
662     The B<Pickup> tab in the playerbook is usually a better way to modify your
663     autopickup settings than using this command.
664    
665     Mode can be one of:
666    
667     "debug", "inhibit", "stop", "food", "drink", "valuables", "bow",
668     "arrow", "helmet", "shield", "armour", "boots", "gloves", "cloak",
669     "key", "missile", "allweapon", "magical", "potion", "spellbook",
670     "skillscroll", "readables", "magicdevice", "notcursed", "jewels",
671     "flesh"
672    
673 root 1.21 If a number (C<density>, must be 0..15) is specified, then items of at
674     least the specified value density are picked up. Value density is given as
675 root 1.20 gold/weight in kilograms.
676 pippijn 1.1
677     The value in gold is what the item is worth if you sold it in the shop.
678    
679     =head2 prepare
680    
681     The same as cast. Usage:
682    
683     prepare <spell>
684    
685    
686     =head2 quit
687    
688     Deletes your character from the server. If you want to quit the session
689     without deleting your character, you must use a I<Bed to Reality>. Find a
690     bed (probably in a building close to where you entered the game), get on
691     top of it, and apply it using B<Tab> ro the B<apply> command.
692    
693 root 1.13
694 pippijn 1.1 =head2 range
695    
696     Your range weapon can be one of several weapons, a spell you cast, a
697     bow-and-arrow, a rod, or a wand, to name a few.
698    
699     Your range weapon is fired when you press SHIFT-direction, and will be
700     fired in that direction.
701    
702 root 1.13
703 pippijn 1.1 =head2 ready_skill
704    
705     ready_skill <name of skill>
706    
707     Readies the given L<skill|pod/skill_help> by putting it in your L<range
708     slot|glossary/range slot>. Some skills are used automatically when
709     readied, some need to be actively used by "firing" them.
710    
711     If you just want to invoke a skill once, leaving your range slot
712     untouched, use L<use_skill> instead.
713    
714 root 1.13
715 pippijn 1.1 =head2 rename
716    
717 root 1.3 Changes/removes the custom name of given item (or the marked one).
718 pippijn 1.1
719 root 1.3 rename oldname to newname
720     rename "old item name" to "new item name"
721 pippijn 1.1
722 root 1.3 If either of the names contain spaces, you have to use the C<">-form,
723     otherwise you can just write the name as-is. If you omit the old name, the
724     marked item will be used instead.
725 pippijn 1.1
726 root 1.17 If the new name is empty (i.e. C<"">), then the original (before the
727     rename) name will be restored.
728 pippijn 1.1
729     Note: maximum allowed name length is 127 characters.
730    
731    
732     =head2 resistances
733    
734     This shows you the resistances you have to specific attack types.
735     If you have for example "cold +20", it means you get 20% damage done
736     by cold attacks. If you have "ghost hit -50", you will get 50% more
737     damage by ghost hits.
738    
739     If you are a dragon, you will also get your natural skin resistances
740     appened to the list. These will never lower, only rise.
741    
742     =head2 rotateshoottype
743    
744     Switches between spell, skill and weapon. Example:
745    
746     cast burning hands
747     ready_skill disarm traps
748     apply wand of medium fireball
749    
750     rotateshoottype # Switches to the spell (burning hands)
751     rotateshoottype # Switches to the wand (of medium fireball)
752     rotateshoottype # Switches to the skill (disarm traps)
753     rotateshoottype # Disables the range slot (won't use anything)
754     rotateshoottype # Switches back to the spell.. and so on
755    
756     =head2 say
757    
758     Will tell all players on the same map as yourself a message.
759    
760     =head2 save
761    
762     Updates players status to disk. This can be useful for making backup
763     copies if you fear the server is about to crash.
764    
765     The server saves your character automatically in certain intervals,
766     and also on clean shutdowns, so there is little practical use for this
767     command.
768    
769     WARNING - if you want to leave the game without destroying your player,
770     you must find a I<Bed to Reality> and hit B<Tab> on the bed to apply
771     it. Doing B<save> and then B<quit>ing will still delete your character.
772    
773     =head2 search-items
774    
775     search-items <word>
776    
777 root 1.20 Automatically picks up all items with <word> in their name. C<search-items
778     rod> will pick up all rods and heavy rods. C<search-items of Fire> will
779     pick up all bolts, arrows, swords, etc. of Fire, C<search-items magic+1>
780     will pick up all items with magic+1, and so on, and so on.
781    
782     While this mode is active, you will be slower and the normal autopickup is
783     disabled. To disable search mode again, execute C<search-items> without
784     any arguments.
785 pippijn 1.1
786     =head2 seen
787    
788     seen <login>
789    
790     Tells you when the player named <login> was last seen on the server (cf+
791     only).
792    
793     =head2 shout
794    
795     shout <message>
796    
797 root 1.16 Sends a message to all players on the server. It is mainly useful for
798 pippijn 1.1 emergency messages ("I am trapped on xxx, can somebody help me?") and
799     should not be used for general chat. Use L<chat|command/chat> instead.
800    
801     =head2 showpets
802    
803     showpets <number>
804    
805     Shows a numbered list of the pets owned by the player. If a number is
806     specified, instead shows a detailed printout about that pet.
807    
808     =head2 skills
809    
810     Lists all skills you have along with the experience you have in those skills.
811     Example:
812    
813     skills
814    
815     literacy................................lvl: 4 (xp:9944/16000/25%)
816     one handed weapons......................lvl: 4 (xp:15059/16000/25%)
817    
818     This shows you that you have two skills, literacy and one handed weapons. You
819     are level 4 in both skills and in literacy, you have 9944 experience points.
820     You need to reach 16000 to gain another level. The 25% at the end show you what
821     percentage of your experience is permanent, which means you cannot lose it if
822     you die.
823    
824     =head2 sort_inventory
825    
826     If sort_inventory is set, items will be inserted into your inventory
827     in order by type than alphabetical. This, all scrolls will be grouped
828     together, but in alphabetical order. Same for all weapons. This only
829     applies to new items you pick up - items that you are already holding will
830     not be sorted.
831    
832     If sort_inventory is not set (default), items will be inserted via type,
833     subtype and magic. This, all axes will be grouped together in magic order,
834 root 1.17 all daggers by magic order, etc. Unfortunately, for scrolls and rings, new
835 pippijn 1.1 ones just get inserted last.
836    
837     If you have a lot of stuff that is not in alphabetical order but you would
838     like it to be, the best method is to drop all of it and then pick it up.
839    
840     =head2 sound
841    
842     Toggles between sound enabled and disabled. This has no relevance to the
843 root 1.17 sound settings of the client, it only governs whether the server will send
844 pippijn 1.1 sound effect command to the client and is enabled if the client supports
845 root 1.17 sound (i.e. always for the deliantra client).
846 pippijn 1.1
847 root 1.29 An argument of C<0> disables and C<1> enables this option, no argument
848     toggles the setting.
849    
850 root 1.10 =head2 sourcecode
851    
852 root 1.17 This command displays the means to download the source code (server code,
853 root 1.10 maps and archetypes) used to implement this version of the game.
854    
855     Every player has the right to download and modify the source code of the
856     server, as required by both the GNU General Public License and the GNU
857     Affero General Public license.
858    
859     If you modify your version of the server, you will have to provide a means
860     to download the modified sources (and resources) via this command. If you
861     run an unmodified version of the server, the default will do.
862    
863 pippijn 1.1 =head2 statistics
864    
865     B<statistics> shows various useful information about your character.
866     None of the information it shows is stuff that is not contained in the
867     documentation.
868    
869     As of now, it shows how much experience you need for your next level. It
870     also shows natural, real, and maximum statistic values.
871    
872     Your natural stat is the stat without any items/spells applied.
873    
874     Real is what the current value is (same as in the stat window.)
875    
876     Maximum is the maximum value for your natural stat.
877    
878     =head2 suicide
879    
880     Kills yourself. No, really.
881    
882     This command might not look useful at first, but sometimes you can get
883     yourself into a corner you can't escape anymore, either due to a map
884     bug or your own stupidity. Killing oneself can be difficult and time
885 pippijn 1.19 consuming, that's why this command is provided. It is fast, painless,
886 pippijn 1.1 effective, humane.
887    
888     =head2 take
889    
890     The take commands take object(s) on the space the player is standing on,
891     and inserts them into the players inventory.
892    
893     If no parameter is given, take will get the top object that can be taken
894     and put it in the players inventory. If no object can be taken, that will
895     be stated.
896    
897     A parameter can be given to take. In this case, all object that have names
898     that match the parameter will be picked up. Thus, if there is a 'sword of
899     WOE', and 'sword +1' and a 'sword -3' on the ground, 'take sword' will
900     pick all of them up.
901    
902     By default, take is bound to the comma key, with no parameters. To change
903     this, look at the bind command.
904    
905     =head2 tell
906    
907     tell <playername> <message>...
908    
909     Sends a private message to the given player I<only>.
910    
911     =head2 throw
912    
913     Throws an unlocked item in your inventory, be it applied or not, into the
914     direction you are looking. If you mark an item in your inventory, this item
915     is thrown first. If there is more than one copy of an item, only one of it is
916     thrown away. God-given items can not be thrown. You need the skill throwing
917     for this to work.
918    
919     =head2 time
920    
921 root 1.14 Shows the Deliantra in-game time, not the server time. It looks like this:
922 pippijn 1.1
923 root 1.18 It is 52 minutes past 8 o'clock am, on the Day of the Bull,
924     the 2nd Day of the Month of the Frost Giant, Year 63.
925     Time of Year: The Season of New Year.
926    
927     An hour of game time passes in 3 minutes of real time. The time and
928     calendar uses 60 minutes per hour, 28 hours per day, seven days per week,
929     five weeks per month, and 17 months per year. The year is additionally
930     split into four seasons of 4 months each, except the season of the
931     Blizzard, which is 5 months long.
932 pippijn 1.1
933 root 1.18 The number "zero" is unknown, which is why the minutes go from 1 to 60.
934    
935     Seasons and the time of the day affect the overall outdoor daylight.
936 pippijn 1.1
937     =head2 title
938    
939 root 1.17 title <new title>
940     title clear # Sets your title back to your race.
941    
942 pippijn 1.1 Players can change their title. For example you called yourself Gandalf and
943     your race is elf, you can use the title command to change your name from
944 root 1.17 "Gandalf the elf" to "Gandalf the white" by using C<title the white>.
945 pippijn 1.1
946     Dragons cannot set their title because it changes during the game.
947    
948     =head2 unignore
949    
950     unignore <login>
951    
952     Cancels all ignores set for the specified login. See B<ignore>.
953    
954 elmex 1.25 =head2 unlock
955    
956     unlock [object]
957    
958     The unlock command is a quick and convenient way
959     to unlock items in your inventory.
960    
961     If a object name is specified then only the
962     objects that match that name are unlocked.
963    
964     e.g. unlock materials will unlock any materials
965     in your inventory and not touch anything else.
966    
967     unlock by itself will unlock everything in your
968     inventory.
969    
970 root 1.4 =head2 uptime
971    
972     Tells you something about the time the server was started and how long ago
973     that was.
974    
975 pippijn 1.1 =head2 use_skill
976    
977     use_skill <name of skill>
978    
979     Uses the given L<skill|pod/skill_help> immediately, once. See also
980     L<ready_skill>.
981    
982     =head2 usekeys (inventory|keyrings|containers)
983    
984     The B<usekeys> option determines the behaviour of using keys.
985    
986     Values are:
987    
988 root 1.17 =over 4
989 pippijn 1.1
990 root 1.17 =item B<inventory>: Only keys in the top level inventory are used (default)
991 pippijn 1.1
992 root 1.17 =item B<keyrings>: Only keys in active key rings are used.
993    
994     =item B<containers>: Only keys in active containers are used.
995    
996     =back
997 pippijn 1.1
998 root 1.17 Note that key rings are just a specialized container, so the containers
999     will also find keys in key rings.
1000 pippijn 1.1
1001     Only active containers are used - keys will not jump out of closed
1002     containers, but hints will be given if you have keys in such containers.
1003    
1004     =head2 version
1005    
1006     Shows what version of the software the server is running on and what people
1007     have contributed what to the game.
1008    
1009     =head2 weather
1010    
1011     Gives you information about the current weather of outside areas, if the
1012     server has weather support (which is unlikely, as it is very broken).
1013    
1014     =head2 whereabouts
1015    
1016     The whereabouts command gives a summary about the
1017     regions in which players are currently staying.
1018    
1019     =head2 whereami
1020    
1021     Tells you some historical information on the region you are currently in.
1022    
1023     =head2 who
1024    
1025     Shows what players are playing in the world and where they are. It may also
1026     show their levels and race or title. (See the L<title|command/title> command)
1027    
1028     B<who> optionally takes an argument that limits the players shown to
1029     the specified region, e.g. B<who brest> will show all players playing
1030     somewhere in Brest.
1031    
1032     =head2 wimpy
1033    
1034     The wimpy level is the amount of health points (hp) that may be left before you
1035     automatically run away. This may be useful in hand-to-hand combats but should
1036     not be used when the opponent attacks with spells.
1037    
1038 root 1.8
1039 pippijn 1.1 =head1 Authors
1040    
1041     Parts of this document were originally taken from the crossfire server
1042 root 1.16 help files with unknown authors.
1043 pippijn 1.1
1044 root 1.14 Adapted for use by I<deliantra>, enhanced and corrected by Pippijn van
1045 pippijn 1.1 Steenhoven and Marc A. Lehmann.
1046