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Revision: 1.1
Committed: Thu Sep 13 19:15:50 2007 UTC (19 years, 1 month ago) by pippijn
Content type: text/html
Branch: MAIN
Log Message:
initial import

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# User Rev Content
1 pippijn 1.1 Server Features
2    
3     <img src="http://cf.schmorp.de/logo.png" style="float: right" alt="Gravestone, Dread and Hero" />
4    
5     <h2>Game Server (special) features</h2>
6    
7     <h3>Gameplay</h3>
8    
9     <ul>
10     <li>
11     <b>Death is not permanent</b>, and you can <b>get back all lost stats and
12     experience by playing a game</b> in a special place named <i>Nimbus</i>.
13     You are teleported there when you die and you have to play a game (currently minesweeper) to
14     get out.
15     </li>
16     <li>
17     <b>Friendly fire is disabled</b> and playerkilling is also modified. You can only kill another player
18     when you and the other player are hostile. To become hostile, you have to visit the church of Gorokh
19     in Scorn and talk to the priest. To become peaceful again, visit the curch of Valriel and talk to its priest.
20     </li>
21     <li>
22     <b>Invitation</b> of other players to where you are is possible with the <i>invite</i> command.
23     You have to solve the <i>invitor quest</i> (see below in maps) to be able to use the command.
24     </li>
25     <li>
26     You can <b>follow</b> other players with the <i>follow</i> command when you stand next
27     to the player you want to follow.
28     </li>
29     <li>
30     <b>Pet monsters and summoned creatures will not stand in the way</b> of other
31     party members, making it bearable to play with summoning skills in a
32     party.
33     </li>
34     <li>
35     Map and graphics artists are working on <b>improved graphics</b> and <b>new maps and quests</b>.
36     </li>
37     <li>
38     A new currency: <b>the Royalty</b>. It's worth 100 Platinum and is made of paper. (The bank script was completly rewritten in Perl)
39     </li>
40     <li>
41     The communication commands have been rewritten in Perl and an <b>ignore</b> command was added.
42     </li>
43     <li>
44     <b>Trade shops</b> have been implemented in Perl, which allows the player to trade items when they are offline.
45     </li>
46     <li>
47     <b>Big 64x64 faces and tiles</b> have been introduced, which have a higher detail level than the old 32x32 tiles, and can be used with the <a href="http://cf.schmorp.de/client.shtml">CFPlus client</a>.
48     </li>
49     </ul>
50    
51     <h3>Maps</h3>
52    
53     <p>Noteworthy additions to the original maps are:</p>
54    
55     <ul>
56     <li>The <a href="http://cfmaps.schmorp.de/elmex/">elmex</a>' heaven quest.</li>
57     <li>The <a href="http://cfmaps.schmorp.de/schmorp/nimbus.xhtml">nimbus</a>, an area where you end up when you die.</li>
58     <li>The <a href="http://cfmaps.schmorp.de/aldwulf/">aldwulf</a> maps, now with invitor level 2 quest.</li>
59     <li>The <a href="http://cfmaps.schmorp.de/mlab/">mlab</a> maps, which are vast and impressive.</li>
60     <li>The <a href="http://cfmaps.schmorp.de/quests/pippijn/">invitor quests</a> that give you access to the <kbd>invite</kbd> command.</li>
61     <li>The <a href="http://cfmaps.schmorp.de/onefang/">ice castle</a> maps, which are funny and unfinished.</li>
62     </ul>
63    
64     <p>You can browse all maps and archetypes on <a href="http://cfmaps.schmorp.de/">cfmaps.schmorp.de</a>.</p>