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elmex |
1.1 |
/* |
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CrossFire, A Multiplayer game for X-windows |
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Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
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Copyright (C) 1992 Frank Tore Johansen |
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This program is free software; you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation; either version 2 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program; if not, write to the Free Software |
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Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
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root |
1.7 |
The author can be reached via e-mail to <crossfire@schmorp.de> |
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elmex |
1.1 |
*/ |
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/** |
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* \file |
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* Client/server logic. |
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* |
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* \date 2003-12-02 |
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* |
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* This containes item logic for client/server. It doesn't contain |
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* the actual commands that send the data, but does contain |
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* the logic for what items should be sent. |
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*/ |
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#include <global.h> |
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root |
1.5 |
#include <object.h> /* LOOK_OBJ */ |
| 38 |
elmex |
1.1 |
#include <newclient.h> |
| 39 |
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#include <newserver.h> |
| 40 |
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#include <sproto.h> |
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/** This is the maximum number of bytes we expect any one item to take up */ |
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#define MAXITEMLEN 300 |
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/******************************************************************************* |
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* |
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* Functions related to sending object data to the client. |
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* |
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******************************************************************************/ |
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/** |
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* This is a similar to query_name, but returns flags |
| 53 |
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* to be sended to client. |
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*/ |
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root |
1.5 |
unsigned int |
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query_flags (object *op) |
| 57 |
elmex |
1.1 |
{ |
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root |
1.5 |
unsigned int flags = 0; |
| 59 |
elmex |
1.1 |
|
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root |
1.5 |
if (QUERY_FLAG (op, FLAG_APPLIED)) |
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{ |
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switch (op->type) |
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{ |
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case BOW: |
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case WAND: |
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case ROD: |
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case HORN: |
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flags = a_readied; |
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break; |
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case WEAPON: |
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flags = a_wielded; |
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break; |
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case SKILL: |
| 74 |
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case ARMOUR: |
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case HELMET: |
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case SHIELD: |
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case RING: |
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case BOOTS: |
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case GLOVES: |
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case AMULET: |
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case GIRDLE: |
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case BRACERS: |
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case CLOAK: |
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flags = a_worn; |
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break; |
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case CONTAINER: |
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flags = a_active; |
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break; |
| 89 |
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default: |
| 90 |
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flags = a_applied; |
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break; |
| 92 |
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} |
| 93 |
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} |
| 94 |
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if (op->type == CONTAINER && ((op->env && op->env->container == op) || (!op->env && QUERY_FLAG (op, FLAG_APPLIED)))) |
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flags |= F_OPEN; |
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| 97 |
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if (QUERY_FLAG (op, FLAG_KNOWN_CURSED)) |
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{ |
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if (QUERY_FLAG (op, FLAG_DAMNED)) |
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flags |= F_DAMNED; |
| 101 |
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else if (QUERY_FLAG (op, FLAG_CURSED)) |
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flags |= F_CURSED; |
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} |
| 104 |
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if (QUERY_FLAG (op, FLAG_KNOWN_MAGICAL) && !QUERY_FLAG (op, FLAG_IDENTIFIED)) |
| 105 |
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flags |= F_MAGIC; |
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if (QUERY_FLAG (op, FLAG_UNPAID)) |
| 107 |
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flags |= F_UNPAID; |
| 108 |
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if (QUERY_FLAG (op, FLAG_INV_LOCKED)) |
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flags |= F_LOCKED; |
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elmex |
1.1 |
|
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root |
1.5 |
return flags; |
| 112 |
elmex |
1.1 |
} |
| 113 |
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root |
1.16 |
/* Used in the send_look to put object head into packet |
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elmex |
1.1 |
* sl for socket ns. Need socket to know if we need to send |
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* animation of face to the client. |
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*/ |
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root |
1.5 |
static void |
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root |
1.18 |
add_object_to_socklist (client_socket &ns, packet &sl, object *head) |
| 120 |
elmex |
1.1 |
{ |
| 121 |
root |
1.5 |
int flags, len, anim_speed; |
| 122 |
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char item_n[MAX_BUF]; |
| 123 |
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const char *item_p; |
| 124 |
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| 125 |
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flags = query_flags (head); |
| 126 |
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if (QUERY_FLAG (head, FLAG_NO_PICK)) |
| 127 |
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flags |= F_NOPICK; |
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root |
1.13 |
if (!(ns.faces_sent[head->face->number] & NS_FACESENT_FACE)) |
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esrv_send_face (&ns, head->face->number, 0); |
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root |
1.5 |
|
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root |
1.13 |
if (QUERY_FLAG (head, FLAG_ANIMATE) && !ns.anims_sent[head->animation_id]) |
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esrv_send_animation (&ns, head->animation_id); |
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root |
1.5 |
|
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root |
1.13 |
sl << uint32 (head->count) |
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<< uint32 (flags) |
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<< uint32 (QUERY_FLAG (head, FLAG_NO_PICK) ? -1 : WEIGHT (head)) |
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<< uint32 (head->face->number); |
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root |
1.5 |
|
| 140 |
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if (!head->custom_name) |
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{ |
| 142 |
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strncpy (item_n, query_base_name (head, 0), 127); |
| 143 |
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item_n[127] = 0; |
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len = strlen (item_n); |
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item_p = query_base_name (head, 1); |
| 146 |
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} |
| 147 |
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else |
| 148 |
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{ |
| 149 |
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strncpy (item_n, head->custom_name, 127); |
| 150 |
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item_n[127] = 0; |
| 151 |
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len = strlen (item_n); |
| 152 |
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item_p = head->custom_name; |
| 153 |
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} |
| 154 |
root |
1.13 |
|
| 155 |
root |
1.5 |
strncpy (item_n + len + 1, item_p, 127); |
| 156 |
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item_n[254] = 0; |
| 157 |
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len += strlen (item_n + 1 + len) + 1; |
| 158 |
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root |
1.13 |
sl << data8 (item_n, len) |
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<< uint16 (head->animation_id); |
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root |
1.5 |
anim_speed = 0; |
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if (QUERY_FLAG (head, FLAG_ANIMATE)) |
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{ |
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if (head->anim_speed) |
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anim_speed = head->anim_speed; |
| 167 |
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else |
| 168 |
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{ |
| 169 |
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if (FABS (head->speed) < 0.001) |
| 170 |
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anim_speed = 255; |
| 171 |
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else if (FABS (head->speed) >= 1.0) |
| 172 |
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anim_speed = 1; |
| 173 |
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else |
| 174 |
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anim_speed = (int) (1.0 / FABS (head->speed)); |
| 175 |
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} |
| 176 |
root |
1.13 |
|
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root |
1.5 |
if (anim_speed > 255) |
| 178 |
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anim_speed = 255; |
| 179 |
elmex |
1.1 |
} |
| 180 |
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root |
1.13 |
sl << uint8 (anim_speed) |
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<< uint32 (head->nrof); |
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| 184 |
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if (ns.itemcmd == 2) |
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sl << uint16 (head->client_type); |
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elmex |
1.1 |
|
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root |
1.5 |
SET_FLAG (head, FLAG_CLIENT_SENT); |
| 188 |
elmex |
1.1 |
} |
| 189 |
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| 190 |
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| 191 |
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/** |
| 192 |
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* Send the look window. Don't need to do animations here |
| 193 |
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* This sends all the faces to the client, not just updates. This is |
| 194 |
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* because object ordering would otherwise be inconsistent |
| 195 |
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*/ |
| 196 |
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| 197 |
root |
1.5 |
void |
| 198 |
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esrv_draw_look (object *pl) |
| 199 |
elmex |
1.1 |
{ |
| 200 |
root |
1.5 |
object *tmp, *last; |
| 201 |
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int got_one = 0, start_look = 0, end_look = 0; |
| 202 |
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char buf[MAX_BUF]; |
| 203 |
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| 204 |
root |
1.19 |
if (!pl->contr->socket->update_look) |
| 205 |
root |
1.5 |
{ |
| 206 |
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LOG (llevDebug, "esrv_draw_look called when update_look was not set\n"); |
| 207 |
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return; |
| 208 |
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} |
| 209 |
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else |
| 210 |
root |
1.19 |
pl->contr->socket->update_look = 0; |
| 211 |
root |
1.5 |
|
| 212 |
root |
1.13 |
if (QUERY_FLAG (pl, FLAG_REMOVED) |
| 213 |
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|| !pl->map |
| 214 |
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|| pl->map->in_memory != MAP_IN_MEMORY |
| 215 |
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|| out_of_map (pl->map, pl->x, pl->y)) |
| 216 |
root |
1.5 |
return; |
| 217 |
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| 218 |
root |
1.14 |
for (tmp = get_map_ob (pl->map, pl->x, pl->y); tmp && tmp->above; tmp = tmp->above) |
| 219 |
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; |
| 220 |
root |
1.5 |
|
| 221 |
root |
1.16 |
packet sl; |
| 222 |
root |
1.13 |
|
| 223 |
root |
1.19 |
pl->contr->socket->send_packet ("delinv 0"); |
| 224 |
root |
1.5 |
|
| 225 |
root |
1.19 |
sl.printf ("item%d ", pl->contr->socket->itemcmd); |
| 226 |
root |
1.5 |
|
| 227 |
root |
1.13 |
sl << uint32 (0); |
| 228 |
root |
1.5 |
|
| 229 |
root |
1.19 |
if (!(pl->contr->socket->faces_sent[empty_face->number] & NS_FACESENT_FACE)) |
| 230 |
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esrv_send_face (pl->contr->socket, empty_face->number, 0); |
| 231 |
root |
1.5 |
|
| 232 |
root |
1.19 |
if (pl->contr->socket->look_position) |
| 233 |
root |
1.5 |
{ |
| 234 |
root |
1.21 |
char buf[80]; |
| 235 |
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snprintf (buf, 80, "Apply this to see %d previous items", NUM_LOOK_OBJECTS); |
| 236 |
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| 237 |
root |
1.19 |
sl << uint32 (0x80000000 | (pl->contr->socket->look_position - NUM_LOOK_OBJECTS)) |
| 238 |
root |
1.13 |
<< uint32 (0) |
| 239 |
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<< sint32 (-1) |
| 240 |
root |
1.21 |
<< uint32 (empty_face->number) |
| 241 |
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<< data8 (buf) |
| 242 |
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<< uint16 (0) |
| 243 |
root |
1.13 |
<< uint8 (0) |
| 244 |
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<< uint32 (0); |
| 245 |
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| 246 |
root |
1.19 |
if (pl->contr->socket->itemcmd == 2) |
| 247 |
root |
1.13 |
sl << uint16 (0); |
| 248 |
root |
1.5 |
} |
| 249 |
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| 250 |
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for (last = NULL; tmp != last; tmp = tmp->below) |
| 251 |
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{ |
| 252 |
|
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object *head; |
| 253 |
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| 254 |
|
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if (QUERY_FLAG (tmp, FLAG_IS_FLOOR) && !last) |
| 255 |
|
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{ |
| 256 |
|
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last = tmp->below; /* assumes double floor mode */ |
| 257 |
|
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if (last && QUERY_FLAG (last, FLAG_IS_FLOOR)) |
| 258 |
|
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last = last->below; |
| 259 |
|
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} |
| 260 |
root |
1.13 |
|
| 261 |
root |
1.5 |
if (LOOK_OBJ (tmp)) |
| 262 |
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{ |
| 263 |
root |
1.19 |
if (++start_look < pl->contr->socket->look_position) |
| 264 |
root |
1.5 |
continue; |
| 265 |
root |
1.13 |
|
| 266 |
root |
1.5 |
end_look++; |
| 267 |
root |
1.13 |
|
| 268 |
root |
1.5 |
if (end_look > NUM_LOOK_OBJECTS) |
| 269 |
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{ |
| 270 |
|
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/* What we basically do is make a 'fake' object - when the user applies it, |
| 271 |
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* we notice the special tag the object has, and act accordingly. |
| 272 |
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*/ |
| 273 |
root |
1.19 |
sl << uint32 (0x80000000 | (pl->contr->socket->look_position + NUM_LOOK_OBJECTS)) |
| 274 |
root |
1.14 |
<< uint32 (0) |
| 275 |
|
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<< uint32 ((uint32) - 1) |
| 276 |
root |
1.21 |
<< uint32 (empty_face->number) |
| 277 |
|
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<< data8 ("Apply this to see next group of items") |
| 278 |
|
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<< uint16 (0) |
| 279 |
root |
1.14 |
<< uint8 (0) |
| 280 |
|
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<< uint32 (0); |
| 281 |
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|
| 282 |
root |
1.19 |
if (pl->contr->socket->itemcmd == 2) |
| 283 |
root |
1.14 |
sl << uint16 (0); |
| 284 |
|
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|
| 285 |
root |
1.5 |
break; |
| 286 |
root |
1.3 |
} |
| 287 |
root |
1.14 |
|
| 288 |
root |
1.5 |
if (tmp->head) |
| 289 |
|
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head = tmp->head; |
| 290 |
|
|
else |
| 291 |
|
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head = tmp; |
| 292 |
|
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|
| 293 |
root |
1.19 |
add_object_to_socklist (*pl->contr->socket, sl, head); |
| 294 |
root |
1.5 |
got_one++; |
| 295 |
|
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|
| 296 |
root |
1.17 |
if (sl.length () >= (MAXSOCKBUF - MAXITEMLEN)) |
| 297 |
root |
1.5 |
{ |
| 298 |
root |
1.20 |
pl->contr->socket->send_packet (sl); |
| 299 |
root |
1.14 |
|
| 300 |
|
|
sl.reset (); |
| 301 |
root |
1.19 |
sl.printf ("item%d ", pl->contr->socket->itemcmd); |
| 302 |
root |
1.14 |
sl << uint32 (0); |
| 303 |
root |
1.5 |
got_one = 0; |
| 304 |
root |
1.3 |
} |
| 305 |
root |
1.5 |
} /* If LOOK_OBJ() */ |
| 306 |
elmex |
1.1 |
} |
| 307 |
root |
1.13 |
|
| 308 |
root |
1.5 |
if (got_one) |
| 309 |
root |
1.20 |
pl->contr->socket->send_packet (sl); |
| 310 |
elmex |
1.1 |
|
| 311 |
|
|
} |
| 312 |
|
|
|
| 313 |
|
|
/** |
| 314 |
|
|
* Sends whole inventory. |
| 315 |
|
|
*/ |
| 316 |
root |
1.5 |
void |
| 317 |
|
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esrv_send_inventory (object *pl, object *op) |
| 318 |
elmex |
1.1 |
{ |
| 319 |
root |
1.5 |
object *tmp; |
| 320 |
|
|
int got_one = 0; |
| 321 |
|
|
|
| 322 |
root |
1.16 |
packet sl; |
| 323 |
root |
1.5 |
|
| 324 |
root |
1.14 |
sl.printf ("delinv %d", op->count); |
| 325 |
root |
1.20 |
pl->contr->socket->send_packet (sl); |
| 326 |
root |
1.5 |
|
| 327 |
root |
1.14 |
sl.reset (); |
| 328 |
root |
1.19 |
sl.printf ("item%d ", pl->contr->socket->itemcmd); |
| 329 |
root |
1.5 |
|
| 330 |
root |
1.14 |
sl << uint32 (op->count); |
| 331 |
root |
1.5 |
|
| 332 |
|
|
for (tmp = op->inv; tmp; tmp = tmp->below) |
| 333 |
|
|
{ |
| 334 |
|
|
object *head; |
| 335 |
|
|
|
| 336 |
|
|
if (tmp->head) |
| 337 |
|
|
head = tmp->head; |
| 338 |
|
|
else |
| 339 |
|
|
head = tmp; |
| 340 |
|
|
|
| 341 |
|
|
if (LOOK_OBJ (head)) |
| 342 |
|
|
{ |
| 343 |
root |
1.19 |
add_object_to_socklist (*pl->contr->socket, sl, head); |
| 344 |
root |
1.5 |
|
| 345 |
|
|
got_one++; |
| 346 |
|
|
|
| 347 |
|
|
/* IT is possible for players to accumulate a huge amount of |
| 348 |
|
|
* items (especially with some of the bags out there) to |
| 349 |
|
|
* overflow the buffer. IF so, send multiple item commands. |
| 350 |
|
|
*/ |
| 351 |
root |
1.17 |
if (sl.length () >= (MAXSOCKBUF - MAXITEMLEN)) |
| 352 |
root |
1.5 |
{ |
| 353 |
root |
1.20 |
pl->contr->socket->send_packet (sl); |
| 354 |
root |
1.17 |
|
| 355 |
|
|
sl.reset (); |
| 356 |
root |
1.19 |
sl.printf ("item%d ", pl->contr->socket->itemcmd); |
| 357 |
root |
1.14 |
sl << uint32 (op->count); |
| 358 |
root |
1.5 |
got_one = 0; |
| 359 |
root |
1.3 |
} |
| 360 |
root |
1.5 |
} /* If LOOK_OBJ() */ |
| 361 |
elmex |
1.1 |
} |
| 362 |
root |
1.14 |
|
| 363 |
root |
1.5 |
if (got_one) |
| 364 |
root |
1.20 |
pl->contr->socket->send_packet (sl); |
| 365 |
root |
1.14 |
|
| 366 |
elmex |
1.1 |
} |
| 367 |
|
|
|
| 368 |
|
|
/** |
| 369 |
|
|
* Updates object *op for player *pl. |
| 370 |
|
|
* |
| 371 |
|
|
* flags is a list of values to update |
| 372 |
|
|
* to the client (as defined in newclient.h - might as well use the |
| 373 |
|
|
* same value both places. |
| 374 |
|
|
*/ |
| 375 |
|
|
|
| 376 |
root |
1.5 |
void |
| 377 |
|
|
esrv_update_item (int flags, object *pl, object *op) |
| 378 |
elmex |
1.1 |
{ |
| 379 |
root |
1.5 |
/* If we have a request to send the player item, skip a few checks. */ |
| 380 |
|
|
if (op != pl) |
| 381 |
|
|
{ |
| 382 |
|
|
if (!LOOK_OBJ (op)) |
| 383 |
|
|
return; |
| 384 |
|
|
/* we remove the check for op->env, because in theory, the object |
| 385 |
|
|
* is hopefully in the same place, so the client should preserve |
| 386 |
|
|
* order. |
| 387 |
|
|
*/ |
| 388 |
|
|
} |
| 389 |
root |
1.11 |
|
| 390 |
root |
1.5 |
if (!QUERY_FLAG (op, FLAG_CLIENT_SENT)) |
| 391 |
|
|
{ |
| 392 |
|
|
/* FLAG_CLIENT_SENT is debug only. We are using it to see where |
| 393 |
|
|
* this is happening - we can set a breakpoint here in the debugger |
| 394 |
|
|
* and track back the call. |
| 395 |
|
|
*/ |
| 396 |
|
|
LOG (llevDebug, "We have not sent item %s (%d)\n", &op->name, op->count); |
| 397 |
|
|
} |
| 398 |
root |
1.11 |
|
| 399 |
root |
1.16 |
packet sl; |
| 400 |
root |
1.5 |
|
| 401 |
root |
1.14 |
sl << "upditem " |
| 402 |
|
|
<< uint8 (flags); |
| 403 |
root |
1.5 |
|
| 404 |
|
|
if (op->head) |
| 405 |
|
|
op = op->head; |
| 406 |
|
|
|
| 407 |
root |
1.14 |
sl << uint32 (op->count); |
| 408 |
root |
1.5 |
|
| 409 |
|
|
if (flags & UPD_LOCATION) |
| 410 |
root |
1.14 |
sl << uint32 (op->env ? op->env->count : 0); |
| 411 |
root |
1.5 |
|
| 412 |
|
|
if (flags & UPD_FLAGS) |
| 413 |
root |
1.14 |
sl << uint32 (query_flags (op)); |
| 414 |
root |
1.5 |
|
| 415 |
|
|
if (flags & UPD_WEIGHT) |
| 416 |
|
|
{ |
| 417 |
|
|
sint32 weight = WEIGHT (op); |
| 418 |
|
|
|
| 419 |
root |
1.14 |
sl << uint32 (QUERY_FLAG (op, FLAG_NO_PICK) ? -1 : weight); |
| 420 |
|
|
|
| 421 |
root |
1.5 |
if (pl == op) |
| 422 |
root |
1.14 |
op->contr->last_weight = weight; |
| 423 |
root |
1.5 |
} |
| 424 |
|
|
|
| 425 |
|
|
if (flags & UPD_FACE) |
| 426 |
|
|
{ |
| 427 |
root |
1.19 |
if (!(pl->contr->socket->faces_sent[op->face->number] & NS_FACESENT_FACE)) |
| 428 |
|
|
esrv_send_face (pl->contr->socket, op->face->number, 0); |
| 429 |
root |
1.14 |
|
| 430 |
|
|
sl << uint32 (op->face->number); |
| 431 |
root |
1.5 |
} |
| 432 |
root |
1.11 |
|
| 433 |
root |
1.5 |
if (flags & UPD_NAME) |
| 434 |
|
|
{ |
| 435 |
|
|
int len; |
| 436 |
|
|
const char *item_p; |
| 437 |
|
|
char item_n[MAX_BUF]; |
| 438 |
|
|
|
| 439 |
|
|
if (!op->custom_name) |
| 440 |
|
|
{ |
| 441 |
|
|
strncpy (item_n, query_base_name (op, 0), 127); |
| 442 |
|
|
item_n[127] = 0; |
| 443 |
|
|
len = strlen (item_n); |
| 444 |
|
|
item_p = query_base_name (op, 1); |
| 445 |
|
|
} |
| 446 |
|
|
else |
| 447 |
|
|
{ |
| 448 |
|
|
strncpy (item_n, op->custom_name, 127); |
| 449 |
|
|
item_n[127] = 0; |
| 450 |
|
|
len = strlen (item_n); |
| 451 |
|
|
item_p = op->custom_name; |
| 452 |
|
|
} |
| 453 |
|
|
|
| 454 |
|
|
strncpy (item_n + len + 1, item_p, 127); |
| 455 |
|
|
item_n[254] = 0; |
| 456 |
|
|
len += strlen (item_n + 1 + len) + 1; |
| 457 |
root |
1.14 |
|
| 458 |
|
|
sl << data8 (item_n, len); |
| 459 |
root |
1.5 |
} |
| 460 |
root |
1.11 |
|
| 461 |
root |
1.5 |
if (flags & UPD_ANIM) |
| 462 |
root |
1.14 |
sl << uint16 (op->animation_id); |
| 463 |
root |
1.5 |
|
| 464 |
|
|
if (flags & UPD_ANIMSPEED) |
| 465 |
|
|
{ |
| 466 |
|
|
int anim_speed = 0; |
| 467 |
|
|
|
| 468 |
|
|
if (QUERY_FLAG (op, FLAG_ANIMATE)) |
| 469 |
|
|
{ |
| 470 |
|
|
if (op->anim_speed) |
| 471 |
|
|
anim_speed = op->anim_speed; |
| 472 |
|
|
else |
| 473 |
|
|
{ |
| 474 |
|
|
if (FABS (op->speed) < 0.001) |
| 475 |
|
|
anim_speed = 255; |
| 476 |
|
|
else if (FABS (op->speed) >= 1.0) |
| 477 |
|
|
anim_speed = 1; |
| 478 |
|
|
else |
| 479 |
|
|
anim_speed = (int) (1.0 / FABS (op->speed)); |
| 480 |
root |
1.3 |
} |
| 481 |
root |
1.14 |
|
| 482 |
root |
1.5 |
if (anim_speed > 255) |
| 483 |
|
|
anim_speed = 255; |
| 484 |
root |
1.3 |
} |
| 485 |
root |
1.14 |
|
| 486 |
|
|
sl << uint8 (anim_speed); |
| 487 |
elmex |
1.1 |
} |
| 488 |
root |
1.14 |
|
| 489 |
root |
1.5 |
if (flags & UPD_NROF) |
| 490 |
root |
1.14 |
sl << uint32 (op->nrof); |
| 491 |
elmex |
1.1 |
|
| 492 |
root |
1.20 |
pl->contr->socket->send_packet (sl); |
| 493 |
elmex |
1.1 |
} |
| 494 |
|
|
|
| 495 |
|
|
/** |
| 496 |
|
|
* Sends item's info to player. |
| 497 |
|
|
*/ |
| 498 |
root |
1.5 |
void |
| 499 |
|
|
esrv_send_item (object *pl, object *op) |
| 500 |
elmex |
1.1 |
{ |
| 501 |
root |
1.5 |
/* If this is not the player object, do some more checks */ |
| 502 |
|
|
if (op != pl) |
| 503 |
|
|
{ |
| 504 |
|
|
/* We only send 'visibile' objects to the client */ |
| 505 |
|
|
if (!LOOK_OBJ (op)) |
| 506 |
|
|
return; |
| 507 |
|
|
/* if the item is on the ground, mark that the look needs to |
| 508 |
|
|
* be updated. |
| 509 |
|
|
*/ |
| 510 |
|
|
if (!op->env) |
| 511 |
|
|
{ |
| 512 |
root |
1.19 |
pl->contr->socket->update_look = 1; |
| 513 |
root |
1.5 |
return; |
| 514 |
root |
1.3 |
} |
| 515 |
elmex |
1.1 |
} |
| 516 |
|
|
|
| 517 |
root |
1.16 |
packet sl; |
| 518 |
elmex |
1.1 |
|
| 519 |
root |
1.19 |
sl.printf ("item%d ", pl->contr->socket->itemcmd); |
| 520 |
elmex |
1.1 |
|
| 521 |
root |
1.5 |
if (op->head) |
| 522 |
|
|
op = op->head; |
| 523 |
elmex |
1.1 |
|
| 524 |
root |
1.14 |
sl << uint32 (op->env ? op->env->count : 0); |
| 525 |
elmex |
1.1 |
|
| 526 |
root |
1.19 |
add_object_to_socklist (*pl->contr->socket, sl, op); |
| 527 |
elmex |
1.1 |
|
| 528 |
root |
1.20 |
pl->contr->socket->send_packet (sl); |
| 529 |
root |
1.5 |
SET_FLAG (op, FLAG_CLIENT_SENT); |
| 530 |
root |
1.13 |
|
| 531 |
elmex |
1.1 |
} |
| 532 |
|
|
|
| 533 |
|
|
/** |
| 534 |
|
|
* Tells the client to delete an item. Uses the item |
| 535 |
|
|
* command with a -1 location. |
| 536 |
|
|
*/ |
| 537 |
|
|
|
| 538 |
root |
1.5 |
void |
| 539 |
|
|
esrv_del_item (player *pl, int tag) |
| 540 |
elmex |
1.1 |
{ |
| 541 |
root |
1.16 |
packet sl; |
| 542 |
elmex |
1.1 |
|
| 543 |
root |
1.14 |
sl << "delitem " |
| 544 |
|
|
<< uint32 (tag); |
| 545 |
elmex |
1.1 |
|
| 546 |
root |
1.20 |
pl->socket->send_packet (sl); |
| 547 |
elmex |
1.1 |
} |
| 548 |
|
|
|
| 549 |
|
|
|
| 550 |
|
|
/******************************************************************************* |
| 551 |
|
|
* |
| 552 |
|
|
* Client has requested us to do something with an object. |
| 553 |
|
|
* |
| 554 |
|
|
******************************************************************************/ |
| 555 |
|
|
|
| 556 |
|
|
/** |
| 557 |
|
|
* Takes a player and object count (tag) and returns the actual object |
| 558 |
|
|
* pointer, or null if it can't be found. |
| 559 |
|
|
*/ |
| 560 |
|
|
|
| 561 |
root |
1.5 |
object * |
| 562 |
|
|
esrv_get_ob_from_count (object *pl, tag_t count) |
| 563 |
elmex |
1.1 |
{ |
| 564 |
root |
1.5 |
object *op, *tmp; |
| 565 |
elmex |
1.1 |
|
| 566 |
root |
1.5 |
if (pl->count == count) |
| 567 |
|
|
return pl; |
| 568 |
elmex |
1.1 |
|
| 569 |
root |
1.5 |
for (op = pl->inv; op; op = op->below) |
| 570 |
|
|
if (op->count == count) |
| 571 |
|
|
return op; |
| 572 |
|
|
else if (op->type == CONTAINER && pl->container == op) |
| 573 |
|
|
for (tmp = op->inv; tmp; tmp = tmp->below) |
| 574 |
|
|
if (tmp->count == count) |
| 575 |
|
|
return tmp; |
| 576 |
|
|
|
| 577 |
|
|
for (op = get_map_ob (pl->map, pl->x, pl->y); op; op = op->above) |
| 578 |
|
|
if (op->head != NULL && op->head->count == count) |
| 579 |
|
|
return op; |
| 580 |
|
|
else if (op->count == count) |
| 581 |
|
|
return op; |
| 582 |
|
|
else if (op->type == CONTAINER && pl->container == op) |
| 583 |
|
|
for (tmp = op->inv; tmp; tmp = tmp->below) |
| 584 |
|
|
if (tmp->count == count) |
| 585 |
|
|
return tmp; |
| 586 |
elmex |
1.1 |
|
| 587 |
root |
1.5 |
return NULL; |
| 588 |
elmex |
1.1 |
} |
| 589 |
|
|
|
| 590 |
|
|
|
| 591 |
|
|
/** Client wants to examine some object. So lets do so. */ |
| 592 |
root |
1.5 |
void |
| 593 |
|
|
ExamineCmd (char *buf, int len, player *pl) |
| 594 |
elmex |
1.1 |
{ |
| 595 |
root |
1.10 |
tag_t tag = atoi (buf); |
| 596 |
|
|
|
| 597 |
|
|
/* If the high bit is set, player examined a pseudo object. */ |
| 598 |
|
|
if (tag & 0x80000000) |
| 599 |
|
|
return; |
| 600 |
|
|
|
| 601 |
root |
1.5 |
object *op = esrv_get_ob_from_count (pl->ob, tag); |
| 602 |
elmex |
1.1 |
|
| 603 |
root |
1.5 |
if (!op) |
| 604 |
|
|
{ |
| 605 |
|
|
LOG (llevDebug, "Player '%s' tried to examine the unknown object (%ld)\n", &pl->ob->name, tag); |
| 606 |
|
|
return; |
| 607 |
elmex |
1.1 |
} |
| 608 |
root |
1.10 |
|
| 609 |
root |
1.5 |
examine (pl->ob, op); |
| 610 |
elmex |
1.1 |
} |
| 611 |
|
|
|
| 612 |
|
|
/** Client wants to apply some object. Lets do so. */ |
| 613 |
root |
1.5 |
void |
| 614 |
|
|
ApplyCmd (char *buf, int len, player *pl) |
| 615 |
elmex |
1.1 |
{ |
| 616 |
root |
1.10 |
tag_t tag = atoi (buf); |
| 617 |
elmex |
1.1 |
|
| 618 |
root |
1.5 |
/* sort of a hack, but if the player saves and the player then manually |
| 619 |
|
|
* applies a savebed (or otherwise tries to do stuff), we run into trouble. |
| 620 |
|
|
*/ |
| 621 |
|
|
if (QUERY_FLAG (pl->ob, FLAG_REMOVED)) |
| 622 |
|
|
return; |
| 623 |
|
|
|
| 624 |
|
|
/* If the high bit is set, player applied a pseudo object. */ |
| 625 |
|
|
if (tag & 0x80000000) |
| 626 |
|
|
{ |
| 627 |
root |
1.19 |
pl->socket->look_position = tag & 0x7fffffff; |
| 628 |
|
|
pl->socket->update_look = 1; |
| 629 |
root |
1.5 |
return; |
| 630 |
|
|
} |
| 631 |
|
|
|
| 632 |
root |
1.10 |
object *op = esrv_get_ob_from_count (pl->ob, tag); |
| 633 |
|
|
|
| 634 |
root |
1.5 |
if (!op) |
| 635 |
|
|
{ |
| 636 |
|
|
LOG (llevDebug, "Player '%s' tried to apply the unknown object (%d)\n", &pl->ob->name, tag); |
| 637 |
|
|
return; |
| 638 |
elmex |
1.1 |
} |
| 639 |
root |
1.10 |
|
| 640 |
root |
1.5 |
player_apply (pl->ob, op, 0, 0); |
| 641 |
elmex |
1.1 |
} |
| 642 |
|
|
|
| 643 |
|
|
/** Client wants to apply some object. Lets do so. */ |
| 644 |
root |
1.5 |
void |
| 645 |
root |
1.22 |
LockItem (char *data, int len, player *pl) |
| 646 |
elmex |
1.1 |
{ |
| 647 |
root |
1.12 |
int flag = data[0]; |
| 648 |
root |
1.22 |
tag_t tag = net_uint32 ((uint8 *)data + 1); |
| 649 |
root |
1.12 |
object *op = esrv_get_ob_from_count (pl->ob, tag); |
| 650 |
root |
1.5 |
|
| 651 |
|
|
if (!op) |
| 652 |
|
|
{ |
| 653 |
|
|
new_draw_info (NDI_UNIQUE, 0, pl->ob, "Could not find object to lock/unlock"); |
| 654 |
|
|
return; |
| 655 |
|
|
} |
| 656 |
root |
1.12 |
|
| 657 |
root |
1.5 |
if (!flag) |
| 658 |
|
|
CLEAR_FLAG (op, FLAG_INV_LOCKED); |
| 659 |
|
|
else |
| 660 |
|
|
SET_FLAG (op, FLAG_INV_LOCKED); |
| 661 |
root |
1.12 |
|
| 662 |
root |
1.5 |
esrv_update_item (UPD_FLAGS, pl->ob, op); |
| 663 |
elmex |
1.1 |
} |
| 664 |
|
|
|
| 665 |
|
|
/** Client wants to apply some object. Lets do so. */ |
| 666 |
root |
1.5 |
void |
| 667 |
root |
1.22 |
MarkItem (char *data, int len, player *pl) |
| 668 |
elmex |
1.1 |
{ |
| 669 |
root |
1.22 |
tag_t tag = net_uint32 ((uint8 *)data); |
| 670 |
root |
1.12 |
object *op = esrv_get_ob_from_count (pl->ob, tag); |
| 671 |
root |
1.9 |
|
| 672 |
root |
1.5 |
if (!op) |
| 673 |
|
|
{ |
| 674 |
|
|
new_draw_info (NDI_UNIQUE, 0, pl->ob, "Could not find object to mark"); |
| 675 |
|
|
return; |
| 676 |
|
|
} |
| 677 |
root |
1.9 |
|
| 678 |
root |
1.5 |
pl->mark = op; |
| 679 |
|
|
new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "Marked item %s", query_name (op)); |
| 680 |
elmex |
1.1 |
} |
| 681 |
|
|
|
| 682 |
|
|
/** |
| 683 |
|
|
* look_at prints items on the specified square. |
| 684 |
|
|
* |
| 685 |
|
|
* [ removed EARTHWALL check and added check for containers inventory. |
| 686 |
|
|
* Tero.Haatanen@lut.fi ] |
| 687 |
|
|
*/ |
| 688 |
root |
1.5 |
void |
| 689 |
|
|
look_at (object *op, int dx, int dy) |
| 690 |
|
|
{ |
| 691 |
|
|
object *tmp; |
| 692 |
|
|
int flag = 0; |
| 693 |
|
|
sint16 x, y; |
| 694 |
root |
1.8 |
maptile *m; |
| 695 |
root |
1.5 |
|
| 696 |
|
|
x = op->x + dx; |
| 697 |
|
|
y = op->y + dy; |
| 698 |
|
|
|
| 699 |
|
|
if (out_of_map (op->map, x, y)) |
| 700 |
|
|
return; |
| 701 |
|
|
|
| 702 |
|
|
m = get_map_from_coord (op->map, &x, &y); |
| 703 |
|
|
if (!m) |
| 704 |
|
|
return; |
| 705 |
|
|
|
| 706 |
|
|
for (tmp = get_map_ob (m, x, y); tmp != NULL && tmp->above != NULL; tmp = tmp->above); |
| 707 |
|
|
|
| 708 |
|
|
for (; tmp != NULL; tmp = tmp->below) |
| 709 |
|
|
{ |
| 710 |
|
|
if (tmp->invisible && !QUERY_FLAG (op, FLAG_WIZ)) |
| 711 |
|
|
continue; |
| 712 |
|
|
|
| 713 |
|
|
if (!flag) |
| 714 |
|
|
{ |
| 715 |
|
|
if (dx || dy) |
| 716 |
|
|
new_draw_info (NDI_UNIQUE, 0, op, "There you see:"); |
| 717 |
|
|
else |
| 718 |
|
|
{ |
| 719 |
|
|
clear_win_info (op); |
| 720 |
|
|
new_draw_info (NDI_UNIQUE, 0, op, "You see:"); |
| 721 |
root |
1.3 |
} |
| 722 |
root |
1.5 |
flag = 1; |
| 723 |
|
|
} |
| 724 |
root |
1.3 |
|
| 725 |
root |
1.5 |
if (QUERY_FLAG (op, FLAG_WIZ)) |
| 726 |
|
|
new_draw_info_format (NDI_UNIQUE, 0, op, "- %s (%d).", query_name (tmp), tmp->count); |
| 727 |
|
|
else |
| 728 |
|
|
new_draw_info_format (NDI_UNIQUE, 0, op, "- %s.", query_name (tmp)); |
| 729 |
|
|
|
| 730 |
|
|
if (((tmp->inv != NULL || (tmp->head && tmp->head->inv)) && |
| 731 |
|
|
(tmp->type != CONTAINER && tmp->type != FLESH)) || QUERY_FLAG (op, FLAG_WIZ)) |
| 732 |
|
|
inventory (op, tmp->head == NULL ? tmp : tmp->head); |
| 733 |
|
|
|
| 734 |
|
|
if (QUERY_FLAG (tmp, FLAG_IS_FLOOR) && !QUERY_FLAG (op, FLAG_WIZ)) /* don't continue under the floor */ |
| 735 |
|
|
break; |
| 736 |
|
|
} |
| 737 |
|
|
|
| 738 |
|
|
if (!flag) |
| 739 |
|
|
{ |
| 740 |
|
|
if (dx || dy) |
| 741 |
|
|
new_draw_info (NDI_UNIQUE, 0, op, "You see nothing there."); |
| 742 |
|
|
else |
| 743 |
|
|
new_draw_info (NDI_UNIQUE, 0, op, "You see nothing."); |
| 744 |
elmex |
1.1 |
} |
| 745 |
|
|
} |
| 746 |
|
|
|
| 747 |
|
|
|
| 748 |
|
|
|
| 749 |
|
|
/** Client wants to look at some object. Lets do so. */ |
| 750 |
root |
1.5 |
void |
| 751 |
|
|
LookAt (char *buf, int len, player *pl) |
| 752 |
elmex |
1.1 |
{ |
| 753 |
root |
1.5 |
int dx, dy; |
| 754 |
|
|
char *cp; |
| 755 |
elmex |
1.1 |
|
| 756 |
root |
1.5 |
dx = atoi (buf); |
| 757 |
|
|
if (!(cp = strchr (buf, ' '))) |
| 758 |
|
|
{ |
| 759 |
|
|
return; |
| 760 |
elmex |
1.1 |
} |
| 761 |
root |
1.5 |
dy = atoi (cp); |
| 762 |
elmex |
1.1 |
|
| 763 |
root |
1.19 |
if (FABS (dx) > pl->socket->mapx / 2 || FABS (dy) > pl->socket->mapy / 2) |
| 764 |
root |
1.5 |
return; |
| 765 |
elmex |
1.1 |
|
| 766 |
root |
1.19 |
if (pl->blocked_los[dx + pl->socket->mapx / 2][dy + pl->socket->mapy / 2]) |
| 767 |
root |
1.5 |
return; |
| 768 |
elmex |
1.1 |
|
| 769 |
root |
1.5 |
look_at (pl->ob, dx, dy); |
| 770 |
elmex |
1.1 |
} |
| 771 |
|
|
|
| 772 |
|
|
/** Move an object to a new location */ |
| 773 |
root |
1.5 |
void |
| 774 |
|
|
esrv_move_object (object *pl, tag_t to, tag_t tag, long nrof) |
| 775 |
elmex |
1.1 |
{ |
| 776 |
root |
1.5 |
object *op, *env; |
| 777 |
elmex |
1.1 |
|
| 778 |
root |
1.5 |
op = esrv_get_ob_from_count (pl, tag); |
| 779 |
|
|
if (!op) |
| 780 |
|
|
{ |
| 781 |
|
|
LOG (llevDebug, "Player '%s' tried to move an unknown object (%ld)\n", &pl->name, tag); |
| 782 |
|
|
return; |
| 783 |
elmex |
1.1 |
} |
| 784 |
|
|
|
| 785 |
root |
1.5 |
if (!to) |
| 786 |
|
|
{ /* drop it to the ground */ |
| 787 |
|
|
if (op->map && !op->env) |
| 788 |
root |
1.14 |
return; |
| 789 |
root |
1.5 |
|
| 790 |
|
|
/* If it is an active container, then we should drop all objects |
| 791 |
|
|
* in the container and not the container itself. |
| 792 |
|
|
*/ |
| 793 |
|
|
if (op->inv && QUERY_FLAG (op, FLAG_APPLIED)) |
| 794 |
|
|
{ |
| 795 |
|
|
object *current, *next; |
| 796 |
|
|
|
| 797 |
|
|
for (current = op->inv; current != NULL; current = next) |
| 798 |
|
|
{ |
| 799 |
|
|
next = current->below; |
| 800 |
|
|
drop_object (pl, current, 0); |
| 801 |
root |
1.3 |
} |
| 802 |
root |
1.14 |
|
| 803 |
root |
1.5 |
esrv_update_item (UPD_WEIGHT, pl, op); |
| 804 |
root |
1.3 |
} |
| 805 |
root |
1.5 |
else |
| 806 |
|
|
{ |
| 807 |
|
|
drop_object (pl, op, nrof); |
| 808 |
|
|
} |
| 809 |
|
|
return; |
| 810 |
|
|
} |
| 811 |
|
|
else if (to == pl->count) |
| 812 |
|
|
{ /* pick it up to the inventory */ |
| 813 |
|
|
/* return if player has already picked it up */ |
| 814 |
|
|
if (op->env == pl) |
| 815 |
root |
1.3 |
return; |
| 816 |
root |
1.5 |
|
| 817 |
|
|
pl->contr->count = nrof; |
| 818 |
|
|
pick_up (pl, op); |
| 819 |
|
|
return; |
| 820 |
|
|
} |
| 821 |
root |
1.14 |
|
| 822 |
root |
1.5 |
env = esrv_get_ob_from_count (pl, to); |
| 823 |
|
|
if (!env) |
| 824 |
|
|
{ |
| 825 |
|
|
LOG (llevDebug, "Player '%s' tried to move object to the unknown location (%d)\n", &pl->name, to); |
| 826 |
|
|
return; |
| 827 |
|
|
} |
| 828 |
root |
1.14 |
|
| 829 |
root |
1.5 |
/* put_object_in_sack presumes that necessary sanity checking |
| 830 |
|
|
* has already been done (eg, it can be picked up and fits in |
| 831 |
|
|
* in a sack, so check for those things. We should also check |
| 832 |
|
|
* an make sure env is in fact a container for that matter. |
| 833 |
|
|
*/ |
| 834 |
|
|
if (env->type == CONTAINER && can_pick (pl, op) && sack_can_hold (pl, env, op, nrof)) |
| 835 |
|
|
{ |
| 836 |
|
|
put_object_in_sack (pl, env, op, nrof); |
| 837 |
elmex |
1.1 |
} |
| 838 |
|
|
} |
| 839 |
root |
1.14 |
|