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Revision: 1.11
Committed: Thu Oct 25 07:54:21 2007 UTC (18 years, 11 months ago) by elmex
Content type: text/html
Branch: MAIN
Changes since 1.10: +35 -71 lines
Log Message:
redesigned the download page a bit

File Contents

# User Rev Content
1 elmex 1.11 Client
2 pippijn 1.1
3 root 1.6 <h2>The Deliantra MORPG Client</h2>
4 pippijn 1.1
5 root 1.6 <p>This is the new Deliantra client which was written from scratch
6 root 1.5 in Perl with C bindings to SDL/OpenGL. It was written to have a more
7     immersive overall gameplay and to base as ground to implement new
8     features.
9     </p>
10 pippijn 1.1
11     <h3>Screenshots:</h3>
12    
13 root 1.2 <p>Screenshots? See on the <a href="screenshots.html">Screenshot page</a></p>
14 pippijn 1.1
15 elmex 1.11 <h3>Download:</h3>
16 pippijn 1.1
17 elmex 1.11 <p><a href="play.html">See the Play now! page</a> about the download!</p>
18 pippijn 1.1
19 elmex 1.11 <h3>Installation notes:</h3>
20 pippijn 1.1
21 elmex 1.11 <ul>
22     <li>
23     <p><b>Windows</b></p>
24     <p>
25     To start the client, run the executable, i.e. by doubleclicking on it with your left mouse button or
26     use the context menu of the right mouse button.
27     <b>Note:</b> The windows binary might take a while to start (up to some minutes), as it needs to unpack itself
28     and start up everything it needs.
29     </p>
30     </li>
31     <li>
32     <p><b>GNU/Linux</b></p>
33     <p>
34     <b>Please note that you need glibc-2.3 and x-libs with XFT. (For amd64 you will need ia32-libs and a 32bit OpenGL driver, eg. nvidia-glx-ia32)</b>
35     </p>
36     <p>
37     After downloading you need to make the binary <b>executable</b> like this:<br />
38     <tt style="margin-left: 2em">chmod a+x cfplus-gnu-linux-x86.bin</tt><br />
39     And start it like this (when cfplus-gnu-linux-x86.bin is in the current working directory):<br />
40     <tt style="margin-left: 2em">./cfplus-gnu-linux-x86.bin</tt>
41     </p>
42     </li>
43     <li>
44     <p><b>Build from source</b></p>
45     <p>
46     If you want to build the client from source there are two ways that
47     are explained on a different page: <a href="client_cpan.html">Source installation</a>.
48     </p>
49     </li>
50     </ul>
51 pippijn 1.1
52     <p>
53     <b>For further instructions and informations look at the <i>Help!</i> button on the top!</b>
54     </p>
55    
56 elmex 1.11 <h3>News:</h3>
57 pippijn 1.1
58     <p>
59     <em>
60 elmex 1.7 2007-10-14 Released a new binary. Main feature: Rename to 'Deliantra'.
61     </em>
62     </p>
63    
64     <p>
65     <em>
66 pippijn 1.1 2007-09-02 <b>Finally!</b> We released a non beta version of the client.
67     The version 0.99 is considered mostly stable and playable now. Changes
68     from the last release are: Better compatibility with OpenGL drivers,
69     better face caching, background music and spatial sound effects,
70     more default keymappings and the item descriptions are in the tooltips
71     now (eg. in the inventory).
72     </em>
73     </p>
74    
75    
76     <p>
77     <em>
78     2007-05-09 <b>Big news!</b> There is a <b>Linux binary</b> now too! Get it and play with it! :-)
79     </em>
80     </p>
81    
82     <p>
83     <em>
84     2007-04-24 Next windows beta with following changes is out:
85     Better character creation dialog and item descriptions in the inventory
86     are now in the tooltip rather than spread over the message window.
87     </em>
88     </p>
89    
90     <p>For older news look at the bottom of this page.</p>
91    
92     <h3>Features:</h3>
93    
94     <p>
95     These are the features that are already implemented and work (minus bugs).
96     </p>
97    
98     <p><b>Technical:</b></p>
99     <ul>
100     <li>Runs on GNU/Linux and Windows.</li>
101     <li>
102     Uses hardware acceleration if it exists (but also runs without as
103     long as you have OpenGL).
104     </li>
105     <li>
106     Windowed/Fullscreen mode in multiple resolutions
107     with scaling invariant user interface.
108     </li>
109     <li>Smoothing and fog of war.</li>
110     <li>Very nice font rendering with pango (gtk's font renderer).</li>
111     <li>Sound and background music.</li>
112     <li>Face prefetching for the game graphics.</li>
113     <li>Integrated documentation browser with linking and images.</li>
114     <li>Server side widgets (these are server side defined dialogues).</li>
115     </ul>
116    
117     <p><b>Gameplay:</b></p>
118     <ul>
119     <li>
120     A minimap which keeps track of explored territories
121     and helps you to navigate on the worldmap.
122     </li>
123     <li>Easier key binding with the ability to <b>record</b> actions.</li>
124     <li>Gained experience is shown in the statusbox.</li>
125     <li>Reporting of stat-changes (stats, resistancies and other stuff) in the statusbox.</li>
126     <li>Online wiki style help.</li>
127     <li>Message window entry with history.</li>
128     <li>
129     Command completer, eg. completes 'cbh' to 'cast burning hands', which
130     eases the input of commands.
131     </li>
132     <li>Command repetition with '.'.</li>
133     <li>
134     There are tooltips all over the GUI which help a lot.
135     </li>
136     <li>Spell list with key-binding shortcuts and tooltip descriptions of the spells.</li>
137     <li>Skill list with quick key binding.</li>
138     <li>
139     NPC dialog system makes chatting with NPCs a lot easier and
140     improves overall game interaction.
141     </li>
142     <li>Inventory operation shortcuts, like: ignite/thaw, inscribe and rename.</li>
143     <li>Healthbars above monsters and players.</li>
144     </ul>
145    
146     <h3>News archive</h3>
147    
148     <p>
149     <em>
150     2007-04-22 Another windows beta has been released: A problem with map-ghosting
151     was fixed and other bugs werde fixed. Also a texture cache workaround for buggy
152     opengl drivers was implemented (which could reduce the memory leak inside the
153     driver).
154     </em>
155     </p>
156    
157     <p>
158     <em>
159     2007-04-14 Another windows beta has been released: Support for smoothing
160     on crossfire+ servers has been implemented along with the support for the
161     large 64x64 tileset!
162     </em>
163     </p>
164    
165     <p>
166     <em>
167     2007-01-25 Next beta released to the world: loads of bugfixes, added
168     'bind apply ...' to the context menu of the inventory, improved local
169     database handling, rework of the whole keybindings (much easier now!).
170     </em>
171     </p>
172    
173     <p>
174     <em>
175     2006-12-03 Released next beta, further bug fixes. Pickup flesh has been implemented too.
176     </em>
177     </p>
178    
179     <p>
180     <em>
181     2006-11-07 Another beta release: The off-by-one bug in the map displaying has finally been found
182     and fixed! This hopefully also fixes other problems with the map :) Have fun and please tell us
183     about your experience with the CFPlus client!
184     </em>
185     </p>
186    
187     <p>
188     <em>
189     2006-09-29 New beta is out! Changes: minor bugfixes, added documentation and a 'tip of the day' dialog.
190     </em>
191     </p>
192    
193     <p>
194     <em>
195     2006-09-21 Another update of the cfplus.exe is online now. Changes: Fix in the NPC speech bubble code.
196     </em>
197     </p>
198    
199     <p>
200     <em>
201     2006-09-20
202     And again: A <b>new CFPlus beta</b> is out! The ghosts on maps have been fixed, along with other
203     minor bugfixes. NPC speech bubbles were also added!
204     </em>
205     </p>
206    
207     <p>
208     <em>
209     2006-08-14
210     A <b>new CFPlus beta</b> is out! <b>Healthbars</b> are in!!! Players and Monsters now
211     have a healthbar on top of them, which shows their actual health status.
212     This renders the 'probe' spell mostly useless, but we will find other ways to
213     replace it!
214     </em>
215     </p>
216    
217     <p>
218     <em>
219     2006-08-14
220     The <b>next CFPlus beta release is out!</b>: Inscription and renaming shortcuts have been
221     added to the Inventory. The interface got line frames to be more eye pleasing.
222     On top of that the documentation browser has been greatly improved and the documentation
223     improved also a bit. And other minor stuff has been implemented and fixed.
224     </em>
225     </p>
226    
227     <p>
228     <em>
229     2006-07-30
230     The long awaited beta release! The last bugs we wanted to fix and features we wanted
231     to add are done and CFPlus is ready for the first more serious testings. Please make sure to read the
232     documentation and the tooltips if there is something not yet clear. Although the documentation
233     is far from complete at the moment, it might be helpful.
234     </em>
235     </p>
236    
237     <p>
238     <em>
239     2006-07-24
240     Lots of detail work was done now, and there are still some minor issues that
241     need to be cleared until the client is ready for a beta release. We were working mainly
242     on the documentation the last two days. There is light on the end of the tunnel.
243     </em>
244     </p>
245    
246     <p>
247     <em>
248     2006-07-03
249     Finally: The alpha release! Lots has changed since 2006-06-12 and
250     we are happy to present the first test release!
251     </em>
252     </p>
253    
254     <p>
255     <em>
256     2006-06-12
257     The new NPC dialog system has been added, and character creation
258     helper dialogs. Along with many other bugfixes and improvements.
259     </em>
260     </p>
261    
262     <p>
263     <em>
264     2006-06-02
265     Added pickup configuration. The window titles work again and
266     some other bugs and enhancements went into the gui toolkit.
267     Shift-middle click lock/unlocks items in inventory now. First version
268     of the spell dialog is in and a context menu item has been added to the
269     inventory to allow to get/drop a specified count of items.
270     </em>
271     </p>
272    
273     <h2>Authors/Contact</h2>
274    
275 root 1.5 <p><b>The Deliantra Development Team:</b></p>
276 pippijn 1.1
277 pippijn 1.3 <p><b>
278 pippijn 1.1 95% of the client, stuff like: protocol handling, widget toolkit, OpenGL integration, windows build,
279     the map, help viewer, all the cool features and all other stuff the user never sees.
280 pippijn 1.3 </b></p>
281 pippijn 1.1 <p>
282     Marc Lehmann <a href="mailto:schmorp@schmorp.de">schmorp@schmorp.de</a>
283     <a href="http://home.schmorp.de/">http://home.schmorp.de/</a>
284     </p>
285    
286 pippijn 1.3 <p><b>The remaining 5%, stuff like: client theme graphics, (some) dialogs, key bindings, inventory and some 'concept' code</b></p>
287 pippijn 1.1 <p>
288     Robin Redeker <a href="mailto:elmex@ta-sa.org">elmex@ta-sa.org</a>
289     <a href="http://www.ta-sa.org/">http://www.ta-sa.org/</a>
290     </p>
291 pippijn 1.3
292     <p></p>
293 root 1.5