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/cvs/cvsroot/libgender/material.C
Revision: 1.57
Committed: Mon Feb 7 08:16:31 2005 UTC (21 years, 7 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.56: +2 -3 lines
Log Message:
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File Contents

# User Rev Content
1 root 1.8 #include <cstdlib>
2     #include <cstring>
3    
4 root 1.9 #include <algorithm>
5    
6 root 1.13 #include "opengl.h"
7     #include "material.h"
8 root 1.18 #include "view.h"
9 root 1.13 #include "util.h"
10    
11 root 1.6 GLuint
12     texture::load_texture (SDL_Surface * surface, GLfloat * tex2oord)
13 root 1.3 {
14 root 1.15 GLuint name;
15 root 1.3 SDL_Surface *image;
16     SDL_Rect area;
17     Uint32 saved_flags;
18     Uint8 saved_alpha;
19    
20     /* Use the surface width and height expanded to powers of 2 */
21 root 1.19 tex2oord[0] = 0.F; /* Min X */
22     tex2oord[1] = 0.F; /* Min Y */
23     tex2oord[2] = 1.F; /* Max X */
24     tex2oord[3] = 1.F; /* Max Y */
25 root 1.3
26 root 1.19 image = SDL_CreateRGBSurface (SDL_SWSURFACE, surface->w, surface->h, 32,
27 root 1.3 #if SDL_BYTEORDER == SDL_LIL_ENDIAN /* OpenGL RGBA masks */
28     0x000000FF, 0x0000FF00, 0x00FF0000, 0xFF000000
29     #else
30     0xFF000000, 0x00FF0000, 0x0000FF00, 0x000000FF
31     #endif
32     );
33 root 1.6
34 root 1.3 if (image == NULL)
35 root 1.6 return 0;
36 root 1.3
37     /* Save the alpha blending attributes */
38     saved_flags = surface->flags & (SDL_SRCALPHA | SDL_RLEACCELOK);
39     saved_alpha = surface->format->alpha;
40     if ((saved_flags & SDL_SRCALPHA) == SDL_SRCALPHA)
41 root 1.6 SDL_SetAlpha (surface, 0, 0);
42 root 1.3
43     /* Copy the surface into the GL texture image */
44     area.x = 0;
45     area.y = 0;
46     area.w = surface->w;
47     area.h = surface->h;
48     SDL_BlitSurface (surface, &area, image, &area);
49    
50     /* Restore the alpha blending attributes */
51     if ((saved_flags & SDL_SRCALPHA) == SDL_SRCALPHA)
52 root 1.6 SDL_SetAlpha (surface, saved_flags, saved_alpha);
53 root 1.3
54     /* Create an OpenGL texture for the image */
55 root 1.15 glGenTextures (1, &name);
56     glBindTexture (GL_TEXTURE_2D, name);
57 root 1.6 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
58     glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
59 root 1.15 glTexParameteri (GL_TEXTURE_2D, GL_GENERATE_MIPMAP, GL_TRUE);
60 root 1.57 glTexImage2D (GL_TEXTURE_2D, 0,
61 root 1.19 GL_RGBA, surface->w, surface->h, 0, GL_RGBA, GL_UNSIGNED_BYTE, image->pixels);
62 root 1.3 SDL_FreeSurface (image); /* No longer needed */
63    
64 root 1.15 return name;
65     }
66    
67 root 1.39 material::~material ()
68     {
69     }
70    
71 root 1.32 void material::enable (view &ctx)
72     {
73 root 1.48 pass_data::matmap_t &matmap = ctx.pass->matmap;
74 root 1.32
75 root 1.48 pass_data::matmap_t::iterator i = matmap.find (this);
76 root 1.32
77     if (i == matmap.end ())
78     {
79 root 1.39 string vsh_src, fsh_src;
80 root 1.32
81     shader::shader_builder::start ();
82    
83 root 1.48 if (ctx.pass->l)
84     ctx.pass->l->vsh ();
85 root 1.32
86 root 1.40 vsh (ctx);
87    
88 root 1.45 // compute logarithmic depth - see the frustum matrix in view.C
89 root 1.38 {
90     using namespace shader::compile;
91    
92 root 1.46 temp_1f lz;
93    
94 root 1.50 // TODO: negative z is not calculated in an acceptable way, clipping does horrible things(?)
95 root 1.46 lz = z (vout.position);
96 root 1.54 #if 0
97 root 1.55 lz = (log (max (lz, 0) + 1) / log (1e30)) - 1;
98 root 1.54 #else
99 root 1.52 lz = ifelse (lz <= 0,
100 root 1.53 0,
101 root 1.55 log (lz + 1) / log (1e30)
102 root 1.52 ) - 1;
103 root 1.54 #endif
104 root 1.52 z (vout.position) = lz * w (vout.position);
105 root 1.38 }
106    
107 root 1.39 vsh_src = shader::shader_builder::stop ();
108 root 1.32
109 root 1.40 shader::shader_builder::start ();
110    
111 root 1.48 if (ctx.pass->l)
112 root 1.39 {
113 root 1.48 ctx.pass->l->fsh ();
114 root 1.39 fsh (ctx);
115 root 1.40 }
116     else
117 root 1.52 // many drivers need both vertex and fragment shader, 'caboom!' otherwise
118     shader::compile::fout.frag_color = shader::compile::float4 (0., 0., 0., 0.);
119 root 1.32
120 root 1.40 fsh_src = shader::shader_builder::stop ();
121 root 1.32
122 root 1.39 shader::program_object po = shader::get_program (vsh_src, fsh_src);
123 root 1.48 matmap.insert (pass_data::matmap_t::value_type (this, po));
124 root 1.32
125 root 1.39 po->enable ();
126 root 1.32 }
127     else
128 root 1.39 i->second->enable ();
129 root 1.45
130 root 1.48 if (ctx.pass->l)
131 root 1.57 ctx.pass->l->enable (ctx);
132 root 1.32 }
133    
134     void material::disable (view &ctx)
135     {
136     }
137    
138 root 1.15 test_material::test_material ()
139 root 1.23 //: tex ("textures/osama.jpg"), texvar (tex.name)
140 root 1.24 : tex ("textures/rockwall.jpg"), texvar (tex.name)
141 root 1.35 , norm ("textures/rockwall_normal.jpg"), normvar (norm.name)
142 root 1.15 {
143 root 1.32 }
144    
145 root 1.40 static shader::varying_3f normal;
146 root 1.32 static shader::varying_2f texcoord;
147    
148 root 1.56 void test_material2::vsh (view &ctx)
149     {
150     using namespace shader::compile;
151     std_vsh ();
152    
153     if (ctx.pass->l)
154     {
155     normal = normal_matrix * vin.normal;
156     }
157     }
158    
159     void test_material2::fsh (view &ctx)
160     {
161     using namespace shader::compile;
162    
163     if (ctx.pass->l)
164     {
165     temp_1f fac;
166     fac = dot (normalize (normal), normalize (ctx.pass->l->sh_lightvec));
167     xyz (fout.frag_color) = ctx.pass->l->sh_colour * fac;//normalize (ctx.pass->l->sh_lightvec);
168     }
169     }
170    
171 root 1.32 void test_material::vsh (view &ctx)
172     {
173 root 1.20 using namespace shader::compile;
174 root 1.15
175 root 1.32 std_vsh ();
176 root 1.15
177 root 1.48 if (ctx.pass->l)
178 root 1.32 {
179     texcoord = xy (vin.tex_coord[0]);
180     normal = normal_matrix * vin.normal;
181     }
182     }
183    
184     void test_material::fsh (view &ctx)
185     {
186     using namespace shader::compile;
187 root 1.15
188 root 1.48 if (ctx.pass->l)
189 root 1.32 {
190     temp_3f lc;
191     temp_1f fac;
192    
193 root 1.35 temp_3f rot1, rot2, rot3;
194    
195 root 1.37 yxz (rot1) = (texture_2d (normvar, texcoord) * 2.F - 1.F);
196    
197     //rot1 = normal_matrix * rot1;
198    
199 root 1.36 rot2 = float3 (x(rot1), z(rot1), -y(rot1));
200     rot3 = float3 (y(rot1), -x(rot1), z(rot1));
201 root 1.35
202     normal = mat3 (rot1, rot2, rot3) * normal;
203    
204 root 1.48 fac = dot (normalize (normal), normalize (ctx.pass->l->sh_lightvec));
205 root 1.37 fac = max (pow (max (fac, 0.0), 6), 0.3);
206 root 1.40 xyz (fout.frag_color) = (texture_2d (texvar, texcoord) + 0.2F) * fac
207 root 1.48 * ctx.pass->l->sh_colour;
208 root 1.37 //xyz (fout.frag_color) = lc * fac;
209 root 1.32 }
210 root 1.3 }
211    
212 root 1.18 void test_material::enable (view &ctx)
213 root 1.15 {
214 root 1.32 material::enable (ctx);
215 root 1.15 texvar->enable ();
216 root 1.23 normvar->enable ();
217 root 1.15 }
218 root 1.3
219 root 1.18 void test_material::disable (view &ctx)
220 root 1.6 {
221 root 1.23 normvar->disable ();
222 root 1.15 texvar->disable ();
223 root 1.32 material::disable (ctx);
224 root 1.3 }
225 root 1.8
226 root 1.34 test_material *testmat;
227 root 1.56 test_material2 *testmat2;
228 root 1.34