| 1 |
elmex |
1.1 |
/* |
| 2 |
root |
1.17 |
* This file is part of Deliantra, the Roguelike Realtime MMORPG. |
| 3 |
pippijn |
1.11 |
* |
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root |
1.18 |
* Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
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root |
1.16 |
* Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
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* Copyright (©) 1992,2007 Frank Tore Johansen |
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pippijn |
1.11 |
* |
| 8 |
root |
1.17 |
* Deliantra is free software: you can redistribute it and/or modify |
| 9 |
pippijn |
1.11 |
* it under the terms of the GNU General Public License as published by |
| 10 |
root |
1.16 |
* the Free Software Foundation, either version 3 of the License, or |
| 11 |
pippijn |
1.11 |
* (at your option) any later version. |
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* |
| 13 |
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* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
| 15 |
root |
1.16 |
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
| 16 |
pippijn |
1.11 |
* GNU General Public License for more details. |
| 17 |
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* |
| 18 |
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* You should have received a copy of the GNU General Public License |
| 19 |
root |
1.16 |
* along with this program. If not, see <http://www.gnu.org/licenses/>. |
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* |
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root |
1.17 |
* The authors can be reached via e-mail to <support@deliantra.net> |
| 22 |
pippijn |
1.11 |
*/ |
| 23 |
elmex |
1.1 |
|
| 24 |
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#include <global.h> |
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#include <random_map.h> |
| 26 |
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#include <rproto.h> |
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| 28 |
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#define NR_DECOR_OPTIONS 1 |
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| 30 |
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/* return a simple count of objects in the map at x,y. */ |
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| 32 |
root |
1.21 |
static int |
| 33 |
root |
1.4 |
obj_count_in_map (maptile *map, int x, int y) |
| 34 |
root |
1.2 |
{ |
| 35 |
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int count = 0; |
| 36 |
elmex |
1.1 |
object *tmp; |
| 37 |
root |
1.2 |
|
| 38 |
root |
1.21 |
for (tmp = map->at (x, y).bot; tmp; tmp = tmp->above) |
| 39 |
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++count; |
| 40 |
root |
1.19 |
|
| 41 |
elmex |
1.1 |
return count; |
| 42 |
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} |
| 43 |
root |
1.2 |
|
| 44 |
elmex |
1.1 |
/* put the decor into the map. Right now, it's very primitive. */ |
| 45 |
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| 46 |
root |
1.2 |
void |
| 47 |
root |
1.8 |
put_decor (maptile *map, char **maze, char *decorstyle, int decor_option, random_map_params *RP) |
| 48 |
root |
1.2 |
{ |
| 49 |
root |
1.4 |
maptile *decor_map; |
| 50 |
root |
1.9 |
char style_name[1024]; |
| 51 |
elmex |
1.1 |
|
| 52 |
root |
1.2 |
sprintf (style_name, "/styles/decorstyles"); |
| 53 |
elmex |
1.1 |
|
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root |
1.2 |
decor_map = find_style (style_name, decorstyle, -1); |
| 55 |
root |
1.12 |
if (!decor_map) |
| 56 |
root |
1.2 |
return; |
| 57 |
root |
1.12 |
|
| 58 |
elmex |
1.1 |
/* pick a random option, only 1 option right now. */ |
| 59 |
root |
1.2 |
if (decor_option == 0) |
| 60 |
root |
1.21 |
decor_option = rmg_rndm (NR_DECOR_OPTIONS) + 1; |
| 61 |
root |
1.12 |
|
| 62 |
root |
1.2 |
switch (decor_option) |
| 63 |
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{ |
| 64 |
root |
1.8 |
case 0: |
| 65 |
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break; |
| 66 |
root |
1.20 |
|
| 67 |
root |
1.8 |
case 1: |
| 68 |
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{ /* random placement of decor objects. */ |
| 69 |
root |
1.21 |
int number_to_place = rmg_rndm (RP->Xsize * RP->Ysize / 5); |
| 70 |
root |
1.8 |
int failures = 0; |
| 71 |
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| 72 |
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while (failures < 100 && number_to_place > 0) |
| 73 |
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{ |
| 74 |
root |
1.21 |
coroapi::cede_to_tick (); |
| 75 |
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| 76 |
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int x = rmg_rndm (RP->Xsize - 2) + 1; |
| 77 |
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int y = rmg_rndm (RP->Ysize - 2) + 1; |
| 78 |
root |
1.8 |
|
| 79 |
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if (maze[x][y] == 0 && obj_count_in_map (map, x, y) < 2) |
| 80 |
root |
1.20 |
{ |
| 81 |
root |
1.21 |
object *this_object = decor_map->pick_random_object (rmg_rndm)->clone (); |
| 82 |
root |
1.8 |
/* it screws things up if decor can stop people */ |
| 83 |
elmex |
1.15 |
this_object->move_block = 0; |
| 84 |
root |
1.21 |
map->insert (this_object, x, y, 0, 0); |
| 85 |
root |
1.20 |
|
| 86 |
root |
1.8 |
number_to_place--; |
| 87 |
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} |
| 88 |
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else |
| 89 |
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failures++; |
| 90 |
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} |
| 91 |
root |
1.2 |
break; |
| 92 |
root |
1.8 |
} |
| 93 |
root |
1.20 |
|
| 94 |
root |
1.8 |
default: |
| 95 |
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{ /* place decor objects everywhere: tile the map. */ |
| 96 |
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int i, j; |
| 97 |
root |
1.2 |
|
| 98 |
root |
1.8 |
for (i = 1; i < RP->Xsize - 1; i++) |
| 99 |
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for (j = 1; j < RP->Ysize - 1; j++) |
| 100 |
root |
1.2 |
{ |
| 101 |
root |
1.8 |
if (maze[i][j] == 0) |
| 102 |
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{ |
| 103 |
root |
1.21 |
object *this_object = decor_map->pick_random_object (rmg_rndm)->clone (); |
| 104 |
root |
1.2 |
|
| 105 |
root |
1.8 |
this_object->x = i; |
| 106 |
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this_object->y = j; |
| 107 |
root |
1.2 |
/* it screws things up if decor can stop people */ |
| 108 |
elmex |
1.15 |
this_object->move_block = 0; |
| 109 |
root |
1.20 |
|
| 110 |
root |
1.2 |
insert_ob_in_map (this_object, map, NULL, 0); |
| 111 |
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} |
| 112 |
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} |
| 113 |
root |
1.8 |
break; |
| 114 |
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} |
| 115 |
elmex |
1.1 |
} |
| 116 |
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} |
| 117 |
root |
1.20 |
|