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Revision: 1.32
Committed: Tue Sep 30 07:53:07 2008 UTC (18 years ago) by elmex
Content type: text/html
Branch: MAIN
Changes since 1.31: +5 -1 lines
Log Message:
minor reformat and notation fix.

File Contents

# User Rev Content
1 elmex 1.11 Client
2 pippijn 1.1
3 root 1.6 <h2>The Deliantra MORPG Client</h2>
4 pippijn 1.1
5 root 1.6 <p>This is the new Deliantra client which was written from scratch
6 root 1.5 in Perl with C bindings to SDL/OpenGL. It was written to have a more
7     immersive overall gameplay and to base as ground to implement new
8     features.
9     </p>
10 pippijn 1.1
11     <h3>Screenshots:</h3>
12    
13 root 1.2 <p>Screenshots? See on the <a href="screenshots.html">Screenshot page</a></p>
14 pippijn 1.1
15 elmex 1.11 <h3>Download:</h3>
16 pippijn 1.1
17 elmex 1.26 <p><a href="play.html">See the Play now! page</a> about the downloads!</p>
18 pippijn 1.1
19 elmex 1.11 <h3>Installation notes:</h3>
20 pippijn 1.1
21 elmex 1.11 <ul>
22     <li>
23     <p><b>Windows</b></p>
24     <p>
25     To start the client, run the executable, i.e. by doubleclicking on it with your left mouse button or
26     use the context menu of the right mouse button.
27     <b>Note:</b> The windows binary might take a while to start (up to some minutes), as it needs to unpack itself
28     and start up everything it needs.
29     </p>
30     </li>
31     <li>
32     <p><b>GNU/Linux</b></p>
33     <p>
34 elmex 1.32 <b>
35     Please note that you need glibc-2.3 and x-libs with XFT.
36     (For amd64 you will need ia32-libs and a 32bit OpenGL driver,
37     eg. nvidia-glx-ia32 (for NVIDIA) or fglrx-glx-ia32 (for ATI))
38     </b>
39 elmex 1.11 </p>
40     <p>
41 elmex 1.30 After downloading you need to extract the client and execute the extracted binary.
42 elmex 1.11 </p>
43     </li>
44     <li>
45 elmex 1.26 <p><b>Mac OS X</b></p>
46     <p>
47 elmex 1.27 To start the client, just double click on the <tt>.dmg</tt> image file to open it and start the client.<br />
48 elmex 1.29 <b>NOTE: You will need an Intel CPU for this binary, it will not work with PPC CPUs! Also you will need Mac OS X 10.3 or later.</b>
49 elmex 1.26 </p>
50     </li>
51     <li>
52 elmex 1.11 <p><b>Build from source</b></p>
53     <p>
54     If you want to build the client from source there are two ways that
55     are explained on a different page: <a href="client_cpan.html">Source installation</a>.
56     </p>
57     </li>
58     </ul>
59 pippijn 1.1
60     <p>
61     <b>For further instructions and informations look at the <i>Help!</i> button on the top!</b>
62     </p>
63    
64 elmex 1.11 <h3>News:</h3>
65 pippijn 1.1
66     <p>
67 elmex 1.21 <em>
68 elmex 1.29 2008-09-29 Version 0.9977: A race condition has been fixed that could lead
69     to client freezes or crashes on login, especially on slower systems. The
70     smooth movement is no longer choppy. The default font for messages is now a
71     (hopefully nicer looking) proportional font. Text display has been tweaked.
72     The client no longer makes unnecessary screen refreshes and uses less CPU
73     time.
74     </em>
75     </p>
76    
77     <p>
78     <em>
79 elmex 1.28 2008-09-05 Next version of the client: 0.9976 comes with many fixes for Mac OS X,
80     like some fixed keyboard issues on OS X. Improved the protocol with compression
81     and fragmentation, leading to more efficent bandwidth usage. Implemented crash
82     diagnostics, which are sent to the server, for easier debugging. Important fix
83     with the default resolution, which was too small. Added theming support, with some
84     basic themes. And some other minor fixes all over the place.
85 elmex 1.29 </em>
86 elmex 1.28 </p>
87    
88     <p>
89     <em>
90 elmex 1.26 2008-08-27 Version 0.9975 comes with a small fix with the initial resolution and
91     a carification of the weight/value autopickup option. There is also a <b>Mac OS X</b>
92     port available now of the client!
93     </em>
94     </p>
95    
96     <p>
97     <em>
98 elmex 1.25 2008-08-01 Version 0.9974 comes with smooth scrolling for player movements,
99     workaround for a possible OpenGL slowdown, and other small fixes and enhancements.
100     </em>
101     </p>
102    
103     <p>
104     <em>
105 elmex 1.24 2008-07-07 Some minor fixes and features: IPv6 support, chat tabs have tooltips
106     again and converted to a new non-blocking API. Also fixed the CPAN distribution.
107     </em>
108     </p>
109    
110     <p>
111     <em>
112 elmex 1.23 2008-05-23 Next release: 0.9972. The map cache has been extended a bit to store more
113     map changes (fixes some minor bugs). Fixed some crashbugs when the client is
114     logged out and some UI elements were used. The server XML format is now also
115     supportet in item tooltips. The keyrepeats are ignored now in some conditions.
116     And crashes when the map cache is corrupted are now prevented. Also the client
117     configuration is now stored in pretty printed JSON.
118     </em>
119     </p>
120    
121     <p>
122     <em>
123 elmex 1.22 2008-05-05 Long time no release, but now we got some fixes for you: Some issues
124     with the default sort order have been sorted out, some tooltips were fixed,
125     a long standing bug with the stats tab being empty has been resolved and some GUI
126     fixes have been done. Also the pseudo-items are now only shown in the inventory
127     and not the floorbox. Have fun!
128     </em>
129     </p>
130    
131     <p>
132     <em>
133 elmex 1.21 2008-03-30 Release of version 0.9970: Reduced documentation memory usage, fixed
134     the stat gauge tooltips that have gone missing since 0.9966. Fixced a grave bug
135     with tile id allocation, which effectively disabled the tile cache. And last
136 elmex 1.22 but not least: The NPC Dialogs have also been fixed.
137 elmex 1.21 </em>
138     </p>
139    
140     <p>
141 elmex 1.20 <em>2008-03-24 Release of version 0.9967 of the Client: A memory leak was fixed
142     where the messages in the message window were kept for ever and the client
143     consumed more and more memory. The highlighting of the chattabs is now red and
144     not blue. The history handling of the chat input will now not erase the
145     typed input if the down cursor key is pressed. A keyboard modifier display has
146     also been implemented, (for example to signal whether numlock is on,
147     which caused problems under windows). Also a bug with the layout font under
148     windows has been fixed.
149     </em>
150     </p>
151    
152     <p>
153 elmex 1.13 <em>
154 elmex 1.19 2008-01-19 Another release of the Client, version 0.9965: Some bugs
155     have been fixed: A race condition was found in the database access and
156     a bug which crashed the client with nvidia drivers has been fixed.
157     Some minor bugs in the GUI, the message fontsize and chatbox label padding,
158     have also been fixed.
159     </em>
160     </p>
161    
162     <p>
163     <em>
164 elmex 1.17 2008-01-06 First release in the new year, version 0.9963: Among the
165     changes are some minor bugfixes, optical tweaks and performance
166 elmex 1.18 improvements on the GUI. Some to the user invisible changes were
167     improvements of the server side widgets and a reimplementation of the
168 elmex 1.17 message window to allow to undock chats from the central message window in
169     future releases.
170     </em>
171     </p>
172    
173     <p>
174     <em>
175 elmex 1.16 2007-12-25 Released version 0.9960 with some important fixes in the item animations
176     and GUI code, along with an API update to a more recent EV version the documentation
177     had some minor improvements. And last but not least the face loading consumes less CPU.
178     too.
179     </em>
180     </p>
181     <p>
182     <em>
183 elmex 1.15 2007-12-09 Released version 0.9959, main changes were a bugfix of the
184     audio-jingle playing (sometimes a jingle was played repeatedly if there was no
185     server-provided music available). Also some debugging hooks were added and
186     the code was updated to follow API changes in some of the modules used.
187     </em>
188     </p>
189    
190     <p>
191     <em>
192 elmex 1.14 2007-11-27 Released version 0.9956, main changes were an improved event loop
193 elmex 1.13 for better performance and compatibility under windows,
194     and the server list has been disabled due to problems with activestate perl.
195     </em>
196     </p>
197    
198     <p>
199 pippijn 1.1 <em>
200 elmex 1.12 2007-11-03 Released version 0.9955, Main changes were adjustment of the default
201     resolution (to 800x600) and making fullscreen the default. The widget extension
202     system was also officially enabled.
203     </em>
204     </p>
205    
206    
207     <p>
208     <em>
209 elmex 1.7 2007-10-14 Released a new binary. Main feature: Rename to 'Deliantra'.
210     </em>
211     </p>
212    
213     <p>
214     <em>
215 pippijn 1.1 2007-09-02 <b>Finally!</b> We released a non beta version of the client.
216     The version 0.99 is considered mostly stable and playable now. Changes
217     from the last release are: Better compatibility with OpenGL drivers,
218     better face caching, background music and spatial sound effects,
219     more default keymappings and the item descriptions are in the tooltips
220     now (eg. in the inventory).
221     </em>
222     </p>
223    
224    
225     <p>
226     <em>
227     2007-05-09 <b>Big news!</b> There is a <b>Linux binary</b> now too! Get it and play with it! :-)
228     </em>
229     </p>
230    
231     <p>
232     <em>
233     2007-04-24 Next windows beta with following changes is out:
234     Better character creation dialog and item descriptions in the inventory
235     are now in the tooltip rather than spread over the message window.
236     </em>
237     </p>
238    
239     <p>For older news look at the bottom of this page.</p>
240    
241     <h3>Features:</h3>
242    
243     <p>
244     These are the features that are already implemented and work (minus bugs).
245     </p>
246    
247     <p><b>Technical:</b></p>
248     <ul>
249     <li>Runs on GNU/Linux and Windows.</li>
250     <li>
251     Uses hardware acceleration if it exists (but also runs without as
252     long as you have OpenGL).
253     </li>
254     <li>
255     Windowed/Fullscreen mode in multiple resolutions
256     with scaling invariant user interface.
257     </li>
258     <li>Smoothing and fog of war.</li>
259     <li>Very nice font rendering with pango (gtk's font renderer).</li>
260     <li>Sound and background music.</li>
261     <li>Face prefetching for the game graphics.</li>
262     <li>Integrated documentation browser with linking and images.</li>
263     <li>Server side widgets (these are server side defined dialogues).</li>
264     </ul>
265    
266     <p><b>Gameplay:</b></p>
267     <ul>
268     <li>
269     A minimap which keeps track of explored territories
270     and helps you to navigate on the worldmap.
271     </li>
272     <li>Easier key binding with the ability to <b>record</b> actions.</li>
273     <li>Gained experience is shown in the statusbox.</li>
274     <li>Reporting of stat-changes (stats, resistancies and other stuff) in the statusbox.</li>
275     <li>Online wiki style help.</li>
276     <li>Message window entry with history.</li>
277     <li>
278     Command completer, eg. completes 'cbh' to 'cast burning hands', which
279     eases the input of commands.
280     </li>
281     <li>Command repetition with '.'.</li>
282     <li>
283     There are tooltips all over the GUI which help a lot.
284     </li>
285     <li>Spell list with key-binding shortcuts and tooltip descriptions of the spells.</li>
286     <li>Skill list with quick key binding.</li>
287     <li>
288     NPC dialog system makes chatting with NPCs a lot easier and
289     improves overall game interaction.
290     </li>
291     <li>Inventory operation shortcuts, like: ignite/thaw, inscribe and rename.</li>
292     <li>Healthbars above monsters and players.</li>
293     </ul>
294    
295     <h3>News archive</h3>
296    
297     <p>
298     <em>
299     2007-04-22 Another windows beta has been released: A problem with map-ghosting
300     was fixed and other bugs werde fixed. Also a texture cache workaround for buggy
301     opengl drivers was implemented (which could reduce the memory leak inside the
302     driver).
303     </em>
304     </p>
305    
306     <p>
307     <em>
308     2007-04-14 Another windows beta has been released: Support for smoothing
309     on crossfire+ servers has been implemented along with the support for the
310     large 64x64 tileset!
311     </em>
312     </p>
313    
314     <p>
315     <em>
316     2007-01-25 Next beta released to the world: loads of bugfixes, added
317     'bind apply ...' to the context menu of the inventory, improved local
318     database handling, rework of the whole keybindings (much easier now!).
319     </em>
320     </p>
321    
322     <p>
323     <em>
324     2006-12-03 Released next beta, further bug fixes. Pickup flesh has been implemented too.
325     </em>
326     </p>
327    
328     <p>
329     <em>
330     2006-11-07 Another beta release: The off-by-one bug in the map displaying has finally been found
331     and fixed! This hopefully also fixes other problems with the map :) Have fun and please tell us
332     about your experience with the CFPlus client!
333     </em>
334     </p>
335    
336     <p>
337     <em>
338     2006-09-29 New beta is out! Changes: minor bugfixes, added documentation and a 'tip of the day' dialog.
339     </em>
340     </p>
341    
342     <p>
343     <em>
344     2006-09-21 Another update of the cfplus.exe is online now. Changes: Fix in the NPC speech bubble code.
345     </em>
346     </p>
347    
348     <p>
349     <em>
350     2006-09-20
351     And again: A <b>new CFPlus beta</b> is out! The ghosts on maps have been fixed, along with other
352     minor bugfixes. NPC speech bubbles were also added!
353     </em>
354     </p>
355    
356     <p>
357     <em>
358     2006-08-14
359     A <b>new CFPlus beta</b> is out! <b>Healthbars</b> are in!!! Players and Monsters now
360     have a healthbar on top of them, which shows their actual health status.
361     This renders the 'probe' spell mostly useless, but we will find other ways to
362     replace it!
363     </em>
364     </p>
365    
366     <p>
367     <em>
368     2006-08-14
369     The <b>next CFPlus beta release is out!</b>: Inscription and renaming shortcuts have been
370     added to the Inventory. The interface got line frames to be more eye pleasing.
371     On top of that the documentation browser has been greatly improved and the documentation
372     improved also a bit. And other minor stuff has been implemented and fixed.
373     </em>
374     </p>
375    
376     <p>
377     <em>
378     2006-07-30
379     The long awaited beta release! The last bugs we wanted to fix and features we wanted
380     to add are done and CFPlus is ready for the first more serious testings. Please make sure to read the
381     documentation and the tooltips if there is something not yet clear. Although the documentation
382     is far from complete at the moment, it might be helpful.
383     </em>
384     </p>
385    
386     <p>
387     <em>
388     2006-07-24
389     Lots of detail work was done now, and there are still some minor issues that
390     need to be cleared until the client is ready for a beta release. We were working mainly
391     on the documentation the last two days. There is light on the end of the tunnel.
392     </em>
393     </p>
394    
395     <p>
396     <em>
397     2006-07-03
398     Finally: The alpha release! Lots has changed since 2006-06-12 and
399     we are happy to present the first test release!
400     </em>
401     </p>
402    
403     <p>
404     <em>
405     2006-06-12
406     The new NPC dialog system has been added, and character creation
407     helper dialogs. Along with many other bugfixes and improvements.
408     </em>
409     </p>
410    
411     <p>
412     <em>
413     2006-06-02
414     Added pickup configuration. The window titles work again and
415     some other bugs and enhancements went into the gui toolkit.
416     Shift-middle click lock/unlocks items in inventory now. First version
417     of the spell dialog is in and a context menu item has been added to the
418     inventory to allow to get/drop a specified count of items.
419     </em>
420     </p>
421    
422     <h2>Authors/Contact</h2>
423    
424 root 1.5 <p><b>The Deliantra Development Team:</b></p>
425 pippijn 1.1
426 pippijn 1.3 <p><b>
427 pippijn 1.1 95% of the client, stuff like: protocol handling, widget toolkit, OpenGL integration, windows build,
428     the map, help viewer, all the cool features and all other stuff the user never sees.
429 pippijn 1.3 </b></p>
430 pippijn 1.1 <p>
431     Marc Lehmann <a href="mailto:schmorp@schmorp.de">schmorp@schmorp.de</a>
432     <a href="http://home.schmorp.de/">http://home.schmorp.de/</a>
433     </p>
434    
435 pippijn 1.3 <p><b>The remaining 5%, stuff like: client theme graphics, (some) dialogs, key bindings, inventory and some 'concept' code</b></p>
436 pippijn 1.1 <p>
437     Robin Redeker <a href="mailto:elmex@ta-sa.org">elmex@ta-sa.org</a>
438     <a href="http://www.ta-sa.org/">http://www.ta-sa.org/</a>
439     </p>
440 pippijn 1.3
441     <p></p>
442 root 1.5