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/cvs/cvsroot/ermyth/include/protocol/unreal.h
Revision: 1.3
Committed: Tue Aug 28 17:08:07 2007 UTC (19 years, 1 month ago) by pippijn
Content type: text/plain
Branch: MAIN
Changes since 1.2: +2 -2 lines
Log Message:
- changed name
- updated the example config to the new system
- added more documentation
- enhanced documentation generators
- added a link to the pdf to the website
- added an RSS feed generator
- transitioned hooks to c++ callbacks
- did various merges with upstream along the way
- added const where appropriate
- removed the old block allocator
- fixed most memory leaks
- transitioned some dictionaries to std::map
- transitioned some lists to std::vector
- made some free functions members where appropriate
- renamed string to dynstr and added a static string ststr
- use NOW instead of time (NULL) if possible
- completely reworked database backends, crypto handlers and protocol handlers
  to use an object factory
- removed the old module system. ermyth does not do any dynamic loading anymore
- fixed most of the build system
- reworked how protocol commands work

File Contents

# User Rev Content
1 pippijn 1.1 /*
2 pippijn 1.3 * Copyright © 2005 William Pitcock, et al.
3 pippijn 1.2 * Rights to this code are as documented in doc/pod/license.pod.
4 pippijn 1.1 *
5     * This code contains the channel mode definitions for ratbox ircd.
6     *
7 pippijn 1.3 * $Id: unreal.h,v 1.2 2007-07-21 01:29:08 pippijn Exp $
8 pippijn 1.1 */
9    
10     #ifndef RATBOX_H
11     #define RATBOX_H
12    
13    
14     /* Extended channel modes will eventually go here. */
15     #define CMODE_NOCOLOR 0x00001000 /* bahamut +c */
16     #define CMODE_MODREG 0x00002000 /* bahamut +M */
17     #define CMODE_REGONLY 0x00004000 /* bahamut +R */
18     #define CMODE_OPERONLY 0x00008000 /* bahamut +O */
19     #define CMODE_ADMONLY 0x00010000 /* unreal +A */
20     #define CMODE_PEACE 0x00020000 /* unreal +Q */
21     #define CMODE_STRIP 0x00040000 /* unreal +S */
22     #define CMODE_NOKNOCK 0x00080000 /* unreal +K */
23     #define CMODE_NOINVITE 0x00100000 /* unreal +V */
24     #define CMODE_NOCTCP 0x00200000 /* unreal +C */
25     #define CMODE_HIDING 0x00400000 /* unreal +u */
26     #define CMODE_SSLONLY 0x00800000 /* unreal +z */
27     #define CMODE_STICKY 0x01000000 /* unreal +N */
28     #define CMODE_JTHROT 0x02000000 /* unreal +j */
29     #define CMODE_CENSOR 0x04000000 /* unreal +G */
30    
31     #define CMODE_OWNER 0x10000000 /* unreal +q */
32     #define CMODE_PROTECT 0x20000000 /* unreal +a */
33     #define CMODE_HALFOP 0x40000000 /* unreal +h */
34    
35     #endif