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Revision: 1.33
Committed: Sun Nov 9 14:26:37 2008 UTC (17 years, 11 months ago) by elmex
Content type: text/html
Branch: MAIN
Changes since 1.32: +11 -1 lines
Log Message:
client release 0.9978.

File Contents

# User Rev Content
1 elmex 1.11 Client
2 pippijn 1.1
3 root 1.6 <h2>The Deliantra MORPG Client</h2>
4 pippijn 1.1
5 root 1.6 <p>This is the new Deliantra client which was written from scratch
6 root 1.5 in Perl with C bindings to SDL/OpenGL. It was written to have a more
7     immersive overall gameplay and to base as ground to implement new
8     features.
9     </p>
10 pippijn 1.1
11     <h3>Screenshots:</h3>
12    
13 root 1.2 <p>Screenshots? See on the <a href="screenshots.html">Screenshot page</a></p>
14 pippijn 1.1
15 elmex 1.11 <h3>Download:</h3>
16 pippijn 1.1
17 elmex 1.26 <p><a href="play.html">See the Play now! page</a> about the downloads!</p>
18 pippijn 1.1
19 elmex 1.11 <h3>Installation notes:</h3>
20 pippijn 1.1
21 elmex 1.11 <ul>
22     <li>
23     <p><b>Windows</b></p>
24     <p>
25     To start the client, run the executable, i.e. by doubleclicking on it with your left mouse button or
26     use the context menu of the right mouse button.
27     <b>Note:</b> The windows binary might take a while to start (up to some minutes), as it needs to unpack itself
28     and start up everything it needs.
29     </p>
30     </li>
31     <li>
32     <p><b>GNU/Linux</b></p>
33     <p>
34 elmex 1.32 <b>
35     Please note that you need glibc-2.3 and x-libs with XFT.
36     (For amd64 you will need ia32-libs and a 32bit OpenGL driver,
37     eg. nvidia-glx-ia32 (for NVIDIA) or fglrx-glx-ia32 (for ATI))
38     </b>
39 elmex 1.11 </p>
40     <p>
41 elmex 1.30 After downloading you need to extract the client and execute the extracted binary.
42 elmex 1.11 </p>
43     </li>
44     <li>
45 elmex 1.26 <p><b>Mac OS X</b></p>
46     <p>
47 elmex 1.27 To start the client, just double click on the <tt>.dmg</tt> image file to open it and start the client.<br />
48 elmex 1.33 <b>NOTE: You will need an Intel CPU for this binary, it will not work with PPC CPUs! Also you will need Mac OS X 10.5 or later.</b>
49 elmex 1.26 </p>
50     </li>
51     <li>
52 elmex 1.11 <p><b>Build from source</b></p>
53     <p>
54     If you want to build the client from source there are two ways that
55     are explained on a different page: <a href="client_cpan.html">Source installation</a>.
56     </p>
57     </li>
58     </ul>
59 pippijn 1.1
60     <p>
61     <b>For further instructions and informations look at the <i>Help!</i> button on the top!</b>
62     </p>
63    
64 elmex 1.11 <h3>News:</h3>
65 pippijn 1.1
66     <p>
67 elmex 1.21 <em>
68 elmex 1.33 2008-11-09 Version 0.9978: Some minor fixes:
69     The healthbar is now correctly smoothly moved. Own text in NPC dialogues are
70     emphasized now. A crash bug in the macro dialogue has been fixed. The tooltips
71     in the Mesage Window tabs are updated correctly now. And Alt+x won't let
72     Message Window tabs disappear for ever anymore.
73     </em>
74     </p>
75    
76     <p>
77     <em>
78 elmex 1.29 2008-09-29 Version 0.9977: A race condition has been fixed that could lead
79     to client freezes or crashes on login, especially on slower systems. The
80     smooth movement is no longer choppy. The default font for messages is now a
81     (hopefully nicer looking) proportional font. Text display has been tweaked.
82     The client no longer makes unnecessary screen refreshes and uses less CPU
83     time.
84     </em>
85     </p>
86    
87     <p>
88     <em>
89 elmex 1.28 2008-09-05 Next version of the client: 0.9976 comes with many fixes for Mac OS X,
90     like some fixed keyboard issues on OS X. Improved the protocol with compression
91     and fragmentation, leading to more efficent bandwidth usage. Implemented crash
92     diagnostics, which are sent to the server, for easier debugging. Important fix
93     with the default resolution, which was too small. Added theming support, with some
94     basic themes. And some other minor fixes all over the place.
95 elmex 1.29 </em>
96 elmex 1.28 </p>
97    
98     <p>
99     <em>
100 elmex 1.26 2008-08-27 Version 0.9975 comes with a small fix with the initial resolution and
101     a carification of the weight/value autopickup option. There is also a <b>Mac OS X</b>
102     port available now of the client!
103     </em>
104     </p>
105    
106     <p>
107     <em>
108 elmex 1.25 2008-08-01 Version 0.9974 comes with smooth scrolling for player movements,
109     workaround for a possible OpenGL slowdown, and other small fixes and enhancements.
110     </em>
111     </p>
112    
113     <p>
114     <em>
115 elmex 1.24 2008-07-07 Some minor fixes and features: IPv6 support, chat tabs have tooltips
116     again and converted to a new non-blocking API. Also fixed the CPAN distribution.
117     </em>
118     </p>
119    
120     <p>
121     <em>
122 elmex 1.23 2008-05-23 Next release: 0.9972. The map cache has been extended a bit to store more
123     map changes (fixes some minor bugs). Fixed some crashbugs when the client is
124     logged out and some UI elements were used. The server XML format is now also
125     supportet in item tooltips. The keyrepeats are ignored now in some conditions.
126     And crashes when the map cache is corrupted are now prevented. Also the client
127     configuration is now stored in pretty printed JSON.
128     </em>
129     </p>
130    
131     <p>
132     <em>
133 elmex 1.22 2008-05-05 Long time no release, but now we got some fixes for you: Some issues
134     with the default sort order have been sorted out, some tooltips were fixed,
135     a long standing bug with the stats tab being empty has been resolved and some GUI
136     fixes have been done. Also the pseudo-items are now only shown in the inventory
137     and not the floorbox. Have fun!
138     </em>
139     </p>
140    
141     <p>
142     <em>
143 elmex 1.21 2008-03-30 Release of version 0.9970: Reduced documentation memory usage, fixed
144     the stat gauge tooltips that have gone missing since 0.9966. Fixced a grave bug
145     with tile id allocation, which effectively disabled the tile cache. And last
146 elmex 1.22 but not least: The NPC Dialogs have also been fixed.
147 elmex 1.21 </em>
148     </p>
149    
150     <p>
151 elmex 1.20 <em>2008-03-24 Release of version 0.9967 of the Client: A memory leak was fixed
152     where the messages in the message window were kept for ever and the client
153     consumed more and more memory. The highlighting of the chattabs is now red and
154     not blue. The history handling of the chat input will now not erase the
155     typed input if the down cursor key is pressed. A keyboard modifier display has
156     also been implemented, (for example to signal whether numlock is on,
157     which caused problems under windows). Also a bug with the layout font under
158     windows has been fixed.
159     </em>
160     </p>
161    
162     <p>
163 elmex 1.13 <em>
164 elmex 1.19 2008-01-19 Another release of the Client, version 0.9965: Some bugs
165     have been fixed: A race condition was found in the database access and
166     a bug which crashed the client with nvidia drivers has been fixed.
167     Some minor bugs in the GUI, the message fontsize and chatbox label padding,
168     have also been fixed.
169     </em>
170     </p>
171    
172     <p>
173     <em>
174 elmex 1.17 2008-01-06 First release in the new year, version 0.9963: Among the
175     changes are some minor bugfixes, optical tweaks and performance
176 elmex 1.18 improvements on the GUI. Some to the user invisible changes were
177     improvements of the server side widgets and a reimplementation of the
178 elmex 1.17 message window to allow to undock chats from the central message window in
179     future releases.
180     </em>
181     </p>
182    
183     <p>
184     <em>
185 elmex 1.16 2007-12-25 Released version 0.9960 with some important fixes in the item animations
186     and GUI code, along with an API update to a more recent EV version the documentation
187     had some minor improvements. And last but not least the face loading consumes less CPU.
188     too.
189     </em>
190     </p>
191     <p>
192     <em>
193 elmex 1.15 2007-12-09 Released version 0.9959, main changes were a bugfix of the
194     audio-jingle playing (sometimes a jingle was played repeatedly if there was no
195     server-provided music available). Also some debugging hooks were added and
196     the code was updated to follow API changes in some of the modules used.
197     </em>
198     </p>
199    
200     <p>
201     <em>
202 elmex 1.14 2007-11-27 Released version 0.9956, main changes were an improved event loop
203 elmex 1.13 for better performance and compatibility under windows,
204     and the server list has been disabled due to problems with activestate perl.
205     </em>
206     </p>
207    
208     <p>
209 pippijn 1.1 <em>
210 elmex 1.12 2007-11-03 Released version 0.9955, Main changes were adjustment of the default
211     resolution (to 800x600) and making fullscreen the default. The widget extension
212     system was also officially enabled.
213     </em>
214     </p>
215    
216    
217     <p>
218     <em>
219 elmex 1.7 2007-10-14 Released a new binary. Main feature: Rename to 'Deliantra'.
220     </em>
221     </p>
222    
223     <p>
224     <em>
225 pippijn 1.1 2007-09-02 <b>Finally!</b> We released a non beta version of the client.
226     The version 0.99 is considered mostly stable and playable now. Changes
227     from the last release are: Better compatibility with OpenGL drivers,
228     better face caching, background music and spatial sound effects,
229     more default keymappings and the item descriptions are in the tooltips
230     now (eg. in the inventory).
231     </em>
232     </p>
233    
234    
235     <p>
236     <em>
237     2007-05-09 <b>Big news!</b> There is a <b>Linux binary</b> now too! Get it and play with it! :-)
238     </em>
239     </p>
240    
241     <p>
242     <em>
243     2007-04-24 Next windows beta with following changes is out:
244     Better character creation dialog and item descriptions in the inventory
245     are now in the tooltip rather than spread over the message window.
246     </em>
247     </p>
248    
249     <p>For older news look at the bottom of this page.</p>
250    
251     <h3>Features:</h3>
252    
253     <p>
254     These are the features that are already implemented and work (minus bugs).
255     </p>
256    
257     <p><b>Technical:</b></p>
258     <ul>
259     <li>Runs on GNU/Linux and Windows.</li>
260     <li>
261     Uses hardware acceleration if it exists (but also runs without as
262     long as you have OpenGL).
263     </li>
264     <li>
265     Windowed/Fullscreen mode in multiple resolutions
266     with scaling invariant user interface.
267     </li>
268     <li>Smoothing and fog of war.</li>
269     <li>Very nice font rendering with pango (gtk's font renderer).</li>
270     <li>Sound and background music.</li>
271     <li>Face prefetching for the game graphics.</li>
272     <li>Integrated documentation browser with linking and images.</li>
273     <li>Server side widgets (these are server side defined dialogues).</li>
274     </ul>
275    
276     <p><b>Gameplay:</b></p>
277     <ul>
278     <li>
279     A minimap which keeps track of explored territories
280     and helps you to navigate on the worldmap.
281     </li>
282     <li>Easier key binding with the ability to <b>record</b> actions.</li>
283     <li>Gained experience is shown in the statusbox.</li>
284     <li>Reporting of stat-changes (stats, resistancies and other stuff) in the statusbox.</li>
285     <li>Online wiki style help.</li>
286     <li>Message window entry with history.</li>
287     <li>
288     Command completer, eg. completes 'cbh' to 'cast burning hands', which
289     eases the input of commands.
290     </li>
291     <li>Command repetition with '.'.</li>
292     <li>
293     There are tooltips all over the GUI which help a lot.
294     </li>
295     <li>Spell list with key-binding shortcuts and tooltip descriptions of the spells.</li>
296     <li>Skill list with quick key binding.</li>
297     <li>
298     NPC dialog system makes chatting with NPCs a lot easier and
299     improves overall game interaction.
300     </li>
301     <li>Inventory operation shortcuts, like: ignite/thaw, inscribe and rename.</li>
302     <li>Healthbars above monsters and players.</li>
303     </ul>
304    
305     <h3>News archive</h3>
306    
307     <p>
308     <em>
309     2007-04-22 Another windows beta has been released: A problem with map-ghosting
310     was fixed and other bugs werde fixed. Also a texture cache workaround for buggy
311     opengl drivers was implemented (which could reduce the memory leak inside the
312     driver).
313     </em>
314     </p>
315    
316     <p>
317     <em>
318     2007-04-14 Another windows beta has been released: Support for smoothing
319     on crossfire+ servers has been implemented along with the support for the
320     large 64x64 tileset!
321     </em>
322     </p>
323    
324     <p>
325     <em>
326     2007-01-25 Next beta released to the world: loads of bugfixes, added
327     'bind apply ...' to the context menu of the inventory, improved local
328     database handling, rework of the whole keybindings (much easier now!).
329     </em>
330     </p>
331    
332     <p>
333     <em>
334     2006-12-03 Released next beta, further bug fixes. Pickup flesh has been implemented too.
335     </em>
336     </p>
337    
338     <p>
339     <em>
340     2006-11-07 Another beta release: The off-by-one bug in the map displaying has finally been found
341     and fixed! This hopefully also fixes other problems with the map :) Have fun and please tell us
342     about your experience with the CFPlus client!
343     </em>
344     </p>
345    
346     <p>
347     <em>
348     2006-09-29 New beta is out! Changes: minor bugfixes, added documentation and a 'tip of the day' dialog.
349     </em>
350     </p>
351    
352     <p>
353     <em>
354     2006-09-21 Another update of the cfplus.exe is online now. Changes: Fix in the NPC speech bubble code.
355     </em>
356     </p>
357    
358     <p>
359     <em>
360     2006-09-20
361     And again: A <b>new CFPlus beta</b> is out! The ghosts on maps have been fixed, along with other
362     minor bugfixes. NPC speech bubbles were also added!
363     </em>
364     </p>
365    
366     <p>
367     <em>
368     2006-08-14
369     A <b>new CFPlus beta</b> is out! <b>Healthbars</b> are in!!! Players and Monsters now
370     have a healthbar on top of them, which shows their actual health status.
371     This renders the 'probe' spell mostly useless, but we will find other ways to
372     replace it!
373     </em>
374     </p>
375    
376     <p>
377     <em>
378     2006-08-14
379     The <b>next CFPlus beta release is out!</b>: Inscription and renaming shortcuts have been
380     added to the Inventory. The interface got line frames to be more eye pleasing.
381     On top of that the documentation browser has been greatly improved and the documentation
382     improved also a bit. And other minor stuff has been implemented and fixed.
383     </em>
384     </p>
385    
386     <p>
387     <em>
388     2006-07-30
389     The long awaited beta release! The last bugs we wanted to fix and features we wanted
390     to add are done and CFPlus is ready for the first more serious testings. Please make sure to read the
391     documentation and the tooltips if there is something not yet clear. Although the documentation
392     is far from complete at the moment, it might be helpful.
393     </em>
394     </p>
395    
396     <p>
397     <em>
398     2006-07-24
399     Lots of detail work was done now, and there are still some minor issues that
400     need to be cleared until the client is ready for a beta release. We were working mainly
401     on the documentation the last two days. There is light on the end of the tunnel.
402     </em>
403     </p>
404    
405     <p>
406     <em>
407     2006-07-03
408     Finally: The alpha release! Lots has changed since 2006-06-12 and
409     we are happy to present the first test release!
410     </em>
411     </p>
412    
413     <p>
414     <em>
415     2006-06-12
416     The new NPC dialog system has been added, and character creation
417     helper dialogs. Along with many other bugfixes and improvements.
418     </em>
419     </p>
420    
421     <p>
422     <em>
423     2006-06-02
424     Added pickup configuration. The window titles work again and
425     some other bugs and enhancements went into the gui toolkit.
426     Shift-middle click lock/unlocks items in inventory now. First version
427     of the spell dialog is in and a context menu item has been added to the
428     inventory to allow to get/drop a specified count of items.
429     </em>
430     </p>
431    
432     <h2>Authors/Contact</h2>
433    
434 root 1.5 <p><b>The Deliantra Development Team:</b></p>
435 pippijn 1.1
436 pippijn 1.3 <p><b>
437 pippijn 1.1 95% of the client, stuff like: protocol handling, widget toolkit, OpenGL integration, windows build,
438     the map, help viewer, all the cool features and all other stuff the user never sees.
439 pippijn 1.3 </b></p>
440 pippijn 1.1 <p>
441     Marc Lehmann <a href="mailto:schmorp@schmorp.de">schmorp@schmorp.de</a>
442     <a href="http://home.schmorp.de/">http://home.schmorp.de/</a>
443     </p>
444    
445 pippijn 1.3 <p><b>The remaining 5%, stuff like: client theme graphics, (some) dialogs, key bindings, inventory and some 'concept' code</b></p>
446 pippijn 1.1 <p>
447     Robin Redeker <a href="mailto:elmex@ta-sa.org">elmex@ta-sa.org</a>
448     <a href="http://www.ta-sa.org/">http://www.ta-sa.org/</a>
449     </p>
450 pippijn 1.3
451     <p></p>
452 root 1.5