ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/cvsroot/libgender/shader.C
Revision: 1.7
Committed: Sun Oct 24 00:36:23 2004 UTC (21 years, 11 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.6: +27 -1 lines
Log Message:
*** empty log message ***

File Contents

# User Rev Content
1 root 1.1 #include "shader.h"
2     #include "shader_vars.h"
3    
4     namespace shader {
5    
6     refcounted::~refcounted ()
7     {
8     #if 0
9     if (refcnt)
10     abort ();
11     #endif
12     }
13    
14 root 1.6 void refcounted::refcnt_dec () const
15     {
16     if (!--refcnt)
17     delete this; // quite a bit of code...
18     }
19    
20 root 1.1 const char str_float [] = "float";
21     const char str_vec2 [] = "vec2";
22     const char str_vec3 [] = "vec3";
23     const char str_vec4 [] = "vec4";
24     const char str_mat2 [] = "mat2";
25     const char str_mat3 [] = "mat3";
26     const char str_mat4 [] = "mat4";
27    
28     const char str_sampler_1d [] = "sampler1D";
29     const char str_sampler_1d_shadow [] = "sampler1DShadow";
30     const char str_sampler_2d [] = "sampler2D";
31     const char str_sampler_2d_shadow [] = "sampler2DShadow";
32     const char str_sampler_2d_rect [] = "sampler2DRect";
33     const char str_sampler_2d_rect_shadow [] = "sampler2DRectShadow";
34     const char str_sampler_3d [] = "sampler3D";
35     const char str_sampler_3d_rect [] = "sampler3DRect";
36     const char str_sampler_cube [] = "samplerCube";
37    
38     unsigned int var_i::next_id = 0;
39    
40     var_i::var_i (const char *typestr)
41     : typestr (typestr)
42     {
43     //param = cgCreateParameter (cg_context, cgtype);
44     }
45    
46     var_i::~var_i ()
47     {
48     //cgDestroyParameter (param);
49     }
50    
51 root 1.4 stream_i::stream_i (const char *strtype)
52     : var_i (strtype)
53     {
54     sprintf (name, "V%lx_%d", ((long)this >> 4) & 0xfff, ++next_id);
55     }
56    
57 root 1.1 temporary_i::temporary_i (const char *strtype)
58     : var_i (strtype)
59     {
60     sprintf (name, "T%lx_%d", ((long)this >> 4) & 0xfff, ++next_id);
61     }
62    
63     uniform_i::uniform_i (const char *strtype)
64     : var_i (strtype), dirty (true)
65     {
66     sprintf (name, "U%lx_%d", ((long)this >> 4) & 0xfff, ++next_id);
67     }
68    
69     fragment_string_i::~fragment_string_i ()
70     {
71     free (str);
72     }
73    
74     ////////////////////////////////////////////////////////////////////////////
75    
76     void var_i::build_decl (ostringstream &b)
77     {
78     b << typestr << ' ' << name;
79     }
80    
81     void uniform_i::build_decl (ostringstream &b)
82     {
83     b << "uniform " << typestr << ' ' << name;
84     }
85    
86     void stream_i::build_decl (ostringstream &b)
87     {
88     b << typestr << ' ' << name;
89     }
90    
91     ////////////////////////////////////////////////////////////////////////////
92    
93     void glvar_i::build (shader_builder &b)
94     {
95     b << name;
96     }
97    
98     void var_i::build (shader_builder &b)
99     {
100     b << name;
101     }
102    
103     void uniform_i::build (shader_builder &b)
104     {
105     var_i::build (b);
106    
107     if (find (b.refs.begin (), b.refs.end (), uniform (*this)) == b.refs.end ())
108     b.refs.push_back (*this);
109     }
110    
111     void stream_i::build (shader_builder &b)
112     {
113     var_i::build (b);
114    
115     if (find (b.streams.begin (), b.streams.end (), var (*this)) == b.streams.end ())
116     b.streams.push_back (*this);
117     }
118    
119     void temporary_i::build (shader_builder &b)
120     {
121     var_i::build (b);
122    
123     if (find (b.temps.begin (), b.temps.end (), var (*this)) == b.temps.end ())
124     b.temps.push_back (*this);
125     }
126    
127     void fragment_vector_i::build (shader_builder &b)
128     {
129     for (vector<fragment>::iterator i = begin (); i != end (); i++)
130     (*i)->build (b);
131     }
132    
133     void fragment_const_string_i::build (shader_builder &b)
134     {
135     b << str;
136     }
137    
138     void fragment_string_i::build (shader_builder &b)
139     {
140     b << str;
141     }
142    
143     #if 0
144     void statement_i::build (shader_builder &b)
145     {
146     b << " ";
147     fragment_vector_i::build (b);
148     b << ";\n";
149     }
150     #endif
151    
152     ////////////////////////////////////////////////////////////////////////////
153    
154     shader_object_i *cur = 0;
155    
156     shader_object_i::shader_object_i (GLenum type)
157     : type (type)
158     {
159     id = glCreateShaderObjectARB (type);
160     }
161    
162     shader_object_i::~shader_object_i ()
163     {
164     glDeleteObjectARB (id);
165     }
166    
167     void shader_object_i::start ()
168     {
169     clear ();
170     cur = this;
171     }
172    
173     void shader_object_i::stop ()
174     {
175     cur = 0;
176     }
177    
178     string shader_object_i::source ()
179     {
180     shader_builder b;
181     build (b);
182     ostringstream os;
183    
184     for (vector<uniform>::iterator i = b.refs.begin (); i != b.refs.end (); i++)
185     {
186     (*i)->build_decl (os);
187     os << ";\n";
188     }
189    
190     // not neccessary right now, as GLSL is rich on predefinitions
191     for (vector<var>::iterator i = b.streams.begin (); i != b.streams.end (); i++)
192     {
193     os << "attribute ";
194     (*i)->build_decl (os);
195     os << ";\n";
196     }
197    
198     os << "\nvoid main (void)\n{\n";
199    
200     for (vector<var>::iterator i = b.temps.begin (); i != b.temps.end (); i++)
201     {
202     os << " ";
203     (*i)->build_decl (os);
204     os << ";\n";
205     }
206    
207     os << "\n";
208     os << b.source.str ();
209     os << "}\n";
210    
211     return os.str ();
212     }
213    
214     void shader_object_i::compile ()
215     {
216     string src = source ();
217     const char *sptr = src.data ();
218     const int slen = src.size ();
219    
220     printf ("SOURCE<%s>\n", src.c_str ());
221     abort ();
222     glShaderSourceARB (id, 1, &sptr, &slen);
223     glCompileShaderARB (id);
224    
225     GLint compiled;
226     glGetObjectParameterivARB (id, GL_OBJECT_COMPILE_STATUS_ARB, &compiled);
227    
228     if (!compiled)
229     {
230     char infolog[8192];
231     glGetInfoLogARB (id, 8192, NULL, infolog);
232     printf ("SOURCE<%s>\n", src.c_str ());
233     printf ("INFOLOG<%s>\n", infolog);
234     abort ();
235     }
236     }
237    
238 root 1.7 void sl_func0::begin () const
239     {
240     cur->append_string (name_par);
241     }
242    
243     void sl_func0::end () const
244     {
245     str_rpar ();
246     }
247    
248 root 1.6 void sl_float::operator ()() const
249     {
250     char s[20];
251     sprintf (s, "%g", c);
252     cur->append_string (s);
253     }
254    
255     const sl_convert<vec2>::T sl_convert<vec2>::convert (const vec2 &v)
256     {
257     sl_string<60> s;
258     sprintf (s.str, "vec2 (%g, %g)", v.x, v.y);
259     return s;
260     }
261    
262     const sl_convert<vec3>::T sl_convert<vec3>::convert (const vec3 &v)
263     {
264     sl_string<80> s;
265     sprintf (s.str, "vec3 (%g, %g, %g)", v.x, v.y, v.z);
266     return s;
267     }
268    
269     const sl_convert<vec4>::T sl_convert<vec4>::convert (const vec4 &v)
270     {
271     sl_string<100> s;
272     sprintf (s.str, "vec4 (%g, %g, %g, %g)", v.x, v.y, v.z, v.w);
273     return s;
274     }
275    
276 root 1.5 const fragment_const_string str_2sp (" ");
277     const fragment_const_string str_equal (" = ");
278     const fragment_const_string str_endl (";\n");
279    
280 root 1.1 const sl_append_const_string str_plus (" + ");
281     const sl_append_const_string str_minus (" - ");
282     const sl_append_const_string str_mul (" * ");
283     const sl_append_const_string str_div (" / ");
284    
285 root 1.5 const sl_append_const_string str_lpar ("(");
286 root 1.1 const sl_append_const_string str_rpar (")");
287    
288 root 1.5 void swizzle_mask (sl_string<7> &s, int mask)
289     {
290     static const char channel[4] = { 'x', 'y', 'z', 'w' };
291    
292     char *str = s.str;
293    
294     *str++ = ')';
295     *str++ = '.';
296    
297     while (mask)
298     {
299     int c = mask % 5;
300     mask /= 5;
301    
302     if (c)
303     *str++ = channel[c - 1];
304     }
305    
306     *str++ = 0;
307     }
308    
309 root 1.7
310     template<typename T>
311     inline const sl_expr< sl_concat3< sl_append_const_string,
312     typename sl_convert<T>::T,
313     sl_string<7>
314     > >
315     swizzlx (const T &t, int a, int b = 0, int c = 0, int d = 0)
316     {
317     sl_string<7> s;
318     swizzle_mask (s, ((d * 5 + c) * 5 + b) * 5 + a);
319     return concat (str_lpar, sl_convert<T>::convert (t), s);
320     }
321    
322 root 1.1 void debdebdebdebug ()//D
323     {
324     vertex_shader vsh;
325     fragment_shader fsh;
326     temp_4f t1, t2;
327     sampler_2d s2d (1);
328    
329     vsh->start ();
330    
331     temp_4f lightpos;
332     temp_3f wpos;
333    
334     lightpos = vec4 (10, -10, 0, 1);
335 root 1.7 wpos = xyz (gl.model_view_matrix * vin.vertex);
336     vout.position = gl.model_view_matrix_inverse_transpose * vin.vertex;
337     vout.tex_coord[0] = vin.tex_coord[0];
338     //vout.tex_coord[1] = normalize (lightpos - wpos);
339 root 1.5
340     z(wpos) = 5;
341 root 1.1
342     vsh->end ();
343     vsh->compile ();
344     }
345    
346     }
347